// Steam Workshop · by JaProCar

Mechanoid in my a$$

Долбёжка с механоидами

Load order

318 mods
  1. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  2. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  3. Cinders of the Embergarden
    Stale
    management

    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  4. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  5. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  6. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  7. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  8. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  9. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  10. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  11. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  12. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  13. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  14. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  15. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  16. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  17. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  18. No Hopeless Romance
    Stale
    management

    No Hopeless Romance

    Prevent hopeless yet stupid romance attempt from happening.

  19. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  20. Ready Those Guns
    Stale
    weapons

    Ready Those Guns

    Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it.

  21. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  22. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  23. Smart Pistol
    Stale
    management

    Smart Pistol

    The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.

  24. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  25. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  26. Talking Isn't Everything
    Stale
    management

    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  27. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  28. Toggleable Shields Continued
    Stale
    management

    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  29. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  30. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  31. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  32. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  33. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  34. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  35. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  36. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  37. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  38. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  39. Rebuild: Embrasures
    Stale
    management

    Rebuild: Embrasures

    This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.

  40. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  41. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  42. CPERS: Arrest Here! - 1.6 [OBSOLETE]
    Stale
    management

    CPERS: Arrest Here! - 1.6 [OBSOLETE]

    ORIGINAL MOD UPDATED Will unlisting this tomorrow :) ___________________________________________________ Original Mod: Original Description: Save precious time and arrest a downed prisoner without the need of a room!

  43. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  44. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  45. Power Tab 2 - 1.6 Bug Fixed Version
    management

    Power Tab 2 - 1.6 Bug Fixed Version

    Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu

  46. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  47. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  48. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  49. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  50. Ancient amorphous threat
    management

    Ancient amorphous threat

    DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.

  51. Ancient urban ruins - Russian Translation
    Stale
    management

    Ancient urban ruins - Russian Translation

    Russian Translation for Ancient urban ruins Русский перевод для Ancient urban ruins Оригинальное описание Этот мод предлагает разнообразные возможности и карты для исследования городов, содержит обширную коллекцию архитектурных и мусорных объектов, а также систему для импорта пла

  52. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  53. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  54. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  55. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  56. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  57. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  58. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  59. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  60. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  61. P–5000 Powered Work Loader
    Stale
    management

    P–5000 Powered Work Loader

    The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.

  62. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  63. 青的更多特性【More Traits】
    Stale
    management

    青的更多特性【More Traits】

    版本:2.3 machine translation:This mod is only available in Chinese at present, I don't know any other languages, if you want to release other language packs, please feel free, there is no need to inform me 本mod已停止更新,1.6等更高版本玩家请订阅《青的更多特性2》:更多机制,技能,特性,制作道具,任务,丰富的设置,更稳定优化过的性能... ─────

  64. 1trickPwnyta's Anomaly Patch
    management

    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  65. 1trickPwnyta's Biotech Patch
    management

    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  66. 1trickPwnyta's Defaults
    management

    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  67. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  68. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  69. [CNEIO] Extra Armor For Cinder
    combat

    [CNEIO] Extra Armor For Cinder

    Although this is an enhancement for Cinder, this mod also provides an 'Amorphous Matter Solution' that can be used by others to gain a weaker version of the regenerating armor.

  70. Glitterworld Destroyer 5 - Mechanoid Addon
    management

    Glitterworld Destroyer 5 - Mechanoid Addon

    !!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali

  71. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  72. No Infestation
    Stale
    management

    No Infestation

    Description Remove infestation event from your game.

  73. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  74. Realistic Darkness 1.6
    Stale
    management

    Realistic Darkness 1.6

    This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.

  75. Retextured! - RT Fuse
    Stale
    management

    Retextured! - RT Fuse

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r

  76. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  77. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  78. Vanilla Solar Shield Retexture
    No 1.6
    combat

    Vanilla Solar Shield Retexture

    A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!

  79. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  80. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  81. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  82. [AV] Mechanoid orbital traders
    management

    [AV] Mechanoid orbital traders

    This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.

  83. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  84. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  85. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  86. [NL] Facial Animation - Experimentals
    Stale
    management

    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  87. [sbz] WVC - Work Modes retexture
    Stale
    management

    [sbz] WVC - Work Modes retexture

    WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.

  88. Fray of the Fog
    management

    Fray of the Fog

    Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.

  89. GGerom framework
    Stale
    management

    GGerom framework

    Technical mod. Contains shared components and classes used by other GGerom mods. Does not add gameplay content. Required only as a dependency. Includes components: – gas generation based on specified parameters; – debris generation with visual effects. Enjoy your game! If you enc

  90. AAAA(Allowed Area Automatic Adapter)
    management

    AAAA(Allowed Area Automatic Adapter)

    Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.

  91. Destroy Steam Geysers
    Stale
    management

    Destroy Steam Geysers

    Hey! Do you have a perfectly symmetrical base planned, but oops a steam geyser is right on your walls? Look no further! With this mod, you can simply smash them. (albeit they have a lot of health). This is mostly for personal use, but if you're like me and dont want to just decon

  92. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  93. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  94. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  95. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  96. Anomaly Portal
    Stale
    management

    Anomaly Portal

    The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!

  97. Anomaly Portal Russian Language
    No 1.6
    management

    Anomaly Portal Russian Language

    Если хотите помочь с переводами, дабы осуществить мою цель по глобальной русификации модов, обращайтесь в дискорд - ashulyk.

  98. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  99. Arrest and Release
    Stale
    management

    Arrest and Release

    Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.

  100. Chill the Fork Out
    Stale
    management

    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  101. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  102. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  103. Geological Landforms [RUS]
    No 1.6
    management

    Geological Landforms [RUS]

    Основной мод добавляет в игру 32 формы рельефа, которые генерируются независимо от биома.

  104. Glitterworld Destroyer 5 Expansion
    management

    Glitterworld Destroyer 5 Expansion

    Added a new mechanical -Ancient -Knight Legionary -Phoenix Tesseron -Grenadier Pikeman -Notircopa -Mole Cricket Currently adding units that can't make unit recipes -scyther in black -lancer in black -legionary in black -tesseron in black Add some HAR rangers' bowler else: -Adds s

  105. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  106. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  107. Reinforced Mechanoid 2 (Continued)
    management

    Reinforced Mechanoid 2 (Continued)

    Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.

  108. Reinforced Mechanoid 2 - Русский язык
    Stale
    management

    Reinforced Mechanoid 2 - Русский язык

    "Reinforced Mechanoid 2", ранее известная как "HALO: Rimworld Heretic Mechanoids", является расширением "Reinforced Mechanoids: Tyrikan-Line" и ванильных механоидов Rimworld, добавляющее новые угрозы, оружие, здания, фракцию и геймплейные механики, которые идеально вписываются в

  109. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  110. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  111. RimHUD rus
    Stale
    management

    RimHUD rus

    Перевод RimHUD Ссылка на мой пресет который на последнем скрине.

  112. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  113. Van's Retexture : Mechanitor
    Stale
    management

    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  114. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  115. Vanilla Beards Retextured
    Stale
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    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  116. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  117. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  118. Vanilla Hair Retextured
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    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  119. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  120. Vanilla Vehicles Expanded - Upgrades
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    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  121. [CF] Anomaly Upscaled 4x
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    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  122. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  123. Tweaks Galore
    Stale
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    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  124. SimpleCameraSetting
    Stale
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  125. Savegame Shrinker
    management

    Savegame Shrinker

    Version 1.2: 2025-07-11 This mod cleans up unnecessary data from Savegames, leading to much faster play on games after 10+ years. It removes things from the Savegame that causes bloat. Should be savegame-compatible. Everything that is removed is toggleable in the Mod Settings. It

  126. Dubs Performance Analyzer
    Stale
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  127. Blueprints Forked - 1.6
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    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  128. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  129. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  130. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  131. Vanilla Genetics Expanded - More Lab Stuff
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    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  132. Cerebrex Node Unleashed
    Stale
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    Cerebrex Node Unleashed

    Github and license here, click on the green code button and download zip: ODYSSEY SPOILERS!

  133. Bunk Beds ru
    Stale
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    Bunk Beds ru

    Перевод на русский язык мод добавляет двухъярусную кровать трехъярусную кровать Поддержать автора Give a thumbs up ;) Поставить палец вверх ;) Original mod Original mod author: Darknote,Taranchuk Translation author: Nevelian

  134. Bunk Beds
    Stale
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    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  135. Bionix Automator
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    Bionix Automator

    Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation.

  136. Enhanced Vat Learning
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    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  137. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  138. Gestatable Mechs for DMS Ancient Corps
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    management

    Gestatable Mechs for DMS Ancient Corps

    This mod allows you to gestate some mechanoids available in Dead Man's Switch Ancient Corps, currently only four mechs are gestatable, the costs of each mirrors some mechanoids in Dead Man's Switch!

  139. Stealth Shuttle
    Stale
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    Stealth Shuttle

    This mod adds a Stealth Shuttle capable of bypassing orbital defenses with a built in signal jammer.

  140. Cargo waste container
    Stale
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    Cargo waste container

    a simple mod that makes a building that can hold waste pack and degrade them at a fairly slow rate.

  141. Hemogen Extractor
    Stale
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    Hemogen Extractor

    This mod adds Hemogen Extractor - building that allows you to extract hemogen packs from poor raiders and other lads!

  142. VNPE RP Retexture
    Stale
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    VNPE RP Retexture

    Sorry, I used GPT for the translation.

  143. Vanilla Nutrient Paste Expanded
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    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  144. Gene Ripper
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    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  145. Alpha Mechs (Russian Language)
    management

    Alpha Mechs (Russian Language)

    Этот мод добавляет русский перевод модификации «Alpha Mechs» Я хочу поделиться своим переводом этого замечательного мода.

  146. Amplified Mobility Platform (Russian language)
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    management

    Amplified Mobility Platform (Russian language)

    Этот мод добавляет русский перевод модификации «Amplified Mobility Platform» Я хочу поделиться своим переводом этого замечательного мода.

  147. Ancient amorphous threat (Ru translation)
    Stale
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    Ancient amorphous threat (Ru translation)

    Этот мод добавляет русский перевод модификации «Ancient amorphous threat» Я хочу поделиться своим переводом этого замечательного мода.

  148. Cinders of the Embergarden (Russian language)
    management

    Cinders of the Embergarden (Russian language)

    Этот мод добавляет русский перевод «Cinders of the Embergarden» Я хочу поделиться своим переводом этого замечательного мода.

  149. Damage Indicators [1.6] (Ru translation)
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    Damage Indicators [1.6] (Ru translation)

    Этот мод добавляет русский перевод модификации «Damage Indicators » Я хочу поделиться своим переводом этого замечательного мода.

  150. Exosuit Framework (Russian Language)
    management

    Exosuit Framework (Russian Language)

    Этот мод добавляет русский перевод модификации «Exosuit Framework» Я хочу поделиться своим переводом этого замечательного мода.

  151. Fortified Features Framework (Russian language)
    combat

    Fortified Features Framework (Russian language)

    Этот мод добавляет русский перевод модификации «Fortified Features Framework» Я хочу поделиться своим переводом этого замечательного мода.

  152. Genepack Reprocessor (Ru translation)
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    Genepack Reprocessor (Ru translation)

    Этот мод добавляет русский перевод модификации «Genepack Reprocessor» Я хочу поделиться своим переводом этого замечательного мода.

  153. Orca Shuttle (Ru translation)
    Stale
    management

    Orca Shuttle (Ru translation)

    Этот мод добавляет русский перевод модификации «Orca Shuttle» Я хочу поделиться своим переводом этого замечательного мода.

  154. P–5000 Powered Work Loader (Russian Language)
    Stale
    management

    P–5000 Powered Work Loader (Russian Language)

    Этот мод добавляет русский перевод модификации «P–5000 Powered Work Loader» Я хочу поделиться своим переводом этого замечательного мода.

  155. ReBuild: Doors and Corners (Russian language)
    Stale
    management

    ReBuild: Doors and Corners (Russian language)

    Этот мод добавляет русский перевод модификации «ReBuild: Doors and Corners» Я хочу поделиться своим переводом этого замечательного мода.

  156. The Dead Man's Switch (Russian language)
    management

    The Dead Man's Switch (Russian language)

    Этот мод добавляет русский перевод модификации «The Dead Man's Switch» Я хочу поделиться своим переводом этого замечательного мода.

  157. The Dead Man's Switch - More Synthetics (Russian language)
    Stale
    management

    The Dead Man's Switch - More Synthetics (Russian language)

    Этот мод добавляет русский перевод модификации «The Dead Man's Switch - More Synthetics» Я хочу поделиться своим переводом этого замечательного мода.

  158. The Dead Man's Switch - Motorized (Russian language)
    Stale
    management

    The Dead Man's Switch - Motorized (Russian language)

    Этот мод добавляет русский перевод модификации «The Dead Man's Switch - Motorized» Я хочу поделиться своим переводом этого замечательного мода.

  159. The Dead Man's Switch - Synthetic (Russian language)
    management

    The Dead Man's Switch - Synthetic (Russian language)

    Этот мод добавляет русский перевод модификации «The Dead Man's Switch - Synthetic» Я хочу поделиться своим переводом этого замечательного мода.

  160. [FM] Gene Banks Expanded
    Stale
    management

    [FM] Gene Banks Expanded

    Description For most part this mod inspired by ancients lab junk from Alpha Genes.

  161. [FM] Gene Banks Expanded (Ru translation)
    Stale
    management

    [FM] Gene Banks Expanded (Ru translation)

    Этот мод добавляет русский перевод модификации « Gene Banks Expanded» Я хочу поделиться своим переводом этого замечательного мода.

  162. 1trickPwnyta's Odyssey Patch
    management

    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  163. Rim Plant Species Xeno
    management

    Rim Plant Species Xeno

    Here is a joke, as i dont think im good at translate Simplified Chinese so i just keep it unchange: 易大师谓红熊猫曰:“龙娘珂莉姆,食量雄哉!抵四十人所食,私恐难供也。”​ 红熊猫应曰:“无妨。吾得天外奇植 R 异种,埋土生肉,滋长甚速,味鲜也。”​ 易大师闻之曰善。 Adds a special plant to the game.

  164. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  165. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  166. Arknights Themes - Confront
    Stale
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    Arknights Themes - Confront

    Arknights theme list Everything‘s Alright Confront Lithos Important Order Mod 1 Harmony 2 Core 3 RimThemes 4 Arknights Themes RimThemes Setting <Essential> is unchecked is unchecked is checked is unchecked <Recommendations> Other Options - Determined by the current theme Copyrigh

  167. Advanced Battle Cloak
    Stale
    management

    Advanced Battle Cloak

    --2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen

  168. Geothermal Mining
    Stale
    management

    Geothermal Mining

    Adds a building capable of extracting resources from geothermal sources.

  169. Make Reinforced Barrel 1.6
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    Make Reinforced Barrel 1.6

    This is a temp 1.6 update, as original author has not been able to update. Will remove if requested by original author. This mod allows you to produce reinforced barrel by yourself. Although it's expensive, you don't have to be controlled by others, produce as much as you want. M

  170. ExGT UrbanCombat
    No 1.6
    management

    ExGT UrbanCombat

    This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.

  171. No Modlist on Loading
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    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  172. Plant Tree Indoor&In Hydroponic 室内植树与水培箱拓展
    Stale
    management

    Plant Tree Indoor&In Hydroponic 室内植树与水培箱拓展

    模组功能如下: 1.可以人工种植仙馐果,包括土壤栽培和水箱栽培。 2.可以水箱栽培玉米、恶魔菇、干草。 3.可以水箱栽培树木。 4.树木的种植和生长不再受到屋顶的限制。 5.树木的种植不再需要间隔空间。 6.可种植树木的种类不再受到当地生态群系的限制。 联动内容: 1.VE原版植物拓展:新增可种植作物的种类不再受到当地生态群系的限制,可以水箱栽培,不再受到屋顶的限制,不再需要间隔空间。 2.VE原版烹饪拓展:小麦和甘蔗现在可以水箱栽培。 3.闪耀世界毁灭者MK5:安灵百合现在可以水箱栽培。 4.萌螈族:翠玉竹现在可以水箱栽培。 5.美狐族:秘灵向日葵现在

  173. Technical map Vehicles
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    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  174. The Dead Man's Switch-Cinders-Patch-ERA
    No 1.6
    management

    The Dead Man's Switch-Cinders-Patch-ERA

    This little patch lets you craft explosive reactive armor (originally unique to the "Tombstone" mechanoids from Ember Garden) at the machining bench and equip it to ANY MECHANOID.

  175. VPE - Arknights
    management

    VPE - Arknights

    Github and license here, click on the green code button and download zip: Learn to use the skills of various operators!

  176. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  177. [NL] Realistic Body
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    [NL] Realistic Body

    Description This mod only includes body textures for vanilla Male, Female and Thin body types.

  178. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  179. Ancient Mech Armors Rus
    Stale
    combat

    Ancient Mech Armors Rus

    Добавляет 4 комплекта брони OP-механизатора для всех ваших махинаций с механизаторами.

  180. CeleTech Arsenal MK III rus
    management

    CeleTech Arsenal MK III rus

    ЧТО ЭТОТ МОД ДЕЛАЕТ Добавляет в игру множество высокотехнологичных образцов вооружения, экипировки и полезных построек для середины и конца игры.

  181. CeleTech Subsonic Disruptor
    management

    CeleTech Subsonic Disruptor

    LRSD-30 Subsonic Disruptor ■ Required researches: Microelectronics ■ Core functions A geological resonance system that provides early-stage biological countermeasures for frontier colonies.

  182. CeleTech Arsenal MKIII
    management

    CeleTech Arsenal MKIII

    Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.

  183. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  184. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  185. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  186. Gravship Captain Set
    management

    Gravship Captain Set

    Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.

  187. Rocket's Medals
    management

    Rocket's Medals

    Allows you to award medals to colonists via award ceremonies.

  188. The Dead Man's Switch - Additional Upgrades
    Stale
    management

    The Dead Man's Switch - Additional Upgrades

    1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha

  189. The Dead Man's Switch - AncientCorps Russian Language
    Stale
    management

    The Dead Man's Switch - AncientCorps Russian Language

    Перевод мода "The Dead Man's Switch - AncientCorps" на русский язык Если заметите неточность или ошибки, дайте мне знать об этом Если что-то будет не переведено из-за обновлений основного мода, напишите в комментариях, я не могу постоянно следить за модом Оригинальный мод: По как

  190. The Dead Man's Switch - Expedition
    management

    The Dead Man's Switch - Expedition

    Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.

  191. The Dead Man's Switch - Legion (Russian language)
    management

    The Dead Man's Switch - Legion (Russian language)

    Этот мод добавляет русский перевод модификации «The Dead Man's Switch - Legion» Я хочу поделиться своим переводом этого замечательного мода.

  192. The Dead Man's Switch - Power Armor Expanded (Russian language)
    Stale
    combat

    The Dead Man's Switch - Power Armor Expanded (Russian language)

    Этот мод добавляет русский перевод модификации «The Dead Man's Switch - Power Armor Expanded» Я хочу поделиться своим переводом этого замечательного мода.

  193. The Dead Man's Switch - Power Armor Expanded (Russian Translation)
    Stale
    combat

    The Dead Man's Switch - Power Armor Expanded (Russian Translation)

    Этот мод добавляет русский перевод модификации «The Dead Man's Switch - Power Armor Expanded» Я сделал этот перевод с помощью знаний английского и ИИ (в основном ИИ).

  194. The Dead Man's Switch - Shroud Zone Special Force
    management

    The Dead Man's Switch - Shroud Zone Special Force

    The Dead Man's Switch unofficial expansion - Shroud Zone Special Force ══════════════════════════════════════════════════════ Lore: Thousands of years ago on Earth, the explosion of Bayterek (the Tree of Life) reactor engulfed vast regions into the Shrouded Zone.

  195. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  196. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  197. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  198. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  199. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.