// Steam Workshop · by AlexisGM

MODS

(3 mods not in local dataset)

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522 mods
  1. Mod Error Checker
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    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  2. More Multi-Analyzers
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    More Multi-Analyzers

    Adds 4 new Multi-Analyzers into the game with a bonus hi-res retexture of the original.

  3. Resized Multi-Analyzer
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    Resized Multi-Analyzer

    Note: This mod is being replaced as a toggleable option in Small Furniture.

  4. Jujutsu Kaisen
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    Jujutsu Kaisen

    🤞 Jujutsu Kaisen 🤞 The jujutsu world has come to RimWorld.

  5. Better Children Growth Moments
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    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) 🤷‍♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  6. Triumphant Research
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    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  7. Trystan Traveller's Shuttle Schematics
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    Trystan Traveller's Shuttle Schematics

    You find an old weathered pamphlet at the entrance to your shuttle dated 9th Jugust ██56 that reads: Come down to Trystan’s Travelling Essentials to get yourself our bestselling shuttle design yet, the Cargo Shuttle Mk 4!

  8. Shuttle Dock
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    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  9. [HMC]Wall Furniture
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    [HMC]Wall Furniture

    Several pieces of furniture have been added and hung on the wall Wall-mounted TV: Wall-mounted TV.

  10. Performance Optimizer
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  11. Absolutely No Roof
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    Absolutely No Roof

    This simple mod allows you to remove ALL types of roofs using the vanilla remove roof area tool under Zones.

  12. Expanded Roofing (Continued)
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    Expanded Roofing (Continued)

    Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.

  13. Fuck Learning Helper
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    Fuck Learning Helper

    What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c

  14. LightsOut
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    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  15. Sleep Meditation
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    Sleep Meditation

    update to 1.6 !!!warning: the mod may have bugs, use at your own risk original mod here Psyfocus gain while sleeping. You can voluntarily support me here:

  16. Home Sweet Home (Continued)
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    Home Sweet Home (Continued)

    Continuation of Home Sweet Home Made by; Levka for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github This mod introduces a new level of emotional depth to your RimWorld colonists by adding mood boosts for caravan journeys.

  17. Basic Traits
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    Basic Traits

    A mod that adds carefully balanced personality and skill-focused traits to RimWorld.

  18. Bleach Mod
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    Bleach Mod

    This is MY Love letter to Bleach ⭐ If you enjoy the mod, please leave a Rating and Favorite!

  19. HousekeeperAssistanceCat
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    HousekeeperAssistanceCat

    Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author.

  20. Blood Power
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    Blood Power

    Wouldn't it be nice if your non-vampire colonists could benefit from the countless hemogen packs your intern extracts from your prisoners?

  21. Romance & Intimacy On The Rim
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    Romance & Intimacy On The Rim

    Introduction 📜 Romance & Intimacy On The Rim is a RimWorld mod that adds compatibility between two well known liked mods: Romance On The Rim & Intimacy - A Lovin' Expansion.

  22. Silent Foot
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    Silent Foot

    Have you ever suffered because your beloved colonist was woken up by someone walking past their bed at night?

  23. Limbus NPC Hair
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    Limbus NPC Hair

    This is a mod to add hairstyles for non-playable characters in the social game Limbus Company.

  24. Gene-Ripper Gene
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    Gene-Ripper Gene

    A mod I commissioned Thekiborg to make and now maintain myself.

  25. Hyperweave Plantation (Continued)
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    Hyperweave Plantation (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This mod adds a plant which produces hyperweave.

  26. Mechanoid Custom System
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    Mechanoid Custom System

    Mechanoid Custom System Overview A mod that allows you to install various custom sockets on mechanoids to enhance their performance.

  27. Hemomaterials
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    Hemomaterials

    This mod adds three new materials: Hemosteel, Hemostrand and Hemolith.

  28. MuGirlRace
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    MuGirlRace

    2026.07.05: Mugirl has now undergone a complete overhaul with substantial content updates, featuring various dairy products, a riding system (yes, you can now ride Mugirl), built-in facial animation, and various performance improvements. Due to being a complete rebuild, this upda

  29. Intimacy - Socio Butterfly
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    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  30. Evolutionary Gene
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    Evolutionary Gene

    My second RimWorld mod 🙂 First mod: download here Adds the “Evolutionary Gene” — a gene that lets pawns gradually improve their biological stats through their actions.

  31. Handy Lantern Retexture - Rustic
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    Handy Lantern Retexture - Rustic

    - ABOUT - This mod changes the handy lantern texture from seeki's great mod "Handy Lantern" to a rustic texture that is more suited to medieval play, and changes the lantern's TechLevel from Industrial to Medieval.

  32. Handy Lantern
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    Handy Lantern

    Overview A lightweight handy lantern that illuminates the surroundings that can be equipped in the utility slot, and a rare eternal lantern as a quest reward frame will be added to the game.

  33. VPE - Neurophage
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    VPE - Neurophage

    Github and license here, click on the green code button and download zip: Neurophages draw power from other creatures, mainly by mimicking the abilities of enemy Psycasters and by absorbing the mind of those unable to use psychic abilities.

  34. management

    PrisonerResearchPod

    Are you tired of prisoners being worthless after they've donated their organs as compensation for inconveniencing your colony?

  35. More Altar Sizes
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    More Altar Sizes

    Tired of double doors and marriage spots not lining up with your altar?

  36. Dreamer's Dreams (Continued)
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    Dreamer's Dreams (Continued)

    Update of Iwo Rosiaks mod - Added mod-option to set the global dream chance The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.

  37. Why Do I Hear Boss Muisc?
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    Why Do I Hear Boss Muisc?

    Adds special implants that allow pawns to play boss music directly from within themselves.

  38. Restrict Undrawn Apparel
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    Restrict Undrawn Apparel

    What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt

  39. Sphere of Hearts
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    Sphere of Hearts

    What is love more true than the protection from a worse fate?

  40. Vanilla Quests Expanded - Ancients
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    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  41. Vanilla Cooking Expanded - Bakery
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    Vanilla Cooking Expanded - Bakery

    Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.

  42. Vanilla Gravship Expanded - Chapter 1
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    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  43. Epic Siege (Continued)
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    Epic Siege (Continued)

    Original mod by Thumb If the original author requests it, I will remove this update.

  44. [CNEIO] Just Help For Me
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    [CNEIO] Just Help For Me

    "I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations

  45. Gastronomy (Continued)
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    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  46. Mechanoid Waiter
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    Mechanoid Waiter

    Description Adds a mechanoid that can work as a Waiter for a Restaurant using the Gastronomy mod.

  47. Cash Register (Continued)
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    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  48. Progression: Education
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    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  49. Better Scroll Bars
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    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  50. Holo Dancers
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    Holo Dancers

    Adds dancing hologram dancers to your game Description for imgur-block afflicted users: A live diorama of an example room, with three holo dancers showcasing their animations The light effect makes it look like you're changing their colors, I recommend using any color at the edge

  51. Squad Management
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    Squad Management

    This mod adds a simple squad management system, only squad leaders will be on the bar but when hovering on the leader you see the pawns in their squad this will also allow you to build an army with out your screen packed with pawns Simply just right click a pawn on your bar and y

  52. Gravship Water Systems
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    Gravship Water Systems

    Adds a passive water generator and water tank that can be built in gravships.

  53. Advanced Battle Cloak
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    Advanced Battle Cloak

    --2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen

  54. Bionic modularity
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    Bionic modularity

    Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?

  55. MigCorp - Skiptech
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    MigCorp - Skiptech

    MigCorp - Skiptech adds buildable skipdoors to the game, allowing your pawns to instantly teleport to other skipdoors on the same map, with more Skiptech coming soon (or whenever)!

  56. Security Clearance
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    Security Clearance

    Yet another door locking mod for all of your needs, heavily inspired by Card Doors.

  57. Rimsenal Faction Pack - Spacer
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    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  58. [SR]Factional War (fork)
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    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  59. Roo's HD Hairstyles (continued)
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    Roo's HD Hairstyles (continued)

    Continuation of Rooboid's mods : -Roo's HD Hairstyles -Roo's HD Royalty Hairstyles -Roo's HD Glasses Hairstyles -Roo's HD Dreadlock Hairstyles -Roo's HD Accessory Hairstyles If the author updates his mods or requests it, I will delete this one.

  60. Enhanced Vat Learning
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    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  61. Anima Gear - Continued
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    Anima Gear - Continued

    Original: General information This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff!

  62. Loft Bed (Continued)
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    Loft Bed (Continued)

    Mod Info: This is a continuation of Zed's Loft Bed mod which has been updated to work in 1.

  63. [sbz] Neat Storage
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    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  64. LWM's Adaptive Deep Storage
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    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  65. ExGT Bio Mechanoid
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    ExGT Bio Mechanoid

    Contains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans.

  66. Gene Extractor Tiers
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    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  67. Need Bar Overflow
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    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  68. ReSplice: Core
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    ReSplice: Core

    You can see all changes in the changelog tab!

  69. Atar Xenotype
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    Atar Xenotype

    Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong

  70. More Ritual Seats
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    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  71. Det's Xenotypes - Keshig
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    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  72. Viltrumite Xenotype
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    Viltrumite Xenotype

    Adds a new xenotype - viltrumites, a race of warriors and planetary conquerors from the planet Viltrum.

  73. Highborn Xenotype
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    Highborn Xenotype

    This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.

  74. Cyberware 2077 Multi-OS Patch
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    Cyberware 2077 Multi-OS Patch

    Patch for Cyberware 2077 or its Limited Slots version, allowing you to install multiple OS cyberware on your pawns, much like Cyberpunk 2077's own mod, Cyberware-EX.

  75. Cyberpunk 2020 Traits and Backstories
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    Cyberpunk 2020 Traits and Backstories

    Cyberpunk 2020 Roles for RimWorld 🌆 Welcome to the Dark Future Step into the neon-soaked streets of Night City with this comprehensive mod that brings the iconic character roles from Cyberpunk 2020 to RimWorld!

  76. Mature Ladies
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    Mature Ladies

    This mod adds two traits, female pawns will gain one or the other when they give birth for the first time.

  77. BioCasket
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    BioCasket

    Added a Bio-Chamber that allows placing biological units (colonists, prisoners, slaves) for power generation(1 melee = 100W)—love-powered generation, huh?

  78. Wolfein Race Facial Animation
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    Wolfein Race Facial Animation

    Facial Animation of the Wolfein Race Framework by: Nals 、 Facial Animation - WIP XML-related code:塔洛斯_Talos Wolfein Race Mod: Wolfein Race

  79. Wolfein Race
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    Wolfein Race

    This mod adds content related to the Wolfein race and other related features.

  80. Corpse Desiccation Timer
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    Corpse Desiccation Timer

    Introduction Carrying your dead, beloved wife across the wastelands in search of a cryptosleep casket?

  81. Strong Pawns
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    Strong Pawns

    Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.

  82. Lactation Expansion
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    Lactation Expansion

    This mod is a vanilla-friendly expansion of the lactation feature from Biotech.

  83. Romance Age Fix
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    Romance Age Fix

    This mod modifies the effect of age on romance probability for long-lived races,allowing them to better love short-lived races.

  84. Obsidia Expansion
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    Obsidia Expansion

    For more information and detailed content overview, visit the Obsidia Expansion Wiki.

  85. Hooman Cute Reborn
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    Hooman Cute Reborn

    Due to my busy real-life schedule, this Mod will no longer be updated effective immediately.

  86. Fashion Wardrobe
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    Fashion Wardrobe

    Add a button in the equipment bar, click to open the clothing wardrobe to customize the clothing display and add fashion; Fashion can overlay the original clothing image;Just support the vanilla humans for now; Support Apparel Paper Pattern Mod; Test for Alien Race is as follows:

  87. Pilot's Legacy
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    Pilot's Legacy

    Pilot's Legacy This mod adds weapons and armor from the Titanfall universe (well, not entirely canonical armor).

  88. VPE - Arknights
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    VPE - Arknights

    Github and license here, click on the green code button and download zip: Learn to use the skills of various operators!

  89. Mechanoid Upgrades - Archotech
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    Mechanoid Upgrades - Archotech

    This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.

  90. Mechanoid Upgrades - Extended
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    Mechanoid Upgrades - Extended

    6.21 update Added An blink skip module and Archotech version, need AutoBlink Framework.(optional item) Added an comprehensive work chip, comprehensively improve the mechanoid all work ability —————— 6.16 update Added Remote Control Chip recipes . Added Auto Repair Module and Arch

  91. BattIePatch: Regimented Meme
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    BattIePatch: Regimented Meme

    V1.6 This mod adds a new Ideology meme, Regimented, which allows you to create a regimented society with strict hierarchies and roles. Designed around old militaries and mercenary companies, this meme values discipline and loyalty. All are expected to carry their weight and suppo

  92. Simple Propaganda
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    Simple Propaganda

    Ever felt like your proselytizer ideoligion didn't do enough?

  93. Loading Progress
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    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  94. Mythic Ages: Megafauna Bestiary
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    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  95. FriendFlyTogether
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    FriendFlyTogether

    Update 2025/8/29 Tynan has added 3 vanilla options in taking-off UI to control visitors, animals and mechs.

  96. Faster Healing Bed
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    Faster Healing Bed

    Ever felt that the healing speed of a basic bed is too slow?

  97. Even More Linkables Reupload
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    Even More Linkables Reupload

    DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.

  98. Linkables Extra Range Patch
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    Linkables Extra Range Patch

    Gives the linkable buildings from the base game, biotech, and various mods more link range, setting the link radius to 16 tiles.

  99. VacSlipsuit
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    VacSlipsuit

    A high-tech slipsuit which serves as a sort of "second skin" for spacers and protects the wearer from harsh environments like space.

  100. Pesky's Bulwark Xenotype
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    Pesky's Bulwark Xenotype

    Adds the Bulwark Xenotype, a winged race of people who protect the weak despite their own vulnerabilities.

  101. AutoBlink
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    AutoBlink

    This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.

  102. Ponpeco Pajamas
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    Ponpeco Pajamas

    This mod adds pajamas that promote healing and better rest.

  103. Epona Dynastic Rise
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    Epona Dynastic Rise

    Introduction A new race resembling the mythical creature "Uma Musume" (Horse Girl) from human legends, the Epona, has been added to the game.

  104. Cyberware 2077
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    Cyberware 2077

    Adds a variety of different cyberware implants from Cyberpunk 2077 (2.

  105. W1NG VacSuit Set
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    W1NG VacSuit Set

    "The XG-01WV Suit, or W1NG Suit, was developed by a bird-brained crackpot known as Dr.

  106. Utility Columns (Continued)
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    Utility Columns (Continued)

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Continuation of Made by; NEPH.

  107. Eventide Warcasket
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    Eventide Warcasket

    Adds more spacer-tier warcasket content to supplement Vanilla Factions Expanded - Pirates.

  108. Drop All Inventory (Continued)
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    Drop All Inventory (Continued)

    Continuation of Drop All Inventory Made by; Captain Muscles for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github Adds a button to selected pawns that causes them to drop all carried, non-equipped items.

  109. Categorized Cleaning - Combo
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    Categorized Cleaning - Combo

    Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.

  110. Medical Cabinet
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    Medical Cabinet

    A mod that adds a two wall mounted medical cabinets, one powered and thermally regulated and the other a simple box.

  111. Animal Apparel: Basic Armor
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    Animal Apparel: Basic Armor

    Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!

  112. Animal Apparel: Framework
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    Animal Apparel: Framework

    Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.

  113. [DHM]Hybrid-Powered Gravships
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    [DHM]Hybrid-Powered Gravships

    2025.07.24- Now, you can choose electric or chemfuel, and also can select which use first. 📦 Hybrid-Powered Gravships Gravships no longer rely solely on chemfuel. Now, they can draw power directly from fuel tanks or batteries. 🔹 Overview This mod upgrades the functionality of t

  114. [JDS] Exiled Dawn
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    [JDS] Exiled Dawn

    As people dont know how a "Credits" section work or where to find it i am now posting this here.

  115. Allies are Helpful
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  116. Nice Bill Tab
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    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  117. Smart Farming Continued
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    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  118. Simple Utilities: Ceiling
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    Simple Utilities: Ceiling

    Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.

  119. Replantable Special Trees
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    Replantable Special Trees

    Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.

  120. CeleTech Arsenal MKIII
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    CeleTech Arsenal MKIII

    Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.

  121. Gloomy Hair
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    Gloomy Hair

    Partially updated mod Gloomy Hair mk2 I am not the author of the textures If the author wishes, the mod will be immediately deleted Textures taken from here You can voluntarily support me here:

  122. Follow Me 1.6 "port"*
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    Follow Me 1.6 "port"*

    *IT'S NOT A PORT... SAYING THIS TO MAKE THE USER TRUE WINGER HAPPY I did not made this mod. I DON'T KNOW HOW IT WORKS. I ONLY MADE IT COMPATIBLE BY ADDING "1.5, 1.6" ON THE "ABOUT" FILE. If you came here to say that i didn't port anything, i uploaded someones work without permiss

  123. Life Support Pack
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    Life Support Pack

    An advanced pack that interfaces with the user and their armor to provide extra protection against the harshest of conditions.

  124. Gravship Captain Set
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    Gravship Captain Set

    Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.

  125. Vanilla Races Expanded - Starjack
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    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  126. Prestige Vacsuit Set
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    Prestige Vacsuit Set

    What kind of noble doesn't have a vacsuit covered with gold?

  127. CyberNet
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    CyberNet

    Body parts that fail when the internet goes out!

  128. Custom Ritual Framework
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    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  129. Animal Sapience: Anima Root
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    Animal Sapience: Anima Root

    Ever wanted to befriend an animal but were afraid of technology and poking weird devices into your friend's brain?

  130. Adaptive Storage Framework
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    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  131. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  132. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  133. HarbingerKin - Phytokin
    Stale
    management

    HarbingerKin - Phytokin

    HarbingerKin - An Add-on for VRE: Phytokin This adds a new Phytokin, the HarbingerKin, to the the VE Races - Phytokin mod.

  134. Gnolls of the Rim
    Stale
    management

    Gnolls of the Rim

    Adds a new xenotype, a new faction and several new genes.

  135. Odyssey Transport Shuttle
    Stale
    management

    Odyssey Transport Shuttle

    Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.

  136. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  137. Small Tanks
    Stale
    management

    Small Tanks

    Adds a few smaller vanilla-looking fuel tanks to the Odyssey DLC.

  138. VPE - Gravcaster
    management

    VPE - Gravcaster

    Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!

  139. Cat Hiss
    Stale
    management

    Cat Hiss

    Turn every cat into a tactical mastermind!

  140. Mashed's Bloodmoon
    management

    Mashed's Bloodmoon

    A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt.

  141. Anima Bionics - Forked
    medical

    Anima Bionics - Forked

    A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.

  142. Androids Expanded for RW 1.6
    management

    Androids Expanded for RW 1.6

    ################ 1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added ################ 1.6 Update

  143. Kijin Race 3.0
    Stale
    management

    Kijin Race 3.0

    About Good old Kijin Race is now back with 1.

  144. Rim-Robots_
    Stale
    management

    Rim-Robots_

    Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics?

  145. Eccentric Tech - Defense Grid
    Stale
    management

    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  146. Mercer's Backpacks (Continued)
    management

    Mercer's Backpacks (Continued)

    Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does

  147. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  148. You Drive, I Sleep
    Stale
    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  149. Nano Repair Tech
    Stale
    management

    Nano Repair Tech

    Allows construction of Nano Repair Units which slowly consume power and fuel to repair apparel and weapons.

  150. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  151. Luciferium Expansion
    Stale
    management

    Luciferium Expansion

    This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.

  152. More Genes
    Stale
    management

    More Genes

    A simple mod that add more genes about vanilla traits, health, and immute.

  153. [sbz] Mechanoid Bench 3
    Stale
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    [sbz] Mechanoid Bench 3

    Mechanoid Bench3 · Safe to add to a save game Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics Currently, defeating mechanoids only gives you a few raw materials at best.

  154. Hemogen Extractor
    Stale
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    Hemogen Extractor

    This mod adds Hemogen Extractor - building that allows you to extract hemogen packs from poor raiders and other lads!

  155. More Gene Complexity
    Stale
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    More Gene Complexity

    A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!

  156. Eccentric Tech - Fusion Power
    Stale
    management

    Eccentric Tech - Fusion Power

    Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.

  157. Alpha Crafts
    Stale
    management

    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  158. Surrogate Mechanoid
    Stale
    management

    Surrogate Mechanoid

    This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.

  159. Medical System Expansion 2
    Stale
    medical

    Medical System Expansion 2

    Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses.

  160. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  161. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  162. Alpha Implants
    management

    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  163. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  164. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  165. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  166. [1.6] Tables+
    Stale
    management

    [1.6] Tables+

    Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa

  167. Van's Retexture : Mechanitor
    Stale
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    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  168. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  169. MendAndRecycle
    Stale
    management

    MendAndRecycle

    Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair

  170. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  171. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  172. Map Wide Orbital Trade Beacon
    Stale
    management

    Map Wide Orbital Trade Beacon

    Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).

  173. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  174. More Persona Traits
    Stale
    management

    More Persona Traits

    A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.

  175. [NL] Facial Animation - Experimentals
    Stale
    management

    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  176. Glitter Tech
    Stale
    management

    Glitter Tech

    GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds.

  177. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  178. WarCasket Expanded
    Stale
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    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  179. Mines 2.0
    ↑ Updated
    management

    Mines 2.0

    Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.

  180. Faster Biosculpter Pod
    Stale
    management

    Faster Biosculpter Pod

    Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef

  181. Immortals
    Stale
    management

    Immortals

    Just as a heads up, I have two kid who I am taking care of full time, modding time and energy is very low They are immortal, they have inside them blood of kings.

  182. Field Medic [1.0-1.6]
    Stale
    management

    Field Medic [1.0-1.6]

    The version for 1.6 has additional feature change. Non-downed pawns and in-bed pawn can now be stabilized. 1.5 and earlier retains old behavior. Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if yo

  183. GlitterNet
    Stale
    management

    GlitterNet

    Feed the beast, get efficiency gains.

  184. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  185. PsiTech
    Stale
    management

    PsiTech

    PsiTech adds new, late game content in the form of powerful psychic abilities.

  186. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  187. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  188. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  189. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  190. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  191. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  192. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  193. DE Surgeries
    Stale
    management

    DE Surgeries

    === CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem.

  194. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  195. [NL] Realistic Body
    Stale
    management

    [NL] Realistic Body

    Description This mod only includes body textures for vanilla Male, Female and Thin body types.

  196. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  197. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  198. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  199. Hospital
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  200. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  201. Caravan Adventures
    Stale
    management

    Caravan Adventures

    Caravan Adventures aims to transform traveling around the world into a real adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so.

  202. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  203. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  204. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  205. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  206. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  207. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  208. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  209. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  210. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  211. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  212. Beautiful Bodies
    Stale
    management

    Beautiful Bodies

    Replaces the body textures with highly detailed body shapes.

  213. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  214. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  215. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  216. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  217. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  218. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  219. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  220. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  221. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  222. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  223. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  224. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  225. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  226. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  227. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  228. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  229. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  230. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  231. Sparkling Worlds - Full Mod
    Stale
    management

    Sparkling Worlds - Full Mod

    Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v

  232. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  233. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  234. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  235. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  236. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  237. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  238. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  239. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  240. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  241. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  242. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  243. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  244. Glitter Tech Classic
    Stale
    management

    Glitter Tech Classic

    About The original Glitter Tech mod, now with new art and features bringing it up to 1.

  245. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  246. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  247. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  248. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  249. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  250. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  251. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  252. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  253. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  254. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  255. Vanilla Ideology Expanded - Anima Theme
    Stale
    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  256. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  257. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  258. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  259. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  260. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  261. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  262. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  263. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  264. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  265. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  266. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  267. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  268. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  269. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  270. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  271. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  272. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  273. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  274. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  275. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  276. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  277. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  278. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  279. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  280. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  281. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  282. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  283. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  284. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  285. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  286. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  287. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  288. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  289. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  290. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  291. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  292. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  293. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  294. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  295. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  296. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  297. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  298. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  299. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  300. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  301. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  302. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  303. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  304. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  305. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  306. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  307. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  308. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  309. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  310. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  311. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  312. More Mechanitor Mechs 2.0
    Stale
    management

    More Mechanitor Mechs 2.0

    New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army.

  313. Un-Limited Reborn
    management

    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  314. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  315. RIMSide NSO Combat Armors
    Stale
    combat

    RIMSide NSO Combat Armors

    Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .

  316. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  317. Mechanoid Invaders
    Stale
    management

    Mechanoid Invaders

    Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.

  318. Spirits
    Stale
    management

    Spirits

    Introduction Content Spirit Mutant A person who has been turned into a spirit.

  319. Robotic Servitude
    Stale
    management

    Robotic Servitude

    Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline?

  320. GiTS Cybernetic Equipment
    Stale
    management

    GiTS Cybernetic Equipment

    Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.

  321. Biotech Cloning (Continued)
    management

    Biotech Cloning (Continued)

    Original mod by DarkFlame7 MIT License; all the same, if the original author requests it, I will remove this update.

  322. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  323. Nice Short Female Hairs
    Stale
    management

    Nice Short Female Hairs

    About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.

  324. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  325. Mech Spider girl:Vesperach
    Stale
    combat

    Mech Spider girl:Vesperach

    This mod adds a new spider-like mechanoid: Vesperach Unlike our previous ranged spider mechanoid "Weaver" Vesperach is a melee-focused frontline fighter that delivers deadly toxin attacks to enemies.

  326. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  327. [GTG]Odyssey Orbital Trader
    management

    [GTG]Odyssey Orbital Trader

    This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.

  328. Gene Ripper
    Stale
    management

    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  329. Pick Up And Haul - Obsolete
    Stale
    storage

    Pick Up And Haul - Obsolete

    While picking up mods from Uuugggg after his passing, this was mistakenly picked up, as he was a contributor to it but not the original dev.

  330. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  331. Persona Mechanoid Pawns 2
    management

    Persona Mechanoid Pawns 2

    Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?

  332. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  333. Mechanitor Orbital Platform
    Stale
    management

    Mechanitor Orbital Platform

    Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.

  334. Erin's Fluffy Fauna
    management

    Erin's Fluffy Fauna

    A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!

  335. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  336. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  337. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.