VoidKitsune Shirakami
(2 mods not in local dataset)
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380 mods- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Milira:Wings of Democracy
look familiar? What does this mod add? - Adds nearly 20 unique weapons, turrets, cluster facilities, and a massive structural building. - Further expands the Milian’s overall combat capabilities by introducing airstrike guidance abilities, as well as unique mental persona that on
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联合重工-UF Heavy Industries
Kind-hearted UF shipgirl Northern Retreat has once again obtained a brief vacation lasting roughly several million years in Earth time.
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GravTech
Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create
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1trickPwnyta's Defaults
Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?
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CVN Mechanoid Combined Arms Warfare
Coventech Mechanoid Combined Arms Warfare is the Ground and Air module to Coventech warfare This currently (will grow over the course of the coming weeks) includes The Might heavy assault amphibious mechanoid The Mech-7 Heavy dropship The High Reaver Assault Ship The Supplyline d
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Coventech flight and expansion Core
This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.
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Empire Refactored
This mod has nothing to do with the Empire faction added by the Royalty DLC.
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SCV Ready
A mod based on Exosuit Framework, adding SCV from StarCraft 2 Contents 1 new base exoskeleton armor SCV 8 modules including 2 weapons SCV Hatch SCV Thrustor SCV Clamp Warhound Missile Pod Warhound Turret Device (Require Anomaly) Warhound Shield SCV Drill Warhound Railgun 1 new
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Adaptive Storage - Global Settings
Adaptive Storage - Global Settings MEMORANDUM TO ALL COLONY ADMINISTRATORS SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION (For a direct, non-narrative breakdown, the full Features List is available here.
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Letter stack cleaner
This mod allows you to clean up the letter stack by pressing one key, 'Delete' (default).
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DefLoadCache
DefLoadCache DefLoadCache caches the result of RimWorld's XML def loading and patch application, so repeat launches with the same mod list skip the two slowest stages of startup.
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Miho Performance Hediff Fix
Description Got nerd sniped on Dub's discord to fix Miho mod's custom CompTick issue.
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Empire Extra Buildings
Empire Routes and Resources compatible: Legacy version for older RimWorld Versions: Just download the legacy version Zip File This mod contains 59 unique buildings which can be builtjavascript:ValidateForm() If you want to see a stats breakdown for each building you can look here
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The Dead Man's Switch - Expedition
Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.
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Vehicle Map Framework
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Milira Kitsune Mechsuit
Milira Mechsuit, Kitsune This mod adds a Mechsuit/Mecha that utilizes the Coventech Mechsuit Framework based on Ancot's Milira Race.
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Milla Role: Returning Aglisi
Because the STEAM glitch prevented me from updating, I re-posted it.
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Violet Evergarden Music
Songs from Violet Evergarden Pace > A Dolls Beginning > A Place to Call Home > Ink to Paper > Never Coming Back > One Last Message > Theme of Violet Evergarden > The Ultimate Price > The Voicein MyHeart Raid >The Songstress Aria >Torment ### All rights to their respective authors
- weapons
Laser Weapons: Re-Examined
Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I
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[BTD] Gravship Roof-Mounted Turrets
Gravship Roof-Mounted Turrets Automatically converts turret placements on gravship substructure into roof-mounted variants.
- management
Better Milian (更好的米莉安)
Better Milian (更好的米莉安) Summary Although it is called Better Milian, this mod is a comprehensive numerical adjustment for the Milira Race mod.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Launch Sites Expire
Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.
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Worksites Expanded
You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.
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WVC - Xenotypes and Genes
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.
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Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
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Milira Imperium:Fianchetto Variation Enhanced Patch
Milira Addon: Fianchetto Variation Patch.
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米莉拉角色:流放者布兰特
Brant A special character with a unique skill set and the ability to switch between forms has been added to the game.
- weapons
Weapon Fitting
一个基于奥德塞特化武器的武器配件框架Mod,该Mod需求AncotLibrary最为前置。使用武器配件向你的武器添加特质吧! Framework of Weapon Fitting Based On Odyssey.
- combat
Miho Mech Rework
Features Retexture for Gaema Series Adds resurrection recipes for Miho mechanoids, destroyed mechs can be rebuilt at the Miho Mech Factory All mechs with body size greater than 6 are adjusted to 5.
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Better Traders Guild
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.
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New Ritual Rewards
What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy
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瓦莱丽的米莉拉扩展包
Introduction A series of new clothing, weapons, a production building, and a plant have been added.
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No Rimworld Music 1.6
Thank you This mod is BIG update to mod Disable Vanilla Music (Legacy) from SaltGin IT WORKS - removes every vanilla and DLC musics - removes every vanila and DLC Music Sequences - works without any music - works for any music (added by mods) - works with replaced mod music and e
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GTG Trader Core
GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.
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[GTG]MultiRole Orbital Traders
Note: This mod was formerly known as GTG Orbital Traders This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods.
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Stellic Defender Exosuit
Stellic Defender Exosuit A lore friendly vanilla+ ultratech royalty exosuit.
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Sunset Technology 3
"Sunset Technology 3" is a large-scale mod focused on weapons and combat.
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EVA: Neon Genesis Mechanoids
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🤖 EVA: Neon Genesis Mechanoids ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Neon Genesis Evangelion turned 30 this year.
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Comfortable Vehicles
Comfortable Vehicles: This mod adds features which make Pawn eat, drink, read, rest in vehicles.
- combat
Mech Charger Booster
Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger.
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Alpha Armoury
Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.
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Ariandel Library
Before You Use This is a library containing some tools for Ariandel's mods.
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[AV] Mechtech
This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.
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Fallout Traits Continued
Adds 71 new perks to Rimworld based on the theme from fallout games.
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Vanilla Outposts Expanded - Factory Add-On
A small addon that adds several new outposts that can produce useful items and weapons.
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Music Manager (Continued)
Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.
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Save Our Ship 2 Unlock All Ships
WARNING! NOT INTENDED FOR NEW PLAYERS WARNING! For the most up to date patches and functionality, please use the super unstable build over the steam version. Link below. Patch to unlock all ships for use in starting scenarios for Save Our Ship 2. This patch unlocks being able to
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[SH]Reading At Leisure
A lightweight mod that makes idle colonists read books when they have nothing to do.
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
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Tunnelers ARE deep drills
Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.
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Adaptive TPS
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation
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Paniel Qol
translate by ai 1. The main skill level has been increased by 3 levels, but not exceeding level 18. 2. The price of the repair package has been reduced. 3. A simplified repair method has been added. By consuming one repair package, only damage will be repaired, but missing parts
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[MAP]机械族指挥官 Mechanoid Commander(1.6)
支持的语言:简体中文、English MOD Description: The mechanoid main core relies on countless sub-nodes working in unison to command the entire mechanoid collective.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Faster Modded Interactions
A patch mod that accelerates custom interactions found throughout a bunch of mods.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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[OWL] Mercenary Outposts Expanded
Overhauls the Mercenary Camp from Vanilla Outposts Expanded: Additional Outposts, turning it into a meaningful something, not just a place to gather silver with unimportant pawns.
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Qol : Transporter Load Unlock
This is a QoL mod In vanilla, when players load transporters or shuttles at the home base, only items within the Home Area are displayed in the loading UI.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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TDS Bug Fixes - Continued
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
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Better Stacktraces
Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.
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CharacterEditor-VPsyE compatibility patch
compatibility patch that allows VanillaPsycastsExpanded specific data (skill points, learning paths, psycast abilities, etc.
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Coventech Mechsuit Framework
The Mechsuit framework which has taken quite some time to get running, This contains the core components to making modular mechsuits and other varieties of interesting designs Coventech's Discord server come here for talk of related mods, and other news.
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Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
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Vaults of Vagar: Wargear Upgrades
Introduction This mod lets you add a variety of upgrades to your armor.
- combat
Slightly Faster Mech Gestator
Speeds up the process of making mechs Its about a 3x times speed increase in the gestation of the mechs compared to vanilla.
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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Universal Blueprints Alpha Pack
Universal Blueprints Alpha Pack - Alpha Prefabs Blueprint Collection I.
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Auto Conduits
Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co
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Resurrect Enemy Mechanoids
The mod adds new recipes for resurrecting hostile mechanoids and converting them into friendly ones.
- medical
Carry Capacity from Bionics
Adds Extra pawn inventory and caravan carrying capacity from Bionics.
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UpgradablePaniel
Notice This is the patch version of my previous mod because it turns out I don't need to make a fork version.
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Research Whatever
When research subject is not selected, pawns just choose the cheapest one on their own.
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Limitless Deathrest
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.
- furniture
[MUS]太空基地家具Space Base Furniture
一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Mountains Are Beautiful
📐 What It Does? This mod changes the Beauty values of natural and smoothed stone walls to satisfy all your cave base needs. 🧱 Natural Stone Walls Beauty Slate: 1 Granite: 1 Sandstone: 1 Marble: 2 Limestone: 1 🧱 Smoothed Stone Walls Beauty Smoothed Slate: 2 Smoothed Granite: 2
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[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
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Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Tareus
A mech covered with Nium alloy armor, operated by a Nyto Now people in the rimworld excavate ancient relics.
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Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
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Exosuit Framework + Dubs Apparel Tweaks Compat
The mod fixes a conflict between Exosuit Framework and Dubs Apparel Tweaks that caused exosuits to disappear when clothing layers were changed or indoor apparel hiding was enabled.
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Dlc collaboration - Void universe
Content Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind!
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Kurin, The Three Tailed Fox [Deluxe Edition]
~ (KTTFDE) ~ ⚑ Greetings, to the visitors of the page!
- management
Resized Multi-Analyzer
Note: This mod is being replaced as a toggleable option in Small Furniture.
- weapons
Weapon Fitting - Milira
Specialized Weapon Compatibility for Milira Race and Related Expansions, Including: * Milira Race (Adds two Bishop Staves and one Long-range Sniper Rifle) * Milira Imperium * Xiyue's Milira Expanded * Valerie's Milira Expansion * Milira:Wings of Democracy * Milira's Light Expande
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Meditation scales with Psychic Sensitivity
Makes it so that MeditationFocusGain scales with psychic sensitivity.
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VPE - Psycasters should practice (XP from Psycasting)
I never really liked how you leveled up your psycasters by sitting around all day.
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Ancient Doors Hold Open
Ancient Doors Hold Open The "Hold Open" option is enabled by default for naturally generated doors on new maps.
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Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- management
Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
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Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
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Persona Mechanoid Pawns 2
Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?
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Movable Biotech
(This mod requires Biotech DLC installed and activated) Makes biotech buildings reinstallable/uninstallable.
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[MAP]辅助植入体 Assistant Implant(1.6)
支持的语言:简体中文、English MOD Description: Adds five types of implants, unlockable after researching Bionics.
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Passenger Shuttle Have No Cooldown
Why can I travel in space, but I still need to cool down when launching a shuttle!
- furniture
[HMC]Wall Furniture Odyssey
August 1st this mod was changed to the Odyssey expansion pack for wall furniture wall furniture: Wall-Pilot Console:The highly integrated spaceship control console is more difficult to build but saves space.
- management
Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
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Better Research Tabs
Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.
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Transparent Substructure
Craft transparent variants of gravship substructure and heavy bridges!
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Spacer Pack - Repackaged
Adds a variety of backpacks to further expand upon Vanilla Apparel Expanded — Accessories.
- medical
Bionic modularity
Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?
- management
Milira Faction: Milira Imperium
I strongly suggest you try these Milira expansion mod: Milira:Wings of Democracy V1.
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Better Scenario Research and Tech Level Options (Continued)
Update of large morons mod - Anomaly research should no longer be unlocked when selecting Industrial or higher Description: This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi
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Automatic Hydroponics Expanded
Add a tiny auto hydroponics, and three sizes of floral hydroponic.
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VVE - Deconstructable Vehicles Junk
Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
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RimThunder - Core
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Gravship Substructure Anywhere
A very simple patch that allows gravship substructure to be placed outside of the range of a grav engine.
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[MAP]机械主脑链接模块 Cerebrex Node Link Module (1.6)
支持的语言:简体中文、English MOD Description: The Cerebrex Node obtained from defeating the Cerebrex can communicate with the mechanoid internet, but this primitive usage method is far too inefficient!
- furniture
[HMC]Wall Furniture
Several pieces of furniture have been added and hung on the wall Wall-mounted TV: Wall-mounted TV.
- management
联合重工-龙骑兵拓展 UFHI-MobileDragoon
本MOD为联合重工的MobileDragoon拓展,本MOD提供了一种新的EXO机甲-「军阀」PE-2龙骑兵。MobileDragoon expansion of UF Heavy Industries, this MOD provides a new EXO mecha - "Warlord" PE-2 Dragoon 本体MOD: 联合重工UFHI
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Gravship Exporter
Update/Rewrite of my previous Gravship export mod, much easier now and instead of building a lot of hard to understand XML just click a few buttons and have the game generate it for you !
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Miho, the celestial fox
Wow! Fluffy Foxes! Miho, the celestial fox Miho, the vagrant of love and the celestial fox, are foxes that were uplifted by the power of Archotech, or something. They have a trait that can adore the entire human species, for some reason. Yes, They love you. Their bodies have a el
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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AutoBlink
This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.
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Mechanoid Upgrades - Extended
6.21 update Added An blink skip module and Archotech version, need AutoBlink Framework.(optional item) Added an comprehensive work chip, comprehensively improve the mechanoid all work ability —————— 6.16 update Added Remote Control Chip recipes . Added Auto Repair Module and Arch
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[MAP]机械族虚空引擎 Mechanoid Void Engine(1.6)
支持的语言:简体中文、English MOD介绍: 还在为机械族充电的问题而烦恼?这个植入体可以解决你的问题=)机械师植入后虚空引擎将引导管控的机械体自行从虚空泡中汲取能量,从而使机械体能量不再降低,并持续恢复能量。 研究超凡机械科技后解锁制造,造价为2个能量聚焦芯片、5个高级零部件和50个黄金。 本MOD是对我的MOD:机械族反应堆循环控制器 Mechanoid Reactor Recirculation Controller(1.
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Implante_TakeControll
🦾 Control Implant for Mechanitors Allows you to craft an implant so that mechanitors can control enemy mechanoids, after researching the signal chip.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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[BTD] Gravship Blueprints
Gravship Blueprints Save, share, and spawn custom gravships Easily swap between active gravships on the same map with activate/deactivate gizmo on grav engines Allows for managing multiple gravships on the same map more easily Allows for building multiple grav engines on the same
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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EnchantQualityPlus
//-------------------------------------------------------------------------------------------------// Unofficially updated to 1.
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Layered Atmosphere and Orbit
If you ever wanted to have more planet layers to explore with Gravship.
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Land On Anything
Compatibility with Vanilla Gravship expanded To get rid of damage from obstruction when using VGE install No Landing Damage for Vanilla Gravship Expanded.
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Milira's Milian Modification Patch
patch most applicable module for Milian to be stronger, generally twice as strong Milian Modification: Module that boost stat are now doubled Module that nerf stat are halved Module that give ability have the cooldown halved Module/Ability that debuff enemies either last twice as
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Milira Tweaks - PF
Few Milira Tweaks - focusing a more "balanced" / Power Fantasy playthrough with some harder mods like Glitterworld Destroyer 5 Small mod with Milira Tweaks focusing on the shuttle added, the work speed of Milian pawns and the Cyclops weaponry.
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[Patch]Make Mechanoid Upgrades Archotech Items Sellable
This is a simple patch that allows the archo mech upgrade items from Mechanoid Upgrades - Archotech to be purchased from exotic goods trader,shaman merchant,and imperial trader(Royalty DLC),as well as at their base locations.
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Hostile Empire Space Faction
Adds a hostile renegade Empire Faction that raids you from space.
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Xiyue's Milira Expanded
This mod adds a suite of new features for the Milira race, with a core focus on combat maneuvers, shields, weapons, and quality-of-life improvements.
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[SH]Gene Expand
Description I often feel restricted when creating my own diverse Xenotypes in the vanilla game.
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Milira melee enhancement patch
OP警告:下面的数值并没有经过思考 EVP警告:袭击的刷新是根据点数来生成的,MOD解除了材料限制,因而你的敌人也会使用 米莉拉近战武器增强,现在需要使用金属材料制作近战武器。对应的,近战伤害和武器能量享受材料利器加成;增加了迅剑、宽刃剑、长柄刀、锯刃剑的攻击特效,使得它的攻击有概率溶解敌人的护甲。 改动: 能量近战武器:在原来的基础上,现在会根据金属材料额外增加150 * 利器系数的武器能量。根据材料的正义程度,可以多次使用米莉拉大剑等技能 米莉拉迅剑: 添加了破甲效果;继承原MOD特效(连击) 米莉拉宽刃剑:添加了破甲效果;有33%的概率消耗8点武器
- medical
Yet another prosthetic expansion mod - Core
Because patching someone else’s mod somehow takes longer than making your own.
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MoreImplantedChips更多机械师芯片
添加了更多植入式芯片. 内植入式宽带扩增器:一种可以让机械师的宽带扩增的植入式宽带扩增器。 特制辅瞄模块:一种可以增加机械师远程射击时的精度。 意识增强模块:一种可以增强机械师意识的内植入式模块。 工作辅助模块:一种可以让机械师的工作速度和学习速度增加的植入体。 机械链接超频模块:一种可以提高受机械师控制机械工作速度的植入物。 肉身坚韧模块:一种可以增加机械师承受伤害能力的植入物。 幽冥隐形模块:一种极其消耗精力的植入物。植入不需要任何手术,植入后便可以释放使自己和周围受自己控制的机械族进入短暂隐形的能力。 火力激发模块:一种极其消耗精力的植入物。植入不
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Myf's Vanilla Psycast Expanded Tweaks
This mod is a collection of tweaks I use when using Vanilla Psycasts Expanded.
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Wall-Mounted Orbital Trade Beacon
- DESCRIPTION - A simple and original textured wall-mounted orbital trade beacon.
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Better VFE-E and Vanilla Permits
Reduces cooldowns of permits, removes prerequisites and grants extra permit points with each royal title.
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[sbz] Mini Mech Recharger
Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.
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Art Changes - Valerie's Milira Expanded
This mod is an art-style alteration, created based on my personal preference to adjust and modify the original textures.
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[MAP]机械族效能核心 Mechanoid Productivity Core (1.6)
支持的语言:简体中文、English MOD介绍: 还在为机械体工作效率低下而发愁?本MOD添加了一种可重复植入的机械师植入体:机械族效能核心,可以全方位强化机械体工作性能。效果为植入后提升所有机械体50%的工作速度和1级技能等级,最多可植入五十次。此外,每植入十个可以使机械体制作物品的质量偏移+1,最高+3。研究超凡机械科技后解锁,造价为1个能量汇聚芯片和3个高级零部件。 MOD Introduction: Tired of your mechanoids' poor work efficiency?
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Skyfeather Church Royal Expansion
Expands Skyfeather Church from Milira Race with new permits and orbital trader with wide addons compatibility It increases the amount of resources you can recieve from permits, adds 2 artillery strike permits and a few others.
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Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
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ShelterShuttle
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Load Instantly
Mod Features Updated 2026/3/1: ancient warehouse, PitGate, Shuttles, and Transport Pods are now supported simultaneously.
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Unlimited Mechanitor Command Range
Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.
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More Gene Complexity
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!
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Mech-Accord Psycaster
Adds a path to VPE that lets the caster summon, control, and empower drones.
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VPE - Mechanitor
Github and license here, click on the green code button and download zip: Create and upgrade your own army of mechanoids!
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Orbital_Support(轨道打击支援)
Three new spacecraft buildings have been added:laser strike system, orbital strike center, and engineering port.
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Scenario Editor UI Overhaul
Improved the UI of several floating buttons in the scenario editor.
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Shuttle can reach Stations
This mod makes shuttles capable of bypassing orbital defenses with a built in signal jammer Very simple, all shuttles are able to bypass signal jammer requirement.
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
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Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
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Linkables Extra Range Patch
Gives the linkable buildings from the base game, biotech, and various mods more link range, setting the link radius to 16 tiles.
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Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
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1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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No Wrong Room Debuff For Benches
Negates the effect of the "Not in X room" debuff on workbenches.
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Dynamic Shooting Cooldown
"Why does my level 20 shooter have the same weapon cooldown as a level 2 shooter!
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Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Empire -100 goodwill in scenarios Fix
Mod Description This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).
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Wall Heater/Cooler
Details This mod lets you use a wall-mounted solution for heaters and coolers.
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Trading Options Continue
所有的功劳都归于José Ángel Soler Ortiz先生,我只是在此基础上稍作修改,让它能够在新版本上正常运行, All credit goes to José Ángel Soler Ortiz, I just made some modifications to make it work with the new version.
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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Cerebrex Node Unleashed
Github and license here, click on the green code button and download zip: ODYSSEY SPOILERS!
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Mini Gravships
Mini Gravships v1.1 For Rimworld 1.6 + Odyssey DLC (Load near the top of the mod-list, above other Gravship mods for best compatibility) Lite Edition: Recently added: very low gravcore spawn rate on exotic traders. empire traders should usually have a gravcore. Shields are builda
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Reinforced Mechanoid 2 (Continued)
Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.
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Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
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Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
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PassengerShuttle Buff
This mod makes the Passenger shuttle more practical so you can actually send some fully geared pawns with it.
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[WZRD] Carry Capacity (Continued)
Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.
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Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
- combat
TSIND Power Armor QA
TSIND Power Armor QA is a tweak-collection for power armor type apparel and related gear.
- storage
Adaptive Storage Rotation Fix
Now you can safely rotate your ship without worrying about storage containers disappearing!
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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[Og] Repair Your Gear
Introduction This mod allows your colonists to automatically repair their worn-out gear.
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Dynamic Carrying Capacity (Continued)
Update of YemGs mod Changes Mass Capacity of pawns in both map and caravan.
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EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
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Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
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Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
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Discover Ancient Mechanitor Complex Ritual
This adds a ritual outcome of "discover ancient mechanitor complex ritual".
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VPE - Gravcaster
Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!
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Mechanitor Orbital Platform
Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.
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Milira Hostile Patch
Changes the Milira faction from the Milira Mod to no longer be permanently hostile to non-Milira starting scenarios.
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Smart Medicine - Continued
Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Psychic Drone Nerf
Don't you like it when most of your panws or specially your killing machine of a psycast gets turned into a baby throwing tantrums every 2 minutes just because they cant deal with voices in their head?
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Biotech Capacitor Genes - OP
Description: With the help of Nano-robotics pawns of the rim have achieved a new era.
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Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
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RimMercenaries
Do your colonists die too often during the battle, or do you just need an army capable of destroying your enemies?
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Progression: Gravship
Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
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Sparkling Worlds - Full Mod
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v
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Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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Craftable Mechtech Chips and Cores
Description: This mod adds recipes for the standard subcore, high subcore, signal chip, powerfocus chip, nano structuring chip and mechlink to the Subcore Encoder.
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More Utility Packs (Continued)
Original mod by SGC If the original author requests it, I will remove this update.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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LWM's Adaptive Deep Storage
An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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[Royalty] Unlock Working Emperor (Continued)
Update of YAYOs mod with permission - Replaced the vanilla overwrites with patches instead - Added support for Vanilla Factions Expanded - Empire Allow royalty to do all the work without any class restrictions.
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Advanced Mechanoids
Adds advanced versions of vanilla mechanoids that have increased stats as well as 2 new sublinks.
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[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
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Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
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Alpha Mechs: Re-Examined
NOTE: This is derived from my patch in Progression: Robotics, so it does NOT work with that mod.
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Adaptive Ideology Storage
This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!
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Adaptive Simple Storage
This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Milira Event Story Expand: The Tale of Milira
"You seem perplexed, with many questions unanswered.
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Milira Cultivated SolarCrystal
Features This mod reduces the difficulty of obtaining Solar Crystals from the Milira race by allowing them to be obtained through planting.
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Milira Tech: Milian Modification
Added modification system for Milian, the mech of Milira race.
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CeleTech Arsenal MKIII
Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.
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Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Map Wide Orbital Trade Beacon
Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.