// Steam Workshop · by Zevex

2025-2026 Rimworld Mod List

Decent mod list to escort vanilla game-play

Load order

414 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  3. [1.6] Lovely Hair Style
    Stale
    management

    [1.6] Lovely Hair Style

    DISCLAIMER: This mod was not originally created by me and I have simply updated it to work for 1.

  4. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  5. [CP] Portable Power Generator
    Stale
    management

    [CP] Portable Power Generator

    Warning: This mod is very powerful It's lightweight, it's portable, it doesn't stop giving power when the sun goes down or when the wind stops blowing and it doesn't even cause deforestation.

  6. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  7. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  8. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  9. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  10. Mechanoid Upgrades - Archotech
    Stale
    management

    Mechanoid Upgrades - Archotech

    This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.

  11. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  12. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  13. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  14. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  15. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  16. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  17. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  18. [FSF] Meditation Freedom
    Stale
    management

    [FSF] Meditation Freedom

    Description In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds.

  19. [GTG]Massive Orbital Trader
    management

    [GTG]Massive Orbital Trader

    Note: This mod was formerly known as Massive Cargo Trader Do you have tons of suspicious or normal goods to sell, but are limited by impoverished caravans and their pitiful stockpiles, leaving you unable to clear inventory or purchase desired items?

  20. [LC] Consolidated Traits
    Stale
    management

    [LC] Consolidated Traits

    Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the

  21. [MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
    Stale
    furniture

    [MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture

    增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.

  22. [PS] Reconditioning Pod (Continued)
    Stale
    management

    [PS] Reconditioning Pod (Continued)

    Update of Neon1028s mod - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin!

  23. [sbz] Mechanoid Bench 3
    Stale
    management

    [sbz] Mechanoid Bench 3

    Mechanoid Bench3 · Safe to add to a save game Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics Currently, defeating mechanoids only gives you a few raw materials at best.

  24. [sbz] Mechanoid Bench 1
    Stale
    management

    [sbz] Mechanoid Bench 1

    Mechanoid Bench 1 · Safe to add to a save game Add Mechanoid Bench 1's armor to Mechanoid Bench 3 Mechanoid Bench 1 is now an add-on mod for Mechanoid Bench 3.

  25. [sbz] Mechanoid Bench 2
    Stale
    management

    [sbz] Mechanoid Bench 2

    Mechanoid Bench 2 · Safe to add to a save game Add Mechanoid Bench 2's armor to Mechanoid Bench 3 Mechanoid Bench 2 is now an add-on mod for Mechanoid Bench 3.

  26. [T] MoreFloors 1.6
    Stale
    management

    [T] MoreFloors 1.6

    Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote

  27. [TH]TouhouCharacters - Ablities Expansions
    Stale
    management

    [TH]TouhouCharacters - Ablities Expansions

    以东方Project——東方紅魔郷的角色能力为原型参考,并以DLC作为基础制作的心灵能力。 使用这些能力时会增耗角色的心灵熵(废话) - 蕾米莉娅的能力:断续的噩梦 - 芙兰朵露的能力:莱瓦汀 - 帕丘莉的能力:皇家圣焰、燃素之雨 - 十六夜咲夜的能力:幻世、月神之钟 ———————————————————————————————— added additional psychic abilities,requires DLC for normal operation.

  28. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  29. Additional Traits (Heroes + Gods Optional)
    Stale
    management

    Additional Traits (Heroes + Gods Optional)

    v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit

  30. Advanced Chemfuel Generator
    Stale
    management

    Advanced Chemfuel Generator

    This mod is an update of Chemfuel Generator that adds an advanced chemfuel powered generator with it's own research after 'Biofuel refining'.

  31. Age Reversing Mech Serum
    combat

    Age Reversing Mech Serum

    Adds a new valuable mech serum which removes ten years of biological aging (to a minimum of twenty years old.

  32. Aligned Turbines
    Stale
    management

    Aligned Turbines

    This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels.

  33. All Memories Fade
    Stale
    management

    All Memories Fade

    Will force all memories fade out instead of just ending.

  34. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  35. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  36. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  37. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  38. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  39. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  40. Androids Expanded for RW 1.6
    management

    Androids Expanded for RW 1.6

    ################ 1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added ################ 1.6 Update

  41. Anima Gear - Continued
    management

    Anima Gear - Continued

    Original: General information This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff!

  42. Anima Bionics - Forked
    medical

    Anima Bionics - Forked

    A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.

  43. ArchoFarm
    Stale
    management

    ArchoFarm

    There is nothing that makes me save scum faster than raiders breaching their way into my animal pen and setting them all free and/or setting them all on fire.

  44. Artillery Gun
    Stale
    weapons

    Artillery Gun

    Have you ever had a mortar barrage fail to hit even a single target?

  45. ATH's Styleable Framework
    Stale
    management

    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  46. Auto Cutter
    Stale
    management

    Auto Cutter

    Language: Simplified Chinese, English(from DeepSeek) The content of this module is released based on CC BY-NC-SA 4.

  47. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  48. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  49. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  50. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  51. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  52. Hemofungus Continued
    Stale
    management

    Hemofungus Continued

    Updated to 1.6, if your the original author let me know if you want this removed! Original mod: Cultivate fungus that bleed from the soil, to feed your hemogenic pops! Originally intended to scratch an itch of mine regarding Hemogenic xenos. Particularly: The lack of alternatives

  53. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  54. Better money
    Stale
    management

    Better money

    This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview

  55. Better Transhumanists
    Stale
    management

    Better Transhumanists

    Increases the number of body modder & transhumanist trait levels from 6 to 14.

  56. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  57. Big Bed Buff
    Stale
    management

    Big Bed Buff

    If a pawn has a big bed to themselves, they get a +4 mood buff.

  58. Bionix Automator
    Stale
    management

    Bionix Automator

    Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation.

  59. Biotech Cloning (Continued)
    management

    Biotech Cloning (Continued)

    Original mod by DarkFlame7 MIT License; all the same, if the original author requests it, I will remove this update.

  60. Biotech Expansion - Insectoid
    Stale
    management

    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  61. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  62. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  63. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  64. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  65. Celestials
    Stale
    management

    Celestials

    Lightweight Regeneration / Immortality mod.

  66. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  67. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  68. Cryogenic Generator I
    Stale
    management

    Cryogenic Generator I

    Adds a powerful ultra-tech cryogenic power generator on any ground.

  69. Cryogenic Generator II
    Stale
    management

    Cryogenic Generator II

    Adds a powerful ultra-tech cryogenic power generator on any ground.

  70. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  71. Cyanobot's Genes
    Stale
    management

    Cyanobot's Genes

    Mod Content Around 100 new genes, cosmetic and functional.

  72. Do Recreation When Idle
    Stale
    management

    Do Recreation When Idle

    Many people are commenting about the recreation loop issue and/or incompatibility.

  73. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  74. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  75. EBSG - Anomaly Genes
    Stale
    management

    EBSG - Anomaly Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  76. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  77. Eccentric Tech - Defense Grid
    Stale
    management

    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  78. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  79. EDF Mechs
    Stale
    management

    EDF Mechs

    This mod is an add-on for Exosuit Framework.

  80. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  81. zzLib
    Stale
    management

    zzLib

    zzLib 个人自用依赖库 Personal library 没有添加任何游戏内容,只是一个依赖库 No game content added, just a library

  82. EnergyShield 能量护盾
    Stale
    combat

    EnergyShield 能量护盾

    New Energy Shield Technology Tree Added Infinitely Upgradable Energy Shield Fully upgraded shield can withstand: Direct fire bullets, mortar shells, various flying projectiles Various airdrops (Note: Enable ally identification; if not enabled, it may accidentally harm merchant sh

  83. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  84. Expanded Archite Genes
    Stale
    management

    Expanded Archite Genes

    Due to a vanilla bug, this should be loaded after any mods that add darvision genes.

  85. Extra Psycasts (Continued)
    Stale
    management

    Extra Psycasts (Continued)

    Update of chromiumboys mod - Non-aggressive psycasts should now be castable while undrafted and by pawns incapable of violence Requires the Royalty Expansion for Rimworld.

  86. Faster Dev Speed (Continued)
    Stale
    management

    Faster Dev Speed (Continued)

    Update of Sparrs mod Increase the maximum ticks per second of speed #4 in dev mode to 4x the default.

  87. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  88. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  89. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  90. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  91. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  92. Gene Extractor Tiers
    Stale
    management

    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  93. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  94. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  95. GeneLibrary
    Stale
    management

    GeneLibrary

    Listen. I know how it is. You’ve got a shiny new game and you’re hyped to build yourself the perfect craft brewery staffed by a legion of go-juice powered cat-girl-winged-vampires. But first, you need to collect all the genes required. You can feel your dreams dying before your e

  96. Geothermal Mining
    Stale
    management

    Geothermal Mining

    Adds a building capable of extracting resources from geothermal sources.

  97. Gestalt Engine (Continued)
    management

    Gestalt Engine (Continued)

    Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.

  98. Giant imperial turret
    Stale
    combat

    Giant imperial turret

    Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.

  99. Glitterworld Destroyer 5 - Mechanoid Addon
    management

    Glitterworld Destroyer 5 - Mechanoid Addon

    !!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali

  100. Gloomy Hair mk2 FORKED
    Stale
    management

    Gloomy Hair mk2 FORKED

    Forked version of Gloomy hair mk2 for Biotech Gene system Version 1.

  101. Go Away Eye Strain!
    Stale
    management

    Go Away Eye Strain!

    Want to get pretty eyeballs to go alongside this patch?

  102. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  103. Godlike Metabolism Gene
    Stale
    management

    Godlike Metabolism Gene

    Description: A genetic mutation, that gives god like Metabolic Efficiency.

  104. Initial Motivation
    Stale
    management

    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  105. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  106. Insectoids 2 - Isopoda geneline
    Stale
    management

    Insectoids 2 - Isopoda geneline

    Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.

  107. Insectoids 2 - More and stronger insectoids
    Stale
    management

    Insectoids 2 - More and stronger insectoids

    This mod is a reset version of the stronger insectoids Added four new insectoids and make some insectoids in the Vanilla Factions Expanded - Insectoids stronger New Buildings DormantPod:A hive-like structure created by giant insects.

  108. Keep On Linking
    Stale
    management

    Keep On Linking

    Allow pawns at max Psylink level to gain new random Psycasts by linking with the Anima Tree or using Psylink Neuroformers.

  109. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  110. Lifters Haul Urgently
    Stale
    management

    Lifters Haul Urgently

    Description This mod tweaks the Lifters added by Biotech to let them haul any objects marked to haul urgently.

  111. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  112. MakaiTech - Psycast
    management

    MakaiTech - Psycast

    Psycast path themed around essence in MakaiTech mod include 9 new class.

  113. Mashed's Ashlands
    management

    Mashed's Ashlands

    A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt.

  114. Mass Graves 1.6
    Stale
    management

    Mass Graves 1.6

    Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses.

  115. Mech Charger Booster
    Stale
    combat

    Mech Charger Booster

    Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger.

  116. MechlordChip
    Stale
    management

    MechlordChip

    ✨ Mechlord Chip – Ultimate Mechanitor Upgrade RimWorld 1.

  117. Mechs Don't Die
    Stale
    management

    Mechs Don't Die

    Changes the "Death: " message to "Destroyed: " for mechs.

  118. Meditate As WorkType (Continued)
    Stale
    management

    Meditate As WorkType (Continued)

    Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

  119. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  120. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  121. MIM - WH40k Core
    management

    MIM - WH40k Core

    What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l

  122. MIM - WH40k Psycast
    Stale
    management

    MIM - WH40k Psycast

    Some abilities need to be completely rebuilt for CE, but since I don't play CE very actively, I can't assure by when could I deliver it to you.

  123. Seamless Embrasures
    Stale
    management

    Seamless Embrasures

    When they match it's good, when they do it automatically with any mod retexture too?

  124. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  125. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  126. Rimsential - Spaceports (Continued)
    management

    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  127. More VFE-I2 Hives
    Stale
    management

    More VFE-I2 Hives

    Adds more hives to the game, using the hive code from vanilla factions expanded - insectoids 2.

  128. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  129. No Infestation
    Stale
    management

    No Infestation

    Description Remove infestation event from your game.

  130. Nudist's Evasion
    Stale
    management

    Nudist's Evasion

    While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.

  131. [GTG]Odyssey Orbital Trader
    management

    [GTG]Odyssey Orbital Trader

    This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.

  132. Offspring Inherit Xenogenes (Continued)
    Stale
    management

    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  133. Packmule Gene
    Stale
    management

    Packmule Gene

    A simple mod which adds genes increasing carry capacity both in map and in caravan by +25/+50/+75kg which is 33%/66%/100% more than default.

  134. Perfect-er Immunity
    Stale
    management

    Perfect-er Immunity

    Ever thought it was weird that the archites from Perfect Immunity will eradicate normal diseases, but totally ignore horrific, body-invading anomalies?

  135. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  136. Premarital Sex
    Stale
    management

    Premarital Sex

    This mod has been merged into my bigger mod, 1trickPwnyta's Ideology Patch.

  137. Prisoner Harvesting 1.5
    Stale
    management

    Prisoner Harvesting 1.5

    Updated to 1.5 I am not the author of the mod, at the request of the author, the mod will be removed Your colonist no longer will feel bad for harvesting the organs of some tribal guy who was trying to murder you. After all, you could save someone life with that stuff. You can vo

  138. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  139. Proper Polearms
    Stale
    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  140. Psy Ultra
    Stale
    management

    Psy Ultra

    Now a spiritual successor of @XelNigma's Psy-Eltex, made with his permission.

  141. Psychic ♛ Implants
    Stale
    management

    Psychic ♛ Implants

    Psychic Implants Feeling pity that there's so less psychic-relevant psychic implants?

  142. Radioisotope Thermoelectric Generator
    Stale
    management

    Radioisotope Thermoelectric Generator

    For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons.

  143. Rah's Vanilla Turrets Expansion
    Stale
    combat

    Rah's Vanilla Turrets Expansion

    Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.

  144. Raise specialist limit
    Stale
    management

    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  145. Randomised Stone Refinery V2
    Stale
    management

    Randomised Stone Refinery V2

    A sequel of some sort to what is yet another mod that lets you refine resources from stones The only real difference between this mod and others like it is that this one’s recipe has a recipe with a randomized outcome, you might get a decent amount of gold, plasteel and jade.

  146. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  147. Replimat
    management

    Replimat

    Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.

  148. Research Whatever
    Stale
    management

    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  149. ResearchPowl
    Stale
    management

    ResearchPowl

    This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev

  150. ReSplice: Core
    Stale
    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  151. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  152. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  153. RimHammer40k -Dreadnought
    Stale
    management

    RimHammer40k -Dreadnought

    added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.

  154. Rimsenal Faction Pack - Spacer
    Stale
    management

    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  155. Rimsential - Homebound: Continued
    Stale
    management

    Rimsential - Homebound: Continued

    Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.

  156. Rimsential - Total Control: Continued
    ↑ Updated
    management

    Rimsential - Total Control: Continued

    Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.

  157. RimThemes: Vampire
    Stale
    management

    RimThemes: Vampire

    Partial compatibility with "Architect Icons" In the "RimThemes" settings menu, enable "disable particles" - this prevents icons from overlapping in the building menu (this will also disable all similar icons in my theme)

  158. RimThunder - Cold Front
    Stale
    management

    RimThunder - Cold Front

    in the past, there was a trend which television show producer from midWorld and GlitterWorld using the entire planet as a stage to shoot so-called war shows in rimworld.

  159. RimThunder - Roaring Tiger
    Stale
    management

    RimThunder - Roaring Tiger

    There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.

  160. Rimworld: Soundscape Enhanced
    Stale
    management

    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  161. Sanguophage Feed Relationship
    Stale
    management

    Sanguophage Feed Relationship

    Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.

  162. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  163. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  164. Short Duplicator Obelisk Timer
    Stale
    management

    Short Duplicator Obelisk Timer

    A really small patch that shortens the cooldown timer for interacting with the Duplicator Obelisk from 30 days to 1 day.

  165. Short Mutator Obelisk Timer
    Stale
    management

    Short Mutator Obelisk Timer

    Shortens the cooldown timer for interacting with the Mutator Obelisk from 5 days to 12 hours.

  166. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  167. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  168. Simple Hive Mind
    Stale
    management

    Simple Hive Mind

    This is a simple mod, added a new meme "hive mind" Features Added one special ritual and precept for hive mind, the new ritual can make your colonists absolutely become a drone.

  169. Simple Utilities: Ceiling
    Stale
    management

    Simple Utilities: Ceiling

    Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.

  170. Sky Islands
    Stale
    management

    Sky Islands

    Adds an extra layer to the planet, between the surface and orbit: sky islands.

  171. Sleep Meditation
    Stale
    management

    Sleep Meditation

    update to 1.6 !!!warning: the mod may have bugs, use at your own risk original mod here Psyfocus gain while sleeping. You can voluntarily support me here:

  172. Solar Flares Affect Mechanoids
    Stale
    management

    Solar Flares Affect Mechanoids

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  173. Stonecutting Gives XP
    Stale
    management

    Stonecutting Gives XP

    ==THIS MOD IS NOW APART OF All Production Gives XP== Ever wondered why vanilla stonecutting gives pawns zero experience?

  174. Surrogate Mechanoid
    Stale
    management

    Surrogate Mechanoid

    This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.

  175. The Dead Man's Switch - Additional Upgrades
    Stale
    management

    The Dead Man's Switch - Additional Upgrades

    1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha

  176. The Dead Man's Switch - Control Spine
    management

    The Dead Man's Switch - Control Spine

    Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.

  177. Toddlers
    Stale
    management

    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  178. Toggleable Shields Continued
    Stale
    management

    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  179. True Non-Senescence
    Stale
    management

    True Non-Senescence

    Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?

  180. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  181. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  182. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  183. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  184. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  185. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  186. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  187. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  188. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  189. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  190. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  191. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  192. VPE - Aeromancer
    management

    VPE - Aeromancer

    Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.

  193. VPE - Anima
    Stale
    management

    VPE - Anima

    Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!

  194. VPE - Arknights
    management

    VPE - Arknights

    Github and license here, click on the green code button and download zip: Learn to use the skills of various operators!

  195. VPE - Awoken Gauranlen
    Stale
    management

    VPE - Awoken Gauranlen

    Github and license here, click on the green code button and download zip: Grow your own Dryad caste to aid the colony!

  196. VPE - Biohazard | Biosoother
    Stale
    management

    VPE - Biohazard | Biosoother

    Github and license here, click on the green code button and download zip: Fight or spread the pollution of the Rim!

  197. VPE - Bugmancer
    Stale
    management

    VPE - Bugmancer

    Github and license here, click on the green code button and download zip: Unleash your swarm of vicious Insectoids on your foes!

  198. VPE - Deadlife
    management

    VPE - Deadlife

    Github and license here, click on the green code button and download zip: Control the deadlife dust to create your army of rotting corpses.

  199. VPE - Fleshshaper
    management

    VPE - Fleshshaper

    Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.

  200. VPE - Geomancer
    Stale
    management

    VPE - Geomancer

    Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.

  201. VPE - Gravcaster
    management

    VPE - Gravcaster

    Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!

  202. VPE - Horaxian
    Stale
    management

    VPE - Horaxian

    Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!

  203. VPE - Hydromancer
    management

    VPE - Hydromancer

    Github and license here, click on the green code button and download zip: Turn the tides in your favor.

  204. VPE - Mechanitor
    management

    VPE - Mechanitor

    Github and license here, click on the green code button and download zip: Create and upgrade your own army of mechanoids!

  205. VPE - Originium
    Stale
    management

    VPE - Originium

    Github and license here, click on the green code button and download zip: Embrace the power of the Originium to wield it in different powerful ways.

  206. VPE - Oripathy
    Stale
    management

    VPE - Oripathy

    Github and license here, click on the green code button and download zip: Wield the power of the originium and the deadly oripathy disease.

  207. VPE - PhaseShift
    management

    VPE - PhaseShift

    Github and license here, click on the green code button and download zip: Shift in and out of a glitched skip grid subsystem to harness this path’s full potential.

  208. VPE - Ranger
    Stale
    management

    VPE - Ranger

    a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.

  209. VPE - Voidweaver
    management

    VPE - Voidweaver

    Github and license here, click on the green code button and download zip: Weave the fabric of the void to manifest different horrific structures and phenomenons.

  210. VPE Curses
    Stale
    management

    VPE Curses

    Curses for Vanilla Psycasts Expanded The mod adds a number of new psy abilities designed which curse, hamper and inhibit enemy combatants.

  211. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  212. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  213. WarCasket Expanded
    Stale
    management

    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  214. Warcaskets can haul!
    Stale
    management

    Warcaskets can haul!

    This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).

  215. Wildheart Psycast
    Stale
    management

    Wildheart Psycast

    Wildheart Psycast added two psycast path Druid a path focussing on animals, got various psycast that support animal in several way, can tame or calm down wild animals, and heal their scars/missing limbs.

  216. ZeroTech-Binoic
    Stale
    management

    ZeroTech-Binoic

    Zero Tech - Bionic Expansion Pack Bionic bodies/implants with multiple themes added 1.

  217. ZeroTech-Trait (Continued)
    Stale
    management

    ZeroTech-Trait (Continued)

    Update of LingLuos mod Zero Tech-Trait Expansion Pack People who have been abandoned by the gods, please live stronger Introduction Immune deficiency: very low immunity Mental mania Worthless: very low value Cold physique: afraid of cold Heat fear physique: fear of heat Leverage:

  218. Blessed by Horax
    Stale
    management

    Blessed by Horax

    This mod introduces many blessings Horax's cultists can receive, making them stronger and their raids more interesting.

  219. Celestials Gene
    Stale
    management

    Celestials Gene

    You know the drill. No more bothering with opening up god mode to make celestial pawns. With this mod, you just slap on the gene, and you get your Celestial. Or you can make a faction of Celestial antagonists with the help of other mods. Have fun!

  220. Frostpunk Heat Generator Tower
    Stale
    management

    Frostpunk Heat Generator Tower

    Version: 0.0.3 This mod adds the Heat Generator Tower from Frostpunk, originally created by wws_kyon. The original mod was taken down around June 2025, but this version has been updated, rebalanced, and expanded by me. Without other mods, the Generator works as a powerful heater,

  221. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  222. Gene Ripper
    Stale
    management

    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  223. Glitterworld Destroyer 5 Expansion
    management

    Glitterworld Destroyer 5 Expansion

    Added a new mechanical -Ancient -Knight Legionary -Phoenix Tesseron -Grenadier Pikeman -Notircopa -Mole Cricket Currently adding units that can't make unit recipes -scyther in black -lancer in black -legionary in black -tesseron in black Add some HAR rangers' bowler else: -Adds s

  224. MineTech
    Stale
    management

    MineTech

    Minetech is a mining company part of the @Talesoftherim cinematic universe.

  225. Simple Hiveships
    Stale
    management

    Simple Hiveships

    This mod allows you to make insectoid gravships that support hive buildings.

  226. True Vampires
    Stale
    management

    True Vampires

    An updated version of Seti's True Vampires mod.

  227. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  228. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  229. Chill the Fork Out
    Stale
    management

    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  230. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  231. Impact Weaponry - Reloaded
    Stale
    weapons

    Impact Weaponry - Reloaded

    Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!

  232. Repair Station
    Stale
    management

    Repair Station

    Adds a repair station, which uses power to repair buildings in its radius.

  233. [AV] Mechanoid orbital traders
    management

    [AV] Mechanoid orbital traders

    This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.

  234. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  235. Craft Mechtech Chips
    Stale
    management

    Craft Mechtech Chips

    Craft Signal chips, Powerfocus chips and Nano structuring chips.

  236. Limitless Deathrest
    Stale
    management

    Limitless Deathrest

    Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.

  237. Mechanoid Serial Numbers
    Stale
    management

    Mechanoid Serial Numbers

    Changes the randomize button when naming a mech to generate Serial Numbers instead of names.

  238. More Hemogen Genes
    Stale
    management

    More Hemogen Genes

    Adds a few Hemogen related genes that make it more of a "reserve of biological strength" than "Vampire power".

  239. FemaleBodyVariants
    Stale
    management

    FemaleBodyVariants

    Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.

  240. ScrubDaddy's Bodies
    Stale
    management

    ScrubDaddy's Bodies

    This mod retextures the following body types: - Male - Female - Child (Biotech) - Thin - Fat - Hulk - FurCovered Male (Biotech) - FurCovered Female (Biotech) - FurCovered Child (Biotech) - FurCovered Thin (Biotech) - FurCovered Fat (Biotech) - FurCovered Hulk (Biotech) All retext

  241. Shield Generators
    combat

    Shield Generators

    Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change.

  242. No Natural Psyfocus Decrease
    Stale
    management

    No Natural Psyfocus Decrease

    A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time.

  243. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?

  244. The Cosmic Odyssey - Godwokens
    Stale
    management

    The Cosmic Odyssey - Godwokens

    The Faction mod: This mod includes 3 different Xenotypes: Godwoken Elf (regular Alanians), Godwoken Prime (Elite psykers), and Forsakens (Artificially created elf-weapon) They have arcane circuits that will allow them to gain PsyFocus without meditation (10/25/50% per day), this

  245. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  246. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  247. Save modlist as collection
    Stale
    management

    Save modlist as collection

    I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.

  248. Romance Age Fix
    Stale
    management

    Romance Age Fix

    This mod modifies the effect of age on romance probability for long-lived races,allowing them to better love short-lived races.

  249. [Odyssey] Necrotic Ship
    Stale
    management

    [Odyssey] Necrotic Ship

    💀The Necrotic Ship💀 As your necromancer's empire expands its influence, the need to transport its armies becomes increasingly urgent.

  250. [sbz] Mini Mech Recharger
    Stale
    combat

    [sbz] Mini Mech Recharger

    Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.

  251. AnimaSoil+
    Stale
    management

    AnimaSoil+

    Grow anima & gauranlen trees on synthetic low-fertility soil.

  252. Anomaly for Gravship
    Stale
    management

    Anomaly for Gravship

    Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.

  253. Bed Ownership Tools
    Stale
    management

    Bed Ownership Tools

    Bed Ownership Tools reduces micromanagement of colonists' bed assignments by introducing new ownership controls on beds.

  254. Bigger Gravships
    Stale
    management

    Bigger Gravships

    Allows building of much bigger Gravships Grav engine build-in range: 18.

  255. CoreDrill
    Stale
    management

    CoreDrill

    CoreDrill is a mod that adds automatic drills to rimworld, the drill is capable of drilling after all ores in the game, even modded ones.

  256. Don't Put Yourself in Danger!
    Stale
    management

    Don't Put Yourself in Danger!

    Don’t Put Yourself in Danger helps your colony stay inside when it matters by creating and using two safe areas, then assigning colonists to them at the right moments.

  257. Unlimited Engines
    Stale
    management

    Unlimited Engines

    “Is there any reason we can't bolt another engine onto our gravship?

  258. GGerom framework
    Stale
    management

    GGerom framework

    Technical mod. Contains shared components and classes used by other GGerom mods. Does not add gameplay content. Required only as a dependency. Includes components: – gas generation based on specified parameters; – debris generation with visual effects. Enjoy your game! If you enc

  259. Heavy Truck
    Stale
    management

    Heavy Truck

    Adds a vehicle named Heavy truck.

  260. Launch Sites Expire
    Stale
    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  261. MultiConstruction
    Stale
    management

    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  262. MultiTending
    Stale
    management

    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  263. P–5000 Powered Work Loader
    Stale
    management

    P–5000 Powered Work Loader

    The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.

  264. Save File Compression
    management

    Save File Compression

    Use compression to save your game Vanilla's game save files are stored in plain text, so editing your save file is easy, but they can get to hundred(s) of Megabytes in size.

  265. VPE - Luminis
    management

    VPE - Luminis

    Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.

  266. Anomaly Research Asteroid
    Stale
    management

    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  267. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  268. Mechanitor Orbital Platform
    Stale
    management

    Mechanitor Orbital Platform

    Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.

  269. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  270. MultiHunter
    Stale
    management

    MultiHunter

    Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?

  271. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  272. RocketMan - Performance Mod zh
    Stale
    management

    RocketMan - Performance Mod zh

    功能: 缩短加载时间: RocketMan 会在游戏加载时缓存最终的 def 结构。这样在下次启动时可以跳过补丁处理过程,大大缩短加载时间,尤其是在安装了大量带补丁的模组(例如 CE)时。任何更改都会自动清空缓存。 时间稀释: RocketMan 的一项功能,可以将动物的 Tick 频率从 60 Hz 降低到 5 Hz。这样,即使地图上有数百个殖民者和动物,也几乎不会对性能造成影响。在大型地图和老牌殖民地中,这会极大改善运行流畅度。 统计缓存: 在没有 RocketMan 的 RimWorld 中,游戏每个 Tick 都会重复计算相同的数值。Rocket