MIM WH40k Compatibility List
These mods are checked at my playthrough and may have no issue with my mod.
Load order
370 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
- management
Animal Equipment
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.
- management
Animal Gear
Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)
- medical
Animal Medical Bed
Adds a hospital bed for animals which increases healing, medical tend quality, etc.
- management
Arsenal of Ideology
Description After Ideology made it possible for me to make full use of the Arsenal of Revolution and the Arsenal of Reaction, I created a series of matching icons.
- management
Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Bulk Smelting
Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time.
- management
CaravanOptions
1.1 Ever felt like it takes too long to walk across the road to a neighbor village to ask for a cup of sugar? This mod is for you! Caravan Options adds mod settings that adjust caravan rates applied on the world map: -Global movement speed multiplier -Separate movement reductions
- management
Clothing Sorter
A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup
- management
Convert Then Recruit
Adds a prisoner-interaction to first convert prisoner and then recruit them.
- management
Crafting Quality Rebalanced
Rebalances item crafting and building quality, for example a skill 20 crafter/builder will not have the chance to make an awful item anymore.
- management
Fantasy Goblins Updated
Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to
- management
Forgotten Realms - Biotech Edition
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- combat
Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
- management
GrimWorld 40,000 - Core Imperialis
“IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR.
- weapons
Impact Weaponry
Bring a new world of pain to your heretical foes with this new destructive set of weapons, Impact Weapons!
- management
Industrial concrete
a standalone version of Fortification Industrial Concrete with a new concrete mixer.
- management
MIM - WH40k Adeptus Astartes Core
Summary Core Libraries for Adeptus Astartes Faction mods from MIM.
- management
MIM - WH40k Black Templars
Summary Standalone Black Templars Faction mod from MIM - WH40k Factions.
- management
MIM - WH40k Blood Angels
Summary Standalone Blood Angels Faction mod from MIM - WH40k Factions.
- management
MIM - WH40k Chaos Core
Compatibility patch for HAR MIM WH40k HAR Compatibility Patch Summary Core Libraries for Chaos Faction mods from MIM.
- management
MIM - WH40k Core
What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l
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MIM - WH40k Crimson Fists
Summary Standalone Crimson Fists Faction mod from MIM - WH40k Factions.
- management
MIM - WH40k Dark Angels
Summary Standalone Dark Angels Faction mod from MIM - WH40k Factions.
- management
MIM - WH40k Death Guard
Summary Standalone Death Guard Faction mod from MIM - WH40k Factions.
- management
MIM - WH40k Genestealer Cult Core
Starting Scenario pawn may looks odd However, save and reload game will magically fix the issue for both w/ and w/o Biotech.
- management
Giddy-Up 2
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.
- management
MIM - WH40k Imperial Fists
Summary Standalone Imperial Fists Faction mod from MIM - WH40k Factions.
- management
MIM - WH40k Iron Hands
Summary Standalone Iron Hands Faction mod from MIM - WH40k Factions.
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MIM - WH40k Raven Guard
Summary Standalone Raven Guard Faction mod from MIM - WH40k Factions.
- management
MIM - WH40k Salamanders
Summary Standalone Salamanders Faction mod from MIM - WH40k Factions.
- management
MIM - WH40k Sautekh
No huge changes from the previous MIM 40k Factions version, but now the faction only reproduce the same factional design only.
- management
MIM - WH40k Space Wolves
Summary Standalone Space Wolves Faction mod from MIM - WH40k Factions.
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MIM - WH40k Thousand Sons
Summary Standalone Thousand Sons Faction mod from MIM - WH40k Factions.
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MIM - WH40k Ultramarines
Summary Standalone Ultramarines Faction mod from MIM - WH40k Factions.
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MIM - WH40k White Scars
Summary Standalone White Scars Faction mod from MIM - WH40k Factions.
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Outer Rim - Chiss Ascendancy
Outer Rim module adding the Chiss race and their faction, the Chiss Ascendancy, fully equipped with their own weapons and armour.
- management
Outer Rim - Core
Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit into any specific one.
- furniture
Outer Rim - Furniture & Decor
Outer Rim series module containing all the furniture, decals, joy buildings, statues, and anything else that fits more into furniture and decor than another category.
- management
Outer Rim - Galactic Diversity
Outer Rim standalone module adding a vast array of new races to the game through Biotech's xenotype system.
- management
Outer Rim - Galactic Empire
This module for the Outer Rim series of mods covers anything specific to the Galactic Empire.
- management
Outer Rim - Galactic Republic
1.6 update is being worked on, delay is due to their armour system being reworked so it's one customizable set you can choose the colour and pattern of instead of the current set for each pattern needing Ideology or another mod. If you don't want to wait you can always use the Gi
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Outer Rim - Mandalore
This module for the Outer Rim series of mods covers anything specific to the Mandalorians.
- management
Outer Rim - Old Republic
This module for the Outer Rim series of mods covers anything specific to the Old Republic era.
- management
Outer Rim - Rebel Alliance
This module for the Outer Rim series of mods covers anything specific to the Rebel Alliance.
- management
Outland - Core
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!
- management
Outland - Eastborn Empire
The description is out of date and is in the process of being redone.
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- management
Research Reinvented: Stepping Stones
A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression.
- management
ResearchPal - Forked
Features ResearchPal Dynamically generated research tree based on graph layout algorithm.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
RimThunder - Cold Front
in the past, there was a trend which television show producer from midWorld and GlitterWorld using the entire planet as a stage to shoot so-called war shows in rimworld.
- management
RimThunder - Core
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RimThunder - Flashpoint
A group of trade fleets arrived at the edge of the world, selling war machines to the stateless people of the world.
- management
RimThunder - Mobile Infantry
add mobile infantry and related weapon from war thunder event.
- management
RimThunder - Roaring Tiger
There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.
- management
Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
- management
Rimhammer - Steam Tank
This mod adds Warhammer Empire Themed steam tanks to RimWorld, using the Vehicle Framework.
- management
Rimhammer - The End Times
NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte
- management
Rimhammer - The End Times - Beastmen
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Beastmen into Rimworld.
- management
Rimhammer - The End Times - Dwarfs
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.
- management
Rimhammer - The End Times - Empire
This mod adds Warhammer themed The Empire into Rimworld.
- management
Rimhammer - The End Times - Magic
If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it.
- management
Rimhammer - The End Times - Skaven
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
- management
Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
- management
Smokeleaf Industry Reborn [Adopted]
Version: This mod is compatible with RimWorld versions listed to the right of the title image Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by Bishop Description: Smokeleaf Industry Reborn is a mod that adds vari
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
Star Wars Xenotypes
~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
- management
Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
- management
Un-Limited (Discontinued)
I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this.
- management
VFE Ancients - Vaults are Eternal
Description A modification to the Sealed Vault quests found by hacking the Ancient Broadcast Stations inside vaults added by the Vanilla Factions Expanded Ancients mod.
- management
VFE Vikings Columns Ideology Patch
VFE Viking Column Patch for Ideology This seems to have fixed the issue with Ideology buildings not accepting Runed Columns as columns (for me, atleast).
- management
VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
- management
VGP Garden Canning
VGP Garden Canning (Does NOT Require Vegetable Garden) Garden Canning adds two ways of canning food.
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VGP Garden Medicine
Garden Medicine (Does not require Vegetable Garden) Adds new Medicines and Drugs.
- management
VGP Garden Resources
Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.
- management
VGP More Veggies
More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following
- management
VGP Movable Plants
This mod lets you move the trees in the VGP Vegetable Garden Mod I figure a tree is a tree and love using the VGP mods so I put this little mod together to let me move fruit trees around just like all the rest of the trees.
- management
VGP Three Sisters Plants
Three Sisters Plants (Does not require Vegetable Garden) Adds new types of plants that can be harvested for up to 3 types of crops.
- management
VGP Xtra Trees and Flowers
Xtra Trees and Flowers (Does not require Vegetable Garden) Adds EVEN MORE flowers and trees!
- management
Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- management
Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
- management
Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
- management
Vanilla Brewing Expanded - More Realistic Cigars
A little patch intended to make cigars from Vanilla Brewing Expanded a bit more realistic.
- management
Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
- management
Vanilla Expanded - Royalty Patches
See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Factions Expanded - Ancients
The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s
- management
Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
- management
Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
- management
Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
- management
Vanilla Factions Expanded - Mechanoids - Auto-Mortar Shell Choice Patch
Ever wish that the auto-mortars from VFE - Mechs could fire any shell you wanted?
- management
Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
- management
Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
- management
Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
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WarCasket Expanded
Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a
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Warcaskets can haul!
This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).
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Warhammer 40.000 - Core [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This is the core mod for my Warhammer 40.
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Warhammer 40.000 - Factions [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces a new Imperium Faction containing guardsmen.
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Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.
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Warhammer 40.000 - Ideology [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k Structures A total of 6 new structures are added: Imperium of Mankind, Undivided, Khorne, Slaanesh, Nurgle and Tzeentch.
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Warhammer 40.000 - Imperium Materials
GrimForge 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and
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Warhammer 40.000 - Imperium Weaponry
Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and
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Warhammer 40.000 - Psycasts [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces 5 psycaster paths, centered around sanctioned psycasts and psycasts for the chaos gods that employ psykers.
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WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- weapons
Weapons Sorter
A mod that sorts weapons based on various properties Option to sort by tech-level Option to sort by mod-name Option to sort by weapon-tag Option to sort by CE ammo-set Option for grenades subcategory Option for ranged subcategory Option for melee subcategory Works with all weapon
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Wine is Alright
Requested by user Dirty Mike and The Boys to turn down the effects of wine in the Vanilla Factions Expanded Medieval MOD similar to my Beer is Alright MOD.
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[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.4]
An updated version from KV.
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[KV] Trading Spot
1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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[RH2] Faction: Bounty Hunters
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.
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[RH2] Faction: Task Force 141
Having escaped a mechanoid hive invasion from their home world, its people are left to choose between a brave new rimworld or extinction.
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[RH2] Faction: The Rangers
In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.
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[RH2] Faction: Utilitarian
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he
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Hawks Warhammer40K
NEWS: 19.07.2025. Updated to 1.6 Did not do too much testing so let me know if something is broken. 08.05.2024. Lots of things were adjusted, like layers, armor and weapon sizes, weapon positions etc... most screenshots you see are outdated but I am just too lazy to make new ones
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Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
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Warhammer 40.000 - Cybernetics [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod contains various cybernetics themed around 40k, some found in my dusty rulesbooks, others made up to complement them.
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MIM - WH40k Adepta Sororitas Core
Summary Core Libraries for Adepta Sororitas Faction mods from MIM WH40k mod series.
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MIM - WH40k Emperors Children
Summary Standalone Emperor's Children Faction mod from MIM - WH40k Factions.
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MIM - WH40k Fallen Angels
Summary Standalone Fallen Angels Faction mod from MIM - WH40k Factions.
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MIM - WH40k Order of Our Martyred Lady
Summary Standalone Order of Our Martyred Lady Faction mod from MIM - WH40k Factions.
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MIM - WH40k World Eaters
Summary Standalone World Eaters Faction mod from MIM - WH40k Factions.
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Aligned Turbines
This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels.
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Animal Filth? Don't Care
Your grizzly bear is hauling a stack of neutroamine to your drug lab?
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Animal Flap Speed Fix
So, animal flaps. I love them but they're slower than wooden doors. In my experience this is not how doors work. They won't be as fast as my door curtains used to be (well, are). In vanilla RimWorld the default is 100% (I know, shocking), which is the speed of a steel door, woode
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Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
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Beer is Alright
Version 1.1 I was playing a game with tons of beer and set my colonists to have three a day to see the effect. In two months half my people had cirrosis. Kinda overkill I think. I decided to turn it down so three a day won't kill you by adjusting down dosage severity, and toleran
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Better Linkable Colors
A RimWorld mod to make the lines drawn between linkable buildings easier to see.
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Capture Them
Not feeling like looking for free pawns to capture enemies before they bleed out?
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CE: Armors - Extended Cut
MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Dual Wield
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
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Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
- furniture
Eccentric Tech - Spacer Furniture
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!
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Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
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Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
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Glitter Tech
GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds.
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Historical Religious Symbols
Adds 112 religious symbols from Civilization V and the Historical Religions mod for Civ V into Rimworld's Ideology Icons and the custom faith icons from Crusader Kings 3.
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:
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Mining Skill Overhaul
Vanilla chunk yield chance is a flat %25 on every skill level and stone type.
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Moody
LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet
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Moonlight
Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Rimefeller Compat
Do you like my mods? You can support me on Ko-Fi: There are mods, including Vanilla Expanded ones which add many chemfuel operated objects to the game. However, none of them can be refueled or interacted with using Rimefeller pipes. This is where this mod comes in. It allows you
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More Vanilla Fences - Fence Tab
By popular request, this mod adds an architect menu tab specifically for the vanilla fences and the fences in More Vanilla Fences, so as to keep the Structure architect menu relatively uncluttered.
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MoreSurvivalMeal
Add two kinds of survival meal Add fine survival meal Add lavish survival meal Can be made bulk support (x4) Added items --- Fine packaged survival meal DeteriorationRate : 0.
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MorrowRim - Bloodmoon
Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.
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No Laggy Bed
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no
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No Quests Without Comms
This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.
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No Random Relations
Description This mod disables the creation of random relations during the game.
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No Random Construction Quality
This mod was originally written by BallC and all credit goes to him.
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No Refuelling (Infinite Torches, Braziers, and Workstations)
Patches objects that need fuel to require 0 fuel per tick, effectively stopping them from consuming fuel.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
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Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
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Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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Rimsenal Hair Retextured
Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.
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Rimsential - Spaceports
Spaceports - a Rimsential mod "For I dipped into the future, far as human eye could see, Saw the Vision of the world, and all the wonder that would be.
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Ritual Tab
Just a simple mod that moves some ritual building to a new Architect Menu to clean up the misc tab.
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Silent Doors (Continued)
Update of Mittsies mod - Replaced old code with a patch-based code instead.
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Survivalist Meme
Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?
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UnLimitedArmor
Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.
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Tree Seeds Category
This mod is a small add-on for SeedsPlease: Lite or SeedsPlease: Lite Redux.
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Use Bedrolls
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Phytokin - Anima Theme
This mod turns gauranlen phytokins into anima phytokins Graphics are created by Oskar Potocki.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Warhammer 40.000 - Abhumans [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces some of more known Abhumans of the Warhammer 40.
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While You Are Nearby
Colonist will now be more likely to do jobs nearby instead of walking long distances.
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[CM] Spots Tab
V1.1 updated to 1.4 *Note that this mod is considered done and complete, so if you want something added or i messed something up in one of these mods you gotta open up this mod and dig in if you want something new. : (some mods here may still be 1.3 as i write this) All vanilla s
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A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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MIM - WH40k Drugs and Consumables
Summary A standalone expansion for WH40k themed drugs and consumables.
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MIM - WH40k Augmetics
Summary A Warhammer 40,000: Wrath and Glory themed bonics and implant mod, including some items from its earlier / later version of Warhammer 40,000 Role Playing Game (Dark Heresy 1st / 2nd and supplements, Black Crusade, Only War, Rogue Trader, Death Watch, Imperium Maledictum)
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MIM - WH40k Astra Militarum
Summary An Astra Militarum sub faction mod from MIM - WH40k Factions.
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MIM - WH40k Adeptus Ministorum
Summary Core Libraries for Warhammer 40k themed Belief and powers of faith & corruption for MIM WH40k mod sets.
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Faith Framework
Summary This mod is a framework for Faith and Corruption for my own mod sets.
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MIM - WH40k Chaos Cult
Summary Standalone Chaos Cult Faction mod from MIM - WH40k Factions.
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MIM - WH40k Holy Orders of the Emperor's Inquisition
Summary Standalone the Inquisition mod from MIM - WH40k Factions.
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MIM - WH40k Order of the Bloody Rose
Summary Standalone Order of the Bloody Rose Faction mod from MIM - WH40k Factions.
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Rimsenal Xenotype Pack - Harana
"So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings
- weapons
RunAndGun [1.5]
Inital 1.5 Test Original Mod <----LINK Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot while moving at the cost of an accuracy and movement penalty.These pena
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Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
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SugoiSaboten
■これは二足歩行するスゴイサボテンを追加するMODです。 ・家畜として飼う事ができます。 ・定期的に飲むと涼しくなる水を収穫できます。 ・定期的に頭の実が果物として収穫できます。 ・解体すると、野菜として扱える食用部位を収穫できます。 ・雑食で小食です。 ・主に暑い地域に生息しています。 ■スゴイサボテンからとれる水は飲むと体が冷えます。 ・そのまま飲んでもよし、水筒に詰めて持ち歩くもよし。 ・水筒は定期的に水の補充が必要です。 ■Q&A Q:負傷すると赤い血が出るんですが? A:スゴイサボテンなのでそういうこともあります。 Q:さばくとサボテンの鉢植え
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SugoiNiwatori
■これは金の卵を産むスゴイニワトリを追加するMODです。 ・少し熱に強くて長生きな事と、金の卵を産む以外は、普通の鶏とほとんど同じです。 ・家畜や珍しい物を扱うトレーダーはもしかしたら持っているかもしれません。 ■スゴイニワトリの産んだ金の卵は、精製すると通常の素材としての金になります。 ・卵の精製は溶鉱炉から行えます。 ■Q&A Q:卵から雛は孵りますか? A:孵りません。スゴイニワトリがどうやって増えているのかは誰にもわかりません。 Q:繁殖しないのにオンドリは役に立つんですか? A:ツガイにしておくと、メンドリは大きな金の卵を産むかもしれないので、
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SugoiDaikon
■これは二足歩行するスゴイダイコンを追加するMODです。 ・教えてあげれば運搬のお手伝いをします。 ・定期的に頭の葉っぱの剪定で薬草が採れます。 ・自分がモフモフしていないことを自覚しているので、すり寄りはしません。 ・キャラバンの荷運びはできません。 ・雑食です。 ・戦闘はへっぽこです。弱いです。ネズミに負けるかもしれません。根菜なので。 ・歩く作物として、コロニーにおいてやってください。 ■スゴイダイコンは免疫獲得がスゴイ早くなる薬の材料になります。 ・繁殖はゆっくりなので、数を揃えるには時間がかかります。 ・独自の研究は必要ありません、ドラッグ製造
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.