// Steam Workshop · by Normal69

Rimmerworld

Howdy do we do?

After sadly was unable to continue my Everything 2 pack on the eve of november 2025,
I've tried to recreate the same feel and logic in 1.6 that was before.

Then on 1.5, because I haven't got Anomaly and Odyssey DLCs,
because 1.6 was under a lot of micro-updates, and that caused the modpack unable to run till the mods were fixed for a few days.

Then on 1.6 again, because I got them for X-mash, and my greatest strenght is curiousity.
In the meantime I've changed from RimPy to RimSort.
I've got 95 different modpack-versions saved.

On youtube I recorded some episodes of the test-plays, altough had to restart several times when the restart-fix mods weren't enough.
So it's a bit disjointed now. The good news is that the current play do seems stable, we seem to be nearing the point of late beta.

The logic behind pack composition:
-I like lone, tribal start - so research from neolithic to arco is a must
-more immersive and realistic modifications of old, and extension with new mechanics
-at tribal, you can build embrasures, more realistic traps, and can smoke food to keep more than a year
-possibbly no redundant mods
-smaller file size mods are preferred
-no decorations added, just the ones other kinds of mods put in
-no unbalanced mods (primitive storage I look at you)
-no overnerfed mods (like neat storage, which is beautiful)
-yes I am subjective
-no retextures of retextures, or perspective trees - I like my game to load, run, and has no visual fluff
-these mean that you can put in your favourites
-I like Factorio too
-I'd like to go caravaning in this pack, so you can pause the maps what you aren't looking at
-slower advancement and quest-acquisiton - a nameless tribe won't get a gravcore at the beginning
-also multilevels
-game loads in 2 minutes after the first, which is around 8
-I'd like to start on an alien planet with aliens
-reusability as you can play as zergs, movie-monsters, Last of Us zombies, supersoldiers, genetic mutants
-by skimming the collection you can find a _lot_ of Quality of Life mods around

Take the above wisely, and with a grain of salt.
There is an "Installation" discussion above.
Look thru all mod options. You'll thank yourself that later.
For example in RimWar, there is a no central drop pod raid option.

I stole a lot of ideas from:
-Mr. Samuel Streamer - https://youtu.be/5DyGYtr6bao
-Noobert - https://youtu.be/2xHoEBO_LrI
-Loons party - https://youtu.be/BQBGoNNc6Kc?list=PL3xYP8QOvJ9DCDxmbhMAjwgj2jcRyWNXR
-Rat Knight - https://youtu.be/RT4PIy7_9ZQ?list=PLyE534qosOe4baSxzzz1h4jzTA-vZQRFy

Thank you!

Load order

299 mods
  1. Prepatcher
    Stale
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    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  2. SF Grim Reality
    No 1.6
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    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  3. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  4. Loading Progress
    ↑ Updated
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    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  5. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  6. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  7. HugsLib
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    HugsLib

    This is a library that provides shared functionality for other mods.

  8. Vanilla Expanded Framework
    ↑ Updated
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  9. 1trickPwnyta's Anomaly Patch
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    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  10. [O21] WikiRim (Continued)
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    [O21] WikiRim (Continued)

    Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel

  11. [Og] Repair Your Gear
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    [Og] Repair Your Gear

    Introduction This mod allows your colonists to automatically repair their worn-out gear.

  12. [Royalty] Unlock Working Emperor (Continued)
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    [Royalty] Unlock Working Emperor (Continued)

    Update of YAYOs mod with permission - Replaced the vanilla overwrites with patches instead - Added support for Vanilla Factions Expanded - Empire Allow royalty to do all the work without any class restrictions.

  13. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  14. [WZRD] Carry Capacity (Continued)
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    [WZRD] Carry Capacity (Continued)

    Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.

  15. AAAA(Allowed Area Automatic Adapter)
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    AAAA(Allowed Area Automatic Adapter)

    Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.

  16. Achtung!
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    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  17. Adaptive Storage - Global Settings
    storage

    Adaptive Storage - Global Settings

    Adaptive Storage - Global Settings MEMORANDUM TO ALL COLONY ADMINISTRATORS SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION (For a direct, non-narrative breakdown, the full Features List is available here.

  18. All Production Gives XP
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    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  19. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  20. Alpha Biomes
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    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  21. Alpha Memes
    ↑ Updated
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    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  22. Ambient Rim
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    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  23. Ambrosial Longevity
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    Ambrosial Longevity

    I happened to read about how ambrosia was considered by the ancient Greeks to be the secret to the gods' immortality and made it so.

  24. Ancient urban ruins
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    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  25. Animals Logic
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    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  26. Anomaly Research Asteroid
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    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  27. Architect Icons
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    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  28. Area Unlocker (Continued)
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    Area Unlocker (Continued)

    Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  29. Auto links
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  30. Basic Double Doors
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    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  31. Better Research Tabs
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    Better Research Tabs

    Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.

  32. BetterInfoCard
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    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  33. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  34. Bionic icons
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    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  35. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  36. BoomMod Expanded
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    BoomMod Expanded

    Creatures will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time.

  37. Brrr and Phew (Continued)
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    Brrr and Phew (Continued)

    Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.

  38. Caravan Mood Buff
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    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  39. Change map edge limit
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    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  40. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  41. Choose Where To Land
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    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  42. Close Settlements
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    Close Settlements

    An update of Bar0th's Mod: Close Settlements 🏕️ Close Settlements Control settlement placement, proximity penalties, and gravship behavior.

  43. Colony Manager Fork
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    Colony Manager Fork

    Disclaimer This mod was created by Fluffy, if any new version is available by the original owner (Fluffy) prefer subscribing that version.

  44. Compact Hediffs
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    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  45. Continental Rise
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    Continental Rise

    Continental Rise: Living Planet World-scale geopolitics + population + tech simulation What this is (TLDR): Continental Rise runs a persistent “world is alive” simulation for every faction.

  46. Craftsmanship
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    Craftsmanship

    Pawns who share a passion for a particular skill will occasionally chat about it.

  47. Custom Playstyle Presets [1.2-1.6]
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    Custom Playstyle Presets [1.2-1.6]

    Updated to 1.6 (should still work on older versions) Added dependency on Harmony (was always required) --Description-- Finally a way to re-create your favorite set of storyteller settings without having to adjust sliders and remember preferred values every single time! This mod a

  48. Customize Weapon
    weapons

    Customize Weapon

    Customizable Weapons Maximize your weapon's potential!

  49. Dark Psychic Rituals: The Following
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    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  50. Door Clearance Continued
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    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  51. Door Mat
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    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  52. Drugs Matter
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    Drugs Matter

    Description I rarely played Rimworld with drugs because the downsides of an addiction were just too crippling.

  53. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  54. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  55. Dubs Mint Minimap
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    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  56. Echoes of the Rim
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    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  57. Eternal Pawns
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    Eternal Pawns

    Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.

  58. Expanded Roofing (Continued)
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    Expanded Roofing (Continued)

    Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.

  59. Explicit Timings
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    Explicit Timings

    Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.

  60. Genetic Drift 1.6
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    Genetic Drift 1.6

    Updated for 1.6. Original by ARR624 Also added support for a black-list of genes you don't want randomly added Original Description ================================ Allows configurable random genes and genetic mutations for newborns and/or randomly-generated pawns (primarily trad

  61. Grazing Lands
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    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  62. I will be back
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  63. Incident Person Stat (Continued)
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    Incident Person Stat (Continued)

    Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  64. Integrated Creep Joiners
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    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  65. Integrated Implants
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    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  66. KlopKots Mod Window Corruptor
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    KlopKots Mod Window Corruptor

    Thanks to Luckspeare, for description better than original one :) : • Color-coded *CATEGORIZATION* of mods.

  67. Lagless Lamps - C#
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    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  68. Leo - Events
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    Leo - Events

    This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.

  69. LWM's Adaptive Deep Storage
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    storage

    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  70. Malang Face
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    Malang Face

    replace faces. In this mode, there are 'Average' faces with sparkling eyes and 'Narrow' faces with dark black eyes. Notice 10.29.22) I found that the head type based on average and narrow brings a more abrupt change to the hair in version 1.4 than in version 1.3. The patch added

  71. Malang Faces: Anomaly
    Stale
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    Malang Faces: Anomaly

    Description This mod adjusts some of the faces appearing in the Anomaly DLC to better match the Malang Series style.

  72. Manipulator Beam Emitter
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    Manipulator Beam Emitter

    Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.

  73. Mechanitor Orbital Platform
    Stale
    management

    Mechanitor Orbital Platform

    Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.

  74. Mechanoid Custom System
    Stale
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    Mechanoid Custom System

    Mechanoid Custom System Overview A mod that allows you to install various custom sockets on mechanoids to enhance their performance.

  75. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  76. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  77. Mod Options Sort
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    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  78. More Pause Events
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    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  79. No Animal Filth!
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    No Animal Filth!

    No animal filth! What do you mean I can't have my elephants walking around my base? I was getting tired of animal filth getting literally everywhere, so I got rid of it. What does this mod do? It sets the default filth rate of every animal to 1.0, applying to modded animals aswel

  80. No Quests Without Comms
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    No Quests Without Comms

    This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.

  81. No Random Apparel on Ideology Edit
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    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  82. Not My Fault
    Stale
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    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  83. Numbers
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    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  84. OgreStack
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    OgreStack

    Mod for customizing stack sizes.

  85. Performance Esmolas
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    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  86. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  87. Placebo
    Stale
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    Placebo

    Welcome to Placebo: For all your mothballing (and other) needs Disclaimer: If you care about immersion and don't want to risk having raiders suddenly die when they raid you, do not use this mod Placebo was originally created as a joke mod that didn't do anything practical as a fo

  88. Please Come Prepared
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    Please Come Prepared

    Description This mod allows for characters spawned onto a map without the proper equipment to be equipped with it.

  89. Power Alerts
    Stale
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    Power Alerts

    Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc

  90. Predators Hunt Boom Critters
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    Predators Hunt Boom Critters

    Requested mod. Predators will hunt boom critters. This can and will cause random explosions/fires. Enjoy! For an additional layer of Boom Fun try Boom Mod Expanded Mi Ko-fi page if you feel like contributing:

  91. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  92. Quality Power
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    Quality Power

    Quality Power Make power scale with quality—cleanly and controllably.

  93. Quality Workbenches
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    Quality Workbenches

    Quality Workbenches & Research Benches Craft work & research benches with real, vanilla-style quality — from Awful to Legendary — and feel the difference.

  94. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  95. Rails and Roads of the Rim (Continued)
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    Rails and Roads of the Rim (Continued)

    Update of Vampiresbanes mod - Added scrollbar for road-types - Added back the ISR2Gs Rails and Roads of the Rim RRotR - A Rimworld mod allowing rail and road construction on the world map.

  96. Relevant Stats In Description
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    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  97. Replicator
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    Replicator

    Replicator a mod that add Replicator, a building that capable of converting anything into raw matter.

  98. Rescuee Joiner Plus
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    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  99. Research Data
    management

    Research Data

    An add-on mod trying to add a bit more player interaction.

  100. Resized Multi-Analyzer
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    Resized Multi-Analyzer

    Note: This mod is being replaced as a toggleable option in Small Furniture.

  101. Resource Generator
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    Resource Generator

    A spiritual successor of Atysoona's mod Resource Generators Adds a Resource Generator that can generate many resources in the game.

  102. Reunion
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    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  103. RimHUD
    Stale
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  104. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  105. River Energy
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    River Energy

    Adds a solid hydroelectric power station and a transportable water wheel.

  106. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  107. Save Maps (Continued)
    management

    Save Maps (Continued)

    Update of Jacob, Taranchuks mod Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.

  108. Save modlist as collection
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    Save modlist as collection

    I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.

  109. Savegame Shrinker
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    Savegame Shrinker

    Version 1.2: 2025-07-11 This mod cleans up unnecessary data from Savegames, leading to much faster play on games after 10+ years. It removes things from the Savegame that causes bloat. Should be savegame-compatible. Everything that is removed is toggleable in the Mod Settings. It

  110. Scrollable Gizmos
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    Scrollable Gizmos

    What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.

  111. Seamless Embrasures
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    Seamless Embrasures

    When they match it's good, when they do it automatically with any mod retexture too?

  112. Sell Your Base
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    Sell Your Base

    Allows you to sell a colony to a non-hostile faction via the comms console, it can be raided later and will remain identical to when you left.

  113. Show Required Research
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    Show Required Research

    A comprehensive mod that displays all research requirements for any item or building in the info window.

  114. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  115. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  116. Smarter Raider AI
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    Smarter Raider AI

    Tynan says Rimworld is a storyteller, not a skill test.

  117. Smarter Visitors
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    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  118. Smoked meat
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    Smoked meat

    This is a very old mod that has been taken care of by many authors.

  119. Spread The Word (Continued)
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    Spread The Word (Continued)

    Update of crazedmonkey231s mod - Opened the strings for translation A couple of simple harmony patches that aims to convert other factions to your ideoligion.

  120. Tribal Signal Fire (Continued)
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    Tribal Signal Fire (Continued)

    Update of Cryusakis mod - Removed despawn on fuel empty - Fixed call-menu to just include visible factions - Can now be used during solar flare, since its not electric - Now requires pawn to see and manipulate instead of talking - Added option to limit contacts to Tribal-factions

  121. Ugly Together
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    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  122. Un-Limited Reborn
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    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  123. Vanilla Achievements Expanded
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    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  124. Vanilla Books Expanded
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    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  125. Vanilla Combat Reloaded
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    Vanilla Combat Reloaded

    1.5 update is available. Please test this out with other mods to see if there is any issues. Have you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got mad that hands and feet ar

  126. Vanilla Factions Expanded - Empire
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    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  127. Vanilla Factions Expanded - Tribals
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    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  128. Vanilla Gravship Expanded - Chapter 1
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    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  129. Vanilla Ideology Expanded - Dryads
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    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  130. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  131. Vanilla Ideology Expanded - Relics and Artifacts
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  132. Vanilla Quests Expanded - Ancients
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    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  133. Vanilla Quests Expanded - Deadlife
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    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  134. Vanilla Quests Expanded - Drone Factory
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    Vanilla Quests Expanded - Drone Factory

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  135. Vanilla Races Expanded - Custom Icons
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  136. Vanilla Races Expanded - Fungoid
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    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  137. Vanilla Races Expanded - Phytokin
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    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  138. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  139. Vanilla Textures Expanded - Variations
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    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  140. Vanilla Trading Expanded
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    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  141. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  142. Visible Cybernetics
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    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  143. Walls are solid
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    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  144. management

    Wanderer Has Player Ideo

    Makes pawns randomly joining the colony always have the primary ideologin of the colony.

  145. Wander Joiner Plus
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    Wander Joiner Plus

    Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.

  146. WASDed Pawn
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    WASDed Pawn

    UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.

  147. What's Missing?
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    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  148. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  149. World Presets
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    World Presets

    -- IMPORTANT -- Load order matters a lot with this one.

  150. You Drive, I Sleep
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    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  151. Ambiguous Anomaly
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    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  152. Better Traders Guild
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    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  153. Big and Small - Sapient Animals
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    Big and Small - Sapient Animals

    Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su

  154. Common Sense
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    Common Sense

    Allows your pawns to act smarter.

  155. GravTech
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    GravTech

    Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create

  156. Hospitality (Continued)
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    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  157. ISEKAI RPG LEVELING
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    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  158. Progression: Gravship
    ↑ Updated
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    Progression: Gravship

    Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

  159. Project RimFactory Revived
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    Project RimFactory Revived

    INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.

  160. ReGrowth 2
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    ReGrowth 2

    You can see all changes in the changelog tab!

  161. Vanilla Factions Expanded - Deserters
    ↑ Updated
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    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  162. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  163. Vanilla Vehicles Expanded - Upgrades
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    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  164. Vehicle Dubs Needs Fix
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    Vehicle Dubs Needs Fix

    Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.

  165. Vehicle Map Framework
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    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  166. VSIE - Rational Trait Development
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    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  167. Alpha Mechs
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    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  168. Anomaly for Gravship
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    Anomaly for Gravship

    Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.

  169. Custom Weapons Expanded
    ↑ Updated
    weapons

    Custom Weapons Expanded

    Custom Weapons Expanded Expand the Customize Weapon framework with new modules, ammo types, and built-in compatibility patches for popular weapon packs and exploration mods.

  170. Dubs Break Mod
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    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  171. Map Vehicles
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    Map Vehicles

    Overview Add four vehicles with map using the Vehicle Map Framework.

  172. Project RimFactory - Insanity
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    Project RimFactory - Insanity

    This is a Initial build for future updates, it will get a overhaul, but for now i have made initial changes to it to allow further work to be done.

  173. Rimsential - Homebound: Continued
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    Rimsential - Homebound: Continued

    Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.

  174. Save Our Ship 2
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    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  175. Simple sidearms
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    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  176. VPE - Fleshshaper
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    VPE - Fleshshaper

    Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.

  177. VPE - Sentinel Framework
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    VPE - Sentinel Framework

    Github and license here, click on the green code button and download zip: What does this do?

  178. VVE - Secondary Weapons
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    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  179. No Psycast Tabs (DEVELOPMENT CEASED)
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    No Psycast Tabs (DEVELOPMENT CEASED)

    What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O

  180. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  181. VPE - Deadlife
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    VPE - Deadlife

    Github and license here, click on the green code button and download zip: Control the deadlife dust to create your army of rotting corpses.

  182. [FSF] Better Exploration Loot
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    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  183. Erin's Body Retexture
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    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  184. Mr Samuel Streamer Flavour Pack
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    Mr Samuel Streamer Flavour Pack

    MSS Tweaks and Fun, formerly the Mr Samuel Streamer Flavour Pack An all-encompassing tweaks mod that adds a ton of thematic content, modding frameworks, and other little features - all of which are fully controllable and toggleable in the mod options menu!

  185. MultiFloors
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    MultiFloors

    Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure

  186. Niilo's QoL
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    Niilo's QoL

    A collection of patches for different mods.

  187. VVE - Deconstructable Vehicles Junk
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    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  188. Progression: Verticality
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    Progression: Verticality

    FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well

  189. Performance Optimizer
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.