// Steam Workshop · by tsawsum

George's 99 Mods

Mutually compatible collection of mods to enhance rimworld vanilla experience

Load order

444 mods
  1. Gravship Water Systems
    Stale
    management

    Gravship Water Systems

    Adds a passive water generator and water tank that can be built in gravships.

  2. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  3. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  4. Visual XML Patches
    management

    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  5. Trains of the Rim
    Stale
    management

    Trains of the Rim

    Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.

  6. Chill the Fork Out
    Stale
    management

    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  7. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  8. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  9. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  10. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  11. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  12. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  13. Skill Master
    Stale
    management

    Skill Master

    What does this mod do?

  14. Dispensary Mod
    No 1.6
    management

    Dispensary Mod

    More Control over your Colony's Drug Stocks Want to lift the mood of your colonists with a few smokeleaf joints?

  15. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  16. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  17. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  18. Door Clearance Continued
    Stale
    management

    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  19. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  20. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  21. Use Your Gun!
    Stale
    weapons

    Use Your Gun!

    Unofficial 1.5 & 1.6 Patch by Dr Death Please let me know if you encounter any errors This mod simply allows pawns to shoot anything in an adjacent tile. It removes the "(too close)" message when right-clicking an enemy. You can configure every gun (including modded) to abide by

  22. Prepare Landing (Continued)
    Stale
    management

    Prepare Landing (Continued)

    Unofficial 1.5 and 1.6 update of the Prepare Landing mod by neitsa. The dependency on HugsLib has also been removed. To open the main window, press Ctrl + P on the world map screen. (The hotkey can be changed in the settings) Disclaimer I am not the original author, and this is a

  23. Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)
    No 1.6
    management

    Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)

    About Unofficial 1.5 update for Pharmacist, + Retrofix for 1.4 I wanted to use Pharmacist within my collection whilst we wait for the author, so I updated myself and thought to share. Includes Blood Rot & Lung Rot fix: Colonists now categorise the threat of Blood/Lung Rot correct

  24. Perspective: Ores Continued
    Stale
    management

    Perspective: Ores Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  25. 1-2-3 Personalities M2
    No 1.6
    management

    1-2-3 Personalities M2

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  26. 1-2-3 Personalities M1
    Stale
    management

    1-2-3 Personalities M1

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  27. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  28. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  29. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  30. Toggleable Shields Continued
    Stale
    management

    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  31. Colony Manager Fork
    Stale
    management

    Colony Manager Fork

    Disclaimer This mod was created by Fluffy, if any new version is available by the original owner (Fluffy) prefer subscribing that version.

  32. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  33. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  34. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  35. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  36. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  37. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  38. Offspring Inherit Xenogenes (Continued)
    Stale
    management

    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  39. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  40. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  41. Semi Random Research (Unofficial)
    management

    Semi Random Research (Unofficial)

    Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.

  42. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  43. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  44. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  45. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  46. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  47. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  48. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  49. Garden Light
    Stale
    management

    Garden Light

    Description * Garden light * -A soft light illuminates your feet.

  50. ATH's Styleable Framework
    Stale
    management

    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  51. Panels, Frames & Stairs
    Stale
    management

    Panels, Frames & Stairs

    Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.

  52. [Deprecated][LTS]Systems
    No 1.6
    management

    [Deprecated][LTS]Systems

    My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne

  53. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  54. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  55. SeedsPlease: Lite
    No 1.6
    management

    SeedsPlease: Lite

    This is a fork of Charlotte's (aka NotFood) SeedsPlease, employing a number of changes.

  56. Mod Manager (Continued)
    management

    Mod Manager (Continued)

    Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo

  57. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  58. Alpha Prefabs
    management

    Alpha Prefabs

    Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.

  59. Rails and Roads of the Rim (Continued)
    Stale
    management

    Rails and Roads of the Rim (Continued)

    Update of Vampiresbanes mod - Added scrollbar for road-types - Added back the ISR2Gs Rails and Roads of the Rim RRotR - A Rimworld mod allowing rail and road construction on the world map.

  60. Toggleable Readouts Continued
    Stale
    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  61. Clean Pathfinding 2 Continued
    No 1.6
    management

    Clean Pathfinding 2 Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  62. I Miss My Limbs
    No 1.6
    management

    I Miss My Limbs

    About Ever feel that your colonists don't quite react appropriately to losing limbs or getting them replaced with prosthetics?

  63. Doormats
    Stale
    management

    Doormats

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  64. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  65. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  66. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  67. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  68. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  69. Color Blindness
    Stale
    management

    Color Blindness

    Discord: steveo.o This mod adds a post-processing shader which applies color correction to the entire map in-game (Sorry, UI elements and main menu not supported, yet.). All forms of color blindness are supported and listed below. :) Protanopia Protanomaly Deuteranopia Deuteranom

  70. Curb Stone
    management

    Curb Stone

    If you are looking for the Diagonal variants, install this as well.

  71. CleaningArea
    No 1.6
    management

    CleaningArea

    In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.

  72. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  73. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  74. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  75. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  76. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  77. Raid with Animals
    No 1.6
    management

    Raid with Animals

    NPC factions can also use animals for raids.

  78. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  79. Roads of the Rim
    Stale
    management

    Roads of the Rim

    Roads of the Rim RotR - A Rimworld mod allowing road construction on the world map Introduction I decided to reimplement Jecrell's amazing RimRoads mod since it had not been ported to Rimworld 1.

  80. Save Maps (Continued)
    management

    Save Maps (Continued)

    Update of Jacob, Taranchuks mod Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.

  81. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  82. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  83. Map Reroll (1.4/1.5)
    No 1.6
    management

    Map Reroll (1.4/1.5)

    UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.

  84. Simple Storage Retexture
    No 1.6
    storage

    Simple Storage Retexture

    I probably won't update this mod anytime soon, too much stuff broke because of the changes in the original mod and I have too little time.

  85. [JF] Royal Carpets
    Stale
    furniture

    [JF] Royal Carpets

    Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili

  86. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  87. Animal Foods Extended
    Stale
    management

    Animal Foods Extended

    Your Colonists get some food options, some progression and minor buffs after putting in the effort towards better foods.

  88. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  89. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  90. Perspective: Buildings
    No 1.6
    management

    Perspective: Buildings

    This mod adds a gizmo to most buildings which allows the player to adjust its position.

  91. Perspective: Doors
    No 1.6
    management

    Perspective: Doors

    This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.

  92. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  93. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  94. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  95. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  96. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  97. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  98. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  99. Draggable Corners
    Stale
    management

    Draggable Corners

    Designate conduits, sandbags, etc in L shapes.

  100. Autocleaner
    Stale
    management

    Autocleaner

    ABOUT Adds Autocleaner, an autonomous robotic vacuum cleaner to the game.

  101. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  102. Nature is Beautiful [1.3+]
    No 1.6
    management

    Nature is Beautiful [1.3+]

    - Updated to 1.3 - Updated to 1.1 with permission of owner Makes most things in nature have either positive or neutral beauty. Credits: zhrocks11 - Update to 1.1 Thom Blair III - Original Mod idea and programming spd, potatoclip - Programming help Crunchy Duck, Oken - Programming

  103. Eye Implants Retextured
    Stale
    management

    Eye Implants Retextured

    I am not a big fan of how the vanilla eye implant textures look, so I created these textures so I can look my colonist in the eyes again.

  104. Dubs Central Heating
    Stale
    management

    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  105. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  106. Prepare Landing
    No 1.6
    management

    Prepare Landing

    PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony.

  107. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  108. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  109. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  110. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  111. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  112. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  113. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  114. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  115. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  116. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  117. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  118. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  119. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  120. Perspective: Trees
    No 1.6
    management

    Perspective: Trees

    A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.

  121. Cosmetic Armor Capes
    No 1.6
    combat

    Cosmetic Armor Capes

    Do you struggle to choose between fashion and the risk of grievous bodily harm?

  122. Windows
    No 1.6
    management

    Windows

    This is a fork and continuation of jptrrs's Open the Windows.

  123. Invisible Hats
    Stale
    management

    Invisible Hats

    Do you like your hairstyles and don't see them?

  124. Hats Display Selection
    Stale
    management

    Hats Display Selection

    室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。 ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。 Added indoor display options.

  125. Artillery Gun
    Stale
    weapons

    Artillery Gun

    Have you ever had a mortar barrage fail to hit even a single target?

  126. [1.3] Save Maps
    No 1.6
    management

    [1.3] Save Maps

    Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.

  127. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  128. Psychology (unofficial) v1.1-1.6
    Stale
    management

    Psychology (unofficial) v1.1-1.6

    External 1.5 download with source files This is an unofficial update of The Word-Mule's Psychology mod for Rimworld v1.1. It's a complex overhaul to pawns social interactions, which adds psyche system where each pawns is unique (original 1.0 mod and full legacy description here:

  129. Smaller Pots
    Stale
    management

    Smaller Pots

    Makes plant pots placeable on top of other furniture items, walls, and objects.

  130. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  131. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  132. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  133. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  134. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  135. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  136. Power Logic
    Stale
    management

    Power Logic

    Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and after creating one sens

  137. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  138. ResearchPal
    Stale
    management

    ResearchPal

    1.3 UPDATE PLEASE USE THE FORK Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated when RimWorld is loading, you won't get interrupted by the tab. The denser layout helps with

  139. Multiplayer Compatibility
    management

    Multiplayer Compatibility

    RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.

  140. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  141. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  142. [1.3] Vanilla Animals Expanded — Temperate Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Temperate Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After all the other animal mods have been finished, it is time to introduce the one final animal mod to Vanilla Expanded mod series. Vanilla Animals Expanded - Temperate Forest mod adds

  143. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  144. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  145. The Birds and the Bees
    Stale
    management

    The Birds and the Bees

    Adds reproductive organs to the animals, and then you, raiders and time can take them away again.

  146. Animal Genetics
    No 1.6
    management

    Animal Genetics

    About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.

  147. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  148. Grazing Lands
    Stale
    management

    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  149. Carousel
    No 1.6
    management

    Carousel

    Adds camera rotation.

  150. Deadly Weapon Tweaks
    Stale
    weapons

    Deadly Weapon Tweaks

    I've decided to discontinue the mod as there are way better alternatives these days and not much point of using this instead.

  151. Metal Doesn't Burn
    Stale
    management

    Metal Doesn't Burn

    No really metal really shouldn't beable to just spontaneously catch fire, at worse it might melt a little and even that shouldn't be possible with the heat produced by fire in this game.

  152. Rimworld Search Agency
    Stale
    management

    Rimworld Search Agency

    This Mod allows you to search by name in various filters: + Storage tab + Bill tab + Outfit tab Original A12 version by meonester.

  153. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  154. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  155. Rational Romance 2
    Stale
    management

    Rational Romance 2

    The original page can be found here: Since Rainbeau Flambe has stopped developing mods for Rimworld, I have decided to update and maintain this project.

  156. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  157. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  158. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  159. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  160. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  161. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  162. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  163. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  164. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  165. RimHeli
    No 1.6
    management

    RimHeli

    Vanilla friendly helicopters using the SRTS Expanded framework Includes five helicopters and a helmet.

  166. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  167. Vanilla Hair Expanded - Beards
    Stale
    management

    Vanilla Hair Expanded - Beards

    1.0.0 (04/08/2020): Release WARNING: This mod is now obsolete and has been included in the main game. After playing the game for long enough, I have noticed that despite beards being such a great addition, they lacked in variety. When the game has over 200 hairstyles and only 15

  168. Androids Expanded
    Stale
    management

    Androids Expanded

    Adds two additional droids craftable from the Droid Fabricator through spacer technology research.

  169. RimNauts
    No 1.6
    management

    RimNauts

    RimNauts 2 is out 🚀 This mod adds Near-Earth Objects like moons, asteroids and space debris.

  170. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  171. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  172. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  173. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  174. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  175. More Furniture [A17]
    Stale
    furniture

    More Furniture [A17]

    A small mod that adds in several items into the game to allow for greater customization of the rooms around your colony while providing some value.

  176. Donkeys (1.0 Available)
    Stale
    management

    Donkeys (1.0 Available)

    1.0 Version: Adds the Donkey, a peaceful herding herbivore descended from domesticated stock. Often used as a pack animal. Donkeys can haul and rescue as well as be used as a pack animal by colonists and traders.

  177. LT-DoorMat
    Stale
    management

    LT-DoorMat

    Keeps filth in place to make cleaning easier, or to prevent cleanroom to become dirty room.

  178. Stack Merger
    Stale
    management

    Stack Merger

    Make your haulers understand that a tidy stockpile is an efficient stockpile.

  179. [B18] RimStory
    Stale
    management

    [B18] RimStory

    REQUIRES HugsLib for B19: non-steam link: Since starting my first colony in Rimworld I thought the game should be about the Story.

  180. Map Reroll
    No 1.6
    management

    Map Reroll

    This mod allows you to quickly randomize your starting map and steam vents locations.

  181. Dinosauria
    Stale
    management

    Dinosauria

    ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released!

  182. Room Sense
    No 1.6
    management

    Room Sense

    Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.

  183. Muffalant
    Stale
    management

    Muffalant

    Now updated for V1.0. I have tested it, but please make a backup when you load your game just in case! If you run into any problems, please let me know. ****A Dog Said Patch not updated yet**** Patch for "A Dog Said..." mod Scientists on a frigid glitterworld combined elephant an

  184. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  185. Giddy-up! Caravan
    No 1.6
    management

    Giddy-up! Caravan

    Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!

  186. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  187. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  188. Simple Slavery[1.0]
    Stale
    management

    Simple Slavery[1.0]

    Status update: First off I'm really sorry for the long delay, been having a bad 2 years that seem to find something worse than the last.

  189. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  190. Giddy-up! Ride and Roll
    No 1.6
    management

    Giddy-up! Ride and Roll

    Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do

  191. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  192. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  193. Auto-Cut Blight
    No 1.6
    management

    Auto-Cut Blight

    Automatically designate blighted plants to be cut.

  194. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  195. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  196. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  197. Work Tab
    No 1.6
    management

    Work Tab

    Provides a vastly more customizable work tab.

  198. Colony Manager
    No 1.6
    management

    Colony Manager

    Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

  199. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  200. Boats
    Stale
    management

    Boats

    Note: I'm not maintaining this mod anymore, it's being reworked into a generic vehicle mod (air, land, sea).

  201. Reunion
    management

    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  202. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  203. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  204. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  205. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  206. Cryogenic Generator
    Stale
    management

    Cryogenic Generator

    Adds a powerful ultra-tech cryogenic power generator meant specifically for end-game mountain bases, but still useful for everybody.

  207. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  208. Mercenaries For Me
    No 1.6
    management

    Mercenaries For Me

    WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way).

  209. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  210. [1.3] Vanilla Animals Expanded — Boreal Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Boreal Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic

  211. [1.3] Vanilla Animals Expanded — Tropical Swamp
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Swamp

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.

  212. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  213. [1.3] Vanilla Animals Expanded — Arid Shrubland
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Arid Shrubland

    1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi

  214. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  215. [1.3] Vanilla Animals Expanded — Cats and Dogs
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Cats and Dogs

    1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domesti

  216. [1.3] Vanilla Animals Expanded — Australia
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Australia

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfi

  217. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  218. [1.3] Vanilla Animals Expanded — Desert
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Desert

    1.0.0 (30/08/2019): Release No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can mos

  219. [1.3] Vanilla Animals Expanded — Ice Sheet
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Ice Sheet

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to a

  220. [1.3] Vanilla Animals Expanded — Tropical Rainforest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Rainforest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he

  221. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  222. [1.3] Vanilla Animals Expanded — Tundra
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tundra

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple

  223. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  224. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  225. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  226. Realistic Rooms
    Stale
    management

    Realistic Rooms

    Lowers the required room sizes to better match realistic sizes of a house.

  227. Animal Food Restrictions
    No 1.6
    management

    Animal Food Restrictions

    Unlocks food restrictions for animals which can be changed in the health tab.

  228. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  229. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  230. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  231. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  232. Gemstones
    Stale
    management

    Gemstones

    More gemstones for more sparkly bases!

  233. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  234. Reasonable Components
    Stale
    management

    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  235. Safely Hidden Away
    No 1.6
    management

    Safely Hidden Away

    Bases that are in remote locations don't get raided as often.

  236. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  237. [KV] RimFridge
    No 1.6
    storage

    [KV] RimFridge

    1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers

  238. Empire [Deprecated]
    No 1.6
    management

    Empire [Deprecated]

    Attention! This version of the mod is deprecated, and no longer is supported! Please find the new version here

  239. Tabletop Trove - Additional Joy Objects and Decor
    No 1.6
    furniture

    Tabletop Trove - Additional Joy Objects and Decor

    Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available through trading. Every obj

  240. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  241. [Abandoned] Misc. Robots++
    No 1.6
    management

    [Abandoned] Misc. Robots++

    Search for "robots++" and filter by game version to find up-to-date alternatives Thank you to the community and all those who have contributed; this mod has been kept on life support for many years, only being updated by community submissions.

  242. [KV] Consolidated Traits
    No 1.6
    management

    [KV] Consolidated Traits

    1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they

  243. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  244. [1.3] Vanilla Animals Expanded — Extreme Desert
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Extreme Desert

    1.0.0 (30/08/2019): Release Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, b

  245. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  246. Children, school and learning
    Stale
    management

    Children, school and learning

    Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye

  247. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  248. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  249. Enhanced Development-Embrasures
    Stale
    management

    Enhanced Development-Embrasures

    Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s

  250. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  251. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  252. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  253. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  254. More Trait Slots
    Stale
    management

    More Trait Slots

    Mod that lets pawns have more traits :) 🤷‍♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.

  255. Better Children Growth Moments
    Stale
    management

    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) 🤷‍♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  256. Quality Overlay
    Stale
    management

    Quality Overlay

    A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.

  257. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  258. Quality Of Building
    Stale
    management

    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  259. Easy Upgrades (Continued)
    ↑ Updated
    management

    Easy Upgrades (Continued)

    Update of ToyWalruss mod - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics - Added support for Vanilla Furniture Expanded - Production - Added supp

  260. Auto Self-Tend
    ↑ Updated
    management

    Auto Self-Tend

    Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.

  261. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  262. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  263. "Gravship Hull Pipes"
    management

    "Gravship Hull Pipes"

    Checks for various pipe network mods and adds the appropriate pipes to grav ship hulls and Vac Barriers.

  264. JumpLifter
    Stale
    management

    JumpLifter

    Are 600kg capacity lifters still not enough?

  265. AutoBlink
    management

    AutoBlink

    This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.

  266. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  267. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  268. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  269. Det's Xenotypes - Venators
    Stale
    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  270. Det's Xenotypes - Boglegs
    Stale
    management

    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  271. Det's Xenotypes - Keshig
    Stale
    management

    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  272. Det's Xenotypes - Half-foot
    Stale
    management

    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  273. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  274. No Random Ideologies
    Stale
    management

    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  275. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  276. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  277. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  278. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  279. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  280. Cash Register (Continued)
    Stale
    management

    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  281. Gastronomy (Continued)
    Stale
    management

    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  282. Room Sense (Continued)
    Stale
    management

    Room Sense (Continued)

    Update of Falconnes mod - Removed the HugsLib dependency Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.

  283. MigCorp - Skiptech
    management

    MigCorp - Skiptech

    MigCorp - Skiptech adds buildable skipdoors to the game, allowing your pawns to instantly teleport to other skipdoors on the same map, with more Skiptech coming soon (or whenever)!

  284. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  285. Smarter Raider AI
    Stale
    management

    Smarter Raider AI

    Tynan says Rimworld is a storyteller, not a skill test.

  286. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  287. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  288. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  289. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.