// Steam Workshop · by Rex705

Rex's Shambler apocalypse

Set up Directions:

  • Download and install setup and config files into your Rimworld install folder - https://www.mediafire.com/file/xd11vbrtw9s47vh/Resident_Rim_Evil.zip/file
    Clean out/Backup your config folder, then replace it with new modpack configs. Always good to clean out configs between games.
  • In-game, go to the Mods tab and load the modlist Resident Rim Evil.
  • Then go to load game and choose Resident Rim Evil enjoy!




A dark and creepy shambler apocalypse world with extensive exploration and survival horror elements. Try to survive as you travel the world, scavenging from city to city.

Features:
  • A world of endless shambles - A Shambler faction + permanent Death Pall
  • Fog of War - The entire planet is in darkness. Explore to reveal the map.
  • Exploration - As you caravan and reveal the world map, you will also find hidden locations like city streets or malls full of loot.
  • Custom survivors, each with their own skills to find in Reunion quests
  • Limited ammo - Your guns have ammo, so you must choose when to shoot and when to run.
  • Necroa Virus - Shamblers can infect you if they take a bite, and you will join the zombie horde.
  • A Nomad's life - Never stay in one place for long, keep moving and scavenging for supplies.
  • Dark Night - It gets very dark at night, and you won't be able to see very well, so stay in the light. Craft flares, glow sticks, and torch belts to light up the dark.
  • Kids will learn while you caravan around the world, no need for school.




The Story:

The Umbrella Co. developed the deadly Necroa and T-virus that turns people into rotting, shambling husks and released it into this Rimworld. The R.P.D. tried to maintain order, but the riots and looting grew out of control. With the world ending, the Egg Heads locked themselves away in bunkers, leaving the world to rot while they continued their research. The survivors of this new world live like nomads, never staying in one place for long, scavenging for supplies, hoping that one day the Egg Heads will discover a cure.



Gameplay Scenario Rules:

The modpack is designed for Nomad exploration and scavenging, so keep moving- no base turtling. Do NOT research the cure or hack satellites until the end.

Objectives:
  • Have fun exploring, scavenging.
  • Ally with the Egg Heads faction for the story.
  • Find the Reunion quest survivors
  • Then, when you have collected a bunch of survivors, you can settle down to build a fortified base and start the fight to take back the world from the Shamblers. Hack the satellites of the old world, develop the cure with the Egg Heads, and take out the Umbrella, Shambler, and T-Virus bases.

Load order

304 mods
  1. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  2. Load Them Last
    management

    Load Them Last

    What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar

  3. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  4. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  5. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  6. EBSG Framework
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    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  7. Bunny Framework
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    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  8. ReplaceLib
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    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  9. Tabula Rasa
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    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  10. No Version Warning
    ↑ Updated
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    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  11. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  12. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  13. (NWN) Real Fog of War (Continued)
    ↑ Updated
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    (NWN) Real Fog of War (Continued)

    Update of Luca De Petrillos mod - Reported to be compatible with CAI 5000 - Advanced AI + Fog Of War as long as the fog of war in that mod is turned off - Wall and ceiling cameras can now be placed over other items, using the same mechanic as wall-mounted lights.

  14. [BT] SpawnThoseGenes!
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    [BT] SpawnThoseGenes!

    This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.

  15. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  16. [NL] Facial Animation - Experimentals
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    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  17. Rimsential - Total Control: Continued
    ↑ Updated
    management

    Rimsential - Total Control: Continued

    Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.

  18. Faction Customizer
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    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  19. Block Unwanted Minutiae (Continued)
    ↑ Updated
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    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  20. [V] Impassable Fortifications
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    combat

    [V] Impassable Fortifications

    The mod makes low castle walls from 'Vanilla Factions Expanded - Medieval 2' impassable (in effect, they become embrasures/loopholes — that is, what we actually expect from fortress walls).

  21. Realistic Rooms Rewritten
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  22. No Random Apparel on Ideology Edit
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    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  23. No Disabled Factions In Quests
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    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  24. Durable Clothes (Continued)
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    Durable Clothes (Continued)

    Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all

  25. OgreStack
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    OgreStack

    Mod for customizing stack sizes.

  26. Common Sense
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    Common Sense

    Allows your pawns to act smarter.

  27. Pick Up And Haul - Obsolete
    Stale
    storage

    Pick Up And Haul - Obsolete

    While picking up mods from Uuugggg after his passing, this was mistakenly picked up, as he was a contributor to it but not the original dev.

  28. Just Put It Over There
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    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  29. Ugh You Got Me
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  30. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  31. ReTend 1.2+
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    ReTend 1.2+

    Tired of your colonists being unable to work for days because of a sloppy doctor?

  32. Injured Carry
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    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  33. [RH2] Hand-To-Hand
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    [RH2] Hand-To-Hand

    Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.

  34. Pawn Surrender
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    Pawn Surrender

    About Rimworld raiders always fight until their last breath even when they're hopelessly stuck pounding random doors in your colony.

  35. Smarter Visitors
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    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  36. Allies are Helpful
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  37. I will be back
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  38. We Are United
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    We Are United

    Unite with others, together We Are United!

  39. Not My Fault
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    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  40. Smart Farming Continued
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    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  41. Style Change Anytime
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    Style Change Anytime

    Support me on Ko-Fi: This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants.

  42. Snow IS Beautiful!
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    Snow IS Beautiful!

    DETAILS This mod makes snow be recognised as beautiful; just as it should be!

  43. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  44. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  45. World Tech Level
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    World Tech Level

    Control the level of technology available in the world.

  46. ReGrowth 2
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    ReGrowth 2

    You can see all changes in the changelog tab!

  47. Death Marsh
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    Death Marsh

    Adds Death Marsh, a stagnant marshland found near the edges of Scarlands.

  48. Geological Landforms
    ↑ Updated
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    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  49. Biome Transitions
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    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  50. Vanilla Landmarks Expanded
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    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  51. Smart Odyssey
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    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  52. RimCities
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    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  53. Ancient urban ruins
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    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  54. Ancient hydroponic farm facilities
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    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  55. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  56. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  57. Echoes of the Rim
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    management

    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  58. Worldbuilder
    ↑ Updated
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    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  59. Shamblmore
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    Shamblmore

    This adds a new type of shambler: The sploder.

  60. [RH2] Faction: The Rangers
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    [RH2] Faction: The Rangers

    In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.

  61. Resident Rim
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    Resident Rim

    Resident Rim Now you can take part in a secret experiment conducted by the Umbrella Corporation.

  62. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  63. RimTraits - General Traits
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    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  64. RimTraits - Vanilla Trait Colors
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    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  65. Simple sidearms
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    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  66. You Drive, I Sleep
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    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  67. Moonlight Continued
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    Moonlight Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  68. Help me build
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    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  69. Cozy Fires
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    management

    Cozy Fires

    Campfires, fireplaces, braziers make furniture in the room more comfortable.

  70. Infinite Fishing
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    Infinite Fishing

    "Gravships? Fancy stuff. I’m sticking with fishing forever." 📌 Features Prevents fish population in fishing zones from decreasing. If a zone's fish count is already zero, no fish can be caught there.

  71. [1.6] Odyssey Fishing Is Fun By Nebs
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    [1.6] Odyssey Fishing Is Fun By Nebs

    Fishing Is Fun!! Have you ever wondered why fishing in RimWorld doesn't count as recreation? How can you go fishing for hours and not feel any joy from it?? This is a mod designed for Rimworld, 1.6 and the Odyssey DLC. This is intended to make the Odyssey DLC’s fishing activity c

  72. Necroa Archovirus
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    Necroa Archovirus

    A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus.

  73. Biological Warfare
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    Biological Warfare

    Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.

  74. [FSF] Better Exploration Loot
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    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  75. Ancient Junk Loot
    management

    Ancient Junk Loot

    Ancient Power is included inside this mod because I wanted to implement ancient power cells drops in a different and more compatible way with other mods while not changing Ancient Power mod and adding a dependency to it.

  76. Progression: Worlds
    management

    Progression: Worlds

    Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

  77. Progression: Gravship
    ↑ Updated
    management

    Progression: Gravship

    Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

  78. Nomad Friendly Quests
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    Nomad Friendly Quests

    Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc

  79. Settlement Quests (Continued)
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    Settlement Quests (Continued)

    Original mod by IslandPotato I received permission, but all the same - if the original author requests it, I will remove this update.

  80. Reunion
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    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  81. Caravan Ambush
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    management

    Caravan Ambush

    Description With this mod, every XYZ days (configurable in the settings menu) a quest will be launched near your base.

  82. Pawn Education (Continued)
    management

    Pawn Education (Continued)

    Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.

  83. Silent Raids
    ↑ Updated
    management

    Silent Raids

    For those players who want a challenge try this mod.

  84. All Silent Raids Patch
    Stale
    management

    All Silent Raids Patch

    A patch to convert standard vanilla enemy raids and manhunter packs to silent enemy raids and manhunter packs.

  85. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  86. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  87. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  88. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  89. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  90. Clothing Sorter
    Stale
    management

    Clothing Sorter

    A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

  91. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  92. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  93. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  94. RPG Dialog
    Stale
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    RPG Dialog

    RPG Dialog Now, enjoy RimWorld events as if you're playing an RPG!

  95. [NL] Custom Portraits
    Stale
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    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  96. CM Color Coded Mood Bar [1.1+]
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    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  97. Toggleable Overlays Continued
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    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  98. Auto links
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  99. Vanilla Ideology Expanded - Icons and Symbols
    Stale
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  100. Survivalist Meme
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    Survivalist Meme

    Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?

  101. Simple Hive Mind
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    Simple Hive Mind

    This is a simple mod, added a new meme "hive mind" Features Added one special ritual and precept for hive mind, the new ritual can make your colonists absolutely become a drone.

  102. Ideology Scavenger Role
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    Ideology Scavenger Role

    Опачки! Add an IdeoRole named Scavenger. Scavengers are lowly rodents who roam from ruin to ruin, scavenging for relics and corpses. They live by picking and stealing, and they don't craft, sow, or store knowledge. All they can do is walk, burrow, pry, carry, flee, and endure. Fu

  103. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  104. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  105. Romance On The Rim
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    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  106. Rimpsyche - Personality Core
    management

    Rimpsyche - Personality Core

    Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc

  107. Rimpsyche - Disposition
    management

    Rimpsyche - Disposition

    v.1.0.18 - More Injury integration. - Thought Tags are now exposed to xml. For more information, refer to the update log If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request" For any bugs you encounter, report them in the "Bug re

  108. Rimpsyche - Sexuality
    management

    Rimpsyche - Sexuality

    v1.0.10 - Bodytype preference. - Now Intimacy seduce takes pawn preference into account. - Support for Intimacy breaking update. - Better mod detection. See detailed patch note in the update log. Older versions are available on Github The mod comes with built-in integration with

  109. Intimacy - Socio Butterfly
    management

    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  110. Romance & Intimacy On The Rim
    management

    Romance & Intimacy On The Rim

    Introduction 📜 Romance & Intimacy On The Rim is a RimWorld mod that adds compatibility between two well known liked mods: Romance On The Rim & Intimacy - A Lovin' Expansion.

  111. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  112. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  113. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  114. HE-Law Enforcement Pack
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    HE-Law Enforcement Pack

    Report any bugs or issues with the mod in comments so I can know what is wrong with my mod and fix it asap.

  115. Corpse Gear
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    Corpse Gear

    Adds in the weapons and armors from the Corpse line from Dead Frontier, they can be researched.

  116. Canned Food (Continued)
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    management

    Canned Food (Continued)

    Update of srauons mod based on the update by Xsile - Added stackable graphic-type - Consumed cans and cans used in recipes will now spawn empty cans Updated version of this mod by srauon *I have taken the liberty of updating this mod without permission, at any point the original

  117. Meat on a Stick
    Stale
    management

    Meat on a Stick

    Are your colonists recently crashed into the wilderness and barely surviving on hunted game?

  118. NANAME Floors
    management

    NANAME Floors

    NANAME is Japanese for diagonal.

  119. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  120. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  121. Air Generator
    Stale
    management

    Air Generator

    Ever wanted to generate power from the air itself without worrying about chopping down half the forest for a wind turbine?

  122. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  123. Mines 2.0
    ↑ Updated
    management

    Mines 2.0

    Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.

  124. [DHM]Preservation_Sarcophagus
    Stale
    management

    [DHM]Preservation_Sarcophagus

    2025.05.11 -Fixed minor bugs -Improved draw/rendering behavior -Added compact sarcophagus variant ...................................... "Upgrade your sarcophagus into a preservation-grade burial chamber." This mod allows players to enhance sarcophagi with: A preservation-grade g

  125. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  126. Rebuild: Embrasures
    Stale
    management

    Rebuild: Embrasures

    This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.

  127. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  128. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  129. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  130. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  131. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  132. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  133. Gloria A Las Plagas
    management

    Gloria A Las Plagas

    Summary This Mod adds the Los Iluminados Cult from Resident Evil 4 alongside its subject of worship to the Rim.

  134. UNAGI Facial Animation
    Stale
    management

    UNAGI Facial Animation

    自分用に作成したFA対応の顔セットです。 (元のテクスチャを変更、追加します。) バニラの丸っこい雰囲気を残しつつ、 アニメっぽい顔で遊びたくて作りました。 元のFAと比べるとシンプルな絵だと思います。 自然生成でも可愛くなるように相互でなるべく違和感の無いように調整しています。 男性用にSETパーツも最近作りました。 ※男女別のパーツもあり 顔の形 5~7種 瞼の形 33~34種 瞳の形 22~28種 口の形 27~28種 眉の形 16種 肌 13種 前後のはずです。 This is a face set compatible with FA that

  135. UNAGI Facial Animation.biotech
    Stale
    management

    UNAGI Facial Animation.biotech

    うなぎフェイスのバイオテック用アドオンです。 バイオテックが無ければ機能しません。 Facial Animation - WIPと Facial Animation - Experimentals、 うなぎフェイスの後にロードしてください。 豚鼻やとがり耳のテクスチャを反映させたい場合は 他のリテクスチャMODの下に配置してください。 This is an add-on for Biotech for UNAGI Face.

  136. Glowing eyes genes
    Stale
    management

    Glowing eyes genes

    Adds a variety of genes that give their pawns glowing eyes.

  137. No Gray Eyes
    Stale
    management

    No Gray Eyes

    Hides the weird gray eyes texture (This is useful for all similar situations because the texture is directly hidden from the game).

  138. Offspring Inherit Xenogenes (Continued)
    Stale
    management

    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  139. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  140. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  141. Yayo's Combat 3 - Addon
    combat

    Yayo's Combat 3 - Addon

    Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.

  142. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  143. Smooth Terrain
    management

    Smooth Terrain

    Smoothens naturally generated terrain using diagonals.

  144. Morphs Assorted Biotech Retex
    Stale
    management

    Morphs Assorted Biotech Retex

    What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te

  145. [CF] Anomaly Upscaled 4x
    Stale
    management

    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  146. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  147. Z.O.N.E.R. style pack
    Stale
    management

    Z.O.N.E.R. style pack

    A S.T.A.L.K.E.R. inspired style pack, making changes to firearms and armors. Applied via the ideology style system under "Zoner" This stalker-themed style pack should be appropriate for any sort of adventuring colony with an interest in old-world firearms and prototype armors. We

  148. UNAGI EYE Parts Retexture
    Stale
    management

    UNAGI EYE Parts Retexture

    自分用に制作した強化視覚センサーとアルコテック眼のオリジナルのテクスチャです。 These are the original textures of the enhanced visual sensor and alcotech eye that I created for myself.

  149. UNAGI ZIBUNYOU BODY
    Stale
    management

    UNAGI ZIBUNYOU BODY

    バニラのシルエットの中に絵が収まるように描いています。自分用に制作しました。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には改変も自由です。 MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibited.

  150. UNAGI Vanilla Hairs うなぎのバニラ髪
    Stale
    management

    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  151. UNAGI_Hair1
    Stale
    management

    UNAGI_Hair1

    主に女性用のかわいい髪型を21種追加します。 どんな頭でもあまり違和感が無いように、横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibi

  152. UNAGI_Hair2
    Stale
    management

    UNAGI_Hair2

    主に男性用のショートヘアを21種追加します。 どんな頭でもあまり違和感が無いように、なるべく横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is pro

  153. Ponpeco Hair
    management

    Ponpeco Hair

    Anime-style hairstyles for both male and female pawns.

  154. Morphs Assorted: Hairs
    Stale
    management

    Morphs Assorted: Hairs

    What is this? This is a mod which adds a few hairs into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. (Some hairs dont cover the ears and will look a bit off on the Earless version, you've been notified) This shou

  155. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  156. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  157. Better Trees
    Stale
    management

    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  158. Better Mountains
    Stale
    management

    Better Mountains

    A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.

  159. Fog Color Changer
    Stale
    management

    Fog Color Changer

    Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.

  160. Morphs Assorted: Tattoos
    Stale
    management

    Morphs Assorted: Tattoos

    What is this? This is a mod which adds a few tattoos into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. There are 6 different tattos with 2 inverted versions (the two heads looking to the sides.) which sums up to

  161. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  162. Dynamic Effects Forge
    management

    Dynamic Effects Forge

    A high-performance particle engine featuring custom physics, volumetric light effects, dynamic shadows, and much more.

  163. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  164. [XND] Visible Pants
    Stale
    management

    [XND] Visible Pants

    A mod that allows you to see everybody's trousers, for that complete feel!

  165. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  166. Big Little Mod Patch
    management

    Big Little Mod Patch

    This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.

  167. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  168. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  169. Better Architect Menu | Tweaks
    furniture

    Better Architect Menu | Tweaks

    Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!

  170. Drag-Sorting
    Stale
    management

    Drag-Sorting

    Development on this mod has ceased.

  171. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  172. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  173. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  174. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  175. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  176. Setosa's Power Tools
    Stale
    management

    Setosa's Power Tools

    This mod adds several new power tools to the game: Electric Drill Auger Power Saw Jackhammer Chainsaw Nailgun Electric Chisel These are industrial level items and can be unlocked via Machining research and then built at the Machining Table.

  177. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  178. Rimworld: Soundscape Enhanced
    Stale
    management

    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.