Joe's 1.5 Base Modpack - DEPRECATED
I CONSIDER THIS LIST DEPRECATED. I prefer to use the following these days:
https://steamcommunity.com/sharedfiles/filedetails/?id=3296565855
I'll leave this here in case anyone is using it.
**Support**
If you like this content, feel free to buy me a coffee at ko-fi.com/joeownage
**DESCRIPTION**
The mods I use every time. Use my Add-Ons for themed runs. There is also a smaller stripped down version of this collection called Joe's 1.5 More Basic Base Modpack that I made while trying to eliminate some errors: https://steamcommunity.com/sharedfiles/filedetails/?id=3296565855
Seems to be in a good place now, any further changes should be minimal.
**INSTALLATION GUIDE**
This mod list works best with all rimworld DLCs installed. If you don't have all of them, you can still use the list, but RimPy will give you warnings about the mods that depend on the missing DLCs. You can deactivate those mods and continue to play the game. See RimPy section for more info.
**PREPARATION**
1) I would highly recommend unsubscribing from all current mods and then going to the collection and click subscribe-to-all. You can then also subscribe-to-all on any of my Add-On mod lists you wish to include as well.
2) Cleaning your installation:
From MrSamuelStreamer:
"For any new complex mod pack you should FULLY reset Rimworld, and all related files, to ensure no old, outdated, or incompatible mods are left behind. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your reinstallation and old files can still persist!
Folders that should be reset fully before beginning a new modpack:"
I delete the contents of the configs, saves, local mods and steam mods folders but not the folders themselves. You may need to run Rimworld once from the Steam launcher after doing this just so it can create new versions of certain config files that RimPy needs to be able to find.
"Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Local mods folder)
Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder)
AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc)"
There are instructions below on how to find your AppData folder if you're having trouble. RimPy also has shortcuts to the directories you'll need to access.
**INSTALLATION**
Download latest release of RimPy and install to Windows. https://github.com/rimpy-custom/RimPy/releases
Subscribe to RimPy Mod Manager Database
https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158
From description:
"This is a database for RimPy Mod Manager. Database contains latest information about mods and latest versions of community made auto sorting rules. You should not put Database in your active mod list, because it contains no useful data for game itself, only data needed for RimPy Mod Manager."
Subscribe to it but leave it in your inactive mods.
**Use RimPy to auto-sort mod list**
1. Assuming you have competed the previous steps, allow some time for steam to download all of the mods you just subscribed to.
2. Open RimPy
3. At the top of the screen, ensure RimPy has located the required folders. If it hasn't, manually find the folders for RimPy.
4. You should see your list of mods in the inactive mods column. The names of all mods should be white. If any are red, those mods do not match the Rimworld version number. You may need to go into Steam workshop, find those particular mods, unsubscribe, wait a minute, and then subscribe again. Steam will re-download the mod. You can then hit the refresh button in RimPy to refresh the list of mods and hopefully they will now be white.
5. Drag and drop all mods to the active mods column (except for RimPy mod manager).
6. Press "Sort" and RimPy will automatically sort the load order. You should have no errors or yellow warning flags. If you do, see the note below.
7. Press "Save". If you don't press Save before you press Run, the modlist will not load into the Rimworld config and your mods will not load.
8. Press "Export List" to save a backup file of your new modlist. You can then use the "Import List" function to reload this list whenever you might need to
**NOTE:**
if you don't have all of the DLCs installed, RimPy will give you yellow warning flags on mods that depend on those DLCs and have a missing dependancy. At this point you can move all of the mods you don't have DLCs for into the inactive column of RimPy, Sort, Save, and Run.
If you have all of the DLCs installed and active in RimPy, you should have no yellow warning flags. If you have any, hover over them to see what the issue is. You may need to manually move a mod to a different spot in the order or download a dependency mod that was added by one of the modders. Because you are subscribed, Steam will automatically update your mods. That means sometimes mods can change or have new features added.
9. Press "Run" to start the game.
10. Be patient with the loading screen. Go grab a drink, give it 5 minutes. It is best to keep the focus on the Rimworld application and not try to ALT-TAB to do other stuff while you wait. If windows says Rimworld has gone unresponsive, tell it to Wait. It will load.
11. When loading is finished, enjoy your game.
12. Make sure to set your mod options for frozensnowfox tweaks, TD enhancement pack and tweaks galore, these options replace many smaller mods.
MrSamuelStreamer: "I would highly recommend stripping mods and optimising textures too!" (These are features of RimPy, which I haven't really tried myself but I'm sure you can find a guide or a video about it).
**FINDING THE APPDATA DIRECTORY**
If you are having trouble finding the AppData directory, this is how to open it on your PC:
a. Press the Windows logo Key + R to launch the Run dialog box
b. Once the box opens, type %APPDATA% and press “Enter”
c.Windows will directly launch the Roaming folder in the AppData folder
d. From there it should be easy to navigate to AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\
e. You might as well make a shortcut to this folder while you've got it open.
Load order
288 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
- management
Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
- management
Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
More Gene Complexity
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!
- combat
Out of Combat Move Speed Boost
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance?
- management
Peer Pressure
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
- management
Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
- management
Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
- management
Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
- management
[FSF] Better Spike Traps
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.
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Ideology Development+
#StandWithUkraine Ideology Development+ overhauls reforming of fluid ideoligions.
- management
[Og] Simple Gate
Description: The 1.5 version adds a cool ornate door, however it cost 75 material and 50 gold to build, which is really expensive in early days. This mod adds a 1x2 gate that use the same mechanism as ornate door, but does not need gold and build faster. Notice: Require 1.5 (or n
- management
Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Ruined by temperature filter
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature).
- management
Grab Your Tool! (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Thanks to Donald for the fixed IL-code!
- weapons
Big and Small - Weapons
More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu
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Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
- management
Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
- management
Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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[WZRD] Carry Capacity (Continued)
Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.
- management
JustFloorTiles
--- Retexture for wood floor (dark and light version), stone tiles, concrete, paved, metal and sterile tiles and fine stone and carpet and a few extra variations.
- management
Mental Break: Vengeful Rage
Vengeful Rage Description Vengeful Rage is a RimWorld mod that enhances the game's emotional and psychological dimensions.
- weapons
Weapons Sorter
A mod that sorts weapons based on various properties Option to sort by tech-level Option to sort by mod-name Option to sort by weapon-tag Option to sort by CE ammo-set Option for grenades subcategory Option for ranged subcategory Option for melee subcategory Works with all weapon
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Clothing Sorter
A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup
- management
Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
- management
Improved Murderous Rage [1.5]
Improved Murderous Rage Enhances the vanilla murderous rage mental break in RimWorld.
- management
Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
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Colonist Bar Below Dev Buttons
When dev mode is active, move colonist bar down a little, so it doesn't touch dev buttons.
- management
Poisoned Food Stack Fix (Fix) by Binch
Fixes a well known (and arguably overblown) issue in the base game where the chance of food poisoning for a meal is distributed across all other meals in its stack, similar to how the base game handles hit points.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Packs Are Not Belts
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.
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[Legacy] Realistic Human Sounds (Continued)
Update of LimitedS mod The release of RimWorld 1.
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The Price Is Right
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant.
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Meals On Wheels
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- management
Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
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Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
- management
Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Please Haul Perishables (Continued)
Update of Jellypowereds update of MarvinKosh original mod With permission, I've updated this to 1.
- management
[FSF] Simply Soil
Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base.
- management
Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
- management
Caravan Item Selection Enhanced
Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans.
- management
Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
Growing Zone Priorities (Continued)
Update of Ilyakis mod - Added the possibility to set priority for multiple zones/pods at the same time Allows you to set priorities for which growing zone to sow and harvest first.
- management
Colored deep resources
No more hovering above every deep drill resource to find the right one!
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
- management
[Deprecated][LTS]Systems
My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Caravan Detected? Don't Care
Were you planning on staying at that mining site for twelve days?
- management
Animal Filth? Don't Care
Your grizzly bear is hauling a stack of neutroamine to your drug lab?
- management
Real-Time Auto Save
Description Allows you to configure auto-saves to happen on a real-time interval rather than an in-game time interval (default is 10 minutes).
- management
RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
- management
Visandars Rocks and Stones
Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.
- management
Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
- management
Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- management
Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Better Message Placement (Continued)
Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.
- management
Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- management
Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
- management
AI Upscaled Textures - Core
Upscaled textures through AI for all Core, Royalty, Ideology, Biotech and Anomaly assets.
- management
ReclaimFabric - Resumed
Original author Jastro, I kept the Package ID for old save compatibility.
- management
Outland - More Floors
While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.
- management
No Quests Without Comms
This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.
- management
Ground Targeter
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.
- management
RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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GroundClear
Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?
- management
Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
- management
Infestations Spawn in Darkness
Infestations will no longer pop up on tiles that are considered Lit (30% light).
- management
Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
- management
Erin's Cottage Collection
Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!
- management
Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
- management
Erin's Baldur's Gate 3 Hairs
Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3!
- management
Caravan Lag Eliminator
Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,
- management
Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
- management
[AV] No blinking icons
This simple mini-mod gives the player additional settings to turn off the blinking/pulsing effects of overlay icons.
- management
Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
- management
Map Reroll (1.4/1.5)
UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.
- management
[BT] EyeGenes2 | Base - [NL] Facial Animation |
Want just the color patches & slight UI changes?
- management
[BT] SpawnThoseGenes!
This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
More Vanilla Fences - Fence Tab
By popular request, this mod adds an architect menu tab specifically for the vanilla fences and the fences in More Vanilla Fences, so as to keep the Structure architect menu relatively uncluttered.
- management
I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
- management
Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
- management
Nudist's Evasion
While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.
- management
Empiricism and Faith - Mort's Ideologies: Memes and Precepts
Dedicate your society towards finding truth, through either science or religion!
- management
Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Survivalist Meme
Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?
- management
Ideology Simplified - Rancher (Continued)
This is an update of Slashandz's original mod: steamcommunity.
- management
Recubes Your Cube
Cube this. Cube that. Fella, that's not even a cube. I mean, it's a cuboid, sure, but not a true cube. It has the right amount sides, and corners, but this is an affront to geometry and I'm disappointed that no one has taken a stand until now. What is this? Adds a background to V
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
- management
Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
- management
Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
- management
RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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[FM] DBH Addon: Expanded Pack
This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of giving a second life to junk from Ideology.
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Interception Tweaks
Tweaks the way obstacles intercept shots, while providing options to configure previously un-editable settings.
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
- management
No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
- management
Malnutrition Reworked
Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.
- management
Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
- management
MoreAgingMultiplier
10/30/2022 - Added an option to disable these settings from affecting animals 4/12/2024 Updated for 1.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
Pawn Surrender
About Rimworld raiders always fight until their last breath even when they're hopelessly stuck pounding random doors in your colony.
- management
Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
- management
Human Pregnancy Duration Settings
Overview This mod adds settings for Human pregnancy duration (min: 0, max: 1000) and the Lactating hediff (min:0, max: 100) While pawns are Lactating they have a 5% multiplier to their fertility.
- medical
Simple Prosthetics Rebalance
Ever wondered why a wooden peg is only 40% worse than a natural leg, and why a prosthetic arm created by an incomprehensible super-intellegence is merely one and a half times better than it's natural counterpart?
- management
Who's Using That?
For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why.
- management
No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
- management
Reclaim, Reuse, Recycle (Continued)
Update of DoctorVanGoghs mod Harvest implants and bionics from corpses and prepare them for reuse by your colonists This mods adds a new "Harvesting bench" with a new job: Harvesting corpses for artificial parts.
- management
No Power Ransom Demand (Continued)
Update of newcolonists mod - Replaced the logic with harmony-patches of the vanilla incident instead - Needs either Nopower Comms Simplified Tribal Signal Fire (Continued) Medieval Overhaul to work.
- management
Anomaly Hotfixes
Anomaly mod-interactions hotfixes: Ghoul and Shamblers melee skills Vein mining for modded metals Please give your support to Allow Tool Ghoul Fix.
- management
Tribal Backstories - Medieval Patch
A tiny patch that makes some of the Tribal Backstories also appear in medieval pawns by simply adding the categories necessary.
- management
[AB] Fire counts as fire
Have you ever played with Vanilla Ideology Expanded and wanted a pyromaniac colony?
- management
HD Head Attatchments for Nals Facial Animation
THIS MOD IS FINISHED AND ONLY RECEIVES MAINTENANCE.
- management
BetterSliders
Hi everyone, I’m taking a break from active development and community moderation for the project.
- management
Mud's Tribal Apparel
1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and
- management
Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
- management
Quality Surgeon Reborn
Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: Only the doctor with the best surgey success chance will perform surgeries. Known Issue: If he is the one on the table, or is unable to perform tasks requiring manipulation, you will need to manually or
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
GradientHair invisible bald pawns fix LOCAL
ABOUT Fixes the bug where bald pawns (and all other pawns being rendered) turn invisible when using gradient hair.
- management
Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
- management
Van's Retexture : Quarry
That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.
- management
Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
- weapons
Use Your Gun!
Unofficial 1.5 & 1.6 Patch by Dr Death Please let me know if you encounter any errors This mod simply allows pawns to shoot anything in an adjacent tile. It removes the "(too close)" message when right-clicking an enemy. You can configure every gun (including modded) to abide by
- management
Genetic Drift (Random Genes)
Allows configurable random genes and genetic mutations for newborns and/or randomly-generated pawns (primarily traders, raiders, and such, but also including, optionally, those generated in the starting scenario).
- management
Ghouls Prefer Twisted Meat
Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.
- management
OST Unlocker
Enables all owned DLC music, without first needing to interact with the DLC content.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
- management
Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
- management
Minify More
Minify More In Rimworld, some of the structures are minifiable and some aren't.
- management
Mod Error Checker
The mod will check other mods for various errors and show them on startup with mod names.
- management
Humanlike Ghoul
This mod add ghoul setting which allow ghoul to wear gear,use weapon,do work and etc.
- management
Move Interaction Cell
Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?
- management
Pit Gate Dumping
Automates the selection of items on the map, such as wastepacks, to dump into pit gates etc.
- management
Bad People
Version 1.2.1 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Description This addon will allow pawns becoming depraved or cannibals. This will happen when pawn will participate in some actions like executing prisoners, or eating lot of human flesh. Deprave
- medical
A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
- medical
Xenobionic Patcher
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.
- management
[CF] Anomaly Upscaled 4x
Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:
- furniture
Sun Lamp Auto-Basins
This mod adds a button to auto-place hydroponic blueprints around a sun lamp that maximizes the benefit of the lit area.
- management
Greyer morals (Continued)
Update of sectoids mod This mod reduces penalties for ill treating outsiders and cannibalism.
- management
Beer Refills Psyfocus
A 5 minute mod made specifically for the needs of my alcoholic psycaster, but you can use it too, 'cause why not.
- management
Xml Patch Helper
This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
- medical
Just cut it off! (Emergency Surgery)
Allow body part removal without medicine - They aren't going to like it.