1.5 All Mods That Add Genes
Womp womp I'm having to do this again
Load order
377 mods- management
The Healing Touch
A while ago, I played through the Trauma Center series, and it thoroughly pulled my attention.
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More Biotech Style Genes - All in One
This mod is the All in One for the More X Genes series.
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Big and Small - Lamias and other Snake-People
Adds snake-like xenotypes, related genes, and optional factions for them.
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Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
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Big and Small - Yokai
Because clearly there isn't enough eastern stuff on the Rimworld Workshop.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Superhero Genes - Base
Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds?
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Superhero Genes - Villains and Stereotypes
Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.
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Moonjelly Xenotype
Original mod by Benji aka Cute Twink Continue mod by Zaljerem lite mod by me If the original author(s) requests it, I will remove this mod.
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Pustotus Combined Digestion Gene
Add a gene, which is a combination of robust digestion and strong stomach.
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Demorbidentor
Combat gene "Demorbidentor" The purpose of this experiment was to obtain funding, and the creation of super soldiers was an accident.
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Cane Aternitigno, The war dogs of battlefield Xenotypes and Faction
Full-translated in English I change all mod file's texts to English.
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Psychopath Gene
this mod adds a gene that forces the psychopath trait incase anyone needs it.
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Fantasy Goblins Updated
Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to
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Lapelli Race - Biotech
Lapelli Race - Biotech ver original mode : It can only run on version 1.
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Ferian Race - Biotech
Ferian Race - Biotech ver original mode : It can only run on version 1.
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SHG - Just the Hemomancer
This mod has all of the hemomancer stuff from Superhero Genes Base without all the other stuff.
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SHG - Just the Psionist
This mod has all of the psionist stuff from Superhero Genes Base without all the other stuff.
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SHG - Just the Radiomancer
This mod has all of the radiomancy stuff from Superhero Genes Base without all the other stuff.
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Atar Xenotype
Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong
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[MLP] My Little RimPony
Join the Steam Group to make suggestions, provide feedback on development, or get access to unstable builds!
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Far Easterner, Ama the Three Raijus of the Far East Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
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Carnarodian, the two Mustelids Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
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Orostonian, the Frontiers Xenotypes and Factions
This mod introduces four Xenotypes, brave pioneers from the planet Orostonia.
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Offworlders - The Nekomate
This is the second entry in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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Offworlders - The Biliog
This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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RimElsen
I (and this mod) are in no way affiliated with Mortis Ghost or Unproductive Fun Time.
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Heart Eyes Gene
Non-Steam Version Camera+ highly recommended Adds multiple Heart-Shaped Pupils/Eyes Genes: - Pink - Purple - Yellow - Red - Light Blue - Green As of now unfortunately its incompatible with Facial Animations but i do want to add support to it eventually.
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Obsidia Expansion - Ceratons Xenotype
The main innovation of the mod is the Ceratons xenotypes, from the planet Obsidia.
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Obsidia Expansion - Arachnas Xenotype
The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Tortle Xenotype
The main innovation of the mod is the Tortle xenotype, from the planet Obsidia.
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Obsidia Expansion - Mothoids Xenotype
The main innovation of the mod is the Mothoids(Moth like) xenotypes, from the planet Obsidia.
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Obsidia Expansion
For more information and detailed content overview, visit the Obsidia Expansion Wiki.
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Det's Xenotypes - Avaloi
Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!
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Wingless Flight Gene
Requested mod that adds a new option to the flight section of Alpha Genes, a winged gene that doesn't cause visual changes.
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Computer Voice Gene
BWEEP BOOP DWOOOOO BEEP BOOP TL:DR Add a gene to make your pawns do beep boop noises.
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Clown Voice Gene
Honk honk pweep pweep pwaaaap pwaaaap pwaap waaaaaap TL:DR This mod add a gene that allow your pawns to do a bunch of funny horn noises.
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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WVC - Xenotypes and Genes
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.
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Always Super Duper Reproductive
In celebration of it being one year since I released my first mod to Steam, I have provided a gift for everyone.
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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[LFS] Genes Expanded - Wings
This mod adds eight new Wing genes to RimWorld, enabling players to genetically modify their colonists with abilities ranging from swift flight to stealthy gliding, introducing a fresh dimension of aerial strategy and survival tactics to the game's expansive universe.
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Bagi Faction
Monster Girl Village New Xenotype and Faction *Contents Description is translated by Papago and DeePL ---Contents--- Bagi Faction(Cannot ally, only hostile) It is a union of bagis, a mixture of humans and other creatures.
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Packmule Gene
A simple mod which adds genes increasing carry capacity both in map and in caravan by +25/+50/+75kg which is 33%/66%/100% more than default.
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[LFS] Night Shade Mercenaries
This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Biotech Expansion - Insectoid
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Production Genes 产物基因
This mod adds genes that allow human bodies to produce various substances, which are divided into secretion genes and fur genes.
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VPE - Biotech Integration for Alpha Animals and More!
"Vanilla Psycast Expanded - Biotech Integration" mod patches for the psycaster paths in Alpha Animals.
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Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.
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Roo's HD Dreadlock Hairstyles
This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).
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[AB] Xenotype: Pillux (Stand alone)
View the original mod here This is a version of the Pillux xenotype mod that does not require alpha genes.
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[AB] Xenotype: Pillux
ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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Reptilian Gene Pack
The successor and logical continuation of my previous mod – Pustotus Combined Digestion Gene .
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Horns & Ears & Things
I wanted some more cosmetic genes to distinguish my pawns, so I made it!
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Biotech Cosmetic Kit - Horns Halos and More
Adds more cosmetic Biotech xenogenes done in a simple style.
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[Legacy Version] Nephilim Xenotype
1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o
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Clown Nose Gene
Ever wished you could make a race of weird clown people to make a colony out of?
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[LFS] Genes Expanded - Hair
This mod introduces an expansive palette of 75 new hair colours to RimWorld.
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Biotech xenotype expanded - Rotfish
Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem
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Karmi's Mods - Genes
A small genes mod i made for the purpose of suplying missing genes for my xenotype factions mods.
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Biotech Robust Gene Expansion
This mod contains Robust category genes that i found missing in this game.
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Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
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Biotech Monke
Features This mod adds the Monke xenotype, faction, and the banana tree tech.
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Rim-Shek - Biotech
Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios.
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RealDeathless
RealDeathless - Even the brain is destroyed Added a new archite gene to the game, real deathless.
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Metabolic Adjusters (LEGACY)
This mod includes basic Xenogene traits that don't do anything besides add or subtract from the Metabolic Efficiency.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
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[LYN] Cookie Genes (Skin and Hair Colors)
About Adds a few more color genes for skin and hair.
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AFU Cosmetic Gene Expanded
1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of
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NaraiXenotype
ATTENTION (update 1.6) i made a new mod like this one. but more refined and balanced. (Ashcat Xenotype) a fast xenotype with great potential. its more like narai 2.0 Gives you genes to make a animal like person. i try to keep it immersive and in pair with vanilla. for now it cont
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Star Wars Xenotypes
~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
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Erin's Auronya
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.
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Erin's Fenrisúlfr
The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.
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Erin's Shisune
An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.
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Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
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Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
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Erin's Azaphrae - Biotech Ver.
Finally, the Azaphrae are almost fully converted for Biotech!
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Offworlders - The Aberrite
This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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Rimsenal Xenotype Pack - Harana
"So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings
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United weird Unimals (Legacy)
Go to UwU 2.0 Xenotypes: - Fibricorn - Cotton sheep-people, who are good with plants. - Hathr - Mysterious psychic people, who can levitate. - Coldent - Jumping rat-people, from an ice world. - Mycoling - Psychic, shroom-people, who can share emotions. - Gelatoid - Slime-girls, w
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Simple Nekomimi Xenotype
Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig
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[HB] Corracall Xenotype
The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice.
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AnthroGenes
Cosmetic anthro xenotypes and genes for your game I created this as a personal project and may or may not continue improving it.
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[LFS] Genes Expanded - Blood
This mod introduces an expansive palette of 75 new blood colours to RimWorld.
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Erin's Corvyia
Get ready to get a-murderin' as a whole murder of Corvyia have flocked to the Rim!
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Carrying Capacity Genes
Simple XML mod that adds genes to modify on-map hauling capacity and, if Vanilla Expanded Framework is loaded on RimWorld 1.
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Metabolic Adjusters V2
This mod was created for basic Xenogene traits that can be used to tweak the metabolic rate without other changes.
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Nose Sponge Plus+ Updated
Edit 5/28/2024: marking as unlisted since the official mod updated!
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Minotaur Xenotype
The anthromorphic minotaurs by Snowcraft return as a fully-fledged xenotype!
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Minotaur Xenotype Extensions
An addon for the Minotaur Xenotype adding additional minotaur-based xenotypes - the Auroch and Wooly Minotaur, and other planned future content.
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Cryptosleep Adaptation Gene
does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep.
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simplemorearchotechgenes
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Genes Expanded
About Genes Expanded expands upon body-related genes, including body size/shape and new height genes.
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Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
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MoreGenes
Disclaimer! A mod that adds more genes to use with Biotech! Currently, there aren't many, but as time goes on, I'm sure I'll add more. This is my first mod too, so please be merciful with criticism and do give suggestions. Content Adds several new genes for you to use. Ever wante
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Tox dependency genes
Add some genes adding a pollution dependency to their carriers based on the genes from VRE Wasters They reduce the carriers' breathing if they spend too much time outside of polluted area These genes do not confer any protection against pollution and toxic buildup Genes: - Pollut
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[AV] Ancient Spacer Xenos
Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.
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Vivi Race
Introduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time.
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Forgotten Realms - Biotech Edition
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
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Gender Ratio Genes: 1.5+
Simple Summary This mod is a direct, 1-1 port of Gender Ratio Genes by Tuarre IMPORTANT NOTICE: IS WITHIN Rimworld Extended: Properly All major changes (besides maybe simple patches) will be there!
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GuerillaSphere - The Goanna Clade
GuerillaSphere aims to adapt RimWorld into a "green hell" sci-fi war setting.
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Rakkle Gene (BioTech)
This is a adapted alien race Rakkle for vanilla genes without alien race.
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freegene
A gene has been added, which can only be added through the developer mode or mods such as Character Editor.
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Greyscythe Cybergenetics
Have you ever wanted colonists who could pick a fight with the best of them, but didn't trivialise the entire game with their massive non-combat capabilities?
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More Psycaster Genes
Supports paths added by MakaiTech - Psycast Lost Psycasts - LightSeeker Lost Psycasts - Skyrunner VPE - Ranger Edge of Descension - Stuncaster 2.
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Race - Faifox (patched)
Original mod. Original Author : i_seos Original short description: Adds the Faifox race. The Faifoxs are a race of desert-dwellers, adapted to warm climates and intolerant of cold temperatures. Possessing tanned skin and hair that ranges from light red to orange, though they can
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[ZAV] Wolf Girl + Lycanthrope Fix
Description This was originally a continuation of “Bill Doors' Wolf Girl Gene”, but after the original mod updated to version 1.
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Hakuro Xenohuman
Hakuro Xenotype? They are a genotype race made up of the genes of arctic wolves that lived in the cold places of the earth a long time ago. Their origins are unknown to anyone, but for some reason, the planet they lived on was destroyed and collapsed, and they were scattered acro
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Void born Xenotype
Summary A warhammer 40k themed xenotype for Save our ships 2 playthrough.
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Real Goblin Patches
Here's mod patch for "Rim-Gnoblins" by vex and "Goblin Xenontype" by Sovereign, and rjw.
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VRE-Insector More Genlines
My English is not very good, so I used machine translation for the English on this page and in the mod.
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Forsakens Biotech Edition
Important Announcement: Sarg Bjornson has graciously agreed to merged this mod into alpha genes, with slight alterations.
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Archotech Stack Gene Updated
Unofficial update of Archotech Stack Gene made by Rince I will remove this update if the original author wishes for me to do so.
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Psychic Coils - VRE Androids Add-On
Psychic Coils! Adds a new subroutine to the Vanilla Races Expanded Androids! This subroutine gives your androids Psychic Sensitivity and allows them to gain and use Psycasts! Unsure if the mod is 1.6 compatible, unfortunately my computer has stopped working, so I cannot test it,
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Vanilla Android Genes Unofficially Expanded
VAGUE (Vanilla Android Genes Unofficially Expanded) This mod adds more subroutines to the Vanilla Races Expanded androids!
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Ancient Genes
OUT NOW: THE DEATH AND (UN)BALANCE UPDATE (Check "Change Notes") Adds enhanced and inheritable versions of archite genes (minus Deathless and Gene Implanter).
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VAGUE - Archite
VAGUE - Archite! Adds 8 new subroutines to the Vanilla Races Expanded - Android mod! Unsure if the mod is 1.6 compatible, unfortunately my computer has stopped working, so I cannot test it, or update the mod. Other modders have my full permission to make and upload 1.6 patches or
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FRBE Addon - Wilden
(Non-canon) A group of races inspired by the Wilden and Volodni, these creatures from the Feywild have banded together for a new adventure in Toril.
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Faceless Man Xenotype
Faceless Ones The Faceless Ones' origins are shrouded in mystery, with some claiming they are the byproduct of laboratory experiments in the pursuit of the ultimate human, while others recount that they were selectively bred to serve as stand-ins for dignitaries in public setting
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Biotech Capacitor Genes - Balanced
Description: With the help of Nano-robotics pawns of the rim have achieved a new era.
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Rimbound - Novakin Xenotype
This mod added the Novakin xenotype that is included within a series called "Rimbound".
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MSG - More Shooting Genes
More Shooting Genes (MSG) is a mod I made for personal use when I wanted to make a shooting only colony and xenotype but found that the only shooting related genes in Biotech are the shooting skill genes that give +8 and a passion, +4, -4, and -8.
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Odongh Xenotype
This mod adds The Worms, alternatively known as "Odonghs" from pathologic 1 and 2 as a xenotype.
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山海志怪-华夏凶兽和基因扩展 Ancient Chinese Beast And Gene Expanded
Shanhaizhi Monster - Huaxia Fierce Beast and Gene Expansion.
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Way Better Sexuality Genes
Description This is a fork of Sexuality Genes that adds genes for every sexuality trait added by Way Better Romance.
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Temperature Immunities
V1.0 Adds two genes that provide effective immunity to hot and cold temperatures. I make no claims that this is balanced in any way, shape, or form. This does not provide fire resistance only environmental temperatures. I made this mod so I could finally have genetically engineer
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More Piercing Spine Genes
Adds the EMP spine and the DOOMspine, allowing pawns to expend hemogen to launch a emp blast spine, or a doomsday spine.
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Obsidia Expansion - Axotl Xenotype
The main innovation of the mod is the Axotl xenotype, from the planet Obsidia.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Monkey expanded - only xenotypes
This mod does not add bananas with advanced functionality.
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Seraphim Xenotype
This mod adds a Xenotype that is able to convert other pawns into Nephilims.
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Starei's Florian Xenotype
Hey there! After a few weeks of development, I'm glad to introduce you to Starei's Florian Xenotype. This mod introduces a new xenotype with chlorophyll-green skin, named the Florian. Intended to be simple, lightweight, and as vanilla-style as possible. With a genetic complexity
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Celestials Gene
You know the drill. No more bothering with opening up god mode to make celestial pawns. With this mod, you just slap on the gene, and you get your Celestial. Or you can make a faction of Celestial antagonists with the help of other mods. Have fun!
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Obsidia Expansion - Liches Xenotype
The main innovation of the mod is the Liches xenotypes, from the planet Obsidia.
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Anthrosonae
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.
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Red Consuming Hemogenics
Adds a special gene that lets hemogenic pawns fill their hemogen by consuming the color of red items.
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Oops all BUGPARTS 2
Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b
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Genes + Psycasts
Need Royalty & Biotech I am Andrew Ryan, and I have a question for you: Does a man not have a right to the sweat of psycasts?
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[CF] Arellian 1.5 (Depreciated)
Arellian, the Militant Cat Xenotype Important: This mod will gradually add new contents.
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Simple Extended Gene
添加了几种常规和超凡基因,属性比较强力。 超凡: 神化 —— 承伤×25%,抑制时间×25%,所有器官效率×150% 超凡愈合 —— 愈合速度×800%,伤口凝结更快 天生神力 —— 近战伤害×300%,攻击间隔×75%,携带能力×200%。 常规: 铜筋铁骨 —— 承伤×50% 精力充沛 —— 休息下降效率×20%, 恢复速度×200%。 --------------------------------------------------------------------------------------------------- 会陆续更新更多基
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Invader genes
The mod is heavily inspired by the xcom series but not an exact representation of it.
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Quartzian Xenotype
Original mod by Benji aka Cute Twink If the original author requests it, I will remove this mod.
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Meditation Focus Traits and Genes
Allows for meditation focus types to be gained by traits and genes.
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Obsidia Expansion - Slimes Xenotype
The main innovation of the mod is the Slimes xenotypes, from the planet Obsidia.
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Animated Revia Ears - Retexture
Cute animated Revia ears Doesn't affects Rimworld performance.
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Roo's Faun Xenotype
Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.
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Roo's Satyr Xenotype
Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.
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Sickly Gene
Adds a gene that forces the pawn to have the Sickly trait, in exchange for a small metabolic efficiency bonus - Sickly can be fairly expensive in terms of labor and medicine and pawn mood to cope with, especially if every pawn in your colony has it, so the amount of the bonus (+2
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More Catgirl Genes
The fools in the halls of science said I was crazy, but who's laughing now.
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Spirits - Elysian Xenotype
Introduction This is the first main mod release of a series of "spirit" xenotypes.
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Perfect-er Immunity
Ever thought it was weird that the archites from Perfect Immunity will eradicate normal diseases, but totally ignore horrific, body-invading anomalies?
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Big and Small - Simply Robots
A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.
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Sanity Genes for VAE - Insanity
Adds 4 genes that add modifiers affecting how much sanity is lost in Vanilla Anomaly Expanded - Insanity Void Vulnerable causes you to lose 25% more sanity (for example Shard Psylink Neuroformers with VAE - Insanity cause loss of 5% on use.
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Expanded Biotech Style Abilities
This mod requires the EBSG Framework for the ability comps and the think tree stuff.
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Simple Inheritable Archite Genes
As the title says this mod makes all archite genes inheritable from the basegame and other mods.
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Terminators
Description CrackaJack and Thumbstick and Primordial proudly present: Terminators.
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Sensmageddon
In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.
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Ratkin Xenotype
Original mod by NewRatkinPlus If the original author requests it, I will remove this mod.
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Gideon Golden - Golden Cube expansion
I created this mod for a Youtube series you can find here: Gideon Golden is made of solid 18 karat gold; the remaining 25% of his body mass being protein powder.
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Whiteglove's Hemokomori Xenotype
-------------------------- Hemokomori are bloodsucking, batlike xenohumans.
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[Legacy] Hunterphage Xenotype (Continued)
Update of BlackMarket420s mod The release of RimWorld 1.
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Det's Xenotypes - Keshig
Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!
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Selective Retexture Based on Gene
Due to my busy real-life schedule, this Mod will no longer be updated effective immediately.
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Rim-Hivers! - Biotech
Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.
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Highborn Xenotype
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.
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Gene Courier Gene (Continued)
Original mod by zed_0xff MIT License - all the same, if the original author requests it, I will remove this update.
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[AP] Chemical Impervious Gene
. Despite the amazing, incredible preview image, this mod just adds one thing: the chemically impervious gene, it prevents the pawn from getting addicted and overdosing, applies to all drugs. This only prevents addiction and overdose AFTER taking a drug, so pawns can still spawn
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MurderRim - Worker Drones
⚠️ THIS MOD IS OUTDATED ⚠️ This version of the Worker Drones mod is no longer being updated.
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Viltrumite Xenotype
Adds a new xenotype - viltrumites, a race of warriors and planetary conquerors from the planet Viltrum.
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Rimworld Extended: Properly
Okay, I, CTH2004, have finally written the description, after being reminded by verruxlunox So, here's the Description v2 (version 3 coming eventually!
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Mashed's Ashlands
A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt.
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Totzi Xenotype Race
(Translation quality is not good, sorry) Adding a xenotype called Totzi, and their genes.
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Clown Xenotype
Adds a clown-themed xenotype, that is good at social and crafting but weak with manual tasks and at combat.
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AerialGroundBeefSpreader's Immersive Crohn's Disease
Aerial Ground Beef Spreader's Immersive Crohn's Disease Features New Hediff New Biotech gene Immersion?
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[1.5] Cosmetic Snout Mod
This mod adds a standalone version of Obi-Wan Hellobi's retexture for the Big & Small Werewolf Snout.
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Eldritch's Angel Gene Mod
Adds angel genes for halos, gonna add things like more variation and stuffs later i just threw this together for now (づ ̄ 3 ̄)づ
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Nude Armor Gene
1.6 Ready A simple mod that adds 2 new genes which gives bonuses to pawns who has it, while nude. Nude Armor: Complexity +2 Metabolic Efficiency -1 Incoming Damage Multiplier -50% Gene Conflicts with: Robust, Delicate Nude Agility: Complexity +1 Metabolic -2 +15 Melee Dodge Chanc
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Warhammer 40.000 - Abhumans [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces some of more known Abhumans of the Warhammer 40.
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Equal Milking
Description When you are out there committing war crimes in Rimworld, have you ever noticed the inequality in milking?
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Det's Xenotypes - Brawnum
Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.
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Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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[DF] Gold Xenotype
The Golds are the closest thing to walking gods, created to shape planets with their unparalleled abilities.
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Deathless Means Deathless
Makes the brain/skull/head/neck of Deathless pawns indestructible by normal damage, effectively rendering them completely immortal.
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Xoa Biotech Race
Adds a biotech race of tiny poisonous hagfish/lamprey girls and an associated rough outlander faction type.
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Rimframe: Vatgrown Hate
The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.
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Obsidia Expansion - Drakonids Xenotype
The main innovation of the mod is the Drakonids xenotypes, from the planet Obsidia.
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Cryptosleep resistance gene
Adds a simple gene that removes the cryptosleep debuff from exiting a cryptosleep casket, doesn't remove it from any other potential source though.
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Moonjelly Xenotype Lite
Original mod by Benji aka Cute Twink Continue mod by Zaljerem Expanded mod by me If the original author(s) requests it, I will remove this mod.
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Nuzzle gene
A mod adding a gene that causes the carrier to nuzzle other colonists at set interval (24 hours).
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The Cosmic Odyssey - Godwokens
The Faction mod: This mod includes 3 different Xenotypes: Godwoken Elf (regular Alanians), Godwoken Prime (Elite psykers), and Forsakens (Artificially created elf-weapon) They have arcane circuits that will allow them to gain PsyFocus without meditation (10/25/50% per day), this
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Dominant Gene Remade
The germline genes of the person carrying this gene are particularly assertive in expression, and will enforce the xenotype onto the child.
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No Longer Human-Warhives Faction Pack
It's been months. I have worked myself to the bone, and an absurd amount of caffeine now runs through my veins. All so I can welcome you fine people to the first major installment of No Longer Human: No Longer Human: Warhives. This mod is a testament to how far my ambition surpas
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Hawkia XenoMod
*On a winding mountain path, I unexpectedly encountered a pack of wild beasts.
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ArkRim - Infected Union
A late industrial early spacer faction that fights the oppression placed on the people struck by the Oripathy disease.
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Obsidia Expansion - Amalgams Xenotype
The main innovation of the mod is the Amalgama xenotypes, from the planet Obsidia.
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Even More Psycaster Genes
! Attention ! I have added several genes for popular psycasts such as Runesmith, Lightseeker, Combat Psycasts and More. I have also added many more in general, please check out the new collection for all supported mods. This mod, an addon for Vanilla Psycast Expanded and Vanilla
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Undead Gene
Grants Gene immortality: prevents death, auto-revives when killed, heals all injuries, and regrows lost body parts.
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Replicant Xenotype
This mod adds a replicant xenotype inspired by various movies and games.
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Xenotype - Vaelkhur (Vanilla)
A mysterious and dangerous xenotype that combines supernatural endurance, brutality and physical superiority.
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Unholy Intervention Genes Pack 2
Bule Bules get their name as a result of their intended professions, both as pack mules and "boulder lifters".
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Rimwars:Pureblood Xenotype
This mod is originally by Sovereign and can be found here: They gave me permission to upload this version that's compatible with 1.
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Insectoids 2 - Isopoda geneline
Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.
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纯血(Pure-blooded)
===Update=== v1.2 - Add a new precept "Consanguinity". v1.1.2 - Improve code style. - Pure-blooded and Inbred can no longer appear at the same time. v1.1.1 - Fix incestuous romance factor. v1.1 - Add a toggleable feature for allowing incestuous romance, turned off by default. ===
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Integrating Traits into Genes
このMODの仕様は以下の通りです。 ①ゲーム内に存在する特徴を付与する遺伝子を自動的に作成 (MODオプションで遺伝子の作成可否、複雑性、代謝効率、必要アルカイトカプセル数を設定可能) ②ポーン生成時に所持している特徴を付与する遺伝子を生殖遺伝子として追加 ③特徴を付与した遺伝子と紐づけ、遺伝子の追加と削除でポーンの特徴を制御できるようにする 特徴を追加するMODとも互換性があるはずです。 1.
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HelixLabor Syndicate
HelixLabor Syndicate : A Vanilla+ Late-Industrial Faction Add a new late-industrial corporate faction to your RimWorld experience: the HelixLabor Syndicate.
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RimDark 40k - Mankinds Finest
TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.
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Dante Rewind
Warning: This mod is not remotely fair or balanced and is made for Limbus players who also happen to play Rimworld.
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K's Snarelanterns
NOTE: I'm going to be honest, I made this mod before Anomaly was announced and just forgot about it.
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Obsidia Expansion - Tailborne Xenotype
The main innovation of the mod is the Tailborne xenotypes, from the planet Obsidia.
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Obsidia Expansion - Spiderfolk Xenotype
The main innovation of the mod is the Spiderfolk xenotype, from the planet Obsidia.
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Bisexual and Asexual genes (forked)
Adds genes that force the bisexual and asexuality traits without any + or - to metabolic efficiency (forked from
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Pesky's Bulwark Xenotype
Adds the Bulwark Xenotype, a winged race of people who protect the weak despite their own vulnerabilities.
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Atlyss Races | All-In-One
As of 07 / 29 / 26 : This mod is being overhauled to be compared with vanilla xenotypes.
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Femboy Xenotypes
Femboy Xenotypes! Introducing Femboy Xenotypes. Not satisfied with only traits, I have made xenotypes as well. These Xenotypes all have different genes and various unique qualities. Factions are not necessary for the xenotypes. They will also appear in other factions. Additionall
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Ecto's Star Trek Genetics
Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.
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Elves of the Rim
Adds 2 new xenotypes, 3 new factions, new weapons, apparel and several new genes.
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Ashcat Xenotype
A Fast animal-like human with great potential Playstyle: Tribal or even animal like.
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Cosmic_Goose's Gene Mod
This is my first mod, it adds new genes such as: - Never Bored - Very Delicate - Deadeye - Close Combat Affinity - Purple Eyes - Celestial blue skin - Slower aging - Faster aging - Fade from sight - Healing Surge - Combat Surge - Psychic Confusion - Synaptic Disruption This mod a
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Scorchlanders
This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi.
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DragonBond
Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f
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Drags Race - Biotech (Continued)
Drags Race - Biotech (Continued) ============================================= This is an update of Drags Race - Biotech for Rimworld 1.
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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Immortal Regenerant Gene
My first mod, please don't judge too harshly :) My new mod: download here ☑️ Adds the “Immortal Regenerator” gene 🧬 LIMB REGENERATION • The gene carrier gradually regrows missing body parts (up to and including the head).