Modded janvier 2026
(1 mods not in local dataset)
Load order
612 mods- management
1trickPwnyta's Ideology Patch
This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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Absolutely More Cannons - Long Range Artillery (Continued)
Original mod by Faryzal2020 If the original author requests it, I will remove this update.
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Absolutely More Cannons (Continued)
Original mod by Faryzal2020 If the original author requests it, I will remove this update.
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1trickPwnyta's Odyssey Patch
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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1trickPwnyta's Biotech Patch
This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Ideology Storage
This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- storage
Adaptive Simple Storage
This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.
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Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
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Adjustable Genes Regrowing Time
Ever been annoyed that if you implant your xenohuman colonists with a gene, no matter how small, you become unable to extract genes from them for literal ages (2 years)?
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AI Upscaled Textures - Core
Upscaled textures through AI for all Core, Royalty, Ideology, Biotech and Anomaly assets.
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Additional Traits (Heroes + Gods Optional)
v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit
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Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
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Alpha Mechs: Re-Examined
NOTE: This is derived from my patch in Progression: Robotics, so it does NOT work with that mod.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Alpha Mythology
Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.
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ANDH - Animals Nuzzling Detects Horrors
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance!
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Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
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Animal Apparel: Basic Armor
Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!
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Animal Apparel: Framework
Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.
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Animal Feed Trough (Continued)
Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr
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Archotech+ (Continued)
Update of Biscuits mod - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.
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Armored Centipedes (Continued)
Original mod by Faryzal2020 If the original author requests it, I will remove this update.
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Astartes Vehicles
We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.
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Auto Conduits
Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co
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Auto Ability
Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)
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Auto Strip on Haul
Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them.
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Bandwidth Enhancer
If you're like me, then you'll have wanted to make a mechanoid army when this game came out.
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Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Best Mix (Continued)
Update of peladors mod - Added support for Softness from Soft Warm Beds - Added chinese languange, thanks NB - Added support for Nutrition-stat, High and Low - Updated chinese translation, thanks NBurger500 As the bill-logic have been changed and my skills in Transpiling-code is
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Better Architect Menu | Tweaks
Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!
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Better Atomizer
The Better Atomizer A simple mod that makes the atomizers added in biotech not suck.
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Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
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Better Quest Rewards
Modifies quest rewards to focus heavily on items that cannot be crafted.
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Better VFE Mechanoids Loot
Better Vanilla Factions Expanded - Mechanoids Loot Welcome, Inspired by "Better Loot Mechanoids" this mod changes the loot of "Vanilla Mechanoids" and "Vanilla Faction Expanded - Mechanoids".
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Bionic modularity
Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?
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Biosculpter Pod and Neural Supercharger Variations
Description Adds differently sized variations of the Biosculpter Pod and the Neural Supercharger to the game.
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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Biotech Cloning (Continued)
Original mod by DarkFlame7 MIT License; all the same, if the original author requests it, I will remove this update.
- combat
Biotech Prestige Mechlord Armor
A standalone prestige version of the mechlord armor/helmet and mech commander helmet that i quickly threw together that can be crafted at the fabrication bench along its normal counterpart and is unlocked with the same research.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
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Brrr and Phew (Continued)
Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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Build From Storage
Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.
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Call A Trader [<=v1.5]
Discontinue note This mod (apparently) only works reliably until Rimworld v1.
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Carry Capacity Fixed (Continued)
Update of Dr Zhivago&Smash Phil's mod This mod aims to increase pawn carrying capacity in inventory and through caravans.
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Cat's Boots and Gloves
It always frustrated me that there were no armor options that could cover hands or feet.
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Choose Your Outfit
Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Clothing Sorter
A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup
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Colony Manager Redux
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.
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Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
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Combat Shields (Continued)
Update of N7Huntsmans mod with permission - Added mod-settings what ranged weapons can be used with shields - Also check ot the reworked version of this mod made by Dizzy loeuy.
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Combat Shields - Unofficial Sci-Fi Addon (Continued)
Update of blakes mod Adds a variety of specialised futuristic shields to 'Combat Shields'.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Crafting Quality Rebalanced
Rebalances item crafting and building quality, for example a skill 20 crafter/builder will not have the chance to make an awful item anymore.
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Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
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Cybernetic Organism and Neural Network
Continued from Github link is Elite Bionics Framework ( ) is optional
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Cybranian - Backstories+
About The mod will add over 400 backstories of your characters and special names to the game.
- weapons
Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
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Cybranian - Mechanoid Hediffs
About This mod will add various hediffs to hostile mechanoids.
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De-generalize Work
Because tailoring and smithing are totally different skills Description: 1.
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Deafness and Blindness (Continued)
Update of Emmotes mod - Changes Blindness and deafness to appear gradually - French translation added, thanks qux!
- weapons
Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
- medical
DMS-EPOE Compatibility Patch 1.6
Compatibility patch for Dead Man's Switch and Expanded Prosthetics and Organ Engineering - Forked.
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Diverse Mechanoid War Procedure
This mod adds variety to old and new mechanoids that add new gameplay mechanics to mechanoid raids and deffences of your now wider in arms mechanitor army list of all mechanoids added with this mod knight: the frontilne tank of a mechanoid, upgraded version of scyther with lower
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DMS: Mech Auto-Equip
The Dead Man's Switch: DMS — Mech Auto-Equip Overview To make The Dead Man’s Switch more enjoyable, this patch focuses on balance and QoL while preserving the original style.
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Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
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DocPawnOverhaul
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- weapons
ED-Laser-Drill
Version: 1.3.0.0 Links to all my mods including non steam versions available at: Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After research and construction, you will power the building while it conducts a subsurface scan. After the
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Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
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Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
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Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
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EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
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EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
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Equipment Manager
Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Everybody Gets One - Continued
Set a bill to craft things until there's one for each member of the colony.
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EvolvedOrgansRedux
Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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Fertile Fields 1.6
Fertile Fields (Continued) Unofficial continuation of the Fertile Fields mod.
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Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Food Texture Variety - Babies
Are your colony infants tired of eating the same unidentifiable round blob day in and day out?
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Food Texture Variety
This is an older, less intrusive version of the Food Texture Variety Mod.
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Food Texture Variety - Nutrient Paste
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
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Food Texture Variety - Children Meals
Our colonists can build spaceships but not batteries that don't explode - I mean - chicken nuggets shaped like dinosaurs?
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Food Texture Variety - Beer
Are your colonists tired of drinking the same kind of beer day in and day out?
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Food Texture Variety - Replacement
This mod updates the base game meals to use the Food Texture Variety Core graphics class!
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Food Texture Variety - Vanilla Expanded Brewing
Updates Vanilla Expanded Brewing to use randomized textures.
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Food Texture Variety - Vanilla Expanded Coffee and Tea
Updates the Coffees and Teas module from Vanilla Expanded to use randomized textures.
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Food Texture Variety - Vanilla Expanded Cooking
Updates Vanilla Expanded Cooking to use randomized textures.
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Food Texture Variety - Vanilla Expanded Stew
Updates the Stew module from Vanilla Expanded to use randomized textures.
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Food Texture Variety - Vanilla Expanded Sushi
Updates the sushi module from Vanilla Expanded to use randomized textures.
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Food Texture Variety Core
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
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Fulfillment
About Have you ever had that feeling where you don't feel fulfilled because you haven't done something you're really passionate about for a while?
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FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
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Gain Skill Passions
Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down.
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Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
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Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
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Gene Forge Continued - Make Genepacks with slurry
Updated to 1.5, if your the original author let me know if you want this removed! Original mod: This mod adds a system that allows you to create Genepacks via a fluid. I like being able to make things at home instead of having to depend on adventuring or trading, and genepacks ha
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Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
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Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
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Genomics
This mod add meme that make gene collection a bit more rewarding Meme: Genomics Impact: Medium Description: We view genes as the fundamental building blocks of life and believe that mapping every gene would enable us to unlock the secrets of evolution, health, and human potential
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Quality Surgeon Reborn
Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: Only the doctor with the best surgey success chance will perform surgeries. Known Issue: If he is the one on the table, or is unable to perform tasks requiring manipulation, you will need to manually or
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Glitter Tech Classic (No Surgery)
About The original Glitter Tech mod, now with new art and features bringing it up to 1.
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Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Grab Your Tool! (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Thanks to Donald for the fixed IL-code!
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GrimWorld 40,000 - Aspectus Imperialis
“LET THE STRENGTH OF YOUR WILL MATCH THE STONE OF YOUR WALLS.
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GrimWorld 40,000 - Dead Men
“IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an
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GrimWorld 40,000 - Core Imperialis
“IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR.
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Growth Accelerator
Adds a growth vat accelerator, that increases growth speed at the cost of electricity and nutrition.
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Hotseat - Dynamic Storyteller Switcher
A mod which dynamically changes your storyteller from time to time.
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Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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I Miss My Limbs
About Ever feel that your colonists don't quite react appropriately to losing limbs or getting them replaced with prosthetics?
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ilyvion's Laboratory
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.
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Imperial Functionality
Adds functionality to various items from VFE Empire and Deserters mods When I first installed the Deserters mod, I was able to see some untapped potential from many of the static buildings seen in the missions done.
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Infusion 2 - Continued
Original Mod: The author of one of my favorite mods has decided to stop working on it.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Ion Weaponry (Continued)
Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.
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Item Teleporter
NOTICE IN 1.4 YOU DO NOT NEED TO HAVE DEEP STORAGE 08/10/2023 Update -Hauling interception should be safe to enable now -Bug fixes Special thanks to immortalObject Tired of Hauling items to craft or cook? base planing went wrong and stockpiles are far away? Salvation has arrived.
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Job Satisfaction
About Ever felt that sense of accomplishment and relief after finishing a big project or completing a long chore?
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
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Kraltech Industries (Continued)
As a note, a proper balanced version of this will be in progress soonish.
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Laser Weapons: Re-Examined
Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I
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Kill For Me
Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c
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Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
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Less Stupid Romance Attempt (Continued)
Update of Dazz Aephiex mod - Removed legacy HugsLib requirement I long stopped playing rimworld myself and probably won't update any of these.
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Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
- storage
LWM's Adaptive Deep Storage
An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.
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Map Reroll (1.4/1.5)
UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.
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Meal Radius (Continued)
Update of fed1s mod - Added setting for the search-range - Now works on all meals based on the abstract MealBase.
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Mechanite Augmentation (Continued)
Update of Kyos mod Mechanical and Mechanite augmentations, for both subtle and invasive augmentation needs.
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Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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Mechanoid Power (Continued)
Update of Trunkens mod Check out a reworked version based on this mod: Vanometric Generator by Helixien Another self-sufficient supply for the energy hungry: The Mechanoid Power Source Adds a third option to the game with a nasty ship part falling from the skies, which has a 33%
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Mechanoid Tweaks
Remember to restart Rimworld after editing your options for them to take effect!
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Mechs and Animals for NPC Factions
A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.
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Medical System Expansion 2
Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses.
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MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
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Mercer's Backpacks + Nano Suit (Continued)
Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful variant of the backpacks that show the color of the stuff they are made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity and Na
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Mighty Persona Bond Forge Patch Mod
Mighty Persona Bond Forge Patch Mod Persona Bond Forge mod is no longer required But it is still required to craft persona weapons.
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Mining Priority (Continued)
Be sure to remove previous versions of this mod or you will get errors.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Modded Weapon Sound Replacement
Modded Weapon Sound Replacement Replaces various modded gun sounds with higher quality variants.
- management
More Archotech Garbage (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
- weapons
Mono Weapons Pack
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.
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More Gene Complexity
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!
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More Mechanitor Mechs 2.0
New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army.
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More Multi-Analyzers
Adds 4 new Multi-Analyzers into the game with a bonus hi-res retexture of the original.
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More Persona Traits
A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.
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More Vanilla Biomes
More Vanilla Biomes adds more variety to your environment without overhauling the game.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
- combat
More Vanilla Turrets - Turret Extensions Patch (Continued)
Update of XeoNovaDans mod and the 1.
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MultiHunter
Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?
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MultiTending
Are you also tired of watching a single doctor struggle while your colonist bleeds out?
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Music on the Rim
Credits: I did not create any of this music, nor am I endorsed by any of the creators.
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Music Manager (Continued)
Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.
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Mythic Ages: Megafauna Bestiary
Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.
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Necroa Archovirus
A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- weapons
Non-Lethal: Re-Examined
Sometimes, less lethal violence is the answer, however I wish we had some more options.
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NPDTiers - The Nutrient Paste Expansion Mod (Continued)
Update of Mistor Love n Smash Phils mod - Should now work with all hoppers that use the isHopper-property, or mods that add such a property like Fridges Are Hoppers NPDTiers is a base mod that adds the framework for creating your own Nutrient Paste Dispenser (NPD).
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Omni Core Drill (Continued)
Update of DoctorVanGogh, TheUbie and pointcaches mod - Updated the previews with the correct texture - Cost of the drill -- 2000 Steel -- 10 Components -- 400 Plasteel -- 75 Additional Metal Info regarding Beyond Our Reach That mod makes the drill much harder to get as it locks i
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Out of Combat ReBoost [BROKEN]
Broken! Use this mod instead: --- zzzooommmm Makes it so pawns move at 8x their regular speed when there are no dangers on the map (default, can go up to 20x if need be) Original mod by Murmur Rewritten from the ground up with limited C# knowledge
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
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Packs Are Not Belts
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.
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Passion On Level Up Plus
Updated fork of Passion On Level Up: Massive thanks to Capataina for the original code.
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Pathfinding Avoidance
Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.
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Pawn Education (Continued)
Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Persona Bond Forge
This mod adds a new workbench equipped with advanced tools for bonding and fusing weapons with persona cores in order to create your own Persona Weapons.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- medical
Plasteel Surgery (Continued)
Update of Neon1028s - Added support for modifying BB-bodys, thanks HR-SP!
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
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Pit Gate Dumping
Automates the selection of items on the map, such as wastepacks, to dump into pit gates etc.
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Polarisbloc - Core LAB tmp port
Please don't load this mod and the original mod at the same time, there are already two people doing this, I'm now emphasizing: Please don't load this mod and the original mod at the same time!
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Polarisbloc - Security Force tmp port
Please don't load this mod and the original mod at the same time, there are already two people doing this, I'm now emphasizing: Please don't load this mod and the original mod at the same time!
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Power++
WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.
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Prepare Landing (Continued)
Unofficial 1.5 and 1.6 update of the Prepare Landing mod by neitsa. The dependency on HugsLib has also been removed. To open the main window, press Ctrl + P on the world map screen. (The hotkey can be changed in the settings) Disclaimer I am not the original author, and this is a
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Progression: Soundtrack
What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project
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Progression: Gravship
Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
- weapons
QSJ's (Another) Weapon Pack (for your modlist)
What is this? Adds some guns. Because you definitely don't have too many weapon mods installed yet. Wanted some weapons to complement Rimsenal - Augmented Vanilla with CE Most of these guns are side-grades to existing weapons or fills a niche I don't think are filled by guns from
- storage
QSJ's Adaptive Armory Storage
Finally, a place for me to put all the guns I hoard from dead raiders.
- combat
Pulsefire Turret (Continued)
Update of Trunkens mod - The CE-patch is now included in the main CE-mod Version 1.
- medical
Quality Bionics Remastered
Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?
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QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
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Quantum Cooling (Continued)
Update of Alaestors mod This is an unchanged version of the mod, uploaded on request.
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Radioisotope Thermoelectric Generator
For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons.
- combat
Rah's Vanilla Turrets Expansion
Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.
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Raider Swarm Compression
Features Large raids are fun, but quickly reach a point where the game crawls to a halt.
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
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Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
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Ranged DPS (Continued)
Update of Pausbraks mod Finally, a way to easily compare ranged weapons and turrets!
- weapons
Ready Those Guns
Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
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ReBuild: Doors and Corners - Cell Door Fix
A patch that fixes the broken cell door animation in ReBuild.
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Rebuild: Embrasures
This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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Recon And Discovery (Continued)
Update of SeveralPuffins mod - Almost all of the update-work done by Taranchuk - The deflector was thrown out of mod due to performance issues RT Solar Flare Shield can do the same thing - Mote for the negotiator has been replaced by a permanent question mark - Workgivers have be
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Reinforced Mechanoid 2 (Continued)
Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.
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ReGrowth: Expanded World Generation (Continued)
Update of Helixien, Taranchuks mod with permission - Added a "Hide preview" button.
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Remove All Bodyparts (Continued)
Update of LingLuos mod Updating-work was partially done by user: Markus Does not cause errors with the following mods: EPOE Harvest Organs Post Mortem Questionable Ethics Expanded Harvest Everything Extended Human Body Simulation This mod lets you remove all bodyparts including t
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Research Whatever
When research subject is not selected, pawns just choose the cheapest one on their own.
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Researchable Stat Upgrades Rewritten
Announcement: 1.6 and the future of my projects As y'all know, I haven't had a ton of time or motivation to work on my mods. Math is a mess of my fixes on top of Duck's old code, RSU:R has always been pretty janky, and No Caves... well NC is fine, actually. No real complaints the
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ResearchPowl
This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev
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Retextured! - RT Fuse
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r
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RimDark 40k - Black Templars
This mod is an Addon to RimDark 40k - Mankind's Finest and serves as a template of sorts for other modders, demonstrating how you could add other/your own custom chapters to the RimDark 40k - Mankind's Finest chapter repertoire.
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RimDark 40k - Mankinds Finest
TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.
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RimDark 40k - Framework
This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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Rimefeller Compat Patch
Adds support for Rimmefeller to pretty much all Things that can be refueled by chemfuel.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
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Rimsenal - Storytellers Pack
This mod adds three new storytellers, Accipiter Accidental, Sereniz Sadistic, and Hildegarde Heroic.
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Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
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Rimsenal Hair Retextured
Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.
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Rimsenal Style Pack - Urbworld
Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc
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RimThunder - Core
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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RimThunder - Desert Sabre
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Time Forward
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Roaring Tiger
There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.
- furniture
RimThunder Functional Furniture Expanded
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
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Rimworld: Spartan Foundry (Continued)
Update of Oskar Potockis mod with permission - Shield-code replaced with references to Vanilla Expanded Framework.
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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Roo's HD Accessory Hairstyles
"That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 40+ new hairstyles that include some kind of head accessory, such as a headband, a face mask or an eyepatch. Now your pawns can have unique appearances t
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Roo's HD Hairstyles
This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!
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Roo's HD Royalty Hairstyles
I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
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Saddle-up 2!
A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Selective Bioregeneration
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?
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Security: Re-Examined
After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change
- combat
Shield Generators
Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change.
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Shields, Shields. SHIELDS!
Description This mod adds new types of shields and allows your melee fighters to be useful.
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Setosa's Power Tools - Nerfed
This nerfed version of the mod is now deprecated thanks to true_mogician.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Slag Refined Plus (Continued)
Update of Enraks mod - Rebalanced to reflect vanilla values, thanks Thels for the report!
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Smart Medicine - Continued
Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Spacer Pack - Repackaged
Adds a variety of backpacks to further expand upon Vanilla Apparel Expanded — Accessories.
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Spartan Foundry Warcraft (Continued)
Update of Trunkens mod Makes all marine armors by Spartan Foundry craftable: List of Warcraft - Powered Assault Armor + Powered Assault Armor Helmet *present - Engineer Power Armor + Engineer Power Armor Helmet - Explorer Power Armor + Explorer Power Armor Helmet - Grenadier Powe
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SRTS Expanded (continued)
New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc
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Suppression (Continued)
Update of YAYO (Original by D A)s mod - Added french translation, thanks qux!
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TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
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TDS Bug Fixes - Continued
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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The Dead Man's Switch - Additional Upgrades
1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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The Dead Man's Switch - AssemblyMaster
Compatible with CE!Compatible with CE!Compatible with CE! In the remote mobile armor scrapyard far from the front lines, time seemed to crawl by at an excruciating pace.
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The Dead Man's Switch - Control Spine
Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.
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The Dead Man's Switch - Joint Operations
In the history of RimWorld, war and conflict are eternal themes.
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
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This Is Mine (Continued)
Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.
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The Witcher Trials (Continued)
Update of Imojas mod: - Added support for CE - Added a certain medallion Patch by Darkstar for Medival playthrough using the Apotechary mod: Original artwork by: ib2grh8 New artwork by: Delta New sword-textures by: Schwarzneg Arnolder Image created by 'alexnegrea' of DeviantArt.
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Tiered Mechs
Tiered Mechs - Rimworld mod Adds new mech tiers with higher skill levels, speeds, and carry capacity.
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Titan Vehicles Continued
This is a continuation of Titan Vehicles by Halituis Amaricanous, starting with an update to Rimworld 1.
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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ToolBox (Continued)
Update of Nifs mod ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties.
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Tradeable AI Persona Core (Continued)
Update of Emmotes mod Maked the AI Persona Core tradeable, that is all.
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Trait Slots Plus
Trait Slots PlusGet more control over the way traits are handled in the game.
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Traits Plus
Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.
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Turret Collection (Unofficial)
Retextrue here: Bill Doors' Turret Collection Retexture This is an Unofficial update for 1.
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Uncompromising Fires
Primary Changes The goal of this mod is to make fires more interesting and dynamic!
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Universal Blueprints Alpha Pack
Universal Blueprints Alpha Pack - Alpha Prefabs Blueprint Collection I.
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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Universal Blueprints DMS Pack
Universal Blueprints The Dead Man's Switch Pack 12 new blueprints for The Dead Man's Switch-related structures and one Odyssey spaceship blueprint have been added.
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Universal Blueprints Ship Frame Pack
Added 194 ship frames, with each ship frame providing 20 different size blueprints to choose from.
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Van's Retexture : More Vanilla Turrets
That one was sitting on the shelf for a while and decided to finish and publish it, now you can have fresh new textures for MVT with some small offset fixes for the Vulcan cannon and with a new rocket projectile for the Rocket Complex.
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Van's Retexture : Quarry
That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.
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Vanilla Achievements Expanded
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Cooking Expanded - Bakery
Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Cooking Expanded - Haute
Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Factions Expanded - Ancients
The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Outposts Expanded: Power Grid
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that.
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Vanilla Outposts Expanded: Prisoner Patch
If you had issues with removing prisoners or any pawn from outpost, then this mod give you a better way for it.
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Storytellers Expanded - Winston Waves
See changes notes This is a reuploaded Vanilla Storytellers Expanded - Winston Waves.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Various Space Ship Chunk (Continued)
Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
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Vehicle Dubs Needs Fix
Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.
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Vehicles Wrecks Expanded
This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).
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VGP Garden Drinks
Garden Drinks (DOES NOT need Vegetable Garden loaded first) If you load this mod alone: All drinks can be bought from the traders.
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VGP Garden Dyes
Garden Dyes and Colored Apparel (does not require Vegetable Garden or Area Rugs) I have removed the dye part of the Area Rugs mod to expand on it more.
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VGP Garden Dyes Expanded
Garden Extended Dyes (does not require Vegetable Garden or Area Rugs) (Requires Garden Dyes and Colored Apparel!
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VGP Garden Medicine
Garden Medicine (Does not require Vegetable Garden) Adds new Medicines and Drugs.
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VGP Three Sisters Plants
Three Sisters Plants (Does not require Vegetable Garden) Adds new types of plants that can be harvested for up to 3 types of crops.
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VGP Garden Resources
Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.
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VGP More Veggies
More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following
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VGP Xtra Trees and Flowers
Xtra Trees and Flowers (Does not require Vegetable Garden) Adds EVEN MORE flowers and trees!
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Wall-Mounted Orbital Trade Beacon
- DESCRIPTION - A simple and original textured wall-mounted orbital trade beacon.
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VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
- storage
Warehouse Storage
This mod fully implements bulk storage solutions for all of your uorganized needs.
- weapons
Weapon Sounds Overhaul
~ (WSO) ~ ⚑ This mod replaces sound design of all vanilla weapons represented in Rimworld.
- weapons
Weapon Upgrade
Use the machining table to combine low-quality weapons into a higher-quality weapon.
- weapons
Weapons Sorter
A mod that sorts weapons based on various properties Option to sort by tech-level Option to sort by mod-name Option to sort by weapon-tag Option to sort by CE ammo-set Option for grenades subcategory Option for ranged subcategory Option for melee subcategory Works with all weapon
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What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
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Work Tab 1.5 and 1.6 Temp
A 1.5 (and 1.6 beta) version of Work Tab mod. My original intro to rimworld modding, and .NET coding in general, once again updated because I couldn't play without it. All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and git
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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WVC - Xenotypes and Genes
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.
- combat
Yayo's Combat Warcaskets (1.6 temp)
Original mod by Soky Temporary Update for Yayo's Combat Warcaskets for Rimworld 1.
- management
You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
- management
[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
- management
[FM] DBH Addon: Expanded Pack
This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of giving a second life to junk from Ideology.
- management
[FM] Gene Banks Expanded
Description For most part this mod inspired by ancients lab junk from Alpha Genes.
- medical
[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
- management
[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Better Spike Traps
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.
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[LC] Consolidated Traits
Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the
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[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
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[Og] Automatic Power Switch
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?
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[Patch]Chips No HitPoints|芯片无耐久度
这是一个简单的补丁,移除了机械族Boss掉落的芯片的耐久度,防止芯片被爆炸攻击摧毁 This is a simple patch that removes the HitPoints of chips dropped by the mechanoid Boss,Prevent chips from being destroyed by explosive attacks
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[PS] Reconditioning Pod (Continued)
Update of Neon1028s mod - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin!
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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[RF] Tribal Pawn Names (Continued)
Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.
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[sbz] Doors Expanded retexture
Doors Expanded retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and icons I think textures for the doors are fine, but I feel that the buttons, levers, and icons could be a bit cleaner.
- medical
[sbz] EPOE retexture
EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings & items EPOE is one of RimWorld's classic mods.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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[sbz] QualityBuilder retexture
QualityBuilder retexture · This mod only changes textures · Safe to add or remove from a save game Retextures Icons When using Camera+, low-resolution images feel like sand in your shoes.
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[sbz] Rimsenal Bench retexture
Rimsenal Bench retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings Rimsenal equipment graphics are a masterpiece, but the bench graphics need to be updated.
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[sbz] Repair Workbench retexture
Repair Workbench retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings Their textures still follow the old RimWorld style, and it's time to give them new outfits.
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[sbz] SRTS Expanded retexture
SRTS Expanded retexture · This mod only changes textures · Safe to add or remove from a save game Retextures ships SRTS Expanded is one of the coolest mods in RimWorld.
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[sbz] WVC - Work Modes retexture
WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.
- management
[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
- management
[T] MoreFloors 1.6
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote
- combat
[XND] Turret Extensions (Continued)
Update of XeoNovaDans mod based on Netrve updated version Overview Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentiall
- management
[XND] Stuffed Flaks (Continued)
Update of XeoNovaDans mod - Added support for Midworld Expanded: Flak Armor Compatibility This mod will be redundant if you have Combat Extended active since this mod does basically the same thing to materials and armor vests as that does, albeit with a different spin on balance.