Mod list 1.6 2026
(2 mods not in local dataset)
Load order
425 mods- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Outposts Expanded - Factory Add-On
A small addon that adds several new outposts that can produce useful items and weapons.
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Living Bonds
This mod adds various interactions between pawns who are in family relationships.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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Raids Within Reason
Raids Within Reason — overhauls RimWorld's raid logic to give enemies clear, context-aware objectives.
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Load Them Last
What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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Seamless Doors
Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?
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Consistent Textures
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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No Missing Gene Icons
Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.
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Dependency Overdose Fix
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.
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Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
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[CF] Anomaly Upscaled 2x
Upscaled crispy textures for just about every Anomaly Texture 4x version here:
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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VQE Ancients Craftable
Makes the buildings from Vanilla Quests Expanded - Ancients able to be built with a research project, without having to do the quests.
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Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Archotech cargo hold
🌀 Archotech Cargo Hold When "a couple of shelves" just won’t cut it anymore.
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Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - HD Textures
Custom 512x512 textures made for Lennoxite's Biotech Expansion series, hand made by yours truly!
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Progression: Gravship
Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.
- furniture
Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Yanzihko's Races - Core Module [YZRCM][1.6]
NO, YOU CAN'T RUN MY RACES WITHOUT IT, SORRY, JUST INSTALL AND FORGET ABOUT IT LOAD ORDER: HAR YZRCM My races in any order A core mod required by all my races.
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Remove Yanzihko Races PsychicBond Gene Patch
一個簡單的補丁,使用 PatchOperationRemove 把此種族系列的,所有異種人裡的的心靈伴侶基因給通通移除。 給不論有沒有用 No Hopeless Romance / No Homewreckers 或 Remove PsychicBond distance debuff 等調整模組的另一種直接選擇。 - Use Google Translate: A simple patch that uses PatchOperationRemove to remove the Psychic Bond gene from all Xenotypes
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Gallatross and Friends Retextured
Retextures of the Gallatross, Arctic lion, Sandlion, Decay Drake, Radyak and their associated items from the mod Alpha Animals by Sarg Bjornson.
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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Better Architect Menu | Tweaks
Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!
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Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
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Follow Target
Simple mod to order a pawn to follow another pawn, through the right-click context menu.
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Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
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[MUS]逆重飞船舱壁贴图替换 Gravship Hull Texture
将逆重飞船舱壁纹理改为太空基地家具的风格。 Change the Texture of GravshipHull to the style of SpaceBaseDecorative.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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Stellaris Ideology Icons
This mod is a work in progress, and the remaining icons will be added over time Adds a lot (~90/~300) of ideology icons from Stellaris (have excluded those already included in Vanilla Ideology Expanded Icons and Oracle's Miscellania, although there are one or two that slipped in
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Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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Won Hair Men Retextured
Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.
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Won Hair Women Retextured
Just a simple retexture of Won Hair Women, making them higher resolution for a cleaner result and closer to the vanilla style.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- furniture
[MUS]太空基地家具Space Base Furniture
一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.
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Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
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Eltex Weaponry (Continued)
Original mod by Sir Van, Elseud Nexus edition - changes to damage code, infinite scaling, etc.
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Mini Gravships
Mini Gravships v1.1 For Rimworld 1.6 + Odyssey DLC (Load near the top of the mod-list, above other Gravship mods for best compatibility) Lite Edition: Recently added: very low gravcore spawn rate on exotic traders. empire traders should usually have a gravcore. Shields are builda
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Adaptive Old Simple Storage
Unofficial port of the old JDS Simple Storage mod to the Adaptive Storage Framework.
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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No Natural Psyfocus Decrease
A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time.
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[1.6 Fork] Xenotype And Ideology Buttons TitleScreen
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor.
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TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
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Mashed's Bloodmoon
A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
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Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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[RH2] BCD: First Aid
Save precious time during the golden hour of survival with this first aid mod!
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
- weapons
Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
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Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded: Sound Overhaul
Vanilla Weapons Expanded: Sound Overhaul is a complete rework of the weapon sounds within VWE, bringing them up to par with the rest of the sounds in my other mod.
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Malnutrition Reworked
Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
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[RAZ] Mal0 Race
Mal0, a Humanoid Alien Race Mod There are a lot of moving parts in this mod.
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Braixen and Delphox - Fire Pokemon [1.6]
legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.
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Eeveelutions - Sylveon Module [1.6]
legacy version if your old saves broke (core module is not required in that case) Languages: -English -Russian by proselyte223 -Chinese by asavikle If you made translation/patch, notify me about this in "patches/translations" discussion below.
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Eeveelutions - Umbreon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
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Eeveelutions - Flareon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
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Eeveelutions - Leafeon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
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Eeveelutions - Eevee Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
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Eeveelutions - Espeon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
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Eeveelutions - Glaceon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
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Eeveelutions - Jolteon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
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Eeveelutions - Vaporeon Module [1.6]
legacy version if your old saves broke (core module is not required in that case) Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
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Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
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Xenleaf (Continued)
Original mod by Xen If the original author requests it, I will remove this update.
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[LC] Selectable Sculpture Graphic
Original: Original by: Tammybee Updated by: Luca Now supports changing Texture on Junk / Ancient Items Original Description: You can change sculpture graphic.
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EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
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Style Change Anytime
Support me on Ko-Fi: This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants.
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Metal Horror Detector
A very simple mod - add Metal Horror Detector, exactly same as Proximity Detector but only detect any pawn who has Metal Horror Implantation as a hediff.
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Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
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In-wall coolers and vents
Do you hate when raiders easily break into your rooms via coolers?
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No Random Ideologies
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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Simply More Colors
Simply More Colors - More colors for Styling Station, Ideoligion and Mechanoids This mod simply adds more color choices to the Ideo colors pool and patch associated dialogues to display them correctly.
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
- medical
Medical Supplements (Continued)
Update of peladors mod - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod sorting, thanks Lurmey - For a nicer look, take a look at Medical Supplements Retexture by Tec - For detailed description, d
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Social Supplements (Continued)
Update of peladors mod - For detailed description, download the PDF Overview V1.
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Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Realistic Darkness (Light)
Description: This is a lighter version of Realistic Darkness mod.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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Lovin' Is Messy (and fun)
Doin lovin is fun and recreational*, but sometimes leaves quite a cleanup to be done.
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Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Progression: Genetics
Disclaimer As a fair warning, this moves the genetic portion of the game later down the line.
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Mid-Save-Saver Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
Tired of raiders showing up with the same old autopistol?
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
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Anthrosonae
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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VVE - Deconstructable Vehicles Junk
Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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GeneLibrary
Listen. I know how it is. You’ve got a shiny new game and you’re hyped to build yourself the perfect craft brewery staffed by a legion of go-juice powered cat-girl-winged-vampires. But first, you need to collect all the genes required. You can feel your dreams dying before your e
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
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Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
- medical
[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
- management
Trading Spot
Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.
- medical
A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- management
Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- combat
Turret Vanilla Retexture and Industrial theme
Turret Retexture industrial Theme This mod was created to make the turret graphics look more in line with AOBA mod
- management
Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
- management
Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- management
Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
- management
Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
- management
Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
- management
Toggleable Apparel Appearances (Continued)
Original mod by Kibby If the original author requests it, I will remove this update.
- management
Music Manager (Continued)
Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.
- furniture
Vanilla Furniture Expanded - Factory
Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production
- management
No Factory Floor Requirement
What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.
- management
联合重工-UF Heavy Industries
Kind-hearted UF shipgirl Northern Retreat has once again obtained a brief vacation lasting roughly several million years in Earth time.
- management
The Sims Traits
Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.
- management
The Sims Traits - Fix
3/31/2026 - The original mod has been fixed and this mod is no longer necessary.
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
- management
Simple Blinking Animation
This mod adds a simple blinking animation to humanlike pawns in vanilla-looking style.
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Anthrosonae Simple Blinking
Description:Compatibility patch that enables Simple Blinking for Anthrosonae xenotypes.
- management
Universal Blueprints Alpha Pack
Universal Blueprints Alpha Pack - Alpha Prefabs Blueprint Collection I.
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No One Left Behind (1.6)
This is an update of Captain Muscles' original mod: Which was then updated by SaberVS7 (1.
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Basic Dropdowns
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just
- weapons
Custom Weapons Expanded
Custom Weapons Expanded Expand the Customize Weapon framework with new modules, ammo types, and built-in compatibility patches for popular weapon packs and exploration mods.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
- management
Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
- management
Universal Blueprints DMS Pack
Universal Blueprints The Dead Man's Switch Pack 12 new blueprints for The Dead Man's Switch-related structures and one Odyssey spaceship blueprint have been added.
- management
DMS Apparel Compatibility Patch
Enables more modded apparel (power armor) to use weapons that require a specific body type for DMS.
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- management
Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
- management
Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
- management
More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
- management
Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
- management
The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- management
Launch Sites Expire
Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.
- management
[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
- management
Animal Traits System
Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.
- management
Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- management
Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
- management
More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
- management
Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- management
Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- management
Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
- management
Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
- management
Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
- management
Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- management
Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
- management
All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
- management
Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
- management
Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
- management
Cultural names: Stellic
Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire faction in the Royalty DLC
- management
Foxes Aren't Suicidal(continued)
Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals.
- management
Generally More Research
What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel
- management
Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
- management
Ignore Idle Guests
Makes the warning for idle colonists ignore guests (or any pawn) that cannot do any work.
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- management
Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Paintable Spots & Objects
Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible.
- management
PlatformStudyToggle
Adds toggle to holding platforms to prevent pawns from studying contained entities.
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
- management
Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
- management
Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
- management
Toddlers
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- medical
Dubs Bad Hygiene - Stop pathing through pools
Patches dubs bad hygiene so pawns stop pathing into pools.
- management
Progression: Factories
Automated farmer Automated loom Automated ammunition press Automated drill platform Automated mincer Automated smelter Automated biofuel refinery Automated heavy-duty saw Conveyor oven Conveyer crematorium Automated alloy forge Automated assembler Automated distillery Automated m
- management
Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
- medical
EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
- management
Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
- management
Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
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Semi Random Research: Progression Fork
THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR.
- management
The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
- management
Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
- management
VPE - Gravcaster
Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!
- furniture
Misstall's Furniture
This mod adds a wide variety of furniture with a consistent design theme.
- management
Better Mountains
A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.
- management
Fog Color Changer
Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.
- storage
[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
- management
Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- management
[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
- management
Patty's Backstories (Continued)
Original mod by IAmPattyJack If the original author requests it, I will remove this update.
- management
ResearchPal 1.6 - Temp
Forked for 1.6 Smooth painless research # Features - Dynamically generated to maximize readability. - Shows research projects, buildings, plants and recipes unlocked by each research project. - Projects can be queued, and colonists will automatically start the next project when t
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Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
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Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
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Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
- management
Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
- management
Quasimorph - Realware™ armoury
Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains
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Quasimorph - Magnum shuttle
Hey hey people, SGG1 back from the mental asylum here, to bring you another quasi-classic, a shuttle from Quasimorph, the very one you use to enter the missions and presumably gets left behind when your operator dies.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
- management
Improved Wargs (Continued)
Original mod by Bueno Horse If the original author requests it, I will remove this update.
- management
Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Expanded Floors
Description: Expanded Floors is a big cosmetic mod with some new little features.
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Varan Xenotype
Description This mod simply adds two new xenotypes, a hostile faction, a new scenario and three new genes.
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Alpha Random
Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.
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Simple Immersion - Alpha Random
This mod rethemes Alpha Random such that the content is framed not as a fourth wall breaking meta video-game loot-box mechanic, but as a simple representation of the fact that people in the world are storing and transporting goods in appropriate containers, like we do in real lif
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Better T-shirt Textures Continued (HD)
Better T-shirt Textures Continued (HD) This is a continuation of the Better T-Shirt Textures mod by Necrova except now it's in HD!
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Deep And Deeper
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh
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Deep And Deeper - Cavern Texture
Entrance Cavern Retexture ────────────────────────────────────────────────── This mod replaces the cave entrance from Deep And Deeper with a more structured tunnel design.
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The Empire of Straeax: Combined Arms
New update with additional weapons added and description changes.
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Bill Door's No Hair Style Change (Continued)
Temp 1.6 update for Bill Door's No Hair Style Change. This mod will be removed immediately upon original mod update or author's request. Original mod:
- combat
Vehicle Auto-Combat
Enabling "Auto-Combat" on a player's combat vehicle will cause it to automatically move towards the enemy.