// Steam Workshop · by Selfia_Breach

Ламповая (И Не Очень) Сборка

Сборка "Л(ИНО)С" собиралась в первую очередь для личного пользования и является большой солянкой ибо вы можете обнаружить, что некоторые моды взаимоисключают друг друга по тому или иному признаку. Я знаю, что тут мало душных модов, но я уже страдаю на "приключенческий рассказ" если набираю больше 100к (мне ломают стены!)

Тут есть всё и каждый найдёт здесь что-то по душе💜💜💜:
* Куча растений и животных, блюд и напитков.
* Много новых биомов их ресурсов, ивентов на локальной и глобальной карте, ещё и аванпосты
* Вы можете создать идеологию мечты
* Можите создать ксенотип мечты (тут из модов суммарно, на мой взгляд, пара тысяч генов есть)
* Станьте добродеятелем открыв свой отель и/или больницу
* Путешествуйте по глобальной карте на машинах, улетите в космос или заройтесь под землю.
* Станьте милионером!
* Развивайте своих пси-магов
* Сражайтесь с теми, кто покусился на ваш покой
* Уничтожте всех ядеркой или сожгите напалмом
* Захватите человечество армией андройдов.

!!! Примечание !!!
некоторые моды могут быть по тем или иным причинам не совместимы (иногда по тупым, но не осуждаем). Так же я расчитывала добавить СЕ, но скорее всего оставлю это как рекомендацию на ваше усмотрение.
Сборка регулярно будет пополняться, пишите ваши рекомендации💜💜💜

обновление 12.07.2026.
эта сборка не актуальна, и будет делаться другая версия на новейшёю версию игры и все длс. так что если когда-то были люди что успели привезяться, сделайте вид что этой сборки не существовало.

Load order

754 mods
  1. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  2. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  3. [FSF] Complex Jobs Rus
    No 1.6
    management

    [FSF] Complex Jobs Rus

    перевод мода Complex jobs Оригинальный мод не требуется Оригинал

  4. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  5. [FSF] Vanilla Bionics Expansion
    medical

    [FSF] Vanilla Bionics Expansion

    Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.

  6. [FSF] Vanilla Bionics Expansion (RU)
    medical

    [FSF] Vanilla Bionics Expansion (RU)

    Vanilla Bionics Expansion Перевод на Русский язык Этот мод на бионику ориентирован на максимально «ванильный» опыт и заполняет множество протезов, бионики и архотехнологий, отсутствующих в базовой игре.

  7. [JDS] Simple Storage ru
    No 1.6
    storage

    [JDS] Simple Storage ru

    перевод на русский язык - Simple Storage Ненавижу то, что ваш запас переполнен бесполезными вещами, или просто тот факт, что это просто раздражает глаз.

  8. [sbz] Misc. Robots retexture
    Stale
    management

    [sbz] Misc. Robots retexture

    Misc. Robots retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and items Even after release of the Biotech DLC, Misc. Robots series is still beloved. Looking at their old clothes, I decided to give them new outfits. Compatibi

  9. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  10. [O21] WikiRim (Continued)
    Stale
    management

    [O21] WikiRim (Continued)

    Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel

  11. [SPK] Additional Vanilla Crafting
    No 1.6
    management

    [SPK] Additional Vanilla Crafting

    Source: Simple mod that adds the ability to produce some trader only materials in a vanilla friendly manner, no additonal workbenches just basic recipes and research.

  12. [SPK] Additional Vanilla Crafting ru
    Stale
    management

    [SPK] Additional Vanilla Crafting ru

    Перевод на русский язык Простой мод, который добавляет возможность производить некоторые материалы (пример на превью), без дополнительных верстаков, только базовые рецепты и исследования.

  13. [SR]Factional War
    No 1.6
    management

    [SR]Factional War

    VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), Portugues

  14. Перевод QualityBuilder
    No 1.6
    management

    Перевод QualityBuilder

    \Languages\Russian Описание Можно выбрать качество постройки, если поселенец может его создать, он будет строить и разбирать постройку, пока не получит нужное качество.

  15. Русификатор Android Tiers Reforged LEGACY
    No 1.6
    management

    Русификатор Android Tiers Reforged LEGACY

    Русификатор Android Tiers Reforged созданный Katana или *Катановский русификатор* (в прошлом Roxy) до сих пор сыроват, мод переведен на 99%, есть смысловые ошибки, если увидите их напишите в комментариях о их местонахождениях и я их исправлю в ближайшем будущем.

  16. Русификатор Missing Fabrication Recipes
    Stale
    management

    Русификатор Missing Fabrication Recipes

    Перевод мода Missing Fabrication Recipes (любительский перевод мода) Этот мод добавляет новые рецепты для предметов, которые невозможно изготовить, открываются благодаря новым исследованиям.

  17. Русификатор Save Our Ship 2
    No 1.6
    management

    Русификатор Save Our Ship 2

    Translation of Save Our Ship 2 into Russian Link to Save Our Ship 2 mod Description of mod (Save Our Ship 2): This mod serves as a comprehensive overhaul of spaceflight.

  18. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  19. Advanced Power Plus - RU
    management

    Advanced Power Plus - RU

    Русский перевод Advanced Power Plus Продвинутая энергетика для твоих колоний.

  20. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  21. Alpha Bees
    Stale
    management

    Alpha Bees

    Breed bees to generate all kinds of resources!

  22. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  23. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  24. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  25. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  26. Anima Bionics - Forked
    medical

    Anima Bionics - Forked

    A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.

  27. Anima Bionics - Forked ru
    Stale
    medical

    Anima Bionics - Forked ru

    Перевод на русский язык Выращивайте части тела анимы, будьте едины с природой, внедряйте дриад анимы в свое тело Поддержать автора Give a thumbs up ;) Поставить палец вверх ;) Original mod старый перевод Original mod author: Victor,Seti, Translation author: Nevelian,kamikadza13

  28. Anima Extract
    No 1.6
    management

    Anima Extract

    ANIMA EXTRCT A mod that allows you to refine Anima Fibers into Anima Extract.

  29. Anima Extract ru
    Stale
    management

    Anima Extract ru

    Перевод на русский язык Мод, который позволяет вам перерабатывать волокна анимы в экстракт анимы.

  30. Animal Equipment
    No 1.6
    management

    Animal Equipment

    This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.

  31. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  32. Anthrosonae
    Stale
    management

    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  33. Appliances Expanded
    Stale
    management

    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  34. Archotech Expanded
    Stale
    management

    Archotech Expanded

    This is a mod I worked on when Archotech items were first added into the game.

  35. Archotech Expanded by Yanzihko
    Stale
    management

    Archotech Expanded by Yanzihko

    In lazy development Archotech Expanded is a mod that expands end game with archotech technologies and items: -Figure out how to build Archo-analyzer.

  36. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  37. [OUTDATED] Archotech PowerArmor (1.4 below)
    No 1.6
    combat

    [OUTDATED] Archotech PowerArmor (1.4 below)

    This mod adds Archotech PowerArmor Features: - 2 Archotech PowerHelmets - 2 Archotech PowerArmor Stats (same on both): - Sharp: 185% - Blunt: 140% - Heat: 120% - Cold Insulation: 999 - Heat Insulation: 999 - Pain Shock Threshold: +20% - Mental Break Threshold: -20% - Toxic Sensit

  38. Archotech Weaponry
    No 1.6
    weapons

    Archotech Weaponry

    Today i have a single question : Do you enjoy violence ?

  39. Athena Framework
    No 1.6
    management

    Athena Framework

    Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.

  40. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  41. Auto-Cut Blight
    No 1.6
    management

    Auto-Cut Blight

    Automatically designate blighted plants to be cut.

  42. Autocleaner
    Stale
    management

    Autocleaner

    ABOUT Adds Autocleaner, an autonomous robotic vacuum cleaner to the game.

  43. Autocleaner [RUS]
    Stale
    management

    Autocleaner [RUS]

    Стол заказов для перевода модификаций Мини-перевод мода Autocleaner на русский язык.

  44. Cybranian - Backstories+
    Stale
    management

    Cybranian - Backstories+

    About The mod will add over 400 backstories of your characters and special names to the game.

  45. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  46. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  47. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  48. Big and Small - Yokai
    Stale
    management

    Big and Small - Yokai

    Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

  49. Biomes! Caverns
    management

    Biomes! Caverns

    Changelog: Please check the change notes tab Say hello to the new and improved Biomes!

  50. Biomes! Caverns - Русский Язык
    No 1.6
    management

    Biomes! Caverns - Русский Язык

    Перевод Biomes! Caverns на русский язык Этот мод добавляет 4 уникальных подземных биома и еще больше в будущем, каждый со своими собственными формами жизни и особенностями, как чрезвычайно полезными, так и ужасно опасными для дальнейшего существования ваших поселенцев! Неглубокая

  51. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  52. Biomes! Core - Русский Язык
    Stale
    management

    Biomes! Core - Русский Язык

    Перевод Biomes! Core на русский язык Biomes! Core является основой для серии модов Biomes!, и его наличие необходимо для работы всех остальных модов Biomes!. Этот мод должен быть установлен перед любыми другими модами Biomes!, так как он содержит и будет продолжать содержать функ

  53. Biomes! Islands
    No 1.6
    management

    Biomes! Islands

    This mod adds several types of islands for your enjoyment, from tropical to arctic!

  54. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  55. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  56. Biotech Expansion - Insectoid
    Stale
    management

    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  57. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  58. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  59. Biotech xenotype expanded - Rotfish
    Stale
    management

    Biotech xenotype expanded - Rotfish

    Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem

  60. Birds Beyond Rus
    No 1.6
    management

    Birds Beyond Rus

    Перевод на русский язык модов Birds Beyond: Temperate Forest и Birds Beyond: Tropical Rainforest.

  61. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  62. Bunk Beds ru
    Stale
    management

    Bunk Beds ru

    Перевод на русский язык мод добавляет двухъярусную кровать трехъярусную кровать Поддержать автора Give a thumbs up ;) Поставить палец вверх ;) Original mod Original mod author: Darknote,Taranchuk Translation author: Nevelian

  63. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  64. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  65. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  66. Centralized Climate Control (Continued)
    management

    Centralized Climate Control (Continued)

    Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g

  67. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  68. Chemfuelfeller
    No 1.6
    management

    Chemfuelfeller

    Converting of Rimefeller fuel to Vanilla Chemfuel Expanded and vice versa.

  69. CleaningArea
    No 1.6
    management

    CleaningArea

    In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.

  70. CleaningArea [RUS]
    No 1.6
    management

    CleaningArea [RUS]

    ЭТО ПЕРЕВОД МОДА CLEANING AREA ОТ Hatti В vanilla вся домашняя область будет очищена, за исключением случаев, когда вы ограничиваете свою пешку определенной областью.

  71. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  72. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  73. Compact Work Tab
    No 1.6
    management

    Compact Work Tab

    If you have a smaller screen or mods that add a lot of work types (like my own Many Jobs for instance) you may have encountered the heartbreak of the unreadable Work tab.

  74. Cut plants before building[1.0-1.4]
    No 1.6
    management

    Cut plants before building[1.0-1.4]

    If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.

  75. Cyanobot's Genes
    Stale
    management

    Cyanobot's Genes

    Mod Content Around 100 new genes, cosmetic and functional.

  76. DeepRim (Continued)
    Stale
    management

    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  77. DeepRim Retexture
    No 1.6
    management

    DeepRim Retexture

    A retexture of the DeepRim mineshaft in a more Vanilla-esque industrial style.

  78. Cybranian - Diseases+
    Stale
    management

    Cybranian - Diseases+

    About This mod will significantly expand the list of diseases and add unique mechanics.

  79. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  80. Dragon Genetics
    management

    Dragon Genetics

    Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.

  81. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  82. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  83. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  84. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  85. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  86. Ducks' No Limits - Ideology (Continued)
    Stale
    management

    Ducks' No Limits - Ideology (Continued)

    Update of iwishforduckss mod If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define the limits instead.

  87. Eltex Weaponry ru
    Stale
    weapons

    Eltex Weaponry ru

    Перевод на русский язык Расширяет арсенал Rimworld оружием eltex — ультратехнологичным оружием, которое увеличивает или уменьшает наносимый урон в зависимости от психической чувствительности его владельца и цели.

  88. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  89. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  90. EndlessGrowth rus
    management

    EndlessGrowth rus

    Перевод EndlessGrowth Перевод включен в мой перевод кучи мелких QOL модов: QOL rus patch Если поставите сборку переводов, то этот мод можно не ставить (зайдите посмотрите, там много вкусного)

  91. Erin's Auronya
    Stale
    management

    Erin's Auronya

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

  92. Erin's Corvyia
    Stale
    management

    Erin's Corvyia

    Get ready to get a-murderin' as a whole murder of Corvyia have flocked to the Rim!

  93. Erin's Shisune
    Stale
    management

    Erin's Shisune

    An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.

  94. ETRT: Medicine Production
    No 1.6
    management

    ETRT: Medicine Production

    Stand-alone Release of Medicine Production Part of: The above mod includes this one, as well as many others with in-game toggles to enable and disable them.

  95. ETRT: Medicine Production RUS
    Stale
    management

    ETRT: Medicine Production RUS

    Перевод мода ETRT: Medicine Production Автор мода: Evil Tactician Производство лекарственных средств - Добавляет исследовательские проекты для изготовления нейтроамина, люциферия и передовых медикаментов.

  96. EvolvedOrgansRedux
    No 1.6
    management

    EvolvedOrgansRedux

    Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.

  97. EvolvedOrgansRedux rus
    Stale
    management

    EvolvedOrgansRedux rus

    Перевод EvolvedOrgansRedux Перевод оригинальной версии 1.

  98. Expanded Materials - Metals (old version)
    No 1.6
    management

    Expanded Materials - Metals (old version)

    IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v2.0 (See update notes for full changelog) If yo

  99. Expanded Materials - Plastics
    No 1.6
    management

    Expanded Materials - Plastics

    : A new mod that'll allow you to explore the dark oil-based industry by adding a lot of new materials, options and chemicals.

  100. Expanded Materials Metals Patch for Outposts Mines
    Stale
    management

    Expanded Materials Metals Patch for Outposts Mines

    Expanded Materials - Metals Patch for Vanilla Outposts Expanded Mines This patch add the ores from Expanded Materials - Metals to Vanilla Outposts Expanded so that they can be an output for the outposts mines.

  101. [Abandoned] Extended Storage (Continued)
    No 1.6
    storage

    [Abandoned] Extended Storage (Continued)

    Update of Skullywag, Fluffy, spdskatr, DoctorVanGogh, Terraggs mod Extended Storage Adds additional storage buildings that multi stack items.

  102. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  103. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  104. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  105. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  106. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  107. Functional Room(Abandoned)
    No 1.6
    management

    Functional Room(Abandoned)

    Functional Room 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. This mod will not be updated by me in the future. Also, anyone is free to duplicate, modify, and upload this mod. Thank you very much. 2023-01-21 ryouta One day you came to

  108. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  109. Gastronomy + Сash Register ru
    Stale
    management

    Gastronomy + Сash Register ru

    Перевод на Русский язык, моды = Gastronomy и Сash Register Всегда хотели построить свой собственный ресторан, таверну или кафе?

  110. [1.4/1.5] Gendered Genes
    No 1.6
    management

    [1.4/1.5] Gendered Genes

    New version for 1.6 here: Features Adds some sexual dimorphism to xenotypes by making it possible to have a gene only apply to one gender, or leave it at the default vanilla way of applying the gene to everyone of that xenotype. If a gene (or another gene that has it as a prerequ

  111. [FM] Gene Banks Expanded
    Stale
    management

    [FM] Gene Banks Expanded

    Description For most part this mod inspired by ancients lab junk from Alpha Genes.

  112. Gene Extractor Tiers
    Stale
    management

    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  113. Gene Tools
    No 1.6
    management

    Gene Tools

    Modding tools for creating xenos.

  114. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  115. Genes+
    No 1.6
    management

    Genes+

    The mod adds many new xenogenes and several xenotypes.

  116. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  117. Giddy-Up 2
    No 1.6
    management

    Giddy-Up 2

    This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.

  118. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  119. Goji's Fantasy Race: Merren - Русский Язык
    No 1.6
    management

    Goji's Fantasy Race: Merren - Русский Язык

    Перевод Goji's Fantasy Race: Merren на русский язык Мод добавляет два ксенотипа русалок: "Прибрежный меррен" и "Меррен бездны" Прибрежные меррены - ксенотип отшельников, родом из океана.

  120. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  121. Gulden Mod
    No 1.6
    management

    Gulden Mod

    Adds Foliage fit for gods.

  122. Gulden Mod [RUS]
    No 1.6
    management

    Gulden Mod [RUS]

    Перевод мода Gulden Mod на русский язык.

  123. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  124. Helixien Gas Boiler
    Stale
    management

    Helixien Gas Boiler

    Requires either Dubs Bad Hygiene AND/OR Dubs Central Heating!

  125. Helixien Gas Brazier
    Stale
    management

    Helixien Gas Brazier

    CONTENTS Adds a gas powered brazier for the Royalty DLC that is powered by Vanilla Helixien Gas Expanded.

  126. Helixien Gas Production
    Stale
    management

    Helixien Gas Production

    CONTENTS Adds two large workbenches from Vanilla Furniture Expanded - Production that are powered by Vanilla Helixien Gas Expanded.

  127. Higher Power
    Stale
    management

    Higher Power

    Adds leveled up power sources for power hog bases.

  128. Hospital
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  129. Hospital ru
    Stale
    management

    Hospital ru

    Перевод на русский язык Этот мод дает возможность открыть свою больницу !

  130. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  131. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  132. Hospitality: Casino ru
    Stale
    management

    Hospitality: Casino ru

    Перевод на русский язык Хотите выжать еще немного серебра из карманов ваших гостей?

  133. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  134. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  135. Hospitality: Storefront ru
    Stale
    management

    Hospitality: Storefront ru

    Перевод на русский язык Этот мод добавляет вкладку для создания небольшого магазина.

  136. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  137. Hospitality: Vending machines ru
    Stale
    management

    Hospitality: Vending machines ru

    Перевод на русский язык Добавляет 2 торговых автомата для продажи еды и напитков , вы сами можете менять цену, управлять автоматом.

  138. HousekeeperAssistanceCat
    Stale
    management

    HousekeeperAssistanceCat

    Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author.

  139. Hox Gene Plants
    Stale
    management

    Hox Gene Plants

    What does it do? This mod adds very weak plants which grow random genes very slowly over time. On harvest you will obtain 1 completely random genepack. To grow the plants you need to research "Hoxplant" and a minimum soil fertility of 100% Yes it is a bit overpowered, but the pla

  140. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  141. Hunterphage Xenotype
    No 1.6
    management

    Hunterphage Xenotype

    Adds a new xenotype "The Hunterphage" in your rimworld playthrough, along with new weapons and apparels to use, new buildings to research and build, new items and drugs to abuse, and a faction that you can interact or conquer.

  142. Improve This
    No 1.6
    management

    Improve This

    Mark buildings to have their quality improved: - Marked buildings will be improved as a construction task, priority just below all other construction tasks (has its own tab) - The existing building is NOT deconstructed, the task is an in-place quality improvement attempt -- Note:

  143. Infusion 2 Expansion (Final)
    No 1.6
    management

    Infusion 2 Expansion (Final)

    (Desc. Updated on 8/15/25) Ended up speaking with some people from the modding community and they recommended me to learn C# so that is now the short and long term goal! i cannot guarantee an update to this mod at the moment, but I will try to at least get it working with the "Co

  144. Infusion 2
    No 1.6
    management

    Infusion 2

    Random equipment enhancements and enchantments - the infusions.

  145. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  146. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  147. IVF Equality
    Stale
    management

    IVF Equality

    Adds "extract sperm sample" as a male version of "extract ovum".

  148. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  149. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  150. Job In Bar rus
    No 1.6
    management

    Job In Bar rus

    Перевод Job In Bar Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  151. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  152. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  153. Kenshi Fauna
    No 1.6
    management

    Kenshi Fauna

    A collection of wondrous critters from Kenshi, here to help your colonists relax, enjoy death.

  154. Kenshi Fauna RUS
    Stale
    management

    Kenshi Fauna RUS

    Коллекция удивительных существ из Kenshi, которые помогут вашим колонистам расслабиться и насладиться смертью.

  155. Kenshi Music
    No 1.6
    management

    Kenshi Music

    Adds the Kenshi OST

  156. Kingdom Music
    Stale
    management

    Kingdom Music

    Adds a selection of music from the Kingdom series Not the full OSTs, just a selection of songs that I thought fit in alright.

  157. Kingdom Music (Shogun)
    Stale
    weapons

    Kingdom Music (Shogun)

    Adds a selection of music from the Kingdom: Two Crowns Shogun campaign.

  158. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  159. LightsOut rus
    Stale
    management

    LightsOut rus

    Перевод LightsOut Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  160. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  161. Locks ru
    management

    Locks ru

    Version 2.6.2 Перевод мода Locks на русский язык. Мод добавляет расширенную систему запирания дверей. Двери можно запирать и отпирать, ограничивать доступ для гостей, животных, рабов, механоидов и отдельных владельцев, а также назначать их дверями загона или дверями для питомцев.

  162. Logistics Mechanoid
    Stale
    management

    Logistics Mechanoid

    This mod adds in a new gentle giant to whisk your carry weight issues away.

  163. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  164. Machines of War
    Stale
    management

    Machines of War

    The mod is fully compatible with Biotech DLC.

  165. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  166. MakaiTech - Psycast
    management

    MakaiTech - Psycast

    Psycast path themed around essence in MakaiTech mod include 9 new class.

  167. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  168. Map Reroll (1.4/1.5)
    No 1.6
    management

    Map Reroll (1.4/1.5)

    UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.

  169. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  170. Medical IVs
    No 1.6
    medical

    Medical IVs

    Description Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy).

  171. Medicines+
    Stale
    management

    Medicines+

    From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri

  172. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  173. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  174. Mercenaries For Me
    No 1.6
    management

    Mercenaries For Me

    WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way).

  175. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  176. [Abandoned] Misc. Robots++
    No 1.6
    management

    [Abandoned] Misc. Robots++

    Search for "robots++" and filter by game version to find up-to-date alternatives Thank you to the community and all those who have contributed; this mod has been kept on life support for many years, only being updated by community submissions.

  177. Missing Fabrication Recipes
    Stale
    management

    Missing Fabrication Recipes

    New Update - Fix wools for the synthread recipe, now work also with wools from other mods.

  178. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  179. More Planning [1.5]
    No 1.6
    management

    More Planning [1.5]

    For 1.3 ~ 1.5 1.1 / 1.2 Version: WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. Features: - 10 customizable planning designations; - Sho

  180. More Rimefeller Compat
    No 1.6
    management

    More Rimefeller Compat

    Do you like my mods? You can support me on Ko-Fi: There are mods, including Vanilla Expanded ones which add many chemfuel operated objects to the game. However, none of them can be refueled or interacted with using Rimefeller pipes. This is where this mod comes in. It allows you

  181. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  182. Music Manager
    No 1.6
    management

    Music Manager

    manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is

  183. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  184. Need Bar Overflow rus
    Stale
    management

    Need Bar Overflow rus

    Перевод Need Bar Overflow Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  185. [Legacy Version] Nephilim Xenotype
    No 1.6
    management

    [Legacy Version] Nephilim Xenotype

    1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o

  186. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  187. Obsidia Expansion
    management

    Obsidia Expansion

    For more information and detailed content overview, visit the Obsidia Expansion Wiki.

  188. Obsidia Expansion [HQ]
    management

    Obsidia Expansion [HQ]

    This texture pack includes most textures for Obsidia Expansion, exported into 2x-4x the size of original textures.

  189. Oops all BUGPARTS 2
    Stale
    management

    Oops all BUGPARTS 2

    Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b

  190. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  191. Oversized Apparel Framework
    No 1.6
    management

    Oversized Apparel Framework

    Obsolete with 1.5. To change drawSizes now simply add a <drawData> with <scale>1</scale> inside of <apparel>. Offsets are set nested inside of <defaultData>, <dataNorth>, <dataEast>, etc within <drawData> as <offset>(x,y,z)</offset> nodes now. <pivot>, <rotation>, <rotationOffset

  192. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  193. Pawn Education (Continued)
    management

    Pawn Education (Continued)

    Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.

  194. Pawnmorpher
    Stale
    management

    Pawnmorpher

    Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items

  195. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  196. Perspective: Buildings
    No 1.6
    management

    Perspective: Buildings

    This mod adds a gizmo to most buildings which allows the player to adjust its position.

  197. Perspective: Doors
    No 1.6
    management

    Perspective: Doors

    This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.

  198. phynilla Expanded Mechs Scyther
    No 1.6
    management

    phynilla Expanded Mechs Scyther

    Adds 5 variants of the scyther for the player to make, it is infact balanced, lemme know if its too much or too easy.

  199. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  200. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  201. Project Neutrolope
    Stale
    management

    Project Neutrolope

    A Neutrolope is like a Boomalope, but it produces Neutroamine instead of Chemfuel.

  202. Prostheses+
    No 1.6
    management

    Prostheses+

    This mod will add dozens of unique prostheses to your game.

  203. Proximity (Continued)
    Stale
    management

    Proximity (Continued)

    Update of peladors mod - For detailed description, download the PDF - Performance optimizations by Taranchuk Important News Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity.

  204. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  205. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  206. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  207. RandomPlus
    Stale
    management

    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  208. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  209. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  210. Reinforced Mechanoid 2 - Русский язык
    Stale
    management

    Reinforced Mechanoid 2 - Русский язык

    "Reinforced Mechanoid 2", ранее известная как "HALO: Rimworld Heretic Mechanoids", является расширением "Reinforced Mechanoids: Tyrikan-Line" и ванильных механоидов Rimworld, добавляющее новые угрозы, оружие, здания, фракцию и геймплейные механики, которые идеально вписываются в

  211. Remedies
    No 1.6
    management

    Remedies

    Vanilla drugs not enough for you?

  212. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  213. Research Whatever
    Stale
    management

    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  214. Resumable Job Progress
    No 1.6
    management

    Resumable Job Progress

    Allows some jobs with progress bars to be resumed from the progress level at which they were canceled.

  215. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  216. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  217. RimEVE (Music Pack)
    No 1.6
    management

    RimEVE (Music Pack)

    RimEVE adds over 4 hours (45 tracks) of new music for RimWorld taken from the space exploration game EVE Online.

  218. RimFridge: Now with Shelves! ru
    storage

    RimFridge: Now with Shelves! ru

    перевод на русский язык RimFridge Добавляет холодильные стеллажи для хранения продуктов питания и других скоропортящихся продуктов холодными.

  219. RimFridge Updated [1.6]
    storage

    RimFridge Updated [1.6]

    For a 1.6 version that supports shelves: ------------------------------------------------------------------------------------------------------ PLEASE UNINSTALL THE OLD VERSION OR THE SHELVES VERSION OF RIMFRIDGE. Even if you have it disabled, it confuses the Mod Manager and will

  220. RimFTL (Music Pack)
    No 1.6
    management

    RimFTL (Music Pack)

    RimFTL adds over 1 hour and 30 minutes (29 tracks) of new music for RimWorld taken from the space exploration game FTL: Faster Than Light.

  221. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  222. RimHUD rus
    Stale
    management

    RimHUD rus

    Перевод RimHUD Ссылка на мой пресет который на последнем скрине.

  223. RIMkea
    No 1.6
    management

    RIMkea

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  224. RimLife Expansion Medical
    Stale
    medical

    RimLife Expansion Medical

    [ 説 明 ] ● リムワールドでの過酷な生活にちょっとした変化を!RimLife ExpansionシリーズNo.

  225. RimNauts 2
    No 1.6
    management

    RimNauts 2

    This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites.

  226. RimNauts 2 - Русская Локализация
    No 1.6
    management

    RimNauts 2 - Русская Локализация

    Translation of RimNauts 2 - Русская Локализация Для работы требуется основной мод На покушать Благодарность Олеже за 50 русских долларов!

  227. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  228. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  229. Rimsential - Spaceports
    No 1.6
    management

    Rimsential - Spaceports

    Spaceports - a Rimsential mod "For I dipped into the future, far as human eye could see, Saw the Vision of the world, and all the wonder that would be.

  230. RimSHOCK (Music Pack)
    No 1.6
    management

    RimSHOCK (Music Pack)

    RimSHOCK adds over 40 minutes (13 tracks) of new music for RimWorld taken from the horror cyberpunk action-RPG game System Shock 2.

  231. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  232. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  233. RocketMan - Performance Mod ru
    Stale
    management

    RocketMan - Performance Mod ru

    Особенности: Сокращение времени загрузки: RocketMan кеширует финальную структуру defs при загрузке игры.

  234. Roo's Faun Xenotype
    No 1.6
    management

    Roo's Faun Xenotype

    Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.

  235. Roo's Minotaur Xenotype Expanded rus
    Stale
    management

    Roo's Minotaur Xenotype Expanded rus

    Перевод Roo's Minotaur Xenotype Expanded Если вы заметили что-то не переведенное, то напишите об этом в комментариях под переводом ^_^ Также мой перевод кучи мелких QOL модов QOL rus (зайдите посмотрите, там много вкусного)

  236. Roo's Satyr and Faun Xenotypes Expanded
    No 1.6
    management

    Roo's Satyr and Faun Xenotypes Expanded

    Out of the mysterious woodland of the Rim rises The Fae Tribe: a mysterious community of native xenotypes that strive to protect their land from the tyranny of invading mechanoids.

  237. Roo's Satyr and Faun Xenotypes Expanded [RUS] [РУС]
    No 1.6
    management

    Roo's Satyr and Faun Xenotypes Expanded [RUS] [РУС]

    Возглавьте собственное племя лучших воинов Матери-Природы в этом расширенном модуле расширенных ксенотипов сатиров Ру и фавнов.

  238. Roo's Satyr Xenotype
    No 1.6
    management

    Roo's Satyr Xenotype

    Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.

  239. Roo's Satyr Xenotype [RUS] [РУС]
    No 1.6
    management

    Roo's Satyr Xenotype [RUS] [РУС]

    Этот мод приветствует красноречивого и музыкального ксенотипа сатира на Rim!

  240. Royal Thrumbos (Continued)
    Stale
    management

    Royal Thrumbos (Continued)

    Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.

  241. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  242. RT Solar Flare Shield - Rus Русский
    No 1.6
    combat

    RT Solar Flare Shield - Rus Русский

    Русский перевод "RT Solar Flare Shield" от Ratys, переводил для себя Вольности перевода - В оригинале магнитный щит, я перевёл как магнитосферный щит, как написано в подробном описание технологии.

  243. Ru Milk Dragon
    No 1.6
    management

    Ru Milk Dragon

    Перевод модификации Milk Dragon

  244. Ru Royal Thrumbos
    No 1.6
    management

    Ru Royal Thrumbos

    Перевод модификации Royal Thrumbos.

  245. Ru Spaceports
    No 1.6
    management

    Ru Spaceports

    Перевод модификации Rimsential - Spaceports

  246. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  247. Rus JecsTools
    No 1.6
    management

    Rus JecsTools

    Перевод мода cделал для себя.

  248. Rus RimCities
    No 1.6
    management

    Rus RimCities

    Перевод мода cделал для себя.

  249. Sand Castles
    management

    Sand Castles

    Colonists can build sandcastles when it's warm out, as a recreation activity.

  250. Save Storage, Outfit... РУС
    Stale
    storage

    Save Storage, Outfit... РУС

    IT IS A TRANSLATION Машинное преобразование и последующий Гугл перевод мода Save Storage, Outfit, Crafting, Drug, & Operation Settings на русский.

  251. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  252. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  253. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  254. SkyMind Network [1.4]
    No 1.6
    management

    SkyMind Network [1.4]

    SkyMind Network SkyMind Network is a full mod originally designed and created by ARandomKiwi and others for Android Tiers++, a sub mod for Android Tiers.

  255. Smart Farming
    No 1.6
    management

    Smart Farming

    This is a quality of life mod which provides a number of extra tools and information for your grow zones.

  256. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  257. Smart Medicine РУС
    No 1.6
    management

    Smart Medicine РУС

    IT IS A TRANSLATION Машинное преобразование и последующий Гугл перевод мода Smart Medicine на русский.

  258. Smart Speed rus
    No 1.6
    management

    Smart Speed rus

    Перевод Smart Speed Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  259. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  260. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  261. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  262. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  263. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  264. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  265. Stonecutting Extended rus
    Stale
    management

    Stonecutting Extended rus

    Перевод Stonecutting Extended Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  266. Suvi's Charged Arsenal - Eltex Series ru
    Stale
    management

    Suvi's Charged Arsenal - Eltex Series ru

    Перевод на русский язык Suvi's Charged Arsenal - Eltex Series Vali's Charged Arsenal - Eltex Series 10 видов оружия Поддержать автора Give a thumbs up ;) Поставить палец вверх ;) Original mod Original mod author: Vali Dragunova,Suvi Ilya Translation author: Nevelian

  267. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  268. Terraform Rimworld
    Stale
    management

    Terraform Rimworld

    last update: 2025-07-21 build for RimWorld 1.

  269. Trade Ships Drop Spot rus
    No 1.6
    management

    Trade Ships Drop Spot rus

    Перевод Trade Ships Drop Spot Случайно добавил идентичный перевод :) можно подписываться на любой Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  270. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  271. Travel through water
    No 1.6
    management

    Travel through water

    Allows you to travel through water with your caravan, but it is quite slow (they have no real boat after all).

  272. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  273. Underground Vault
    Stale
    management

    Underground Vault

    If you have giant colony and have a lot of items, that not needed at that moment or any time soon, but might be needed later, while normal and deep storage is not enough for you, then this mod will help you by storing things safely deep underground.

  274. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  275. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  276. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  277. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  278. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  279. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  280. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  281. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  282. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  283. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  284. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  285. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  286. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  287. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  288. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  289. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  290. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  291. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  292. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  293. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  294. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  295. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  296. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  297. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  298. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  299. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  300. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  301. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  302. Vanilla Gourmet Parade
    Stale
    management

    Vanilla Gourmet Parade

    2025/11/24 大半の料理のテクスチャを変更しました(リムワールドの雰囲気に近づける為) Changed the texture of most dishes (to better match the RimWorld atmosphere).

  303. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  304. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  305. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  306. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  307. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  308. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  309. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  310. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  311. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  312. Vanilla Outposts Expanded: Power Grid Ru
    No 1.6
    management

    Vanilla Outposts Expanded: Power Grid Ru

    Перевод мода Vanilla Outposts Expanded: Power Grid на русский язык Загружать после основного мода О возможных неточностях и ошибках пишите в комментарии

  313. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  314. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  315. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  316. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  317. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  318. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  319. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  320. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  321. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  322. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  323. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  324. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  325. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  326. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  327. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  328. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  329. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  330. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  331. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  332. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  333. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  334. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  335. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  336. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  337. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  338. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  339. VCE Add-on: Salads
    Stale
    management

    VCE Add-on: Salads

    : v1.0 A small commissioned mod that adds a new vegetarian meal type to the game when using Vanilla Cooking Expanded. It shouldn't have issues, but I am know for being dumb so let me know if you find one. Q: Savegame compatible? A: It should. Q: What's the purpose? A: Being neat

  340. VFME - Caravan Packs!
    No 1.6
    management

    VFME - Caravan Packs!

    Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!

  341. VGP Garden Canning
    Stale
    management

    VGP Garden Canning

    VGP Garden Canning (Does NOT Require Vegetable Garden) Garden Canning adds two ways of canning food.

  342. VGP Garden Drinks
    management

    VGP Garden Drinks

    Garden Drinks (DOES NOT need Vegetable Garden loaded first) If you load this mod alone: All drinks can be bought from the traders.

  343. VGP Garden Dyes
    management

    VGP Garden Dyes

    Garden Dyes and Colored Apparel (does not require Vegetable Garden or Area Rugs) I have removed the dye part of the Area Rugs mod to expand on it more.

  344. VGP Garden Resources
    management

    VGP Garden Resources

    Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.

  345. VGP More Veggies
    management

    VGP More Veggies

    More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following

  346. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  347. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  348. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  349. What the hack?!
    No 1.6
    management

    What the hack?!

    What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves?

  350. Wheelchairs (1.4)
    No 1.6
    management

    Wheelchairs (1.4)

    ** For 1.5 version, go here: ** This is a 1.4 version of a mod originally commissioned by Soul of Lillith and uploaded here: - Tested and it works for pawns of all ages. - Since Dress Patients was updated, it now uses the 1.4 version of that mod (found here: Enjoy! +++ Original M

  351. WVC - Xenotypes and Genes
    ↑ Updated
    management

    WVC - Xenotypes and Genes

    Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.

  352. Xenobionic Patcher
    No 1.6
    medical

    Xenobionic Patcher

    About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.

  353. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  354. Beliar Xenotype
    Stale
    management

    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  355. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  356. Beliar Xenotype Russian Language
    No 1.6
    management

    Beliar Xenotype Russian Language

    По всем вопросам и ошибкам обращайтесь в дискорд - ashulyk, или в специальной теме в обсуждении.

  357. Biotech Expansion - Mammalia RU | Русская локализация
    No 1.6
    management

    Biotech Expansion - Mammalia RU | Русская локализация

    Полный русификатор для модификации Biotech Expansion - Mammalia Core RU - Mythic RU - Insectoid RU - Добавляет: - 9 ксенотипов - 2 фракции (Одна включена по умолчанию, другая добавляется вручную) - различные боевые, косметические и производственные гены

  358. Biotech Expansion - Mythic RU | Русская локализация
    No 1.6
    management

    Biotech Expansion - Mythic RU | Русская локализация

    Полный русификатор для модификации Biotech Expansion - Mythic Core RU - Mammalia RU - Insectoid RU - Добавляет: - 3 ксенотипа (для работы одного из ксенотипов, требуется дополнение Mammalia) - 1 фракция - различные гены

  359. Biotech Expansion - Core RU | Русская локализация
    No 1.6
    management

    Biotech Expansion - Core RU | Русская локализация

    Полный русификатор для модификации Biotech Expansion - Core Является ядром для серии модификаций Biotech Expansion от автора Lennoxicon Mammalia RU - Mythic RU - Insectoid RU - _______________________________________________________________ Основной контент: - 3 универсальных ген

  360. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  361. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  362. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  363. ReSplice: Charmweavers Russian Language
    No 1.6
    management

    ReSplice: Charmweavers Russian Language

    В связи с тем, что я накосячил с ID и если вы ранее устанавливали мод, может понадобиться его ручное удаление!

  364. ReSplice: Core
    Stale
    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  365. ReSplice: Core Russian Language
    No 1.6
    management

    ReSplice: Core Russian Language

    По всем вопросам и ошибкам обращайтесь в дискорд - ashulyk, или в специальной теме в обсуждении.

  366. Expanded Roofing (Continued)
    management

    Expanded Roofing (Continued)

    Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.

  367. Surrogate Mechanoid
    Stale
    management

    Surrogate Mechanoid

    This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.

  368. Руcсификатор Surrogate Mechanoid
    Stale
    management

    Руcсификатор Surrogate Mechanoid

    Перевод мода Surrogate Mechanoid (любительский перевод) Этот мод представляет нового механоида - Суррогат, выполняющий обязанности няни для ребёнка.

  369. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  370. Seraphim Xenotype
    No 1.6
    management

    Seraphim Xenotype

    This mod adds a Xenotype that is able to convert other pawns into Nephilims.

  371. Vanilla Factions Expanded - Insectoids 2 Russian Language Pack
    Stale
    management

    Vanilla Factions Expanded - Insectoids 2 Russian Language Pack

    VFE-Insectoids 2 - это продолжение очень популярного мода Vanilla Factions Expanded - Insectoids, в котором развиты и улучшены механики, которые делали оригинальный мод интересным.

  372. Mechanical Humanlikes Core
    No 1.6
    management

    Mechanical Humanlikes Core

    Mechanical Humanlikes Core Mechanical Humanlikes Core (MHC) is a framework mod built off of Humanoid Alien Races (HAR) and Harmony to allow pawns of humanlike intelligence to be mechanical in nature and accounting for a number of vanilla issues around that.

  373. ABF: Synstruct Biomimetics
    Stale
    management

    ABF: Synstruct Biomimetics

    Synstruct Biomimetics A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring synstruct biomimetics to RimWorld.

  374. ABF: Synstructs Core
    Stale
    management

    ABF: Synstructs Core

    Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.

  375. ABF: Utility Synstructs
    Stale
    management

    ABF: Utility Synstructs

    Utility Synstructs A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring utility synstructs to RimWorld.

  376. ABF: Martial Synstructs
    Stale
    management

    ABF: Martial Synstructs

    Martial Synstructs A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring martial synstructs to RimWorld.

  377. ABF: Civil Synstructs
    Stale
    management

    ABF: Civil Synstructs

    Civil Synstructs A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring civilian synstructs to RimWorld.

  378. ABF: Artificial Beings Framework
    Stale
    management

    ABF: Artificial Beings Framework

    Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.

  379. WVC - Xenotypes and Genes Russian Language
    No 1.6
    management

    WVC - Xenotypes and Genes Russian Language

    По всем вопросам и ошибкам обращайтесь в дискорд - ashulyk, или в специальной теме в обсуждении.

  380. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  381. Alpha Implants
    management

    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  382. Alpha Implants (Russian language)
    management

    Alpha Implants (Russian language)

    Этот мод добавляет русский перевод модификации «Alpha Implants» Я хочу поделиться своим переводом этого замечательного мода.

  383. Expanded Materials - Metals
    management

    Expanded Materials - Metals

    : v1.2.0a - Flammability of all metals reduced from 40% to 0%. - VFE - Factory drill now can produce coal. - Adjusted rarity of underground deposits of aluminium. : v1.2.0 - Added French translation by WailWolf. - Updated textures for the alloy furnace and electric alloy furnace.

  384. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  385. Humanoid Alien Races ~ Dev
    management

    Humanoid Alien Races ~ Dev

    A framework for the creation of new alien races in Rimworld DEVELOPMENT VERSION This is strictly the development version of the Humanoid Alien Races Framework.

  386. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  387. Quality Bionics (Continued)
    No 1.6
    medical

    Quality Bionics (Continued)

    ⚠️ ABANDONED MOD ⚠️ This mod isn't very good in its current form as the way it achieves its goals is rather crude and heavy handed, making it somewhat incompatible with other mods by easily breaking various things.

  388. ResearchPowl
    Stale
    management

    ResearchPowl

    This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev

  389. Shield Generators
    combat

    Shield Generators

    Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change.

  390. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  391. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  392. Toxins
    Stale
    management

    Toxins

    1.4 version of the mod requires I Have The Cure! . Biotech: Toxalopes are milkable and give toxins. All toxic weapons, apparel and other items use toxins in their recipes. Tox Popper: Tox popper uses toxins to be constructed. pphhyy's Tox Weapons: Tox weapons use toxins to be cra

  393. Raiders Never Die (Continued)
    management

    Raiders Never Die (Continued)

    Update of schplorgs, sems mod For those that have trouble with the wording of the description, ”death chance” and ”death risk” mean the same thing in this mod.