// Steam Workshop · by Mr Samuel Streamer

Rimworld: Grey Goo!

READ ME

My workshop collections require ALL DLC to function. If you don't have the DLC please use RimPy to uncover and remove DLC-specific mods! Please bring any technical issues to my Discord: https://discord.gg/fkreDYG This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

0: Contents

1. Introduction 2. Necessary Files 3. Installation Guide 4. FAQ

1: Introduction

Created for my Youtube series found here: https://youtu.be/0z3qW7VNEl8 This is a hardcore survival series with a multitude of threats such as environment and base devouring grey goo swarms, grey mechanite infected 'zombies' that can pass the mechanites onto your colonists at a touch, and the much more human elements of sanity, human contact, and thirst!

2: Necessary Files

I am currently only using RimPy to manage mod lists due to issues arising with the in-game mod manager, apologies for inconvenience but its the only way I can ensure smooth operation currently. Non-RimPy users can load the mod list from the provided save (load into the save, it will warn you about a mod mismatch, click "Load Modlist from Save". RimPy Load Order (highly HIGHLY recommended!): https://drive.google.com/file/d/1VZ2oSjYYrSHhKDkvIVdP6JGDElVhjdvw/view?usp=drive_link Configs: https://drive.google.com/file/d/1S8IEYiQhg4TdTb-YB5aWzD63iW2o9Q0z/view?usp=drive_link (Open the zip and drag the contents of it to your AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config) Starting Save (Low Industrial Tech Mutant Survivors): https://drive.google.com/file/d/1f7h9-e1Hu_OlB8ltY1aiofby_KLgcucK/view?usp=drive_link (Place in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves) Starting Save (SCARAB High Tech Vault Dwellers): https://drive.google.com/file/d/1NNYpw-zKKek1jHsnWBHZSizOrFXDaxOw/view?usp=drive_link (Place in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves) Backup all files link: https://drive.google.com/drive/folders/1v5YBbn3fuoXaIOYTZ2MgdNx8uAd_7PFB?usp=drive_link

3: Installation Guide

For any new mod pack you should FULLY reset Rimworld, and all related files, to ensure no outdated or incompatible mods remain. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your installation and old files can still persist! Delete all files in the following folders: Local Mods: Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Manually installed mods folder) Steam Mods: Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder) User data: AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc) You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc) Then open Rimworld, reapply your user settings (screen resolution, volume etc), ensure that no mods are still present in your save.

RimPy:

DO NOT use RimPy/SteamCMD to download. This has been reported to download wrong/old mods, incomplete modpacks, etc

1. Follow the above steps to clean your installation 2. Subscribe to all with the button on the STEAM WORKSHOP. 3. Click on "Import List" and choose the load order file 4. Press "Sort" 4.1. Ignore any errors that might pop-up, press skip if an error box occurs here 5. Press "Save" 6. Press "Run" 7. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!

Base Game/Non-RimPy Users:

PLEASE consider swapping to RimPy, it is a much more useful tool capable of auto-sorting your mods, cleaning up unneeded files, and optimising textures to save on memory usage! Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete - might take a while! 2. Download the load order file from the above "Load Order (Base Game)" google drive link. 3. Go to the modlists folder, this will be something like "C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists" folder. You can do this by typing EXACTLY(without quotes) "%appdata%/../LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/ModLists" into Windows Explorer (the bar at the top of windows folders, etc) 4. Paste the .RML file from Google Drive into the modlists folder 5. Restart Rimworld ONCE the file has been copied 6. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!

Configs:

The configs are mod settings which have been adjusted so that your experience matches mine and is working as intended. If you skip this step many things will not work, and a lot of the features will be broken. 1. RUN THE GAME ONCE. Then open the configs zip you downloaded from above and copy all of the files within to the following folder: "AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Config 2. Replace all files if prompted

Quickstart

Included are several powerful mods that let you customise the entire game to your liking. These mods include: - Total Control (powerful, complex faction editior) - Faction Customiser (name, recolour, change ideology, and relations of factions) - Map Reroll (change your starting map, and refresh the save to scratch) - Map Designer (alter all of the terrain and features of generated maps, works with map reroll!) - Character Editor (adjust colonists whenever, however, good for fresh starts) - RIMMSqol (powerful and complex tool, change pretty much everything in game!) Want to change the starting characters? Open character editor by clicking on the button on the bottom right of the bar, next to the main menu button. From there you can remove, add, change, or customise characters. Want to change map? Use the reroll map function (dice in the top right, needs to be enabled in mod settings). Use this with map designer (from the mod settings menu) to customise all the map terrain and features. Want a new biome? Enable dev mode, and god mode. Go to the world map, form a caravan, select your pawns (only), click "form instantly", move them to the place you want them to be, and when they're travelling click "teleport to destination". Abandon your base, then settle the new tile. Use the reroll map mod to refresh everything from there.

4: FAQ

Q: RimPy Mod Database is disabled, how can I fix it? A: Don't touch. It should be disabled. Q: I have a "Mod mismatch" window trying to load the save game! A: Ignore, occasionally mods are removed if they cause issues, update, disappear from workshop, etc. Q: Is this a virus? (I get this a lot) A: Youtube is my job, I have 200k+ subscribers - if I tried to do anything malicious I would lose my ability to pay rent overnight. Q: Why didn't you include X mod? A: I only had a 48 hour window to create the modpack, and produce the accompanying video. I'm always up for new suggestions.

Load order

303 mods
  1. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  2. Allies Spot
    Stale
    management

    Allies Spot

    Add spot for staying allied forces or falling allies drop pods.

  3. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  4. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  5. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  6. [Deprecated] (See comments) Ancient dangers on encounters
    No 1.6
    management

    [Deprecated] (See comments) Ancient dangers on encounters

    Allows ancient dangers to spawn on encounter maps chances are the same as vanilla colony map generation ancient dangers will still be pretty rare only works with encounters using the default encouter map preset

  7. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  8. Ancient hydroponic farm facilities
    Stale
    management

    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  9. Ancient Junk Loot
    management

    Ancient Junk Loot

    Ancient Power is included inside this mod because I wanted to implement ancient power cells drops in a different and more compatible way with other mods while not changing Ancient Power mod and adding a dependency to it.

  10. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  11. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  12. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  13. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  14. Basic RimThemes Recolours
    Stale
    management

    Basic RimThemes Recolours

    READ ME Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

  15. Basic Double Doors
    Stale
    management

    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  16. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  17. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  18. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  19. Biological Warfare
    Stale
    management

    Biological Warfare

    Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.

  20. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  21. Block Unwanted Minutiae (Continued)
    ↑ Updated
    management

    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  22. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  23. Blueprint Totals Tooltip
    Stale
    management

    Blueprint Totals Tooltip

    A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.

  24. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  25. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  26. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  27. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  28. Choose Wild Animal Spawns
    Stale
    management

    Choose Wild Animal Spawns

    This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.

  29. Clean Pathfinding 2 Continued
    No 1.6
    management

    Clean Pathfinding 2 Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  30. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  31. Close Settlements
    management

    Close Settlements

    An update of Bar0th's Mod: Close Settlements 🏕️ Close Settlements Control settlement placement, proximity penalties, and gravship behavior.

  32. Common Sense - opportunistic cleaning patch
    Stale
    management

    Common Sense - opportunistic cleaning patch

    Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla

  33. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  34. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  35. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  36. Config Applied Check
    Stale
    management

    Config Applied Check

    A tiny mod to check if you've applied configs correctly, mod pack makers can encourage people to use this to have an idea of if they've updated their configs.

  37. Cremation smelts apparels
    Stale
    management

    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  38. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  39. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  40. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  41. Disasters: Tornado (Continued)
    Stale
    management

    Disasters: Tornado (Continued)

    Original mod by Pyrce MIT License; all the same, if the original author requests it, I will remove this update.

  42. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  43. Bunny Framework
    management

    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  44. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  45. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  46. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  47. Dubs Mint Menus Health Tab Patch
    No 1.6
    management

    Dubs Mint Menus Health Tab Patch

    Rimworld 1.6 Compatibility Update Dubs Mint Menus has been updated for Rimworld 1.6. Dubwise's update incorporates this fix, but only for 1.6. If you are running Rimworld 1.5, please continue to use this patch. If you are running Rimworld 1.6, this patch is no longer necessary. I

  48. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  49. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  50. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  51. Faction Raid Cooldown
    No 1.6
    management

    Faction Raid Cooldown

    When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again.

  52. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  53. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  54. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  55. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  56. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  57. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  58. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  59. Gore Upon Dismemberment
    Stale
    management

    Gore Upon Dismemberment

    This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.

  60. Grey Goo Flavour Pack
    No 1.6
    management

    Grey Goo Flavour Pack

    Disclaimer! The work within is almost 99% the work of the incredibly talented Keyz! I am simply uploading the beta version to the workshop while the final kinks and issues are resolved! Please refer to this very handy github graph to see contributors to the full mod: Grey Goo! Th

  61. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  62. Hidden Enemy Bio (Continued)
    management

    Hidden Enemy Bio (Continued)

    Update of cjgunnars mod - Included some more information in the tooltips for hidden attributes - Added the Chinese translation by BUyue and the Russian translation by Osetrokarasek Hides the Bio of enemies and prisoners until their resistance is low enough.

  63. Home Sweet Home
    ↑ UpdatedNo 1.6
    management

    Home Sweet Home

    About Ever wish your colonists could feel the same relief and joy you do when friends or family return from a long trip?

  64. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  65. Hoods and Helmets
    Stale
    management

    Hoods and Helmets

    Standalone mod of Layers: Capes and Armor for just the ability to wear hoods with armor Features Hoods and collars can be worn over armor and other fitting headwear Slave collars can be worn with headwear Crowns can be worn above apparel Hatty hats can be worn above apparel You a

  66. I Aint Building That
    Stale
    management

    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  67. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  68. I Cant Fix That
    management

    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  69. Incident Tweaker
    No 1.6
    management

    Incident Tweaker

    Allows the player to enable/disable incidents and tweak their chances.

  70. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  71. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  72. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  73. Integrated Creep Joiners
    Stale
    management

    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  74. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  75. Keyz Misc Resources
    Stale
    management

    Keyz Misc Resources

    Keyz' Misc Resources A library mod of various resources (shaders, fonts, etc) that other mods can use.

  76. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  77. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  78. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  79. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  80. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  81. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  82. Map Reroll (1.4/1.5)
    No 1.6
    management

    Map Reroll (1.4/1.5)

    UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.

  83. Meat Blend
    Stale
    management

    Meat Blend

    1.6 is here! A recipe for mixing all your meats into one compact pile. Produced at the butchering table by your chef. 5 raw meat = 5 Meat Blend - 250 work 20 raw meat = 20 Meat Blend - 900 work (10% faster) 50 raw meat = 50 Meat Blend - 2125 work (15% faster) (New in 1.2!) 75 raw

  84. MendAndRecycle
    Stale
    management

    MendAndRecycle

    Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair

  85. Minify More
    No 1.6
    management

    Minify More

    Minify More In Rimworld, some of the structures are minifiable and some aren't.

  86. Misc. Weapon Repair
    No 1.6
    weapons

    Misc. Weapon Repair

    Are your best weapons always in an awful condition, with no way to repair them?

  87. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  88. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  89. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  90. Morphs Assorted Biotech Retex
    Stale
    management

    Morphs Assorted Biotech Retex

    What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te

  91. Never Generate Relations
    Stale
    management

    Never Generate Relations

    Forces the basechance for randomly generated relationships to be 0.

  92. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  93. No More Lethal Damage Threshold
    Stale
    management

    No More Lethal Damage Threshold

    Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?

  94. No Random Ideologies
    Stale
    management

    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  95. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  96. Off-Map Caravan Loading
    No 1.6
    management

    Off-Map Caravan Loading

    Changes caravan loading to occur off the map rather than needing to watch pawns gather items before leaving.

  97. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  98. Pawn Badge Fan Fork [Adopted]
    Stale
    management

    Pawn Badge Fan Fork [Adopted]

    An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

  99. Pawn Education (Continued)
    management

    Pawn Education (Continued)

    Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.

  100. Pawn Name Variety
    No 1.6
    management

    Pawn Name Variety

    Did you know that a large portion of the pawns in your game have predefined names and backstories?

  101. Peer Pressure
    No 1.6
    management

    Peer Pressure

    With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.

  102. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  103. Perishable (and More)
    management

    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  104. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  105. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  106. Positive Connections
    management

    Positive Connections

    Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?

  107. Post Office: The Letter Filter
    Stale
    management

    Post Office: The Letter Filter

    Post Office allows you to mute certain types of letters and messages (yes, you can finally disable the "Legendary Work" messages, although you'll have to learn how to write regular expressions first, but hey, it's not that hard, I promise!

  108. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  109. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  110. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  111. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  112. Random Chance
    Stale
    management

    Random Chance

    Discord: steveo.o steam: Scurvyez This mod gives random chances to all sorts of things including but not limited to the possibility of getting jade or gold from stone cutting instead of stone blocks and horribly ineffective cooks burning themselves at the stove. If you have any f

  113. Recubes Your Cube
    Stale
    management

    Recubes Your Cube

    Cube this. Cube that. Fella, that's not even a cube. I mean, it's a cuboid, sure, but not a true cube. It has the right amount sides, and corners, but this is an affront to geometry and I'm disappointed that no one has taken a stand until now. What is this? Adds a background to V

  114. Red's Performance Fixes (aka. Comp EggLayer Fix)
    No 1.6
    management

    Red's Performance Fixes (aka. Comp EggLayer Fix)

    TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and

  115. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  116. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  117. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  118. Rename Weapon (Continued)
    Stale
    weapons

    Rename Weapon (Continued)

    Update of Taranchuk, Halituis Amaricanouss mod - Added option to override relic-names Allows you to rename your gun anytime, from anywhere.

  119. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  120. Research Appropriation
    Stale
    furniture

    Research Appropriation

    I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to think real hard.

  121. Resource Dictionary
    Stale
    management

    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  122. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  123. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  124. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  125. Rimsential - Total Control: Continued
    ↑ Updated
    management

    Rimsential - Total Control: Continued

    Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.

  126. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  127. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  128. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  129. Romance Tweaks
    Stale
    management

    Romance Tweaks

    Allows tweaking romance interaction chances.

  130. RimTerra
    Stale
    management

    RimTerra

    Transform various terrains into usable soil for expanding your colony's farmland and development.

  131. RuntimeGC [1.5] fork [Archived for now]
    No 1.6
    management

    RuntimeGC [1.5] fork [Archived for now]

    RuntimeGC version 1.5 Warning Please backup your save before using this. - as there's possibly can broke your save - Do not use this mod while in Developer mode buttons inside of menu of this mod!!! I just tried updating this and i didn't change anything, but I'm not sure whether

  132. Roo's Birthmarks and Blemishes
    No 1.6
    management

    Roo's Birthmarks and Blemishes

    This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos.

  133. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  134. Scenario Amender [1.5 - 1.6]
    Stale
    management

    Scenario Amender [1.5 - 1.6]

    Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible

  135. Searchable Menus
    Stale
    management

    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  136. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  137. Semi Random Research (Unofficial)
    management

    Semi Random Research (Unofficial)

    Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.

  138. SemiRandomResearch Lag Hotfix
    No 1.6
    management

    SemiRandomResearch Lag Hotfix

    Why a Hotfix? The current fork of SemiRandomResearch has significant performance issues with automatically selecting research projects. By default, it tries to scan all research projects for each research type (Anomaly Advanced, Anomaly Basic, and Base Game) every single tick, ev

  139. Set Up Camp
    ↑ UpdatedNo 1.6
    management

    Set Up Camp

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  140. Shamblers Hate Wildlife
    Stale
    management

    Shamblers Hate Wildlife

    A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile.

  141. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  142. Simple Utilities: Fridge
    Stale
    storage

    Simple Utilities: Fridge

    Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.

  143. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  144. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  145. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  146. SlaveBar
    No 1.6
    management

    SlaveBar

    Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.

  147. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  148. Stone Conversion Recipes
    Stale
    management

    Stone Conversion Recipes

    Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).

  149. Survivalist Meme
    Stale
    management

    Survivalist Meme

    Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?

  150. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  151. Tacticowl Continued
    No 1.6
    management

    Tacticowl Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  152. Technology Blueprints & Reverse Engineering
    Stale
    management

    Technology Blueprints & Reverse Engineering

    Features: 1. You can build an R&D Bench and use it to reverse engineer things 2. You can reverse engineer buildings If successful in reverse engineering, your research progress toward related technology will be boosted. To be able to reverse engineer a particular thing or buildin

  153. Toggleable Overlays Continued
    Stale
    management

    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  154. ThisRimOfMine (Continued)
    Stale
    management

    ThisRimOfMine (Continued)

    Update of Asterions mod - Storages will now spawn with no items allowed in cities ALPHA VERSION - USE WITH CAUTION As my hardware is utter dogshit and i spend more time loading and crasing than actually coding and testing stuff, i regret to inform you that active development is p

  155. Toggleable Readouts Continued
    Stale
    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  156. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  157. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  158. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  159. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  160. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  161. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  162. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  163. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  164. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  165. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  166. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  167. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  168. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  169. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  170. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  171. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  172. Veggie Mix
    Stale
    management

    Veggie Mix

    Updated for 1.6! A new recipe for mixing all your veggies into one compact pile. Produced at the butchering table by your chef. 5 vegetarian products = 5 Veggie Mix - 250 work 20 vegetarian products = 20 Veggie Mix - 900 work (10% faster) 50 vegetarian products = 50 Veggie Mix -

  173. VFE - Ancients: Vault Technology
    No 1.6
    management

    VFE - Ancients: Vault Technology

    1.6 update At the moment, I am working on other projects and I do not intend to update this mod at least for now, but its functionality is partially transferred to Scorpio's VQE Ancients Craftable. Description This mod adds the ability to build defensive and production structures

  174. Visible Cybernetics
    management

    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  175. VFE Ancients - Vaults are Eternal
    No 1.6
    management

    VFE Ancients - Vaults are Eternal

    Description A modification to the Sealed Vault quests found by hacking the Ancient Broadcast Stations inside vaults added by the Vanilla Factions Expanded Ancients mod.

  176. VSIE - Rational Trait Development
    Stale
    management

    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  177. Wandering Caravans [Adopted]
    Stale
    management

    Wandering Caravans [Adopted]

    Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above.

  178. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  179. WealthCorrector
    Stale
    management

    WealthCorrector

    Allow you to adjust the parameters of wealth calculation at any time in MOD settings, with immediate effect.

  180. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  181. What's Missing?
    management

    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  182. Write Fictional Books
    Stale
    management

    Write Fictional Books

    This mod adds two recipes to Vanilla Books Expanded's writer and type writer table.

  183. Xenobionic Patcher
    No 1.6
    medical

    Xenobionic Patcher

    About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.

  184. Yayo's Combat 3 - Addon
    combat

    Yayo's Combat 3 - Addon

    Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.

  185. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  186. Yayo's Meteor (Continued)
    Stale
    management

    Yayo's Meteor (Continued)

    Update of YAYOs mod Update: In the options you can adjust the delay time before the Meteor drops.

  187. [CF] Anomaly Upscaled 4x
    Stale
    management

    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  188. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  189. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  190. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  191. [sbz] Repair Workbench retexture
    Stale
    management

    [sbz] Repair Workbench retexture

    Repair Workbench retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings Their textures still follow the old RimWorld style, and it's time to give them new outfits.

  192. [Deprecated][LTS]Systems
    No 1.6
    management

    [Deprecated][LTS]Systems

    My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne

  193. [LTS]Tenants
    management

    [LTS]Tenants

    Tenants are guests that live with you and pay rent to do so.

  194. [LYN] Makeshift Cooler
    No 1.6
    management

    [LYN] Makeshift Cooler

    Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission.

  195. [NL] Custom Portraits
    Stale
    management

    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  196. [RH2] Faction: The Rangers
    Stale
    management

    [RH2] Faction: The Rangers

    In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.

  197. [WZRD] Carry Capacity (Continued)
    Stale
    management

    [WZRD] Carry Capacity (Continued)

    Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.