JoeOwnage Medieval Fantasy 1.4
1.4 version of my medieval fantasy modlist. The mods I use for my medieval fantasy runs that are based on a DnD 5e Campaign.
For a detailed install guide see my 1.3 Medieval Fantasy Collection https://steamcommunity.com/sharedfiles/filedetails/?id=2849428688
MOD LOAD ORDER working with no errors: https://rentry.co/ma7yr
(Sometimes mod updates bring in new errors, not much that I can do about it. Usually they'll get updated and fixed)
Medieval Drug Lab should be loaded before Medieval Overhaul.
Medicaddons should be loaded before Medieval Medicines 1.4.
LWM Storage is no longer required for Medieval Overhaul but RimPy might say that it is. That can be safely ignored.
If you like this, you can buy me a coffee: ko-fi.com/joeownage
Load order
313 mods- management
1trickPwnyta's Ideology Patch
This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- management
AI Upscaled Textures - Core
Upscaled textures through AI for all Core, Royalty, Ideology, Biotech and Anomaly assets.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Adobe Abode
Attention, this mod is currently being reworked to use SYR's Processor Framework instead of VEF's Item Processor.
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- medical
Anima Bionics - Forked
A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.
- management
Animal Resource Label
Animals with milk or wool nows displays the amount and type of resource with time left to gather.
- management
Animals are fun: recreational animal interactions [1.1 - 1.4]
Please use ColossalFossil's updated version: --------------------------------------------- Why keep pets if you don't interact with them?
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
- management
Begone, Message!
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?
- management
Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
- management
Biome Expansion: Redwood forest
Changelog: v.1.0 (13.12.2019): Release v.1.0 (13.12.2019): Patches update v.1.1 (07.08.2020): Rimworld 1.2 compatibility v.1.2 (11.10.2022): Rimworld 1.4 compatibility Details: Biome Expansion is a series of mods, aiming to provide more diversity to the current biomes. Every mod
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- management
Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Bradson's Main Button Icons for VE Textures
Main button icons for mods that lack them, or otherwise look out of place.
- management
Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Caravan Item Selection Enhanced
Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans.
- management
Carry Capacity Fixed (Continued)
Update of Dr Zhivago&Smash Phil's mod This mod aims to increase pawn carrying capacity in inventory and through caravans.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
- management
Chicken Nests
A quick personal mod I made as an improvement of Sulusdacor's chicken nest mod.
- combat
Child Sized Armor
There are two types of people on the rim; those who feel it's unethical to create equipment that promotes use of child soldiers, and those who feel it's unethical to send your child soldiers into battle without proper equipment.
- management
Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
Clean Textures Background
Replaces the standard background (Core) of the main menu with the art that I drew for the Clean Textures mod Here you can view the current update progress, vote, ask a question, and support the project.
- management
CleaningArea
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
- management
Clothing Sorter
A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup
- combat
Combat Psycasts
Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options.
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Consistent Map Stone
For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.
- management
Convert Then Enslave
Adds a prisoner-interaction to first convert prisoner and then enslave them.
- management
Convert Then Recruit
Adds a prisoner-interaction to first convert prisoner and then recruit them.
- management
Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
- management
Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
- management
Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
- management
Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
- management
Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
- management
Cybranian - Faction Interface
About This mod adds a new button to the factions menu, by clicking on which you will switch to the extended view mode.
- management
Fantasy Of The Rim
Fantasy of the Rim is an expansion of the Biotech DLC, introducing a rich fantasy experience to the game.
- management
Fists Aren't Made of Steel
This mini-mod reduces the damage that humanlike unarmed attacks deal to buildings.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
Discontinued - Go the Fork to Sleep
1.6 Version Link: Thanks to Maxhd4321! Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO
- management
Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
- management
Growing Zone Priorities (Continued)
Update of Ilyakis mod - Added the possibility to set priority for multiple zones/pods at the same time Allows you to set priorities for which growing zone to sow and harvest first.
- management
HD Pawn Rendering
The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. Comes with settings for resolution,
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- management
Harvesting Is Plant Cutting (Continued)
Update of Lytalms mod Removes the Harvesting task from Growing and put it in Plant cutting work type instead.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
- management
Hooded Helms addon for Medieval Overhaul
DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms.
- management
Ideology Development+
#StandWithUkraine Ideology Development+ overhauls reforming of fluid ideoligions.
- management
Infestations Spawn in Darkness
Infestations will no longer pop up on tiles that are considered Lit (30% light).
- management
Insects have chitin
Also available on GitHub Gives chitin to insects, meant for use as a companion mod to 'Insects don't have bones'.
- management
Interception Tweaks
Tweaks the way obstacles intercept shots, while providing options to configure previously un-editable settings.
- management
Just Copy
Quick and simple qol mod adding new buttons to the outfit / food restriction / drug schedule menus, allowing you to create a new option from an existing entry and a second one to move the selected restriction to the top, so it'll be used as the new default for new pawns.
- management
Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- medical
[Depricated] Less Arbitrary Surgery (Continued)
Update of Linqs mod - Removed legacy HugsLib requirement 1.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
- management
Malnutrition Reworked
Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.
- management
Medieval - Less Wood Please
Adds alternative production buildings and furniture to 'Vanilla Factions Expanded Medieval' 'Ideology' and 'Medieval Overhaul' that can be made of stone or metal instead of wood.
- management
Medieval Medicines Medieval Overhaul Edition
BACKGROUND: Non-Medieval Overhaul versions can be found here.
- management
Medieval Overhaul (Deprecated)
Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b
- management
Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
- management
Medieval Overhaul: Toggleable Stuff
Description This mod reworkes some mechanics of Medieval Overhaul and adds some new ones.
- management
Medieval Overhaul: WMBP
This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.
- management
Medieval drug lab
A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.
- management
Medieval drugs
A simple patch that changes the tech level for psychite, wakeup, go juice and penoxycycline research to medieval.
- management
Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:
- management
Mod Error Checker
The mod will check other mods for various errors and show them on startup with mod names.
- management
More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
- management
MorrowRim
Also available on GitHub New biomes: Ashlands is based on a combination of regions from Morrowind.
- management
MorrowRim - Ashlander Xenotype
Also available on GitHub The proper Dunmer race mod has been updated, so this isn't really going to be supported anymore.
- management
MorrowRim - Ashlands Swamp
Also available on GitHub New biome: This mod adds in a new swampy version of the ashlands biome, with new plants, items and animals.
- management
MorrowRim - Biomes Patch
Adds the animals and some plants from MorrowRim into vanilla and modded biomes.
- management
MorrowRim - Bloodmoon
Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.
- management
MorrowRim - Glass and Ebony
Also available on GitHub New materials: Adds in both glass and ebony, rare volcanic glass found deep underground, though surface nodes also exist.
- management
MorrowRim - Telvanni Technology
Also available on GitHub Adds in an assortment of Telvanni themed technology, including a variety of medieval alternatives to industrial items and buildings.
- management
MorrowRim - Vanilla Psycasts Expanded patch
This patch allows you to unlock MorrowRim's psycasts when using Vanilla Psycasts Expanded These psycasts can be found in the Skipmaster path You might encounter problems with mods that add things to the skipmaster path such as the path's psycasts dissapearing.
- management
MorrowRim - Volcanic Ashlands
New biome: Adds a new Morrowind inspired biome, the Volcanic Ashlands, along with some new plants, terrain and weather.
- management
Mud's Tribal Apparel
1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and
- management
Mud's Tribal Apparel: Fabrics Patch
Patches the Mud's Tribal Apparel mod so that the included apparels can now be crafted with fabrics such as cloth and the oh-so-amazing devilstrand!
- management
Music Expanded Core
This is the beginning (core mod) of a series of music expansions meant for several purposes.
- management
Music Expanded Framework
Music Expanded Framework This mod adds some extensions to how RimWorld's music works, with the goal of bringing theme support and making the game more immersive, as well as allowing music-modders to add their themes without needing to remove the vanilla theme to hear just their m
- management
No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
- medical
No Hemogen Farm Medical Alert
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.
- management
No Laggy Bed
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no
- management
No Power Ransom Demand (Continued)
Update of newcolonists mod - Replaced the logic with harmony-patches of the vanilla incident instead - Needs either Nopower Comms Simplified Tribal Signal Fire (Continued) Medieval Overhaul to work.
- weapons
Not a Weapon
Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.
- management
Obsidia Expansion - Tortle Xenotype
The main innovation of the mod is the Tortle xenotype, from the planet Obsidia.
- management
Offspring Inherit Xenogenes
In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
- combat
Out of Combat Move Speed Boost
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance?
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
- management
Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- management
Permeable Terrain
One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.
- management
Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
- management
Perspective: Trees
A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Pointed Elf Ears Refined
The pointed ears from biotech looked kind of like horns, so I retextured them to be a bit smaller and more elf-like.
- management
Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
- management
ProxyHeat [1.2-1.4 Only]
!!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperature sources to warm you u
- management
Questing Meme
Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.
- management
ReGrowth: Expanded World Generation (Continued)
Update of Helixien, Taranchuks mod with permission - Added a "Hide preview" button.
- management
[Legacy] Realistic Human Sounds (Continued)
Update of LimitedS mod The release of RimWorld 1.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- management
Remove Real Religions
Removes real religions, replacing them with memes New structures are: Polytheist Origin, Pastafarian Origin, Cult of Dale, Enlightened Gamerism Intended for use by streamers and youtubers.
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Replantable Gauranlen Trees
A little patch for those who just want to move the dang things.
- management
Rescuee Joiner Plus
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.
- management
ResearchPowl (discontinued)
Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing).
- management
RimFantasy - House Doyle
Mod Version: v1.3.1 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and contains new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
- management
RimFantasy - Medieval Overhaul Edition
Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
- management
RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
- management
RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
- management
Rimedieval
What is Rimedieval? Rimedieval is an ultimately compatible with all DLC replacement for "Medieval - Vanilla" and "Vanilla Factions Expanded - Medieval". A new way to immerse yourself in a true medieval RPG with all your favorite mods. Mod settings Disable mechanoids - disabling a
- management
Rock and Stone
ROCK AND STONE! Use chunks to place down rock walls and floors of every type! Update: Now compatible with 1.6! Update: Stone floors now added! These stone floors are slightly different to regular stone floors, as you can remove them from the ground much like any other tile. Warni
- management
RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
- management
SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
- management
Saddle-up! [Deprecated]
For anyone using Giddy-up 2 by Owlchemist: A simple QoL Giddy-up add-on that adds command to mount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting co
- management
Sanguophage Feed Relationship
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.
- management
Satisfactory Royal Tiers
In vanilla Royalty, most title required clothing only works for one tier.
- management
Scattered Flames
Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- management
Sentient Animals (Continued)
Update of Ghosts mod Notice of abandonment This mod require more time than what I can put into it for it to work as intended.
- management
Separate Tree Chopping Priority (Continued)
Update of Landon Martins mod - Trees should no longer be cut down by pawns with the Tree cutting job disabled.
- management
Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
- management
Shavius's Medieval Flavour Pack
The 1.4 version doesn't rely on HumanoidAlien Framework anymore, but you still need it for 1.3 It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Medieval: Otherwise this mod will have almost no effect in th
- management
Simple Inheritable Archite Genes
As the title says this mod makes all archite genes inheritable from the basegame and other mods.
- management
[Obsolete] Simple Recycling
IMPORTANT Kind Arvkus, created Simple Recycling corresponding to the 1.
- management
Single Plant Texture Patch (Continued)
Update of Lanilors mod based on the update by okradonkeys A small patch that changes the textures of rice and haygrass to single plants.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Smarter Deconstruction and Mining
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
Soil Relocation Framework
This mod adds a "Dig" order that when carried out gives you resource items.
- management
SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
- furniture
Tabletop Trove - Additional Joy Objects and Decor
Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available through trading. Every obj
- management
The Price Is Right
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant.
- management
Time Kills
Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).
- management
Toggleable Overlays
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.
- management
TradeHelper
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.
- management
Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
- medical
Transhumanist Medical Specialist
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role.
- management
Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
- furniture
VFEArchitect Addon and Patches
Description This mod consists of XML patches to tie my most used floor mods together using the amazing Vanilla Furniture Expanded - Architect by Oskar Potocki as inspiration.
- management
VRE - Buffed Genie
So imagine you have these people giving themselves genes to be extremely intelligent.
- management
Vanilla Achievements Expanded
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
- management
Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- management
Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
- management
Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- management
Vanilla Expanded - Royalty Patches
See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
- management
Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
- management
Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
- management
Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
- management
Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
- management
Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Knives are Useful
- Vanilla knives require forging at a smithy and are useful tools, especially in the kitchen.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- management
Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
- management
Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Wander Joiner Plus
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.
- management
Wealthy Traders Forked
New and improved (hopefully) version now Configurable Trader Wealth.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
- management
Wizard Hat (Continued)
Original mod by Jimmy Hill If the original author requests it, I will remove this update.
- management
World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
- management
World Map Beautification Project - Biome Expansion Redwood Forest
Biome Expansion: Redwood forest Addon This is a DLC for the mod "World Map Beautification Project" by Odeum.
- management
Xml Patch Helper
This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be.
- management
Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
- management
[CM] Biotech DLC Texture Upscale
V1.0: upscales most of the textures of buildings and items mechs,animals and weapons from biotech by 2x, so 128x128 to 256x256 and ect. upscales the bodyparts and the special fur body to 512x512 which is the resolution for other body retexture mods. for some its hard to see the d
- management
[FSF] Encounter Map Resources
Description This mod changes the encounter map spawning settings to enable resources to spawn again.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
[GMT] Minify Biotech
A simple mod that makes the items added from Biotech minifiable Makes item added from Biotech minifiable.
- management
[GMT] Minify Ideology
A simple mod that makes the items added from Ideology minifiable Makes item added from Ideology minifiable.
- management
[GMT] Minify Royalty
A simple mod that makes the items added from Royalty minifiable Makes item added from Royalty minifiable.
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- management
[LTS]Furnishing - Arches/Doorways Patch (Continued)
Update of Bumped the version number to the latest version of RimWorld.
- management
[Deprecated][LTS]Systems
My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne
- management
[Ry]Draw a bead
Scales aiming time with shooting skill, consciousness, sight, and manipulation.
- management
[SYR] Harvest Yield
Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
- management
[SYR] Processor Framework
A framework for processors to transform items and more, read player features!
- management
[T] MoreFloors 1.6
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote
- management
pphhyy's Demigryphs
Demigryphs. Adds Demigryph war-mounts! Best used with these mods. But you do not NEED any of these mods unless you want their features. Giddy Up for nice riding looks Animal gear for the armor i made VE Achievements for the achievements For any bugs please mention them in the com
- management
Malang Bodies
Replace bodies. They are compatible with vanilla clothes as they have been designed over the original vanilla body shapes. Here is a list of mods that are good to use together. Malang Face: Malang Eye Wound: Notice 11.09.22) The biotech child's body has been updated. You can chec
- management
Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
- management
Consistent Gene Inheritance
Gene inheritance between pawns of different xenotypes for genes which have a metabolism cost is inconsistent.
- management
Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
- management
Awesome Inventory Forked
AI Fork This is an unofficial update to NotooShabby's great mod Awesome Inventory.