// Steam Workshop · by PearificPear

Rimworld: A Journey's Beginning (Not Maintained)

This modpack is not being maintained anymore

This mod pack was created for my playthrough of the Anomaly DLC. You can follow that along here. ____________________________________________________________________________________________________________

Installation

Before installing a bigger mod pack you should fully reset Rimworld. Mr Samuel Streamer has a great guide in his collections that I.. "borrowed". No need to reinvent the wheel in this case. For any new complex mod pack you should FULLY reset Rimworld, and all related files, to ensure no old, outdated, or incompatible mods are left behind. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your installation and old files can still persist! The folders that should be fully reset before beginning a new modpack: Delete all files in the following folders: Local Mods: Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Manually installed mods folder) Steam Mods: Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder) User data: AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc) I'd strongly suggest making back-ups of all files inside \RimWorld by Ludeon Studios in the off chance something goes horribly, horribly wrong. Then open Rimworld, reapply your user settings (screen resolution, volume etc), ensure that no mods are still present in your save. ____________________________________________________________________________________________________________ I use two local mods, Performance Fish and Fishery - Modding Library. To ensure everything runs well, use these mods. ____________________________________________________________________________________________________________

Load order

Load order is all done using RimPy Mod Manager. Press sort, save, play. Do not have the Rimpy Mod Manager Database mod active in your modlist, keep it inactive. ____________________________________________________________________________________________________________

Performance Fish

When using Performance Fish together with LWM's Deep Storage or Adaptive Storage Framework , linking storage causes the game to crash. This is a bug when used in conjuction with Performance Fish. To stop the crash from happening, go in to the mod config for Performance Fish and disable these settings: AllowedToAccept TryFindBestBetterStoreCellFor TryFindBestBetterStoreCellForWorker Restart the game and enjoy. PS: If using the config files provided from my Google Drive, these settings should already be changed. ____________________________________________________________________________________________________________

Load order

536 mods
  1. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  2. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  3. BetterVents
    No 1.6
    management

    BetterVents

    Update to Skullywag's BetterVents mod.

  4. Table Diner
    No 1.6
    management

    Table Diner

    A mod which adds a settings menu where you can control table eating distance.

  5. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  6. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  7. VCE - Carnivore/Vegetarian Meals Patch
    Stale
    management

    VCE - Carnivore/Vegetarian Meals Patch

    : v1.0 A small commissioned mod that patches most of the meals added by Vanilla Cooking Expanded by adding carnivore and vegetarian variants, the only exception are grills, that have been left untouched and bakes, that only have a vegetarian variant. We have done some testing and

  8. VCE Add-on: Salads
    Stale
    management

    VCE Add-on: Salads

    : v1.0 A small commissioned mod that adds a new vegetarian meal type to the game when using Vanilla Cooking Expanded. It shouldn't have issues, but I am know for being dumb so let me know if you find one. Q: Savegame compatible? A: It should. Q: What's the purpose? A: Being neat

  9. More filters for animals' pen
    Stale
    management

    More filters for animals' pen

    Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy of animals' race; if a p

  10. More Persona Traits
    Stale
    management

    More Persona Traits

    A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.

  11. Genetic Drift (Random Genes)
    No 1.6
    management

    Genetic Drift (Random Genes)

    Allows configurable random genes and genetic mutations for newborns and/or randomly-generated pawns (primarily traders, raiders, and such, but also including, optionally, those generated in the starting scenario).

  12. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  13. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  14. Grazing Lands
    Stale
    management

    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  15. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  16. No Debris
    Stale
    management

    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  17. Prisoner Recreation
    Stale
    management

    Prisoner Recreation

    Updated to be more compatible, thanks to Triel's awesome work!

  18. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  19. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  20. Remove Real Religions
    No 1.6
    management

    Remove Real Religions

    Removes real religions, replacing them with memes New structures are: Polytheist Origin, Pastafarian Origin, Cult of Dale, Enlightened Gamerism Intended for use by streamers and youtubers.

  21. Callouts
    No 1.6
    management

    Callouts

    Original mod for 1.2 and 1.3 by CaptainMuscles at I tried contacting CaptainMuscles and even pushing the 1.4 update directly to the github repo, but he simply ignored me. Therefore, i've just uploaded it to steam workshop. In doing so, i've merged functionalities from Callouts Ex

  22. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  23. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  24. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  25. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  26. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  27. Semi Random Research (Unofficial)
    management

    Semi Random Research (Unofficial)

    Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.

  28. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  29. Configurable Techprints
    Stale
    management

    Configurable Techprints

    A Rimworld mod to give players the ability to generate techprints for any research and modify their values to customise the gameplay experience.

  30. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  31. Big Little Mod Patch
    management

    Big Little Mod Patch

    This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.

  32. Human Pregnancy Duration Settings
    Stale
    management

    Human Pregnancy Duration Settings

    Overview This mod adds settings for Human pregnancy duration (min: 0, max: 1000) and the Lactating hediff (min:0, max: 100) While pawns are Lactating they have a 5% multiplier to their fertility.

  33. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  34. Quality Cooldown
    No 1.6
    management

    Quality Cooldown

    Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.

  35. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  36. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  37. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  38. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  39. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  40. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  41. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  42. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  43. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  44. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  45. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  46. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  47. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  48. Family Tree
    Stale
    management

    Family Tree

    This mod is a fork of Fluffy's Relationship Tab mod.

  49. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  50. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  51. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  52. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  53. Herd Migration Revival(revived)
    Stale
    management

    Herd Migration Revival(revived)

    1.1 update: Returns the Herd Migration event back to all biomes. Original Author: CrunchyDuck Original Description:If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech mod that I've spent most

  54. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  55. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  56. Dreamer's Dreams
    No 1.6
    management

    Dreamer's Dreams

    The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.

  57. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  58. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  59. [sbz] QualityBuilder retexture
    Stale
    management

    [sbz] QualityBuilder retexture

    QualityBuilder retexture · This mod only changes textures · Safe to add or remove from a save game Retextures Icons When using Camera+, low-resolution images feel like sand in your shoes.

  60. Caravan Lag Eliminator
    Stale
    management

    Caravan Lag Eliminator

    Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,

  61. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  62. Food Sorting
    Stale
    management

    Food Sorting

    This mod adds additional categories to the food filters.

  63. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  64. Impressionable Children
    Stale
    management

    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  65. Discontinued - Drop All Inventory
    No 1.6
    management

    Discontinued - Drop All Inventory

    1.6 Version Link: Thanks to GanjaMan! Description Adds a button to selected pawns that causes them to drop all carried, non-equipped items. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. This version may be taken down by request from the o

  66. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  67. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  68. [LYN] Farmland
    No 1.6
    management

    [LYN] Farmland

    Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission.

  69. [Deprecated][LTS]Systems
    No 1.6
    management

    [Deprecated][LTS]Systems

    My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne

  70. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  71. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  72. Raise specialist limit
    Stale
    management

    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  73. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  74. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  75. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  76. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  77. Medieval Madness: Tools of the Trade
    Stale
    management

    Medieval Madness: Tools of the Trade

    My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.

  78. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  79. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  80. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  81. Animal Genetics (Continued)
    Stale
    management

    Animal Genetics (Continued)

    Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.

  82. Bad Leather Category
    Stale
    management

    Bad Leather Category

    Puts all leather that is defined as coming from a Humanlike race and would cause bad thoughts from wearing in its own category Russian translation by Tkhakiro Idea by: ldvhl Since modding is just a hobby for me I expect no donations to keep modding.

  83. Bad Meat Category
    management

    Bad Meat Category

    Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Biotech xenotype expanded - Rotfish Synthmeat from Replimat

  84. Clothing Sorter
    Stale
    management

    Clothing Sorter

    A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

  85. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  86. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  87. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  88. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  89. Pawn Education (Continued)
    management

    Pawn Education (Continued)

    Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.

  90. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  91. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  92. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  93. The Witcher Trials (Continued)
    Stale
    management

    The Witcher Trials (Continued)

    Update of Imojas mod: - Added support for CE - Added a certain medallion Patch by Darkstar for Medival playthrough using the Apotechary mod: Original artwork by: ib2grh8 New artwork by: Delta New sword-textures by: Schwarzneg Arnolder Image created by 'alexnegrea' of DeviantArt.

  94. Weapons Sorter
    weapons

    Weapons Sorter

    A mod that sorts weapons based on various properties Option to sort by tech-level Option to sort by mod-name Option to sort by weapon-tag Option to sort by CE ammo-set Option for grenades subcategory Option for ranged subcategory Option for melee subcategory Works with all weapon

  95. [XND] Tiny Tweaks (Continued)
    Stale
    management

    [XND] Tiny Tweaks (Continued)

    Update of XeoNovaDans mod - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard Translations 日本語 - Proxyer 简体中文 - HawnHan Overview This is my shot at a 4M Mehni Misc Modifications / TD Enhancement Pack-type mod - a co

  96. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  97. Pawn Name Variety
    No 1.6
    management

    Pawn Name Variety

    Did you know that a large portion of the pawns in your game have predefined names and backstories?

  98. [NL] Custom Portraits
    Stale
    management

    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  99. Outland - Core
    Stale
    management

    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  100. Outland - More Floors
    Stale
    management

    Outland - More Floors

    While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.

  101. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  102. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  103. Infused
    No 1.6
    management

    Infused

    A unique way to make unique items for your special colonists: Randomly enchants equipment.

  104. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  105. Wandering Caravans [Adopted]
    Stale
    management

    Wandering Caravans [Adopted]

    Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above.

  106. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  107. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  108. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  109. Barely Better Spots
    No 1.6
    management

    Barely Better Spots

    Overview This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.

  110. Clean Pathfinding 2
    No 1.6
    management

    Clean Pathfinding 2

    What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?

  111. ResearchPowl (discontinued)
    No 1.6
    management

    ResearchPowl (discontinued)

    Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing).

  112. Scattered Flames
    No 1.6
    management

    Scattered Flames

    Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.

  113. Simple FX: Smoke
    No 1.6
    management

    Simple FX: Smoke

    Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.

  114. Smart Farming
    No 1.6
    management

    Smart Farming

    This is a quality of life mod which provides a number of extra tools and information for your grow zones.

  115. Toggleable Overlays
    No 1.6
    management

    Toggleable Overlays

    Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.

  116. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  117. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  118. More Ideological Words
    No 1.6
    management

    More Ideological Words

    A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".

  119. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  120. Rename Pawns
    Stale
    management

    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  121. Dual Wield
    No 1.6
    management

    Dual Wield

    Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the

  122. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  123. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  124. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  125. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  126. Pawn Badge Fan Fork [Adopted]
    Stale
    management

    Pawn Badge Fan Fork [Adopted]

    An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

  127. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  128. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  129. Make Anything Craftable
    Stale
    management

    Make Anything Craftable

    Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea?

  130. Resource Dictionary
    Stale
    management

    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  131. Quality Of Building
    Stale
    management

    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  132. Anima Bionics - Forked
    medical

    Anima Bionics - Forked

    A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.

  133. Shavius's Medieval Flavour Pack
    Stale
    management

    Shavius's Medieval Flavour Pack

    The 1.4 version doesn't rely on HumanoidAlien Framework anymore, but you still need it for 1.3 It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Medieval: Otherwise this mod will have almost no effect in th

  134. RimFantasy - Medieval Overhaul Edition
    Stale
    management

    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  135. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  136. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  137. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  138. Time Kills
    Stale
    management

    Time Kills

    Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).

  139. More Drug Stats
    No 1.6
    management

    More Drug Stats

    About So, you've started a new game with your 250+ mods and you're stuck on the Drug Policy screen again.

  140. Questing Meme
    Stale
    management

    Questing Meme

    Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.

  141. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  142. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  143. Luci heals more!
    Stale
    management

    Luci heals more!

    Mod version v 2.1.8 This mod changes how healing of the permanent wounds by luciferium and by scarless gene works. In vanilla it takes 1 to 2 seasons to heal a permanent injury, whether it is a 1/10 permanent brain injury or 29/30 permanent leg gunshot injury. This mod makes the

  144. Customize Animals
    Stale
    management

    Customize Animals

    Description: A mod that allows adjusting base stats of animals.

  145. Mod Error Checker
    Stale
    management

    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  146. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  147. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  148. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  149. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  150. KanbanStockpile
    No 1.6
    storage

    KanbanStockpile

    RimWorld mod adding stack `Refill Threshold` and `Similar Stacks` limit to stockpiles and deep storage inspired by kanban logistic control systems.

  151. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  152. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  153. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  154. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  155. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  156. Everybody Gets One
    No 1.6
    management

    Everybody Gets One

    Set a bill to craft things until there's one for each member of the colony.

  157. Meals On Wheels
    No 1.6
    management

    Meals On Wheels

    Colonists grab meals from animals, or each other, if needed - if there is nothing else available.

  158. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  159. Use Bedrolls
    No 1.6
    management

    Use Bedrolls

    Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.

  160. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  161. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  162. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  163. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  164. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  165. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  166. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  167. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  168. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  169. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  170. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  171. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  172. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  173. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  174. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  175. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  176. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  177. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  178. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  179. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  180. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  181. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  182. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  183. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  184. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  185. Faster Aging
    No 1.6
    management

    Faster Aging

    This mod gives you fine control over the rate at which pawns age.

  186. VFME - Caravan Packs!
    No 1.6
    management

    VFME - Caravan Packs!

    Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!

  187. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  188. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  189. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  190. Encounter Baby Animals
    Stale
    management

    Encounter Baby Animals

    Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

  191. Witch's Garden (With Healroot)
    Stale
    management

    Witch's Garden (With Healroot)

    Version with healroot removed (replaced by recipes using herbs to create herbal medicine): This version of Witch's Garden does not remove healroot.

  192. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  193. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  194. Manual Lovin'
    No 1.6
    management

    Manual Lovin'

    This mod adds the ability to manually order colonists to get some lovin'.

  195. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  196. No Missing Gene Icons
    Stale
    management

    No Missing Gene Icons

    Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.

  197. Hauts' Added Traits
    ↑ Updated
    management

    Hauts' Added Traits

    What this mod does Adds 50 fun traits for pawns.

  198. Hauts' Framework
    ↑ Updated
    management

    Hauts' Framework

    What this framework does Makes other Hauts' mods work.

  199. Rimfairies (Continued)
    Stale
    management

    Rimfairies (Continued)

    Update of Sovereigns mod This mod adds fairies and several items that spawn naturally during the playthrough OR can be crafted.

  200. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  201. More Filters for 1.5
    Stale
    management

    More Filters for 1.5

    More Filters for 1.5 The original version is at . This version can only be used for 1.5. For The 1.4 or 1.3, there may be the red words. Thanks for original author, Jaxe !!! 该版本只适用于1.5,用在1.4或者1.3时,可能会有红字。 向原作者 Jaxe 致敬 !!!

  202. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  203. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  204. Medieval Adventures: Hunts
    Stale
    management

    Medieval Adventures: Hunts

    Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes

  205. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  206. Consciousness Affects Learning Speed
    Stale
    management

    Consciousness Affects Learning Speed

    Ever wondered why Billy just took a charge lance to the brain and despite his survival already being a miracle, he decides that getting to Level 20 construction in a year is doable?

  207. Children Can Learn Fast
    Stale
    management

    Children Can Learn Fast

    Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.

  208. Bonded Animals RNG
    Stale
    management

    Bonded Animals RNG

    Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b

  209. More Relic Quests
    No 1.6
    management

    More Relic Quests

    Are you tired of angering tribal people who worship a terminal?

  210. Everyone can Work
    Stale
    management

    Everyone can Work

    Description Put those damn toddlers to work, removes all age work restrictions.

  211. No More Lethal Damage Threshold
    Stale
    management

    No More Lethal Damage Threshold

    Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?

  212. RuntimeGC [1.5] fork [Archived for now]
    No 1.6
    management

    RuntimeGC [1.5] fork [Archived for now]

    RuntimeGC version 1.5 Warning Please backup your save before using this. - as there's possibly can broke your save - Do not use this mod while in Developer mode buttons inside of menu of this mod!!! I just tried updating this and i didn't change anything, but I'm not sure whether

  213. Positive Connections
    management

    Positive Connections

    Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?

  214. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  215. Quality Bionics (Continued)
    No 1.6
    medical

    Quality Bionics (Continued)

    ⚠️ ABANDONED MOD ⚠️ This mod isn't very good in its current form as the way it achieves its goals is rather crude and heavy handed, making it somewhat incompatible with other mods by easily breaking various things.

  216. AssignedWorkbenches
    No 1.6
    management

    AssignedWorkbenches

    The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.

  217. VRE Sanguophage Medieval Retexture
    Stale
    management

    VRE Sanguophage Medieval Retexture

    Retextures VRE Sanguophages' new blood types to be more medieval, intended to go alongside the fantastic House Sanguin mod's blood bottle retextures and Medieval Overhaul in general.

  218. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  219. Savegame Shrinker
    management

    Savegame Shrinker

    Version 1.2: 2025-07-11 This mod cleans up unnecessary data from Savegames, leading to much faster play on games after 10+ years. It removes things from the Savegame that causes bloat. Should be savegame-compatible. Everything that is removed is toggleable in the Mod Settings. It

  220. Meditate As WorkType (Continued)
    Stale
    management

    Meditate As WorkType (Continued)

    Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

  221. Default Ingredient Radius
    Stale
    management

    Default Ingredient Radius

    It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius.

  222. Block Unwanted Minutiae (Continued)
    ↑ Updated
    management

    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  223. [BT] SpawnThoseGenes!
    Stale
    management

    [BT] SpawnThoseGenes!

    This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.

  224. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  225. Clean Pathfinding 2 Continued
    No 1.6
    management

    Clean Pathfinding 2 Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  226. I Miss My Limbs
    No 1.6
    management

    I Miss My Limbs

    About Ever feel that your colonists don't quite react appropriately to losing limbs or getting them replaced with prosthetics?

  227. Linked Planters
    Stale
    management

    Linked Planters

    Makes it possible to link plant growers (like hydroponics basins) together.

  228. CleaningAreaTemp
    Stale
    management

    CleaningAreaTemp

    'Cleaning Area' - temp replacementThis is just a temporary 1.

  229. Grimstone : Beasts
    No 1.6
    management

    Grimstone : Beasts

    Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.

  230. Dubs Mint Menus Health Tab Patch
    No 1.6
    management

    Dubs Mint Menus Health Tab Patch

    Rimworld 1.6 Compatibility Update Dubs Mint Menus has been updated for Rimworld 1.6. Dubwise's update incorporates this fix, but only for 1.6. If you are running Rimworld 1.5, please continue to use this patch. If you are running Rimworld 1.6, this patch is no longer necessary. I

  231. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  232. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  233. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  234. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  235. Toggleable Overlays Continued
    Stale
    management

    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  236. Research Appropriation
    Stale
    furniture

    Research Appropriation

    I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to think real hard.

  237. The Profaned
    Stale
    management

    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  238. Medieval Repair
    Stale
    management

    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  239. Show Detailed Dates
    Stale
    management

    Show Detailed Dates

    A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.

  240. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  241. Consciousness Patch
    Stale
    management

    Consciousness Patch

    Breathing, Bloodpumping and Blood filtration change consciousness above 100% Mods like QEE add a lot of ways to increase Blood pumping, Breathing, and Blood Filtration, yet these do nothing over 100%.

  242. Drug Safety Filters Reborn
    Stale
    management

    Drug Safety Filters Reborn

    Reupload for 1.5 of Kayedon's Drug Safety Filters (see here ). Creates two new categories in the Storage and Assign (if applicable) UI's, allowing better visual sorting of what drugs can be safely consumed without fear of addiction (vanilla: Penox) or never safely used (vanilla:

  243. Bags Pack VAE Patch
    Stale
    management

    Bags Pack VAE Patch

    This mod is a simpe XML patch which fixes an issue between WonYoungjun's Bags Pack and Vanilla Apparel Expanded (VAE) where packs from the Bags Pack mod would not properly increase a colonist's carry weight due to a conflict with VAE.

  244. Hoods and Helmets
    Stale
    management

    Hoods and Helmets

    Standalone mod of Layers: Capes and Armor for just the ability to wear hoods with armor Features Hoods and collars can be worn over armor and other fitting headwear Slave collars can be worn with headwear Crowns can be worn above apparel Hatty hats can be worn above apparel You a

  245. SimpleStairs
    No 1.6
    management

    SimpleStairs

    Simple Stairs MOD It is a simple MOD that adds a staircase that looks like there is a difference in height.

  246. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  247. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  248. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  249. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  250. Medieval Backstories No HAR
    Stale
    management

    Medieval Backstories No HAR

    Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.

  251. Medieval Backstories Patch
    Stale
    management

    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  252. No Random Ideologies
    Stale
    management

    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  253. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  254. Loot Boxes (Continued)
    Stale
    management

    Loot Boxes (Continued)

    Update of Lanilors mod based on the update by Pustalorc Changes done by Pustalorc Obfuscated spawn tables have been de-obfuscated and are now clear on what will be dropped In-game rewards generator has been added (allows modded loot to be spawned!

  255. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  256. Biomes! Caverns
    management

    Biomes! Caverns

    Changelog: Please check the change notes tab Say hello to the new and improved Biomes!

  257. Home Sweet Home
    ↑ UpdatedNo 1.6
    management

    Home Sweet Home

    About Ever wish your colonists could feel the same relief and joy you do when friends or family return from a long trip?

  258. Wolf Cape
    No 1.6
    management

    Wolf Cape

    A Wolf Cape from Valheim *Hairstyle & Middle Vest in screenshot is credit to the VE series.

  259. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  260. Rimsential - Total Control: Continued
    ↑ Updated
    management

    Rimsential - Total Control: Continued

    Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.

  261. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  262. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  263. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  264. pphhyy Sanguinary Animals
    No 1.6
    management

    pphhyy Sanguinary Animals

    some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be

  265. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  266. Saddle-up 2!
    Stale
    management

    Saddle-up 2!

    A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).

  267. Animal Gear Third-Party Patches
    No 1.6
    management

    Animal Gear Third-Party Patches

    Do you have the Animal Equipment mod but find yourself scratching your head as to why your Raptor Shrimps don't get the benefits of the armor you've made for them?

  268. Rim-Gnoblins
    Stale
    management

    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  269. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  270. [LC] Selectable Sculpture Graphic
    Stale
    management

    [LC] Selectable Sculpture Graphic

    Original: Original by: Tammybee Updated by: Luca Now supports changing Texture on Junk / Ancient Items Original Description: You can change sculpture graphic.

  271. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  272. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  273. Set Up Camp
    ↑ UpdatedNo 1.6
    management

    Set Up Camp

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  274. Xenobionic Patcher
    No 1.6
    medical

    Xenobionic Patcher

    About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.

  275. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  276. TD Find Lib
    No 1.6
    management

    TD Find Lib

    A framework for user-customizable, highly-detailed filters for things.

  277. TDS Bug Fixes
    No 1.6
    management

    TDS Bug Fixes

    These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.

  278. Ctrl F
    No 1.6
    management

    Ctrl F

    Press Ctrl-F to pop up a search for things on the map.

  279. VSIE - Rational Trait Development
    Stale
    management

    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  280. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  281. Perspective: Paths Continued
    Stale
    management

    Perspective: Paths Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  282. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  283. Toggleable Readouts Continued
    Stale
    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  284. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  285. Basic RimThemes Recolours
    Stale
    management

    Basic RimThemes Recolours

    READ ME Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

  286. Choose Your Medicine
    management

    Choose Your Medicine

    First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.

  287. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  288. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  289. Scenario Amender [1.5 - 1.6]
    Stale
    management

    Scenario Amender [1.5 - 1.6]

    Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible

  290. Move Interaction Cell
    Stale
    management

    Move Interaction Cell

    Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?

  291. "Do Until" Filter
    Stale
    management

    "Do Until" Filter

    Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering), as well as for meals (where you can filter on ingredients that pawns may object to).

  292. Carry Different Medicine Types
    Stale
    management

    Carry Different Medicine Types

    A simple mod that allows your colonists to carry different types of medicines in their inventories.

  293. Who's Next? (Continued)
    Stale
    management

    Who's Next? (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes: Who's Next?

  294. Dual Wield [Dev]
    Stale
    management

    Dual Wield [Dev]

    1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring

  295. Save Thing As Image
    management

    Save Thing As Image

    I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.

  296. What's Missing?
    management

    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  297. [SYR] Harvest Yield (Continued)
    Stale
    management

    [SYR] Harvest Yield (Continued)

    Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

  298. CustomUIScales
    Stale
    management

    CustomUIScales

    Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.

  299. I Aint Building That
    Stale
    management

    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  300. More Unyque Names
    Stale
    management

    More Unyque Names

    Have you ever wished the game was more inclusive of names that white millenials give their kids?

  301. Spines Matter More Now
    Stale
    management

    Spines Matter More Now

    Ever wondered why Billy despite having his spine screwed up from a charge lance is still able to do his work fine despite having barely any movement speed?

  302. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  303. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  304. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  305. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  306. ResearchPowl
    Stale
    management

    ResearchPowl

    This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev

  307. Scavenging
    Stale
    management

    Scavenging

    Scavenging works similarly to deep drilling, but it uses scavenging job instead of mining.

  308. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  309. Tribal Medicine
    management

    Tribal Medicine

    : v1.2.2a - Removed broot poisoning contamination mechanic. Broot poisoning can now only happen when consuming raw broots or with a small chance when consuming purifying tea. - Tweaked market value of different tribal medicine qualities. : v1.2.2 - Cleaned and organized ThingCate

  310. VPE - Ranger
    Stale
    management

    VPE - Ranger

    a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.

  311. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  312. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  313. [1.5] RPG Adventure Flavour Pack
    No 1.6
    management

    [1.5] RPG Adventure Flavour Pack

    Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

  314. Plant genetics (Discontinued)
    Stale
    management

    Plant genetics (Discontinued)

    Hi there! Just a heads-up — I'm no longer maintaining this mod. I've decided to focus my time on developing my hospitality mods and my own game,which you can wishlist here: Fortunately, JamEstHamEst, who previously worked on an addon for this mod, is taking over development from

  315. Toxic Plants Expanded
    Stale
    management

    Toxic Plants Expanded

    Welcome to my first mod, Toxic Plants Expanded If you have any bugs or questions, feel free to either leave a comment down below or message me directly.

  316. Red's Performance Fixes (aka. Comp EggLayer Fix)
    No 1.6
    management

    Red's Performance Fixes (aka. Comp EggLayer Fix)

    TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and

  317. Medieval Genepacks
    No 1.6
    management

    Medieval Genepacks

    My good friend sarah donated the commissioned code and I thought of releasing this mod early for her and other people to use early while I plan on making a full medieval version of the biotech dlc SirLalaPyon - yo boi SarahLamber - commissioner LimeTreeSnake - coder for the consu

  318. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  319. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  320. Medieval Melee Sounds
    Stale
    management

    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  321. Medieval Overhaul Extra Signs
    Stale
    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  322. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  323. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  324. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  325. Ancient Armory
    Stale
    management

    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  326. Medieval Fantasy Themed Relic Quests
    Stale
    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  327. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  328. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  329. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  330. Potions! and more.
    No 1.6
    management

    Potions! and more.

    This mod adds customizable potions, stimpacks and a few ingredients to add more variety.

  331. Log After Def Error
    No 1.6
    management

    Log After Def Error

    Haha, look familiar? Parsed xxx as int are happening all over the rimworld, right now! Unless you make the most import decision in your life.🫰 Prove to yourself that you have the strength of courage to be bugfree. ⛑️ Join... the LADE👍 Print the details of the def if there is er

  332. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle