// Steam Workshop · by RingMaster23

nomad-ish playthrough

(2 mods not in local dataset)

Load order

516 mods
  1. [1.6] Odyssey Fishing Is Fun By Nebs
    Stale
    management

    [1.6] Odyssey Fishing Is Fun By Nebs

    Fishing Is Fun!! Have you ever wondered why fishing in RimWorld doesn't count as recreation? How can you go fishing for hours and not feel any joy from it?? This is a mod designed for Rimworld, 1.6 and the Odyssey DLC. This is intended to make the Odyssey DLC’s fishing activity c

  2. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  3. [NL] Custom Portraits
    Stale
    management

    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  4. [Og] Repair Your Gear
    management

    [Og] Repair Your Gear

    Introduction This mod allows your colonists to automatically repair their worn-out gear.

  5. [RH2] Faction: Gruppa Krovi
    Stale
    management

    [RH2] Faction: Gruppa Krovi

    Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.

  6. [RH2] Faction: The Rangers
    Stale
    management

    [RH2] Faction: The Rangers

    In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.

  7. [sbz] Mini Mech Booster
    Stale
    combat

    [sbz] Mini Mech Booster

    Mini Mech Booster · Safe to add to a save game Miniaturize the Mech Booster Mech Booster has been miniaturized and modified to be placed on top of a building.

  8. [sbz] Mini Mech Recharger
    Stale
    combat

    [sbz] Mini Mech Recharger

    Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.

  9. [sbz] QualityBuilder retexture
    Stale
    management

    [sbz] QualityBuilder retexture

    QualityBuilder retexture · This mod only changes textures · Safe to add or remove from a save game Retextures Icons When using Camera+, low-resolution images feel like sand in your shoes.

  10. [sbz] Workbench Shelf
    Stale
    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  11. [thx0s’] Chunks to Steel
    Stale
    management

    [thx0s’] Chunks to Steel

    🔨 Make Steel from Chunks New Features * Translation available in Brazilian Portuguese (because I'm from Brazil lol) and English (original language of the mod) Why not turn all those useless chunks into something valuable?

  12. [WZRD] Carry Capacity (Continued)
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    [WZRD] Carry Capacity (Continued)

    Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.

  13. [XND] Profitable Weapons (Continued)
    Stale
    weapons

    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

  14. [XND] Visible Pants
    Stale
    management

    [XND] Visible Pants

    A mod that allows you to see everybody's trousers, for that complete feel!

  15. 【unofficial】殖民地重命名  RenameColony
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    【unofficial】殖民地重命名 RenameColony

    汉化适配。 复活了这个小模组,并未做任何其他更改。 当原作者联系时我会删除。 原作: 能够在局内随时更改殖民地和派系名称(右下角的铅笔图标)。

  16. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  17. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  18. Adjustable Age
    management

    Adjustable Age

    Lets you specify an age range for newly spawned pawns.

  19. Aligned Turbines
    Stale
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    Aligned Turbines

    This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels.

  20. All Memories Fade
    Stale
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    All Memories Fade

    Will force all memories fade out instead of just ending.

  21. Allies are Helpful
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  22. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  23. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  24. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  25. Alpha Mechs: Re-Examined
    Stale
    management

    Alpha Mechs: Re-Examined

    NOTE: This is derived from my patch in Progression: Robotics, so it does NOT work with that mod.

  26. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  27. Ancient hydroponic farm facilities
    Stale
    management

    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  28. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  29. Ancient urban ruins
    Stale
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    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  30. Appliances Expanded
    Stale
    management

    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  31. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  32. Auto links
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  33. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  34. Basic Double Doors
    Stale
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    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  35. Basic Medicine
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    Basic Medicine

    Adds Basic Medicine as a weaker version of Industrial Medicine to serve as a middle ground between Herbal and Industrial Medicine.

  36. Better Laborers
    Stale
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    Better Laborers

    Tired of the Empire sending you useless pawns to work for you?

  37. Better Linkable Colors
    No 1.6
    management

    Better Linkable Colors

    A RimWorld mod to make the lines drawn between linkable buildings easier to see.

  38. Better Pyromania
    management

    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  39. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  40. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  41. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  42. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  43. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  44. Block Unwanted Minutiae (Continued)
    ↑ Updated
    management

    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  45. Blood Animations
    Stale
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  46. Borderless Customize
    management

    Borderless Customize

    A mod add Customized Weapon attachment slots for ALL ranged weapon, including those which not patched officially.

  47. Call a Vampire a Vampire
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    Call a Vampire a Vampire

    What is this? A fix for some of the odd little neologisms (made up words!) that plague BioTech, particularly as relates to "sanguophages." The following things have been changed. All references to Hemogen are replaced with Blood. All references to Sanguophages are replaced with V

  48. Camping Tent
    Stale
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    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  49. Caravan Lag Eliminator
    Stale
    management

    Caravan Lag Eliminator

    Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,

  50. Caravan Mech Repairs
    Stale
    combat

    Caravan Mech Repairs

    Ever wondered why your mechanitor can't repair mechs while on a caravan, even though your doctors can tend to pawns?

  51. Caravan Mood Buff
    Stale
    management

    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  52. Change map edge limit
    Stale
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    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  53. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  54. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  55. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  56. Combat Extended Propellant
    Stale
    furniture

    Combat Extended Propellant

    Description This mod makes Combat Extended industrial tech ammunition more time consuming to manufacture, and require propellant to craft.

  57. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  58. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  59. Cremation smelts apparels
    Stale
    management

    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  60. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  61. Custom Weapons Expanded
    ↑ Updated
    weapons

    Custom Weapons Expanded

    Custom Weapons Expanded Expand the Customize Weapon framework with new modules, ammo types, and built-in compatibility patches for popular weapon packs and exploration mods.

  62. Customize Weapon
    weapons

    Customize Weapon

    Customizable Weapons Maximize your weapon's potential!

  63. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  64. DE Surgeries
    Stale
    management

    DE Surgeries

    === CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem.

  65. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  66. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  67. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  68. Don't burn my cpu Shamblers!
    Stale
    management

    Don't burn my cpu Shamblers!

    Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased

  69. Door Mat
    Stale
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    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  70. DragSelect
    Stale
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  71. Bunny Framework
    management

    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  72. Drugs are not Food (Continued)
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    Drugs are not Food (Continued)

    Update of czpetrs mod - Made it more general, now all drugs should have their nutrition and food-preferability removed By removing nutrition value of ambrosia and beer, this mod makes sure that animals won't eat your drugs anymore.

  73. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  74. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  75. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  76. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  77. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  78. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  79. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  80. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  81. Echoes of the Rim
    Stale
    management

    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  82. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  83. Engine Industries for VVE
    Stale
    management

    Engine Industries for VVE

    A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.

  84. Erin's Auronya
    Stale
    management

    Erin's Auronya

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

  85. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  86. Erin's Cat Overhaul
    Stale
    management

    Erin's Cat Overhaul

    Why do the links and comments keep disappearing?

  87. Erin's Cottage Collection
    Stale
    management

    Erin's Cottage Collection

    Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!

  88. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  89. Erin's Shisune
    Stale
    management

    Erin's Shisune

    An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.

  90. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  91. Fallout Refreshments
    Stale
    management

    Fallout Refreshments

    New things added. -Crafting Tables -Sunset Sass -Vim -Coding remade from scratch Mod Info - Sugar and Wheat from Vanilla Cooking Expanded. - Cherry, Apple, Orange, Prickly Pears and Bear Berries from Vanilla Plants Expanded. -Carrot, Blueberry and Taro roots from Vanilla Plants E

  92. Faster Biosculpter Pod
    Stale
    management

    Faster Biosculpter Pod

    Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef

  93. Faster Boss Summons
    Stale
    management

    Faster Boss Summons

    After doing some digging, I learned that mech bosses could take up to 3 days before they finally decide to land on your base.

  94. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  95. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  96. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  97. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  98. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  99. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  100. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  101. Gene Trader
    Stale
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    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  102. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  103. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  104. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  105. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  106. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  107. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  108. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  109. Hygiene Recycled
    Stale
    medical

    Hygiene Recycled

    Description This mod will add dubs hygiene functionality to junk items littered across the world.

  110. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  111. Ideology Scavenger Role
    Stale
    management

    Ideology Scavenger Role

    Опачки! Add an IdeoRole named Scavenger. Scavengers are lowly rodents who roam from ruin to ruin, scavenging for relics and corpses. They live by picking and stealing, and they don't craft, sow, or store knowledge. All they can do is walk, burrow, pry, carry, flee, and endure. Fu

  112. Implantify [1.6]
    Stale
    management

    Implantify [1.6]

    Implantify Implantify is a Rimworld kludge mod that adds new scenario part that allows you to select more health conditions in scenario editor without manually editing each pawn.

  113. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  114. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  115. Integrated Creep Joiners
    Stale
    management

    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  116. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  117. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  118. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  119. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  120. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  121. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  122. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  123. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  124. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  125. Lock apparel
    Stale
    management

    Lock apparel

    Adds a convenient toggle gizmo for colonist pawns, preventing them from automatically removing or changing their currently equipped apparel.

  126. Loft Bed (Continued)
    Stale
    management

    Loft Bed (Continued)

    Mod Info: This is a continuation of Zed's Loft Bed mod which has been updated to work in 1.

  127. Long-Range Mining Finished
    Stale
    management

    Long-Range Mining Finished

    How many times have you noticed that your miners are idle after finishing mining at a remote mining site discovered by the long-range mineral scanner and wondered how long they had been idle for?

  128. Lotta Bills
    Stale
    management

    Lotta Bills

    Changes bill max from 15 to 100 Should work for all things that have the add bill tab on them.

  129. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  130. Mechs Don't Create Wastepacks
    Stale
    management

    Mechs Don't Create Wastepacks

    update to 1.5 at the request of the author the mod will be removed original mod here Charging Mechs no long produce toxic wastepacks. You can voluntarily support me here:

  131. Medicines+
    Stale
    management

    Medicines+

    From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri

  132. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  133. Misc. Training
    ↑ Updated
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    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  134. Mo'Events (Continued)
    ↑ Updated
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    Mo'Events (Continued)

    Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!

  135. More Faction Interaction (Continued)
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    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  136. More Linkables
    Stale
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    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  137. More Pause Events
    Stale
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    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  138. MultiTending
    Stale
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    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  139. Music Manager (Continued)
    management

    Music Manager (Continued)

    Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.

  140. Never Generate Relations
    Stale
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    Never Generate Relations

    Forces the basechance for randomly generated relationships to be 0.

  141. Nice Health Tab
    Stale
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    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  142. No Disabled Factions In Quests
    Stale
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    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  143. No Random Apparel on Ideology Edit
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    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  144. No Random Relations
    Stale
    management

    No Random Relations

    Description This mod disables the creation of random relations during the game.

  145. Nomad Friendly Quests
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    Nomad Friendly Quests

    Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc

  146. Not Overhead Meal
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    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  147. Onimods - Cloth Weaving
    Stale
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    Onimods - Cloth Weaving

    Description Onimods - Cloth Weaving adds a set of simple recipes for converting Hay or any Wool material into basic cloth.

  148. Out of Combat ReBoost [BROKEN]
    Stale
    combat

    Out of Combat ReBoost [BROKEN]

    Broken! Use this mod instead: --- zzzooommmm Makes it so pawns move at 8x their regular speed when there are no dangers on the map (default, can go up to 20x if need be) Original mod by Murmur Rewritten from the ground up with limited C# knowledge

  149. Outland - Core
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    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  150. Outland - More Floors
    Stale
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    Outland - More Floors

    While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.

  151. Outland - Terrain
    Stale
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    Outland - Terrain

    While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.

  152. Packs Are Not Belts
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    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  153. Paramedics Feed Prisoners
    Stale
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    Paramedics Feed Prisoners

    Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.

  154. Pawn Target Fix
    Stale
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    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  155. Performance Optimizer
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  156. Perishable (and More)
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    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  157. Persistent Precepts
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    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  158. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  159. Positive Connections
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    Positive Connections

    Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?

  160. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  161. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  162. Questing Meme
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    Questing Meme

    Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.

  163. Raider Swarm Compression
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    Raider Swarm Compression

    Features Large raids are fun, but quickly reach a point where the game crawls to a halt.

  164. Raids For Me
    Stale
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    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  165. Raise specialist limit
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    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  166. Range Finder
    Stale
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    Range Finder

    Range Finder makes weapon range easy to see.

  167. Ready Those Guns
    Stale
    weapons

    Ready Those Guns

    Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it.

  168. Realistic Rooms Rewritten
    Stale
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  169. Reasonable Components
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    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  170. Recycle This (Continued)
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    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  171. Reel's Frieren Hairs
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    Reel's Frieren Hairs

    Just another good ol' hair mod, this time adding (hopefully) lore-friendly hairstyles inspired from the show Frieren: Beyond Journey's End!

  172. ReGrowth 2
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    ReGrowth 2

    You can see all changes in the changelog tab!

  173. ReGrowth: Boiling (Temp)
    ↑ Updated
    management

    ReGrowth: Boiling (Temp)

    Original mod by Helixien here: Important Note Spoke with Helixien on 11/8/25 and it is official that the original version of this mod will eventually be updated.

  174. Relevant Stats In Description
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    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  175. Remove Death Amnesia
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    Remove Death Amnesia

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  176. Research Appropriation
    Stale
    furniture

    Research Appropriation

    I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to think real hard.

  177. Resource Dictionary
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    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  178. Retextured! - Recycle This
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    Retextured! - Recycle This

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi

  179. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  180. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  181. Rimpsyche - Personality Core
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    Rimpsyche - Personality Core

    Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc

  182. Rimsenal Hair Retextured
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    Rimsenal Hair Retextured

    Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.

  183. Rock and Stone
    Stale
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    Rock and Stone

    ROCK AND STONE! Use chunks to place down rock walls and floors of every type! Update: Now compatible with 1.6! Update: Stone floors now added! These stone floors are slightly different to regular stone floors, as you can remove them from the ground much like any other tile. Warni

  184. Romance On The Rim
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    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  185. Romance Tweaks
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    Romance Tweaks

    Allows tweaking romance interaction chances.

  186. RT Fuse
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    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  187. Rustic Meal Retexture
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    Rustic Meal Retexture

    After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.

  188. Saddle-up 2!
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    Saddle-up 2!

    A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).

  189. Satisfactory Royal Tiers
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    Satisfactory Royal Tiers

    In vanilla Royalty, most title required clothing only works for one tier.

  190. Scar Removal Plus
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    Scar Removal Plus

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  191. Scaria Contamination
    Stale
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    Scaria Contamination

    Scaria Contamination Do you think Manhunters Pack is too easy to overcome?

  192. Scenario Amender [1.5 - 1.6]
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    Scenario Amender [1.5 - 1.6]

    Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible

  193. Searchable Menus
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    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  194. Sellable Odyssey Unique Weapons
    weapons

    Sellable Odyssey Unique Weapons

    This is a simple patch that allows the ​unique weapons​ from ​Odyssey DLC​ to be purchased from ​war merchant,combat supplier,and imperial trader(Royalty DLC),as well as at their base locations.

  195. Show Me Your Hands
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    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  196. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  197. Simple Utilities: Fridge
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    storage

    Simple Utilities: Fridge

    Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.

  198. Simple Warrants
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    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  199. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  200. Slaughtering Meme
    Stale
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    Slaughtering Meme

    Adds a slaughtering meme, which allows you freely sacrifice prisoners and/or animals in your rituals, without a need to use vanilla cannibal meme.

  201. Small Stoves
    Stale
    management

    Small Stoves

    Note: This mod is being replaced as a toggleable option in Small Furniture.

  202. Small Table
    Stale
    management

    Small Table

    Note: This mod is included as a toggleable option in Small Furniture.

  203. Smart Farming Continued
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    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  204. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  205. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  206. Smarter Visitors
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    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  207. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  208. SpeakUp
    Stale
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    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  209. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  210. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  211. Survivalist Meme
    Stale
    management

    Survivalist Meme

    Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?

  212. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  213. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  214. Technical map Vehicles
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    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  215. The Corporation - Mort's Factions
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    The Corporation - Mort's Factions

    Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal.

  216. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  217. The Dead Man's Switch - Control Spine
    management

    The Dead Man's Switch - Control Spine

    Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.

  218. Toggleable Overlays Continued
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    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  219. Toggleable Shields Continued
    Stale
    management

    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  220. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  221. Trap Disable
    Stale
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    Trap Disable

    入植者とペット、トレーダー、囚人に対して罠が作動しなくなります。 The trap will not work for your colonist and pets and trader and prisoner.

  222. Tweaks Galore
    Stale
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    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  223. Ugh You Got Me
    Stale
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  224. Uncapped Besties!
    Stale
    management

    Uncapped Besties!

    So, I'm really surprised this mod doesn't already exist?

  225. Uniform Growing Zone Tool
    Stale
    management

    Uniform Growing Zone Tool

    This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile.

  226. Unique Apparel & Armor
    Stale
    combat

    Unique Apparel & Armor

    - Description - Introduces a unique trait system for apparel & armor, inspired by the Persona and Unique Weapons systems.

  227. Use Bedrolls - Continued
    management

    Use Bedrolls - Continued

    Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  228. VAE-Accessories patch
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    VAE-Accessories patch

    Raiders and visitors will finally spawn with VAE-Accessories.

  229. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  230. Vanilla Apparel Expanded
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    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  231. Vanilla Backgrounds Expanded
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    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  232. Vanilla Beards Retextured
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    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  233. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  234. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  235. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  236. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  237. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  238. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  239. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  240. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  241. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  242. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  243. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  244. Vanilla Furniture Expanded - Farming
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    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  245. Vanilla Furniture Expanded - Medical Module
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    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  246. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  247. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  248. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  249. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  250. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  251. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  252. Vanilla Nutrient Paste Expanded
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    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  253. Vanilla Persona Weapons Expanded
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    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  254. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  255. Vanilla Quests Expanded - Ancients
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    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  256. Vanilla Quests Expanded - Deadlife
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    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  257. Vanilla Quests Expanded - The Generator
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    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  258. Vanilla Races Expanded - Custom Icons
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  259. Vanilla Races Expanded - Highmate
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    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  260. Vanilla Races Expanded - Hussar
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    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  261. Vanilla Races Expanded - Pigskin
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    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  262. Vanilla Races Expanded - Sanguophage
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    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  263. Vanilla Races Expanded - Waster
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    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  264. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  265. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  266. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  267. Vanilla Vehicles Expanded - Upgrades
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    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  268. Vanilla Weapons Expanded
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    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  269. Vehicle Map Framework
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    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  270. Visible Cybernetics
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    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  271. Visible Wealth
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    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  272. Stale
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    Volunteer For Tribute

    Makes the Tribute Collector requestable at the Comm Console This is a fork of the original mod but flagged as compatible with 1.

  273. VQE-Generator In Space
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    VQE-Generator In Space

    I love this mod. It's perfect for Gravship too, so I make a little mod for that. The changes are first stage of ARC can be built anywhere and minified. Even on a Gravship. So technically you can use it without Odyssey. After upgrading the ARC at least once, you can't move it anym

  274. VSIE - Rational Trait Development
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    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  275. Walls are solid
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    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  276. WarCasket Expanded
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    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  277. Warcaskets can haul!
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    Warcaskets can haul!

    This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).

  278. Warehouse Storage
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    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  279. We Are United
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    We Are United

    Unite with others, together We Are United!

  280. We Had a Trader? (Continued)
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    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  281. WeaponStats
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    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  282. What's Missing?
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    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  283. While You Are Nearby
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    While You Are Nearby

    Colonist will now be more likely to do jobs nearby instead of walking long distances.

  284. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  285. You Drive, I Sleep
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    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  286. Grass Is Still Hay
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    Grass Is Still Hay

    Mod update Grass Is Still Hay Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood At the request of the author, this mod will be removed.

  287. Charred Corpses
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    Charred Corpses

    Features Corpses that burn for long enough will visually char, turning dark and ashen.

  288. Map Mode Framework
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    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  289. RunAndGun - Continued
    ↑ Updated
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    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  290. Faction Display Fix
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    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  291. Gravship Water Systems
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    Gravship Water Systems

    Adds a passive water generator and water tank that can be built in gravships.

  292. Not My Fault
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    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  293. Intimacy - Socio Butterfly
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    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?