War industries
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286 mods- management
Hunter Mechanoid
Adds a new worker mechanoid capable of hunting, slaughtering, and taking animals to pens.
- management
Logistics Mechanoid
This mod adds in a new gentle giant to whisk your carry weight issues away.
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Vanilla Mechanoid Slag Chunks Retextured
Thank god, now that the name has been fixed, this mod is finally usable again.
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Disassemble Mechanoid
Remember the good old times, when your pawns didn't shred your mechs?
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Mechanoid Serial Numbers
Changes the randomize button when naming a mech to generate Serial Numbers instead of names.
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Advanced Mechanoids
Adds advanced versions of vanilla mechanoids that have increased stats as well as 2 new sublinks.
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Mechanoid Invaders
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Resurrect Enemy Mechanoids
The mod adds new recipes for resurrecting hostile mechanoids and converting them into friendly ones.
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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[sbz] Mechanoid Bench 2
Mechanoid Bench 2 · Safe to add to a save game Add Mechanoid Bench 2's armor to Mechanoid Bench 3 Mechanoid Bench 2 is now an add-on mod for Mechanoid Bench 3.
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[sbz] Mechanoid Bench 1
Mechanoid Bench 1 · Safe to add to a save game Add Mechanoid Bench 1's armor to Mechanoid Bench 3 Mechanoid Bench 1 is now an add-on mod for Mechanoid Bench 3.
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[sbz] Mechanoid Bench 3
Mechanoid Bench3 · Safe to add to a save game Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics Currently, defeating mechanoids only gives you a few raw materials at best.
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[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
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Reinforced Mechanoid 2 (Continued)
Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.
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Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
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More Mechanitor Mechs 2.0
New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army.
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Gravship Crashes
GravshipCrashes This mod takes Gravships found in my other mod Gravship Exporter and randomly adds POIs to the map where a crashing ship may be found.
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Gravship Exporter
Update/Rewrite of my previous Gravship export mod, much easier now and instead of building a lot of hard to understand XML just click a few buttons and have the game generate it for you !
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- weapons
Weapon Upgrade
Use the machining table to combine low-quality weapons into a higher-quality weapon.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Gore Upon Dismemberment
This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.
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War Crimes Expanded 2 Core (Updated)
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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RimHUD Spanish
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rim War it pr ge fr sp jp th ua ru
support language,russia,italian,portuguese,german,french,spanish,japanese,Thai,Ukrainian.
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Rim War
**Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.
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Majestic Foliage Framework[HH] (Continued)
*** THIS MOD IS END-OF-LIFE; I have no interest in further updating it.
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OrganizedResearchTech
important: this is considered alpha quality Split research by tech level.
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Organized Research Tab (Continued)
Update of Lazevedos mod - Also check out OrganizedResearchTech by TheCakeIsALie.
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Area Unlocker (Continued)
Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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[ARY] Butchering Drops Skeleton [1.5 - 1.6]
Butchering Drops Skeleton #arylice #arybds You do not swallow whole your preys like a python, correct?
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Rails and Roads of the Rim (Continued)
Update of Vampiresbanes mod - Added scrollbar for road-types - Added back the ISR2Gs Rails and Roads of the Rim RRotR - A Rimworld mod allowing rail and road construction on the world map.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
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Realistic Planets 1.6 [DISCONTINUED]
DISCONTINUED -- REPLACED BY REALISTIC PLANETS 2 This is the legacy version of RP.
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
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Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Dlc collaboration - Void universe
Content Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind!
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
- combat
Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
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Asteroid Mineral Scanner
This adds a Asteroid Mineral Scanner building that allows you to search for rich asteroids in a specific resource in orbit as an alternative to the vanilla long-range mineral scanner on the surface.
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Layered Atmosphere and Orbit
If you ever wanted to have more planet layers to explore with Gravship.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vehicles Wrecks Expanded
This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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VVE - Drop Pod Orbital Upgrade
VVE – Drop Pod Orbital Upgrade This is a simple XML-only patch.
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Mechanitor Orbital Platform
Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.
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Buildable Orbital Cannon
This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool.
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Launch Sites Expire
Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.
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Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
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All Production Gives XP
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
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Clean Helixien Gas Geyser Retexture 1.4➜1.6
Clean Texture version of Helixien Gas Geyser Clean Textures is optional so if you don't want to use it you don't have too Small update: made the green less neon lol
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Ancient hydroponic farm facilities
Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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No One Left Behind (1.6)
This is an update of Captain Muscles' original mod: Which was then updated by SaberVS7 (1.
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Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Reel's Insector Faction
Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!
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Insectoids 2 - More and stronger insectoids
This mod is a reset version of the stronger insectoids Added four new insectoids and make some insectoids in the Vanilla Factions Expanded - Insectoids stronger New Buildings DormantPod:A hive-like structure created by giant insects.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
- weapons
Ammo Scrapping (CE) (Continued)
Since this mod was abandoned by its original owner (credits at the bottom!
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Angled Hull Expansion
Angled Hull Expansion Angled Hull Expansion provides the ability for any ThingDef (walls, hulls, etc.
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Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
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Biopacks to Chemfuel
This mod simply adds a recipe to the base game Biofuel Refinery to refine reclaimed biopacks from Vanilla Recycling Expanded into small amounts of Chemfuel (2 fuel for every 5 biopacks).
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VRE - Trashgenerator
Looks like crap, smells like crap, burns crap for power – runs on Vanilla Recycling Expanded trash bags.
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Auto Translation
This mod automatically machine-translates untranslated strings in RimWorld.
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Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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MendAndRecycle
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair
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Biological Warfare
Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.
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Vanilla Android Genes Unofficially Expanded 1.6 error fix
Link to original mod: I was getting some weird error relating to Vanilla Expanded Framework changing some words in their code.
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Hussar Cloning Platform
Have the chance to find an overtaken hussar cloning platform after scanning to provide extra Biotech/Odyssey Integration.
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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Helixien Gas Production
CONTENTS Adds two large workbenches from Vanilla Furniture Expanded - Production that are powered by Vanilla Helixien Gas Expanded.
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Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
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Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
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Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
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Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
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[FM] Gene Banks Expanded
Description For most part this mod inspired by ancients lab junk from Alpha Genes.
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Biotech Capacitor Genes - Balanced
Description: With the help of Nano-robotics pawns of the rim have achieved a new era.
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Gene Collector QoL
Gene Collector QoL Gene Assembler Xenogerm queue - you now can specify the quantity of xenogerms you want to make Show available archite capsules count Highlight genes in a combined genepack that we don't have as separate genes Xenogerm Colored gene listing in inspect string "Imp
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Titan Vehicles Continued
This is a continuation of Titan Vehicles by Halituis Amaricanous, starting with an update to Rimworld 1.
- furniture
Vanilla Furniture Expanded - Factory
Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Command range extender mechanoid - Observer (Continued)
ORIGINAL MOD About: Adds a new craftable mechanoid that can extend its owner's command range.
- management
Munitions Industries for VFE - Factory
This is a simple mod that dynamically generates ammo recipes for the automated ammunition press from Vanilla Furniture Expanded - Factory.
- management
Charge Lance Restyle
Retextures the charge lance to look like it can actually be held by a human.
- management
Faction - Orbiters
This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.
- combat
[BTD] Gravship Roof-Mounted Turrets
Gravship Roof-Mounted Turrets Automatically converts turret placements on gravship substructure into roof-mounted variants.
- management
Security: Re-Examined
After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change
- management
Desolate Moon
Now works with old saves adding itself onto existing saves to let you explore them in older colonies!
- management
Det's Xenotypes - Keshig
Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!
- management
Det's Xenotypes - Brawnum
Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.
- management
Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
- management
Det's Xenotypes - Buzzers
Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.
- management
Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
- management
Det's Xenotypes - Half-foot
Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.
- management
Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
- management
Det's Xenotypes - Avaloi
Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!
- management
Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
- management
Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
- weapons
Volt Weaponry
The rim is a dangerous, treacherous place, and sometimes, bullets just aren't enough.
- weapons
Pulse Weaponry
Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.
- management
Intercontinental Ballistic Cargo Pods
Vanilla transport pods have been outclassed by the shuttles added in Odyssey so I didn't think the balance of their miniscule cost outweighed the tedium of having to daisy chain drop pod trips over long distance so I have added an upgraded version.
- management
Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- weapons
Laser Weapons: Re-Examined
Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I
- management
Capture Them (Continued)
Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
- management
Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
- management
Cosmic Monoliths
Adds three new anomalies: the cosmic monolith, cosmic obelisk, and cosmic gigalith.
- management
Air Territories
*machine translate* Air Territories Adds “faction airspace” rules and transit control to flying vehicles on the RimWorld world map.
- management
Faction Territories and Vassalage
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction.
- management
Empire Raid with vehicles
An Imperial attack. You'll usually encounter Bulldogs and Highwaymen, rarely Scythemen, and in very exceptional cases, Buryas and Mosquitos. Warning: the vehicles are not balanced; they are the same ones the player uses (I'm too lazy to rebalance them in the XML). The empire's se
- combat
[LYN] Military Ideology
About Adds a proper military-themed ideology if you want to roleplay as an army.
- management
Retextured! - More Mechanoids
Retextured! is a series of retexture mods that aim to bring back old textures from select mods and update them to modern standards. Vanilla-friendly guaranteed. 👍 This installment deals with both retexturing and fully integrating More Mechanoids into Biotech. Q: Is this compatib
- management
More Mechanoids (Continued)
Original mod by Orion, JoeysLucky22, Erdelf GNU General Public License 3 Github: 1.
- furniture
VFE - Architect: Cell Walls And Doors Fix
Description: This mod restores the intended behavior of Cell Walls and Cell Doors from Vanilla Furniture Expanded - Architect.
- management
Mechanoids Extraordinaire (Continued)
Continued from Spino mod Mechanoid Extraordinaire (Will take this down if the mod author request it or update theirs) Content Added biotech patch Mechanoids are now gestatable (biotech needed) Chimera and Chimera has been fixed For a more modern look: Retextured!
- management
Retextured! - Mechanoids Extraordinaire
Retextured! is a series of retexture mods that aim to bring back old textures from select mods and update them to modern standards. Vanilla-friendly guaranteed. 👍 This installment deals with both retexturing and fully integrating Mechanoids Extraordinaire into Biotech. Q: Is thi
- management
Trenches Trenches Trenches
This mod adds two new defensive structures: trenches and dugouts.
- management
Geneva Convention: Tribunal
v1.5.1 Stay tuned for updates changes in the patch notes CE Сompatibility Your colony is now bound by the Geneva Conventions. Live by the rules of war - or answer for breaking them. Unlike a simple checklist, this mod turns war crimes into a real system of consequences and redemp
- management
Genetics! Mushkin
Changelog: Please check the change notes tab Brought to you by the Biomes!
- management
Vanilla Quests Expanded - Drone Factory
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- management
Deconstructible Odyssey Vehicle Junk
Makes vehicle junk added in Odyssey deconstruct into VVE vehicle parts.
- management
VVE - Deconstructable Vehicles Junk
Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?
- weapons
Upscaled - VWE Coilguns
About mod: This is an upscale for Vanilla Weapons Expanded - Coilguns.
- weapons
Upscaled Textures for Vanilla Weapons Expanded
About Mod: Have you ever felt bad because you can't look on your drafted pawns close without your eyes bleeding because of that trashy 128x128 weapon resolution?
- weapons
Upscaled - VWE Quickdraw
About mod: This is an upscale for Vanilla Weapons Expanded - Quickdraw.
- management
Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
- management
Biomes! Caverns
Changelog: Please check the change notes tab Say hello to the new and improved Biomes!
- management
Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
- management
Resurrect Enemy Mechanoids - The Big Three Patch
Adds corpses from Reinforced Mechanoids 2, Mechanoid Invaders and Alpha Mechs to Resurrect Enemy Mechanoids' new resurrection recipes.
- management
Apex Mechanoids
Apex Mechanoids is a mod that aims to expand the roster of Rimworld’s mechanoids with new threats, weapons and bosses.