// Steam Workshop · by Voyager

(Almost) All Rimworld Races

All the playable races that could found by searching the workshop with "race". Pick and choose what you need/want, but pay attention to what version it is updated to.
Likely skimmed past a few or some slipped past the search results. You'll have to find required mods and patches on your own.

Load order

461 mods
  1. A Rim Reborn - Hyur Race
    Stale
    management

    A Rim Reborn - Hyur Race

    Over the course of some one thousand years and three great migratory waves, the Hyur have come to be the most populous of the civilized races in Eorzea.

  2. A Rim Reborn - Miqo'te Race
    Stale
    management

    A Rim Reborn - Miqo'te Race

    Though their presence in Eorzea is lesser than that of the other races, the Miqo'te are easily distinguished by their large, projecting ears and restless, feline tails.

  3. A Rim Reborn - Viera Race
    Stale
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    A Rim Reborn - Viera Race

    Of tall stature and slender frame, the Viera's physical appearance is strikingly similar to that of the Hyur and Elezen, save for their distinctive long ears.

  4. AOC The Cleanup Devil
    Stale
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    AOC The Cleanup Devil

    The world of 13.8 billion years and our 5,000 years Close your eyes and imagine, everyone. It's the vast ocean of black stars, and within it, a solitary beautiful blue planet where life blooms alone. Until just a few centuries ago, we, driven by excessive development and overpopu

  5. Add Elona Imouto Race
    Stale
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    Add Elona Imouto Race

    Languages 日本語、English(Machine translation) From the free game RPG "Elona" Adds a race, faction, and storyteller modeled after "Younger sister".

  6. Ancient Species
    No 1.6
    management

    Ancient Species

    Information Ancient Speciesをversion2.

  7. Android tiers
    No 1.6
    management

    Android tiers

    DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers This mod does work with old saves but will not spawn the

  8. Angel Race
    No 1.6
    management

    Angel Race

    Adds Angels as a race into rimworld.

  9. AnimalgirlRace
    Stale
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    AnimalgirlRace

    Description : This is a mod to add Animal Girl (Friends) as a species from the media mix work "Kemono Friends".

  10. Annelitrice The Mimic Race - Archived (no more update)
    Stale
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    Annelitrice The Mimic Race - Archived (no more update)

    Annelitrice 2.0 for 1.3 Annelitrice The Mimic Race Add a new race with regeneration. Add some new apparels. Spawn worms upon destruction of bodies. Add some cheap substitutes of mechserum (OP, but would be nerfed in the later updates possibly). Now they have a chance to assimilat

  11. Anthro Race
    Stale
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    Anthro Race

    Adds anthropomorphic furry animal beings into the game, as simple as that.

  12. Antinium (Continued)
    No 1.6
    management

    Antinium (Continued)

    Update of Zylles mod - Throws an error about backstories if dev-mode is turned on, can be ignored.

  13. Archotech Race
    Stale
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    Archotech Race

    This mod adds an Archotech race to the game and some backstories for them They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences Change if they have hair or not on the Vanilla Expanded Framework's settings Did you find a bug?

  14. Argonians of Blackmarsh (Continued)
    No 1.6
    management

    Argonians of Blackmarsh (Continued)

    Update of Helixien and Xens mod - Added Royalty faction goodwill patch - Added compatibility with SwimmingKit - Included the patches for homebase icon and colorspectrum from the patch Argonian Edits by Vas - Added an updated version of the CE patch by Saebbi Patch now included in

  15. Aspero Race
    Stale
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    Aspero Race

    A race of reptilian xenohumans that are good at building.

  16. Astoriel Legacy
    No 1.6
    management

    Astoriel Legacy

    Space Elves!! They are slightly faster and have slightly less health. They also have 1000 year lifespans and are immune to most aging effects (though they do get gray hair at 900). Features: -New Race -Npcs and new Faction **Please Use Show Hats with Hair** Discord: If you enjoy

  17. Avali Race Mod (Continued)
    No 1.6
    management

    Avali Race Mod (Continued)

    Update of Jaffer Roshaks mod - The factions should no longer be permanent enemy of the Empire - Upscaled some weapons, fixed turret UI-icons - Shadow has made a Avali Race Patchbox mod that contains rebalancing and a new starting scenario among other things.

  18. Barky's Lupaios Race Pack
    Stale
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    Barky's Lupaios Race Pack

    Overview Adds the lupaios (plural 'lupaii'), a race of curious wolf-like creatures, known for their kinship and preference for cold environments.

  19. Beast Man Tribes
    Stale
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    Beast Man Tribes

    No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies.

  20. Become the Joris
    No 1.6
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    Become the Joris

    Become The Joris A race created by a mad scientist and sent back to the beginning of time, they became the gods, they became the people.

  21. Beetle People (Continued)
    No 1.6
    management

    Beetle People (Continued)

    Update of Filthy Peasants mod - Faction is no longer permanent enemy of the Empire Adds Beetle people into the game.

  22. Black Widows (Continued)
    No 1.6
    management

    Black Widows (Continued)

    Update of Zamnaths mod - Added support for Trait Value - Removed legacy HugsLib dependency Description: Introducing the Black Widows, a new unique playable race for Rimworld!

  23. Bob's Mass Effect Krogans
    No 1.6
    management

    Bob's Mass Effect Krogans

    This mod introduces to RimWorld the Krogans, a species of large reptilian bipeds evolved to survive in a homeworld known for its harsh environments, scarce resources, and overabundance of vicious predators.

  24. Bob's Mass Effect Turians
    No 1.6
    management

    Bob's Mass Effect Turians

    This mod adds the Turians from Mass Effect as a playable race as well as a new faction called the Turian Federation.

  25. Borg Race (Continued)
    No 1.6
    management

    Borg Race (Continued)

    Update of orannjs mod - Added a playable Borg Scenario.

  26. Braixen and Delphox - Fire Pokemon [1.6]
    Stale
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    Braixen and Delphox - Fire Pokemon [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  27. Bun Race
    Stale
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    Bun Race

    ************************** So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them.

  28. Cactaceae (Continued)
    No 1.6
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    Cactaceae (Continued)

    Update of Harry_Robinsons mod - Should not spawn as permanent enemy towards Empire - Added support for Trait Value - Patch by ⎛⎝RubbelDieKatz⎠⎞ for allowing any hair, beard, tatoo in Ideology: Any hair, beard and tattoo for Cactaceae Overview: Cactaceae 1.

  29. Call of Cthulhu - Elder Things (Continued)
    No 1.6
    management

    Call of Cthulhu - Elder Things (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added Empire relation-patch - Forbid Brawler-trait as they have no melee-weapons to use - Fixed the Bed-issue Adds a new playable race: The Elder Things.

  30. Centaurs (Continued)
    No 1.6
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    Centaurs (Continued)

    This is a upload of Zedralans mod It’s highly unlikely that this mod will be receiving any additional work.

  31. Clay Soldier Race
    Stale
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    Clay Soldier Race

    Have you ever felt out matched by the insane populations of raiders?

  32. Colored Human Races
    No 1.6
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    Colored Human Races

    Adds new humanoid alien races with different skin colors.

  33. Covenant Of Hir
    No 1.6
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    Covenant Of Hir

    Adds a new race of humanoid birds together with: 10 new weapons which are split into 2 categories Advanced (military) Khess Assault Rifle Khess EMP Rifle Khess Launcher Khess LMG Khess Pistol Khess Shotgun Khess Sniper Khess sabre Basic (civilian) Khess Basic Assault Rifle Khess

  34. Covetheus (Continued)
    Stale
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    Covetheus (Continued)

    Original mod by Lelbaro If the original author requests it, I will remove this update.

  35. Creatures of Ki (Continued)
    No 1.6
    management

    Creatures of Ki (Continued)

    Update of Shookis mod via the version found on Skymods, id: 30519 This mod is being created as a co-op project.

  36. Crystal race
    No 1.6
    management

    Crystal race

    Descended from a splinter group of Rockmen who rejected their species violent ways long ago, Crystals are almost completely unknown in the galaxy, having hidden from all other sentient life.

  37. Crystalloid
    No 1.6
    management

    Crystalloid

    This mod requires the Alien Races Framework by Erdelf.

  38. Cutebold Race
    Stale
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    Cutebold Race

    Race Description: Cutebolds are a race of adorable, cute little creatures descended from kobolds.

  39. Dragonian Prime Race
    No 1.6
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    Dragonian Prime Race

    New version that's kept updated : Original mod created by Gloomylynx and Nukafrog.

  40. Dragonkin
    No 1.6
    management

    Dragonkin

    Now for 1.3, Adds a couple of Dragon - like races to the game, each with their own abilities and restrictions along with a custom scenario and a single faction For the Deets: Each Dragonkin race has it's own temperature range and statlines although all dragonkin share some proper

  41. EM Race: Einan (Continued)
    No 1.6
    management

    EM Race: Einan (Continued)

    Update of Moshs mod A millenia ago the Einan empire ruled the stars as far as the eye could see - but times change and the empire fell.

  42. Engi race
    No 1.6
    management

    Engi race

    Though their inhabited worlds are well known, the origins of the emotionless Engi are a mystery.

  43. Equiums
    No 1.6
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    Equiums

    For 1.5 try this version Equiums II Plain a simpler version with no factions, no scenarios, no storytellers, and 4 races. No special foods. Added 3rd faction that is a natural enemy. Strange anthro horse looking people that are a bit faster and stronger than normal human race. Oh

  44. Erin's Au Ra
    No 1.6
    management

    Erin's Au Ra

    Ever wanted a simple representation of the Au Ra race from FFXIV in Rimworld?

  45. Erin's Miqo'te
    No 1.6
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    Erin's Miqo'te

    Ever wanted a simple representation of the Miqo'te race from FFXIV in Rimworld?

  46. Fallout Races: The Robots Pack (Continued)
    No 1.6
    management

    Fallout Races: The Robots Pack (Continued)

    Update of RamRods mod - Added UI-icons for the mounted weapons - Mod now uses Multi Verb Combat Framework to enable the mounted weapons - As the MVCF-mod has been absorbed into Vanilla Expanded Framework the requirement have changed for the mod - Since the 1.

  47. Fantasy Goblins Updated
    Stale
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    Fantasy Goblins Updated

    Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to

  48. Feles - Felines of the Rim [1.6]
    Stale
    management

    Feles - Felines of the Rim [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  49. Ferian Race
    No 1.6
    management

    Ferian Race

    Adds a fox species They are agile and sociable, but they are vulnerable to physical labor – Base Status – BodySize : 0.

  50. Ferrex Race (Continued)
    No 1.6
    management

    Ferrex Race (Continued)

    Update of Xens mod - Added Royalty faction goodwill patch - Added back the Hiring Console - Increased the combat power of the more basic pawns a bit to not make them to numerous - Added compatibility with SwimmingKit - Removed the crafting of the weapons for balance, via PlayerEm

  51. Filthy Orc Invasion (Continued)
    No 1.6
    management

    Filthy Orc Invasion (Continued)

    Update of Hokums mod - Added most of the patches from the Temporary Fix-mod made by Tarojun as they seemed appropriate - Added CE-support based on the A18-mod Patches now included in the main CE-mod instead - Added patch for the loincloth when Warhammer: Gor is loaded - For those

  52. Folia Race
    No 1.6
    management

    Folia Race

    hi i kinda stopped playing rimworld lol and probably wont ever update these!

  53. Forgelings race
    No 1.6
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    Forgelings race

    Forgelings "Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings.

  54. Frieza Race
    No 1.6
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    Frieza Race

    This is no longer being updated.

  55. Gerzee Race
    Stale
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    Gerzee Race

    SUMMARY Adds a strong but timid primitive race with a unique body structure.

  56. Gnoll Race (Continued)
    No 1.6
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    Gnoll Race (Continued)

    Update of Mister Mansons mod - Adds a gnoll faction - Adds a playable gnoll tribal scenario Chuckly, violent, cannibal-prone hyena folk.

  57. Half dragons
    No 1.6
    management

    Half dragons

    Sorry everyone but im not going to update this anytime soon.

  58. Halflings of the Moot
    No 1.6
    management

    Halflings of the Moot

    V1.1.0 24-Aug-21 Adds Warhammer style Halflings to RimWorld. Small humanoids that are fond of food and usually good with a bow. Their small frames requires their own clothes which are focused towards a Warhammer Fantasy level of technology. The Moot is a province of the Empire kn

  59. Halo Jackals
    No 1.6
    management

    Halo Jackals

    This mod adds the jackals and skirmishers from the halo franchise as a playable race.

  60. Heyra the Horned
    No 1.6
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    Heyra the Horned

    WARNING: Before installing the mod, read the section↓↓↓ Update Logs 3/24/2022 Heyra and Rong can now have children You can now remove all apparel restriction in Vanilla Framework Expanded's mod settings.

  61. Hisa Faction
    No 1.6
    management

    Hisa Faction

    Mod Hisa - artificial race of foxgirl mercenaries!

  62. Horan, The tiny tiger race
    management

    Horan, The tiny tiger race

    - A37FX : 1.3~1.5 Bug fix - I have fixed both the issue of crash and the issue of red log. - ??? - "Once upon a time, there was a very peaceful and wealthy business community called the Republic of Horan But hey, a bunch of evil mechanoids invaded this planetary system... The reg

  63. Humanoid Project (Continued)
    No 1.6
    management

    Humanoid Project (Continued)

    Update of EvaineQs mod - Removed the settlement-generation as it needs a rewrite to use the new Quest-system - A lot of rebalancing done by Tarojun added - Added support for Trait Value - Should not spawn as permanent enemy towards Empire This is a big mod so I may have missed so

  64. Jello People
    No 1.6
    management

    Jello People

    Hair Textures used from Rimsenal - Rimhair, credit goes to rooki12k.

  65. Kerbal Race
    No 1.6
    management

    Kerbal Race

    Overview: Kerbal is a mod that adds a new race with the help of Humanoid Alien Races.

  66. Kilhn Race
    management

    Kilhn Race

    As the original author granted me the permission to update the mod, here it is.

  67. Kisalfar and Fressálfar - Lost Project [1.6]
    Stale
    management

    Kisalfar and Fressálfar - Lost Project [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  68. Kolra's Oni Race Mod (Continued)
    No 1.6
    management

    Kolra's Oni Race Mod (Continued)

    Update of Kolra Sindris mod with permission - Added Royaly patch A race of what some might call demons, or others might call friends.

  69. Kurin HAR Edition
    management

    Kurin HAR Edition

    Kurin! The Three Tailed Fox! (Fan continuation for 1.2/1.3/1.4/1.5) Credits and disclaimers: Original art and code by Gloomy/Dalrae. Original HAR implementation by MaroonToon. Mechanitor and 1.6 content by NinedayLongbow. New code by Seioch. New artwork by Maelorian (Twitter: War

  70. Lanius race
    No 1.6
    management

    Lanius race

    The Lanius are scavengers – metallic lifeforms that rely on the absorption of minerals to sustain themselves.

  71. Lemolim Race (Deprecated)
    No 1.6
    management

    Lemolim Race (Deprecated)

    The 1.4 version is finally ready. Check it out here. Lems of the Rim: Lost Ones Adds playable race of a small petite invasive cat-like alien species with abnormal regenerating powers to Rimworld. While there's plenty of lore about these creatures behind the scenes, let's just say

  72. Lighter Than Fast
    No 1.6
    management

    Lighter Than Fast

    Adds 5 playable races and their factions from the game Faster Than Light Engi - An industrious race Engi, poor at combat, yet skilled builders An android like anatomy that allows modularity and specialization Special 85% shooting accuracy / 80% melee hit chance 125% construction

  73. LittleFairy RopeWorkTale
    No 1.6
    management

    LittleFairy RopeWorkTale

    【Language】 Japanese English(Machine translation, sorry) This mod is a reworked version of the Little Fairy Reboot created in 1.

  74. Lliscean
    No 1.6
    management

    Lliscean

    Hailing from a distant glitterworld where genetic modification allowed their creation, those that get stranded on rimworlds often settle into idyllic (for a time at least) tribal societies.

  75. Logann Race (Continued)
    No 1.6
    management

    Logann Race (Continued)

    Update of Xen and ChJeess mod - Added Royalty goodwill patch - Updated version by Zaljerem here The Logann are a wolverine(Mustelid) humanoid species.

  76. Lombax - Desert Warriors [1.6]
    Stale
    management

    Lombax - Desert Warriors [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: English Mod is done :) Hope you'll have fun with my mod!

  77. Lumin
    No 1.6
    management

    Lumin

    From what I learnt creating the Braixen race mod, I present to you, the Lumin!

  78. Lysitheans (Continued)
    No 1.6
    management

    Lysitheans (Continued)

    Update of Gabe C(Y=3Cos(x-45)+2)s mod - Added peaceful pawngroup for guest - Fixed the tail-graphics For an updated version, take a look at Lysitheans Adopted by HannahBug Mod that adds the Lysithean race.

  79. Mantis race
    No 1.6
    management

    Mantis race

    The violent and hostile Mantis appear, to Humans anyway, to resemble man-sized Praying Mantises, although they are much more aggressive than their namesakes.

  80. Minotaur Race
    No 1.6
    management

    Minotaur Race

    Minotaurs are an anthropomorphic bovid species of xenohumans based on the ancient mythologies of ancient Earth, and the bovid species found across the galaxy through ancient terraforming efforts.

  81. Monstergirl Races
    Stale
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    Monstergirl Races

    Monstergirl Playable Races Turns many of the Monstergirl animal races from MonsterGirlsPlus into playable Pawns.

  82. Moonjelly Race
    No 1.6
    management

    Moonjelly Race

    hi i kinda stopped playing rimworld lol and probably wont ever update these!

  83. Moyo-Light in the Abyss
    No 1.6
    management

    Moyo-Light in the Abyss

    From the bottom of the abyss, there lives a subspecies of Moyo, called Red Moyo because it emits a red shimmer that is different from ordinary Moyo.

  84. Namekians
    No 1.6
    management

    Namekians

    This is no longer being updated.

  85. Neocanines
    No 1.6
    management

    Neocanines

    A species / race mod that adds a very furry sort of species.

  86. NewRatkinPlus
    management

    NewRatkinPlus

    Ratkin Race Mod Ratkin Race Mod This mod adds a new race called Ratkin.

  87. Ni'Hal 1.0-1.4
    No 1.6
    management

    Ni'Hal 1.0-1.4

    Adds the xenophobic Ni'Hal, their equipment and faction, and their signature animal, the drake.

  88. Nyaron race
    management

    Nyaron race

    Catgirl, Nyaron These humanoid cats were originally made as "luxury" companions on Glitterworlds; however, whereas some Glitter inhabitants like to bring Charge rifles to the Rim, it seems others would rather the company of their Nyaron.

  89. Oni of the Rim
    No 1.6
    management

    Oni of the Rim

    This is the old version of the Oni of the Rim race mod.

  90. Oni of the Rim: Lite
    Stale
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    Oni of the Rim: Lite

    The mysterious horned and feathered humanoid found on some rim worlds, Oni are often sought out by Glitterworlds for their beauty as a sort of exotic pet.

  91. Outer Rim - Tatooine (Continued)
    No 1.6
    management

    Outer Rim - Tatooine (Continued)

    Update of FantasyFans mod Thanks to Delta: - Added custom body graphics for the Tuskens, new head graphics and one extra robe - Added custom body graphics for the Jawas, new robe graphics and one extra robe Have you ever wanted to play with Jawas or Tusken Raiders from Star Wars.

  92. Pawnbold
    No 1.6
    management

    Pawnbold

    Now updated to Rimworld 1.

  93. Pawnbold Race
    Stale
    management

    Pawnbold Race

    Adds in a race of small cute tribals kobolds.

  94. Pawnmorpher
    Stale
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    Pawnmorpher

    Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items

  95. Playable Feral Orkz
    No 1.6
    management

    Playable Feral Orkz

    V1.5 WAAAAAAAAAAAAAAAAAAAAGH! Requires new start or something akin to Orians Faction Disovery. Adds Warhammer Fantasy themed playable Feral Orks, neolithic/medieval weapons only. Inbuilt Combat Extended Compatibility Requires Humanoid Alien Races 2.0 Contents Races: Humanlikes -

  96. Playable Kobolds (Continued)
    No 1.6
    management

    Playable Kobolds (Continued)

    Update of Mozs mod - Added empire goodwill patch This mod adds a playable kobold race into the game, including a new scenario where the player starts the game with a kobold colony of their own.

  97. Poleepkwa Race
    No 1.6
    management

    Poleepkwa Race

    Poleepkwa, also known as Prawns (their derogatory nickname), are the alien race from the 2009 film District 9.

  98. Quartzian Race
    No 1.6
    management

    Quartzian Race

    hi i kinda stopped playing rimworld lol and probably wont ever update these!

  99. Rim-Hivers!
    No 1.6
    management

    Rim-Hivers!

    "Human! Are you craving a new race to play with? Do you wish for a new playstyle, plenty of lost limbs, cheap and shoddy wares, Beep, ant-colony-like shenanigans, and entertaining chaos? If you said yes or no then this mod is for you!" Rimhivers is a lightweight mod (no new appar

  100. Rim-Robots_
    Stale
    management

    Rim-Robots_

    Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics?

  101. Rim-Shek
    No 1.6
    management

    Rim-Shek

    Do you want a melee pawn without having to install 4 different prosthetic body parts as a minimum just to make them viable?

  102. RimCentaurs
    No 1.6
    management

    RimCentaurs

    RimCentaurs - Story of an exotic lone wolf species by siiftun1857 Licensed under Apache 2.

  103. RimEffect - Asari of the Rims Continued [1.1+]
    No 1.6
    management

    RimEffect - Asari of the Rims Continued [1.1+]

    Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Updated for 1.3 and the newer version of Humanoid Alien Races 2.0 Non-Steam Version Original Description Ori

  104. RimGate - Jaffa, Kree! (Continued)
    No 1.6
    management

    RimGate - Jaffa, Kree! (Continued)

    Update of Helixien - Xens mod - Fixed raids spawning without weapons When I was young, one of my favorite TV Show was Stargate!

  105. RimPonk
    No 1.6
    management

    RimPonk

    A word to all people who played with this mod: my huge thank you to all of you!

  106. Rimeffect Races [1.2+]
    No 1.6
    management

    Rimeffect Races [1.2+]

    Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Description Uses resources from Mass Muffect Races by Tasrook, with permission. (Original Mod: ) Uses resour

  107. Rimhammer - The End Times - Beastmen
    Stale
    management

    Rimhammer - The End Times - Beastmen

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Beastmen into Rimworld.

  108. Rimhammer - The End Times - Dwarfs
    Stale
    management

    Rimhammer - The End Times - Dwarfs

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.

  109. Rimsential - Nearly Human
    No 1.6
    management

    Rimsential - Nearly Human

    From the mind behind "Total Control" comes Nearly Human, a unique pack of vanilla apparel compatible alien races designed to bring greater diversity to your neck of the rim!

  110. Rockmen race
    No 1.6
    management

    Rockmen race

    The Rockmen, as they have been nicknamed by humans, are called so because of their unique skin which according to scientific experiments can be nearly as hard and rugged as solid rock.

  111. Sangheilis
    No 1.6
    management

    Sangheilis

    Mod Summary This mod currently adds the playable sangheili and some armor, which brings some bolstered stats to endure the madness of the Rim.

  112. ShadowRimRaces
    No 1.6
    management

    ShadowRimRaces

    Just as every world has its own atmosphere, so too does each have its own manasphere.

  113. Shinukos
    No 1.6
    management

    Shinukos

    Description Lore: The Shinukos race is part of a wealthy, advanced technological civilization that call the planet Belight home.

  114. Ship Girl Race
    No 1.6
    management

    Ship Girl Race

    Beta v 0.2.2021.8.19a We have a #shipgirls channel on the HAR Discord: My most requested feature of all time has arrived for VE users! You can now turn off the eye and head addons. Fixes and balance tweaks. Some big visual upgrades. !!! You will need **EITHER** Vanilla Expanded F

  115. Skrix - An Insect-like Race
    Stale
    management

    Skrix - An Insect-like Race

    Skrix - An Insect-like Race This mod adds the Skrix, an Insect-like Humanoid race to the game.

  116. Slug race
    No 1.6
    management

    Slug race

    These xenophobic, leisurely Slugs have developed a standing position, their intellectual ability, and a basic sens of sociability.

  117. Snake Race
    Stale
    management

    Snake Race

    Snake race. Under development Due to the development process, there are likely to be many bugs and poor compatibility. My abilities are limited and I am good at delay. I apologize for any inconvenience caused At present, there are no errors reported in situations where there is i

  118. Springhare Race (Outdated)
    No 1.6
    management

    Springhare Race (Outdated)

    ===== NOTE: THIS MOD IS NOT MAINTAINED For the latest Inanis Springhare mod, either search the Steam Workshop, or visit the address below: This version of mod will remain in the workshop until it has no more subscribers.

  119. Star Trek: Federation (Continued)
    No 1.6
    management

    Star Trek: Federation (Continued)

    Update of orannjs mod - Removed the Borg Faction from the mod since I already updated that: Borg Race (Continued) - Should not spawn as permanent enemy towards Empire - Added support for Trait Value Sorry guys, can t update anytime soon.

  120. Star Trek: Races
    No 1.6
    management

    Star Trek: Races

    Now updated for 1.4 :) Description: Currently adds: Aenar, Andorian, Bajoran, Betazoid, Ferengi, Klingon, Orion, Romulan, Trill and Vulcan races into the game. Also includes: replicators, phasers, bat'leths, Tribbles, Star Fleet Voyager/early DS9 uniforms, fencing, Padds, Leola r

  121. Star Wars - Gungan Faction
    Stale
    management

    Star Wars - Gungan Faction

    Adds the Gungan race from Star Wars as its own faction and to the PlayerColony and PlayerTribe factions.

  122. StarWars - Gand Species
    No 1.6
    management

    StarWars - Gand Species

    " insectoid sentient species native to the planet Gand that breathed ammonia, forcing them to wear respirators to survive in oxygen-rich atmospheres" Features: - Gand Race - Gand Faction - Zuckuss Apparel - GRS-1 Snare Rifle ResearchPrerequisite: - FlakArmor: Zuckuss Apparel - Fa

  123. StarWars - Trandosha Species
    No 1.6
    management

    StarWars - Trandosha Species

    "Trandoshans, also called T'doshok, were large, bipedal reptilian sentient humanoids from the planet Trandosha, and were renowned as great hunters.

  124. Stickmen Race
    Stale
    management

    Stickmen Race

    A race I made for personal use a loooong time ago, now seeing the light of day!

  125. No 1.6
    management

    The Eliksni

    UPDATE: Okay this mod actually works now hopefully, sorry it took so long and hopefully updates should follow soon.

  126. The Human Hive
    No 1.6
    management

    The Human Hive

    The Human Hive Mod! Adds in a new playable faction and race, based around a central queen and the various creatures she can create to work for her. Mechanics Each creature in the colony needs Hive Jelly to survive, a substance produced by the Queen. If they run out of hive jelly,

  127. The Saiyans
    Stale
    management

    The Saiyans

    The Saiyans Saiyans have 2x the durability of a human pawn Saiyans do alot of unarmed damage and can increase this with Ki skill tree and transforming 3 different classes of Saiyans Low class, Saiyan, and Elite class Every Saiyan has a Ki skill tree that can be leveled with sever

  128. The Scellor Race
    No 1.6
    management

    The Scellor Race

    A very simple mod that adds a new race to the game.

  129. Timerim: Oodkind (Continued)
    No 1.6
    management

    Timerim: Oodkind (Continued)

    Update of demeggys mod This has been continued by Lef in TimeRim Ood Recoded REQUIRES HUMANOID ALIEN RACES 2.

  130. Twi'lek Race (Continued)
    No 1.6
    management

    Twi'lek Race (Continued)

    Update of Xens mod - Added Royalty faction-patch Twi'lek race by Xen See if the the error persists if you just have this mod and its requirements active.

  131. Ultima Faction: Gwani
    Stale
    management

    Ultima Faction: Gwani

    Faction based off of the Gwani tribe from Ultima VII: Serpent Isle These white-furred creatures appear to be a cross between men and apes.

  132. Ultima Factions: Britannia
    Stale
    management

    Ultima Factions: Britannia

    This is the first iteration of the RimWorlds of Ultima faction: Britannia based on the Ultima series by Richard Garriott aka Lord British.

  133. Vulpoids - Adorable Foxes [1.6]
    Stale
    management

    Vulpoids - Adorable Foxes [1.6]

    Languages: English Github Version Vulpoid is a race of adorable genetically engineered foxes with high mental capabilities but weak and fragile body.

  134. Vulpine Race Pack (Continued)
    No 1.6
    management

    Vulpine Race Pack (Continued)

    Update of Xens mod - Should no longer get mood-debuf of insect meat - Verified CE-support Updated version here by Zaljerem The Fenii and Frijjid are Vulpine races based on Fennec (Vulpes/Fennecus Zerpa) and arctic (Vulpes Lagopus) foxes respectively.

  135. Wa! Skeleton! (Continued)
    No 1.6
    management

    Wa! Skeleton! (Continued)

    Update of Dalraes mod - Added an option to turn off the death-explosions - Added an option to reanimate dead pawns as skeletons - Added option to add the resurrected-hediff to all skeletons, as in guests, starting pawns and others.

  136. Warhammer"ish":Dryad
    No 1.6
    management

    Warhammer"ish":Dryad

    For Rimworld 1.3 1.2, 1.1 and 1.0 Adds dryads of the ancients with spite-revenants (fantasy x sigmar) This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.1 -added another dryad pawn -seed implants now spawn revenants or dryads upon death -implanted trib

  137. Warhammer: Fimir
    No 1.6
    management

    Warhammer: Fimir

    For Rimworld 1.3 1.2, 1.1 and 1.0 Adds the Fimir of Warhammer. The bog fiends comes to Rimworld. This cyclopean race has set up clanholds across the world. Though hostile they can reluctantly agree to trade or even offer their service to the few trusted. Their raids consists of i

  138. Warhammer: Gor
    No 1.6
    management

    Warhammer: Gor

    For Rimworld 1.3 1.2, 1.1 and 1.0 For more complexity and a more unique game here's the Rimhammer Beastmen: Adds the Gors, Ungors and the Bullgors of the Beastmen. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The beastmen herd arrives at Rimworld.

  139. Warhammer: Skaven
    No 1.6
    management

    Warhammer: Skaven

    For Rimworld 1.3 1.2, 1.1 and 1.0 Add the skaven. This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.3b: -Warpmusket -Improved Ratling The ratkins of the under-empire comes to Rimworld. The vile and diabolical skaven will stage attacks against your col

  140. Warhammer: Zhthy'hl
    No 1.6
    management

    Warhammer: Zhthy'hl

    Adds Zhthy'hl from Warhammer This mod require Alien Framework.

  141. Wild Boar Man
    No 1.6
    management

    Wild Boar Man

    PLEASE! GIVE ME A THUMB!!!! This mod is compatible with Ancient Human and Ancient Ancient Blade Cyborg. Requires "Harmony, JecsTools, Humanoid Alien Races 2.0" to work. Description This mod cleanly adds Wild Boar Man. This mod replaced the vanilla wild man. No need you start for

  142. X.E.N.O
    No 1.6
    management

    X.E.N.O

    About X·E·N·O This mod is the very first version of my race-addon for Rimworld.

  143. Zabrak Race (Continued)
    No 1.6
    management

    Zabrak Race (Continued)

    Update of Xens mod - Added Royalty faction-patch - New graphics by Delta - Graphic and alignment-fixes by 5katz To change the age that is considered adulthood to be able to use things like the biosculptor, please use the Select Adulthood mod Zabrak race, using the Humanoid Alien

  144. Zoltan race
    No 1.6
    management

    Zoltan race

    With the majority of their bodies composed of pure, harnessable energy, the Zoltan are ambivalent towards the Galactic Federation.

  145. [Aya]Idhale Race
    management

    [Aya]Idhale Race

    このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2021/11/29 化粧台関連改善 2021/7/20 1.

  146. [Aya]Littluna Race
    management

    [Aya]Littluna Race

    このMODは新しい種族と専用装備・イベントを追加するMODです。 【===============================更新===============================】 2024/4/28 ■■■■■追加 2023/7/9 ボス追加 2023/6/18 敵対派閥追加 2021/11/29 化粧台関連改善 2021/11/9 アーマー追加、ロイヤリティ導入時は一部の服が爵位属性を付与するように 2021/8/20 頭の調整を従来のものに変更 【==========================================

  147. [Aya]Nearmare Race
    management

    [Aya]Nearmare Race

    This mod is a mod that adds new races, special livestock and special equipment.

  148. [Aya]Neclose Race
    management

    [Aya]Neclose Race

    このMODは新しい種族と専用家畜・専用装備を追加するMODです。 【===============================更新===============================】 2021/12/28 イベント加入に選ばれる確率を上方修正 2021/11/29 化粧台関連改善 2021/7/20 1.

  149. [Aya]Nexaga Race
    Stale
    management

    [Aya]Nexaga Race

    このMODは新しい種族を追加するMODです。 ───────────────────────────────────────────── 【追加される種族】 ・ネクサーガ(Nexaga) ───────────────────────────────────────────── 【注意点】 導入するとバニラ派閥にネクサーガが混じるようになりますが 導入後に新しく始めなければ上手く動作しません。 ───────────────────────────────────────────── 【仲間にする方法】 ・襲撃からの捕虜 ・亡命・ポッドからの救出 ・闇商

  150. [Aya]Qualeela Race
    management

    [Aya]Qualeela Race

    このMODは新しい種族と専用家畜・専用装備を追加するMODです。 ――――――――――――――――――――――――――――――――――――――――――――― 【導入に際しての注意】 強力なボス枠の種族ですので導入の際には気を付けて下さい。 またクオリーラが入植者にいるとコロニー維持が難しくなります。 資産が安定・潤沢になってから味方に引き入れましょう。 ――――――――――――――――――――――――――――――――――――――――――――― 【追加される種族】 ・クオリーラ・ジーナス ・クオリーラ・ケテル ―――――――――――――――――――――――

  151. [Aya]Saclean Race
    management

    [Aya]Saclean Race

    このMODは新しい種族・専用装備を追加するMODです。 ───────────────────────────────────────────── 2026/03/26 襲撃時に入植者として計算されないように 2022/01/4 捕虜・奴隷時の脱走・反乱防止処理修正 2021/12/14 心情がサクリーン以外にも適応される問題を修正 ───────────────────────────────────────────── 【追加される種族】 ・サクリーン(Saclean) ────────────────────────────────────────

  152. [Aya]Silkiera Race
    management

    [Aya]Silkiera Race

    このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2025/7/16 製油機追加 【==================================================================】 【追加される種族】 ・シルキーラ(Silkiera) 【仲間にする方法】 ・亡命・ポッドからの救出 ・闇商・奴隷商から購入(出現率は中確率) 【追加される派閥】 ・亜人工業 友好的な派閥であり敵対時は

  153. [Aya]Solark Race
    management

    [Aya]Solark Race

    このMODは新しい種族・派閥・専用装備を追加するMODです。 【===================================更新==================================】 2021/11/29 化粧台関連改善 2021/9/22 公開 【=========================================================================】 ――――――――――――――――――――――――――――――――――――――――――――― 【導入に際しての注意】 ソルアークが入植者

  154. [Aya]Xenoorca Race
    management

    [Aya]Xenoorca Race

    このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2021/7/20 1.

  155. [Eiten]Ajin Race[HAR]
    No 1.6
    management

    [Eiten]Ajin Race[HAR]

    ※このMod単体ではバニラの顔が使用されます! こちらの顔パーツを使用しています ※スクリーンショットで表示されている髪型は他の製作者様のModによるものです。 ※このModには含まれていませんのでご注意ください 使用した髪型Mod Won hair_women Won hair_men Erin's Hairstyles - Redux 最初に 亜人とは、大雑把に説明するならば「好戦的で社会性に欠ける人に似た種族」です。 遺伝子操作によって異質な特徴を得ています。 現バージョンでは4種の種族が追加され、それぞれ得意な分野と苦手な分野を持っています。 亜

  156. [KK]Monitorian (Continued)
    No 1.6
    management

    [KK]Monitorian (Continued)

    Update of KilianKilmisters mod - Faction should not be automatic enemy of the Empire A mod that adds reptillioid races and a Trible Faction This is the First part of a reptillioid faction i want to create.

  157. Forgotten Realms
    No 1.6
    management

    Forgotten Realms

    Instead of updating this mod I've re-released it as a Biotech based mod not making use of Humanoid Alien Races.

  158. Mechadroids
    Stale
    management

    Mechadroids

    Mechanoid pawns, also known as Mechadroids.

  159. [Ry]Rimcraft
    No 1.6
    management

    [Ry]Rimcraft

    This mod is very much a work in progress, with the intent to add more custom races, armor, weapons, and everything fitting within the Warcraft universe.

  160. [SYR] Harpy
    No 1.6
    management

    [SYR] Harpy

    Adds bird people Might want to read the tips section at the bottom The Harpies are a neolithic race that are limited in their technological advancements by their constant fighting among themselves and tendency to pick fights with anyone, even stronger foes.

  161. [SYR] Naga
    No 1.6
    management

    [SYR] Naga

    Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.

  162. [TY]派系扩展·光辉 Faction Glory
    No 1.6
    management

    [TY]派系扩展·光辉 Faction Glory

    感谢 天轴系列作者:Vaniat 与 LuneFox 东方灵能扩展作者:RicoFox233 瞄娘种族作者:Farmradish Grateful Polarisbloc Creator:Vaniat and LuneFox TouhouCharacters - Ablities Expansions Creator:RicoFox233 Nyaron race Creator:Farmradish —————————————————————————————————— “当黑风孽海散去,便是晴空万里之时” 注意Warning!

  163. [WH40K]Adeptus Mechanicus: Magos Xenobiologis
    Stale
    management

    [WH40K]Adeptus Mechanicus: Magos Xenobiologis

    RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not

  164. [WH40K]Adeptus Xenobiologis: Aeldari
    Stale
    management

    [WH40K]Adeptus Xenobiologis: Aeldari

    RimWorld 1.2, 1.3 Adds Warhammer 40k Eldar as playable Humanoid Alien Race. Includes native support for Combat Extended. An Eldar is Required to Build and Research Eldar Technologies Contents Races: Eldar - Humanlike Wraithguard - Animal/mechanoid Dark Eldar - Humanlike Talos Pai

  165. [WH40K]Adeptus Xenobiologis: Orkoids
    Stale
    management

    [WH40K]Adeptus Xenobiologis: Orkoids

    RimWorld 1.2, 1.3 Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races Includes native support for Combat Extended. An Ork or Grot is Required to Build and research Ork Teknologies Contents Races: Orks - Humanlike Grots - Humanlike Snotlings - Advanced Animal Squigs

  166. [WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
    Stale
    management

    [WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid

    RimWorld 1.2, 1.3 Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races. Includes native support for Combat Extended. A Tau is Required to Build and Research Tau Technologies Contents Races: Tau - Humanlike Vespid- Humanlike Kroot - Humanlike Kroothound - Anim

  167. infinity race
    No 1.6
    management

    infinity race

    infinity race The Infinity race is a race in the form of a machine that came from outer space.

  168. ラミア
    Stale
    management

    ラミア

    This mod adds Lamia to the game.

  169. ESCP - Sload
    No 1.6
    management

    ESCP - Sload

    Also available on GitHub Sload Race: An emotionless race of slug-like creatures.

  170. Lizardman (Continued)
    Stale
    management

    Lizardman (Continued)

    Original mod by Undereastern If the original author requests it, I will remove this update.

  171. Shenrigine human
    No 1.6
    management

    Shenrigine human

    Version:0.7.0 Adds a humanlike race called Shenrigine human. Shenrigine human live in a planet which is almost as same as our Earth.They are all female and looks as same as human women but they are 20 times mechanically stronger than ordinary human. They do more melee damage, hav

  172. Eeveelutions - Sylveon Module [1.6]
    Stale
    management

    Eeveelutions - Sylveon Module [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: -English -Russian by proselyte223 -Chinese by asavikle If you made translation/patch, notify me about this in "patches/translations" discussion below.

  173. Minotaur Race (Continued)
    No 1.6
    management

    Minotaur Race (Continued)

    Update of Snowcrafts mod For an updated version of this, there is a Biotech version by Snowcraft - Fixed styling issues and some overwrites of vanilla definitions - Added some achievements Minotaurs are an anthropomorphic bovid species of xenohumans based on the ancient mythologi

  174. NakinRace
    Stale
    management

    NakinRace

    update to 1.6 Profile Nakin, a beautiful and brutal race.They are good at sneaking up on their targets and shredding the poor things with their sharp claws.The thick fat-bags on their heads make it possible for them to heal quickly after injury.But defective eyesight makes them u

  175. Rulzea Race
    No 1.6
    management

    Rulzea Race

    For any modder here: I give my permission to carry this mod to 1.

  176. Heruan, Keepers of Memories
    Stale
    management

    Heruan, Keepers of Memories

    Though most of them will never see their home again, they continue their sacred mission, keeping the memories of others alive until they are released from their duty at memory's end.

  177. Fishhumans
    No 1.6
    management

    Fishhumans

    A race of aquatic humanoids that resemble humans in shape only.

  178. Planet of the Apes
    No 1.6
    management

    Planet of the Apes

    Instead of updating this mod I'll be re-releasing it as a Biotech based mod not making use of Humanoid Alien Races.

  179. Maru Race
    management

    Maru Race

    One day during a blizzard, an explorer who had been walking on the mountain trails of rimworld for a long time returned to his settlement.

  180. Bori race
    Stale
    management

    Bori race

    영현대여, 담쟁이 덩굴을 기억하라. 낙원은 이미 사라진지 오래입니다. 그들의 아름답던 행성은 이미 오래전 개미형 외계인의 침공으로 몰락하였고, 이제는 그 흔적만이 남아서 변방계에 지나가는 풍문으로만 전해질뿐입니다. 하지만 그들은 살아남았습니다..! 변방계 난민 재배치 조약에 서명하였던 그들의 선조의 안배 덕택에 소수의 인원들은 살아남을수있었고, 이제 그들은 새 낙원을 만들기 위하여 개와 양을 기르고, 오두막을 새우고, 울타리를 침으로서 그들을 낙원으로부터 몰아냈던 적들로부터 끝까지 항전할것입니다!

  181. Rimhammer - The End Times - Skaven
    Stale
    management

    Rimhammer - The End Times - Skaven

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't

  182. In Vitro race
    No 1.6
    management

    In Vitro race

    In Vitro race The In Vitro race from the cult classic sci-fi series Space Above and Beyond.

  183. Miho, the celestial fox
    management

    Miho, the celestial fox

    Wow! Fluffy Foxes! Miho, the celestial fox Miho, the vagrant of love and the celestial fox, are foxes that were uplifted by the power of Archotech, or something. They have a trait that can adore the entire human species, for some reason. Yes, They love you. Their bodies have a el

  184. Meco AlienRace
    No 1.6
    management

    Meco AlienRace

    【MODについて】 海氷に住まうメコという種族と派閥をRimWorldに追加します。 メコはかつて海氷上に自分たちの王国を作り上げました。 そこは大陸から運ばれた土と、不思議な樹木を中心に発展する都市。 しかし異星から飛来したメカノイドによって壊滅し、わずかな廃墟だけが残りました。 現在メコたちは散り散りとなり、各地で集落を形成して暮らしています。 【種族的特徴】 +極地に適応しており空腹になるまでが長く、寒さに強い +氷を切り出し、積み上げる経験から採掘と建築が得意な者が多い +特性「食人嗜好者」を持ちやすい +「氷の吐息」を持ち、熱気を感じると周囲の

  185. Yuran race
    management

    Yuran race

    Translation information Default: English Support: Korean Yuranis an Ain race with the appearance of a rabbit, and its origin is not known precisely.

  186. Outland - Redburn Pact
    Stale
    management

    Outland - Redburn Pact

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  187. Outland - Motz Coalition
    Stale
    management

    Outland - Motz Coalition

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  188. Erin's Azaphrae
    No 1.6
    management

    Erin's Azaphrae

    An original alien race comes to Rimworld, Azaphrae and their Nuzox companions seek a home away from home and won't hesitate to take by force.

  189. Hellsing ARMS Ultimate
    management

    Hellsing ARMS Ultimate

    Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.

  190. [AP] All Tomorrows
    No 1.6
    management

    [AP] All Tomorrows

    Known issues Some races spawn with an absurdly big size, like, HUGE, even normal human pawns.

  191. Irken Race
    Stale
    management

    Irken Race

    About This mod adds the Irken race to Rimworld!

  192. Arakkoa Race
    Stale
    management

    Arakkoa Race

    Adds the Arakkoa race from Blizzard's World of Warcraft.

  193. Erin's Sephyr
    No 1.6
    management

    Erin's Sephyr

    An original alien race comes to Rimworld, Sephyr seek a new home after theirs was horrifically destroyed.

  194. Demonoid race
    No 1.6
    management

    Demonoid race

    Warning! The Demonoid mod was based on Kijin race 2.0. Link to the original mod: Preface No one knows exactly where they came from, or who created them, but one thing we know for sure, they came from humans, DNA decoding is a clear confirmation of this fact. The only thing that c

  195. Automatons (Continued)
    Stale
    management

    Automatons (Continued)

    Original mod by Veronika Holmes If the original author requests it, I will remove this update.

  196. [Aya]Idearn Race
    management

    [Aya]Idearn Race

    このMODは新しい種族と専用家畜・専用装備を追加するMODです。 【=============================================================】 【導入に際しての注意】 このMODは資材や人員が潤沢な人向けのエンドコンテンツ級MODです。 特に研究時間は非常に長いので脱出プレイの方にはおすすめしません。 【=============================================================】 【追加される種族】 ・イデアーン(Idearn) 【=============

  197. Kalia Race
    management

    Kalia Race

    Kalia Biotech Plus is now available.

  198. Mashed's Lynians
    No 1.6
    management

    Mashed's Lynians

    Adds in all the Lynian races from the Monster Hunter series using the Humanoid Alien Race framework.

  199. Van Hellsing Expansion (TSP)
    ↑ Updated
    management

    Van Hellsing Expansion (TSP)

    DISCLAIMER: Baskerville, the original Mod's author, has asked me to stipulate more clearly that this Mod is not written at his behest, is not sponsored by him, and is not an official sub-Mod for his Hellsing Mod.

  200. Cro Race
    No 1.6
    management

    Cro Race

    About Cro Long ago, there was a relatively prosperous planet among the outer rim worlds.

  201. Erin's Auronya - HAR Edition
    No 1.6
    management

    Erin's Auronya - HAR Edition

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenohuman race exhibiting plenty of feline traits, tails, and ears.

  202. Folia Race (Continued)
    Stale
    management

    Folia Race (Continued)

    Original mod by Benji aka Cute Twink If the original author requests it, I will remove this update.

  203. Quartzian Race (Continued)
    Stale
    management

    Quartzian Race (Continued)

    Original mod by Benji aka Cute Twink If the original author requests it, I will remove this update.

  204. Moonjelly Race (Continued)
    Stale
    management

    Moonjelly Race (Continued)

    *** NOTICE *** I don't currently have a lot of interest in updating race mods I don't personally use or have an vested interest in.

  205. Eeveelutions - Vaporeon Module [1.6]
    Stale
    management

    Eeveelutions - Vaporeon Module [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  206. Solitary Bee Girl Race
    No 1.6
    management

    Solitary Bee Girl Race

    Adds a new race of bee girls based around solitary bees, namely the blue carpenter bee.

  207. Mythological Carbuncle Race
    No 1.6
    management

    Mythological Carbuncle Race

    While there are a few mods that add in Carbuncles (specifically Final Fantasy's take on them) as creatures that can spawn in the world, none seemed to take the mythology surrounding them and make a race out of it.

  208. Oni of the Rim - Race mod
    Stale
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    Oni of the Rim - Race mod

    The mysterious horned and feathered humanoid found on some rim worlds, Oni are often sought out by Glitterworlds for their beauty as a sort of exotic pet.

  209. Naki Race HAR Edition
    No 1.6
    management

    Naki Race HAR Edition

    I am aware 1.5 is coming out soon. I will update this mod as soon as I can. Naki: Dark Matter Raccoons for Rimworld 1.4 Requires Royalty Expansion! Changelog 1.0.2 Fixed red error bug upon getting level 6 psylink Lore Primer The Naki civilization was a former order of ultratech-l

  210. [IZ]Phantom
    Stale
    management

    [IZ]Phantom

    (This is a machine translation.

  211. [LC]Umbreon Race
    No 1.6
    management

    [LC]Umbreon Race

    Pokédex of Umbreon: Umbreon's fur is black, his eyes are red, and the ring pattern on his body is dazzling gold.

  212. Half dragons (Continued)
    No 1.6
    management

    Half dragons (Continued)

    Update of Monti, Caulaflowers mod - Removed HugsLib requirement Sorry everyone but im not going to update this anytime soon.

  213. Lumin (Continued)
    Stale
    management

    Lumin (Continued)

    Original mod by Itzal If the original author(s) requests it, I will remove this update.

  214. Demi Fox
    Stale
    management

    Demi Fox

    SUMMARY Enter the demi fox - a race of delicate fox people dedicated to harnessing the under-performing anima tree!

  215. Takala Race
    Stale
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    Takala Race

    SUMMARY Adds a small, intelligent, and violent alien race.

  216. Hawkia Race Mod
    management

    Hawkia Race Mod

    Hawkia Race Mod 1.Race Introduction They can leap long distances with falcon wings on their backs, Animal training, fast moving speed, and weapon handling skills were different than anyone else. Weapons 2.Ability strengths and weaknesses -strengths Fast moving speed weapon aiming

  217. A Rim Reborn - Core
    Stale
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    A Rim Reborn - Core

    A Rim Reborn brings the tools, resources, and research of Eorzea to the rimworlds!

  218. A Rim Reborn - Au Ra Race
    Stale
    management

    A Rim Reborn - Au Ra Race

    Auri creation myth holds that the world was created by the Dawn Father Azim, god of the sun, and the Dusk Mother Nhaama, goddess of the moon.

  219. [AP] Lupine Race
    management

    [AP] Lupine Race

    The Lupine Race adds three new humanoid wolf races to the game, each one with distinctive color, capabilities, and stats.

  220. [LC]Espeon Race
    No 1.6
    management

    [LC]Espeon Race

    太陽伊布有著小型貓科動物的特徵,體毛和眼睛是紫色的。它的頭上有一塊紅寶石,體毛有著天鵝絨般的光澤和手感。。 Espeon has small feline features, with purple body fur and eyes.

  221. MH: Android Tiers
    No 1.6
    management

    MH: Android Tiers

    MH: Android Tiers Reforged MH: ATR is the modularized and optimized successor to my Android Tiers Reforged mod, which was itself a total rewrite of Atlas’, and later, aRandomKiwi’s Android Tiers mod with the goal to future-proof and separate thematic elements so that players can

  222. MH: Android Tiers Core
    No 1.6
    management

    MH: Android Tiers Core

    Android Tiers Reforged Core The core content and code necessary for making Android Tiers pawns work properly, without any races, based off of Mechanical Humanlikes and Humanoid Alien Races .

  223. [LC]Jolteon Race
    No 1.6
    management

    [LC]Jolteon Race

    雷伊布的身體是黃色的,頸部和身體布滿了白色和黃色的尖刺。 Jolteon's body is yellow, and the neck and body are covered with white and yellow spikes.

  224. [LC]Braixen Race
    No 1.6
    management

    [LC]Braixen Race

    長尾火狐的面部、手、頸部和胸口的毛髮是白色的,額頭、耳朵與尾巴都是黃色的。 腰部的黃色毛髮長成類似裙子的形狀,牠的腳是黑的,耳朵裡長出了一些紅色毛髮,尾巴整體為黃色,末端有少量紅色。 牠的眼瞳是紅色的。 Braixen has white hair on the face, hands, neck, and chest, and yellow forehead, ears, and tail.

  225. [LC]Glaceon Race
    No 1.6
    management

    [LC]Glaceon Race

    冰伊布長得有些像狐狸,全身的皮膚是淡藍色的。 牠的皮膚上長滿了鋒利的毛刺,但很難分辨出來。 牠看起來像是戴著一頂雙層編結禦寒帽。 冰伊布的內耳、背上和尾巴上都有一些菱形的深藍色的斑點,與牠身體的淡藍色形成鮮明的對比。 牠額頭上有藍色的毛,像辮子一樣延伸到前方,末端也有深藍色的菱形斑點。 冰伊布的四肢上也有深藍色的區域,看起來就像是穿著靴子一樣。 Ice Glaceon looks a bit like a fox, with light blue skin all over his body.

  226. Rim-Sirens (Continued)
    Stale
    management

    Rim-Sirens (Continued)

    Original mod by Fluzzy If the original author requests it, I will remove this update.

  227. Ship Girl Race for 1 point 4
    No 1.6
    management

    Ship Girl Race for 1 point 4

    Beta v 0.4.2023.5.1b The ShipGirls Mod rises from the murky abyss, reborn as a vengeful thing of Ember and Ash. We have a #shipgirls channel on the HAR Discord: !!! You will need **EITHER** Vanilla Expanded Framework ( or Prosthetic Combat Framework ( to make this mod work proper

  228. [Eiten]Ajin_Race_BiotechEdition[HAR][DLC3]
    No 1.6
    management

    [Eiten]Ajin_Race_BiotechEdition[HAR][DLC3]

    ※このMod単体ではバニラの顔が使用されます! こちらのModを有効化したスクリーンショットを使用しています。 ※DLC全種を前提としていますが、基本的にはBiotechの要素への連携がメインです。 ※スクリーンショットで表示されている髪型は他の製作者様のModによるものです。 ※このModには含まれていませんのでご注意ください 使用した髪型Mod Won hair_women Won hair_men Erin's Hairstyles - Redux 最初に 外見上は通常版の亜人Modと同一です。 このModはBiotechの要素を導入するに当たり別

  229. Teressa
    No 1.6
    management

    Teressa

    Teressa are those who have remained in this world only their souls after the death of a human being.

  230. Ankha Race
    Stale
    management

    Ankha Race

    Ankha - An Cat-like Race A HAR race.

  231. [LC]Sylveon Race
    No 1.6
    management

    [LC]Sylveon Race

    仙子伊布的身體以白色為主。 牠的頭頂、耳朵、尾巴和腿的下半部分是粉色,耳朵內側是藍色。眼睛是淡藍色的。 牠的左耳和脖子上各有一隻蝴蝶結,蝴蝶結上有兩條緞帶,緞帶末端的顏色依次是粉、深藍、淺藍。 Sylveon's body is mainly white.

  232. [LC]Flareon Race
    No 1.6
    management

    [LC]Flareon Race

    火伊布的皮膚是火紅色的。 牠有一條大而毛絨絨的尾巴,脖上也有絨毛,額頭上也有一撮小毛,這些毛全部都是奶黃色的。 它有著粉紅色的肉墊。 Flareon's skin is fiery red.

  233. [LC]Vaporeon Race
    No 1.6
    management

    [LC]Vaporeon Race

    水伊布的身體是藍色的,頸部上有白色狀物,還有兩個看上去像是耳朵的魚鰭。 它的身上有深藍色的條紋,這種顏色的條紋延伸到尾巴處,尾巴殘留著像魚一樣的鰭。 Vaporeon's body is blue, with white bumps on its neck, and two fins that look like ears.

  234. Kiiro Race
    management

    Kiiro Race

    A humanoid species with cat-like ears and cat-tailed limbs, kiiro race.

  235. The Human Hive 3
    No 1.6
    management

    The Human Hive 3

    Adds the Human Hive, a new way to play where colonists are replacable and must depend on a central Queen to survive!

  236. Mass Effect - Genophage
    No 1.6
    management

    Mass Effect - Genophage

    Details: The second entry into a series of Mass Effect themed mods that I intend to make, in order to bring that universe into Rimworld bit by bit to the best of my ability.

  237. Annelitrice 3.0
    management

    Annelitrice 3.0

    Attention! This mod is for users who have a basic understanding of the programming language of Rimworld. If you do not have the required knowledge, please read the Q&A session carefully. Warning! Please turn on your texture compression. This MOD has high-resolution sprites and re

  238. Outland - Vathun Nobles
    Stale
    management

    Outland - Vathun Nobles

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  239. (测试版/test)中华老先人:Mingshu Faction
    Stale
    management

    (测试版/test)中华老先人:Mingshu Faction

    根据吧友提的建议,1.6更新了身形,这样似乎对于未来的扩展性更好,但降低了兼容性,不兼容原版服饰了,不知道好不好看。不想要的可以直接在1.6纹理文件里面找到并删除,或者替换。旧档出现本种族小人没贴图的话,就去开发者找到AlienRace里的regenerate all colorchannels,重置一下colorchannels就行了。 ↑↑↑↑↑↑↑↑↑ 2025.9.3更新:新身形改为到Textures\Things\Pawn\Humanlike\Body里面手动替换,即“Female_Naked_Thin_south - 副本”改为“Female

  240. Mass Effect - Gangs and Mercenaries
    No 1.6
    management

    Mass Effect - Gangs and Mercenaries

    Details: This mod is the first in a series of Mass Effect themed mods that I intend to complete in order to bring as much of that game series into Rimworld as I'm capable of.

  241. [AP] All Tomorrows - Chapter 2
    No 1.6
    management

    [AP] All Tomorrows - Chapter 2

    This second chapter also incorporates races from the fanmade stories "All Other Tomorrows" made by Vanga-Vangog: Because of their unique graphics, aesthetic genes won't (or shouldn't) work on them.

  242. [1.5]Erinoma Race
    No 1.6
    management

    [1.5]Erinoma Race

    This description was translated from Japanese to English by "google translate".

  243. LabornBat
    management

    LabornBat

    A species created by spirit dragon using arcane magic.

  244. (1.4 only) Darklings
    No 1.6
    management

    (1.4 only) Darklings

    !!! No longer maintained. !!! A mod that adds a human-like race to the game. An individual of this race is called a "darkling". Darklings are a mysterious group of people. While their biology is similar enough that human organs can be safely transplanted to them, their anatomy is

  245. Ikquan Race (Continued)
    Stale
    management

    Ikquan Race (Continued)

    Original mod by Beelzebelt If the original author requests it, I will remove this update.

  246. Klickmala Race (Continued)
    No 1.6
    management

    Klickmala Race (Continued)

    THIS MOD IS END OF LIFE AND WILL RECEIVE NO FURTHER UPDATES Original mod by Beelzebelt If the original author requests it, I will remove this update.

  247. Slither Race (Continued)
    No 1.6
    management

    Slither Race (Continued)

    Original mod by Beelzebelt If the original author requests it, I will remove this update.

  248. Lemolim Race
    No 1.6
    management

    Lemolim Race

    The 1.4 version port of Lemolim Race mod is finally here. To learn more about their lore and features, you can check it out here. Lems of the Rim: Reborn Adds playable race of a small petite invasive cat-like alien species with abnormal regenerating powers to Rimworld. While ther

  249. Kilhn Race Continued
    No 1.6
    management

    Kilhn Race Continued

    This mod about a Dragon / Draconic/ Dragoniod - like race and includes a new unique winged race and faction.

  250. The Human Hive (Continued)
    Stale
    management

    The Human Hive (Continued)

    Original mod by Robfal2 MIT License; however, if the original author requests it, I will remove this update.

  251. Heyra the Horned Countinued [Abandoned]
    No 1.6
    management

    Heyra the Horned Countinued [Abandoned]

    2025.8.6 I m busy now, and dont have time to update. unofficial update for heyra the horned race The following are all machine translations origin mod: ALL RIGHTS BELONG TO THE ORIGINAL AUTHOR. IF HAVE ANY COPYRIGHT ISSUE, PLEASE TELL ME TO DELETE IT. I tested it briefly and foun

  252. Hololive My Oshi
    management

    Hololive My Oshi

    A mod reborn! The old Hololive (ホロライブ) mod is reborn! Using advance function provided by the Humanoid Alien Races framework, the new Hololive My Oshi is now easier to use and is free of issues that plagued the old mod. What’s more, the mod now comes with redrawn graphics and new

  253. MoeLotl Race
    Stale
    management

    MoeLotl Race

    Added a humanoid creature with high resilience and a separate energy bar, MoeLotl.

  254. Milira Race
    management

    Milira Race

    New Expand Content Released!

  255. Tinimar the Harfling
    ↑ Updated
    management

    Tinimar the Harfling

    Halfling (tinimar) A small humanlike race, about half the height of humans.

  256. The Saiyans Legacy version 1.4
    No 1.6
    management

    The Saiyans Legacy version 1.4

    Working Saiyan Armor that add buffs to Saiyans Saiyan pawns are more durable and tougher than human pawns All Saiyan pawns have their own Ki Skill Tree Ki Skills are gained by leveling up their Ki through various ways New events that can affect your pawns.

  257. [Pisutatio]Naiada Race
    management

    [Pisutatio]Naiada Race

    両生類の種族である「ナイアダ(Naiada)」を追加するModです。 ナイアダ達は何処かの惑星の衛星で生まれ、グリッターワールドへと渡ってきました。 身体が湿っている状態を好んでおり、肌が乾燥した状態が続くとストレスや病気にかかってしまいます。 特徴: ・重要な臓器を失っても死ぬことはありません。ただし深刻な損傷や失血で死亡する可能性はあります。 ・ナイアダは再生能力を持っています。ただし傷の治りが早いというわけではありません。死体から蘇生するわけでもありません。ただ失った部位が徐々に生えてきます。腕や脚、脳、心臓さえも失っても再生することが可能です。

  258. Forsakens (Continued)
    Stale
    management

    Forsakens (Continued)

    Original mod by Kikohi If the original author requests it, I will remove this update.

  259. [Palworld]Cattiva Race (幻兽帕鲁:捣蛋猫)
    No 1.6
    management

    [Palworld]Cattiva Race (幻兽帕鲁:捣蛋猫)

    “它装出一副威风凛凛的样子,其实胆小软弱;如果被捣蛋猫看不起,某种意义上可谓奇耻大辱” 添加了幻兽帕鲁中的捣蛋猫种族,自带的基因使它的工作能力符合原著。 最常见的帕鲁之一,所以在环世界里也会很常见.

  260. Ancient Species(Unofficial)
    Stale
    management

    Ancient Species(Unofficial)

    このModはHaduki氏・Heli氏制作のAncient Speciesを、Haduki氏に許諾を頂き公式としてアップデートが行われるまでの間、 非公式版として1.

  261. Kurin Meow Edition
    Stale
    management

    Kurin Meow Edition

    Kurin Meow Edition: A Remake of the Classic Kurin Race Halloween Update, get ready for new scenarios and special magical Kurins!

  262. Argonians of Blackmarsh
    management

    Argonians of Blackmarsh

    Race Description: Argonians (in their native tongue of Jel they call themselves the Saxhleel, or People of the Root) are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel.

  263. HALO - The Covenant
    management

    HALO - The Covenant

    Overhaul in the Works Join the discord if you have any issues or want to keep up with progress and give feeback and get updates Here go my new verison it is now on steam Join the discord for better response time and help ( ) updated discord link 2024 READ ME!

  264. Haeyang Race
    ↑ Updated
    management

    Haeyang Race

    Spirits from deep sea Haeyang, is the unknown creature that appears from water.

  265. Mousekin Race
    Stale
    management

    Mousekin Race

    The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.

  266. Kerato Race
    management

    Kerato Race

    ※DLLを弄った関係でチェックが大変になったので、今後の更新は1.

  267. [Pisutatio]Diona Race
    management

    [Pisutatio]Diona Race

    好戦的な狼の種族である「ディオーナ(Diona)」を追加するModです。 ディオーナ達はリムワールドの星々を渡り、その圧倒的な身体能力で様々な種族と争いを続けてきました。 その目的はシンプルで、本能的に争いを欲する彼女達と対等に渡り合えるライバルのような存在を探す為です。 特徴: ・姿形はほぼ同じですが、稀にオスの特徴を持ったディオーナが生まれます。少ないオス役が群れの繁殖を支えます。 ・非常に身長高く、体が丈夫です。 ・主に近接攻撃が得意です。 ・毛皮は非常に強靭で、傷ついた部分を再生したり年月を重ねる度にさらに強さが増していきます。(アーマー値が増加

  268. Monolyn Race
    management

    Monolyn Race

    Monolyn The Monolyns are beings whose origins are unknown.

  269. Rakkle (unofficial update)
    Stale
    management

    Rakkle (unofficial update)

    Updated to 1.6 2023-06-05 Update Whats new Beyond Meat You can now grow Beetroot. Mix with Rice for Beyond Meat. Crafted at the Butcher Table Can be used for Meat Balls. (please feed Rakkles Meat Balls). Last changes Addition of vegan meat for Ideology reasons Addition of CatchAl

  270. Nivarian Race
    ↑ Updated
    management

    Nivarian Race

    Nivarian Race We drifted from the cold.

  271. Wolfein Race
    management

    Wolfein Race

    This mod adds content related to the Wolfein race and other related features.