// Steam Workshop · by IQ+-

ФУРИ + МЕХИ

(2 mods not in local dataset)

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575 mods
  1. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  2. Engine Industries for VVE
    Stale
    management

    Engine Industries for VVE

    A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.

  3. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  4. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  5. Door Clearance Continued
    Stale
    management

    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  6. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  7. [sbz] WVC - Work Modes retexture
    Stale
    management

    [sbz] WVC - Work Modes retexture

    WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.

  8. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  9. Not Only GeneBank in Orbit Trade
    Stale
    management

    Not Only GeneBank in Orbit Trade

    Not Only GeneBank in Orbital Trade Remove the GeneBank def check to read GenePackContainer comp, so that other mods that add more gene bank can have their genepack traded.

  10. Interaction Bubbles
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    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  11. Gene Trader
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    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  12. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  13. Critical Mass Turret Retexture
    Stale
    combat

    Critical Mass Turret Retexture

    Description This mod adds retextures to the Mini turret, the Autocannon turret and the Uranium Slug (Sniper) turret based on Critical Mass manufacturer from the game SAS 4: Zombie Assault Features Textures for 3 turrets in vanilla Rimworld.

  14. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  15. VVE - Secondary Weapons rus
    Stale
    weapons

    VVE - Secondary Weapons rus

    Перевод мода VVE - Secondary Weapons на русский язык Добавляет вторичное оружие в боевые машины VVE, и не только.

  16. Simple Warrants Russian Language
    Stale
    management

    Simple Warrants Russian Language

    Перевод на русский язык мода Simple Warrants О найденных ошибках и неточностях сообщайте в комментарии.

  17. Drafted Auto-Combat
    Stale
    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  18. Auto Cutter
    Stale
    management

    Auto Cutter

    Language: Simplified Chinese, English(from DeepSeek) The content of this module is released based on CC BY-NC-SA 4.

  19. Dynamic Diplomacy - Continued (Russian language)
    Stale
    management

    Dynamic Diplomacy - Continued (Russian language)

    Этот мод добавляет русский перевод модификации «Dynamic Diplomacy - Continued» Я хочу поделиться своим переводом этого замечательного мода.

  20. Health Display Ru
    Stale
    management

    Health Display Ru

    Перевод мода Health Display.

  21. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  22. Outfit Stands Plus
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    management

    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  23. Elite Raid 精英化袭击
    Stale
    management

    Elite Raid 精英化袭击

    Elite Raid (Modified from Core Code of Compressed Raid) This is an elite-themed raid mod adapted from the core code of "Compressed Raid," with approximately 30% of its code derived from the original.

  24. Work Manager
    management

    Work Manager

    Work Manager – Automated Work Priorities And Schedules Work Manager is a mod that automates colonist work priorities in your colony.

  25. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  26. Better Architect Menu RUS
    furniture

    Better Architect Menu RUS

    Better Architect Menu - русский перевод Автор оригинала - ferny Ссылка на оригинал - Перевод делал для себя, чтобы не мозолить глаза английскими словами в самом важном меню игры.

  27. AFU Cosmetic Gene Expanded
    Stale
    management

    AFU Cosmetic Gene Expanded

    1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of

  28. I can equip/wear this
    Stale
    management

    I can equip/wear this

    Every race can equip/wear every race's equipment/apparels.

  29. Unlimited Mechanitor Command Range
    Stale
    management

    Unlimited Mechanitor Command Range

    Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.

  30. [NL] Facial Animation - Experimentals
    Stale
    management

    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  31. [LTS]Maintenance
    Stale
    management

    [LTS]Maintenance

    Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits.

  32. Yuran race (Russian language)
    management

    Yuran race (Russian language)

    Этот мод добавляет русский перевод модификации «Yuran race» Я хочу поделиться своим переводом этого замечательного мода.

  33. Yuran race
    management

    Yuran race

    Translation information Default: English Support: Korean Yuranis an Ain race with the appearance of a rabbit, and its origin is not known precisely.

  34. Wolfein Race Facial Animation
    management

    Wolfein Race Facial Animation

    Facial Animation of the Wolfein Race Framework by: Nals 、 Facial Animation - WIP XML-related code:塔洛斯_Talos Wolfein Race Mod: Wolfein Race

  35. Vehicles - Pelican(Helldivers 2)
    Stale
    management

    Vehicles - Pelican(Helldivers 2)

    This mod add the pelican——a light transport aircraft utilized by HELLDIVERS Pelican shuttles are tiltwing single-stage-to-orbit (SSTO) transport craft, with a medium-caliber (exact round unknown) autocannon mounted underneath the cockpit.

  36. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  37. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  38. The Dead Man's Switch - Synthetic (Russian language)
    management

    The Dead Man's Switch - Synthetic (Russian language)

    Этот мод добавляет русский перевод модификации «The Dead Man's Switch - Synthetic» Я хочу поделиться своим переводом этого замечательного мода.

  39. The Dead Man's Switch - Tri-Tech
    management

    The Dead Man's Switch - Tri-Tech

    "Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.

  40. The Dead Man's Switch - Motorized (Russian language)
    Stale
    management

    The Dead Man's Switch - Motorized (Russian language)

    Этот мод добавляет русский перевод модификации «The Dead Man's Switch - Motorized» Я хочу поделиться своим переводом этого замечательного мода.

  41. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  42. The Dead Man's Switch - AncientCorps Russian Language
    Stale
    management

    The Dead Man's Switch - AncientCorps Russian Language

    Перевод мода "The Dead Man's Switch - AncientCorps" на русский язык Если заметите неточность или ошибки, дайте мне знать об этом Если что-то будет не переведено из-за обновлений основного мода, напишите в комментариях, я не могу постоянно следить за модом Оригинальный мод: По как

  43. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  44. The Dead Man's Switch (Russian language)
    management

    The Dead Man's Switch (Russian language)

    Этот мод добавляет русский перевод модификации «The Dead Man's Switch» Я хочу поделиться своим переводом этого замечательного мода.

  45. ReBuild: Doors and Corners (Russian language)
    Stale
    management

    ReBuild: Doors and Corners (Russian language)

    Этот мод добавляет русский перевод модификации «ReBuild: Doors and Corners» Я хочу поделиться своим переводом этого замечательного мода.

  46. Ponpeco Hair
    management

    Ponpeco Hair

    Anime-style hairstyles for both male and female pawns.

  47. MoeLotl Race (Russian Language)
    management

    MoeLotl Race (Russian Language)

    Этот мод добавляет русский перевод модификации «MoeLotl Race» Я хочу поделиться своим переводом этого замечательного мода.

  48. MoeLotl Race
    Stale
    management

    MoeLotl Race

    Added a humanoid creature with high resilience and a separate energy bar, MoeLotl.

  49. MoeLotl Facial Animation
    Stale
    management

    MoeLotl Facial Animation

    MoeLotl Facial Animation In addition to the basic facial animations, several special expressions have been added (sleeping, mischievous imp, crying).

  50. Milira Race
    management

    Milira Race

    New Expand Content Released!

  51. Miho, the celestial fox [RUS] [РУС]
    management

    Miho, the celestial fox [RUS] [РУС]

    Ух ты! Пушистые лисицы! Михо, небесная лиса Михо, странники любви и небесные лисы — это раса, которая была возвышена силой архотеков... или чем-то вроде того. По какой-то причине у них есть черта, которая заставляет их обожать всё человечество. Да, они любят вас. В их телах есть

  52. Miho, the celestial fox
    management

    Miho, the celestial fox

    Wow! Fluffy Foxes! Miho, the celestial fox Miho, the vagrant of love and the celestial fox, are foxes that were uplifted by the power of Archotech, or something. They have a trait that can adore the entire human species, for some reason. Yes, They love you. Their bodies have a el

  53. Miho Facial Animation
    management

    Miho Facial Animation

    使用Miho, the celestial fox內的美術文件進行修改為Facial Anime面孔。 因Facial Animation沒辦法指定面孔的生成,建議配合 character editor 進行臉孔的選擇, 例如他有 Arctic 這基因種,需將面孔都選擇為 Arctic 才會是原版的該種族面孔, 另外眼睛跟眼皮若是沒有使用到同一規格的可能會有破圖,這邊告知一下各位 因我只會簡易的改圖,圖片細節上可能會有些問題,請多多包涵。 感謝 PePeTan and Fortified_home 製作 Miho MOD並分享給大家使用。 Use the

  54. Maru Race (Russian language)
    management

    Maru Race (Russian language)

    Этот мод добавляет русский перевод модификации «Maru Race» Я хочу поделиться своим переводом этого замечательного мода.

  55. Maru Race
    management

    Maru Race

    One day during a blizzard, an explorer who had been walking on the mountain trails of rimworld for a long time returned to his settlement.

  56. Kiiro Race - Русский Язык
    management

    Kiiro Race - Русский Язык

    Перевод Kiiro Race на русский язык В перевод входят русификаторы Kiiro Race Gene Patch, Ancot Library, и Kiiro Story: Events Expanded Они не обязательны, но желательны!

  57. Kiiro Race
    management

    Kiiro Race

    A humanoid species with cat-like ears and cat-tailed limbs, kiiro race.

  58. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  59. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  60. Fortification - Pack Rus
    Stale
    combat

    Fortification - Pack Rus

    Translation of Fortification mods into Russian Industrial, Citadel, Frontier, Concrete, Nuclear Dawn, Medieval.

  61. Exosuit Framework (Russian Language)
    management

    Exosuit Framework (Russian Language)

    Этот мод добавляет русский перевод модификации «Exosuit Framework» Я хочу поделиться своим переводом этого замечательного мода.

  62. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  63. Dubs Mint Menus Russian Language
    Stale
    management

    Dubs Mint Menus Russian Language

    Этот мод добавляет русскую локализацию для Dubs Mint Menus — расширенного интерфейсного мода, который улучшает списки заданий, лечения, выбора растений, строительства, исследований и быстрого доступа к инструментам.

  64. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  65. Sensible Factions
    management

    Sensible Factions

    VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.

  66. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  67. Alpha Mechs (Russian Language)
    management

    Alpha Mechs (Russian Language)

    Этот мод добавляет русский перевод модификации «Alpha Mechs» Я хочу поделиться своим переводом этого замечательного мода.

  68. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  69. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  70. Rudo's Muffalo Retexture
    Stale
    management

    Rudo's Muffalo Retexture

    My second retexture, controversially retexturing the muffalo while maintaining a vanilla friendly style.

  71. Rustic Meal Retexture
    Stale
    management

    Rustic Meal Retexture

    After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.

  72. Open Designator
    Stale
    management

    Open Designator

    Description This mod adds a new Designator under the Orders menu to allow the opening of any selected objects.

  73. Wolfein Race (Russian language)
    management

    Wolfein Race (Russian language)

    Этот мод добавляет русский перевод модификации «Wolfein Race» + «Gene Patch» + «Wolfein Imperial Weapons» Я хочу поделиться своим переводом этого замечательного мода.

  74. Alpha Armoury
    management

    Alpha Armoury

    Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.

  75. Alpha Armoury ru
    Stale
    management

    Alpha Armoury ru

    Особенности Альфа Арсенал расширяет систему уникального оружия, впервые представленного в Odyssey: Добавляет около 100 новых оружейных черт — от обычных до совершенно безумных.

  76. Wolfein Race
    management

    Wolfein Race

    This mod adds content related to the Wolfein race and other related features.

  77. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  78. NANAME Floors
    management

    NANAME Floors

    NANAME is Japanese for diagonal.

  79. Misc. Training rus
    Stale
    management

    Misc. Training rus

    Перевод Misc. Training Если вы заметили что-то не переведенное, то напишите об этом в комментариях под переводом ^_^ Этот перевод включен в мой перевод кучи мелких QOL модов: QOL rus если поставите сборку переводов, то этот мод не нужен (зайдите посмотрите, там много вкусного)

  80. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  81. [sbz] Fridge rus
    Stale
    storage

    [sbz] Fridge rus

    Translation Fridge into Russian Если не сложно, то поставьте лайк переводу :3

  82. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  83. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  84. [sbz] Misc. Robots retexture
    Stale
    management

    [sbz] Misc. Robots retexture

    Misc. Robots retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and items Even after release of the Biotech DLC, Misc. Robots series is still beloved. Looking at their old clothes, I decided to give them new outfits. Compatibi

  85. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  86. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  87. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  88. Ancient hydroponic farm facilities
    Stale
    management

    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  89. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  90. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  91. Auto-Extract Genes
    Stale
    management

    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  92. Vanilla Nutrient Paste Expanded Rus
    Stale
    management

    Vanilla Nutrient Paste Expanded Rus

    Vanilla Nutrient Paste Expanded - это небольшой мод, созданный для демонстрации того, на что способен новый код Pipe network в Vanilla Expanded framework.

  93. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  94. Missing Fabrication Recipes
    Stale
    management

    Missing Fabrication Recipes

    New Update - Fix wools for the synthread recipe, now work also with wools from other mods.

  95. Faster Biosculpter Pod
    Stale
    management

    Faster Biosculpter Pod

    Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef

  96. BioReactor RUS
    Stale
    management

    BioReactor RUS

    Перевод мода BioReactor - Производит электричество из живого существа.

  97. BioReactor (Continued)
    ↑ Updated
    management

    BioReactor (Continued)

    Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

  98. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  99. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  100. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  101. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  102. Ancient urban ruins - Russian Translation
    Stale
    management

    Ancient urban ruins - Russian Translation

    Russian Translation for Ancient urban ruins Русский перевод для Ancient urban ruins Оригинальное описание Этот мод предлагает разнообразные возможности и карты для исследования городов, содержит обширную коллекцию архитектурных и мусорных объектов, а также систему для импорта пла

  103. Ancient mining industry rus
    Stale
    management

    Ancient mining industry rus

    Перевод Ancient mining industry Для перевода использовалась программа Text Grabber Буду рад если вы будете использовать ее и сообщать об ошибках в ее поведении или предложениях об улучшении.

  104. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  105. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  106. [SR]Factional War (fork)
    Stale
    management

    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  107. Simple Warrants
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    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  108. More Faction Interaction (Continued)
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    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  109. Allies are Helpful
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  110. Grudges!
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    Grudges!

    Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing

  111. Adaptive Simple Storage
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    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  112. Mythic Ages: Megafauna Bestiary
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    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  113. Natural Paths
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    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  114. Mo'Events (Continued)
    ↑ Updated
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    Mo'Events (Continued)

    Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!

  115. Megafauna
    Stale
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    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  116. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  117. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  118. Mad Skills
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    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  119. Medieval Melee Sounds
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    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  120. Tech Advancing
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    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  121. Choose Your Outfit
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    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  122. Craft with Color
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    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  123. Joint Battles (Continued)
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    Joint Battles (Continued)

    Original mod by SalmonToastie, Taranchuk If the original author requests it, I will remove this update.

  124. Luci heals more!
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    Luci heals more!

    Mod version v 2.1.8 This mod changes how healing of the permanent wounds by luciferium and by scarless gene works. In vanilla it takes 1 to 2 seasons to heal a permanent injury, whether it is a 1/10 permanent brain injury or 29/30 permanent leg gunshot injury. This mod makes the

  125. Overloaded Biosculpter
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    Overloaded Biosculpter

    Description Simply adds an ability to overload the biosculpters.

  126. What's for sale?
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    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  127. While You Are Nearby
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    While You Are Nearby

    Colonist will now be more likely to do jobs nearby instead of walking long distances.

  128. [SYR] Individuality (Continued)
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    [SYR] Individuality (Continued)

    Update of Syrchaliss mod - Romance option should now respect the replacement sexuality methods of the mod Adds new traits, rebalances vanilla traits and shifts boring traits.

  129. [SYR] Harvest Yield (Continued)
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    [SYR] Harvest Yield (Continued)

    Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

  130. Roidgy's Alt Items
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    Roidgy's Alt Items

    Note: This is a PERSONAL texture pack I made for myself years ago, that I am sharing on the off chance someone else might be interested.

  131. Roidgy's Alt Animals
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    Roidgy's Alt Animals

    Hand-Drawn Textures for nearly all non-flying vanilla animals and their saddles, as well as many Animal Variety Coats (as well as the Fox Patch) and Situational Animal Graphics add-ons.

  132. Scattered Stones 1.6
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    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  133. [XPatch] HD Icon Organs NPBA
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    [XPatch] HD Icon Organs NPBA

    HD Icon Organs NPBA (Nature-Prostetic-Bionic-Archotech) This mod changes original icons on HD versions(640x640).

  134. Better Mountains
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    Better Mountains

    A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.

  135. HousekeeperAssistanceCat
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    HousekeeperAssistanceCat

    Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author.

  136. Housekeepers Retextured
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    Housekeepers Retextured

    ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀A retexture mod for Housekeeper Cats.

  137. Mechanoid Turret Retexture
    combat

    Mechanoid Turret Retexture

    Greetings, frens! After an long and painfull time for me I present this small retexture mod. All it does is to retexture the basic Mechanoid Turrets and their bases. While you will gain the most out of this mod in addition with the 'Royalty' DLC, it is not required, since some tu

  138. [sbz] BioReactor retexture
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    [sbz] BioReactor retexture

    BioReactor retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings I've changed texture to a simpler look.

  139. [IMO]Default Apparel Retexture
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    [IMO]Default Apparel Retexture

    自作ボディに合わせたデフォルト服です。バニラや他体型MODには合いません。 !

  140. Monkey Xenotypes
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    Monkey Xenotypes

    Original xenotype idea mod by Олег Невероятный.

  141. More Multi-Analyzers
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    More Multi-Analyzers

    Adds 4 new Multi-Analyzers into the game with a bonus hi-res retexture of the original.

  142. Vehicles Wrecks Expanded
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    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  143. Various Space Ship Chunk (Continued)
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    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  144. Mono Weapons Pack
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    weapons

    Mono Weapons Pack

    Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.

  145. Pawn Editor
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    Pawn Editor

    Steer the story in the direction you want it to go.

  146. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  147. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  148. Character Editor Localization Extension
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    Character Editor Localization Extension

    This mod adds localization support to the Character Editor in the game, allowing players to create and apply translation packs to translate the in-game text into their own language, like other Mods do.

  149. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  150. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  151. Vanilla Ideology Expanded - Anima Theme
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    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  152. Apparel Container Core
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    Apparel Container Core

    Apparel Container Core A framework library based on ThingComp that allows apparel to host independent storage containers.

  153. Nice RPG Inventory Compat
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    Nice RPG Inventory Compat

    Nice RPG Inventory Compat No more conflicts, seamless switching — Make Nice Inventory and RPG Style Inventory coexist perfectly.

  154. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  155. Better Mechanoid Loot (continued)(reuploadedetc)
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    Better Mechanoid Loot (continued)(reuploadedetc)

    Continued version of the Mechanoid Better Loot mod by Canguro (then continued version of relaxedotter continuination :D) will be removed on demand/when original gets updated (original continued version i mean lol) original (continued) mod link: Gloomlight/Mech node = Free Sun Lam

  156. Van's Retexture : Mechanitor
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    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  157. Projectile Bullet Retexture
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    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  158. Nice Hands Retexture
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    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  159. [GTG]Odyssey Orbital Trader
    management

    [GTG]Odyssey Orbital Trader

    This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.

  160. [GTG]MultiRole Orbital Traders
    management

    [GTG]MultiRole Orbital Traders

    Note: This mod was formerly known as GTG Orbital Traders This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods.

  161. Biotech Mechanoid Retexture
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    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  162. Clean Textures
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    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  163. AutoExtractGenes ru
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    AutoExtractGenes ru

    Перевод на русский язык Добавляет флажок для автоматического извлечения генов пешки в экстракторе генов всякий раз, когда это становится доступным.

  164. [GTG]Massive Orbital Trader
    management

    [GTG]Massive Orbital Trader

    Note: This mod was formerly known as Massive Cargo Trader Do you have tons of suspicious or normal goods to sell, but are limited by impoverished caravans and their pitiful stockpiles, leaving you unable to clear inventory or purchase desired items?

  165. [CF] Anomaly Upscaled 2x
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    [CF] Anomaly Upscaled 2x

    Upscaled crispy textures for just about every Anomaly Texture 4x version here:

  166. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  167. Tabula Rasa
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    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  168. Prison Labor
    Stale
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    Prison Labor

    Description This mod force prisoners to work.

  169. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  170. Locks Russian
    Stale
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    Locks Russian

    Перевод на русский язык мода Locks Описание Этот мод добавляет новую систему дверей с замком.

  171. GTG Trader Core
    management

    GTG Trader Core

    GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.

  172. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  173. Vanilla Psycasts Expanded - Puppeteer
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    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  174. Vanilla Psycasts Expanded - Hemosage
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    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  175. Tilled Soil
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    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  176. Smart Farming rus
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    Smart Farming rus

    Перевод Smart Farming Этот перевод включен в мой перевод кучи мелких QOL модов: QOL rus Если вы заметили что-то не переведенное, то напишите об этом в комментариях под переводом ^_^ если поставите сборку переводов, то этот мод не нужен (зайдите посмотрите, там много вкусного)

  177. RimHUD rus
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    RimHUD rus

    Перевод RimHUD Ссылка на мой пресет который на последнем скрине.

  178. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?

  179. Orca Shuttle (Ru translation)
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    Orca Shuttle (Ru translation)

    Этот мод добавляет русский перевод модификации «Orca Shuttle» Я хочу поделиться своим переводом этого замечательного мода.

  180. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  181. Need Bar Overflow rus
    Stale
    management

    Need Bar Overflow rus

    Перевод Need Bar Overflow Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  182. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  183. More grouped buildings
    Stale
    management

    More grouped buildings

    This is a simple mod that groups some similar buildings into a drop down menu instead of clogging their respective tabs.

  184. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  185. LightsOut rus
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    management

    LightsOut rus

    Перевод LightsOut Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  186. Injured Carry rus
    Stale
    management

    Injured Carry rus

    Перевод Injured Carry Этот перевод включен в мой перевод кучи мелких QOL модов: QOL rus patch если поставите сборку переводов, то этот мод не нужен (зайдите посмотрите, там много вкусного)

  187. Handy Lantern Retexture - Rustic
    management

    Handy Lantern Retexture - Rustic

    - ABOUT - This mod changes the handy lantern texture from seeki's great mod "Handy Lantern" to a rustic texture that is more suited to medieval play, and changes the lantern's TechLevel from Industrial to Medieval.

  188. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  189. Food Restriction Eleven rus
    Stale
    management

    Food Restriction Eleven rus

    Перевод Food Restriction Eleven Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  190. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  191. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  192. Alpha Random ru
    Stale
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    Alpha Random ru

    Особенности Альфа рандом добавляет в прохождения RimWorld то самое чувство «гордости и удовлетворения», внося элемент случайной добычи: Добавляет тематические лутбоксы.

  193. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  194. Русификатор для Fortifications-Neolithic
    Stale
    combat

    Русификатор для Fortifications-Neolithic

    С древнейших времён перед людьми стояла задача защиты своих поселений - вот почему каждая эпоха рождала новые виды фортификационных сооружений, воплощая мудрость поколений.

  195. Русификатор для Fortifications-Medieval
    Stale
    combat

    Русификатор для Fortifications-Medieval

    Во все времена существования цивилизации люди сталкивались с необходимостью защиты своих поселений — как от сил природы, так и от себе подобных.

  196. Where's My Treasure
    Stale
    management

    Where's My Treasure

    Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?

  197. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  198. Visible Raid Points
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    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  199. Vanilla Research Panel - Queue
    Stale
    management

    Vanilla Research Panel - Queue

    WIP!!! Adds a queue to the research panel. Hold Left Shift and Left-click on the desired research to add/remove research to the queue. Create a research queue (Shift+Left click) Adding a research to the beginning of the queue (Ctrl+Left click) Notification that the required objec

  200. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  201. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  202. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  203. Vanilla Pawns Retextured
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    management

    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  204. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  205. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  206. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  207. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  208. Vanilla Hair Retextured
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    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  209. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  210. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  211. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  212. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  213. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  214. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  215. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  216. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  217. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  218. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  219. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  220. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  221. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  222. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  223. Uniform Growing Zone Tool
    Stale
    management

    Uniform Growing Zone Tool

    This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile.

  224. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  225. Tweaks Galore RUS
    Stale
    management

    Tweaks Galore RUS

    Перевод мода Tweaks Galore Различные настройки, исправления, настройки и т.

  226. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  227. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  228. Sun Lamp Auto-Basins
    Stale
    furniture

    Sun Lamp Auto-Basins

    This mod adds a button to auto-place hydroponic blueprints around a sun lamp that maximizes the benefit of the lit area.

  229. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  230. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  231. Smart Work Mode
    management

    Smart Work Mode

    Mechs in Work mode waste a lot of energy wandering around idly when there is no work for them to do.

  232. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  233. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  234. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  235. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  236. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  237. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  238. Savegame Shrinker
    management

    Savegame Shrinker

    Version 1.2: 2025-07-11 This mod cleans up unnecessary data from Savegames, leading to much faster play on games after 10+ years. It removes things from the Savegame that causes bloat. Should be savegame-compatible. Everything that is removed is toggleable in the Mod Settings. It

  239. management

    RuntimeGC [1.6] fork2

    Runtime GC 1.6 fork 2 This mod decompiles and recompile the binary from Louize's RuntimeGC fork It will be immediately taken down if any of the authors request it, or update a 1.6 version. Some more changes in 1.6 This mod changes the behaviour when clear the world pawn. Now the

  240. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  241. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  242. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  243. Replantable Special Trees
    Stale
    management

    Replantable Special Trees

    Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.

  244. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  245. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  246. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  247. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  248. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  249. RandomPlus
    Stale
    management

    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  250. Quick Area
    Stale
    management

    Quick Area

    Double click to fill room, triple click to fill room includes walls and door.

  251. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  252. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  253. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  254. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  255. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  256. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  257. Pathfinding Avoidance
    Stale
    management

    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  258. Packable Containers
    Stale
    management

    Packable Containers

    Just pack shelf with all items inside and move it to another place.

  259. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  260. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  261. Nurse Job
    Stale
    management

    Nurse Job

    Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.

  262. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  263. No ZzZ
    Stale
    management

    No ZzZ

    A tiny mod that removes the ZzZ from sleeping pawns.

  264. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  265. No Healing Emotes
    Stale
    management

    No Healing Emotes

    Removes the healing cross emotes from pawns that are in recovery, such as those in hospital beds.

  266. Nightmare Core
    Stale
    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  267. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  268. New Game Plus
    Stale
    management

    New Game Plus

    Description This mod is meant to cut off some of the setup for every new colony you start.

  269. MultiTending
    Stale
    management

    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  270. MultiConstruction
    Stale
    management

    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  271. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  272. Mines
    Stale
    management

    Mines

    Description The Mines, a place for your pawns to excavate the treasures of the earth.

  273. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  274. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  275. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  276. Map Wide Orbital Trade Beacon
    Stale
    management

    Map Wide Orbital Trade Beacon

    Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).

  277. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  278. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  279. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  280. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  281. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  282. Initial Motivation
    Stale
    management

    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  283. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  284. IMOZOU Face
    Stale
    management

    IMOZOU Face

    replace face 入植者の顔を変更します。 こちらのボディと組み合わせ推奨。 アニメーションをつけるMODを作っていただきました! thank you for making a great mod!

  285. ilyvion's Laboratory
    ↑ Updated
    management

    ilyvion's Laboratory

    ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.

  286. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  287. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  288. Hold the Grenades
    Stale
    weapons

    Hold the Grenades

    "Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers.

  289. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  290. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  291. Group Actions
    management

    Group Actions

    Allows multiple selected pawns to do drugs and eat from their inventory.

  292. Handy Lantern
    management

    Handy Lantern

    Overview A lightweight handy lantern that illuminates the surroundings that can be equipped in the utility slot, and a rare eternal lantern as a quest reward frame will be added to the game.

  293. Green(screen) Floor
    Stale
    management

    Green(screen) Floor

    This mod adds a new, green floor with the intention of creating an editable background for everyone who want´s to do some unusual stuff by using video/photo editing software.

  294. Grass Is Still Hay
    Stale
    management

    Grass Is Still Hay

    Mod update Grass Is Still Hay Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood At the request of the author, this mod will be removed.

  295. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  296. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  297. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  298. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  299. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  300. Food Alert (Continued)
    management

    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  301. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  302. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  303. Explicit Timings
    Stale
    management

    Explicit Timings

    Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.

  304. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  305. Drugs in Inventory
    Stale
    management

    Drugs in Inventory

    Have you ever noticed that when you schedule your colonists to consume drugs every number of days and also to keep one or more of that drug in their inventory, they don't keep any in their inventory?

  306. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  307. Dont Hit Allies
    Stale
    management

    Dont Hit Allies

    No more misfires, including between turrets and colonists, between colonists and colonists, and between turrets and buildings.

  308. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  309. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  310. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  311. Cleaning Area Relaunched
    Stale
    management

    Cleaning Area Relaunched

    Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.

  312. CloseAll
    Stale
    management

    CloseAll

    A mod that adds an alert above the letters allowing you to close all at once.

  313. Choose Where To Land
    management

    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  314. Chill the Fork Out
    Stale
    management

    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  315. Butter++ (Smooth FPS)
    Stale
    management

    Butter++ (Smooth FPS)

    No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work

  316. Brrr and Phew (Continued)
    management

    Brrr and Phew (Continued)

    Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.

  317. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  318. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  319. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  320. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  321. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  322. Better Projectile Origin
    management

    Better Projectile Origin

    Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.

  323. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  324. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  325. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  326. Auto Translation
    management

    Auto Translation

    This mod automatically machine-translates untranslated strings in RimWorld.

  327. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  328. Arrest and Release
    Stale
    management

    Arrest and Release

    Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.

  329. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  330. ApplyPressure
    Stale
    management

    ApplyPressure

    Add a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling.

  331. Alpha Random
    management

    Alpha Random

    Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.

  332. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  333. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  334. All Memories Fade
    Stale
    management

    All Memories Fade

    Will force all memories fade out instead of just ending.

  335. Adjustable Genes Regrowing Time
    Stale
    management

    Adjustable Genes Regrowing Time

    Ever been annoyed that if you implant your xenohuman colonists with a gene, no matter how small, you become unable to extract genes from them for literal ages (2 years)?

  336. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  337. [O21] WikiRim (Continued)
    Stale
    management

    [O21] WikiRim (Continued)

    Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel

  338. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  339. 1trickPwnyta's Odyssey Patch
    management

    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  340. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  341. 1trickPwnyta's Ideology Patch
    management

    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  342. 1trickPwnyta's Defaults
    management

    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  343. 1trickPwnyta's Anomaly Patch
    management

    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  344. 1trickPwnyta's Biotech Patch
    management

    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  345. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  346. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  347. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  348. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  349. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  350. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  351. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  352. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  353. Caravan Mood Buff
    Stale
    management

    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  354. Wildheart Psycast
    Stale
    management

    Wildheart Psycast

    Wildheart Psycast added two psycast path Druid a path focussing on animals, got various psycast that support animal in several way, can tame or calm down wild animals, and heal their scars/missing limbs.