BARBOSSA'S CE PTSD RIMWORLD
OUTDATED!! UNDER CONSTRUCTION - UPDATING TO 1.6
There are two problems which seem inherent to CE itself: pawns sometimes getting stuck "running for cover" when getting naded and raiders wasting their ammo trying to breach through walls and mountains. I'm trying to find a fix.Survive the best management game like its a MilSim in the most complete and streamlined package.
Olá. Using Combat Extended as a base, we are going to turn Rimworld into a super hard, brutally realistic tactical survival/horror game by making everything unpredictable, fatal and anxiety inducing. Our aim here is enhancing all things Combat/Tactics related to make your game HARDCORE; all while keeping it as vanilla and streamlined as possible, with even better performance. Additional mods are only must-have QoL, Gap-Filling, Ambiance and Re-Texturing mods (from top to bottom). You can read the full justification for all the mods here: https://docs.google.com/document/d/1SHEoTpM3vtMntH9osW1l8eshj3ZvDgSOTYlGpBPnseM/edit?usp=sharing All Alerts and Messages that your colonists wouldn't naturally know or see have been disabled, such as raids, sieges, infestations, etc. The Fog of War will be at its maximum, so be proactive. This has been done through BUM instead of using the mod "Silent Raids," which didn't cover everything, so you will need the modconfig file for everything to work as intended.Instructions:
For the optimal experience use only the mods in the collection, for I have spent dozens of hours perfecting it. 1.Download and install Fishery and Performance Fish Mods https://github.com/bbradson/Fishery https://github.com/bbradson/Performance-Fish (Drag the folders from Inside the Zip into your Steam/steamapps/common/RimWorld/Mods folder) 2. Click Subscribe to All below and wait for the mods to finish downloading. 3. Download and unzip the .xml files in PTSDRimworldModConfigs.7z into your Users\For a challenging game:
Before generating your map, leave only one tribal faction On as they will fill the pool of raids and are generally much easier to deal with then the other factions. Only play with Ideology On for role-playing purposes as it's completely unbalanced. Let the Monolith be active from the start so you can suffer more.For a Non-Schizophrenic Game:
Disable The Silent Raids modsGood Luck!
Load order
204 mods- management
Separator: ITEMS
Separator for Mods that include new Items such as: Medicines+ and many other Mods.
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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CE - Tribal Boomspears
CE - Tribal Boomspears by Cyreneen This is a testing release, all feedback, ideas and balance discussion are highly welcome!
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Pikes
I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls.
- combat
CIWS Systems for Combat Extended
This mod adds a dedicated close-in weapons system that can shoot down incoming shells and drop pods.
- management
Separator: ESSENTIALS
Separator for Essential Mods such as: Camera+, RimHUD and many more Mods that you think are important for your Playthrough.
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Fuck Embrasures
What does this do? This removes embrasures. Supported mods - Medieval Overhaul - Combat Extended
- weapons
Weapon Range Rebalance for Combat Extended
A problem I've always had with Combat Extended was the absurd ranges that firearms had.
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CE Extensive Animal Balance Tweaks
Intro Have you ever found it strange (and imbalanced) that platemail can make your pawn practically invulnerable to Bears/Rhinos?
- combat
Flamethrower Revamp for Combat Extended
Overview Makes flamethrower projectiles split upon impact.
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Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
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格挡物理效果 Parry Physics
Overhauls melee combat by introducing realistic physical interactions for weapon parries and blocks, making every clash feel impactful.
- weapons
CE GrenadesToInventory
Description This mod changes the behavior of grenades in the Combat Extended loadout settings Instead of equipping grenades, they will go to the pawn's inventory This mod is especially good with Throw them that allows you to throw grenades which are not equipped but in your inven
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CE IED RemoteDetonation
Description This mod adds two gizmos to all Combat Extended IEDs One gizmo allows you to switch off the proximity trigger (i.
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CE SkillAffectsCooldown
Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.
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CE SkillAffectsReload
Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.
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CE SkillAffectsSway
Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage
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CE SkillAffectsWarmup
Description This mod allows you to modify how much the shooting skill affects the warmup time (i.
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The Tiny Tweaks Collection
Tweaks some aspects of the game and various mods, generally removes stuff I personally find to be unbalanced, redundant or not fun to play with.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
- weapons
Bill Doors' Weapon Jams! - 1.6 Temporary
Another small step in making weapon quality matters more!
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
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Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
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Water Is Cold (fork)
Makes water cold. Useful if the weather is hot, annoying and possibly dangerous if the weather is cold. Description Fork of Water Is Cold by Cozarkian. See the original mod for the full description. This fork includes the following changes: Updated to 1.6 and Odyssey. Changed wat
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Better Pyromania
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.
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More Injuries (Continued)
Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.
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Tending Takes Time
Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?
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Remedies (Continued)
Original mod by Freefolk MIT License Even so: If the original author requests it, I will remove this update.
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ReTend 1.2+
Tired of your colonists being unable to work for days because of a sloppy doctor?
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Field Administer
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital.
- medical
Just cut it off! (Emergency Surgery)
Allow body part removal without medicine - They aren't going to like it.
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Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
- management
Part Coverage Fix
Version 1.2 - Updated to RimWorld 1.6 Fixes the issues that arise (at least with Combat Extended) from a part's total child part coverage being greater or equal to 100% by enforcing a limit of 99.9%. If a human torso were to obtain more parts from some mod (for example, abdomen f
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Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
- medical
Configurable Bionic Distribution
Description I always wanted to see more bionics appear on world pawns, especially when playing with mods that add large amounts of super interesting prosthetics and implants.
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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No One Left Behind (1.6)
This is an update of Captain Muscles' original mod: Which was then updated by SaberVS7 (1.
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
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Biocodable Apparel - Hardcore patch
An addon for my Biocodable Apparel mod that guarantees any advanced - spacer tech or advanced industrial tech - equipment carried by any pawn will always be biocoded.
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Biocode Reformatter rework for Harder Gear Looting
A small overhaul of the Biocode Reformatter from Harder Gear Looting.
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Brewing Expanded - More Realistic Cigars
A little patch intended to make cigars from Vanilla Brewing Expanded a bit more realistic.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Separator: MECHANICS
Separator for Mods that add new Mechanics such as: Hospitality, Tenants and more.
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Mushrooms is ok
I have a genetic mushroom intolerance, and it seems that Tynan may have it too.
- management
Toddlers
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib
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Recycle This (Continued)
Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles
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Orbital Book Merchants
This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
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Prisoners Can Betray
Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.
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Disassemble Mechanoid
Remember the good old times, when your pawns didn't shred your mechs?
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[Og] Automatic Power Switch
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?
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Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Grateful Refugees
Tired of refugees from "Refugees / travelers seek shelter" having constant mental breaks?
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Pregnancy Attitude
Short description Pawns' attitudes towards pregnancy now depend on their pregnancy approach.
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Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
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Ideology Development+
#StandWithUkraine Ideology Development+ overhauls reforming of fluid ideoligions.
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Separator: FUNCTIONALITY
Separator for functionality Mods such as: Hugslib, Humanoid Alien Races, JecsTools and more.
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[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
- storage
Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
- management
Uniform Growing Zone Tool
This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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Move the Patient
Allows moving pawns between beds, adds priority to the medical beds and to designate beds for operations.
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Mark of Manhood
Mark of Manhood Features Limits beards on teenage male pawns Optional setting to allow beards to grow on the birthday when pawns become fully adult Introduction "Gosh, did you see that majestic full beard on that 13-year-old boy?
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Separator: GRAPHICS
Separator for Mods that change the Graphics such as: Graphics Settings+, and other Mods.
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Face Down
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Visual Brutality
Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- weapons
[LM] LusTech Unique Weapons
A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.
- weapons
Fancy ammo stacks for Combat Extended
In base Combat Extended, ammo items have just three different sprites that represent their stack sizes.
- management
Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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CE Balaclava style variety expanded (Deluxe Edition)
1.7 ready ✅ This mod is compatible with 1.7 closed beta release and the newest DLC. Summary Have you ever wanted to smoke flake while mugging someone, but your balaclava was getting in the way? Worry not, for now, all raiders will get a nice cozy 3-hole balaclava, perfect for out
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Parka Retexture
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.
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Flavor Text
Want something that adds the flair of food mods without the overload of tons of specific recipes?
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Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Clean Textures - Less Grass
Patch for the Clean Textures mod, reducing the amount of grass.
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Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
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Shuttle Lights
- What Do Adds a flood light to the passenger shuttle from Odyssey along with various other shuttle mods - Load Order Load after Odyssey and other shuttle mods - Notes At least 1 chemfuel must be in the tank for lights to turn on - Supported Shuttle Mods Orca Shuttle Odyssey Tran
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
- management
Visored Headgear
Visored Headgear (HD) This is a continuation of the Recon & Marine Helmet Visor mod by Necrova, now in HD!
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[XND] Visible Pants
A mod that allows you to see everybody's trousers, for that complete feel!
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Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
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Odyssey Shuttle Retexture
Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.
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Mechanoid Cluster Retexture
I always thought that the mechanoid cluster structures looked weird considering how it doesn't fit the mechanoid style.
- medical
Van's Retexture : Organ jars
I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Retextured! - Recycle This
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi
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Gerrymon's Medieval DBH Retexture
Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.
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Separator: SOUND
Separator for Sound Mods such as Soundtracks, Ambience, P-Music, or other Sounds.
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Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
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Medieval Repair
Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.
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Serious Melee Sounds
Replaces vanilla's melee and armor sounds with louder, more "killer" sounds, sourced from Madness: Project Nexus and Magmacow.
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Separator: FRAMEWORK
Separator for Framework Mods such as: Harmony, Core, Royality, Ideology, Biotech and Anomaly.
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Faster Game Loading - Continued
This mod:GitHub Original(Taranchuk):GitHub === Does RimWorld take forever to load?
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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Disable Animated Marsh | Clean Textures - VTE, Regrowth Compatibility Patch
Disable Animated Marsh | Clean Textures - VTE, Regrowth Compatibility Patch Description Disables the animated marsh from Vanilla Textures Expanded and Regrowth: Core so that the Clean Textures marsh texture works properly.
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MutatorWorldIcons
Displays icons for animal habitats, wild plants, and maybe more on each world map tile.
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No More Catatonic Breakdowns (1.6)
Let me explain to you the reasoning behind this mod by telling a story.
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
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Smaller Wind Turbines
Makes wind turbines two cells narrower, so they take as much space as they look like they actually do.
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Semi Random Research: Progression Fork
THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
- combat
Vibrant Tracers for Combat Extended
This is a simple addon for Combat Extended that adds colored tracers to bullet projectiles based on their type.
- weapons
Buffs 'n Nerfs for the Generic Ammo Experience
This mod contains some big balance changes and miscellaneous content additions for the Generic Ammo Experience.
- weapons
The Generic Ammo Experience for Combat Extended
This mod aims to deliver a cohesive experience built around generic ammo.
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Better Quest Rewards
Modifies quest rewards to focus heavily on items that cannot be crafted.
- combat
Mechanoid Turret Retexture
Greetings, frens! After an long and painfull time for me I present this small retexture mod. All it does is to retexture the basic Mechanoid Turrets and their bases. While you will gain the most out of this mod in addition with the 'Royalty' DLC, it is not required, since some tu
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Butter++ (Smooth FPS)
No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work