// Steam Workshop · by Doomchibi

Steam Deck

Less bloat and trying to limit the heavy usage mods, QOL and tweaks, a few must-haves and whatever extras the steam deck can handle (or at least as much as I can activate without the game refusing to load!)

Load order

422 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  3. ModSwitch (Continued)
    No 1.6
    management

    ModSwitch (Continued)

    Update of DoctorVanGogh, Aviuzs mod The code for this requires changes that I dont have the skill to do.

  4. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  5. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  6. 1-2-3 Personalities M1
    Stale
    management

    1-2-3 Personalities M1

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  7. 1-2-3 Personalities M2
    No 1.6
    management

    1-2-3 Personalities M2

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  8. All Memories Fade
    Stale
    management

    All Memories Fade

    Will force all memories fade out instead of just ending.

  9. Automatic Job Titles
    No 1.6
    management

    Automatic Job Titles

    About Your colonists come from all walks of life, with different backstories.

  10. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  11. Better Message Placement (Continued)
    Stale
    management

    Better Message Placement (Continued)

    Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

  12. Better Pyromania
    management

    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  13. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  14. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  15. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  16. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  17. Adjacent Light
    No 1.6
    management

    Adjacent Light

    Pawns now consider adjacent tiles before applying the "Darkness" mood debuff.

  18. [XND] Adrenaline! (Continued)
    management

    [XND] Adrenaline! (Continued)

    Update of XeoNovaDans mod - Added support for Trait Value This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations.

  19. Age Matters 2.0 [1.2+]
    No 1.6
    management

    Age Matters 2.0 [1.2+]

    Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Please put any 1.3 race patch requests in the Pinned Discussion with a link to the mod in question Descripti

  20. Alpha Muffalo (Continued)
    management

    Alpha Muffalo (Continued)

    Update of BaconBits mod that was based on a Muffalo overhaul by Skullywag that in turn took inspiration from the original Alpha Muffalo by Kirid Overrides the core textures and gives a more masculine look to the male muffalo.

  21. Amputate My Owie
    No 1.6
    management

    Amputate My Owie

    Do you have a wimpy pawn with a painful little toe?

  22. Animals Don't Need Lavish Meal To Heal
    No 1.6
    management

    Animals Don't Need Lavish Meal To Heal

    Description : Your beloved guinea pig is wounded and you want to give it the best care but you are annoyed that your colonists feed your guinea pigs your sweet lavish meals?

  23. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  24. Encounter Baby Animals
    Stale
    management

    Encounter Baby Animals

    Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

  25. Balanced Floors Market Value
    Stale
    management

    Balanced Floors Market Value

    The idea behind this mod is to balance the Market value of the Floors, because if you pay attention to the colony wealth, most floors are just expensive for nothing and should never be built.

  26. Beer is Alright
    No 1.6
    management

    Beer is Alright

    Version 1.1 I was playing a game with tons of beer and set my colonists to have three a day to see the effect. In two months half my people had cirrosis. Kinda overkill I think. I decided to turn it down so three a day won't kill you by adjusting down dosage severity, and toleran

  27. Better Projectile Origin
    management

    Better Projectile Origin

    Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.

  28. BoomMod Expanded
    Stale
    management

    BoomMod Expanded

    Creatures will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time.

  29. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  30. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  31. Caravan Journey Spot
    No 1.6
    management

    Caravan Journey Spot

    1.5 For 1.5 its recommended to switch to Caravan Formation Improvements by Kopp. It does everything this mod did and more: Provides a Caravan Journey Spot which controls where pawns forming caravans leave the map and where returning caravans enter the map Found in the Architect t

  32. [1.3] Castle Walls 75% OFF
    No 1.6
    management

    [1.3] Castle Walls 75% OFF

    Hello! we've been trying to reach you about your wall's extended discounts! A bit much innit? we have the perfect deal for you! Discount Patch 75% off on required building materials (Yes it's balanced and not a cheat) Disclaimer. This mod only patches and decreases the amount req

  33. [JDS] Castle Walls
    No 1.6
    management

    [JDS] Castle Walls

    This mod adds Castle walls and Defence Towers Q: Why are the Castle walls all separated building?

  34. Doors Expanded (Dev)
    No 1.6
    management

    Doors Expanded (Dev)

    IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.

  35. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  36. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  37. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  38. Consistent Map Stone
    No 1.6
    management

    Consistent Map Stone

    For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.

  39. Deafness and Blindness (Continued)
    management

    Deafness and Blindness (Continued)

    Update of Emmotes mod - Changes Blindness and deafness to appear gradually - French translation added, thanks qux!

  40. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  41. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  42. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  43. Disable Newcomer's Jobs
    No 1.6
    management

    Disable Newcomer's Jobs

    A small qol mod allowing you to configure jobs, which u'd rather see disabled for new pawns joining your colony.

  44. Do Not Go There
    Stale
    management

    Do Not Go There

    Description This mod is an attempt to stop visitors wandering into dangerous or off limits areas.

  45. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  46. Dress Patients
    No 1.6
    management

    Dress Patients

    Creates a new job to dress patients and corpses in clothing of your choice.

  47. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  48. Choose Your Recipe
    No 1.6
    management

    Choose Your Recipe

    Ever felt like your bills tab is full of useless junk you will never use?

  49. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  50. Cleaning Priority (Continued)
    management

    Cleaning Priority (Continued)

    Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning

  51. Clothing Sorter
    Stale
    management

    Clothing Sorter

    A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

  52. [OBSOLETE] Cosmic Horrors Retexture
    No 1.6
    management

    [OBSOLETE] Cosmic Horrors Retexture

    As of 11.11.2022, the retexture became obsolete, having been integrated directly into both the official mod and its xml fork. A complete, high resolution retexture for Jecrell's Call of Cthulhu: Cosmic Horrors mod

  53. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  54. Dynamic Diplomacy
    No 1.6
    management

    Dynamic Diplomacy

    This mod allows NPC faction to interact with each other without any player input.

  55. Eat Spoiling Food First
    No 1.6
    management

    Eat Spoiling Food First

    Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?

  56. EM Tattoos and Piercings (Continued)
    management

    EM Tattoos and Piercings (Continued)

    Update of Moshs mod Added traits for body-mod enthusiast and body-mod purist These are also compatible with the Scarification-mod Only surgeries that have available materials are now shown in the operations-menu Added support for Trait Value Added alternate recipes using resource

  57. Equip Food
    No 1.6
    management

    Equip Food

    This mod extends the functionality already in the game where colonists will routinely carry around a work lunch to eat if they get hungry while they're in the field.

  58. Erin's Cat Overhaul
    Stale
    management

    Erin's Cat Overhaul

    Why do the links and comments keep disappearing?

  59. Faster Gauranlen Pruning
    No 1.6
    management

    Faster Gauranlen Pruning

    This mod doubles the base speed of pruning (pruning connection strength gain from 1% to 2%/hour).

  60. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  61. Food Alert (Continued)
    management

    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  62. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  63. Forgotten Realms - Elves and More
    No 1.6
    management

    Forgotten Realms - Elves and More

    ATTENTION ALOT OF PEOPLE ARE HAVING ISSUES WITH RENDERING, THIS IS NOT THIS MODS FAULT SO THE FIX IS HD Pawn rendering mod OR graphic settings+ and making sure any mods fucking with rendering isn't active.

  64. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  65. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  66. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  67. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  68. Foxes Aren't Suicidal(continued)
    Stale
    management

    Foxes Aren't Suicidal(continued)

    Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals.

  69. Functional Room(Abandoned)
    No 1.6
    management

    Functional Room(Abandoned)

    Functional Room 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. This mod will not be updated by me in the future. Also, anyone is free to duplicate, modify, and upload this mod. Thank you very much. 2023-01-21 ryouta One day you came to

  70. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  71. Gain Skill Passions
    Stale
    management

    Gain Skill Passions

    Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down.

  72. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  73. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  74. [SYR] Glowing Healroot
    No 1.6
    management

    [SYR] Glowing Healroot

    Gives harvestable healroot a different texture and makes healroot glow Changes texture of harvestable healroot and adds a glow to all healroot.

  75. Grains and Brewing
    No 1.6
    management

    Grains and Brewing

    Grains and Brewing is an agricultural expansion adding new grain crops, alcoholic drinks, and a pre-industrial method of food preservation - pickling.

  76. Grass Yield Hay
    No 1.6
    management

    Grass Yield Hay

    Grass yield hay. The written configuration is 6 hay per "square of grass". But with the skill modification, it seems to be more. You can double click for a multiple select and also "cut" or "harvest" it to yield hay. If you have any issue or balance feedback, please let a comment

  77. Graying Hair
    Stale
    management

    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  78. Grazing Lands
    Stale
    management

    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  79. HD Pawn Rendering
    No 1.6
    management

    HD Pawn Rendering

    The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. Comes with settings for resolution,

  80. Heat Map
    No 1.6
    management

    Heat Map

    Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.

  81. Hide Blueprints
    Stale
    management

    Hide Blueprints

    Adds a toggle button to hide all blueprint ghosts, so that it is easier to see what is already there.

  82. HousekeeperAssistanceCat
    Stale
    management

    HousekeeperAssistanceCat

    Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author.

  83. Housekeepers Retextured
    Stale
    management

    Housekeepers Retextured

    ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀A retexture mod for Housekeeper Cats.

  84. I Cant Fix That
    management

    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  85. Item Temperature
    No 1.6
    management

    Item Temperature

    Changes temperature behaviour so that rottable items will slowly adjust to ambient temperature.

  86. ItemListSelector
    No 1.6
    management

    ItemListSelector

    Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui

  87. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  88. Job Splitter
    No 1.6
    management

    Job Splitter

    Splits apart many of the categories in the work tab to allow the creation of more specialized colonist roles.

  89. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  90. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  91. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  92. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  93. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  94. LWM's Fuel Filter
    No 1.6
    storage

    LWM's Fuel Filter

    LWM's Fuel Filter LWM's Fuel Filter allows you to choose which possible fuels will actually get used when refueling.

  95. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  96. Material Filter
    Stale
    management

    Material Filter

    New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.

  97. Meals On Wheels
    No 1.6
    management

    Meals On Wheels

    Colonists grab meals from animals, or each other, if needed - if there is nothing else available.

  98. Jammy
    No 1.6
    management

    Jammy

    Go sub to the more balanced and continued version Ever wanted to use sugar for something a bit more productive?

  99. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  100. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  101. Medieval Overhaul (Deprecated)
    No 1.6
    management

    Medieval Overhaul (Deprecated)

    Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b

  102. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  103. MedievalMendingComponentFix
    No 1.6
    management

    MedievalMendingComponentFix

    Fix for Medieval Overhaul + MendingAndRecycle so the Mending table uses medieval component instead of industrial component

  104. Mining Priority
    No 1.6
    management

    Mining Priority

    Prioritizes mining to the rarest metal first; unskilled miners only work rocks.

  105. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  106. [KV] More Trait Slots
    No 1.6
    management

    [KV] More Trait Slots

    1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up

  107. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  108. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  109. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  110. No Laggy Bed
    No 1.6
    management

    No Laggy Bed

    (1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no

  111. No Lazy Doctors
    No 1.6
    management

    No Lazy Doctors

    Stops doctor pawns from faffing about while their patients die.

  112. [1.3] No One Left Behind
    No 1.6
    management

    [1.3] No One Left Behind

    Versions 1.4 and 1.5 You can download here. Version 1.6 Which is continued version of the continued version from above - here If Captain ever comes back and I am still around we will update this item. Until then - thanks to everyone sacrificing their time to upload updated versio

  113. No Useless Animals
    No 1.6
    management

    No Useless Animals

    Gives a bit more life to animals that have no purpose or are very bad at it.

  114. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  115. Not This One
    No 1.6
    management

    Not This One

    Yeah, you can slaughter them all.

  116. Passive Cover
    No 1.6
    management

    Passive Cover

    Note: I recommend my newer mod Interception Tweaks over using this mod.

  117. Pawn Name Variety
    No 1.6
    management

    Pawn Name Variety

    Did you know that a large portion of the pawns in your game have predefined names and backstories?

  118. Pawns are Drowning (1.3 Update)
    No 1.6
    management

    Pawns are Drowning (1.3 Update)

    1.3 update of 123nicks "Pawns are Drowning". Will be removed upon request of the original author or if the original mod is updated. See for the original mod. With C# magic, all mods that adds animals/races/stuff that can drown or new apparel should now be compatible and found/add

  119. Permeable Terrain
    No 1.6
    management

    Permeable Terrain

    One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.

  120. Legacy Ark (Continued)
    management

    Legacy Ark (Continued)

    Update of lindseyries mod The animals saved from that version is - Merino Sheep - Highland Cow The rest is found in the AnimalCollabProj-mod For a full description see the Wiki Deep in rimspace, a science vessel was recently discovered.

  121. Medieval drug lab
    No 1.6
    management

    Medieval drug lab

    A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.

  122. Medieval drugs
    No 1.6
    management

    Medieval drugs

    A simple patch that changes the tech level for psychite, wakeup, go juice and penoxycycline research to medieval.

  123. Pharmacist
    No 1.6
    management

    Pharmacist

    Not all injuries are equal; pharmacist prescribes the right medicine for the job.

  124. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  125. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  126. Plant Growth Sync (Continued)
    management

    Plant Growth Sync (Continued)

    Update of Neceros mod - Fixed the Invisible plants issue Synchronize your crop fields over time, so as to eventually force them to mature at the same time.

  127. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  128. Power Alerts
    Stale
    management

    Power Alerts

    Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc

  129. Power Logic
    Stale
    management

    Power Logic

    Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and after creating one sens

  130. Precepts and Memes
    No 1.6
    management

    Precepts and Memes

    ATTENTION: All rituals now belong to their own separate mod, as they have their own dependencies.

  131. Predators Hunt Boom Critters
    Stale
    management

    Predators Hunt Boom Critters

    Requested mod. Predators will hunt boom critters. This can and will cause random explosions/fires. Enjoy! For an additional layer of Boom Fun try Boom Mod Expanded Mi Ko-fi page if you feel like contributing:

  132. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  133. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  134. ProxyHeat [1.2-1.4 Only]
    No 1.6
    management

    ProxyHeat [1.2-1.4 Only]

    !!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperature sources to warm you u

  135. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  136. Quality Of Building
    Stale
    management

    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  137. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  138. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  139. RandomPlus
    Stale
    management

    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  140. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  141. Reasonable Components
    Stale
    management

    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  142. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  143. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  144. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  145. Rescuee Joiner Plus
    Stale
    management

    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  146. Research Info
    No 1.6
    management

    Research Info

    Research bench is no longer just a cumbersome object - now it shows useful info about currently performing research.

  147. Resource Dictionary
    Stale
    management

    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  148. Re-Till
    No 1.6
    management

    Re-Till

    Makes tilled soil from various mods built by growers rather than builders.

  149. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  150. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  151. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  152. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  153. SatisfiedStorage
    Stale
    storage

    SatisfiedStorage

    SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level.

  154. [KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
    No 1.6
    storage

    [KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings

    1.5: 1.4: Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. Save, Load, and Append crafting bills from any worktable. Be aware that a work table can only have a max of 15 bills at any time. (unless using No Max Bills

  155. Scattered Flames
    No 1.6
    management

    Scattered Flames

    Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.

  156. SeedsPlease: Lite
    No 1.6
    management

    SeedsPlease: Lite

    This is a fork of Charlotte's (aka NotFood) SeedsPlease, employing a number of changes.

  157. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  158. Silver Coins
    No 1.6
    management

    Silver Coins

    Replaces vanilla silver texture with coins Added retextures by 怠惰的不详

  159. Simple FX: Smoke
    No 1.6
    management

    Simple FX: Smoke

    Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.

  160. [KV] Show Hair With Hats or Hide All Hats
    No 1.6
    management

    [KV] Show Hair With Hats or Hide All Hats

    1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha

  161. Smart Farming
    No 1.6
    management

    Smart Farming

    This is a quality of life mod which provides a number of extra tools and information for your grow zones.

  162. Smokeleaf Lite [HH]
    No 1.6
    management

    Smokeleaf Lite [HH]

    Smokeleaf Lite is a mod aimed at changing smokeleaf to be less deadly, and less stereotypical, while also adding a small production chain.

  163. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  164. Solar Flares Affect Mechanoids
    Stale
    management

    Solar Flares Affect Mechanoids

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  165. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  166. Startup impact
    No 1.6
    management

    Startup impact

    ABOUT Measures how long it takes for mods to load.

  167. Stockpile Ranking
    No 1.6
    storage

    Stockpile Ranking

    " "Makes stockpiles better" " - Mehni --- Stockpiles prefer certain items, but if none are available, allows others.

  168. Ducks
    Stale
    management

    Ducks

    Diversify your ducks!

  169. Folia Race
    No 1.6
    management

    Folia Race

    hi i kinda stopped playing rimworld lol and probably wont ever update these!

  170. Garden Light
    Stale
    management

    Garden Light

    Description * Garden light * -A soft light illuminates your feet.

  171. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  172. Reserved For
    No 1.6
    management

    Reserved For

    Displays which pawn has reserved an item or building and what job they are doing.

  173. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  174. Stop Insulting Us!
    Stale
    management

    Stop Insulting Us!

    Hate it when your colonists go on insulting sprees all the time?

  175. Stylish Rim
    No 1.6
    management

    Stylish Rim

    MOD Version 10.0 thumbnails? 7.0? I know nothing about it. Latest update v10.0 Supported Biotech. - The eyes have a separate drawing reference position from the head, so scaling will disrupt the drawing. - Changed prerequisite mod from Harmony to HAR. Recommanded Load order Other

  176. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  177. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  178. [SYR] Terrain
    No 1.6
    management

    [SYR] Terrain

    Changes texture of gravel, soil and rich soil to include patches of green and be more distinctive.

  179. The Black Armory
    No 1.6
    management

    The Black Armory

    An expanded mod aim for weaponry and apparel before 19th Century.

  180. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  181. [KV] Trading Spot
    No 1.6
    management

    [KV] Trading Spot

    1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi

  182. Traits Plus
    Stale
    management

    Traits Plus

    Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.

  183. Tribal Essentials Reborn
    management

    Tribal Essentials Reborn

    Original mod by RimRue - previous version by dracoix (dracoix kindly gave permission for me to continue this mod) Compatible with "Vanilla Factions Expanded - Tribals" -- Tribal Essentials Reborn!

  184. Tribal Backstories [1.3]
    No 1.6
    management

    Tribal Backstories [1.3]

    1.4 version is at This mod adds over 50 new backstories for tribal pawns. Requires Humanoid Alien Races 2.0 (Does not add a new race, only backstories). Tribal Backstories Prerequisites You will need the Humanoid Alien Races framework for this mod to work. This mod does not add a

  185. [RF] Tribal Pawn Names (Continued)
    management

    [RF] Tribal Pawn Names (Continued)

    Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.

  186. Tribal Signal Fire (Continued)
    ↑ Updated
    management

    Tribal Signal Fire (Continued)

    Update of Cryusakis mod - Removed despawn on fuel empty - Fixed call-menu to just include visible factions - Can now be used during solar flare, since its not electric - Now requires pawn to see and manipulate instead of talking - Added option to limit contacts to Tribal-factions

  187. No Power Ransom Demand (Continued)
    Stale
    management

    No Power Ransom Demand (Continued)

    Update of newcolonists mod - Replaced the logic with harmony-patches of the vanilla incident instead - Needs either Nopower Comms Simplified Tribal Signal Fire (Continued) Medieval Overhaul to work.

  188. Turn It On and Off
    Stale
    management

    Turn It On and Off

    Makes electrical machines use low power (1 watt or user defined) when not in use.

  189. Turtles
    Stale
    management

    Turtles

    Diversify your Turtles!

  190. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  191. Android tiers
    No 1.6
    management

    Android tiers

    DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers This mod does work with old saves but will not spawn the

  192. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  193. More Ideological Words
    No 1.6
    management

    More Ideological Words

    A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".

  194. Preset Filtered Zones (Continued)
    Stale
    management

    Preset Filtered Zones (Continued)

    Update of cuproPandas mod - Included the japanese translation by Proxyer - Added support for translating the labels of the stockpiles - Added presets to storage buildings and stockpiles Adds new stockpile zones which are already filtered for storing Meals, Meat, Vegetables, Medic

  195. Primitive Workbenches
    No 1.6
    management

    Primitive Workbenches

    An overhauled Primitive Rimworld Adds neolithic age production benches and resources.

  196. [1.3] Vanilla Animals Expanded — Arid Shrubland
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Arid Shrubland

    1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi

  197. [1.3] Vanilla Animals Expanded — Australia
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Australia

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfi

  198. [1.3] Vanilla Animals Expanded — Boreal Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Boreal Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic

  199. [1.3] Vanilla Animals Expanded — Cats and Dogs
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Cats and Dogs

    1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domesti

  200. Undergrounders: Complete
    ↑ Updated
    management

    Undergrounders: Complete

    V1.6 The complete version of all my Undergrounders mods to date, with any new standalone versions also being updated here! This mod requires both DLCs to function properly, and currently contains: Anticillin and neutro-anticillin, new mold-based antibiotics that grow in the dark.

  201. Black Armoury Tech Patch
    No 1.6
    management

    Black Armoury Tech Patch

    A simple patch mod. Version 2.8.15.21 The goal of this mod is to A. Learn modding better. B. Make sure your tribals don't know how to make guns before they can smith. (Or even make bows for that matter.) Detailed changes: - Moves the start of the BA tech line to Medieval (Sorry s

  202. Stale
    management

    Butcher Rotten Corpse

    ---NEWS--- I'm not very interested in RimWorld anymore so from 2025/05/17 I'm no longer "officially" maintaining my mods.

  203. [1.3] Vanilla Animals Expanded — Temperate Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Temperate Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After all the other animal mods have been finished, it is time to introduce the one final animal mod to Vanilla Expanded mod series. Vanilla Animals Expanded - Temperate Forest mod adds

  204. [1.3] Vanilla Animals Expanded — Tropical Rainforest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Rainforest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he

  205. [1.3] Vanilla Animals Expanded — Tropical Swamp
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Swamp

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.

  206. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  207. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  208. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  209. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  210. [1.4] Vanilla Factions Expanded - Vikings
    No 1.6
    management

    [1.4] Vanilla Factions Expanded - Vikings

    1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,

  211. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  212. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  213. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  214. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  215. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  216. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  217. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  218. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  219. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  220. BIRD UP! All-in-one
    No 1.6
    management

    BIRD UP! All-in-one

    !!DO NOT USE IF YOU INSTALLED BIRD MODS SEPARATELY, might cause weird stuff!! A modpack adding all the birds from BIRD UP! collection. Good for people with huge amount of mods. The mod is still in development, so new species are currently being added. Right now the bundle contain

  221. BreedLikeRabbits
    Stale
    management

    BreedLikeRabbits

    This mod makes rabbits (hares) breed more quickly, grow faster, and have larger litters.

  222. Rotten Meat
    No 1.6
    management

    Rotten Meat

    Are you tired of seeing rotten corpses all around your map?

  223. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  224. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  225. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  226. VFME - Caravan Packs!
    No 1.6
    management

    VFME - Caravan Packs!

    Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!

  227. Kurin HAR Edition
    management

    Kurin HAR Edition

    Kurin! The Three Tailed Fox! (Fan continuation for 1.2/1.3/1.4/1.5) Credits and disclaimers: Original art and code by Gloomy/Dalrae. Original HAR implementation by MaroonToon. Mechanitor and 1.6 content by NinedayLongbow. New code by Seioch. New artwork by Maelorian (Twitter: War

  228. Erin's Azaphrae
    No 1.6
    management

    Erin's Azaphrae

    An original alien race comes to Rimworld, Azaphrae and their Nuzox companions seek a home away from home and won't hesitate to take by force.

  229. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  230. Erin's Mountain Animals
    No 1.6
    management

    Erin's Mountain Animals

    A collection of fluffy mountain-dwelling animals to populate the colder biomes of the rim and provide colonists with warm cuddles!

  231. Erin's Sephyr
    No 1.6
    management

    Erin's Sephyr

    An original alien race comes to Rimworld, Sephyr seek a new home after theirs was horrifically destroyed.

  232. Grand Rivers Reborn
    Stale
    management

    Grand Rivers Reborn

    Expanding the might of Rimword's waterways once again.

  233. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  234. Hamster
    Stale
    management

    Hamster

    Description Add a cute and weak hamster to the harsh world of rimworld.

  235. Heruan, Keepers of Memories
    Stale
    management

    Heruan, Keepers of Memories

    Though most of them will never see their home again, they continue their sacred mission, keeping the memories of others alive until they are released from their duty at memory's end.

  236. Maru Race
    management

    Maru Race

    One day during a blizzard, an explorer who had been walking on the mountain trails of rimworld for a long time returned to his settlement.

  237. Male Maru
    No 1.6
    management

    Male Maru

    Updated to 1.5. Adds male Maru and a custom Maru name generator. Made with permission from VAMV. I have to admit, when I saw the Maru race come out, I was really excited. I thought that it had a really solid aesthetic, I love the black-white-blue color scheme, and it looked like

  238. Male Kurin
    No 1.6
    management

    Male Kurin

    Update for 1.5 out now! I haven't done a lot of testing, so let me know if there are any issues. Adds male Kurin. Probably the most requested alien race, here are the Male Kurin. I have added male bodies, faces, hair, apparel, and names. You can now play with your dream femboy Ku

  239. Rim of Madness - Arachnophobia (Continued)
    Stale
    management

    Rim of Madness - Arachnophobia (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and cocoons - Added support for Combat Extended - Spiders can now be selected as venerated animals in Ideology - Updated russian tr

  240. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  241. Zal's Chickpeas and Hummus
    Stale
    management

    Zal's Chickpeas and Hummus

    20,000+ mods ... 2 mods with chickpeas (aka garbanzo beans) ... ZERO with hummus. Hummus is a superfood as far as I'm concerned; I eat it almost every day, with pita, naan, or even pretzels. Now your pawns can too. Adds chickpea plants (Plants:3), raw chickpeas, and hummus. Hummu

  242. Yayo's Meteor
    No 1.6
    management

    Yayo's Meteor

    # 1.4 Update: In the options you can adjust the delay time before the Meteor drops. Giant Meteor drops within 7-10 seconds after the alarm goes off. Escape to the shelter or cave. Sometimes Meteor leaves a generator. May occur at least 45 days after the game starts After that, it

  243. What's Missing? [1.1 - 1.4]
    No 1.6
    management

    What's Missing? [1.1 - 1.4]

    Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.

  244. What Map Is It Anyway?
    Stale
    management

    What Map Is It Anyway?

    What does it do: When you hover over an event letter or ticker message (top left) the relevant map section of the colonist bar will highlight to give you context.

  245. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  246. Wall Mounted Turrets (Continued)
    Stale
    combat

    Wall Mounted Turrets (Continued)

    Update of Honey Badgers mod - The mod is now CE-compatible CE-patches now included in the main CE-mod instead - Added a non-lethal riot control turret, graphics by the original author - Check out the retexture mod by 3HST有限公司 here This mod has been replaced by Wall Mounted Turret

  247. Water Freezes
    No 1.6
    management

    Water Freezes

    Features Lakes, marshes, and rivers can now freeze when it is sufficiently cold out!

  248. We Had a Trader? (Continued)
    Stale
    management

    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  249. [KYD] Zucchini! [1.2-1.4]
    No 1.6
    management

    [KYD] Zucchini! [1.2-1.4]

    Zucchini! (Continued) I have decided to leave the RimWorld modding scene. Anyone may freely update this or any other mod. All credit must be preserved. Original description below with images unembedded: A simple mod that adds a growable zucchini plant to your RimWorld experience!

  250. Combat Training (Continued)
    combat

    Combat Training (Continued)

    Update of Kriils mod - Added the QOL features from the unupdated Combat Training - Forked by Eltech - For a version without the training-weapon mechanic, please use Combat Training - Forked (Lite) by jastro - Fixed pawns trying to train ranged combat with shield-belt equipped Thi

  251. Animal Equipment
    No 1.6
    management

    Animal Equipment

    This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.

  252. Argón's Tribal Medicine
    No 1.6
    management

    Argón's Tribal Medicine

    This mod adds a variety of different herbal medical teas and other stuff that can help on tribal runs.

  253. Faction Blender
    No 1.6
    management

    Faction Blender

    About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?

  254. Fences And Floors (Continued)
    management

    Fences And Floors (Continued)

    Update of Captain Stakys mod - Chinese translation: 神殇丶听聆 - Updated Chinese translation: 地上的苦难是吾等的食粮丶 - Fixed the Sensor Panels not giving speedup.

  255. Forgotten Realms
    No 1.6
    management

    Forgotten Realms

    Instead of updating this mod I've re-released it as a Biotech based mod not making use of Humanoid Alien Races.

  256. InsectUpgrades
    No 1.6
    management

    InsectUpgrades

    Version 1.7 Requires both Hugslib and Animal gear to be loaded before this mod. NOTE: You can run without Animal Gear, just disable the animal armor in apparel setting to keep your pawn from trying to wear it. Why armour your insects you ask? Well according to THE RIM these anima

  257. No Starting Research
    Stale
    management

    No Starting Research

    Allows you to start without research || This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going in

  258. Real Faction Guest (1.3)
    No 1.6
    management

    Real Faction Guest (1.3)

    1.4 Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions. * This mod solves event / quest pawn issues for all of mod human/non-human factions, vanilla expended faction, races a

  259. Alpha Bees
    Stale
    management

    Alpha Bees

    Breed bees to generate all kinds of resources!

  260. Salted Meat
    Stale
    management

    Salted Meat

    It's been a year since I first uploaded the original Salted Meat and Sausages!

  261. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  262. Pawnkind Race Diversification (Continued)
    Stale
    management

    Pawnkind Race Diversification (Continued)

    Update of Solid E. Wiress mod - Will throw some errors if the alien age is not within generation range, should be okay anyway. - Will throw errors regarding tatoo/beard/hair-styles if the race does not have these defined, there is nothing this mod can really do about it. Descript

  263. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  264. Plants Gone Wild
    No 1.6
    management

    Plants Gone Wild

    This series of patches: -allows you to use the double-click "multiselect" on the plants added by: Apothecary (Continued), Medicines+ (Forked), and the fruit trees from Vanilla Plants Expanded.

  265. XenoDiversity Precept
    No 1.6
    management

    XenoDiversity Precept

    Do you want to create a colony that embraces having members from different species?

  266. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  267. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  268. Dirt Bricks
    No 1.6
    management

    Dirt Bricks

    This mod adds dirt bricks as easy material.

  269. Bad Can Be Good
    No 1.6
    management

    Bad Can Be Good

    Those bad traits that everyone skips are now not as bad.

  270. Roo's HD Royalty Hairstyles
    No 1.6
    management

    Roo's HD Royalty Hairstyles

    I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.

  271. Hair Modding Plus
    No 1.6
    management

    Hair Modding Plus

    Hair Modding Plus by Butterfish For those of us that play RimWorld like The Sims, but with more equal amounts of murder.

  272. Ready Those Guns
    Stale
    weapons

    Ready Those Guns

    Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it.

  273. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  274. Inherited Ingredients
    No 1.6
    management

    Inherited Ingredients

    When item with ingredients is used as an ingredient, ingredients of that item are inherited instead.