Rimrim for Pretty Girls
(3 mods not in local dataset)
Load order
476 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
AI Upscaled Textures - Core
Upscaled textures through AI for all Core, Royalty, Ideology, Biotech and Anomaly assets.
- management
Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- furniture
Alpha Props - Parks and Gardens
Features Adds more than 150 new props for Vanilla Furniture Expanded - Props and Decorations, with the "Parks and Gardens" theme.
- management
Alpha Vehicles - Neolithic
Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes
- management
Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
- management
Anima Dryads
thanks IcyCheeseCake for the original wild dryad texture Adds a makeable anima dryad, they have 5x psychic sensitivity They are made just like any other Dryad
- medical
Anima Bionics - Forked
A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.
- management
Anima Fruit (The Original)
Adds fruit to the Anima tree; a mystical drug with psychic effects.
- management
Anima Gear - Continued
Original: General information This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff!
- combat
Animal Apparel: Basic Armor
Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!
- combat
Animal Apparel: Universal Basic Armor
Features This mod allows the basic armors introduced by Animal Apparel: Basic Armor to be equipped by ALL animals.
- management
Animal Apparel: Framework
Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.
- management
Apothecary (Continued)
Update of peladors mod - Added textures for seeds when using Seeds Please-mod, thanks DarkSlayerEX!
- management
Archean Willow Trees
Adds three types of Archean willow trees that spread shallow ocean water, shallow water, and hot springs water.
- management
Ars Mythica - Lightseeker
Ars Mythica - Lightseeker is a mod which revolves around the Lightseeker Psycast tree.
- furniture
Architecture of the Rim (incl. corners)
With permission from AOBA, the original creator of Architecture of the Rim, this mod now also includes the regular eaves.
- management
ATH's style Gothic and Bloody Gothic 1.6 (temp)
Temp fork of ATH's style Gothic and Bloody Gothic for 1.
- management
ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
- management
Auto Extract Prisoner's Ovum
- management
Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
- management
Auto-Name Animals (Continued)
Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Basic RimThemes Recolours
READ ME Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!
- management
Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
- management
Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
- management
Better Traders
Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.
- management
BetterSliders
Hi everyone, I’m taking a break from active development and community moderation for the project.
- management
Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
- management
Better Workbench Management Complete
Very temp version of the classic 'Better Workbench Management', only for having a working version for 1.
- management
Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
- management
Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
- management
Blindsight - Unified
A unification of a few mods that improve upon blinded pawns, including BlindsightWorks, Blindsight - Truesight, Spirit Sight.
- management
Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
- management
Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
- storage
Build From Storage
Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.
- management
BuilderTweaksReplica
A Replica of BuilderTweaks The original mod finally stopped working with version 1.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Carry Capacity Fixed (Continued)
Update of Dr Zhivago&Smash Phil's mod This mod aims to increase pawn carrying capacity in inventory and through caravans.
- management
Castle Walls Expanded
Adds configurable features, add-ons, tweaks and fixes to the great Castle Walls mod.
- management
Castle Walls Reborn
This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Childrens' Traits Affect Learning
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
- management
Colored deep resources
No more hovering above every deep drill resource to find the right one!
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Consistent Map Stone (Continued)
Update of Evelyns mod For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.
- management
Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
- management
Custom Ritual Framework
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.
- management
Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
- management
Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
- management
Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
- management
Dark Sun Lamps
Have you ever played the Darkness meme, but not have the Tunneler meme for some reason?
- management
Destroy Item
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?
- management
Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
- management
Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
- management
DragonBond
Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f
- management
Bunny Framework
This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Central Heating
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- management
Dungeon Core
The ancient dungeons have emerged from the rimworld into the peripheral world!
- management
Ducks' No Limits - Ideology (Continued)
Update of iwishforduckss mod If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define the limits instead.
- management
Easy Royal Heir Styling
Ever wish the monument requirements for changing a royal colonist's heir weren't so.
- management
Erin's Auronya
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.
- management
Erin's Baldur's Gate 3 Hairs
Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3!
- management
Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
- management
Erin's Corvyia
Get ready to get a-murderin' as a whole murder of Corvyia have flocked to the Rim!
- management
Erin's Final Fantasy Animals
All of my Final Fantasy XIV animals bundled up into one neat package for 1.
- management
Erin's Fluffy Fauna
A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!
- management
Erin's Shisune
An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.
- management
Expanded Floors
Description: Expanded Floors is a big cosmetic mod with some new little features.
- management
Facial Animation Dryad Patch
Credits to: VanillaSky - Patching a (HAR) race for Facial Animation
- management
Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
- furniture
Fishing Decorative Retexture
Just a simple retexture I commissioned of the FishingDectorative mod made by 捕鱼装饰 to make it fit the vanilla art style better.
- management
Fishing Work Type
As of Patch 1.6.4566 this mod is obsolete as fishing as a work tab has now been added to the base game Patch 1.6.4566 notes Thanks for all the support, and glad this is now directly in the game! Description Simple mod to add a Fishing work type in addition to Hunting that can be
- management
Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
- management
Follow Me 1.6 "port"*
*IT'S NOT A PORT... SAYING THIS TO MAKE THE USER TRUE WINGER HAPPY I did not made this mod. I DON'T KNOW HOW IT WORKS. I ONLY MADE IT COMPATIBLE BY ADDING "1.5, 1.6" ON THE "ABOUT" FILE. If you came here to say that i didn't port anything, i uploaded someones work without permiss
- management
Food Poisoning Cures
A commissioned mod adding two drugs to deal with food poisoning (if you are not a nutrient paste enjoyer.
- management
Forgotten Realms - Biotech Edition
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
- management
Gene Implanter Master-Thrall Relationship
This mod is meant to give a little more storytelling interaction to the xenogerm implantation mechanic that sanguophages have.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Gerrymon's Medieval DBH Retexture
Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.
- management
Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
- management
Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
- management
Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
- management
Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
- management
Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
- storage
LWM's Adaptive Deep Storage
An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.
- management
Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- management
Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
- management
Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
- management
Medieval Drug Production
This mod changes Drug Production and other drugs (Penox, Flake/Yayo, Go-Juice, Wake-Up) to the Medieval tech level along with removing industrial requirements from the Drug Lab.
- management
Medieval Fantasy Psycaster Raids
As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.
- management
Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
- management
Medieval Fantasy Themed Rare Resources
This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.
- management
Medieval Fantasy Themed Relic Quests
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.
- management
Medieval Gene Assembler
Applicable to medieval Gene Assembler —————————————————————————— Research Technology: Soul Alchemy Unlock Transmutation Circle: Combines the functions of Gene Assembler and Gene Extractor.
- management
Medieval Genepacks
My good friend sarah donated the commissioned code and I thought of releasing this mod early for her and other people to use early while I plan on making a full medieval version of the biotech dlc SirLalaPyon - yo boi SarahLamber - commissioner LimeTreeSnake - coder for the consu
- management
Medieval Glass Patch for Rebuild
Now included in Joe's Tweaks: DESCRIPTION This mod is no longer required for Medieval Overhaul as of 1.
- management
Medieval Kingdoms: Byzantine Empire
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
- management
Medieval Kingdoms: Core
Medieval Kingdoms series aims to blend Medieval 2: Total War factions into the RimWorld.
- management
Medieval Kingdoms: France
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
- management
Medieval Kingdoms: Iberia
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: Shogunate
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: the Mongols
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: The Turks
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
- management
Medieval Medicines Medieval Overhaul Edition
BACKGROUND: Non-Medieval Overhaul versions can be found here.
- management
Medieval Melee Sounds
None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev
- management
Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
- management
Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
- management
Medieval Overhaul Integration Fixes
Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.
- management
Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
- management
Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
- management
Medieval Overhaul: Toggleable Stuff
Description This mod reworkes some mechanics of Medieval Overhaul and adds some new ones.
- medical
Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
- management
Medieval Repair
Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.
- management
Medieval Signs
Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.
- furniture
Medieval Sun Lamp
A new patch is available for the alternative textures gifted to me by Nikoleeeeeva!
- furniture
Medieval Sun Lamp Retexture
This patch adds the new Medieval Plant Brazier and Darklight Plant Brazier textures created by Nikoleeeeeva to v1.
- management
Medieval Transport
This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).
- management
Medieval Tool Cabinet (Continued)
Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.
- management
Memorial Stele
Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.
- management
MendAndRecycle
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair
- management
Misc. Training (no Task)
This adds some training facilities: - Shooting Target Train up your shooting ability.
- management
Mod Error Checker
The mod will check other mods for various errors and show them on startup with mod names.
- management
More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
- management
More Religious Origins
This mod adds more structures based on real world religions, and some styles associated with them.
- management
More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
- management
More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
- management
MultiConstruction
Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?
- management
MultiHunter
Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?
- management
MultiTending
Are you also tired of watching a single doctor struggle while your colonist bleeds out?
- management
Myf's Vanilla Psycast Expanded Tweaks
This mod is a collection of tweaks I use when using Vanilla Psycasts Expanded.
- management
No Animal Filth!
No animal filth! What do you mean I can't have my elephants walking around my base? I was getting tired of animal filth getting literally everywhere, so I got rid of it. What does this mod do? It sets the default filth rate of every animal to 1.0, applying to modded animals aswel
- management
No Gauranlen Pruning Decay
This mod simply removes the need to continuously prune your Gauranlen tree in order to maintain your current level of connection.
- management
No Natural Psyfocus Decrease
A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time.
- management
No Odyssey Category (DEVELOPMENT CEASED)
What does this do? Read the top image! That's it? Yup! FAQ - Why? | I think it's dumb for DLC expansions to have their own categories.
- management
No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
- management
No Random Ideologies
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
- management
Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
- management
Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
- management
Outland - Core
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!
- management
Outland - Eastborn Empire
The description is out of date and is in the process of being redone.
- furniture
Outland - Furniture & Decor
Expansion module for Outland, adding sets of furniture and decor.
- management
Outland - More Floors
While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.
- management
Outland - Motz Coalition
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
- management
Outland - Redburn Pact
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
- management
Outland - Terrain
While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.
- management
Outland - Vathun Nobles
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
- management
Packs Are Not Belts
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.
- management
Painting is construction
Changes painting from Art to a Construction job, and allows the work type to be done by mechanoids.
- management
Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
- management
Pawn Badge Fan Fork [Adopted]
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- management
Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
- management
Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
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pphhyy's Demigryphs Continued
pphhyy's Demigryphs Continued Original mod by pphhyy: This continuation keeps the mod alive for RimWorld 1.
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
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Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
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Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
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Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Rebuild: Embrasures
This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.
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Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Replantable Special Trees
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.
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Reorderer
original here: Ever wanted to rearrange the main button tabs at the bottom of the screen?
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Research Reinvented: Stepping Stones
A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression.
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Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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RimFantasy - Medieval Overhaul Edition
Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
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RimFantasy - House Doyle
Mod Version: v1.3.1 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and contains new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rimsential - Homebound: Continued
Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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Rimsenal Hair Retextured
Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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RimTwins (Continued)
Update of spijkermennos mod Changes Changed to a recursive calculation instead of set values Added mod-option for setting the chance of multiple births Added a gene that increases the chance of multiple births The mod will no longer override the birth code, it will just call it a
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
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Roo's HD Hairstyles (continued)
Continuation of Rooboid's mods : -Roo's HD Hairstyles -Roo's HD Royalty Hairstyles -Roo's HD Glasses Hairstyles -Roo's HD Dreadlock Hairstyles -Roo's HD Accessory Hairstyles If the author updates his mods or requests it, I will delete this one.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
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Sanguophage Feed Relationship
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.
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Sanguophage: The Overhaul
Description Adjusts Sanguophage genome, changes the way deathrest capacity is increasesed and makes hemogenpacks spoil.
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Save Thing As Image
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.
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Scenario Amender [1.5 - 1.6]
Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible
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Semi Random Research (Unofficial)
Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
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Signs and Comments Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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Simply More Colors
Simply More Colors - More colors for Styling Station, Ideoligion and Mechanoids This mod simply adds more color choices to the Ideo colors pool and patch associated dialogues to display them correctly.
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
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Sin's Dryads as Humanoid Race [HAR]
Note: The author has given permission to use these sprites as stated in the original mod page description.
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Sins Dryad Retexture
A retexture of the vanilla dryads, to make them look like real barky tree people!
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Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
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Soil Relocation Framework (Continued)
Update of Evelyns mod This mod adds a "Dig" order that when carried out gives you resource items.
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Squad UI Tweaks (Continued)
Update of drumads mod A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ba
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Stone Conversion Recipes
Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).
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Stoneborn - Dwarven Style Pack
Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.
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Stuffable Floors XML Edition
Automatically adds missing stone floors for all modded stone blocks.
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T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
- furniture
Tabletop Trove - Additional Joy Objects and Decor (Unofficial 1.6)
The unofficial 1.6 update to the official 1.4 version below: Update: Moved the research option 1 column to the right to avoid overlap with Heavy bridges. Tabletop Trove adds additional objects and decor to your colony. Simply research 'Tabletop Games' at a research bench or buy t
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TasteOfVanilla-ish Dryad Retexture
A total retexture of Kompadt Dryad mod, Bring it a bit more closer to vanilla style while trying to stay fateful to Kompadt original texture works.
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Tasty Armory - Fire and Steel
Huh, this ended up taking a lot more work than i expected, nevertheless, we carried on.
- combat
Tasty Armory - In Shining Armor
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - High Medieval
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - Sengoku
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - Steppe Warriors
rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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Therapy (Continued)
Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.
- weapons
The Wild Fields - apparel and weapons
Hello guys. Welcome to my first mod ever. One of my favourite ways of playing Rimworld is turning it into completely medieval experience using lots of overhaul mods. There are many amazing ones on the workshop, but there is something you can never get enough of - mods that add mo
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Titular Royalty
Adds titles to the player faction you can grant to your pawns with the Staff of Royalty or at any throne In order to craft the Staff of Royalty at a smithy you will need the Smithing technology Note: unfortunately the 1.
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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Trading Spot
Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.
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Ultimate Storyteller - Basilicus Patch [1.4-1.6]
This patch adds support for the storyteller Basilicus Bestower from Vanilla Psycasts Expanded.
- furniture
UNAGI Decorative Furniture
コロニーツアー動画にした「白亜の城塞」 を作る際に自分用に作成した装飾家具セットです。 ガゼボや薔薇の屋根などはあくまで装飾で、雨を防ぐ機能はありません。 ※一部謎にテクスチャが伸びていますが 直し方がわからないのでそのままです。 This is a set of decorative furniture I created for myself when building the “White Castle” that I made for the colony tour video.
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
- medical
Van's Retexture : Organ jars
I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Van's Retexture : Quarry
That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Vanilla Psycast Expanded - Biotech Integration
VPE - Psycaster Genes Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- combat
VFE Medieval Leather Armor Craftable on Tailor Bench
Make Leather Armor and Heavy Leather Armor (and their helmets) to also be craftable on tailor bench Also added Medieval Overhaul's Gloves, Boots, and Padded Chausses recipe to Electrical Tailor Bench (they were already in Hand Tailor Bench, just somehow missing from the electrica
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VGP More Veggies
More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following
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VPE - Ranger
a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.
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Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
Wider Marriage Spot
Enables support for fully-functional marriage spots in larger sizes than the standard 2x1 format.
- management
Wildheart Psycast
Wildheart Psycast added two psycast path Druid a path focussing on animals, got various psycast that support animal in several way, can tame or calm down wild animals, and heal their scars/missing limbs.
- management
Won Hair Men Retextured
Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.
- management
Won Hair Women Retextured
Just a simple retexture of Won Hair Women, making them higher resolution for a cleaner result and closer to the vanilla style.
- management
Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
- management
[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
- management
[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- management
[CF] Anomaly Upscaled 4x
Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[FSF] More Quests
Description This is a simple mod that increases the amount of quests the storytellers give you.
- management
[JF] Geometric Floors
Updated to 1.6 Introduction This mod is intended to add a variety of floors that flavour your aesthetic experience in RimWorld. These floors are with geometric patterns, some are even gilded, most suitable for your noble pawns. Features 16 types of floors with geometric patterns.
- management
[K]Extra Stone
ATTENTION If all your stones have disappeared, you're getting crashes, or you play a version older than 1.
- management
[LC] Consolidated Traits
Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the
- furniture
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
- furniture
[MUS]捕鱼装饰 FishingDecorative
增加了7件和捕鱼有关的渔业文化展品。为玩家的海边生活增添更多色彩 Added 7 fishery cultural exhibits related to fishing.
- management
[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- management
[Rad]Hair appears Below jacket Fix
Finally a fix Fixes the annoying bug that makes it where hair will clip below the shell layer of clothing, this fixes vanilla assets, but works with any re-textures and im open to requests for certain mods.
- management
[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
- management
[sbz] QualityBuilder retexture
QualityBuilder retexture · This mod only changes textures · Safe to add or remove from a save game Retextures Icons When using Camera+, low-resolution images feel like sand in your shoes.
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- management
[sbz] Endless Recreation
Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.
- management
[T] MoreFloors 1.6
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote