[1.5] Bit of Everything #2 Adjusted | 500 Mods | Updated: 12/5/25
A big mod pack by Bear, Has mostly all the big mods and some QoL tweaks to it. This pack doesnt really aim for one kinda play but multiple. Like Weapons? Like Magic? Like Biomes?, the list goes on.
BEFORE YOU INSTALL!
• You must have 18gb of RAM free when launching the game
• Getting Started:
To ensure the best performance, start with a fresh install of RimWorld and workshop mods as well.
• Download the entire collection and overwrite existing
• Use Rimpy to automatically sort the collection.
• Customize the configurations to suit your preferences.
• Launch the game & enjoy :D
Optional Bit to increase performance
use Rimpy's built-in texture optimizer to significantly reduce load times. This may take a bit depending on your pc but its worth the wait.
In Rimpy, click the "Optimize tex" button in the top right corner.
Choose "select active" and switch the compressor to use your GPU, THIS will decrease load times and make the game run smooth
Click "convert textures."
IMPORTANT NOTICE
This pack i have tested for about 4 irl days straight with what works and what doesnt and finally its smooth.
There should be a couple of mods with errors/version warnings, dont worry thats ok they still work fine with no issues. Another note is the console shows about 3-4 errors, thats ok as well since it doesnt effect anything apart from one item (Flint Spear)
Structure menu causing lag/low fps? Go into mod settings, Tab Sorting and select structures and all that to be in their own tabs, this will fix all lag and have no issues.
Enjoy! any issues just comment on this pack, or the multiplayer discord ill keep an eye out and help people.
Updates | 12/5/25
• Removed Mods causing map issues
• Link to config https://drive.google.com/drive/folders/1lO6LK2r24hY5CGEDlzPDSpyTiJdeE4OK
Load order
562 mods- management
1-2-3 Personalities M1
1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th
- medical
A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
- weapons
2035 Armories - Arma 3 Weapons
After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.
- management
AAAA(Allowed Area Automatic Adapter)
Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.
- management
1-2-3 Personalities M2
1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Additional Traits (Heroes + Gods Optional)
v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit
- management
All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
- storage
Adaptive Storage Neolithic Module
Adaptive Storage - Neolithic is a mod that brings fancy new ways for players to expand their idea of item storages!
- management
AFU Cosmetic Gene Expanded
1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of
- management
Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
- management
Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
- management
Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
- management
Ancient hydroponic farm facilities
Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.
- management
Ancient Charged Arms
A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.
- management
Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
- management
Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
- management
Ancient Ruins All Deconstructible
"Ancient Ruins All Deconstructible" and "Ancient Urban Ruins All Deconstructible" have merged into one.
- management
Android Reactors
Feature: Adds a few subroutines that increase the Power Efficiency of Androids (Vanilla Races Expanded - Android).
- management
Animal Genetics (Continued)
Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.
- medical
Animal Medical Bed 1.5
Introducing a cozy hospital bed for animals that helps them heal faster and boosts medical care.
- management
Appliances Expanded
What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Astartes Vehicles
We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
- management
Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
- management
Basic Double Doors
About A lightweight mod that adds double door versions of the vanilla doors using the new 1.
- management
Beat Your Prisoners (Continued)
Update of Captain Muscles (Nathan Harbour)s mod - Prisoners now also get beaten to reduce their will, thanks Virstag for the added functionality.
- management
Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
- management
Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
- management
Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
- management
Better Mechanoid Loot (continued)
Continued version of the Mechanoid Better Loot mod by Canguro Gloomlight/Mech node = Free Sun Lamp Light Mechs = 15 Steel Medium Mechs = 25 Steel, 10 Plasteel, 5 Gold Heavy Mech = 50 Steel, 20 Plasteel, 15 Gold, 1 component Centipedes = 50 Steel, 20 Plasteel, 15 Gold, 1 component
- management
Better money
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- management
Better VFE Mechanoids Loot
Better Vanilla Factions Expanded - Mechanoids Loot Welcome, Inspired by "Better Loot Mechanoids" this mod changes the loot of "Vanilla Mechanoids" and "Vanilla Faction Expanded - Mechanoids".
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
Better VPE Skipdoor Pathing
This mod allows pawns to 'use' Skipdoors from Vanilla Psycasts Expanded while moving and doing stuff.
- management
BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- combat
Bill Doors' CIWS turret
An autocannon turret that fires at 10800 RPM, will destroy your enemy and your steel reserve in a single burst.
- management
Bill Doors' Framework
A collection of code that I uses so I don't have to copy them all around.
- management
Biological Warfare
Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Circuit Breaker
📦 Overview 🕹️ Circuit breakers automatically switch off and stop power surges (⌁Zzzt⌁) from reaching batteries.
- management
Brain In a Jar
UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the ability to harvest brains of
- management
Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
- management
Caravan Adventures
Caravan Adventures aims to transform traveling around the world into a real adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so.
- management
Caravan Lag Eliminator
Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,
- management
Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
- management
Cargo container
A simple mod that add buildings that can hold stuffable resources,and some specific item.
- management
Cargo waste container
a simple mod that makes a building that can hold waste pack and degrade them at a fairly slow rate.
- management
Change map edge limit
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.
- management
Discontinued - Chill the Fork Out
1.6 Version Link: Thanks to Maxhd4321! Description Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. Th
- management
Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Colored deep resources
No more hovering above every deep drill resource to find the right one!
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Common Sense - opportunistic cleaning patch
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla
- management
Config Applied Check
A tiny mod to check if you've applied configs correctly, mod pack makers can encourage people to use this to have an idea of if they've updated their configs.
- management
Crafting Quality Rebalanced
Rebalances item crafting and building quality, for example a skill 20 crafter/builder will not have the chance to make an awful item anymore.
- management
Crypto Coffins
Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it.
- management
CustomUIScales
Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.
- management
Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
- management
De-generalize Work
Because tailoring and smithing are totally different skills Description: 1.
- management
Cybernetic Organism and Neural Network
Continued from Github link is Elite Bionics Framework ( ) is optional
- management
Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
- management
Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
- management
Discontinued - Do Your F****** Research
1.6 Version Link: Thanks to Maxhd4321! Description Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Wor
- management
Draftable Animals
I cannot fix incompatibilities or add new features or functionality sadly.
- management
Doormats
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Central Heating
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
- management
Dynamic's Traits
This mod is a collection of (currently) 34 traits made by me, although this number is likely to increase in the future.
- management
Electric Stonecutting Table
This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
- management
EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
- management
Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
- management
Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
- management
Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
- management
Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
- management
Facial Animation - Retexture
A full retexture meant to be used with Nals facial animation All eyes, faces etc.
- management
Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
- management
Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Gain Skill Passions
Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down.
- management
GarlicSauce's Advanced Deep Drill (Continued)
Original mod by TrahsPanda, GarlicSauce If the original author requests it, I will remove this update.
- management
[FM] Gene Banks Expanded
Description For most part this mod inspired by ancients lab junk from Alpha Genes.
- management
Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
- management
Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
- management
Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
- management
Quality Surgeon Reborn
Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: Only the doctor with the best surgey success chance will perform surgeries. Known Issue: If he is the one on the table, or is unable to perform tasks requiring manipulation, you will need to manually or
- management
[1.5] Glitterworld Uprising
Glitterworld Uprising adds 8 new machines, 1 resource, and 7 items, each with unique abilities.
- management
GiTS Cybernetic Equipment
Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- management
GradientHair invisible bald pawns fix LOCAL
ABOUT Fixes the bug where bald pawns (and all other pawns being rendered) turn invisible when using gradient hair.
- management
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
Tired of raiders showing up with the same old autopistol?
- management
Ground Targeter
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.
- management
GTek's Vehicles - 1998 Subaru Forester
A typical looking station wagon, with seats for two in the front and three in the back.
- management
[Legacy] HALO: Rimworld Psychic Pulse Armory (Continued)
Reupload of Helixien and Kikohis mod that has been scrapped and integrated into a new mod.
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- management
Harvest When Butchering
Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.
- management
Hidden Eyes
Hides the bionic eye and archotech eye graphics from pawn's faces so they don't interfere with modded face textures (or if you just don't want to see them).
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
- management
Hostile Environment Vehicles
A small set of special purpose vehicles designed around the needs of small exploration teams in dangerous planets, some additional support equipment has been provided.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Hunter Mechanoid
Adds a new worker mechanoid capable of hunting, slaughtering, and taking animals to pens.
- management
I Cant Fix That
This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
- weapons
Impact Weaponry
Bring a new world of pain to your heretical foes with this new destructive set of weapons, Impact Weapons!
- management
I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
- management
In-wall coolers and vents
Do you hate when raiders easily break into your rooms via coolers?
- management
Infestations Spawn in Darkness
Infestations will no longer pop up on tiles that are considered Lit (30% light).
- management
Initial Motivation
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!
- management
Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
- management
Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
- management
Insectoids 2 - More and stronger insectoids
This mod is a reset version of the stronger insectoids Added four new insectoids and make some insectoids in the Vanilla Factions Expanded - Insectoids stronger New Buildings DormantPod:A hive-like structure created by giant insects.
- management
Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Landkreuzer P1000 Ratte
This mod add a massive 15 x 9 vehicle, the LandKreuzer p1000 rattle have many armamenets and capable of housing 50 crews.
- management
LightsOut
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?
- management
Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
- management
Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
- management
Luciferium Expansion
This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
Mallow's Shoes And Socks (Re-Upload)
the Original Mallow's Shoes And Socks disappeared so I reuploaded a file i had downloaded.
- management
Meals On Wheels
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- management
Mechanization - MobileWorker
Added Mobile Worker from Iron Blooded Orphans into Rimworld Announce to you Mechanization, a mod series about Mecha and Mecha-liked Vehicles.
- management
Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
- medical
Medical Training
Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree the balancing of this mo
- management
Medicines+
From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri
- management
Medieval Melee Sounds
None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev
- management
MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
- management
Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:
- management
Metal Gear Rimworld - DiamondDog
Info this is a merged mod include these old mods Metal Gear Rimworld - Gekko Metal Gear Rimworld - Walker gears Metal Gear Rimworld - DiamondDog(Apparel) If you find any problems or have any ideas while playing, you can give feedback to the Discord group legal and credits graphic
- combat
Misstall's Armor and Uniforms
================================================== November 22 Aliaile Race Now fully compatible with the Aliaile body type, allowing characters to wear this mod’s apparel seamlessly.
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- management
Mo'Events (Continued)
Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!
- management
Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
- weapons
Modded Weapon Sound Replacement
Modded Weapon Sound Replacement Replaces various modded gun sounds with higher quality variants.
- management
More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
- management
More Archotech Garbage (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
- management
More Gene Complexity
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!
- management
More Multi-Analyzers
Adds 4 new Multi-Analyzers into the game with a bonus hi-res retexture of the original.
- management
More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
- management
More Persona Traits
A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.
- management
Morphs Assorted Biotech Retex
What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te
- management
No One Left Behind - Continued
1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a battle.
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Random Relations
Description This mod disables the creation of random relations during the game.
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No Starting Research
Allows you to start without research || This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going in
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[SUPERCEDED] No Sympathy for Prisoners
THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED Instead of this mod, please use the new version of No Sympathy for Prisoners by @Sk.
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No Time Change Sounds
All this mod does is mute the sound effects of changing the game speed.
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NoTainted
Skips the tainted flag when pawns die Every time a pawn dies it runs a method that checks if an apparel needs to be tainted or not, this mod skips this check so no apparel ever gets tainted Non Steam version: (outdated) EDIT: This mod won't be removed as it seems to work in multi
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Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
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Nudist's Evasion
While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
- medical
Organ Harvest Post Mortem No Debuff
Simply removes the debuff from harvesting organs from those already dead, does NOT grant a buff instead.
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
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Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Peer Pressure
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Progression: Robotics [1.5]
Disclaimer As a fair warning, this moves the mechtech portion of the game later down the line.
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Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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Psychic Harmonizer Lag Fix
Fixes the reason why psychic harmonizer slows down the game when looking at a mood tab.
- storage
QSJ's Adaptive Armory Storage
Finally, a place for me to put all the guns I hoard from dead raiders.
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
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Raise The Roof 1.5
Unofficial Update of Machine mod All credit goes to author for the work.
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Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
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Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
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Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Repairable Gear
english | français | português | 한국인 A comprehensive mod for repairing weapons and apparel.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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Rimefeller Compat Patch
Adds support for Rimmefeller to pretty much all Things that can be refueled by chemfuel.
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Rimefeller Retexture and Restyle
Since I wanted my base to look harmonious and stylish, I created this mod.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
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RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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Rimsential - Spaceports (Continued)
Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.
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RimThunder - Ardennes Assault
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Cold Front
in the past, there was a trend which television show producer from midWorld and GlitterWorld using the entire planet as a stage to shoot so-called war shows in rimworld.
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RimThunder - Core
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RimThunder - Dragon Ascend
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Desert Sabre
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Flying Chariot (1.6 update)
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Enduring Freedom
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Liberty of Delivery
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Earth.
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RimThunder - Red Dragon
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Roaring Tiger
There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.
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RimThunder - Torrent Pioneer
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
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Semi Random Research (Unofficial)
Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.
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SemiRandomResearch Lag Hotfix
Why a Hotfix? The current fork of SemiRandomResearch has significant performance issues with automatically selecting research projects. By default, it tries to scan all research projects for each research type (Anomaly Advanced, Anomaly Basic, and Base Game) every single tick, ev
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Drop FX
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
- weapons
Show mechanoid weapons
Have you met the problem that you have unlocked the technology of crafting the mechanoid, but you don't know what weapons are used by that mechanoid?
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Simple Utilities: Fridge
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Solar Flares Affect Mechanoids
Hi everyone, I’m taking a break from active development and community moderation for the project.
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Snow Crawler
This mod adds in a heavy duty snow crawler named the "Wintermute" via Vehicle Framework, it also features a bonus scenario.
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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Sparkling Worlds - Full Mod
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
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Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
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TDS Bug Fixes
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
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Technical Vehicles
Colonies in poverty, defectors who evade the empire, or bandits who plunder the wilderness There is an urgent need for some cheap and durable combat vehicles, and innovative people have installed fixed turrets on civilian vehicles.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
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The Dead Man's Switch - Additional Upgrades
1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha
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The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
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Thick Roof Miner
When a thick roof collapses the roof is actually destroyed, but the collapsed rocks left behind are now much more durable and will take serious effort to remove.
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Titan Vehicles Continued
This is a continuation of Titan Vehicles by Halituis Amaricanous, starting with an update to Rimworld 1.
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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Traders Have Money
Support on Ko-fi The mod has been re-worked so the prices are no more just higher.
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Traits - Corpse Handling
Since seeing corpses and managing moods is such a major part of Rimworld, I wanted to create a mod that would allow Pawns such as the Colony Doctor or Tribal Shaman to have the strength of mind to view and handle corpses without suffering negative effects.
- combat
Turret Vanilla Retexture and Industrial theme
Turret Retexture industrial Theme This mod was created to make the turret graphics look more in line with AOBA mod
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Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
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Use Bedrolls
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Chemfuel Expanded Retexture and Restyle
Yes! Yes! , same reason "Since I wanted my base to look harmonious and stylish, I created this mod." ***** This mod only changes certain buildings. ****** What has changed?
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Factions Expanded - Ancients
The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Hairs and Beards Retextured
Overview A retexture to the hairs from the base game, and this is intended to be used with Facial Animation heads.
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Mechanoid Slag Chunks Retextured
Thank god, now that the name has been fixed, this mod is finally usable again.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Psycast Expanded - Biotech Integration
VPE - Psycaster Genes Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vehicle Dubs Needs Fix
Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.
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ReBuild: Vanometric Generator
A detailed record of all changes can be found in the “Changelog” tab.
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Vehicles - partridge(Helldivers 2)
This mod adds Partridge, a heavy vertical take-off and landing transport that can transport vehicles The Partridge shuttle was a single stage into orbit (SSTO) transport with a rotary engine, mounted with a medium-caliber (precision shell unknown) automaton gun under its cockpit.
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Vehicles Wrecks Expanded
This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).
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Verbose
Rimworld is already quite mouthy when it comes to animal descriptions and specific items, but otherwise, the info-box may as well not exist.
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VFE - Ancients : Lost Vaults
LOST VAULTS I wanted more vaults for the "Sealed Vault" Scenario from VFE-Ancients.
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VFE - Ancients and Empire at Peace
Super simple mod to enable the ancient colony you start with to not be permanently hostile to the Empire at all times.
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VFE - Ancients: Computers Not Junk
Description Don’t you think it’s strange what the ancients were doing in their bunkers on these old computers?
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VFE - Ancients: Soups Vault Collection
Adds 13 more vaults for the "Sealed Vault" scenario of VFE Ancinets.
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VFE - Ancients: Vault Technology
1.6 update At the moment, I am working on other projects and I do not intend to update this mod at least for now, but its functionality is partially transferred to Scorpio's VQE Ancients Craftable. Description This mod adds the ability to build defensive and production structures
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VFE - Mechanoids : Prison control droid (Continued)
This is a continuation of the original mod found here.
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VFE Ancients - Vaults are Eternal
Description A modification to the Sealed Vault quests found by hacking the Ancient Broadcast Stations inside vaults added by the Vanilla Factions Expanded Ancients mod.
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
- furniture
VFEArchitect Addon and Patches
Description This mod consists of XML patches to tie my most used floor mods together using the amazing Vanilla Furniture Expanded - Architect by Oskar Potocki as inspiration.
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VPE - Biotech Integration for Alpha Animals and More!
"Vanilla Psycast Expanded - Biotech Integration" mod patches for the psycaster paths in Alpha Animals.
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VRE highmate ear fur
========================================================================================================== the mod artwork has furred ears, so why not in game too?
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VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
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Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
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VVE - Deconstructable Vehicles Junk
Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?
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WarCasket Expanded
Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a
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Warcaskets can haul!
This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).
- weapons
Weapon Upgrade
Use the machining table to combine low-quality weapons into a higher-quality weapon.
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WVC - Ultra Expansion II
Info Mod "WVC - Ultra Expansion II" aims to expand the endgame by adding a bunch of new bionics, several types of walls, doors, floors, some tables and stools, as well as several new resources, workbenches and others little things.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
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Yayo's Meteor (Continued)
Update of YAYOs mod Update: In the options you can adjust the delay time before the Meteor drops.
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Yet another prosthetic expansion mod - Animals
Content This mod is animal-oriented module for the YAPEM mod.
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Yet another prosthetic expansion mod - Core
Because patching someone else’s mod somehow takes longer than making your own.
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[1.6] Advanced Toxifier Generator
Generates five times the power, at only four times the pollution.
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[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
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[1.6] Tables+
Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
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[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
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[CP] Rimmu-Nation - Gloves N' Boots
How do you run 10 miles everyday without our selection of footwear?
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[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
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[FSF] Better Spike Traps
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
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[FSF] More Quests
Description This is a simple mod that increases the amount of quests the storytellers give you.
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[JF] Geometric Floors
Updated to 1.6 Introduction This mod is intended to add a variety of floors that flavour your aesthetic experience in RimWorld. These floors are with geometric patterns, some are even gilded, most suitable for your noble pawns. Features 16 types of floors with geometric patterns.
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[sbz] QualityBuilder retexture
QualityBuilder retexture · This mod only changes textures · Safe to add or remove from a save game Retextures Icons When using Camera+, low-resolution images feel like sand in your shoes.
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[sbz] Repair Workbench retexture
Repair Workbench retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings Their textures still follow the old RimWorld style, and it's time to give them new outfits.
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[sbz] WVC - Work Modes retexture
WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.
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[LYN] Makeshift Cooler
Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission.
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[LYN] VRE Highmate Feline Ears Use Hair Color
Makes the Feline Ears gene from Vanilla Races Expanded - Highmate use the color of the pawn's hair instead of skin.
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[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
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[RH2] Faction: Gruppa Krovi
Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.
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[Og] Research Is Difficult
Description: Recently, I grew tired of the increasingly formulaic game flow.
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[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Kraltech Industries Rebalanced
Kraltech but heavily re-balanced by ShunTheWolf and JerryTC02 <3 Should be much more balanced around vanilla+ style play Semi untested but should be much smoother Original Mod Link: With permission from original author: BlackMarket420 Please post any bugs you find within the port
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Nice Short Female Hairs
About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.
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Orbital Book Merchants
This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.
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Roo's HD Accessory Hairstyles
"That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 40+ new hairstyles that include some kind of head accessory, such as a headband, a face mask or an eyepatch. Now your pawns can have unique appearances t
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Settlement quests
Have you ever thought about how quests just appear out of the blue in Rimworld?
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The Empire of Straeax: Special Forces
Update and patches commisioned by YourAbyssalLove The elite forces have arrived.
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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[BT] EyeGenes2 | Base - [NL] Facial Animation |
Want just the color patches & slight UI changes?
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[BT] SpawnThoseGenes!
This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.
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[RH2] Hand-To-Hand - ReBalanced
About This mod changes Hand-To-Hand's skill cooldowns to something more balanced.
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[RH2] Hand-To-Hand
Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.
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[SV] Urban Defender Arsenal Vanilla Retexture
Retextures and renames all weapons from Urban Defenders Arsenal to be more inline with vanilla and the Vanilla Weapons Extended aesthetic.