// Steam Workshop · by Loseruser359

1.5 All Mods That Add Genes

Womp womp I'm having to do this again

Load order

377 mods
  1. The Healing Touch
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    The Healing Touch

    A while ago, I played through the Trauma Center series, and it thoroughly pulled my attention.

  2. Biotech Expansion - Core
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    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  3. Biotech Expansion - Mammalia
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    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  4. Biotech Expansion - Mythic
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    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  5. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  6. Big and Small - Yokai
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    Big and Small - Yokai

    Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

  7. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  8. Superhero Genes - Base
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    Superhero Genes - Base

    Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds?

  9. Superhero Genes - Villains and Stereotypes
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    Superhero Genes - Villains and Stereotypes

    Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.

  10. Moonjelly Xenotype
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    Moonjelly Xenotype

    Original mod by Benji aka Cute Twink Continue mod by Zaljerem lite mod by me If the original author(s) requests it, I will remove this mod.

  11. Naruto Gene
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    Naruto Gene

    Naruto Gene adds Naruto-inspired bloodline limit genes for RimWorld Biotech.

  12. Demorbidentor
    No 1.6
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    Demorbidentor

    Combat gene "Demorbidentor" The purpose of this experiment was to obtain funding, and the creation of super soldiers was an accident.

  13. Hop Blood
    No 1.6
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    Hop Blood

    Adds the gene for using beer as the meaning of life.

  14. Ascetic Gene
    No 1.6
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    Ascetic Gene

    adds a gene that forces the "ascetic" trait

  15. Psychopath Gene
    No 1.6
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    Psychopath Gene

    this mod adds a gene that forces the psychopath trait incase anyone needs it.

  16. Fantasy Goblins Updated
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    Fantasy Goblins Updated

    Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to

  17. SHG - Just the Hemomancer
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    SHG - Just the Hemomancer

    This mod has all of the hemomancer stuff from Superhero Genes Base without all the other stuff.

  18. SHG - Just the Psionist
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    SHG - Just the Psionist

    This mod has all of the psionist stuff from Superhero Genes Base without all the other stuff.

  19. SHG - Just the Radiomancer
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    SHG - Just the Radiomancer

    This mod has all of the radiomancy stuff from Superhero Genes Base without all the other stuff.

  20. Atar Xenotype
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    Atar Xenotype

    Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong

  21. Kijin Race 3.0
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    Kijin Race 3.0

    About Good old Kijin Race is now back with 1.

  22. X.E.N.O
    No 1.6
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    X.E.N.O

    About X·E·N·O This mod is the very first version of my race-addon for Rimworld.

  23. Offworlders - The Nekomate
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    Offworlders - The Nekomate

    This is the second entry in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  24. Offworlders - The Biliog
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    Offworlders - The Biliog

    This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  25. RimElsen
    No 1.6
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    RimElsen

    I (and this mod) are in no way affiliated with Mortis Ghost or Unproductive Fun Time.

  26. Heart Eyes Gene
    No 1.6
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    Heart Eyes Gene

    Non-Steam Version Camera+ highly recommended Adds multiple Heart-Shaped Pupils/Eyes Genes: - Pink - Purple - Yellow - Red - Light Blue - Green As of now unfortunately its incompatible with Facial Animations but i do want to add support to it eventually.

  27. Obsidia Expansion
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    Obsidia Expansion

    For more information and detailed content overview, visit the Obsidia Expansion Wiki.

  28. Det's Xenotypes - Avaloi
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    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  29. Wingless Flight Gene
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    Wingless Flight Gene

    Requested mod that adds a new option to the flight section of Alpha Genes, a winged gene that doesn't cause visual changes.

  30. Computer Voice Gene
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    Computer Voice Gene

    BWEEP BOOP DWOOOOO BEEP BOOP TL:DR Add a gene to make your pawns do beep boop noises.

  31. Clown Voice Gene
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    Clown Voice Gene

    Honk honk pweep pweep pwaaaap pwaaaap pwaap waaaaaap TL:DR This mod add a gene that allow your pawns to do a bunch of funny horn noises.

  32. Det's Xenotypes - Stoneborn
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    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  33. WVC - Xenotypes and Genes
    ↑ Updated
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    WVC - Xenotypes and Genes

    Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.

  34. [LTS]Xenotech
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    [LTS]Xenotech

    Xenotech brings more genes, factions and xenotypes for the Biotech dlc.

  35. Always Super Duper Reproductive
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    Always Super Duper Reproductive

    In celebration of it being one year since I released my first mod to Steam, I have provided a gift for everyone.

  36. Vanilla Races Expanded - Sanguophage
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    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  37. Vanilla Races Expanded - Phytokin
    ↑ Updated
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    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  38. Vanilla Races Expanded - Saurid
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    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  39. Vanilla Races Expanded - Lycanthrope
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    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  40. Vanilla Races Expanded - Highmate
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    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  41. Vanilla Races Expanded - Hussar
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    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  42. Vanilla Races Expanded - Archon
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    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  43. Vanilla Races Expanded - Fungoid
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    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  44. [LFS] Genes Expanded - Wings
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    [LFS] Genes Expanded - Wings

    This mod adds eight new Wing genes to RimWorld, enabling players to genetically modify their colonists with abilities ranging from swift flight to stealthy gliding, introducing a fresh dimension of aerial strategy and survival tactics to the game's expansive universe.

  45. Outland - Genetics
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    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  46. Bagi Faction
    No 1.6
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    Bagi Faction

    Monster Girl Village New Xenotype and Faction *Contents Description is translated by Papago and DeePL ---Contents--- Bagi Faction(Cannot ally, only hostile) It is a union of bagis, a mixture of humans and other creatures.

  47. Packmule Gene
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    Packmule Gene

    A simple mod which adds genes increasing carry capacity both in map and in caravan by +25/+50/+75kg which is 33%/66%/100% more than default.

  48. [LFS] Night Shade Mercenaries
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    [LFS] Night Shade Mercenaries

    This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor

  49. Vanilla Races Expanded - Pigskin
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    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  50. Vanilla Races Expanded - Android
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    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  51. HoN Xenotype
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    HoN Xenotype

    menace in the dark This xenotype is a stealth-capable human.

  52. Blood Color Genes
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    Blood Color Genes

    Do you have an insect-based xenotype that just has lame old human blood?

  53. Biotech Expansion - Insectoid
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    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  54. Production Genes 产物基因
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    Production Genes 产物基因

    This mod adds genes that allow human bodies to produce various substances, which are divided into secretion genes and fur genes.

  55. Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
    No 1.6
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    Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.

  56. Roo's HD Dreadlock Hairstyles
    No 1.6
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    Roo's HD Dreadlock Hairstyles

    This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).

  57. More Genes
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    More Genes

    A simple mod that add more genes about vanilla traits, health, and immute.

  58. [AB] Xenotype: Pillux
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    [AB] Xenotype: Pillux

    ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.

  59. The Profaned
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  60. Reptilian Gene Pack
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    Reptilian Gene Pack

    The successor and logical continuation of my previous mod – Pustotus Combined Digestion Gene .

  61. Horns & Ears & Things
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    Horns & Ears & Things

    I wanted some more cosmetic genes to distinguish my pawns, so I made it!

  62. Roxborn
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    Roxborn

    The secrets of the Rox are known, but will they be shared?

  63. [Legacy Version] Nephilim Xenotype
    No 1.6
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    [Legacy Version] Nephilim Xenotype

    1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o

  64. Clown Nose Gene
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    Clown Nose Gene

    Ever wished you could make a race of weird clown people to make a colony out of?

  65. Biotech xenotype expanded - Rotfish
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    Biotech xenotype expanded - Rotfish

    Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem

  66. Karmi's Mods - Genes
    No 1.6
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    Karmi's Mods - Genes

    A small genes mod i made for the purpose of suplying missing genes for my xenotype factions mods.

  67. Immortals Gene
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    Immortals Gene

    New and cool analog of the Deathless gene.

  68. Archotech Genetics
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    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  69. Biotech Monke
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    Biotech Monke

    Features This mod adds the Monke xenotype, faction, and the banana tree tech.

  70. Rim-Elves
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    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  71. Rim-Gnoblins
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    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  72. RealDeathless
    No 1.6
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    RealDeathless

    RealDeathless - Even the brain is destroyed Added a new archite gene to the game, real deathless.

  73. Integrated Genes
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    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  74. Glowing eyes genes
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    Glowing eyes genes

    Adds a variety of genes that give their pawns glowing eyes.

  75. Cyanobot's Genes
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    Cyanobot's Genes

    Mod Content Around 100 new genes, cosmetic and functional.

  76. AFU Cosmetic Gene Expanded
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    AFU Cosmetic Gene Expanded

    1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of

  77. Neco Arc Genes
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    Neco Arc Genes

    The silly cat made landfall on rimworld.

  78. Beautiful Gene
    No 1.6
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    Beautiful Gene

    Add Beautiful Gene that add Beautiful trait to pawn.

  79. NaraiXenotype
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    NaraiXenotype

    ATTENTION (update 1.6) i made a new mod like this one. but more refined and balanced. (Ashcat Xenotype) a fast xenotype with great potential. its more like narai 2.0 Gives you genes to make a animal like person. i try to keep it immersive and in pair with vanilla. for now it cont

  80. Star Wars Xenotypes
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    Star Wars Xenotypes

    ~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.

  81. Erin's Auronya
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    Erin's Auronya

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

  82. Erin's Fenrisúlfr
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    Erin's Fenrisúlfr

    The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.

  83. Erin's Shisune
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    Erin's Shisune

    An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.

  84. Det's Xenotypes - Boglegs
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    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  85. Det's Xenotypes - Venators
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    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  86. Terrors of the Rim
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    Terrors of the Rim

    Adds a new xenotype, a new faction, and several new weapons.

  87. Genes+
    No 1.6
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    Genes+

    The mod adds many new xenogenes and several xenotypes.

  88. Offworlders - The Aberrite
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    Offworlders - The Aberrite

    This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  89. Rimsenal Xenotype Pack - Harana
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    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  90. United weird Unimals (Legacy)
    No 1.6
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    United weird Unimals (Legacy)

    Go to UwU 2.0 Xenotypes: - Fibricorn - Cotton sheep-people, who are good with plants. - Hathr - Mysterious psychic people, who can levitate. - Coldent - Jumping rat-people, from an ice world. - Mycoling - Psychic, shroom-people, who can share emotions. - Gelatoid - Slime-girls, w

  91. Simple Nekomimi Xenotype
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    Simple Nekomimi Xenotype

    Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig

  92. [HB] Corracall Xenotype
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    [HB] Corracall Xenotype

    The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice.

  93. AnthroGenes
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    AnthroGenes

    Cosmetic anthro xenotypes and genes for your game I created this as a personal project and may or may not continue improving it.

  94. AjinRace1.5
    No 1.6
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    AjinRace1.5

    戦争のために遺伝子改造された人間たちの末裔.

  95. Erin's Corvyia
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    Erin's Corvyia

    Get ready to get a-murderin' as a whole murder of Corvyia have flocked to the Rim!

  96. Carrying Capacity Genes
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    Carrying Capacity Genes

    Simple XML mod that adds genes to modify on-map hauling capacity and, if Vanilla Expanded Framework is loaded on RimWorld 1.

  97. Orc Clan + Xenotype
    ↑ Updated
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    Orc Clan + Xenotype

    Adds a new orc clan faction and an orc xenotype.

  98. Minotaur Xenotype
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    Minotaur Xenotype

    The anthromorphic minotaurs by Snowcraft return as a fully-fledged xenotype!

  99. Minotaur Xenotype Extensions
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    Minotaur Xenotype Extensions

    An addon for the Minotaur Xenotype adding additional minotaur-based xenotypes - the Auroch and Wooly Minotaur, and other planned future content.

  100. Cryptosleep Adaptation Gene
    No 1.6
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    Cryptosleep Adaptation Gene

    does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep.

  101. Genes Expanded
    No 1.6
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    Genes Expanded

    About Genes Expanded expands upon body-related genes, including body size/shape and new height genes.

  102. ReSplice: Core
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    ReSplice: Core

    You can see all changes in the changelog tab!

  103. Beliar Xenotype
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    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  104. MoreGenes
    No 1.6
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    MoreGenes

    Disclaimer! A mod that adds more genes to use with Biotech! Currently, there aren't many, but as time goes on, I'm sure I'll add more. This is my first mod too, so please be merciful with criticism and do give suggestions. Content Adds several new genes for you to use. Ever wante

  105. Tox dependency genes
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    Tox dependency genes

    Add some genes adding a pollution dependency to their carriers based on the genes from VRE Wasters They reduce the carriers' breathing if they spend too much time outside of polluted area These genes do not confer any protection against pollution and toxic buildup Genes: - Pollut

  106. [AV] Ancient Spacer Xenos
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    [AV] Ancient Spacer Xenos

    Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.

  107. Vivi Race
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    Vivi Race

    Introduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time.

  108. Change Size Gene
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    Change Size Gene

    Adds a gene that allows your pawns with it to change their own size.

  109. Gender Ratio Genes: 1.5+
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    Gender Ratio Genes: 1.5+

    Simple Summary This mod is a direct, 1-1 port of Gender Ratio Genes by Tuarre IMPORTANT NOTICE: IS WITHIN Rimworld Extended: Properly All major changes (besides maybe simple patches) will be there!

  110. Rakkle Gene (BioTech)
    No 1.6
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    Rakkle Gene (BioTech)

    This is a adapted alien race Rakkle for vanilla genes without alien race.

  111. freegene
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    freegene

    A gene has been added, which can only be added through the developer mode or mods such as Character Editor.

  112. Greyscythe Cybergenetics
    No 1.6
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    Greyscythe Cybergenetics

    Have you ever wanted colonists who could pick a fight with the best of them, but didn't trivialise the entire game with their massive non-combat capabilities?

  113. More Psycaster Genes
    No 1.6
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    More Psycaster Genes

    Supports paths added by MakaiTech - Psycast Lost Psycasts - LightSeeker Lost Psycasts - Skyrunner VPE - Ranger Edge of Descension - Stuncaster 2.

  114. Gene Traits
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    Gene Traits

    Adds Genes that adds traits to pawn.

  115. Race - Faifox (patched)
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    Race - Faifox (patched)

    Original mod. Original Author : i_seos Original short description: Adds the Faifox race. The Faifoxs are a race of desert-dwellers, adapted to warm climates and intolerant of cold temperatures. Possessing tanned skin and hair that ranges from light red to orange, though they can

  116. Hakuro Xenohuman
    No 1.6
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    Hakuro Xenohuman

    Hakuro Xenotype? They are a genotype race made up of the genes of arctic wolves that lived in the cold places of the earth a long time ago. Their origins are unknown to anyone, but for some reason, the planet they lived on was destroyed and collapsed, and they were scattered acro

  117. Vanilla Races Expanded - Insector
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    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  118. Real Goblin Patches
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    Real Goblin Patches

    Here's mod patch for "Rim-Gnoblins" by vex and "Goblin Xenontype" by Sovereign, and rjw.

  119. Forsakens Biotech Edition
    No 1.6
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    Forsakens Biotech Edition

    Important Announcement: Sarg Bjornson has graciously agreed to merged this mod into alpha genes, with slight alterations.

  120. Dragons of the Rim
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    Dragons of the Rim

    Adds 2 new xenotypes, 2 new factions and several new genes.

  121. Genes Boomolite
    No 1.6
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    Genes Boomolite

    When creating Boomolite, genetic engineers were inspired by boomalope.

  122. Cats of the Rim
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    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  123. Archotech Stack Gene Updated
    No 1.6
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    Archotech Stack Gene Updated

    Unofficial update of Archotech Stack Gene made by Rince I will remove this update if the original author wishes for me to do so.

  124. Psychic Coils - VRE Androids Add-On
    No 1.6
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    Psychic Coils - VRE Androids Add-On

    Psychic Coils! Adds a new subroutine to the Vanilla Races Expanded Androids! This subroutine gives your androids Psychic Sensitivity and allows them to gain and use Psycasts! Unsure if the mod is 1.6 compatible, unfortunately my computer has stopped working, so I cannot test it,

  125. Ancient Genes
    Stale
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    Ancient Genes

    OUT NOW: THE DEATH AND (UN)BALANCE UPDATE (Check "Change Notes") Adds enhanced and inheritable versions of archite genes (minus Deathless and Gene Implanter).

  126. VAGUE - Archite
    No 1.6
    management

    VAGUE - Archite

    VAGUE - Archite! Adds 8 new subroutines to the Vanilla Races Expanded - Android mod! Unsure if the mod is 1.6 compatible, unfortunately my computer has stopped working, so I cannot test it, or update the mod. Other modders have my full permission to make and upload 1.6 patches or

  127. FRBE Addon - Wilden
    No 1.6
    management

    FRBE Addon - Wilden

    (Non-canon) A group of races inspired by the Wilden and Volodni, these creatures from the Feywild have banded together for a new adventure in Toril.

  128. Faceless Man Xenotype
    Stale
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    Faceless Man Xenotype

    Faceless Ones The Faceless Ones' origins are shrouded in mystery, with some claiming they are the byproduct of laboratory experiments in the pursuit of the ultimate human, while others recount that they were selectively bred to serve as stand-ins for dignitaries in public setting

  129. Smart Genes
    management

    Smart Genes

    Ever wanted your tortured artists to always be very neurotic and too smart?

  130. Rimbound - Novakin Xenotype
    Stale
    management

    Rimbound - Novakin Xenotype

    This mod added the Novakin xenotype that is included within a series called "Rimbound".

  131. Boobs!
    Stale
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    Boobs!

    This mod is a complete ripoff of おっぱい追加.

  132. MSG - More Shooting Genes
    No 1.6
    management

    MSG - More Shooting Genes

    More Shooting Genes (MSG) is a mod I made for personal use when I wanted to make a shooting only colony and xenotype but found that the only shooting related genes in Biotech are the shooting skill genes that give +8 and a passion, +4, -4, and -8.

  133. Odongh Xenotype
    No 1.6
    management

    Odongh Xenotype

    This mod adds The Worms, alternatively known as "Odonghs" from pathologic 1 and 2 as a xenotype.

  134. Way Better Sexuality Genes
    Stale
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    Way Better Sexuality Genes

    Description This is a fork of Sexuality Genes that adds genes for every sexuality trait added by Way Better Romance.

  135. Temperature Immunities
    Stale
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    Temperature Immunities

    V1.0 Adds two genes that provide effective immunity to hot and cold temperatures. I make no claims that this is balanced in any way, shape, or form. This does not provide fire resistance only environmental temperatures. I made this mod so I could finally have genetically engineer

  136. More Piercing Spine Genes
    No 1.6
    management

    More Piercing Spine Genes

    Adds the EMP spine and the DOOMspine, allowing pawns to expend hemogen to launch a emp blast spine, or a doomsday spine.

  137. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  138. Seraphim Xenotype
    No 1.6
    management

    Seraphim Xenotype

    This mod adds a Xenotype that is able to convert other pawns into Nephilims.

  139. Starei's Florian Xenotype
    Stale
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    Starei's Florian Xenotype

    Hey there! After a few weeks of development, I'm glad to introduce you to Starei's Florian Xenotype. This mod introduces a new xenotype with chlorophyll-green skin, named the Florian. Intended to be simple, lightweight, and as vanilla-style as possible. With a genetic complexity

  140. Celestials Gene
    Stale
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    Celestials Gene

    You know the drill. No more bothering with opening up god mode to make celestial pawns. With this mod, you just slap on the gene, and you get your Celestial. Or you can make a faction of Celestial antagonists with the help of other mods. Have fun!

  141. Anthrosonae
    Stale
    management

    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  142. Red Consuming Hemogenics
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    Red Consuming Hemogenics

    Adds a special gene that lets hemogenic pawns fill their hemogen by consuming the color of red items.

  143. Oni Xenotype
    Stale
    management

    Oni Xenotype

    This mod adds a oni xenotype and its own faction.

  144. Oops all BUGPARTS 2
    Stale
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    Oops all BUGPARTS 2

    Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b

  145. Genes + Psycasts
    No 1.6
    management

    Genes + Psycasts

    Need Royalty & Biotech I am Andrew Ryan, and I have a question for you: Does a man not have a right to the sweat of psycasts?

  146. Simple Extended Gene
    Stale
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    Simple Extended Gene

    添加了几种常规和超凡基因,属性比较强力。 超凡: 神化 —— 承伤×25%,抑制时间×25%,所有器官效率×150% 超凡愈合 —— 愈合速度×800%,伤口凝结更快 天生神力 —— 近战伤害×300%,攻击间隔×75%,携带能力×200%。 常规: 铜筋铁骨 —— 承伤×50% 精力充沛 —— 休息下降效率×20%, 恢复速度×200%。 --------------------------------------------------------------------------------------------------- 会陆续更新更多基

  147. Invader genes
    No 1.6
    management

    Invader genes

    The mod is heavily inspired by the xcom series but not an exact representation of it.

  148. Quartzian Xenotype
    Stale
    management

    Quartzian Xenotype

    Original mod by Benji aka Cute Twink If the original author requests it, I will remove this mod.

  149. Roo's Faun Xenotype
    No 1.6
    management

    Roo's Faun Xenotype

    Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.

  150. Roo's Satyr Xenotype
    No 1.6
    management

    Roo's Satyr Xenotype

    Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.

  151. Sickly Gene
    Stale
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    Sickly Gene

    Adds a gene that forces the pawn to have the Sickly trait, in exchange for a small metabolic efficiency bonus - Sickly can be fairly expensive in terms of labor and medicine and pawn mood to cope with, especially if every pawn in your colony has it, so the amount of the bonus (+2

  152. Ood
    No 1.6
    management

    Ood

    This is an old mod for 0.

  153. More Catgirl Genes
    ↑ Updated
    management

    More Catgirl Genes

    The fools in the halls of science said I was crazy, but who's laughing now.

  154. Perfect-er Immunity
    Stale
    management

    Perfect-er Immunity

    Ever thought it was weird that the archites from Perfect Immunity will eradicate normal diseases, but totally ignore horrific, body-invading anomalies?

  155. Big and Small - Simply Robots
    Stale
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    Big and Small - Simply Robots

    A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.

  156. Sanity Genes for VAE - Insanity
    Stale
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    Sanity Genes for VAE - Insanity

    Adds 4 genes that add modifiers affecting how much sanity is lost in Vanilla Anomaly Expanded - Insanity Void Vulnerable causes you to lose 25% more sanity (for example Shard Psylink Neuroformers with VAE - Insanity cause loss of 5% on use.

  157. Terminators
    management

    Terminators

    Description CrackaJack and Thumbstick and Primordial proudly present: Terminators.

  158. Sensmageddon
    Stale
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    Sensmageddon

    In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.

  159. Ratkin Xenotype
    Stale
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    Ratkin Xenotype

    Original mod by NewRatkinPlus If the original author requests it, I will remove this mod.

  160. Gideon Golden - Golden Cube expansion
    No 1.6
    management

    Gideon Golden - Golden Cube expansion

    I created this mod for a Youtube series you can find here: Gideon Golden is made of solid 18 karat gold; the remaining 25% of his body mass being protein powder.

  161. Det's Xenotypes - Keshig
    Stale
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    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  162. Rim-Hivers! - Biotech
    Stale
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    Rim-Hivers! - Biotech

    Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.

  163. Highborn Xenotype
    Stale
    management

    Highborn Xenotype

    This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.

  164. [AP] Chemical Impervious Gene
    No 1.6
    management

    [AP] Chemical Impervious Gene

    . Despite the amazing, incredible preview image, this mod just adds one thing: the chemically impervious gene, it prevents the pawn from getting addicted and overdosing, applies to all drugs. This only prevents addiction and overdose AFTER taking a drug, so pawns can still spawn

  165. Viltrumite Xenotype
    Stale
    management

    Viltrumite Xenotype

    Adds a new xenotype - viltrumites, a race of warriors and planetary conquerors from the planet Viltrum.

  166. Rimworld Extended: Properly
    Stale
    furniture

    Rimworld Extended: Properly

    Okay, I, CTH2004, have finally written the description, after being reminded by verruxlunox So, here's the Description v2 (version 3 coming eventually!

  167. Mashed's Ashlands
    management

    Mashed's Ashlands

    A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt.

  168. Totzi Xenotype Race
    management

    Totzi Xenotype Race

    (Translation quality is not good, sorry) Adding a xenotype called Totzi, and their genes.

  169. Clown Xenotype
    Stale
    management

    Clown Xenotype

    Adds a clown-themed xenotype, that is good at social and crafting but weak with manual tasks and at combat.

  170. [1.5] Cosmetic Snout Mod
    No 1.6
    management

    [1.5] Cosmetic Snout Mod

    This mod adds a standalone version of Obi-Wan Hellobi's retexture for the Big & Small Werewolf Snout.

  171. Eldritch's Angel Gene Mod
    No 1.6
    management

    Eldritch's Angel Gene Mod

    Adds angel genes for halos, gonna add things like more variation and stuffs later i just threw this together for now (づ ̄ 3 ̄)づ

  172. Nude Armor Gene
    Stale
    combat

    Nude Armor Gene

    1.6 Ready A simple mod that adds 2 new genes which gives bonuses to pawns who has it, while nude. Nude Armor: Complexity +2 Metabolic Efficiency -1 Incoming Damage Multiplier -50% Gene Conflicts with: Robust, Delicate Nude Agility: Complexity +1 Metabolic -2 +15 Melee Dodge Chanc

  173. Equal Milking
    management

    Equal Milking

    Description When you are out there committing war crimes in Rimworld, have you ever noticed the inequality in milking?

  174. Impids Rebalanced
    Stale
    management

    Impids Rebalanced

    A mod that rebalances impids to make them much more viable.

  175. DBHGenes
    Stale
    management

    DBHGenes

    Add some genes related to Dubs Bad Hygiene to your game.

  176. Soap's Dryads
    Stale
    management

    Soap's Dryads

    Adds a xenotype of ascended dryads, combining human and plant genes.

  177. Det's Xenotypes - Brawnum
    Stale
    management

    Det's Xenotypes - Brawnum

    Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

  178. Cinders of the Embergarden
    Stale
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    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  179. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  180. [DF] Gold Xenotype
    Stale
    management

    [DF] Gold Xenotype

    The Golds are the closest thing to walking gods, created to shape planets with their unparalleled abilities.

  181. Deathless Means Deathless
    Stale
    management

    Deathless Means Deathless

    Makes the brain/skull/head/neck of Deathless pawns indestructible by normal damage, effectively rendering them completely immortal.

  182. Xoa Biotech Race
    Stale
    management

    Xoa Biotech Race

    Adds a biotech race of tiny poisonous hagfish/lamprey girls and an associated rough outlander faction type.

  183. Rimframe: Vatgrown Hate
    Stale
    management

    Rimframe: Vatgrown Hate

    The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.

  184. Cryptosleep resistance gene
    Stale
    management

    Cryptosleep resistance gene

    Adds a simple gene that removes the cryptosleep debuff from exiting a cryptosleep casket, doesn't remove it from any other potential source though.

  185. Moonjelly Xenotype Lite
    management

    Moonjelly Xenotype Lite

    Original mod by Benji aka Cute Twink Continue mod by Zaljerem Expanded mod by me If the original author(s) requests it, I will remove this mod.

  186. Nuzzle gene
    Stale
    management

    Nuzzle gene

    A mod adding a gene that causes the carrier to nuzzle other colonists at set interval (24 hours).

  187. The Cosmic Odyssey - Godwokens
    Stale
    management

    The Cosmic Odyssey - Godwokens

    The Faction mod: This mod includes 3 different Xenotypes: Godwoken Elf (regular Alanians), Godwoken Prime (Elite psykers), and Forsakens (Artificially created elf-weapon) They have arcane circuits that will allow them to gain PsyFocus without meditation (10/25/50% per day), this

  188. Dominant Gene Remade
    Stale
    management

    Dominant Gene Remade

    The germline genes of the person carrying this gene are particularly assertive in expression, and will enforce the xenotype onto the child.

  189. No Longer Human-Warhives Faction Pack
    ↑ Updated
    management

    No Longer Human-Warhives Faction Pack

    It's been months. I have worked myself to the bone, and an absurd amount of caffeine now runs through my veins. All so I can welcome you fine people to the first major installment of No Longer Human: No Longer Human: Warhives. This mod is a testament to how far my ambition surpas

  190. Hawkia XenoMod
    management

    Hawkia XenoMod

    *On a winding mountain path, I unexpectedly encountered a pack of wild beasts.

  191. Eltexon Xenotype
    No 1.6
    management

    Eltexon Xenotype

    Adds the Eltexon Xenotype and the Eltex Leather gene.

  192. Spirits
    Stale
    management

    Spirits

    Introduction Content Spirit Mutant A person who has been turned into a spirit.

  193. ArkRim - Infected Union
    Stale
    management

    ArkRim - Infected Union

    A late industrial early spacer faction that fights the oppression placed on the people struck by the Oripathy disease.

  194. Even More Psycaster Genes
    Stale
    management

    Even More Psycaster Genes

    ! Attention ! I have added several genes for popular psycasts such as Runesmith, Lightseeker, Combat Psycasts and More. I have also added many more in general, please check out the new collection for all supported mods. This mod, an addon for Vanilla Psycast Expanded and Vanilla

  195. Undead Gene
    Stale
    management

    Undead Gene

    Grants Gene immortality: prevents death, auto-revives when killed, heals all injuries, and regrows lost body parts.

  196. Replicant Xenotype
    No 1.6
    management

    Replicant Xenotype

    This mod adds a replicant xenotype inspired by various movies and games.

  197. Xenotype - Vaelkhur (Vanilla)
    No 1.6
    management

    Xenotype - Vaelkhur (Vanilla)

    A mysterious and dangerous xenotype that combines supernatural endurance, brutality and physical superiority.

  198. Vastayh Ears
    No 1.6
    management

    Vastayh Ears

    Ears from the Neko-Harpy Mod converted into pure ear genes for fun use.

  199. Rimwars:Pureblood Xenotype
    Stale
    management

    Rimwars:Pureblood Xenotype

    This mod is originally by Sovereign and can be found here: They gave me permission to upload this version that's compatible with 1.

  200. Insectoids 2 - Isopoda geneline
    Stale
    management

    Insectoids 2 - Isopoda geneline

    Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.

  201. 纯血(Pure-blooded)
    Stale
    management

    纯血(Pure-blooded)

    ===Update=== v1.2 - Add a new precept "Consanguinity". v1.1.2 - Improve code style. - Pure-blooded and Inbred can no longer appear at the same time. v1.1.1 - Fix incestuous romance factor. v1.1 - Add a toggleable feature for allowing incestuous romance, turned off by default. ===

  202. Integrating Traits into Genes
    Stale
    management

    Integrating Traits into Genes

    このMODの仕様は以下の通りです。 ①ゲーム内に存在する特徴を付与する遺伝子を自動的に作成 (MODオプションで遺伝子の作成可否、複雑性、代謝効率、必要アルカイトカプセル数を設定可能) ②ポーン生成時に所持している特徴を付与する遺伝子を生殖遺伝子として追加 ③特徴を付与した遺伝子と紐づけ、遺伝子の追加と削除でポーンの特徴を制御できるようにする 特徴を追加するMODとも互換性があるはずです。 1.

  203. HelixLabor Syndicate
    management

    HelixLabor Syndicate

    HelixLabor Syndicate : A Vanilla+ Late-Industrial Faction Add a new late-industrial corporate faction to your RimWorld experience: the HelixLabor Syndicate.

  204. RimDark 40k - Mankinds Finest
    management

    RimDark 40k - Mankinds Finest

    TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.

  205. Dante Rewind
    Stale
    management

    Dante Rewind

    Warning: This mod is not remotely fair or balanced and is made for Limbus players who also happen to play Rimworld.

  206. K's Snarelanterns
    Stale
    management

    K's Snarelanterns

    NOTE: I'm going to be honest, I made this mod before Anomaly was announced and just forgot about it.

  207. AlternateFertility
    Stale
    management

    AlternateFertility

    Provides a selection of new fertility genes for your pawns!

  208. Pesky's Bulwark Xenotype
    management

    Pesky's Bulwark Xenotype

    Adds the Bulwark Xenotype, a winged race of people who protect the weak despite their own vulnerabilities.

  209. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  210. Atlyss Races | All-In-One
    management

    Atlyss Races | All-In-One

    As of 07 / 29 / 26 : This mod is being overhauled to be compared with vanilla xenotypes.

  211. More Drug Genes
    Stale
    management

    More Drug Genes

    This mod adds chemical genes for Ambrosia.

  212. Femboy Xenotypes
    Stale
    management

    Femboy Xenotypes

    Femboy Xenotypes! Introducing Femboy Xenotypes. Not satisfied with only traits, I have made xenotypes as well. These Xenotypes all have different genes and various unique qualities. Factions are not necessary for the xenotypes. They will also appear in other factions. Additionall

  213. Ecto's Star Trek Genetics
    Stale
    management

    Ecto's Star Trek Genetics

    Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.

  214. Ashcat Xenotype
    Stale
    management

    Ashcat Xenotype

    A Fast animal-like human with great potential Playstyle: Tribal or even animal like.

  215. Cosmic_Goose's Gene Mod
    Stale
    management

    Cosmic_Goose's Gene Mod

    This is my first mod, it adds new genes such as: - Never Bored - Very Delicate - Deadeye - Close Combat Affinity - Purple Eyes - Celestial blue skin - Slower aging - Faster aging - Fade from sight - Healing Surge - Combat Surge - Psychic Confusion - Synaptic Disruption This mod a

  216. Scorchlanders
    Stale
    management

    Scorchlanders

    This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi.

  217. Bio Skip
    Stale
    management

    Bio Skip

    Adds a gene ability that allows you to skip without psycasting.

  218. DragonBond
    Stale
    management

    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  219. Drags Race - Biotech (Continued)
    Stale
    management

    Drags Race - Biotech (Continued)

    Drags Race - Biotech (Continued) ============================================= This is an update of Drags Race - Biotech for Rimworld 1.

  220. Immortal Regenerant Gene
    management

    Immortal Regenerant Gene

    My first mod, please don't judge too harshly :) My new mod: download here ☑️ Adds the “Immortal Regenerator” gene 🧬 LIMB REGENERATION • The gene carrier gradually regrows missing body parts (up to and including the head).