2025-2026 Rimworld Mod List
Decent mod list to escort vanilla game-play
Load order
414 mods- management
Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- management
[1.6] Lovely Hair Style
DISCLAIMER: This mod was not originally created by me and I have simply updated it to work for 1.
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[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
- management
[CP] Portable Power Generator
Warning: This mod is very powerful It's lightweight, it's portable, it doesn't stop giving power when the sun goes down or when the wind stops blowing and it doesn't even cause deforestation.
- management
[DN] Blunt Social Fights
Mod that disables sharp attacks from occurring during a social fight.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- medical
[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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[FSF] Meditation Freedom
Description In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds.
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[GTG]Massive Orbital Trader
Note: This mod was formerly known as Massive Cargo Trader Do you have tons of suspicious or normal goods to sell, but are limited by impoverished caravans and their pitiful stockpiles, leaving you unable to clear inventory or purchase desired items?
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[LC] Consolidated Traits
Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the
- furniture
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
- medical
Plasteel Surgery (Continued)
Update of Neon1028s - Added support for modifying BB-bodys, thanks HR-SP!
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[PS] Reconditioning Pod (Continued)
Update of Neon1028s mod - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin!
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[sbz] Mechanoid Bench 3
Mechanoid Bench3 · Safe to add to a save game Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics Currently, defeating mechanoids only gives you a few raw materials at best.
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[sbz] Mechanoid Bench 1
Mechanoid Bench 1 · Safe to add to a save game Add Mechanoid Bench 1's armor to Mechanoid Bench 3 Mechanoid Bench 1 is now an add-on mod for Mechanoid Bench 3.
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[sbz] Mechanoid Bench 2
Mechanoid Bench 2 · Safe to add to a save game Add Mechanoid Bench 2's armor to Mechanoid Bench 3 Mechanoid Bench 2 is now an add-on mod for Mechanoid Bench 3.
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[T] MoreFloors 1.6
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote
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[TH]TouhouCharacters - Ablities Expansions
以东方Project——東方紅魔郷的角色能力为原型参考,并以DLC作为基础制作的心灵能力。 使用这些能力时会增耗角色的心灵熵(废话) - 蕾米莉娅的能力:断续的噩梦 - 芙兰朵露的能力:莱瓦汀 - 帕丘莉的能力:皇家圣焰、燃素之雨 - 十六夜咲夜的能力:幻世、月神之钟 ———————————————————————————————— added additional psychic abilities,requires DLC for normal operation.
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Additional Traits (Heroes + Gods Optional)
v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit
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Advanced Chemfuel Generator
This mod is an update of Chemfuel Generator that adds an advanced chemfuel powered generator with it's own research after 'Biofuel refining'.
- combat
Age Reversing Mech Serum
Adds a new valuable mech serum which removes ten years of biological aging (to a minimum of twenty years old.
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Aligned Turbines
This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels.
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
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Androids Expanded for RW 1.6
################ 1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added ################ 1.6 Update
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Anima Gear - Continued
Original: General information This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff!
- medical
Anima Bionics - Forked
A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.
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[GTG]Anomaly Orbital Trader
This is a simple mod that adds only one orbital trader with no faction affiliation.
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ArchoFarm
There is nothing that makes me save scum faster than raiders breaching their way into my animal pen and setting them all free and/or setting them all on fire.
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Ars Mythica - Lightseeker
Ars Mythica - Lightseeker is a mod which revolves around the Lightseeker Psycast tree.
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ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
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Auto Cutter
Language: Simplified Chinese, English(from DeepSeek) The content of this module is released based on CC BY-NC-SA 4.
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Hemofungus Continued
Updated to 1.6, if your the original author let me know if you want this removed! Original mod: Cultivate fungus that bleed from the soil, to feed your hemogenic pops! Originally intended to scratch an itch of mine regarding Hemogenic xenos. Particularly: The lack of alternatives
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Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
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Barbatos StoryTeller
This storyteller essentially advances the narrative like Randy Random.
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Better money
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview
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Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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Bionix Automator
Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation.
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Biotech Capacitor Genes - Balanced
Description: With the help of Nano-robotics pawns of the rim have achieved a new era.
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Biotech Cloning (Continued)
Original mod by DarkFlame7 MIT License; all the same, if the original author requests it, I will remove this update.
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Biotech Expansion - Insectoid
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Robust Gene Expansion
This mod contains Robust category genes that i found missing in this game.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
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Call A Trader [<=v1.5]
Discontinue note This mod (apparently) only works reliably until Rimworld v1.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Carry Capacity Fixed (Continued)
Update of Dr Zhivago&Smash Phil's mod This mod aims to increase pawn carrying capacity in inventory and through caravans.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Community Framework
The Community Framework is a framework that gives more power to modders that use XML.
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Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Disassemble Mechanoid
Remember the good old times, when your pawns didn't shred your mechs?
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Do Recreation When Idle
Many people are commenting about the recreation loop issue and/or incompatibility.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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EBSG - Anomaly Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Eccentric Tech - Core
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.
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Eccentric Tech - Advanced Shields
Adds 3 new advanced Eccentric Tech shield belts with unique barrier visuals and hit effects!
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Eccentric Tech - Defense Grid
Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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Eltex Bodysuit (Continued)
Original mod by Macca If the original author requests it, I will remove this update.
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EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
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zzLib
zzLib 个人自用依赖库 Personal library 没有添加任何游戏内容,只是一个依赖库 No game content added, just a library
- combat
EnergyShield 能量护盾
New Energy Shield Technology Tree Added Infinitely Upgradable Energy Shield Fully upgraded shield can withstand: Direct fire bullets, mortar shells, various flying projectiles Various airdrops (Note: Enable ally identification; if not enabled, it may accidentally harm merchant sh
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Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Entomb your ghoul — in Warcasket
「働いたことのないグールだけ放り込むといい」 "Just throw in a ghoul who never worked anyway.
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More Biotech Style Genes - All in One
This mod is the All in One for the More X Genes series.
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Expanded Archite Genes
Due to a vanilla bug, this should be loaded after any mods that add darvision genes.
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Extra Psycasts (Continued)
Update of chromiumboys mod - Non-aggressive psycasts should now be castable while undrafted and by pawns incapable of violence Requires the Royalty Expansion for Rimworld.
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Fallout Traits Continued
Adds 71 new perks to Rimworld based on the theme from fallout games.
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Faster Dev Speed (Continued)
Update of Sparrs mod Increase the maximum ticks per second of speed #4 in dev mode to 4x the default.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Food Texture Variety Core
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Food Texture Variety - Vanilla Expanded Brewing
Updates Vanilla Expanded Brewing to use randomized textures.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Food Texture Variety - Vanilla Expanded Cooking
Updates Vanilla Expanded Cooking to use randomized textures.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- combat
Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
- management
Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
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Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
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Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
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GeneLibrary
Listen. I know how it is. You’ve got a shiny new game and you’re hyped to build yourself the perfect craft brewery staffed by a legion of go-juice powered cat-girl-winged-vampires. But first, you need to collect all the genes required. You can feel your dreams dying before your e
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Gestalt Engine (Continued)
Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.
- combat
Giant imperial turret
Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.
- weapons
GiTS Seburo Advanced Weapon Systems
Seburo Advanced Weapons Systems is a Japanese megacorporation tasked with creating modern security equipment.
- management
Glitterworld Destroyer 5 - Mechanoid Addon
!!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali
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Glitterworld Destroyer 5 Expansion :MechFusion etc
Mechanoid Expansion Mod based on Glitterworld Destroyer 5 - Mechanoid Addon (GD5).
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Gloomy Hair mk2 FORKED
Forked version of Gloomy hair mk2 for Biotech Gene system Version 1.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Godlike Metabolism Gene
Description: A genetic mutation, that gives god like Metabolic Efficiency.
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Growth Moments Make Sense Now (1.6)
Ever wondered why Billy turned out to be such a drooling moron compared to his cannibalistic parents?
- combat
Infinite Turrets XML Edition
Makes turret barrels very big (practically infinite) and free to rearm.
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Initial Motivation
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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Insectoids 2 - Isopoda geneline
Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.
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Insectoids 2 - More and stronger insectoids
This mod is a reset version of the stronger insectoids Added four new insectoids and make some insectoids in the Vanilla Factions Expanded - Insectoids stronger New Buildings DormantPod:A hive-like structure created by giant insects.
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Keep On Linking
Allow pawns at max Psylink level to gain new random Psycasts by linking with the Anima Tree or using Psylink Neuroformers.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Life Support Continued [1.1+]
Life Support Life Support is a mod that adds the Life Support System building.
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Lifters Haul Urgently
Description This mod tweaks the Lifters added by Biotech to let them haul any objects marked to haul urgently.
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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MakaiTech - Psycast
Psycast path themed around essence in MakaiTech mod include 9 new class.
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Mashed's Ashlands
A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt.
- combat
Mech Charger Booster
Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger.
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Mechanite Plague
Overview A mod that introduce the Mechanite Plague to your local Rimworld!
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Meditate As WorkType (Continued)
Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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MIM - WH40k Core
What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l
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MIM - WH40k Psycast
Some abilities need to be completely rebuilt for CE, but since I don't play CE very actively, I can't assure by when could I deliver it to you.
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Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Rimsential - Spaceports (Continued)
Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.
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More Archotech Garbage (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
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More VFE-I2 Hives
Adds more hives to the game, using the hive code from vanilla factions expanded - insectoids 2.
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No Center Drop Raids
The odds of raiders dropping into the center of your colony are reduced to 0.
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Nudist's Evasion
While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.
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[GTG]Odyssey Orbital Trader
This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.
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Offspring Inherit Xenogenes (Continued)
Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
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Oops All Gene Banks
Uncle Jack Hughes decided to be a hero, so the mod is officially updated to 1.
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Packmule Gene
A simple mod which adds genes increasing carry capacity both in map and in caravan by +25/+50/+75kg which is 33%/66%/100% more than default.
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Parallel Power Grid (Parallel Conduits)
Parallel Power Grid (Parallel Conduits) Description: This allows you to use multiple layer of conduits on the same tile.
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Perfect-er Immunity
Ever thought it was weird that the archites from Perfect Immunity will eradicate normal diseases, but totally ignore horrific, body-invading anomalies?
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Pregnancy Pack
A comprehensive pregnancy mod pack that adds multiple things related to pregnancy and more.
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Prisoner Harvesting 1.5
Updated to 1.5 I am not the author of the mod, at the request of the author, the mod will be removed Your colonist no longer will feel bad for harvesting the organs of some tribal guy who was trying to murder you. After all, you could save someone life with that stuff. You can vo
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Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
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Process Neutroamine from Chemfuel
Adds recipes for 4x and 10x neutroamine using 12 and 25 Chemfuel respectively.
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
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Psychic ♛ Implants
Psychic Implants Feeling pity that there's so less psychic-relevant psychic implants?
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Radioisotope Thermoelectric Generator
For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons.
- combat
Rah's Vanilla Turrets Expansion
Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.
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Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
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Randomised Stone Refinery V2
A sequel of some sort to what is yet another mod that lets you refine resources from stones The only real difference between this mod and others like it is that this one’s recipe has a recipe with a randomized outcome, you might get a decent amount of gold, plasteel and jade.
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
- management
Replimat
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.
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Research Whatever
When research subject is not selected, pawns just choose the cheapest one on their own.
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ResearchPowl
This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev
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RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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RimHammer40k -Dreadnought
added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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Rimsential - Homebound: Continued
Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.
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Rimsential - Total Control: Continued
Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.
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RimThemes: Vampire
Partial compatibility with "Architect Icons" In the "RimThemes" settings menu, enable "disable particles" - this prevents icons from overlapping in the building menu (this will also disable all similar icons in my theme)
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RimThunder - Core
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RimThunder - Cold Front
in the past, there was a trend which television show producer from midWorld and GlitterWorld using the entire planet as a stage to shoot so-called war shows in rimworld.
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RimThunder - Mobile Infantry
add mobile infantry and related weapon from war thunder event.
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RimThunder - Roaring Tiger
There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
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[discontinued] Ritual Only Styles
🚧 This mod is no longer supported You can modify, adapt, reuse, or build upon this mod or its assets.
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Sanguophage Feed Relationship
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Short Duplicator Obelisk Timer
A really small patch that shortens the cooldown timer for interacting with the Duplicator Obelisk from 30 days to 1 day.
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Short Mutator Obelisk Timer
Shortens the cooldown timer for interacting with the Mutator Obelisk from 5 days to 12 hours.
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Simple FX: Shinies (Continued)
Original mod by Owlchemist If the original author requests it, I will remove this update.
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Simple FX: Splashes Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
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Simple Hive Mind
This is a simple mod, added a new meme "hive mind" Features Added one special ritual and precept for hive mind, the new ritual can make your colonists absolutely become a drone.
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Simple Utilities: Ceiling
Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.
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Sleep Meditation
update to 1.6 !!!warning: the mod may have bugs, use at your own risk original mod here Psyfocus gain while sleeping. You can voluntarily support me here:
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Solar Flares Affect Mechanoids
Hi everyone, I’m taking a break from active development and community moderation for the project.
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Sometimes animals die. It's like...the circle of life, man.
Only pawns with Kind trait care about animals.
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Stonecutting Gives XP
==THIS MOD IS NOW APART OF All Production Gives XP== Ever wondered why vanilla stonecutting gives pawns zero experience?
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Surrogate Mechanoid
This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.
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The Dead Man's Switch - Additional Upgrades
1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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The Dead Man's Switch - Control Spine
Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
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The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
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Toddlers
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toxic Resistant Power Armour
FSF Tweaks covers more armour as does Gives vanilla power armour (and anything derived from their parents) toxic environment resistance.
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Traders Have Money
Support on Ko-fi The mod has been re-worked so the prices are no more just higher.
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Tribals Always Sell Slaves
This mod makes tribal settlements always sell slaves, unless their ideology prohibits it.
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True Non-Senescence
Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Chemfuel Expanded - Deepchem to Neutroamine Addon
This mod is an addon to Vanilla Chemfuel Expanded.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Genetics Expanded - Genome Extracting Table ALL Genomes
Patches in all recipes for extracting genomes for Vanilla Genetics Expanded, unlocked by research.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Nutrient Paste Expanded: Reimagined Progression
If you've ever thought that Vanilla Nutrient Paste Expanded could use rebalancing, deeper integration with Vanilla game, variety of paste meals or new features, then this mod might be exactly what you need.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Spacer Weapons - Explosive Bolt (Continued)
Original mod by Halituis Amaricanous If the original author requests it, I will remove this update.
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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VPE - Aeromancer
Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.
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VPE - Anima
Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!
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VPE - Arknights
Github and license here, click on the green code button and download zip: Learn to use the skills of various operators!
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VPE - Awoken Gauranlen
Github and license here, click on the green code button and download zip: Grow your own Dryad caste to aid the colony!
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VPE - Biohazard | Biosoother
Github and license here, click on the green code button and download zip: Fight or spread the pollution of the Rim!
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VPE - Bugmancer
Github and license here, click on the green code button and download zip: Unleash your swarm of vicious Insectoids on your foes!
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VPE - Deadlife
Github and license here, click on the green code button and download zip: Control the deadlife dust to create your army of rotting corpses.
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VPE - Fleshshaper
Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.
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VPE - Geomancer
Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.
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VPE - Gravcaster
Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!
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VPE - Horaxian
Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!
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VPE - Hydromancer
Github and license here, click on the green code button and download zip: Turn the tides in your favor.
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VPE - Mechanitor
Github and license here, click on the green code button and download zip: Create and upgrade your own army of mechanoids!
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VPE - Originium
Github and license here, click on the green code button and download zip: Embrace the power of the Originium to wield it in different powerful ways.
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VPE - Oripathy
Github and license here, click on the green code button and download zip: Wield the power of the originium and the deadly oripathy disease.
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VPE - PhaseShift
Github and license here, click on the green code button and download zip: Shift in and out of a glitched skip grid subsystem to harness this path’s full potential.
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VPE - Ranger
a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.
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VPE - Voidweaver
Github and license here, click on the green code button and download zip: Weave the fabric of the void to manifest different horrific structures and phenomenons.
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VPE Curses
Curses for Vanilla Psycasts Expanded The mod adds a number of new psy abilities designed which curse, hamper and inhibit enemy combatants.
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VVE - Deconstructable Vehicles Junk
Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?
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Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
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WarCasket Expanded
Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a
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Warcaskets can haul!
This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).
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Wildheart Psycast
Wildheart Psycast added two psycast path Druid a path focussing on animals, got various psycast that support animal in several way, can tame or calm down wild animals, and heal their scars/missing limbs.
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ZeroTech-Binoic
Zero Tech - Bionic Expansion Pack Bionic bodies/implants with multiple themes added 1.
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ZeroTech-Trait (Continued)
Update of LingLuos mod Zero Tech-Trait Expansion Pack People who have been abandoned by the gods, please live stronger Introduction Immune deficiency: very low immunity Mental mania Worthless: very low value Cold physique: afraid of cold Heat fear physique: fear of heat Leverage:
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Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
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Blessed by Horax
This mod introduces many blessings Horax's cultists can receive, making them stronger and their raids more interesting.
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Castle Branne (Continued)
Original mod by D4egon If the original author requests it, I will remove this update.
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Celestials Gene
You know the drill. No more bothering with opening up god mode to make celestial pawns. With this mod, you just slap on the gene, and you get your Celestial. Or you can make a faction of Celestial antagonists with the help of other mods. Have fun!
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Frostpunk Heat Generator Tower
Version: 0.0.3 This mod adds the Heat Generator Tower from Frostpunk, originally created by wws_kyon. The original mod was taken down around June 2025, but this version has been updated, rebalanced, and expanded by me. Without other mods, the Generator works as a powerful heater,
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Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
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Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
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Glitterworld Destroyer 5 Expansion
Added a new mechanical -Ancient -Knight Legionary -Phoenix Tesseron -Grenadier Pikeman -Notircopa -Mole Cricket Currently adding units that can't make unit recipes -scyther in black -lancer in black -legionary in black -tesseron in black Add some HAR rangers' bowler else: -Adds s
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Simple Hiveships
This mod allows you to make insectoid gravships that support hive buildings.
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RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
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[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
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[1.6] Autoclose Event Notifications
Automatically close old notifications (Letters) that stick around in the UI.
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Buildable Grav Engine
Buildable Grav Engine Makes the Grav Engine from RimWorld's Odyssey DLC constructible.
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Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
- weapons
Impact Weaponry - Reloaded
Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!
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The Dead Man's Switch - MobileDragoon - Anomaly Add-ons
Adds some Anomaly related equipment to the Mobile Dragoon arsenal.
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[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
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Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
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Better Gene Processor UI
Sick of constantly closing the Gene processor UI to check what genes your colonist currently has?
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Limitless Deathrest
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.
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Mechanoid Serial Numbers
Changes the randomize button when naming a mech to generate Serial Numbers instead of names.
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More Hemogen Genes
Adds a few Hemogen related genes that make it more of a "reserve of biological strength" than "Vampire power".
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RimKeeperTakeHemopacks
This mod is intended for colonists with hemogenic genes such as Sanguophages.
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FemaleBodyVariants
Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.
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ScrubDaddy's Bodies
This mod retextures the following body types: - Male - Female - Child (Biotech) - Thin - Fat - Hulk - FurCovered Male (Biotech) - FurCovered Female (Biotech) - FurCovered Child (Biotech) - FurCovered Thin (Biotech) - FurCovered Fat (Biotech) - FurCovered Hulk (Biotech) All retext
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Shield Generators
Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change.
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No Natural Psyfocus Decrease
A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time.
- medical
Quality Bionics Remastered
Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?
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The Cosmic Odyssey - Godwokens
The Faction mod: This mod includes 3 different Xenotypes: Godwoken Elf (regular Alanians), Godwoken Prime (Elite psykers), and Forsakens (Artificially created elf-weapon) They have arcane circuits that will allow them to gain PsyFocus without meditation (10/25/50% per day), this
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Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
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Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
- furniture
Eccentric Tech - Spacer Furniture
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!
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Save modlist as collection
I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.
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Wall-Mounted Orbital Trade Beacon
- DESCRIPTION - A simple and original textured wall-mounted orbital trade beacon.
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Romance Age Fix
This mod modifies the effect of age on romance probability for long-lived races,allowing them to better love short-lived races.
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Manual Lovin Unofficial
This mod adds the ability to manually order colonists to get some lovin'.
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[Odyssey] Necrotic Ship
💀The Necrotic Ship💀 As your necromancer's empire expands its influence, the need to transport its armies becomes increasingly urgent.
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[sbz] Mini Mech Recharger
Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.
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Anomaly for Gravship
Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.
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Bed Ownership Tools
Bed Ownership Tools reduces micromanagement of colonists' bed assignments by introducing new ownership controls on beds.
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CoreDrill
CoreDrill is a mod that adds automatic drills to rimworld, the drill is capable of drilling after all ores in the game, even modded ones.
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Don't Put Yourself in Danger!
Don’t Put Yourself in Danger helps your colony stay inside when it matters by creating and using two safe areas, then assigning colonists to them at the right moments.
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GGerom framework
Technical mod. Contains shared components and classes used by other GGerom mods. Does not add gameplay content. Required only as a dependency. Includes components: – gas generation based on specified parameters; – debris generation with visual effects. Enjoy your game! If you enc
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Launch Sites Expire
Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.
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MultiConstruction
Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?
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MultiTending
Are you also tired of watching a single doctor struggle while your colonist bleeds out?
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P–5000 Powered Work Loader
The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.
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Save File Compression
Use compression to save your game Vanilla's game save files are stored in plain text, so editing your save file is easy, but they can get to hundred(s) of Megabytes in size.
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VPE - Luminis
Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.
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Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
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Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Mechanitor Orbital Platform
Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
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MultiHunter
Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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RocketMan - Performance Mod zh
功能: 缩短加载时间: RocketMan 会在游戏加载时缓存最终的 def 结构。这样在下次启动时可以跳过补丁处理过程,大大缩短加载时间,尤其是在安装了大量带补丁的模组(例如 CE)时。任何更改都会自动清空缓存。 时间稀释: RocketMan 的一项功能,可以将动物的 Tick 频率从 60 Hz 降低到 5 Hz。这样,即使地图上有数百个殖民者和动物,也几乎不会对性能造成影响。在大型地图和老牌殖民地中,这会极大改善运行流畅度。 统计缓存: 在没有 RocketMan 的 RimWorld 中,游戏每个 Tick 都会重复计算相同的数值。Rocket