// Steam Workshop · by Punisher2164

0.QoL

Все представленные модификации собраны для улучшения и упрощения микроконтроля в этой и без того требовательной игре.
Также в этой сборке присутствуют прикольные фишки, без которых, после того как один раз попробуешь, играть невозможно. По началу игровой процесс будет казаться немного перегруженным и часть модов можно, в целом, отключить. (например Colony Group)

После активации коллекции рекомендую следовать этому алгоритму, чтобы всё работало правильно:
1)Подписаться на всё.
2)Расставить моды в правильном порядке:
Prepatcher Не обновлён под 1.6. Ждёмс.
Harmony
...DLC...
...все остальные моды...
Niilo's QoL
Performance Optimizer
RocketMan - Performance Mod Не обновлён под 1.6. Ждёмс



Дополнительно рекомендую включить эти настройки:
Achtung - Smart building is on for new Achtung jobs. Без этой галочки умное строительство будет альтернативно умным или вообще не работать. Из-за кнопки Обучение импорт настроек невозможен, поэтому включите этот пункт вручную.
Some Like it Rotten - Мод без настройки ничего не делает. Не знаю, почему разработчик решил что это хорошая идея. В целом мод необязательный. Я проставил питание падалью грифам и всем собачим, кроме лис. больше я не знаю кто падалью может питаться. Если не хотите запариваться, то отключите его или игнорируйте. Ошибок он вроде не вызывает.
Safe Drug Policy Generator - во время игры в настройках нажать на кнопку создания политики. Иначе мод не работает.


Настоятельно рекомендую настроить под себя мод Niilo's QoL в нём присутствует ТОННА разнообразных улучшений, делающих игру проще/удобнее/сложнее/интереснее.
Например отключите группировку "Хранилищ". Эту функцию исполняет другой мод и более качественно.
Аналогично с модом TD Enchansments Pack , но там поменьше всего.
Также рекомендую проставить настройки в моде "Smart Medicine" вручную



Известные проблемы:
24.07.2025 Пешки при включенном Achtung ведут себя неадекватно при призыве. Не хотят идти на точку и предпочитают почистить полы в нём, а не идти группой. (upd: вроде нужно поставить галочку в настройках мода и всё ок)
24.07.2025 Ошибка Русской локализации при включеном **RimDiff** и "RWLayout" которую он использует. Спамит во время игры. От других модов не зависит. Лучше подрубать когда планируешь переиначить список модов, либо играть на англ.
10.08.2025 Lockable Doors не обновлён препатчер в стиме. Без него двери пропадают сразу.
16.08.2025 Изредка один из павнов от безделия может начинать колбаситься в ошибках на месте. Предположительно от мода Mend and Recycle , но это не точно. Решение: Скорее всего одежда которую пытается починить/переработать Павн - находится на манекене. Запретите на манекене хранить одежду ниже 100% прочности. Это временное решение до обновления мода
26.08.2025 При генерации базы врага вылезет куча ошибок от мода Vanilla Base Generator Expanded . C чем связано - пока не ясно, но помимо ошибок генерирует кучу артефактов генерации.
31.08.2025 Внезапно столкнулся с утечкой памяти (не оперативной). На системном диске в папке Пользователи->%UserName%->AppData->LocalLow->Ludeon находится файл "Player.log" он и является причиной переполнения. Я так понимаю, он начинает заполнятся при некорректном закрытие игры, но могу ошибаться в догадке. Лечится просто удалением файла. Игра сама создаст его заново. Текст ошибки: "C:\build\output\unity\unity\Modules\Audio\Public\sound\SoundChannel.cpp(397) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )" Хз как фиксить. Не факт что вообще от сборки. Мне кажется из-за какого-то из модов на музыку. Пишите в коментах варианты.



Совместимость:
Dubs Performance Analyzer функция в настройках "optimizes pawn labels". Её нужно выключить, иначе конфликт с Camera+.

CE (не)совместимости:
Smart Turret Covering - можно отключть, т.к. CE использует другую систему боя .

Рекомендации для Фентези-онли забегов:
Smart Turret Covering - нет турелей - не нужен патч.

Load order

227 mods
  1. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  2. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  3. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  4. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  5. ModDiff
    Stale
    management

    ModDiff

    Alternatime Mods Mismatch window with better indication of things going on Ever tried to find a mod actually missing in that 100+ list by pocking monitor with a finger?

  6. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  7. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  8. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  9. Niilo's QoL
    management

    Niilo's QoL

    A collection of patches for different mods.

  10. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  11. What's Missing?
    management

    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  12. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  13. Simple Utilities: Ceiling
    Stale
    management

    Simple Utilities: Ceiling

    Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.

  14. Better Linkable Colors
    No 1.6
    management

    Better Linkable Colors

    A RimWorld mod to make the lines drawn between linkable buildings easier to see.

  15. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  16. Explosive Radius (Continued)
    Stale
    weapons

    Explosive Radius (Continued)

    Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.

  17. Continue Button
    Stale
    management

    Continue Button

    About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.

  18. Cremation smelts apparels
    Stale
    management

    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  19. ClutterDoors (Continued)
    Stale
    management

    ClutterDoors (Continued)

    Update of ruyans mod - Fixed the patches for the mentioned mods, should work if the mod-names changes in the future as well - Added 2x1 and 3x1 autodoor textures for Doors Expanded.

  20. [O21] WikiRim (Continued)
    Stale
    management

    [O21] WikiRim (Continued)

    Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel

  21. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  22. Bad Meat Category
    management

    Bad Meat Category

    Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Biotech xenotype expanded - Rotfish Synthmeat from Replimat

  23. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  24. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  25. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  26. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  27. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  28. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  29. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  30. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  31. FrameRateControl
    Stale
    management

    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  32. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  33. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  34. [LC] Selectable Sculpture Graphic
    Stale
    management

    [LC] Selectable Sculpture Graphic

    Original: Original by: Tammybee Updated by: Luca Now supports changing Texture on Junk / Ancient Items Original Description: You can change sculpture graphic.

  35. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  36. BattIePatch: Ghoul Hunger - Color Coded Mood Bar Patch
    Stale
    management

    BattIePatch: Ghoul Hunger - Color Coded Mood Bar Patch

    V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls, and this problem carries over to the users of CM Color Coded Mood Bar. This mod simply makes Ghouls' mood bar display

  37. Visible Error Logs
    Stale
    management

    Visible Error Logs

    A handy mini-mod to pop up the error log when an error is printed, regardless of dev-mode settings, for better situational awareness, just as our predecessors have experienced.

  38. Mod Error Checker
    Stale
    management

    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  39. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  40. Quick Area
    Stale
    management

    Quick Area

    Double click to fill room, triple click to fill room includes walls and door.

  41. Outreach Category (DEVELOPMENT CEASED)
    Stale
    management

    Outreach Category (DEVELOPMENT CEASED)

    What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla Factions Expanded - Deser

  42. Lighting Category (DEVELOPMENT CEASED)
    Stale
    furniture

    Lighting Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2 - Rebuild: Doors and Co

  43. AAAA(Allowed Area Automatic Adapter)
    management

    AAAA(Allowed Area Automatic Adapter)

    Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.

  44. Talking Isn't Everything
    Stale
    management

    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  45. Ambiguous Anomaly
    management

    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  46. [AV] Show Utility Apparel
    Stale
    management

    [AV] Show Utility Apparel

    A mini-mod which will redraw the icons below the colonist bar to include utility apparel.

  47. Door Clearance Continued
    Stale
    management

    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  48. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  49. Toggleable Readouts Continued
    Stale
    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  50. Drug Safety Filters Reborn
    Stale
    management

    Drug Safety Filters Reborn

    Reupload for 1.5 of Kayedon's Drug Safety Filters (see here ). Creates two new categories in the Storage and Assign (if applicable) UI's, allowing better visual sorting of what drugs can be safely consumed without fear of addiction (vanilla: Penox) or never safely used (vanilla:

  51. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  52. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  53. Export and Import Mod Settings
    management

    Export and Import Mod Settings

    Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.

  54. Meditate As WorkType (Continued)
    Stale
    management

    Meditate As WorkType (Continued)

    Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

  55. Rimworld: Soundscape Enhanced
    Stale
    management

    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  56. Too Many Areas (Continued)
    Stale
    management

    Too Many Areas (Continued)

    Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

  57. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  58. Extract tree order
    Stale
    management

    Extract tree order

    This mod adds a new "Extract Tree" option to the orders menu in RimWorld.

  59. Open Designator
    Stale
    management

    Open Designator

    Description This mod adds a new Designator under the Orders menu to allow the opening of any selected objects.

  60. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  61. Royal Permit Reorderer
    Stale
    management

    Royal Permit Reorderer

    Is your permit menu absolutely bloated and you can't click on half of them, because they overlap?

  62. [SYR] Trait Value (Continued)
    Stale
    management

    [SYR] Trait Value (Continued)

    Update of Syrchaliss mod - Added trait-values for Biotech and Anomaly traits - Added option to not show warning about traits missing color info Colors traits based on their value Gives traits a numerical value that represents roughly how beneficial they are.

  63. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  64. Progression: Storytellers
    Stale
    management

    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  65. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  66. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  67. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  68. Room Quality Colors
    Stale
    management

    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  69. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  70. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  71. Auto Conduits
    Stale
    management

    Auto Conduits

    Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co

  72. Just Equip It
    Stale
    management

    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  73. [QoL] OpenDatDoor
    Stale
    management

    [QoL] OpenDatDoor

    OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.

  74. [1.6] Pawn Marker
    Stale
    management

    [1.6] Pawn Marker

    Sick to death of trying to remember which pawns to draft?

  75. Drag-Sorting
    Stale
    management

    Drag-Sorting

    Development on this mod has ceased.

  76. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  77. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  78. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  79. More power info
    Stale
    management

    More power info

    Displays more power informations: total power usage, current autonomy and autonomy if only stored energy is considered.

  80. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  81. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  82. Blueprint Totals Tooltip
    Stale
    management

    Blueprint Totals Tooltip

    A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.

  83. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  84. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  85. Clothing Sorter
    Stale
    management

    Clothing Sorter

    A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

  86. More filters for animals' pen
    Stale
    management

    More filters for animals' pen

    Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy of animals' race; if a p

  87. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  88. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  89. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  90. DEHotkeys (Continued)
    Stale
    management

    DEHotkeys (Continued)

    Update of DemonEinsteins mod Ever wonder what's the point of having hotkeys if you have to click through a menu to use them?

  91. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  92. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  93. Settlement Descriptions
    No 1.6
    management

    Settlement Descriptions

    I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual

  94. Precise Time
    Stale
    management

    Precise Time

    Shows a more precise time by displaying minutes on the game time widget.

  95. Tooltipped Long Names
    Stale
    management

    Tooltipped Long Names

    Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.

  96. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  97. Weapons Sorter
    weapons

    Weapons Sorter

    A mod that sorts weapons based on various properties Option to sort by tech-level Option to sort by mod-name Option to sort by weapon-tag Option to sort by CE ammo-set Option for grenades subcategory Option for ranged subcategory Option for melee subcategory Works with all weapon

  98. [XND] Nocturnal Animals (Continued)
    management

    [XND] Nocturnal Animals (Continued)

    Update of XeoNovaDans mod - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux!

  99. Fill backstories
    Stale
    management

    Fill backstories

    Makes multiple custom backstories to avoid the "Cant find random backstory" error thats often caused by not having enough to choose from.

  100. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  101. Max Buy, Max Sell
    Stale
    management

    Max Buy, Max Sell

    Adds "Sell/Buy as many as possible" button to the trade dialog.

  102. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  103. RandomThings - SmeltDesignation (Continued)
    management

    RandomThings - SmeltDesignation (Continued)

    Update of Madolinns mod - Fixed the designator, smeltable go in the smelter, burnable go in the crematorium - Added designator on items for easier smelting, added Harmony as requirement.

  104. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  105. Basic Dropdowns
    management

    Basic Dropdowns

    What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just

  106. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  107. Outfitted 1.6
    Stale
    management

    Outfitted 1.6

    Outfit management Github Set the desired weights for buffs and penalties for each outfit type, and watch your Pawns choose their gear automatically - no more micromanagement.

  108. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  109. Rename Pawns
    Stale
    management

    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  110. Simple Improve [1.6]
    Stale
    management

    Simple Improve [1.6]

    Simple Improve Transform your colony's infrastructure over time!

  111. Callouts (Continued)
    Stale
    management

    Callouts (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.

  112. Encounter Baby Animals
    Stale
    management

    Encounter Baby Animals

    Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

  113. 1trickPwnyta's Biotech Patch
    management

    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  114. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  115. More Orders
    Stale
    management

    More Orders

    What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

  116. Infection Info
    Stale
    management

    Infection Info

    1.5 Forked for lazycat's Infection Info 1.4 and colinfang's Infection Info 1.3 Special thanks to for the original concept and groundwork. Support Language English ChineseSimplified (简体中文) GitHub Original description Ever wondering why those nasty infections occur so often? This i

  117. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  118. No Ingredient List Limit
    Stale
    management

    No Ingredient List Limit

    Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.

  119. Chill the Fork Out
    Stale
    management

    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  120. Drop All Inventory (Continued)
    Stale
    management

    Drop All Inventory (Continued)

    Continuation of Drop All Inventory Made by; Captain Muscles for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github Adds a button to selected pawns that causes them to drop all carried, non-equipped items.

  121. Scrollable Inspect Panes
    Stale
    management

    Scrollable Inspect Panes

    When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.

  122. Automatic Work Assignment
    management

    Automatic Work Assignment

    Why hello there! Are you someone just like me who hates doing manual work, but love spending significantly longer automating the same work? Then this might just be the mod for you! This mod adds a new Work Manager tab, that allows you to specify a number of work specifications to

  123. Lagless Lamps - C#
    Stale
    management

    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  124. KeepMapOpen
    Stale
    management

    KeepMapOpen

    A simple mod that lets you stop a map from closing.

  125. Microtools Alpha
    Stale
    management

    Microtools Alpha

    A unique QoL mod that does many things: letting you customize storage by clicking directly on items on the map, move items by direct command, and more.

  126. Adaptive TPS
    Stale
    management

    Adaptive TPS

    Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation

  127. AreaHelper
    Stale
    management

    AreaHelper

    Adds new actions to AreaManager (inclusion/exclusion) and combinations of these actions Actions on areas in AreaManager: shift+click = include(remove inclusion if was included) alt+click = exclude(remove exclusion if was excluded) shift/alt+mouseover = show combined area for sele

  128. Show work site faction relations
    Stale
    management

    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  129. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  130. Corpse Desiccation Timer
    Stale
    management

    Corpse Desiccation Timer

    Introduction Carrying your dead, beloved wife across the wastelands in search of a cryptosleep casket?

  131. Shortcuts (Continued)
    Stale
    management

    Shortcuts (Continued)

    Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.

  132. Last Visited (Continued)
    Stale
    management

    Last Visited (Continued)

    Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.

  133. Lock apparel
    Stale
    management

    Lock apparel

    Adds a convenient toggle gizmo for colonist pawns, preventing them from automatically removing or changing their currently equipped apparel.

  134. Zone Combinations
    Stale
    management

    Zone Combinations

    Set up allowed areas that are combinations of other zones, dynamically updated whenever any of the parts change.

  135. Days Played
    management

    Days Played

    I was annoyed by having to manually add days in to the top corner of videos, so I ended up making something to show wealth, days and hours on the screen.

  136. KlopKots Target Priority
    Stale
    management

    KlopKots Target Priority

    The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player's pawns to set them follow or ignore Target Priority rules.

  137. Crop Stats
    Stale
    management

    Crop Stats

    Original: This mod adds a few new useful bits of information for every plant in rimworld, this information includes: True growing time - the actual number of days the plant requires to grow, factoring in it's time spent sleeping.

  138. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  139. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  140. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  141. Rimworld QoL Tweaks
    Stale
    management

    Rimworld QoL Tweaks

    English This mod is a comprehensive RimWorld tweak hub, implemented via Harmony patches and fully toggleable at runtime — no restart needed.

  142. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  143. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?