// Steam Workshop · by AbruptRagnarok

Abrupt's MoDZ

(1 mods not in local dataset)

Load order

415 mods
  1. Gnolls of the Rim
    Stale
    management

    Gnolls of the Rim

    Adds a new xenotype, a new faction and several new genes.

  2. Cats of the Rim
    Stale
    management

    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  3. [CNEIO] Just Help For Me
    management

    [CNEIO] Just Help For Me

    "I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations

  4. Pandora's Framework
    management

    Pandora's Framework

    Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects.

  5. BM's Races Collection: Doberkins
    management

    BM's Races Collection: Doberkins

    Greetings y'all! BM's the name and I'm here to present my new hyper-fixation, the "Doberkins", it took literal months of rendering and coding, but finally, I made my favorite xenotype. The Doberkins are inspired by Anu the doberman girl (made by Junk Zero, God bless him), and als

  6. Eccentric Tech - Angel Apparel
    Stale
    management

    Eccentric Tech - Angel Apparel

    Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.

  7. Victorian Era Apparels!
    Stale
    management

    Victorian Era Apparels!

    【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking dress ・riding habit dres

  8. UNAGI Royalty Apparel
    Stale
    management

    UNAGI Royalty Apparel

    主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.

  9. The Verse [Beautiful Bodies Patch]
    management

    The Verse [Beautiful Bodies Patch]

    UPDATED FOR 1.6! Socials I am to DMs on all my socials, and you can find me here to keep track of my Art as well as updates to this mod and other things! Link to Carrd Link to Community Discord ireth92's Beautiful Bodies, ""re-made"" for The Verse Xenotype pack. Inspiration from

  10. Oni Xenotype
    Stale
    management

    Oni Xenotype

    This mod adds a oni xenotype and its own faction.

  11. Det's Xenotypes - Avaloi
    Stale
    management

    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  12. Roo's HD Royalty Hairstyles
    No 1.6
    management

    Roo's HD Royalty Hairstyles

    I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.

  13. Roo's HD Glasses Hairstyles
    No 1.6
    management

    Roo's HD Glasses Hairstyles

    This is a HD update of my original Roo’s Glasses Hairs Mod- all hairs have been redrawn at a higher resolution and to match better with the vanilla art style.

  14. Roo's HD Accessory Hairstyles
    No 1.6
    management

    Roo's HD Accessory Hairstyles

    "That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 40+ new hairstyles that include some kind of head accessory, such as a headband, a face mask or an eyepatch. Now your pawns can have unique appearances t

  15. Roo's HD Dreadlock Hairstyles
    No 1.6
    management

    Roo's HD Dreadlock Hairstyles

    This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).

  16. Rim-Elves
    Stale
    management

    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  17. Rim-Hivers! - Biotech
    Stale
    management

    Rim-Hivers! - Biotech

    Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.

  18. Rim-Gnoblins
    Stale
    management

    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  19. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  20. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  21. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  22. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  23. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  24. [1.6] Odyssey Fishing Is Fun By Nebs
    Stale
    management

    [1.6] Odyssey Fishing Is Fun By Nebs

    Fishing Is Fun!! Have you ever wondered why fishing in RimWorld doesn't count as recreation? How can you go fishing for hours and not feel any joy from it?? This is a mod designed for Rimworld, 1.6 and the Odyssey DLC. This is intended to make the Odyssey DLC’s fishing activity c

  25. Human Pregnancy Duration Settings
    Stale
    management

    Human Pregnancy Duration Settings

    Overview This mod adds settings for Human pregnancy duration (min: 0, max: 1000) and the Lactating hediff (min:0, max: 100) While pawns are Lactating they have a 5% multiplier to their fertility.

  26. Meat on a Stick
    Stale
    management

    Meat on a Stick

    Are your colonists recently crashed into the wilderness and barely surviving on hunted game?

  27. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  28. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  29. Castle Walls Reborn
    Stale
    management

    Castle Walls Reborn

    This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?

  30. Medieval Coastal Outfits
    Stale
    management

    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  31. Oops all BUGPARTS 2
    Stale
    management

    Oops all BUGPARTS 2

    Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b

  32. Skiritai Armor
    Stale
    combat

    Skiritai Armor

    Within a crumpling empire from beyond the rim, there exists an order of warriors, known as the Skiritai.

  33. Raider Swarm Compression
    Stale
    management

    Raider Swarm Compression

    Features Large raids are fun, but quickly reach a point where the game crawls to a halt.

  34. Mashed's Bloodmoon
    management

    Mashed's Bloodmoon

    A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt.

  35. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  36. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  37. Drafted Auto-Combat
    Stale
    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  38. Echoes of the Rim
    Stale
    management

    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  39. Intellectual Matters
    ↑ Updated
    management

    Intellectual Matters

    Description Your Intellectual skill acts like a brain-stat for that colonist.

  40. Biotech Expansion - Insectoid
    Stale
    management

    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  41. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  42. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  43. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  44. Geist Xenotype
    Stale
    management

    Geist Xenotype

    This mod adds a new xenotype that is inspired by ninjas and samurai.

  45. Rapidfyre's Kobolds Xenotype
    Stale
    management

    Rapidfyre's Kobolds Xenotype

    Yipyiyppiyiypiypip!!! A race mod to add (Fyre's) Kobolds in your game!!! Very early, very rough, but kobold! learning how code work, about to graduate colleg... updat e take whiles... support kobol for more kobold!! ----------------------------------------------------------- MOD

  46. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  47. ABF: Artificial Beings Framework
    Stale
    management

    ABF: Artificial Beings Framework

    Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.

  48. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  49. ABF: Synstructs Core
    Stale
    management

    ABF: Synstructs Core

    Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.

  50. ModularWeapons 2
    management

    ModularWeapons 2

    This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.

  51. Heavy Truck
    Stale
    management

    Heavy Truck

    Adds a vehicle named Heavy truck.

  52. Det's Xenotypes - Buzzers
    Stale
    management

    Det's Xenotypes - Buzzers

    Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.

  53. Bean's Turret Pack
    Stale
    combat

    Bean's Turret Pack

    Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.

  54. Trains of the Rim
    Stale
    management

    Trains of the Rim

    Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.

  55. Better Mountains
    Stale
    management

    Better Mountains

    A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.

  56. Space Turbulence
    Stale
    management

    Space Turbulence

    #### There may be a bug in the current version that causes the "Broken Lands" map to spawn in the ocean.

  57. FemaleBodyVariants
    Stale
    management

    FemaleBodyVariants

    Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.

  58. [Og] Repair Your Gear
    management

    [Og] Repair Your Gear

    Introduction This mod allows your colonists to automatically repair their worn-out gear.

  59. [ATW] House Decor
    No 1.6
    furniture

    [ATW] House Decor

    Adds miscellaneous decor items to spruce up your bases visually, including artificial plants, candles, decorative windows, curtains and an aquarium.

  60. Erin's Fenrisúlfr
    Stale
    management

    Erin's Fenrisúlfr

    The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.

  61. Erin's Auronya
    Stale
    management

    Erin's Auronya

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

  62. Erin's Shisune
    Stale
    management

    Erin's Shisune

    An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.

  63. Erin's Corvyia
    Stale
    management

    Erin's Corvyia

    Get ready to get a-murderin' as a whole murder of Corvyia have flocked to the Rim!

  64. Erin's Cottage Collection
    Stale
    management

    Erin's Cottage Collection

    Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!

  65. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  66. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  67. Rimpsyche - Personality Core
    management

    Rimpsyche - Personality Core

    Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc

  68. ScrubDaddy's Bodies
    Stale
    management

    ScrubDaddy's Bodies

    This mod retextures the following body types: - Male - Female - Child (Biotech) - Thin - Fat - Hulk - FurCovered Male (Biotech) - FurCovered Female (Biotech) - FurCovered Child (Biotech) - FurCovered Thin (Biotech) - FurCovered Fat (Biotech) - FurCovered Hulk (Biotech) All retext

  69. Progression: Worlds
    management

    Progression: Worlds

    Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

  70. Worldbuilder
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  71. Possessions Plus
    Stale
    management

    Possessions Plus

    Possessions Plus Possessions Plus lets pawns take true ownership of their gear.

  72. Loft Bed (Continued)
    Stale
    management

    Loft Bed (Continued)

    Mod Info: This is a continuation of Zed's Loft Bed mod which has been updated to work in 1.

  73. Staggered Raids
    Stale
    management

    Staggered Raids

    Mod Release This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.

  74. Launch Sites Expire
    Stale
    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  75. Det's Xenotypes - Half-foot
    Stale
    management

    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  76. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  77. Pesky's Bulwark Xenotype
    management

    Pesky's Bulwark Xenotype

    Adds the Bulwark Xenotype, a winged race of people who protect the weak despite their own vulnerabilities.

  78. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  79. Deep And Deeper
    Stale
    management

    Deep And Deeper

    Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh

  80. Nudist's Evasion
    Stale
    management

    Nudist's Evasion

    While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.

  81. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  82. Mature Ladies
    Stale
    management

    Mature Ladies

    This mod adds two traits, female pawns will gain one or the other when they give birth for the first time.

  83. Eccentric Tech - Fusion Power
    Stale
    management

    Eccentric Tech - Fusion Power

    Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.

  84. Eccentric Tech - Defense Grid
    Stale
    management

    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  85. Erin's Japanese Furniture
    Stale
    furniture

    Erin's Japanese Furniture

    A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.

  86. Stats
    Stale
    management

    Stats

    Satisfy your minmaxing needs!

  87. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  88. [HB] Corracall Xenotype
    Stale
    management

    [HB] Corracall Xenotype

    The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice.

  89. Obsidia Expansion
    management

    Obsidia Expansion

    For more information and detailed content overview, visit the Obsidia Expansion Wiki.

  90. Atar Xenotype
    Stale
    management

    Atar Xenotype

    Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong

  91. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  92. Nottingham's Kholo 1.5.1
    Stale
    management

    Nottingham's Kholo 1.5.1

    IMPORTANT. If you're running a file using the 1.3.0 version of this mod, the new version is not compatible with that save. Features Adds a race of hyenoid humanoids to RimWorld called the "Kholo." Includes several new genes (adding new heads, bodies, sets of ears, and a tail), th

  93. Animal Equipment
    No 1.6
    management

    Animal Equipment

    This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.

  94. Giddy-Up 2
    No 1.6
    management

    Giddy-Up 2

    This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.

  95. 1-2-3 Personalities M1
    Stale
    management

    1-2-3 Personalities M1

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  96. Untitled Goose Mod
    Stale
    management

    Untitled Goose Mod

    Discord: steveo.o steam: Scurvyez Geese cannot be trusted. Geese can periodically enter various mental states. They may start stealing items from your storage and taking them anywhere they see fit. They may lock on to one unfortunate child and terrorize them for an unspecified ti

  97. Wolfein Race Facial Animation
    management

    Wolfein Race Facial Animation

    Facial Animation of the Wolfein Race Framework by: Nals 、 Facial Animation - WIP XML-related code:塔洛斯_Talos Wolfein Race Mod: Wolfein Race

  98. Wolfein Race
    management

    Wolfein Race

    This mod adds content related to the Wolfein race and other related features.

  99. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  100. Adaptive Ideology Storage
    Stale
    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  101. Adaptive Simple Storage
    Stale
    storage

    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  102. LWM's Adaptive Deep Storage
    Stale
    storage

    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  103. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  104. [AV] Framework
    ↑ Updated
    management

    [AV] Framework

    This is just a framework which is needed by some of my other mods.

  105. [AV] Ancient Spacer Xenos
    management

    [AV] Ancient Spacer Xenos

    Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.

  106. [AB] Xenotype: Pillux
    Stale
    management

    [AB] Xenotype: Pillux

    ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.

  107. Athena Framework
    No 1.6
    management

    Athena Framework

    Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.

  108. Det's Xenotypes - Venators
    Stale
    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  109. Det's Xenotypes - Keshig
    Stale
    management

    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  110. Det's Xenotypes - Brawnum
    Stale
    management

    Det's Xenotypes - Brawnum

    Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

  111. Highborn Xenotype
    Stale
    management

    Highborn Xenotype

    This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.

  112. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  113. Dual Wield [Dev]
    Stale
    management

    Dual Wield [Dev]

    1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring

  114. Starcraft Vulture
    management

    Starcraft Vulture

    CONTENT Adds both Terran Vulture bike from Starcraft and Starcraft 2 but with style of Rimworld.

  115. KeyzItemLeveling
    Stale
    management

    KeyzItemLeveling

    Keyz' Item Levelling Adds Weapon and Apparel levelling.

  116. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  117. Rimsenal Xenotype Pack - Harana
    Stale
    management

    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  118. Toughness Skill
    Stale
    management

    Toughness Skill

    Adds a Toughness skill heavily inspired by Kenshi Starting out, Toughness actually increases the bleed rate and damage taken by your pawns.

  119. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  120. Do Recreation When Idle
    Stale
    management

    Do Recreation When Idle

    Many people are commenting about the recreation loop issue and/or incompatibility.

  121. ATH's style Draconic
    Stale
    management

    ATH's style Draconic

    The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me

  122. ATH's Styleable Framework
    Stale
    management

    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  123. DragonBond
    Stale
    management

    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  124. Hi-power Animal Bionics
    Stale
    medical

    Hi-power Animal Bionics

    Adds a number of prosthetic and bionic weapons for various animal bodyparts, as well as 4 armor upgrades for the body.

  125. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  126. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  127. Roo's Satyr and Faun Xenotypes Expanded
    No 1.6
    management

    Roo's Satyr and Faun Xenotypes Expanded

    Out of the mysterious woodland of the Rim rises The Fae Tribe: a mysterious community of native xenotypes that strive to protect their land from the tyranny of invading mechanoids.

  128. Roo's Faun Xenotype
    No 1.6
    management

    Roo's Faun Xenotype

    Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.

  129. Roo's Satyr Xenotype
    No 1.6
    management

    Roo's Satyr Xenotype

    Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.

  130. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  131. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  132. Nice Short Female Hairs
    Stale
    management

    Nice Short Female Hairs

    About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.

  133. Pawn quick info
    Stale
    management

    Pawn quick info

    About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!

  134. Arakkoa Race
    Stale
    management

    Arakkoa Race

    Adds the Arakkoa race from Blizzard's World of Warcraft.

  135. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  136. Grimstone : Beasts
    No 1.6
    management

    Grimstone : Beasts

    Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.

  137. Home Sweet Home
    ↑ UpdatedNo 1.6
    management

    Home Sweet Home

    About Ever wish your colonists could feel the same relief and joy you do when friends or family return from a long trip?

  138. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  139. Traits Expanded!
    Stale
    management

    Traits Expanded!

    v 4.0.2: Compatible With Versions 1.0, 1.1, 1.2, 1.3, 1.4, 1.5 and 1.6 A mod that aims to add more traits to Rimworld, currently 31 traits. Traits So Far: 1. Genius Increases Intellect by 6, Research +15%, Psychic sensitivity +25%, Shooting accuracy +3, Global learning +10% 2. In

  140. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  141. Vehicles - Skyranger
    No 1.6
    management

    Vehicles - Skyranger

    This mods add the Skyranger — a VTOL troop transport aircraft utilized by XCOM — as a new vehicle using the Vehicle Framework.

  142. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  143. Dungeon Core
    management

    Dungeon Core

    The ancient dungeons have emerged from the rimworld into the peripheral world!

  144. Yanzihko's Races - Core Module [YZRCM][1.6]
    Stale
    management

    Yanzihko's Races - Core Module [YZRCM][1.6]

    NO, YOU CAN'T RUN MY RACES WITHOUT IT, SORRY, JUST INSTALL AND FORGET ABOUT IT LOAD ORDER: HAR YZRCM My races in any order A core mod required by all my races.

  145. Feles - Felines of the Rim [1.6]
    Stale
    management

    Feles - Felines of the Rim [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  146. Research Whatever
    Stale
    management

    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  147. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  148. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  149. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  150. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  151. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  152. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  153. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  154. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  155. Respect the Scars
    Stale
    management

    Respect the Scars

    b19: Inspired by the now deleted "Scars Deserve Respect" mod by Speed Demon.

  156. Infinite Reinforce
    Stale
    management

    Infinite Reinforce

    Adds a machine that consumes tons of resources and additionally can improve your equipment.

  157. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  158. Rimsenal Hair Retextured
    Stale
    management

    Rimsenal Hair Retextured

    Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.

  159. Resource Generator
    management

    Resource Generator

    A spiritual successor of Atysoona's mod Resource Generators Adds a Resource Generator that can generate many resources in the game.

  160. Virtue Framework
    Stale
    management

    Virtue Framework

    Having hope, experiencing setbacks, facing setbacks leads to virtue, and giving up hope leads to break.

  161. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  162. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  163. Pawnmorpher: Insectoids
    No 1.6
    management

    Pawnmorpher: Insectoids

    Now updated for 1.4 MOD WILL NOT NE UPDATED TO 1.5 - The basis for the mod no longer exists in its previous format, so we would not be able to get this to work without significant effort. An addon for Pawnmorpher and Vanilla Faction Expanded - Insectoids, that adds graphics to VF

  164. Rah's Vanilla Turrets Expansion
    Stale
    combat

    Rah's Vanilla Turrets Expansion

    Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.

  165. Roo's HD Hairstyles
    No 1.6
    management

    Roo's HD Hairstyles

    This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!

  166. Eccentric Tech - Foxy's Armory 2.0
    Stale
    management

    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  167. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  168. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  169. Infusion 2
    No 1.6
    management

    Infusion 2

    Random equipment enhancements and enchantments - the infusions.

  170. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  171. SRTS Expanded: Trader Ships
    Stale
    management

    SRTS Expanded: Trader Ships

    SRTS Expanded: Trader Ships is an add-on for the SRTS Expanded mod that introduces a new trader that sells the ships from SRTS Expanded.

  172. Pawnmorpher
    Stale
    management

    Pawnmorpher

    Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items

  173. PsiTech
    Stale
    management

    PsiTech

    PsiTech adds new, late game content in the form of powerful psychic abilities.

  174. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  175. Hats Display Selection
    Stale
    management

    Hats Display Selection

    室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。 ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。 Added indoor display options.

  176. Kilhn Race
    management

    Kilhn Race

    As the original author granted me the permission to update the mod, here it is.

  177. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  178. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  179. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  180. Biomes! Islands
    No 1.6
    management

    Biomes! Islands

    This mod adds several types of islands for your enjoyment, from tropical to arctic!

  181. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  182. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  183. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  184. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  185. Veinminer R1.1
    No 1.6
    management

    Veinminer R1.1

    Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.

  186. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  187. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  188. Work Tab
    No 1.6
    management

    Work Tab

    Provides a vastly more customizable work tab.

  189. Music Manager
    No 1.6
    management

    Music Manager

    manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is

  190. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  191. Colony Manager
    No 1.6
    management

    Colony Manager

    Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

  192. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  193. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  194. SafeJobWorld
    No 1.6
    management

    SafeJobWorld

    ------------------------------------------------------------------------------------------------------ Glory to Ukraine!

  195. Vulpoids - Adorable Foxes [1.6]
    Stale
    management

    Vulpoids - Adorable Foxes [1.6]

    Languages: English Github Version Vulpoid is a race of adorable genetically engineered foxes with high mental capabilities but weak and fragile body.

  196. Mass Graves
    No 1.6
    management

    Mass Graves

    Mass Graves DESCRIPTION Cannibalism mood penalties got you down?

  197. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  198. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  199. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  200. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  201. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  202. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  203. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  204. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  205. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  206. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  207. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  208. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  209. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  210. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  211. Vanilla Storytellers Expanded - Freya Fierce
    No 1.6
    management

    Vanilla Storytellers Expanded - Freya Fierce

    1.0 (17/09/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Freya believes that best stories are those of raids and glory. Every year after the first year, at the start of Aprima

  212. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  213. Vanilla Storytellers Expanded - Igor Invader
    No 1.6
    management

    Vanilla Storytellers Expanded - Igor Invader

    1.0 (06/10/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Igor Invader holds no regard for boring stories about thriving colonies. The only story worth telling is the one of co

  214. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  215. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  216. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  217. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  218. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  219. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  220. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  221. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  222. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  223. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  224. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  225. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  226. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  227. [CP] Retro Joy
    No 1.6
    management

    [CP] Retro Joy

    "Guys, you understand you don't have to burn this village down right?

  228. Better Infestations 1.4
    No 1.6
    management

    Better Infestations 1.4

    ***UNSUPPORTED*** This mod changes almost everything about infestations, the way they produce and insect behavior.

  229. Additional Traits (Heroes + Gods Optional)
    Stale
    management

    Additional Traits (Heroes + Gods Optional)

    v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit

  230. Faction Blender
    No 1.6
    management

    Faction Blender

    About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?

  231. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  232. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  233. Halo UNSC Weapon Pack
    Stale
    weapons

    Halo UNSC Weapon Pack

    Help support the modding and make it easier to keep the mod updated //---------------------------------------------------------------------------------------------------\\ As of Sept 25th, 2025 Updated mod so it's compatible with 1.

  234. Dual Wield
    No 1.6
    management

    Dual Wield

    Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the

  235. NewRatkinPlus
    management

    NewRatkinPlus

    Ratkin Race Mod Ratkin Race Mod This mod adds a new race called Ratkin.

  236. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  237. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  238. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  239. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  240. CaravanOptions
    No 1.6
    management

    CaravanOptions

    1.1 Ever felt like it takes too long to walk across the road to a neighbor village to ask for a cup of sugar? This mod is for you! Caravan Options adds mod settings that adjust caravan rates applied on the world map: -Global movement speed multiplier -Separate movement reductions

  241. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  242. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  243. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  244. Quality Cooldown
    No 1.6
    management

    Quality Cooldown

    Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.

  245. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  246. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  247. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  248. Dinosauria
    Stale
    management

    Dinosauria

    ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released!

  249. Sparkling Worlds - Full Mod
    Stale
    management

    Sparkling Worlds - Full Mod

    Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v

  250. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  251. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  252. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  253. Therapy
    No 1.6
    management

    Therapy

    This mod allows you to let skilled colonists perform therapy on others to remove negative memories.

  254. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  255. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  256. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  257. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  258. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  259. FashionRIMsta
    No 1.6
    management

    FashionRIMsta

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  260. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.