[1.6] JessIsAFK's Mega Modpack v1.1
Custom modpack that I've been working on for a while. Uses Vanilla Expanded mods as well as some progression mods that I feel are complementary as well. Includes content for all DLCs, multifloor, combat extended and 530+ mods I feel are QoL. Will be working on including configurations for future iterations of mod. Recommend using RimSort to convert textures to .dds for the sake of load times.
Load order
533 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- storage
Adaptive Simple Storage
This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.
- medical
A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- management
Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Advanced Battle Cloak
--2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen
- storage
Adaptive Ideology Storage
This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!
- management
1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- weapons
[XND] Profitable Weapons (Continued)
Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
- management
All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- management
[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
- management
[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- medical
[sbz] EPOE retexture
EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings & items EPOE is one of RimWorld's classic mods.
- storage
[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
- management
Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
- management
Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
- management
Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
- management
[QoL] OpenDatDoor
OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.
- management
[Og] Automatic Power Switch
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?
- management
Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
- combat
Animal Apparel: Basic Armor
Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!
- management
Animal Apparel: Vac Belt
Features This mod introduces a belt that can be equipped to animals to let them survive vacuum exposure.
- medical
[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
- management
Animal Apparel: Framework
Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.
- management
[FM] DBH Addon: Expanded Pack
This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of giving a second life to junk from Ideology.
- management
[DEPRECATED] Consciousness Patch [1.6]
Update: Vex has updated their original mod, so please go use that one instead!
- management
Anomaly for Gravship
Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.
- management
Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
- management
[BTD] Gravship Blueprints
Gravship Blueprints Save, share, and spawn custom gravships Easily swap between active gravships on the same map with activate/deactivate gizmo on grav engines Allows for managing multiple gravships on the same map more easily Allows for building multiple grav engines on the same
- management
Archean Tree in Gravship
Some small change to let you use the Archean Tree in your Gravship.
- management
[AV] Space Solar Panels
This minimod adds 1x2 and 1x3 solar panels, which gather 30% more power in orbit.
- management
You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
- weapons
Art on Neolithic Weapons
This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.
- management
Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
- management
Art-Accurate/Doubled Gene Bank
Doubles the capacity of the genebank from 4 to 8, as seen on its art.
- management
Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
- management
World Map Beautification Project (Continued)
Original mod by Odeum If the original author requests it, I will remove this update.
- management
ATH's Ideo Colors Pallette
- management
ATH's Retexture Female Apparel
There are practically no dresses in the base game, which I consider a big loss.
- management
ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
- management
Wider Marriage Spot
Enables support for fully-functional marriage spots in larger sizes than the standard 2x1 format.
- management
Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
- management
Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
- management
Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
- management
What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
- management
Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
- management
Automatic Hydroponics Expanded
Add a tiny auto hydroponics, and three sizes of floral hydroponic.
- combat
Warmer Power Armour
Changes the thermal protection value of Power Armors to be the same as Vac Suits.
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- storage
Warehouse Storage
This mod fully implements bulk storage solutions for all of your uorganized needs.
- management
Beat Your Prisoners (Continued)
Update of Captain Muscles (Nathan Harbour)s mod - Prisoners now also get beaten to reduce their will, thanks Virstag for the added functionality.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- management
VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
- management
Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
- management
VVE - Deconstructable Vehicles Junk
Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?
- management
Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
- management
Visandars Rocks and Stones
Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.
- management
Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
- management
Better Pyromania
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.
- management
Vehicle Dubs Needs Fix
Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.
- weapons
Vanilla Weapons Expanded: Sound Overhaul
Vanilla Weapons Expanded: Sound Overhaul is a complete rework of the weapon sounds within VWE, bringing them up to par with the rest of the sounds in my other mod.
- management
Better Records Tab (Continued)
Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Better Stacktraces
Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- management
Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
- management
Big and Small - Sapient Animals
Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su
- management
Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- medical
Bionic modularity
Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?
- management
Biotech Cloning (Continued)
Original mod by DarkFlame7 MIT License; all the same, if the original author requests it, I will remove this update.
- management
Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
- management
Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- management
Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- management
Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Bonded Animals RNG
Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b
- management
Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
- management
Boostable Archotech Gravcore Power Cell
⚡ Archotech Gravcore Power Cell Power the impossible !
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
- management
Bramble Blast - Raid Music
Heads up THIS MOD IS NOW INCLUDED IN PROGRESSION: SOUNDTRACK What does this do?
- management
Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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Vanilla Storytellers Expanded - Winston Waves
See changes notes This is a reuploaded Vanilla Storytellers Expanded - Winston Waves.
- management
Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
- management
Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
- management
Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Caravan Ghouls
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.
- management
Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
- management
Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Children, school and learning
Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
- management
Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Basic Dropdowns
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
- management
Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Colony Manager Redux
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- combat
Combat Extended - Dev Snapshot
This is a mirror of the Combat Extended development branch, updated whenever Dev is reasonably stable (no faster than once a week).
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Conservationist and Polluter - Mort's Ideologies: Memes and Precepts
Preserve your natural ecosystem!
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Consistent Textures
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run
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Continue Button
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Copy Mod-ID to Clipboard
What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard
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Corpses Are Beautiful
CORPSES ARE BEAUTIFUL Four precepts for believers who find beauty in death, memory in unburied bodies, and euphoria in rot.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
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Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
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Vanilla Outposts Expanded: Power Grid
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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Cybranian - Anomaly Ghosts
About The mod adds a new anomaly mutant entity to the game - a ghost.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Cybranian - Backstories+
About The mod will add over 400 backstories of your characters and special names to the game.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Cybranian - Elderhood Backstory
About This mod will add a new backstory slot to the game for each human or humanlike race if they have reached old age.
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Vanilla Ideology Expanded - Splits and Schisms
1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,
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Cybranian - Diseases+
About This mod will significantly expand the list of diseases and add unique mechanics.
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Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Cybranian - Genes Astartes
About This mod adds the genes of the emperor's greatest creation - Angels of Death.
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Cybranian - Name Bank
About This mod provides the ability to add new names to the game and assign them to certain categories.
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Cybranian - Rim Languages
About This mod adds a language system to the game for all humanoid factions.
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Cybranian - Vacworld
About The mod adds a new biome - vacstone wasteland, as well as a custom planet for Worldbuilder.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
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Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
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Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
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Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
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Dire Raids (Continued)
Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.
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Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
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Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Dirty Is Beautiful
Add the "DIRT AESTHETIC" precept Finally, a precept for colonists who think cleanliness is a mental illness.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
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Drop FX
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Dropdown Production Buildings
Continued mod A good mod that helps clean a bit up in your menu, if you have a lot of production buildings added by mods.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Dubs Mint Menus Recipe Right Click Open InfoCard
2024-04-09 新增右键植物图标打开植物信息页功能。 Add a right click action to the plant icon in the plant dialog to open the info card.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Vanilla Expanded: Hero Backgrounds
What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Eccentric Extras - Angel Hairs
A simple extras mod that adds several hairstyles from The Eccentric's Angels Comic Series.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Eccentric Extras - Flares
Adds a number of illumination devices to help light up areas when it gets dark!
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Vanilla Cooking Expanded - Haute
Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.
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Eccentric Tech - Advanced Shields
Adds 3 new advanced Eccentric Tech shield belts with unique barrier visuals and hit effects!
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Eccentric Tech - Core
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Eccentric Tech - Defense Grid
Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.
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Eccentric Tech - Fusion Power
Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.
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Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
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Eccentric Tech - Foxy's Armory 2.0
The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Edo Themed Expansion
Forewords This is the last time I upload this as a separate mod, I promise.
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Empiricism and Faith - Mort's Ideologies: Memes and Precepts
Dedicate your society towards finding truth, through either science or religion!
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Engine Industries for VVE
A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.
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Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
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Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Explosive Radius (Continued)
Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Face Down
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Faster Biosculpter Pod
Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef
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Fences And No Floors CONTINUED (reuploadedetc)
original mod link: , will be removed on demand or when updates.
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Vanilla + Wall Vitals Monitors Retexture
Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants.
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Vanilla Achievements Expanded
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
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Fists Aren't Made of Steel
This mini-mod reduces the damage that humanlike unarmed attacks deal to buildings.
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
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Floor-Mounted Aquarium
(Use either Vanilla Fishing Expanded or Odyssey DLC, but both for optimal results.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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Follow Me Smoothly!
Gives the camera tracking capabilities, this version allows for smooth camera movement.
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Use Resurrector Mech Serum On Rotten or Skeleton People
Are you tired of putting your dead colonists into a freezer, ever waiting for a mech serum?
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Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
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Use Bedrolls - Continued
Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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FriendRivalPatch
FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.
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Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
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FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
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Fuck Learning Helper
What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c
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Trees in Space
Trees in Space Overview Trees in Space is a simple but essential mod that makes all magical and special trees in RimWorld immune to vacuum damage, allowing them to thrive in space colonies and other airless environments.
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Transhumanist Medical Specialist
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role.
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Gauranlen Tree Expanded (Continued)
Update of busted_bunnys mod - Added option to disable the spawning of wild dryads.
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Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
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Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
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Trains of the Rim
Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.
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Trade Ships No Matter What
Doesn't break saves! You can both add this mod mid-save and remove this mod mid-save with zero problems. Tired of trade ships not showing up? Think it's stupid that you've only got 2 orbital traders in the 6 years of your colony's existence? Do you have mods that are breaking tra
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Geneva Checklist
Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Topic of Gender
Introduction 📜 Topic of Gender is a mod that adds traits revolving around transphobia, cisphobia, and chasers to RimWorld.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Tooltips in Dev-mode
Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width.
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Tooltipped Long Names
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.
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Ghouls Prefer Twisted Meat
Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.
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Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
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Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
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TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Surrogate Mechanoid
This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.
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Gravship Biofuel Refinery Add On
Adds a new, separate Refinery workstation that might look better on your Gravship.
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Staggered Raids
Mod Release This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.
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Gravship Biofuel Refinery Retexture
Replaces the Refinery texture with one that might look better on your gravship.
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
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Simple FX: Splashes Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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High Life Drug Cooking Speed
Simple patch that makes the High Life precept now also increase drug cooking speed, not just drug synthesis speed.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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Simple Blinking Animation
This mod adds a simple blinking animation to humanlike pawns in vanilla-looking style.
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Hotseat - Dynamic Storyteller Switcher
A mod which dynamically changes your storyteller from time to time.
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Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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HousekeeperAssistanceCat
Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author.
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SF [v1.6] Rain Removes All Filth
~Original Description~ A simple patch that allows rain to remove filth such as dirt, sand and animal filth, Gives your vegeta-- I mean cleaner, a little bit less work when it's raining.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
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I'm Off (Continued)
Original mod by CrunchyDuck If the original author requests it, I will remove this update.
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Ideology: More Precepts
This mod provides additional precepts, memes and rituals for ideoligions in the Ideology DLC.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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ilyvion's Laboratory
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.
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Rimpsyche - Personality Core
Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc
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Impassable Containment Structures
What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.
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Rimpsyche - Disposition
v.1.0.18 - More Injury integration. - Thought Tags are now exposed to xml. For more information, refer to the update log If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request" For any bugs you encounter, report them in the "Bug re
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Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Improved Map Search
Groups similar items in the map search view (the magnifying glass icon).
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Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
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Incident Person Stat (Continued)
Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
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Replimat
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.
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Replantable Anima Trees (Continued)
1.6 Continued Version of "Dark Passerida"'s mod. Origional Mod:
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Initial Motivation
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Intimacy - Friends n' Lovers
Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.
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Remove Tutorial Button
Removes the tutorial button from the main menu so it never gets accidentally clicked on.
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Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
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Jakkariahs' SEALED VACSTONE
From the Publisher of Patricia's Jakkariahs' Moveable Monoliths brings you Jakkariahs' SEALED VACSTONE With Archotech Mechanite-infused mortar, we've managed to engineer your favourite wall stuffs, Vacstone into a true vacuum-sealed material!
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Reclaim, Reuse, Recycle (Continued)
Update of DoctorVanGoghs mod Harvest implants and bionics from corpses and prepare them for reuse by your colonists This mods adds a new "Harvesting bench" with a new job: Harvesting corpses for artificial parts.
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JecsTools Unofficial 1.6
Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo
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Rebuild: Embrasures
This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
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KlopKots Target Priority
The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player's pawns to set them follow or ignore Target Priority rules.
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Layered Atmosphere and Orbit
If you ever wanted to have more planet layers to explore with Gravship.
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Realistic Planets 1.6 [DISCONTINUED]
DISCONTINUED -- REPLACED BY REALISTIC PLANETS 2 This is the legacy version of RP.
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Quick Links
Quality of Life mod that gives you more options for some of the "Orders", and faster access to Orders.
- storage
Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
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LightsOut
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?
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Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
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Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
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Progression: Worlds
Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- weapons
Local's CE Gravship Armaments
5 heavy auto-turrets intended mainly for gravships, but also usable on normal colonies.
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Progression: Verticality
FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well
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Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
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Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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Long Range Mineral Scanner Retexture
Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.
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Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
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Lovin' Is Messy (and fun)
Doin lovin is fun and recreational*, but sometimes leaves quite a cleanup to be done.
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Luciferium Expansion
This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
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Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
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Mechanitor Encounters
This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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Memorial Stele
Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.
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Menagerist - Mort's Ideologies: Memes and Precepts
This mod adds a new meme to the Mort's Ideologies mod series, centered around maintaining a large and varied zoo of tamed animals within your colony: Menagerist!
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MendAndRecycle
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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Prison Commons (Continued)
Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
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Mod Error Checker
The mod will check other mods for various errors and show them on startup with mod names.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Moonlight Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Prepare Procedurally
Colony-creation powertool to quickly create characters to complement each other.
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More Archotech Implants
Adds a new archotech implant and three additional archotech versions of existing implants.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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Power++
WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
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Multi Analyzer Retexture
I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.
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Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
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Portraits of the Rim
Howdy! Welcome to Portraits of the Rim, a dynamic portrait generation mod! Penny Painter has one humble goal - to paint every face on the Rim. In order to accomplish this seemingly impossible task, 8000+ assets have been drawn (650+ are unique faces based on gender, age, and trai
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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Political Compass - Mort's Ideologies
Adds four Ideological memes representing the four traditional sides of the political compass, and a moderate number of precepts to give these memes a lot of unique mechanics.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Music Manager (Continued)
Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
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Pawn quick info
About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!
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Nationalist Structures - Mort's Ideologies
Play as an ideology themed around national identity!
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Packs Are Not Belts
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Nice Inventory Tab CE Integration
This is an addon for Combat Extended integration into Nice Inventory Tab Why an addon?
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No Version In Pause Menu
This mod makes it so the game does not display the version info in top left when game is paused.
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One bed to sleep with all - Polycule Edition
"What do you mean my spiderweb polycule can't all automatically handle their bed assignments?
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
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Odyssey: Grav Field Extender Hulls
Ever wished your gravship's hull could do more than just hold in the air?
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?