The Masterlist (Empire + SoS2) for 1.2
The Masterlist
Please VOTE for this collection! Only so it rise in the steam preview - there are to much lazy collections on top. I builded this collection for me because i tried out several others which had nearly all big flaws and bugs. I tried to address that with this list.
Since mid Novenber Empire and Save our Ship 2 are compatible.
This list build around this both mods trying to give the ultimate SciFi experience which is Nov, 2020 possible (which tells you something about all that pre november collections with CE, Empire and SOS2 claiming it will run).
With 2 goals in mind:
- make it playable performance wise
- still be balanced
- add mods which are compatible and even not only compatible but enhancing each other
Version 4.6 (18.12.20)
https://steamcommunity.com/workshop/filedetails/discussion/2295724271/2969524118000501676/
Why is performance a topic?
Because a list like this with around 400 mods will usually become mid game an unplayable slide show. We also skipped some group of mods which will have in the end a bad effect on your game without adding to much new.Why is balance a topic?
Because Empire and SOS2 define a kind of game play and science grow which will, when broken, destroys their game play.What means compatible / not only compatible?
Mods can either be compatible or not. But compatible alone only means they do not bug out the game, usually they just exist next to each other, adding their own game element. The other kind of mods aware of other major mods and chain or patch them so all works smooth together. If we can, we use the last type of mods, even when they have a feature less because in the end they give the player much more. This mod list, properly installed, will startup the game with one red line (when you have development mode activ, from Rimfeller, its a false positive invoked by DocWorld) and no exception. Creating a world, prepare and landing should give usually just one another red warning. There *can* be Exceptions by real ruins, which just tell you that they skipped some incompatible items. The game will drop only a few debug lines which are mostly from mods telling you in that way they skipped stuff, often items or body parts which are not fit both. That will not harm your game.TPS?
Ticks per Second: I have a strong computer but just 4 core (i/-6700k) and i get max TPS (ticks per second) at start and the first 1-2 years. Even when using dev mode and creating a example colony with like 30-50 pawns, i get up to 600. Be warned, having alot harmed pawns will trigger the health tasks, which all, vanilla or mod, eat up alot frames. Ensure a good health for your pawn for the health of your game.Can i add more mods?
Yes and no. There are some kind of mods we have NOT added. Thats for example: - no biome mods - no race mods, no race mod frameworks - no extra animal mods beside AA, dinosaurs and megafauna (you need not more, this are compatible with other mods we use) - no Android mod (we have Robots) - no Combat Extended No races and no additional biomes and animals (no VE animals) is critical. Do NOT add them. Androids are also races, we have robots instead. You do not need both. You will BECOME them. This mod adds so many protheses, genetic modifications and cyber stuff, you will make your kind of androids out of your pawns. Do not add more animals, every mod more will harm your frames. CE will not work. To much good mods from this list will not fit. CE is still not compatible with some, named SOS2 (torpedo bug). Its also no fun with such a list like this. Because there are so many weapon types in, you either use CE without ammo (which is buggy with many mods) or you will end up with 40 pawns each using their own ammo type, which will make you mid game an ammo industrial. Yayo's Combat 3 can be played save with or without ammo modus and will only add 5 base types. It will be a bit wierd first when you know CE but you will see its alot better playable.Mods which are save to add
I skipped some mods because game balance, but you can add them if you like (or remove some) - Rock Trader (to trade chunks, add that mode right above DocWorld) - SRTS Expanded mods, add them after SOS2 (remember they are not 100% compatible with SoS2, read their wiki)Mods which are save to remove
- real ruins - Coal Expanded - Expanded Materials - Metals - RimPlas (you have to remove ghost gear too) - every mod which adds tabs or textures - special item mods - but check first, some are needed ** remove "Map Reroll" and "More Planning" after you are done with them **Mods to avoid
There a several mods which are not compatible. 99% of all collections do not care, we do. Gunplay - will not work with SoS2 and add more bad effects with this list Glass+Light - SoS2 not compatible CE - not compatible Hero Pawns - will make the game freeze Tech mods like Glitter Tech or other uber tech end game mods will destroy the game play. SoS2 *is* your uber end game tech mod, adding more will kill the end game. ALOT other mods you miss are usually incompatble or added by the patch mods like DocWorld. *DO NOT ADD MORE MODS EXCEPT YOU ARE AN EXPERIENCED MODDER*Initial loading times
We have alot patchers added, loading times are around 7-8 minutes on my system. Research Tab have an "sort by tech level" options, that activated will increase it 3 times. Be warned.**INSTALL **
To make this list work, you have to add performance fixed mods from Dubs discord and 2 special mods from github, Yes, you HAVE to add them. You can skip this. Your game will become slowly unplayable. *YOU CAN'T exchange normal workshop mods with fix list mods mid game. They are not compatible and WILL kill your save file* You have to make this now or you suffer without. You are be warned and only once. Look here if you do not know how to install mods manually https://www.youtube.com/watch?v=xgJLM01NDQI&loop=0 Fix-List Mods HowTo Get the mods and a small tutorial here: https://steamcommunity.com/workshop/filedetails/discussion/2295724271/2969524118002954609/ Install RimPy Mod Manager https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158 Now import this load list to RimPy Mod Manager https://drive.google.com/file/d/1C0jk8vPZz7ODCH3Mqa2DTOuasHX100dn/view?usp=sharing When you hit the import button, you will see to which directory you have to copy this file. ** DO NOT USE AUTO SORT - It will break the game ** * YOU WILL GET PERHAPS WARNINGS ABOUT NEWER MODS AVAIBLE (like Achtung!) * Ignore that, when the newer steam version has the performance fixes, the discord team will remove the fix list version, if there is a fix list mod, it means the original author still not fixed his mod. an advice: I suggest that you add for every other mod a local copy. OR you zip your steam mod directory to make a copy of all installed mods. Playing this list will last long, you can manually select and fix the rimworld version itself in steam but not mods.Settings
After you started the game the first time, you have to setup the mods and restart. https://steamcommunity.com/workshop/filedetails/discussion/2295724271/2969524117995393596/Load order
391 mods- management
4M Mehni's Misc Modifications [1.2-1.4]
Adds various settings to customise your RimWorld experience.
- medical
[OLD VERSION] A Dog Said... Animal Prosthetics
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Add Transport Pod
Can now quickly build transport pods from the pod launcher without having to go to a separate menu.
- combat
Advanced Shield Belts
Adds three new shield belts, the Quick-Recharge Shield Belt, the Heavy Shield Belt, and the Ranged Shield Belt.
- management
Alternative Sapper AI (Deprecated)
This experimental mod modifies Sapper AI and removes some of their original limitations to make them behave differently.
- management
Apex: Rimworld Legends
1.3.0a (07/04/2019): Mod now compatible with Combat Extended using the patch in the following link. Thanks Andross for creating the patch. Link: 1.4.0 (19/02/2020): This mod is now 1.1 compatible. 1.3.0 (01/04/2019): New weapons: Smoke Grenades & Toxic Grenades. Gas your enemies
- management
Apparel Organizer (Continued)
Update of TupiNUMBooRs mod Since this mod is a pain to keep updated I made a more generic version of it here: Added support for the following mods: Spartan Foundry Psycic apparel in Royalty A RimWorld of Magic Borderlands: The Rim Dragonian Race Vanilla Apparel Expanded Vanilla A
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Begone, Message!
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?
- management
Better Infestations 1.4
***UNSUPPORTED*** This mod changes almost everything about infestations, the way they produce and insect behavior.
- management
Brain In a Jar
UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the ability to harvest brains of
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Brrr and Phew (Continued)
Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.
- management
Caravan Gear
Provides lightweight, portable gear specially designed for caravans and camping.
- management
Centralized Climate Control (Continued)
Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g
- management
[Abandoned] Change Caravan Loadout
For some reason caravan formation doesn't have the remove item functionality that pod/ship loading has.
- management
Choice Of Psycasts
Description Allows manual selection of psycasts gained when increasing psylink level.
- combat
Combat Training - Forked
This mod is currently unmaintained (I don't have time for modding anymore).
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Conduit Deconstruct
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.
- management
Contractors Arsenal
"The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?
- management
Cut plants before building[1.0-1.4]
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.
- weapons
Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
- management
[Depricated] Dismiss Trader (Continued)
Update of Mehnis mod - Chinese translation: - Added Russian translation by Tkhakiro Trader dismissal.
- management
DocPawnOverhaul
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- management
DocWorld
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- management
Doors Expanded (Dev)
IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.
- management
Drug Policy Fix (Continued)
Update of peladors mod - German translation added, thanks Dimos!
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
ED-Core
Version: 2.1.0.0 Links to all my mods including non steam versions available at: This Project contains common code that is used between several of my mod projects. This mod itself will not do anything without any of the other enabled.
- weapons
ED-Laser-Drill
Version: 1.3.0.0 Links to all my mods including non steam versions available at: Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After research and construction, you will power the building while it conducts a subsurface scan. After the
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
Empire [Deprecated]
Attention! This version of the mod is deprecated, and no longer is supported! Please find the new version here
- medical
EPOE-Forked: Remove workbench patch
Removes the EPOE workbench from the architect menu, therefore no longer able to build those workbenches.
- medical
EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- management
Fast regen 1.6
In A16 health regeneration speed was lowered, resulting in colonists that end up spending more than 2-3 days in beds to fully heal.
- management
FloraTab
BETA! A new tab to display trees, crops and bushes ordered by the distance from the home area center.
- management
Furnace
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures.
- management
Gas Traps And Shells
***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o
- management
Gas Traps And Shells Retextured
MY OTHER MODS AND RETEXTURE PACKS CAN BE FOUND HERE WAR CRIMES HAVE NEVER BEEN MORE COLORFUL DETAILS This retexture mod changes all graphics for the Gas Traps And Shells mod and the Chemshine Mortar Shells addon.
- management
Gear Up And Go
Adds a button to draft, swap gear, then go to the target location --- "A Raid!
- management
Genetic Rim Addon Fix
I didn't like having to build multiple seperate genepods to have access to the recipes so this fixes that issue by removing them from the build section and putting all their recipes into the standard/advanced genepod.
- management
Ghost Gear (Continued)
Update of peladors mod - For detailed description, download the PDF Overview V1.
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- management
Harvesting Is Plant Cutting (Continued)
Update of Lytalms mod Removes the Harvesting task from Growing and put it in Plant cutting work type instead.
- management
Heat Map
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.
- management
ItemListSelector
Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui
- management
LBE's A Dog Said Easy Patcher
Normal users need only load this mod after A Dog Said (Regular, Lite, Or No Crafting) - N.
- management
[Retired] LED Lights
I do not recommend adding this to an existing save as there have been issues with lights replacing ore.
- medical
[Depricated] Less Arbitrary Surgery (Continued)
Update of Linqs mod - Removed legacy HugsLib requirement 1.
- management
Letter Reorderer
A simple mod that flips the order of letters in the sidebar, so that the oldest is at the bottom and new ones appear at the top of the stack.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
List Everything [1.3] (Now Ctrl-F in 1.4)
List and Alert about things on the map with custom search filters.
- management
Locks 2: Lock Them Out!
INTRODUCING MY NEW COMBAT AI MOD WITH KILLBOX KILLER CHECK IT OUT Are you tired of pawns wandering into the reactor room without protective gear?
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
Map Reroll
This mod allows you to quickly randomize your starting map and steam vents locations.
- combat
Marine Armor Materials
This is a simple mod that allows you to choose what metal a suit of marine (power) armor is made of, and scales the armor's attributes to that of the material.
- management
Material Filter
New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.
- management
Mechanite Augmentation (Continued)
Update of Kyos mod Mechanical and Mechanite augmentations, for both subtle and invasive augmentation needs.
- medical
Medical IVs
Description Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy).
- medical
Medical System Expansion 2
Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses.
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- medical
Medical Training
Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree the balancing of this mo
- management
Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
- management
Misc. Incidents
*** You must load Miscellaneous CORE first for this to work without errors!
- management
Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
- management
[Abandoned] Misc. Robots++
Search for "robots++" and filter by game version to find up-to-date alternatives Thank you to the community and all those who have contributed; this mod has been kept on life support for many years, only being updated by community submissions.
- management
Miscellaneous 'CORE'
*** This mod contains various core functions for other Miscellaneous parts.
- management
More Harvest Designators!
Adds 3 new designators regarding plant-management: Chop mature trees only.
- combat
More Vanilla Turrets 1.1+
Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit
- storage
(Unmaintained) Netrve's DeepStorage GUI
Notice Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being.
- management
No Random Construction Quality
This mod was originally written by BallC and all credit goes to him.
- furniture
Overhead Ceiling Lighting
This adds some overhead ceiling lights, with more variations to come soon!
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
- management
Persona Cryptech
Formerly known as Persona Bond Forge - Vanilla Vikings Expanded Patch Adds persona versions of crypto weapons from Vanilla faction expanded - Vikings.
- medical
Plasteel Surgery (Continued)
Update of Neon1028s - Added support for modifying BB-bodys, thanks HR-SP!
- management
Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
- management
Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
- management
Powerful Psycast AI
Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.
- management
Predator Hunt Alert[1.0-1.4]
Alert when the colonists or pets are targeted by carnivorous beasts.
- management
Prostheses+ [1.2]
Content - About 200 new prostheses, new research tree, organ and limb replacement, advanced cybernetic technologies.
- management
Psysword
An ultratech sword made out of psychic focusing materials, enhance the wielder's psychic sensitivity and neural heat dissipation while still begin light and deadly in melee combat.
- management
Quality Cooldown
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Questionable Ethics Enhanced
Questionable Ethics Enhanced (QEE) is a content mod that adds cloning and pawn manipulation features to Rimworld.
- storage
Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
- storage
Integrated Deep Storage
Rebalances the different available storage mods that use LWM's Deep Storage's storage system and adds its own buildings when furniture mods are found.
- management
Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
- medical
Rejuvenate Surgery
Adds the Rejuvenate surgery, a way to reduce your colonists biological age.
- management
Remove Death Amnesia
Hi everyone, I’m taking a break from active development and community moderation for the project.
- management
RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
RePower Patch Pack
Patches for various mods to use the RePower-system for a more realistic power consumption.
- management
Research Info
Research bench is no longer just a cumbersome object - now it shows useful info about currently performing research.
- management
ResearchPal
1.3 UPDATE PLEASE USE THE FORK Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated when RimWorld is loading, you won't get interrupted by the tab. The denser layout helps with
- management
Retextured Interaction Spots Project
MY OTHER RETEXTURE PACKS Retextured Vanilla Security Nukes Mod Retexture Pack Gas Traps And Shells Mod Retexture Pack WARNING Due to the ID change in the latest update, the game will deactivate the mod for all previous subscribers.
- management
Reworked Temperature Extreme Events [1.3]
Summary In the base game, heat waves and cold snaps apply the same temperature offset every time they occur.
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- management
Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
RimNauts
RimNauts 2 is out 🚀 This mod adds Near-Earth Objects like moons, asteroids and space debris.
- management
RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
- management
Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
- management
Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
- management
Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
- management
Rimworld: Spartan Foundry
1.4.0 (27/11/2020): Added support for achievements. Fixed certain armors and helmets being Medieval tech level lol. 1.3.0 (19/02/2020): This mod is now 1.1 compatible. 1.2.3 (02/09/2019): All the armours now cover hands and feet. 1.2.2 (10/05/2019): Minor bug fix. Thanks Trunken.
- management
Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
- management
Rock Crates Revived
This mod makes storing, transporting, trading and using stone chunks easier with a crating system.
- management
Roof Support
Updated to 1.5 This mod will allow you to build patios, covered walkways, or massive rooms without collapsing the ceiling. These supports do not impede movement, nor provide cover. Don't forget to use the build roof command. Also, a safe radius will be shown when placing a suppor
- management
Royalty Textures Expanded - Items
This is a my Royalty retexture project, designed to work well with the Vanilla Textures Expanded and other texture mods.
- management
RT Power Switch
A new researchable (RT Mods research tab) function for the power switch: when enabled, a new settings tab will become available on the power switch, allowing precise configuration of how should the switch react to changes in stored energy levels in an adjacent power network.
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- management
Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- management
Safe Pause
"Stop accidentally unpausing the game" Have you ever coincidentally tried to pause the game at the exact same time a raid starts, and a moment later realize that, because the raid already paused the game, you actually unpaused the game.
- management
Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
- management
Save our ship 2 - Heat statistics
This mod is currently unmaintained (I don't have time for modding anymore).
- management
Save Our Ship 2 Enemy Ship Extension: StarSector
- 增添了太空战斗游戏“远行星号”中的几艘舰船,作为“拯救飞船2”中的敌舰出现。你甚至可以在RimWorld里玩远行星号! - Addition of several enemy ships from space battle game StarSector, for Save Our Ship 2 ship battle.
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- management
Settlement Inventory
Features Adds an extra window that will show you what a settlement will sell to you.
- storage
Simple Stockpile Presets (Continued)
Update of Lanilors mod - If you want a version where the presets can be edited try the forked version: - Added french translation, thanks Imprécation.
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Smokeleaf Industry Reborn [Adopted]
Version: This mod is compatible with RimWorld versions listed to the right of the title image Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by Bishop Description: Smokeleaf Industry Reborn is a mod that adds vari
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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SoS2 - Buildable Mechanoid Ship Parts Patch
This mod uses a few simple patches to allow the player to build mechanoid ship parts which are normally only found on enemy mechanoid ships.
- management
SOS2 - Pick your metals!
Adds a few ship parts which work exacly the same as their normal counterparts, except they can be built out of any metallic material.
- combat
Sparkling Worlds Addon - Mech Serum Crafting - Standalone Addon
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
- management
Sparkling Worlds Addon - More Events - Standalone Addon
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
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Squad UI Tweaks
A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is basically vanilla Rimwor
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Terrain Zone Selections
Terrain Zone Selections An interface-only mod which adds zone buttons for stockpiles and growing zones.
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Therapy
This mod allows you to let skilled colonists perform therapy on others to remove negative memories.
- management
Thrumbo Extension
Languages Interface Provider English 简体中文 繁體中文 You may also like this: : Alpha Thrumbo Extension Summary 1.
- management
TMC Armory - Assault Rifles #1
The first weapon pack from TMC Armory , contain 12 Assault Rifles to protect you and your colony from raiders in the most “tacticool “ way as possible .
- weapons
TMC Armory - Shotguns #1
A shotgun pack with 7 boomsticks suitable for your wild game hunting or insects clearing .
- weapons
TMC Armory - Support Weapons #1
Another weapon pack from TMC Armory , this mod contain : - 2 Light machine guns - 2 Grenade Launchers - 2 Type of grenades , fragmentation and stun.
- management
Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
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ToolBox
ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties.
- management
Toxic Fallout Protection Suit
Adds a protection suit against toxic fallout, check the forum thread: Check out the Chemical Weather mod for even more fun!
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TradeHelper
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.
- management
Transport Cargo Pod [Abandoned]
So this mod builds upon the idea of the stock transport pods, but makes it universally more useful.
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Turn It On and Off - RePowered
Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course
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Un-Limited (Discontinued)
I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this.
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Use Bedrolls
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- combat
Vanilla Armor Patch for SoS
Makes Vanilla, Vanilla Expanded and Spartan Foundry power armor and prestige power armor EVA capable.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded - Royalty Patches
See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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[1.4] Vanilla Factions Expanded - Medieval
See the Change Notes This mod won't be updated to 1.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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[1.4] Vanilla Factions Expanded - Vikings
1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - Genetic Rim [DEPRECATED]
IMPORTANT: Genetic Rim is now deprecated.
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Vanilla Textures Expanded - List Everything Patch
Simple mod patch, it adds a UI Icon to the List Everything mod to make it fit in with the Vanilla textures Expanded theme.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Various Space Ship Chunk (Continued)
Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
- management
Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
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We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
What the hack?!
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves?
- management
What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
- medical
Xenobionic Patcher
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.
- combat
Yayo's Combat 3 (1.1-1.2)
* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i
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DE Surgeries - Mod Animals patch
DE Surgeries - Mod Animals patch This mod add "DE Surgeries" patch for Alpha Animals, Vanilla Animals Expanded, Vanilla Animals Expanded — Royal Animals, Vanilla Animals Expanded — Caves, Vanilla Animals Expanded — Endangered, Vanilla Animals Expanded — Waste Animals.
- medical
DE Surgeries - Dubs Bad Hygiene
DE Surgeries - Dubs Bad Hygiene Description : This mod require "DE Surgeries".
- management
DE Surgeries Color
Description : This is a colored version of the surgery menu in DE Surgeries for RimWorld 1.
- weapons
[1.6] Grenade Fix - Rearmed
Injects a minimum range to any weapon with an explosive projectile.
- management
[1.2, 1.3] Tank Beds (Fast Sleep)
Adds a Tank Bed. Three hours inside of it are refreshing as a full 8 hours of sleep. B18 and 1.0 version created by Tremeloe Updated to 1.3 by svdfold Chinese localization made by Juijote STANDARD TANK BED COST: • 220 Steel • 5 Basic Components • 1 Advanced Component • 1 Glitterw
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Veinminer R1.1
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.
- management
[CP] Rimmu-Nation - Gloves N' Boots
How do you run 10 miles everyday without our selection of footwear?
- management
[FSF] More Quests
Description This is a simple mod that increases the amount of quests the storytellers give you.
- management
Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
- storage
[JDS] Simple Storage
Hate how your stockpile is overflowing of useless thing or just the fact it just a sore eye.
- storage
[JDS] Simple Storage - Refrigeration
This Add-On is for LWM's Deep Storage and RimFridge ~RimFridge Updated ~LWM's Deep Storage ~ Simply Storage - Refrigeration -Refrigerator -Ice Box -Refrigerated Box Trucks - more storage - lilwhitemouse for the awesome mod "LWM's Deep Storage" - Kiame Vivacity for RimFridge Simpl
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[KIR]Drop Pod Raids are Spacer Tech
Since when did the outlanders learn to use Drop pods as a method of raiding?
- storage
[KV] RimFridge
1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers
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[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- management
[PS] Reconditioning Pod (Continued)
Update of Neon1028s mod - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin!
- management
[RF] Advanced Bridges Continued [1.0+]
Kongkim has made an update and expansion of the content available in this mod available at Please go check it out and thanks to everyone who downloaded and enjoyed this mod Updates to 1.
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[sd] Luciferium Production (Continued)
Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.
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[SYR] Doormats
Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.
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[SYR] Harvest Yield
Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
- management
[SYR] Scar Removal Plus
Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine This mod allows the fixing of scars and regrowing of small body parts with glitterworld medicine and gives alternatives to Luciferum and Healer Mech Serum for health condition
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[SYR] Universal Fermenter
Now replaced by Processor Framework Processor Framework charlottes fork A framework for time-based processing inside objects Universal Fermenter abbreviation: "UF" So what's different about this version?
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[WD] Fast Moisture Pumps
Description: A small patch that makes Moisture Pumps faster for 4 times.
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Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
- weapons
[XND] Profitable Weapons (Continued)
Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
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[XND] Tiny Tweaks (Continued)
Update of XeoNovaDans mod - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard Translations 日本語 - Proxyer 简体中文 - HawnHan Overview This is my shot at a 4M Mehni Misc Modifications / TD Enhancement Pack-type mod - a co
- combat
[NEW LINK IN DESC] [XND] Turret Extensions - Continuum
Please use Mlie's updated version here: About Turret Extensions - Continuum is the official continuation of Turret Extensions by XeoNovaDan.
- weapons
Exotic's Fine Weaponry
Version 3.6 --- 17th of July, 2025: Updated to RimWorld v1.6. -Crossbows and Plasmathrowers still remain for the moment. I haven't had a chance to do a playthrough with Anomaly to make a decision on their future just yet. They may be reworked to fit better with vanilla forms of t
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Pawn Badge Fan Fork
The fan fork of the mod "Pawn Badge" by Rangel Real which allows adding up to 2 informative badges to the colonist bar.
- management
Smart Colonist Bar
If you want to support my work, don't forget to hit Thumbs up rating is what keeps a mod alive.
- management
Spartan Foundry Color Patch
Rimworld: Spartan Foundry Color Patch is changing power armor color as their type, more easy to recognize 1.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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Vanilla Textures Expanded - Mod Expansion
Replaces mod textures that use recolored vanilla textures with recolored VTE textures, and adds more Main UI Button Icons!
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[KV] Adjustable Trade Ships
1.4: This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this value higher than 1 for better chances of seeing more trade ships. For Randy, he's purely rand
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Archotech Expanded
This is a mod I worked on when Archotech items were first added into the game.
- management
Archotech Expanded + Cyber Fauna Patch
Allows the player to craft archotech animal implants from Cyber Fauna with Archotech Expanded's resources at the basic archotech bench.
- management
Better Pod Launcher (Continued)
Update of Kang060302s mod - Added small launcher, half the size and range of vanilla Adds More Pod Launcher -Better Pod Launcher- Max 200 Fuel -Super Pod luncher- Max 250 Fuel -Ultra Long Pod luncher- Max 300 Fuel -Cheap Pod Launcher- Max 100 Fuel charge with steel -Pod Launcher
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Craftable Psylink Neuroformers
Brief Overview Have you ever wanted some sweet Psionic powers while simultaneously telling the Empire to shove it and not wait around for quests to pop up?
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CustomDeathRandomness
1.0-1.5 In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed. This chance changes depending on the storyteller, current colony population, and difficulty. This mod gives you
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Cyber Fauna 1.6
Cyber Fauna - adds a lot of prostheses, improvements and operations for animals.
- management
Dampening Belts
Add three tiers of Dampening Belts, energy-based belts that reduce incoming damage and can be used with ranged weapons.
- management
Exotic's Eternal Belts
Version: 1.9 15th of July, 2025: Updated to RimWorld 1.6. --- Fixes the annoyance that is constant belt degradation for belts you're wearing (but not using!) by removing it entirely. Works out of the box with Advanced Shield Belts. Grab it here > Works with Dampening Belts too. G
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
- management
WorkBench Support - More Linkable Facilities -
■Summary‐概要‐■ Add facilities that can be linked to each workbench and increase the speed of work and research on the workbench.
- management
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
As I have moved on to game development, I will no longer be supporting this mod for version 1.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
More Planning
This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning.
- combat
[FSF] Always Rearm Turrets
Description By default turrets are generally only reloaded when they hit 75% ammo.
- management
Better Message Placement (Continued)
Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.
- management
Fertile Fields [1.1]
Updated 3/19/20 by Jamaican Castle ===== Fertile Fields allows you to transform and improve your colony's terrain, harvest raw materials from the land, and use them to enhance your environment.
- management
SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
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Tooltipped Long Names
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.
- management
VFE Farming - Fertile Fields
A simple 3rd-party integration patch for the Vanilla Furniture Expanded - Farming mod by Oskar Potocki, Dninemfive, and Kikohi with Fertile Fields mod by Jamaican Castle.
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VFE Farming - VGP Garden Tools
A simple 3rd-party integration patch for the Vanilla Furniture Expanded - Farming mod by Oskar Potocki, Dninemfive, and Kikohi with VGP Garden Tools mod by Dismarzero.
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Give up your building [No Menu Patch]
Remove the extra "Z.T.Tool" architect menu and puts the Give Up tool into your orders menu. Now what? Get help, Ask questions, Give suggestions: Check out some mods: Help keep our projects going: All donations help motivate me to maintain these mods and create new ones!
- management
Better Map Sizes
Enables custom map sizes through the Advanced menu on the world map during map generation.
- management
Hotseat - Dynamic Storyteller Switcher
A mod which dynamically changes your storyteller from time to time.
- management
More Hull Corners
A simple mod that adds four more hull corner styles; Royal, Merchant, Military and Pirate.
- management
Optimization: Meats (1.2)
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Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
- management
Realistic Planets - Fan Update
This is a fan update for the original mod, Realistic Planets by Rainbeau Flambe, that supports RimWorld version 1.
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TMC Armory - Community Pack
This mod contain mostly requested weapons by the community , Thank you for the all supports .
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Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
- management
Argón's Tribal Medicine
This mod adds a variety of different herbal medical teas and other stuff that can help on tribal runs.
- management
Command Palette
all your commands in one place Features Ever been annoyed about the ever increasing number of architect categories?
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Fermenter (Continued)
Update of peladors mod - Added support for Vanilla Brewing Expanded - For detailed description, download the PDF Overview V1.
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Quest Reward Rebalance
About Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards?
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Supreme Melee (Continued)
Update of ChJees mod - Added support for Trait Value For a CE friendly alternative, try Rebound This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy.
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Vanilla Iron and Steel
Introduces iron ore while staying true to the vanilla Rimworld core values.
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[WD] Simple Concrete
Description: Adds reinforced concrete as a new strong and durable "Stony" material.
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Prisoners Need Recruiting
"Hey Dave" "Yes Bob?" "How long are we going to keep poor Cindy? She's going crazy there all alone." "Who?" "Cindy, you know, that miner chick we captured 3 seasons ago?" Is this you? Do you wonder why you aren't getting new recruits only to suddenly remember that you do have a p
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Too Many Areas
This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.
- management
Mo'Events (Continued)
Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
1.5: 1.4: Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. Save, Load, and Append crafting bills from any worktable. Be aware that a work table can only have a max of 15 bills at any time. (unless using No Max Bills
- weapons
[KV] Weapon Storage
Stores weapons and allows weapons to be assigned to pawns for use in the field.
- management
BetterNutrientPasteDispenserControls
The mod adds buttons to manually dispense from a Nutrient Paste Dispenser.
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MeditateAsWorkType
The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.