// Steam Workshop · by HaloMyDudes

who up rimming they worl

a basic multiplayer pack

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271 mods
  1. VPE - Horaxian
    Stale
    management

    VPE - Horaxian

    Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!

  2. VPE - Mechanitor
    management

    VPE - Mechanitor

    Github and license here, click on the green code button and download zip: Create and upgrade your own army of mechanoids!

  3. VPE - Bugmancer
    Stale
    management

    VPE - Bugmancer

    Github and license here, click on the green code button and download zip: Unleash your swarm of vicious Insectoids on your foes!

  4. VPE - Veincaster
    management

    VPE - Veincaster

    Github and license here, click on the green code button and download zip: Psycasts: T1 Blood-Link Links the caster to another creature capable of bleeding.

  5. VPE - Neurophage
    management

    VPE - Neurophage

    Github and license here, click on the green code button and download zip: Neurophages draw power from other creatures, mainly by mimicking the abilities of enemy Psycasters and by absorbing the mind of those unable to use psychic abilities.

  6. VPE - PhaseShift
    management

    VPE - PhaseShift

    Github and license here, click on the green code button and download zip: Shift in and out of a glitched skip grid subsystem to harness this path’s full potential.

  7. VPE - Gravcaster
    management

    VPE - Gravcaster

    Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!

  8. VPE - Hydromancer
    management

    VPE - Hydromancer

    Github and license here, click on the green code button and download zip: Turn the tides in your favor.

  9. Drafted Auto-Combat
    Stale
    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  10. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  11. Vengeful Dead
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    Vengeful Dead

    Highly Configurable Undying Disaster The returned are primarily meant to model the kind of "Vengeful Revenant" type of undead rather than the brain-eating zombie variety.

  12. Gene Extractor Tiers
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    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  13. Big and Small - Yokai
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    Big and Small - Yokai

    Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

  14. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  15. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  16. Research Whatever
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    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  17. BattIePatch: Regimented Meme
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    BattIePatch: Regimented Meme

    V1.6 This mod adds a new Ideology meme, Regimented, which allows you to create a regimented society with strict hierarchies and roles. Designed around old militaries and mercenary companies, this meme values discipline and loyalty. All are expected to carry their weight and suppo

  18. Pilot Role
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    Pilot Role

    I was a bit underwhelmed by Odyssey's Shipborn meme, so I made this.

  19. GTG Trader Core
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    GTG Trader Core

    GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.

  20. [GTG]Odyssey Orbital Trader
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    [GTG]Odyssey Orbital Trader

    This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.

  21. [GTG]Massive Orbital Trader
    management

    [GTG]Massive Orbital Trader

    Note: This mod was formerly known as Massive Cargo Trader Do you have tons of suspicious or normal goods to sell, but are limited by impoverished caravans and their pitiful stockpiles, leaving you unable to clear inventory or purchase desired items?

  22. [GTG]MultiRole Orbital Traders
    management

    [GTG]MultiRole Orbital Traders

    Note: This mod was formerly known as GTG Orbital Traders This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods.

  23. Odyssey Transport Shuttle
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    Odyssey Transport Shuttle

    Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.

  24. Smart Odyssey
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    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  25. Vanilla Landmarks Expanded
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    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  26. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  27. ReSplice: Core
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    ReSplice: Core

    You can see all changes in the changelog tab!

  28. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  29. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  30. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  31. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  32. Vanilla Psycasts Expanded - Puppeteer
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    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  33. Vanilla Races Expanded - Highmate
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    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  34. Vanilla Races Expanded - Saurid
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    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  35. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  36. Vanilla Ideology Expanded - Dryads
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    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  37. Vanilla Ideology Expanded - Anima Theme
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    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  38. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  39. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  40. ISEKAI RPG LEVELING
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    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  41. Vanilla Outposts Expanded
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    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  42. Adjustable Genes Regrowing Time
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    Adjustable Genes Regrowing Time

    Ever been annoyed that if you implant your xenohuman colonists with a gene, no matter how small, you become unable to extract genes from them for literal ages (2 years)?

  43. Vanilla Psycasts Expanded - Hemosage
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    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  44. Vanilla Races Expanded - Waster
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    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  45. Vanilla Races Expanded - Hussar
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    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  46. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  47. Vanilla Races Expanded - Custom Icons
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  48. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  49. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  50. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  51. VPE - Voidweaver
    management

    VPE - Voidweaver

    Github and license here, click on the green code button and download zip: Weave the fabric of the void to manifest different horrific structures and phenomenons.

  52. Automatic Night Owl
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  53. [ARY] Automatic Stump Chopping [1.5 - 1.6]
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    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  54. Rustspark Crisis
    management

    Rustspark Crisis

    Rustspark Crisis: The Biometal Plague When your power grid starts breeding monsters— Colony structures are being consumed by Biometal.

  55. Rimsenal Xenotype Pack - Harana
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    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  56. Dee's Anomalies
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    Dee's Anomalies

    Adds new anomalies to the game to increase gameplay variety.

  57. Anomalies Expected Addon
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    Anomalies Expected Addon

    An addon for MrHydralisk's Anomalies Expected mod, which adds more anomalies.

  58. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  59. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  60. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  61. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  62. Snow IS Beautiful!
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    Snow IS Beautiful!

    DETAILS This mod makes snow be recognised as beautiful; just as it should be!

  63. Auto-repair On
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    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  64. VPE - Luminis
    management

    VPE - Luminis

    Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.

  65. VPE - Umbra
    management

    VPE - Umbra

    Github and license here, click on the green code button and download zip: Weave the shadows and overwhelm your foes with vicious psychic phenomena.

  66. Iana Ideology Storyteller
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    Iana Ideology Storyteller

    Iana Ideology likes to see a people brought together by ideals, and will reward ideological development.

  67. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  68. Go Explore!
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    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  69. Yaoma Storytellers - Deathless Daji
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    Yaoma Storytellers - Deathless Daji

    Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.

  70. Raids For Me
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    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  71. T's Storyteller Mifune Misfortune
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    T's Storyteller Mifune Misfortune

    Mifune Misfortune likes to do -More Raids and events -More Ally assistance -Higher Population -Less Disease My main mod is T's Samurai Faction please check it out This is the standalone storyteller for people that only want that.

  72. Food Poisoning Stack Fix (Continued)
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  73. Selective Bioregeneration
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    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  74. Vanilla Storytellers Expanded - Perry Persistent
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    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  75. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  76. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  77. Non-Lethal Extra for Vanilla Expanded (Continued)
    Stale
    weapons

    Non-Lethal Extra for Vanilla Expanded (Continued)

    Continuation of VWE-Non Lethal Extra Made by; Revolver for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github New weapons and turrets for 'Vanilla Weapon Expanded - Non-Lethal' mod.

  78. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  79. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  80. Map Wide Orbital Trade Beacon
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    Map Wide Orbital Trade Beacon

    Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).

  81. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  82. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  83. Biome Transitions
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    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  84. Romance On The Rim
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    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  85. Go the Fork to Sleep
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    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  86. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  87. Cataphract Helmet Gas Protection
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    management

    Cataphract Helmet Gas Protection

    Very simply makes it so Cataphract Helmet (or Prestige Cataphract Helmet) protects the wearer against gas the same way a gas mask does.

  88. Do Recreation When Idle
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    management

    Do Recreation When Idle

    Many people are commenting about the recreation loop issue and/or incompatibility.

  89. DragSelect
    Stale
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  90. Rescuee Joiner Plus
    Stale
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    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  91. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  92. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  93. Wander Joiner Plus
    Stale
    management

    Wander Joiner Plus

    Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.

  94. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  95. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  96. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  97. Gene Bank Indicators
    Stale
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    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  98. All Ideoligions Are Fluid
    management

    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  99. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  100. Explosive Implant (Continued)
    Stale
    weapons

    Explosive Implant (Continued)

    Update of ma1tas mod - Lowered the value of the implant as 800 was a bit high - The explosion should now always remove the pawns head since the implant is in the brain - Added an advanced implant with twice the blast-radius - Added a knockout implant that instantly sedates the pa

  101. Ideology Scavenger Role
    Stale
    management

    Ideology Scavenger Role

    Опачки! Add an IdeoRole named Scavenger. Scavengers are lowly rodents who roam from ruin to ruin, scavenging for relics and corpses. They live by picking and stealing, and they don't craft, sow, or store knowledge. All they can do is walk, burrow, pry, carry, flee, and endure. Fu

  102. Phasecore
    Stale
    management

    Phasecore

    Description Adds a new implant called the "Phasecore" that allows your pawns to instantly teleport to any visible location on the map.

  103. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  104. More Gene Complexity
    Stale
    management

    More Gene Complexity

    A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!

  105. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  106. Gene Ripper
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    management

    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  107. AutoBlink
    management

    AutoBlink

    This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.

  108. Det's Xenotypes - Venators
    Stale
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    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  109. Undraft After Tucking
    Stale
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    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  110. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  111. Replantable Special Trees
    Stale
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    Replantable Special Trees

    Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.

  112. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  113. Raise specialist limit
    Stale
    management

    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  114. Worldbuilder
    ↑ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  115. Persistent Precepts
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    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  116. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  117. Choose Where To Land
    management

    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  118. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  119. Soul Weaver
    management

    Soul Weaver

    Ever run into these situations… Your elite colonist charges into battle and comes back with half a brain, bed-ridden and useless.

  120. VPE - Geomancer
    Stale
    management

    VPE - Geomancer

    Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.

  121. VPE - Aeromancer
    management

    VPE - Aeromancer

    Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.

  122. VPE - Anima
    Stale
    management

    VPE - Anima

    Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!

  123. SplitAbility 隐分身基因
    Stale
    management

    SplitAbility 隐分身基因

    想体验一把漩涡鸣人的感觉吗?快来打上这个模组吧! Want to feel what it's like to be Naruto Uzumaki? Hurry and jump in with this mod! 带装备分身基因.With equipment clone gene. 打上分身基因后可立马原地召唤5-8个完全相同的小人 带装备和武器 几个小时后或者倒地直接消失 2025-09-07 添加了mod设置页面,可以配置分身数量和存活时间 2025-09-07 分身小人死亡不扣心情 2025-09-12 添加分身小人装备锁定,消失时丢下背包内的物

  124. Simple Nekomimi Xenotype
    management

    Simple Nekomimi Xenotype

    Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig

  125. Smart Pistol
    Stale
    management

    Smart Pistol

    The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.

  126. Superhero Genes - Hero Organization
    management

    Superhero Genes - Hero Organization

    This requires Villains and Stereotypes because it needs to reference multiple parts of that mod, most notably the League of Villains is a target of many quests, Some of the backstories are used for both factions, and the xenotypes are used by all of the pawns.

  127. Superhero Genes - Villains and Stereotypes
    management

    Superhero Genes - Villains and Stereotypes

    Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.

  128. Superhero Genes - Base
    management

    Superhero Genes - Base

    Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds?

  129. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  130. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  131. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  132. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  133. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  134. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  135. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  136. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  137. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  138. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  139. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  140. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  141. EdB Prepare Carefully
    Stale
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  142. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  143. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  144. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  145. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  146. MendAndRecycle
    Stale
    management

    MendAndRecycle

    Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair

  147. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  148. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  149. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  150. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  151. Multiplayer
    management

    Multiplayer

    This mod allows you to play full games of RimWorld together with your friends.

  152. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  153. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  154. Toggleable Readouts Continued
    Stale
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    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  155. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  156. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  157. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  158. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  159. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  160. Multiplayer Compatibility
    management

    Multiplayer Compatibility

    RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.

  161. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  162. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  163. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  164. Food Alert (Continued)
    management

    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  165. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  166. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  167. [T] MoreFloors 1.6
    Stale
    management

    [T] MoreFloors 1.6

    Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote

  168. Gunplay
    Stale
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    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  169. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  170. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  171. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  172. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  173. Max Buy, Max Sell
    Stale
    management

    Max Buy, Max Sell

    Adds "Sell/Buy as many as possible" button to the trade dialog.

  174. Quality Of Building
    Stale
    management

    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  175. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  176. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  177. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.