// Steam Workshop · by Karma

Collection Mod Fr

En partie en fr, ce modpack fonctionne en 1.6 en entier.

Load order

652 mods
  1. CSL Blackboard Retexture
    Stale
    management

    CSL Blackboard Retexture

    Description Change the texture of the Children, school and learning or School and learning blackboard.

  2. Children, school and learning
    Stale
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    Children, school and learning

    Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye

  3. Biomes! Fossils
    Stale
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    Biomes! Fossils

    Changelog: Please check the change notes tab Build your own museum with Biomes!

  4. Warhammer 40k Darktide Music
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    Warhammer 40k Darktide Music

    Adds some Warhammer 40k Dark Tide music to RimWorld, music composed by Jesper Kyd, mainly music to make the battles and daily work more intense.

  5. Mythic Ages: Megafauna Bestiary [Fr]
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    Mythic Ages: Megafauna Bestiary [Fr]

    Traduction française du mod : Mythic Ages: Megafauna Bestiary Entrez dans les âges mythiques, où des bêtes colossales et des prédateurs oubliés parcourent des terres indomptées.

  6. Mashed's Bloodmoon
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    Mashed's Bloodmoon

    A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt.

  7. More Ritual Seats
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    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  8. Alpha Crafts
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    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  9. Smart Medicine - Continued
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    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  10. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  11. Rustic Meal Retexture
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    Rustic Meal Retexture

    After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.

  12. Pipette Tool
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    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.

  13. MultiFloors
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    MultiFloors

    Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure

  14. Pass It Through The Window!
    No 1.6
    management

    Pass It Through The Window!

    A two-sided pass-through window for transferring items between rooms without entering or disrupting the other room's climate—perfect for moving raw food directly to the kitchen or cold storage.

  15. SlaveBar
    No 1.6
    management

    SlaveBar

    Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.

  16. Convert Slaves
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    Convert Slaves

    Changelog: v2.0 - * Made available a UI to select target ideoligion for conversion when the "convert" option is chosen. * Fixed bug where Warden wouldn't attempt conversion if suppression was at maximum. * Updated for correct dependencies on RimWorld & Steam. * Updated to game ve

  17. Recruit Slaves
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    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  18. CorpseToChemFuel
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    CorpseToChemFuel

    "Just a simple mod allow you to refine any corpse to chemfuel.

  19. Geist Xenotype
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    Geist Xenotype

    This mod adds a new xenotype that is inspired by ninjas and samurai.

  20. Gravship Water Systems
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    Gravship Water Systems

    Adds a passive water generator and water tank that can be built in gravships.

  21. P–5000 Powered Work Loader
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    P–5000 Powered Work Loader

    The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.

  22. Trains of the Rim
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    Trains of the Rim

    Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.

  23. BIRD UP! Continued
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    BIRD UP! Continued

    I am NOT the original author and will remove this update if requested to by the original author.

  24. [SYR] Prosthetic Table (Continued)
    Stale
    medical

    [SYR] Prosthetic Table (Continued)

    Update of Syrchaliss mod Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench.

  25. Use Bedrolls - Continued
    management

    Use Bedrolls - Continued

    Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  26. Repair Items
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    Repair Items

    Allow pawns to repair weapons and apparel like they do buildings.

  27. Reasonable Components
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    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  28. Net Gun (Continued)
    Stale
    weapons

    Net Gun (Continued)

    Update of yiuaaas mod - Added the Net Belt from Net Belt 抓捕網腰帶 - Added a net turret A net gun is a non-lethal weapon designed to fire a net which entangles the target.

  29. LightsOut
    Stale
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    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  30. Faster Biosculpter Pod
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    Faster Biosculpter Pod

    Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef

  31. Do Something for Idle
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    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  32. Artillery Gun
    Stale
    weapons

    Artillery Gun

    Have you ever had a mortar barrage fail to hit even a single target?

  33. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  34. BIRD UP!+
    Stale
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    BIRD UP!+

    Revamps the graphics of kestrel and Mlie's BIRD UP!

  35. Garden Box (Continued)
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    Garden Box (Continued)

    Original mod by Xi the Pooh If the original author requests it, I will remove this update.

  36. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  37. [FSF] No One Ever Flees
    Stale
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    [FSF] No One Ever Flees

    Description This is a simple mod that patches every faction whether they're from the core game, the dlcs or from mods with the tag <autoFlee>false</autoFlee>.

  38. [FSF] Better Pawn Lending Quest
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    [FSF] Better Pawn Lending Quest

    Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.

  39. Multiple Helpers
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    Multiple Helpers

    Allows unlimited Multi-Analyzers per Hi-Tech Research Bench, toolboxes per workbench, and blackboards per school desk Should work with any mods if loaded after them, as long as they use the "maxSimultaneous" tag in their XML Can be added/removed from saves as wanted

  40. Real Faction Guest (Continued)
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    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  41. Tranquilizer Turret (Continued)
    Stale
    combat

    Tranquilizer Turret (Continued)

    Update of TheGoofyOnes mod - Youtube review by pravculear - Added setting to disable vomiting from the tranquilizer Tranquilizer Turret Version 1.

  42. Bad Can Be Good (Continued)
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    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  43. Mercer's Backpacks + Nano Suit (Continued)
    management

    Mercer's Backpacks + Nano Suit (Continued)

    Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful variant of the backpacks that show the color of the stuff they are made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity and Na

  44. Nurse Job
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    Nurse Job

    Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.

  45. Expanded Floors
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    Expanded Floors

    Description: Expanded Floors is a big cosmetic mod with some new little features.

  46. Grazing Lands
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    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  47. Taming Artifact
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    Taming Artifact

    Add a taming artifact into the game, allowing to instantly tame any animal.

  48. Ugh You Got Me
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  49. Mass Graves 1.6
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    Mass Graves 1.6

    Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses.

  50. Rejuvenate Surgery
    Stale
    medical

    Rejuvenate Surgery

    Adds the Rejuvenate surgery, a way to reduce your colonists biological age.

  51. Respect the Scars
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    Respect the Scars

    b19: Inspired by the now deleted "Scars Deserve Respect" mod by Speed Demon.

  52. RIMkea (Continued)
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    RIMkea (Continued)

    Original mod by spoonshortage AKA witchyspoon Continued with permission -- This is a classic mod that deserves to live on.

  53. Quality Surgeon Reborn
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    Quality Surgeon Reborn

    Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: Only the doctor with the best surgey success chance will perform surgeries. Known Issue: If he is the one on the table, or is unable to perform tasks requiring manipulation, you will need to manually or

  54. [FSF] Vanilla Bionics Expansion
    medical

    [FSF] Vanilla Bionics Expansion

    Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.

  55. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  56. [NL] Facial Animation - Experimentals
    Stale
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    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  57. Star Wars Xenotypes
    management

    Star Wars Xenotypes

    ~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.

  58. Adjustable Genes Regrowing Time
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    Adjustable Genes Regrowing Time

    Ever been annoyed that if you implant your xenohuman colonists with a gene, no matter how small, you become unable to extract genes from them for literal ages (2 years)?

  59. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  60. Big and Small - Simply Robots
    Stale
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    Big and Small - Simply Robots

    A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.

  61. Big and Small - Yokai
    Stale
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    Big and Small - Yokai

    Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

  62. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  63. Mousekin Race
    Stale
    management

    Mousekin Race

    The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.

  64. Vanilla Races Expanded - Waster
    Stale
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    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  65. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  66. Oops all BUGPARTS 2
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    Oops all BUGPARTS 2

    Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b

  67. Det's Xenotypes - Half-foot [Fr]
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    Det's Xenotypes - Half-foot [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Det's Xenotypes - Half-foot </b> </size> Ce mod présente un xénotype court et élancé de mécaniciens, d'ingénieurs et de hackers - un hommage au manga Dungeon Meshi, de R

  68. Det's Xenotypes - Venators [Fr]
    Stale
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    Det's Xenotypes - Venators [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Det's Xenotypes - Venators </b> </size> Ce mod introduit un xénotype à distance doté de la capacité unique de paralyser ses proies et ses ennemis, les Venators.

  69. Det's Xenotypes - Stoneborn [Fr]
    Stale
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    Det's Xenotypes - Stoneborn [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Det's Xenotypes - Stoneborn </b> </size> Ce mod développe les xénotypes ajoutés par le DLC Biotech, en ajoutant les nains de pierre, une race de mineurs costauds et colé

  70. Rebuild: Embrasures
    Stale
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    Rebuild: Embrasures

    This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.

  71. Therapy (Continued)
    Stale
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    Therapy (Continued)

    Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.

  72. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  73. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  74. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  75. Terrors of the Rim
    Stale
    management

    Terrors of the Rim

    Adds a new xenotype, a new faction, and several new weapons.

  76. Interaction Bubbles
    Stale
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  77. Mythic Ages: Megafauna Bestiary
    management

    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  78. More Monster Girls
    Stale
    management

    More Monster Girls

    Update of the original with some customisation The Monstergirls have come to join your colony.

  79. LWM's Adaptive Deep Storage
    Stale
    storage

    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  80. Gnolls of the Rim
    Stale
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    Gnolls of the Rim

    Adds a new xenotype, a new faction and several new genes.

  81. Dragons of the Rim
    Stale
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    Dragons of the Rim

    Adds 2 new xenotypes, 2 new factions and several new genes.

  82. Cats of the Rim
    Stale
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    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  83. Beliar Xenotype
    Stale
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    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  84. RimTraits - Medieval Talents
    Stale
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    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  85. RimTraits - General Traits
    Stale
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    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  86. Recycle This (Continued)
    Stale
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    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  87. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  88. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?

  89. FPS Stabilizer
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    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  90. Stabilize Bleeding
    Stale
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    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  91. [RH2] Hand-To-Hand
    Stale
    management

    [RH2] Hand-To-Hand

    Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.

  92. Nightmare Core
    Stale
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    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  93. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  94. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  95. Area Unlocker (Continued)
    management

    Area Unlocker (Continued)

    Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  96. Mines 2.0
    ↑ Updated
    management

    Mines 2.0

    Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.

  97. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  98. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  99. Gene Extractor Tiers
    Stale
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    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  100. Gene Bank Plus
    Stale
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    Gene Bank Plus

    Increases the capacity of the gene bank (now referred as the medium gene bank) to 8 rather than 4.

  101. Dubs Central Heating
    Stale
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    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  102. Vanilla Genetics Expanded - More Lab Stuff [Fr]
    Stale
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    Vanilla Genetics Expanded - More Lab Stuff [Fr]

    Traduction française du mod : Vanilla Genetics Expanded - More Lab Stuff Vanilla Genetics Expanded - More Lab Stuff ajoute au mod principal un certain nombre de choses que nous avons jugées un peu trop complexes, trop redondantes ou un peu stupides.

  103. Vanilla Ideology Expanded - Sophian Style [Fr]
    Stale
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    Vanilla Ideology Expanded - Sophian Style [Fr]

    Traduction française du mod : Vanilla Ideology Expanded - Sophian Style Ce mod introduit un tout nouveau style, inspiré de celui de l'Empire du DLC Royalty.

  104. Vanilla Vehicles Expanded - Tier 3 [Fr]
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    Vanilla Vehicles Expanded - Tier 3 [Fr]

    Traduction française du mod : Vanilla Vehicles Expanded - Tier 3 Plongez dans le monde des véhicules avec l'extension Tier 3 de Vanilla Vehicles Expanded.

  105. Vanilla Animals Expanded — Waste Animals [Fr]
    Stale
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    Vanilla Animals Expanded — Waste Animals [Fr]

    Traduction française du mod : Vanilla Animals Expanded — Waste Animals Adoptez le côté toxique de la nature avec le mod "Vanilla Animals Expanded - Waste Animals" !

  106. Vanilla Animals Expanded — Royal Animals [Fr]
    Stale
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    Vanilla Animals Expanded — Royal Animals [Fr]

    Traduction française du mod : Vanilla Animals Expanded — Royal Animals Les animaux royaux sont quelque chose que nous avons promis il y a longtemps, mais que nous n'avons jamais trouvé le temps de réaliser.

  107. LWM's Adaptive Deep Storage [Fr]
    Stale
    storage

    LWM's Adaptive Deep Storage [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> LWM's Adaptive Deep Storage </b> </size>

  108. Vanilla Factions Expanded - Deserters [Fr]
    Stale
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    Vanilla Factions Expanded - Deserters [Fr]

    Traduction française du mod : Vanilla Factions Expanded - Deserters Après la sortie de Vanilla Factions Expanded - Empire, beaucoup d'entre vous ont demandé que nous racontions l'autre côté de cette merveilleuse histoire - l'histoire des Déserteurs.

  109. Vanilla Factions Expanded - Empire [Fr]
    Stale
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    Vanilla Factions Expanded - Empire [Fr]

    Traduction française du mod : Vanilla Factions Expanded - Empire Une chose que j'ai toujours voulu faire, mais que je n'ai jamais pu me résoudre à faire, c'est remanier la faction Empire dans le DLC Royalty.

  110. Vanilla Cooking Expanded - Haute [Fr]
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    Vanilla Cooking Expanded - Haute [Fr]

    Traduction française du mod : Vanilla Cooking Expanded - Haute Vanilla Cooking Expanded - Haute Module est un nouveau module dans l'arsenal de Vanilla Cooking Expanded, utilisant les différents mécanismes ajoutés par le mod Vanilla Cooking Expanded.

  111. Vanilla Races Expanded - Insector [Fr]
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    Vanilla Races Expanded - Insector [Fr]

    Traduction française du mod : Vanilla Races Expanded - Insector Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les fonctionnalités de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de xén

  112. Vanilla Anomaly Expanded - Insanity [Fr]
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    Vanilla Anomaly Expanded - Insanity [Fr]

    Traduction française du mod : Vanilla Anomaly Expanded - Insanity Vanilla Anomaly Expanded - Sanity introduit un nouveau mécanisme de jeu centré sur un système de "santé mentale", en grande partie similaire à la santé mentale présente dans d'autres jeux vidéo, représentant la con

  113. Oops All Gene Banks [Fr]
    Stale
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    Oops All Gene Banks [Fr]

    Traduction française du mod : Oops All Gene Banks Une version autonome de l'archive et du registre de gènes de mon autre mod, Gene Variety.

  114. Vanilla Races Expanded - Archon [Fr]
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    Vanilla Races Expanded - Archon [Fr]

    Traduction française du mod : Vanilla Races Expanded - Archon Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les fonctionnalités de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de xénoh

  115. Vanilla Nutrient Paste Expanded [Fr]
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    Vanilla Nutrient Paste Expanded [Fr]

    Traduction française du mod : Vanilla Nutrient Paste Expanded Vanilla Nutrient Paste Expanded est un petit mod créé pour montrer ce dont le nouveau code de réseau de tuyaux est capable dans le cadre de Vanilla Expanded.

  116. Vanilla Psycasts Expanded - Puppeteer [Fr]
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    Vanilla Psycasts Expanded - Puppeteer [Fr]

    Traduction française du mod : Vanilla Psycasts Expanded - Puppeteer Vanilla Psycasts Expanded - Puppeteer introduit une toute nouvelle voie psylanceur rare disponible uniquement pour ceux qui ont étudié les arts secrets dans leur enfance - notamment les hauts nobles impériaux.

  117. Vanilla Quests Expanded - Cryptoforge [Fr]
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    Vanilla Quests Expanded - Cryptoforge [Fr]

    Traduction française du mod : Vanilla Quests Expanded - Cryptoforge Dans Vanilla Quests Expanded : Cryptoforge, les joueurs se lancent dans une expédition périlleuse dans le pôle nord glacé de la planète, découvrant les restes brisés d'un vaisseau spatial disparu depuis longtemps

  118. Vanilla Races Expanded - Highmate [Fr]
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    Vanilla Races Expanded - Highmate [Fr]

    Traduction française du mod : Vanilla Races Expanded - Highmate Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les fonctionnalités de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de xén

  119. Vanilla Vehicles Expanded - Upgrades [Fr]
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    Vanilla Vehicles Expanded - Upgrades [Fr]

    Traduction française du mod : Vanilla Vehicles Expanded - Upgrades Améliorez votre jeu avec le mod Vanilla Vehicles Expanded - Upgrades, qui offre une amélioration révolutionnaire de la gestion de vos véhicules dans le jeu.

  120. Vanilla Races Expanded - Pigskin [Fr]
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    Vanilla Races Expanded - Pigskin [Fr]

    Traduction française du mod : Vanilla Races Expanded - Pigskin Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les fonctionnalités de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de xéno

  121. Vanilla Races Expanded - Phytokin [Fr]
    management

    Vanilla Races Expanded - Phytokin [Fr]

    Traduction française du mod : Vanilla Races Expanded - Phytokin Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les fonctionnalités de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de xén

  122. Vanilla Races Expanded - Fungoid [Fr]
    Stale
    management

    Vanilla Races Expanded - Fungoid [Fr]

    Traduction française du mod : Vanilla Races Expanded - Fungoid Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les fonctionnalités de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de xéno

  123. Vanilla Races Expanded - Lycanthrope [Fr]
    management

    Vanilla Races Expanded - Lycanthrope [Fr]

    Traduction française du mod : Vanilla Races Expanded - Lycanthrope Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les fonctionnalités de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de

  124. More Faction Interaction (Continued) [Fr]
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    More Faction Interaction (Continued) [Fr]

    Traduction française du mod : More Faction Interaction (Continued) - Mis à jour tel quel, n'a pas été testé avec d'autres mods que ceux listés ci-dessous.

  125. Vanilla Races Expanded - Hussar [Fr]
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    management

    Vanilla Races Expanded - Hussar [Fr]

    Traduction française du mod : Vanilla Races Expanded - Hussar Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les fonctionnalités de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de xénoh

  126. Vanilla Races Expanded - Genie [Fr]
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    management

    Vanilla Races Expanded - Genie [Fr]

    Traduction française du mod : Vanilla Races Expanded - Genie Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les caractéristiques de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de xénoh

  127. Vanilla Psycasts Expanded - Hemosage [Fr]
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    management

    Vanilla Psycasts Expanded - Hemosage [Fr]

    Traduction française du mod : Vanilla Psycasts Expanded - Hemosage Vanilla Psycasts Expanded - Hemosage introduit une toute nouvelle voie de Psylanceur qui peut être sélectionnée si Vanilla Psycasts Expanded est trouvé : l'hémosage.

  128. Vanilla Plants Expanded - Mushrooms [Fr]
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    Vanilla Plants Expanded - Mushrooms [Fr]

    Traduction française du mod : Vanilla Plants Expanded - Mushrooms Vanilla Plants Expanded - Mushrooms est un module optionnel pour Vanilla Plants Expanded qui ajoute une variété de nouveaux champignons.

  129. Dark Ages : Crypts and Tombs [Fr]
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    Dark Ages : Crypts and Tombs [Fr]

    Traduction française du mod : Dark Ages - Crypts and Tombs Ajoutez de la saveur à vos cryptes et mausolées, des urnes funéraires aux grands monuments commémoratifs pour honorer les morts.

  130. Vanilla Factions Expanded - Tribals [Fr]
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    Vanilla Factions Expanded - Tribals [Fr]

    Traduction française du mod : Vanilla Factions Expanded - Tribals Aventurez-vous au cœur de la survie primitive avec Vanilla Factions Expanded - Tribals.

  131. Vanilla Races Expanded - Sanguophage [Fr]
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    Vanilla Races Expanded - Sanguophage [Fr]

    Traduction française du mod : Vanilla Races Expanded - Sanguophage Voici Vanilla Races Expanded - Sanguophage, un mod passionnant qui ajoute une couche de profondeur captivante au monde de Rimworld.

  132. Vanilla Races Expanded - Saurid [Fr]
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    management

    Vanilla Races Expanded - Saurid [Fr]

    Traduction française du mod : Vanilla Races Expanded - Saurid Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les fonctionnalités de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de xénoh

  133. Vanilla Races Expanded - Android [Fr]
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    management

    Vanilla Races Expanded - Android [Fr]

    Traduction française du mod : Vanilla Races Expanded - Android Vanilla Races Expanded est une toute nouvelle série de mods destinés à améliorer les fonctionnalités de Biotech, à enrichir la narration et la construction du monde de RimWorld, et à introduire de nouveaux types de xé

  134. Det's Xenotypes - Brawnum[Fr]
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    Det's Xenotypes - Brawnum[Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Det's Xenotypes - Brawnum </b> </size> Ce mod introduit une sorte de xénotype de travailleurs acharnés, capables de transporter plus de matériaux dans les caravanes, et

  135. Det's Xenotypes - Keshig [Fr]
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    management

    Det's Xenotypes - Keshig [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Det's Xenotypes - Keshig </b> </size> Ce mod introduit un xénotype dur et brutal, forgé pour le combat et adepte de la mêlée.

  136. Gene Bank Plus [Fr]
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    Gene Bank Plus [Fr]

    Traduction française du mod : Gene Bank Plus Augmente la capacité de la banque de gènes à 8 au lieu de 4.

  137. Vanilla Temperature Expanded [Fr]
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    Vanilla Temperature Expanded [Fr]

    Traduction française du mod : Vanilla Temperature Expanded Voici "Vanilla Temperature Expanded", un mod qui ajoute un système de chauffage central détaillé et contrôlable à votre jeu.

  138. Roo's Minotaur Xenotype [Fr]
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    Roo's Minotaur Xenotype [Fr]

    Traduction française du mod : Roo's Minotaur Xenotype (Si présent : Roo's Minotaur Xenotype Expanded) Lien : 1.

  139. Vanilla Chemfuel Expanded [Fr]
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    management

    Vanilla Chemfuel Expanded [Fr]

    Traduction française du mod : Vanilla Chemfuel Expanded Vanilla Chemfuel Expanded est un petit mod créé pour montrer ce dont le nouveau code de réseau de tuyaux est capable dans Vanilla Expanded framework.

  140. Dubs Central Heating [Fr]
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    Dubs Central Heating [Fr]

    Traduction française du mod : Dubs Central Heating Module de chauffage central avec chaudières et radiateurs pour un chauffage plus efficace, air conditionné, congélateurs et ventilateurs de plafond avec lumières intégrées.

  141. Vanilla Genetics Expanded [Fr]
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    Vanilla Genetics Expanded [Fr]

    Traduction française du mod : Vanilla Genetics Expanded Vanilla Genetics Expanded est une refonte d'un mod populaire de Sarg Bjornson appelé Genetic Rim.

  142. Vanilla Backstories Expanded [Fr]
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    Vanilla Backstories Expanded [Fr]

    Traduction française du mod : Vanilla Backstories Expanded Vanilla Backstories Expanded est un mod suggéré par mes mécènes juste après la sortie de Vanilla Backgrounds Expanded et tout le monde pensait que c'était le mod qui ajoutait les histoires.

  143. Gene Extractor Tiers [Fr]
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    Gene Extractor Tiers [Fr]

    Traduction française du mod : Gene Extractor Tiers Ce mod ajoute des versions améliorées de l'extracteur de gènes qui extraira les gènes d'un colon jusqu'à ce que vous ayez extrait tous les gènes disponibles.

  144. Vanilla Trading Expanded [Fr]
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    management

    Vanilla Trading Expanded [Fr]

    Traduction française du mod : Vanilla Trading Expanded Vanilla Trading Expanded est notre vision du système d'échange dans RimWorld, destinée à ajouter un peu d'aléatoire, de planification et de stratégie au système d'échange.

  145. Vanilla Books Expanded [Fr]
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    Vanilla Books Expanded [Fr]

    Traduction française du mod : Vanilla Books Expanded Lien : Vanilla Books Expanded est un mod permettant à vos colons de transmettre leurs connaissances et leurs compétences aux autres.

  146. Vanilla Animals Expanded [Fr]
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    management

    Vanilla Animals Expanded [Fr]

    Traduction française du mod : Vanilla Animals Expanded Vanilla Animals Expanded est un gros mod qui contient presque tous les modules précédents de Vanilla Animals Expanded, cette fois fusionnés en un seul gros mod.

  147. Dubs Bad Hygiene [Fr]
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    medical

    Dubs Bad Hygiene [Fr]

    Traduction française du mod : Dubs Bad Hygiene (Si présent : DBH for Medieval) Liens : Ajoute les toilettes, les baignoires, les eaux usées, les besoins et les humeurs liés à l'hygiène, le chauffage central, la gestion de l'eau et de la soif, l'irrigation, les engrais, la climati

  148. Beliar Xenotype [Fr]
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    Beliar Xenotype [Fr]

    Traduction française du mod : Beliar Xenotype Ce mod ajoute le Beliar, un xénotype hémogène qui vit pour tuer et tue pour vivre.

  149. Dubs Rimkit [Fr]
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    Dubs Rimkit [Fr]

    Traduction française du mod : Dubs Rimkit Ensemble d'accessoires rechargeables avec des capacités et des augmentations de statistiques.

  150. Gnolls of the Rim [Fr]
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    Gnolls of the Rim [Fr]

    Traduction française du mod : Gnolls of the Rim Ajoute le Xenotype Kholo une race de type Gnoll qui devrait ressembler a celles que l on trouve dans Warcraft ou donjon et dragon ou d autres médias fantastiques.

  151. Orks of the Rim [Fr]
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    Orks of the Rim [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Orks of the Rim </b> </size> Nous sommes les plus grands les plus méchants les plus combatifs de la galaxie - si nous ne pouvons pas faire un krump ça n'en vaut pas la p

  152. Gobelins of the Rim [Fr]
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    Gobelins of the Rim [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Gobelins of the Rim </b> </size> Les Underkin sont des troglodytes malicieux qui se refugient dans les recoins sombres du monde.

  153. Dragons of the Rim [Fr]
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    Dragons of the Rim [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Dragons of the Rim </b> </size> Ajoute 2 nouveaux xénotypes, 2 nouvelles factions.

  154. Elves of the Rim [Fr]
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    Elves of the Rim [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Elves of the Rim </b> </size> Ajoute 2 nouveaux xénotypes, 3 nouvelles factions, de nouvelles armes, des vêtements et plusieurs nouveaux gènes.

  155. Cats of the Rim [Fr]
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    Cats of the Rim [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Cats of the Rim </b> </size> Ajoute 1 nouveau xénotype, 2 nouvelles factions.

  156. Terrors of the Rim [Fr]
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    management

    Terrors of the Rim [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Terrors of the Rim </b> </size> XITHID Les Xithid, inspirés des créatures lovecraftiennes et similaires aux Illithid de donjons et dragons, sont de puissants psychers.

  157. Dwarves of the Rim [Fr]
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    Dwarves of the Rim [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Dwarves of the Rim </b> </size> Ajoute 2 nouveaux xénotypes, 2 nouvelles factions, XÉNOTYPES Peuple de pierre Les peuples de pierre sont une race de nains robustes, insp

  158. Quality Bionics [Fr]
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    medical

    Quality Bionics [Fr]

    Traduction française du mod : Quality Bionics Vous êtes-vous déjà demandé pourquoi vos colons intellectuels qui ont exploré les secrets de l'univers, ou les artisans de vos colonies qui ont créé des artefacts d'une telle qualité que les nouvelles se répandent à travers les contin

  159. Work Tab [Fr]
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    Work Tab [Fr]

    Traduction française du mod : Work Tab Fournit un onglet de travail beaucoup plus personnalisable.

  160. The Profaned [Fr]
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    management

    The Profaned [Fr]

    Traduction française du mod : The Profaned Ajoute un nouveau xénotype avec sa propre faction hostile, des créatures mortes-vivantes, des armes, des vêtements, des objets, des structures et plus encore.

  161. Vanilla Vehicles Expanded [Fr]
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    Vanilla Vehicles Expanded [Fr]

    Traduction française du mod : Vanilla Vehicles Expanded Vanilla Vehicles Expanded est un mod très attendu qui utilise le framework Vehicles de Smash Phil.

  162. HugsLib [Fr]
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    HugsLib [Fr]

    Traduction française du mod : HugsLib HugsLib est une bibliothèque qui fournit des fonctionnalités partagées avec d'autres mods.

  163. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  164. Roo's Minotaur Xenotype (1.6)
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    Roo's Minotaur Xenotype (1.6)

    (Original mod by Rooboid and Zelan) This update ensures the mod works properly on RimWorld 1.

  165. Roo's Faun Xenotype [Fr]
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    Roo's Faun Xenotype [Fr]

    Traduction française du mod : Roo's Faun Xenotype (Si présent : Roo's Satyr and Faun Xenotypes Expanded) Lien : 1.

  166. Trading Spot
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    Trading Spot

    Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.

  167. Ancient hydroponic farm facilities
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    management

    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  168. Ancient hydroponic farm facilities [Fr]
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    Ancient hydroponic farm facilities [Fr]

    Traduction française du mod : Ancient hydroponic farm facilities Les anciennes fermes hydroponiques ont ajouté un ensemble d'usines et de systèmes de canalisation pour fournir des solutions nutritives pour la culture hydroponique afin d'améliorer le taux de croissance des plantes

  169. Replimat Meals
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    management

    Replimat Meals

    Replimat Meals is an optional add-on for the Replimat mod, providing a selection of Old Earth meal recipes for your food replicators.

  170. Replimat
    management

    Replimat

    Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.

  171. Pet Arrival
    management

    Pet Arrival

    I present to you the “Pet arrival” mod, which adds a new event to the game.

  172. Geothermal Mining
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    Geothermal Mining

    Adds a building capable of extracting resources from geothermal sources.

  173. Go Explore!
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    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  174. Gastronomy (Continued)
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    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  175. Fray of the Fog
    management

    Fray of the Fog

    Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.

  176. Prosthetic No Missing Body Parts (Continued)
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    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  177. Expanded Prosthetics and Organ Engineering [Fr]
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    medical

    Expanded Prosthetics and Organ Engineering [Fr]

    Traduction française des mods : Expanded Prosthetics and Organ Engineering Expanded Prosthetics and Organ Engineering - Forked Si présent : EPOE-Forked: Alien expansion + patcher EPOE-Forked: Royalty DLC expansion Utilisez l’un ou l’autre, mais pas les deux mods en même temps.

  178. PokéMusic
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    PokéMusic

    PokéMusic adds an assortment of themes, taken entirely from the DS lineup of mainline Pokémon games for both calm and combat situations.

  179. Expedition 33 Music
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    Expedition 33 Music

    Adds clair obscur Expedition 33 songs to RimWorld - 154 songs Tip: also use Music Manager(continued) by Zaljerem - For improved experience with music dowload my other mod : Buy me a coffee for better works :

  180. EBSG Framework
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    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  181. Pathfinding Avoidance
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    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  182. Ancient amorphous threat
    management

    Ancient amorphous threat

    DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.

  183. Ancient urban ruins
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    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  184. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  185. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  186. Chill the Fork Out
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    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  187. Go the Fork to Sleep
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    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  188. Autocleaner
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    Autocleaner

    ABOUT Adds Autocleaner, an autonomous robotic vacuum cleaner to the game.

  189. Range Finder
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    Range Finder

    Range Finder makes weapon range easy to see.

  190. More Linkables
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    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  191. Animal Variety Coats
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    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  192. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  193. Combat Update 1.6
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    combat

    Combat Update 1.6

    You’re tired of the fact that your hunter with a high shooting skill can’t get into a deer within 5 squares, and your colonists with low shooting skill turn out the whole machine gun barrel around the target, but not the target itself, standing a stone's throw from it?

  194. Pawn Target Fix
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    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  195. Enable Oversized Weapons
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    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  196. Medical Training
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    medical

    Medical Training

    Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree the balancing of this mo

  197. Giant crop
    ↑ Updated
    management

    Giant crop

    Do you have a genuine passion for farming and are you happy to receive abundant food?

  198. Giant crop [Fr]
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    Giant crop [Fr]

    Traduction française du mod : Giant crop Une série de variétés de cultures géantes ont été ajoutées, qui ont le potentiel de générer un mode de plantation rectangulaire.

  199. Alpha Biomes [Fr]
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    Alpha Biomes [Fr]

    Traduction française du mod : Alpha Biomes Ajoute de multiples nouveaux biomes uniques à Rimworld.

  200. Trader ships [Fr]
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    Trader ships [Fr]

    Traduction française du mod : Trader ships Merci à Erazil pour son aide à la traduction.

  201. Dubs Rimatomics [Fr]
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    Dubs Rimatomics [Fr]

    Traduction française du mod : Dubs Rimatomics Énergie nucléaire | Armes énergétiques | Armes nucléaires

  202. Alpha Genes [Fr]
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    Alpha Genes [Fr]

    Traduction française du mod : Alpha Genes v3.

  203. Alpha Animals [Fr]
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    Alpha Animals [Fr]

    Traduction française du mod : Alpha Animals Ajoute plusieurs nouveaux animaux uniques à Rimworld.

  204. Melee Animation [Fr]
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    Melee Animation [Fr]

    Traduction française du mod : Melee Animation Ajoute des animations de combat de mêlée détaillées, y compris les duels, les exécutions et les compétences uniques.

  205. Animals Logic [Fr]
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    Animals Logic [Fr]

    Traduction française du mod : Animals Logic Étiquettes pour les animaux formés dans les caravanes et les interfaces commerciales.

  206. Go Explore! [Fr]
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    management

    Go Explore! [Fr]

    Traduction française du mod : Go Explore!

  207. Simple Warrants [Fr]
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    management

    Simple Warrants [Fr]

    Traduction française du mod : Simple Warrants Nous avons la double responsabilité de vous servir en tant que joueur tout en améliorant votre expérience de jeu et en vous aidant à exploiter les avantages offerts et à étendre vos capacités de développement de colonies.

  208. Det's Xenotypes FR
    Stale
    management

    Det's Xenotypes FR

    This mod translate to french the Det's Xenotypes mods Bienvenue dans ce nouvel épisode des Xénotypes de Det, qui vous présente cette fois la traduction des différents Xénotypes de Det en Français !

  209. Romance On The Rim [Fr]
    management

    Romance On The Rim [Fr]

    Traduction française du mod : Romance On The Rim Le but de ce mod est de rendre la romance vanilla plus vivante et plus savoureuse.

  210. Geological Landforms [Fr]
    Stale
    management

    Geological Landforms [Fr]

    Traduction française du mod : Geological Landforms (si present : Biome Transitions) --- Geological Landforms --- Ajoute 27 reliefs au jeu, qui sont générés indépendamment du biome et apparaissent comme des "caractéristiques spéciales" dans l'onglet info de la carte du monde.

  211. Map Preview [Fr]
    Stale
    management

    Map Preview [Fr]

    Traduction française du mod : Map Preview Ajoute un aperçu de la carte dans la carte du monde.

  212. Allow Tool [Fr]
    Stale
    management

    Allow Tool [Fr]

    Traduction française du mod : Allow Tool.

  213. Gastronomy [Fr]
    Stale
    management

    Gastronomy [Fr]

    Traduction française du mod : Gastronomy Liens : Gastronomy permet aux invités et (éventuellement) aux colons de s'asseoir et de commander leurs repas à un serveur.

  214. Jewelry [Fr]
    Stale
    management

    Jewelry [Fr]

    Traduction française du mod : Jewelry J'ai toujours pensé que l'or n'avait pas assez d'utilité dans le jeu.

  215. Therapy [Fr]
    Stale
    management

    Therapy [Fr]

    Traduction française du mod : Therapy Ce mod vous permet de laisser les colons faire un travail de "thérapeute".

  216. Achtung! [Fr]
    Stale
    management

    Achtung! [Fr]

    Traduction française du mod : Achtung!

  217. Vanilla Expanded Framework [Fr]
    management

    Vanilla Expanded Framework [Fr]

    Traduction française du mod : Vanilla Expanded Framework Vanilla Expanded Framework intègre une multitude de fonctionnalités pour différents mods afin de nous permettre d'améliorer les performances en évitant de dupliquer le code entre plusieurs mods.

  218. Hospital [Fr]
    Stale
    management

    Hospital [Fr]

    Traduction française du mod : Hospital Diriger un hôpital : si vous avez activé ce mod (et que les paramètres vous permettent d'accueillir des patients) et que vous disposez d'un grand nombre de lits médicaux des patients frapperont à vos portes pour vous demander de l'aide pour

  219. Hospitality [Fr]
    Stale
    management

    Hospitality [Fr]

    Traduction française du mod : Hospitality (Si présent : Hospitality: Casino ; Hospitality: Storefront ; Hospitality: Spa ; Hospitality: Vending machines) Liens : Vous permet de recruter des visiteurs.

  220. Vehicle Framework [Fr]
    combat

    Vehicle Framework [Fr]

    Traduction française du mod : Vehicle Framework (Si présent : Snow Crawler ; Light Cycle ; Vehicle Framework │ Valkyrie Industries ; CV90 - A Combat Vehicle Mod ; VF - Wiesel Tankette ; H-47 ; Alpha Vehicles - Neolithic ; Synthetik - Vehicle ; Alpha Vehicles - Age of Sail) v1.

  221. Ancient urban ruins [Fr]
    Stale
    management

    Ancient urban ruins [Fr]

    Traduction française du mod : Ancient urban ruins Ce mod offre une variété d'expériences et de cartes d'exploration urbaine, avec une vaste collection d'éléments architecturaux et de débris, et comprend un système d'importation de plans d'étage et de génération de cartes de quête

  222. Ancient mining industry [Fr]
    Stale
    management

    Ancient mining industry [Fr]

    Traduction française du mod : Ancient mining industry L'ancienne industrie minière ajoute un ensemble de lignes de production minière, allant de l'exploitation minière au traitement des minerais.

  223. Ancient amorphous threat [Fr]
    Stale
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    Ancient amorphous threat [Fr]

    Traduction française du mod : Ancient amorphous threat Ce mod introduit un boss unique, une ancienne menace amorphe, accompagnée d'une série d'événements liés à son équipement, et de deux musiques originales.

  224. XML Extensions [Fr]
    Stale
    management

    XML Extensions [Fr]

    Traduction française du mod : XML Extensions Étend la fonctionnalité des opérations de patch XML et permet de créer facilement les paramètres du mod.

  225. Recycle This [Fr]
    Stale
    management

    Recycle This [Fr]

    Traduction française du mod : Recycle This Vous n'en avez jamais eu assez de créer des tâches pour fondre et détruire les déchets inutiles laissés par le dernier raid cannibale ?

  226. Cybranian - Anima Obelisk [Fr]
    management

    Cybranian - Anima Obelisk [Fr]

    Traduction française du mod : Cybranian - Anima Obelisk Gardez un peu de jus pour quand vous en aurez vraiment besoin !

  227. Vanilla Races Expanded - Starjack [Fr]
    Stale
    management

    Vanilla Races Expanded - Starjack [Fr]

    Traduction française du mod : Vanilla Races Expanded - Starjack Vanilla Races Expanded est une toute nouvelle série de mods visant à améliorer les fonctionnalités de Biotech, à enrichir l'histoire et l'univers de RimWorld, et à introduire de nouveaux types d'extraterrestres cool,

  228. Vanilla Fix: Haul After Slaughter [Fr]
    Stale
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    Vanilla Fix: Haul After Slaughter [Fr]

    Traduction française du mod : Vanilla Fix: Haul After Slaughter Les colons transportent désormais le cadavre après avoir abattu un animal apprivoisé.

  229. Vanilla Food Variety Expanded [Fr]
    Stale
    management

    Vanilla Food Variety Expanded [Fr]

    Traduction française du mod : Vanilla Food Variety Expanded Vanilla Food Variety Expanded introduit un besoin de "Variété alimentaire", ajoutant une nouvelle couche de complexité à la planification des repas.

  230. Fray of the Fog [Fr]
    Stale
    management

    Fray of the Fog [Fr]

    Traduction française du mod : Fray of the Fog Ajoute divers éléments relatifs à Fray, un signal archotech excentrique qui s'est pris d'affection pour vos colons.

  231. RPG Style Inventory Revamped [Fr]
    Stale
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    RPG Style Inventory Revamped [Fr]

    Traduction française du mod : RPG Style Inventory Revamped Représentation en style RPG de l'onglet Matériel du colon.

  232. Pick Up And Haul [Fr]
    Stale
    storage

    Pick Up And Haul [Fr]

    Traduction française du mod : Pick Up And Haul "Le meilleur mod de transport jamais réalisé" - Chicken Plucker v1.

  233. I will be back [Fr]
    Stale
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    I will be back [Fr]

    Traduction française du mod : I will be back "I will be back" est un petit mod pour enrichir le système de kidnapping dans Rimworld.

  234. Vanilla Psycasts Expanded [Fr]
    management

    Vanilla Psycasts Expanded [Fr]

    Traduction française du mod : Vanilla Psycasts Expanded (Ajoute si présent la traduction : Protoss's Psycasts - 星灵灵能能力 ; VPE - Ranger ; Wildheart Psycast ; Vanilla Psycasts Expanded - Runesmith ; VPE - Horaxian ; VPE - Mechanitor ; VPE - Bugmancer ; VPE - Awoken Gauranlen ; VPE -

  235. Vanilla Skills Expanded [Fr]
    Stale
    management

    Vanilla Skills Expanded [Fr]

    Traduction française du mod : Vanilla Skills Expanded Vanilla Skills Expanded est un nouveau mod qui étend le système de compétences de Vanilla en introduisant l'expertise dans les catégories de compétences extrêmement larges de Vanilla.

  236. Vanilla Plants Expanded - More Plants [Fr]
    Stale
    management

    Vanilla Plants Expanded - More Plants [Fr]

    Traduction française du mod : Vanilla Plants Expanded - More Plants Vanilla Plants Expanded - More Plants est un module additionnel pour Vanilla Plants Expanded de l'équipe Vanilla Expanded.

  237. Useful Marks [Fr]
    Stale
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    Useful Marks [Fr]

    Traduction française du mod : Useful Marks Je vous présente le mod pour marquer les colons !

  238. Advanced Slave Collar
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    management

    Advanced Slave Collar

    Includes chinese transation (+中文) Description: This mod adds several Advanced Slave Collars which can keep your slaves or prisoners (or troublesome colonists) in line by temporarily sedating them, or more permanently via a point blank shotgun shell to the head.

  239. Sin's Cuter Child Clothes
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    Sin's Cuter Child Clothes

    What Does It Add? Some cuter clothes for kids I made for my medieval playthrough since I hate how the vanilla ones look, tictacs lookin mfs. Made using my own body textures mod. Might fit a bit weirdly on vanilla, with a little clipping. Shouldn't be much though. Requires Biotech

  240. Enhanced Vat Learning
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    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  241. One with Death
    management

    One with Death

    Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.

  242. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  243. Customize Weapon
    weapons

    Customize Weapon

    Customizable Weapons Maximize your weapon's potential!

  244. Backup Generators (Continued)
    management

    Backup Generators (Continued)

    Update of DamnationLtds mod - Added support for Simple FX: Smoke Backup generators provide a stopgap to prevent black/brownouts when battery reserves are depleted.

  245. Animal Feed Trough (Continued)
    management

    Animal Feed Trough (Continued)

    Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr

  246. 10x Carrying Capacity (Continued)
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    10x Carrying Capacity (Continued)

    Update of mpwozs mod This mod has been replaced by Strong Pawns by нїppо Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.

  247. [XND] Turret Extensions (Continued)
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    combat

    [XND] Turret Extensions (Continued)

    Update of XeoNovaDans mod based on Netrve updated version Overview Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentiall

  248. [WZRD] Carry Capacity (Continued)
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    [WZRD] Carry Capacity (Continued)

    Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.

  249. [SYR] Neuter (Continued)
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    [SYR] Neuter (Continued)

    Update of Syrchalis mod Removed the Neuter surgery as it was identical to the vanilla sterilization-surgery.

  250. [SYR] More Slaves (Continued)
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    [SYR] More Slaves (Continued)

    Update of Syrchalis mod Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.

  251. [SYR] Metallic Batteries (Continued)
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    [SYR] Metallic Batteries (Continued)

    Update of Syrchaliss mod Adds batteries made of different metals with different stats Seven batteries are added, each requiring different materials and providing different benefits.

  252. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  253. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  254. Biotech Expansion - Core
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    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  255. Thrumbo Extension
    Stale
    management

    Thrumbo Extension

    Languages Interface Provider English 简体中文 繁體中文 You may also like this: : Alpha Thrumbo Extension Summary 1.

  256. Food Poisoning Stack Fix (Continued)
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  257. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  258. Det's Xenotypes - Buzzers
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    Det's Xenotypes - Buzzers

    Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.

  259. Det's Xenotypes - Half-foot
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    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  260. Det's Xenotypes - Brawnum
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    Det's Xenotypes - Brawnum

    Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

  261. Det's Xenotypes - Keshig
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    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  262. Det's Xenotypes - Avaloi
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    management

    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  263. Det's Xenotypes - Boglegs
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    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  264. Det's Xenotypes - Venators
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    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  265. Beast Man Tribes
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    Beast Man Tribes

    No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies.

  266. PsiTech
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    PsiTech

    PsiTech adds new, late game content in the form of powerful psychic abilities.

  267. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  268. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  269. What the Hack?! (Continued)
    ↑ Updated
    management

    What the Hack?! (Continued)

    Original mod by Roolo Updated with permission All the same, if the original author requests it, I will remove this update.

  270. [sbz] What the hack?! retexture
    Stale
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    [sbz] What the hack?! retexture

    What the hack?! retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings, items and icons WTH is a mod that has been loved by many people for a long time. I created this mod to give it a consistent graphical tone. Place it under Wha

  271. Roads of the Rim (Continued)
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    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  272. [SR]Factional War (fork)
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    management

    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  273. Milira Race
    management

    Milira Race

    New Expand Content Released!

  274. Glowing eyes genes
    Stale
    management

    Glowing eyes genes

    Adds a variety of genes that give their pawns glowing eyes.

  275. Pawn Suppression Implants
    Stale
    management

    Pawn Suppression Implants

    Ever felt that with amount of technology you have, you should be able to suppress colonists with mental break or prisoners more efficiently?

  276. Vanilla Genetics Expanded - More Lab Stuff
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    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  277. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  278. Hospital
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  279. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  280. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  281. Raids For Me
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    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  282. P-Music
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    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  283. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  284. Gene Trader
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    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  285. No Hopeless Romance
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    management

    No Hopeless Romance

    Prevent hopeless yet stupid romance attempt from happening.

  286. Ugly Together
    Stale
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    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  287. [1.6] Less Rebuff
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    [1.6] Less Rebuff

    Some nerfs to the mood effects of failed romance.

  288. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  289. Less Stupid Romance Attempt (Continued)
    management

    Less Stupid Romance Attempt (Continued)

    Update of Dazz Aephiex mod - Removed legacy HugsLib requirement I long stopped playing rimworld myself and probably won't update any of these.

  290. Fantasy Goblins Updated
    Stale
    management

    Fantasy Goblins Updated

    Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to

  291. Auto Dissector
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    management

    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  292. Plant Human
    Stale
    management

    Plant Human

    Start a human farm to trade with passing cannibals or pirates, feed your cannibal colony, feed your carnivores, harvest organs, create an army of expendable soldiers, or just increase the size of your colony quickly.

  293. Misc. Bees'n'Honey
    Stale
    management

    Misc. Bees'n'Honey

    This mod adds the option to build beehives where you can harvest your very own honey.

  294. VGP Garden Drinks
    management

    VGP Garden Drinks

    Garden Drinks (DOES NOT need Vegetable Garden loaded first) If you load this mod alone: All drinks can be bought from the traders.

  295. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  296. VGP Three Sisters Plants
    management

    VGP Three Sisters Plants

    Three Sisters Plants (Does not require Vegetable Garden) Adds new types of plants that can be harvested for up to 3 types of crops.

  297. VGP Garden Resources
    management

    VGP Garden Resources

    Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.

  298. VGP Garden Dyes Expanded
    management

    VGP Garden Dyes Expanded

    Garden Extended Dyes (does not require Vegetable Garden or Area Rugs) (Requires Garden Dyes and Colored Apparel!

  299. VGP Garden Dyes
    management

    VGP Garden Dyes

    Garden Dyes and Colored Apparel (does not require Vegetable Garden or Area Rugs) I have removed the dye part of the Area Rugs mod to expand on it more.

  300. VGP Garden Canning
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    management

    VGP Garden Canning

    VGP Garden Canning (Does NOT Require Vegetable Garden) Garden Canning adds two ways of canning food.

  301. Better money
    Stale
    management

    Better money

    This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview

  302. Some more jobs
    Stale
    management

    Some more jobs

    Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings.

  303. Power++
    Stale
    management

    Power++

    WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.

  304. PrisonerRansom
    Stale
    management

    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  305. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  306. SRTS Expanded (continued)
    Stale
    management

    SRTS Expanded (continued)

    New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc

  307. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  308. [sd] Advanced Powergeneration (Continued)
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    management

    [sd] Advanced Powergeneration (Continued)

    Update of sulusdacors mod - A more advanced version can be found here: Made by Meltup not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  309. [RH2] Faction: The Rangers
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    management

    [RH2] Faction: The Rangers

    In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.

  310. Anthrosonae
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    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  311. DragonBond
    Stale
    management

    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  312. Dragon Genetics
    management

    Dragon Genetics

    Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.

  313. The Profaned
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    management

    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  314. Biotech Expansion - Mythic
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    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  315. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  316. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  317. Dinosauria
    Stale
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    Dinosauria

    ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released!

  318. Not My Fault
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    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  319. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  320. DragSelect
    Stale
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  321. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  322. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  323. Explosive Implant (Continued)
    Stale
    weapons

    Explosive Implant (Continued)

    Update of ma1tas mod - Lowered the value of the implant as 800 was a bit high - The explosion should now always remove the pawns head since the implant is in the brain - Added an advanced implant with twice the blast-radius - Added a knockout implant that instantly sedates the pa

  324. Alpha Bees
    Stale
    management

    Alpha Bees

    Breed bees to generate all kinds of resources!

  325. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  326. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  327. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  328. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  329. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  330. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  331. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  332. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  333. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  334. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  335. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  336. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  337. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  338. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  339. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  340. Rimsential - Spaceports (Continued)
    management

    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  341. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  342. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  343. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  344. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  345. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  346. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  347. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  348. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  349. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  350. Geological Landforms
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  351. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  352. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  353. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  354. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  355. Positive Connections
    management

    Positive Connections

    Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?

  356. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  357. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  358. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  359. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  360. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  361. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  362. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  363. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  364. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  365. Vanilla Quests Expanded - Deadlife
    Stale
    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  366. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  367. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  368. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  369. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  370. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  371. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  372. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  373. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  374. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  375. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  376. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  377. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  378. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  379. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  380. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  381. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  382. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  383. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  384. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  385. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  386. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  387. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  388. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  389. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  390. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  391. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  392. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  393. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  394. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  395. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  396. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  397. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  398. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  399. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  400. Vanilla Ideology Expanded - Anima Theme
    Stale
    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  401. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  402. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  403. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  404. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  405. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  406. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  407. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  408. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  409. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  410. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  411. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  412. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  413. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  414. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  415. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  416. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  417. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  418. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  419. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  420. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  421. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  422. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  423. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  424. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  425. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  426. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  427. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  428. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  429. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  430. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  431. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  432. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  433. Humanoid Alien Races
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    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  434. HugsLib
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    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  435. EdB Prepare Carefully
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    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  436. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  437. Jellyfish Turbines
    Stale
    management

    Jellyfish Turbines

    Adds a more advanced and compact wind turbine.

  438. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  439. Rimpsyche - Personality Core
    management

    Rimpsyche - Personality Core

    Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc

  440. Rimpsyche - Disposition
    management

    Rimpsyche - Disposition

    v.1.0.18 - More Injury integration. - Thought Tags are now exposed to xml. For more information, refer to the update log If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request" For any bugs you encounter, report them in the "Bug re

  441. Alien | Rimworld
    ↑ Updated
    management

    Alien | Rimworld

    Overview Adds the monster and related traits, diseases and other features of the Alien Franchise to Rimworld.

  442. Callouts (Continued)
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    Callouts (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.

  443. Customize Room Role
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    Customize Room Role

    Language: Simplified Chinese, English A new type of building has been added: doorplate(costlist :5 Steel;Category:Misc), which allows you to control the room role of the current room.

  444. Anomaly for Gravship
    Stale
    management

    Anomaly for Gravship

    Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.