// Steam Workshop · by Raven-King Silent-Cry

Ravonians 1.6!

The Soviet Ravonians took to the stars in 1.3! They have since been through 1.4 & 1.5 updates, going from tribal, to new arrivals, to the Kollective we know today! have we united all under one banner? Not at all! Do we strive to continue surviving? For sure! Are you a Ravonian? Maybe your aa capitalist under the soviet facaded flag? Maybe youre one of the "Gold Goblins" that try to instill a capitalist revolution in the Soviet ranks? No matter what your goal! the Ravnonians are yours to command!

{feel free to let me know what genes you use, or Xenotypes you create! so I can add them into the story! Will one day try to find a way to entail all the sides that have helped with the Kollective!}

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https://steamcommunity.com/sharedfiles/filedetails/?id=3477681293


This modlist is entirely built around Rimcapitalism! {Hospitality mods awaiting updates! They will be added @ a later date!}

https://steamcommunity.com/sharedfiles/filedetails/?id=3503654006 <------- The Scenario I have created around the mod Kollective!

---------------------------

Notifiy me of a Incompatibility! I will also be looking for some!

Known Incompatibilities!:

- CM Coloured Coded mood bars

- Compact Hediffs

- RimHUD

- Vanilla Framework Expanded! {No idea why! Causes an Error on map Gen & Loading of a saved game!} {All mods that require it, work without it! I say this after Days & countless hours spent testing it on 1.6!

- RimBank! {This causes all Recipes to go back to Material cost, with no Money cost! Ruins the point of the currently selected modlist! Could be a fun replacement at a later time!}

{ALL TESTING IS DONE ON A CURRENTLY GROWING SAVE GAME WITH NO ISSUES!!}

Can see the Testing game on my twitch channel, this is the game i play on fairly consistently, my Xeno is on this game, etc.!

https://www.twitch.tv/ravenking_Silentcry

Viewers have helped build the colony, Even inciting me to build an emergency hospital, & turn on Mass casualty events!
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UPDATES!:

2025-06-20: Update 1.0.01:

- Added mods!
- Changed the formatting & updated the description for the Kollection
- Added my personal scenario as a link in the Description



2025-05-25: Update 1.0.02:

- added mods to the collection, that I have added to my game!
- Added Incompatibilities to the Description!
- added my twitch channel to the description!! {Only for those that wish to see how the modlists works! Or want to see the colony grow!}

Load order

489 mods
  1. [RF] Fishing-ReWork (Continued)
    Stale
    management

    [RF] Fishing-ReWork (Continued)

    Update of Si-Cafes mod - If Odyssey is loaded, only the shellfish trap is included, as fishing is already in the DLC This mod is a rework of the Rainbeau's fishing mod.

  2. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  3. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  4. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  5. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  6. Medical IV
    Stale
    medical

    Medical IV

    Adds a medical IV building for early game medical rooms.

  7. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  8. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  9. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  10. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  11. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  12. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  13. Museums
    Stale
    management

    Museums

    Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?

  14. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  15. El's Archeology
    Stale
    management

    El's Archeology

    Uncover ancient artifacts with El's Archeology!

  16. [MUS]捕鱼装饰 FishingDecorative
    Stale
    furniture

    [MUS]捕鱼装饰 FishingDecorative

    增加了7件和捕鱼有关的渔业文化展品。为玩家的海边生活增添更多色彩 Added 7 fishery cultural exhibits related to fishing.

  17. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  18. Pawns Paint! Restored (Continued)
    Stale
    management

    Pawns Paint! Restored (Continued)

    Update of Faeldray, original by Willelbinis mod - Added support for Selectable Sculpture Graphic - Added trading-tags - Added wall mountable paintings, slightly smaller - Added rotation-support for the wall mountable paintings To add your own wall-mounted paintings there is a tem

  19. Treasures
    management

    Treasures

    The chance and the color of the treasures are configurable in the mod settings.

  20. RimCards (Continued)
    Stale
    management

    RimCards (Continued)

    Update of Stokovskis mod Mechanoid Expansion here : RIMCARDS TO COLLECT !

  21. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  22. Glass+Lights
    Stale
    management

    Glass+Lights

    Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.

  23. Aquariums!
    management

    Aquariums!

    Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Odyssey, Vanilla Fishing Expanded and Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get you

  24. Blood Color Genes
    Stale
    management

    Blood Color Genes

    Do you have an insect-based xenotype that just has lame old human blood?

  25. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  26. Categorized Cleaning - Combo
    Stale
    management

    Categorized Cleaning - Combo

    Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.

  27. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  28. Chill the Fork Out
    Stale
    management

    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  29. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  30. BananaBread ThreatMeter
    Stale
    management

    BananaBread ThreatMeter

    Hello again, TL;DR Adds a display that estimates based on the amount of threat points your colony is worth, converted to amount of raiders you should roughly expect if i raid were to happen right now.

  31. GonDragon's Tech Tree
    Stale
    management

    GonDragon's Tech Tree

    This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.

  32. Roots of Rimworld
    Stale
    management

    Roots of Rimworld

    July 2nd 2025: - Added new woven mats, pelt rug, clay pot, simple brazier and a shorter torch.

  33. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  34. Printing Press
    Stale
    management

    Printing Press

    Spun out from "Vanilla Books Expanded Expanded" by Ben Lubar and Efi (1.

  35. [SR]Realistic Ore Generation (Continued)
    Stale
    management

    [SR]Realistic Ore Generation (Continued)

    Update of Shadowrabbit,engager6,3HST有限公司s mod Realistic Ore Generation ID:2604132286 Author:Shadowrabbit Support Version: 1.

  36. Auto-Name Animals (Continued)
    management

    Auto-Name Animals (Continued)

    Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

  37. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  38. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  39. Primitive Turret
    Stale
    combat

    Primitive Turret

    Introducing my "Primitive Turret" collection.

  40. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  41. Rimfairies (Continued)
    Stale
    management

    Rimfairies (Continued)

    Update of Sovereigns mod This mod adds fairies and several items that spawn naturally during the playthrough OR can be crafted.

  42. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  43. Tending Takes Time
    management

    Tending Takes Time

    Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?

  44. BioReactor (Continued)
    ↑ Updated
    management

    BioReactor (Continued)

    Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

  45. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  46. BattIePatch: Lockdown!
    management

    BattIePatch: Lockdown!

    V1.6 Security doors can now be locked down, preventing all pawns from passing through them, including during prison breaks or an anomaly being released. This doesn't break anything, all pawns will just treat it as a wall until unsealed. Prisoners trying to break out will try to a

  47. RimLife Expansion Structure
    Stale
    management

    RimLife Expansion Structure

    [ 説 明 ] ● リムワールドでの過酷な生活にちょっとした変化を!RimLife ExpansionシリーズNo.

  48. Diary
    Stale
    management

    Diary

    Write, read and export your colony's tales.

  49. Scarification (Continued)
    management

    Scarification (Continued)

    Update of noodleboxs mod - Added traits for body-mod enthusiast and body-mod purist These are also compatible with the EM Tattoos and Piercings-mod - Added support for Trait Value A RimWorld mod that adds ritual scarring and tattoos as a neolithic form of body modification.

  50. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  51. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  52. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  53. RimLife Expansion Electric Power
    Stale
    management

    RimLife Expansion Electric Power

    [ 説 明 ] ● リムワールドでの過酷な生活にちょっとした変化を!RimLife ExpansionシリーズNo.

  54. RimLife Expansion Production Plus
    ↑ Updated
    management

    RimLife Expansion Production Plus

    [ 説 明 ] ● リムワールドでの過酷な生活にちょっとした変化を!RimLife ExpansionシリーズNo.

  55. RimLife Expansion Trading items
    Stale
    management

    RimLife Expansion Trading items

    [ 注 意 ] ● このMODには前提MODがあります。必ず前提MODを導入している環境で使用してください。 Processor Framework Continued Ver.

  56. Simple Utilities: Fridge
    Stale
    storage

    Simple Utilities: Fridge

    Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.

  57. Simple Utilities: Ceiling
    Stale
    management

    Simple Utilities: Ceiling

    Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.

  58. Killfeed
    Stale
    management

    Killfeed

    A merely cosmetical mod which adds a killfeed showing who killed whom.

  59. Therapy (Continued)
    Stale
    management

    Therapy (Continued)

    Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.

  60. The Tuffalo
    Stale
    management

    The Tuffalo

    Details A natural genetic mutation in the Muffalo, generating a larger tawny variation from its predecessor.

  61. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  62. Panels, Frames & Stairs
    Stale
    management

    Panels, Frames & Stairs

    Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.

  63. Squad UI Tweaks (Continued)
    Stale
    management

    Squad UI Tweaks (Continued)

    Update of drumads mod A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ba

  64. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  65. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  66. Time As a Slave
    Stale
    management

    Time As a Slave

    This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.

  67. Alchemy (Continued)
    Stale
    management

    Alchemy (Continued)

    Original mod by jeonggihun (removed) Continued by Zoura3025 If the original author requests it, I will remove this update.

  68. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  69. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  70. Bananas! (Continued)
    management

    Bananas! (Continued)

    Original mod by Chrscool8 and Ragnarok9x If the original author requests it, I will remove this update.

  71. [COG] Corvus Production UI
    management

    [COG] Corvus Production UI

    Overview A comprehensive production management mod for RimWorld that provides an advanced interface for planning, filtering, and managing your colony's production needs.

  72. Ask Before Enter
    Stale
    management

    Ask Before Enter

    Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

  73. Environment Category (DEVELOPMENT CEASED)
    Stale
    management

    Environment Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vanilla Christmas Expanded -

  74. Dine In
    Stale
    management

    Dine In

    Table search radius that should cover the entire (default) map.

  75. Undergrounders: Darkfire
    Stale
    management

    Undergrounders: Darkfire

    V1.6 This mod adds two campfires that sheds darklight, one which burns wood and another which burns raw fungus. Both have all the functionality of the vanilla campfire, Including cooking (properly updated to cook baby food) and starting rituals. They both count as campfires for r

  76. Undergrounders: Plantable Timbershroom
    management

    Undergrounders: Plantable Timbershroom

    V1.6 This mod changes the already present timbershroom so it is plantable, instead of just spawning naturally. Requires no light to grow. Finally a source of wood underground! Changelog 1.6: Ideology is no longer required for V1.6 onwards! Will still be required for previous vers

  77. Undergrounders: Ghostwort and Glowstool
    Stale
    management

    Undergrounders: Ghostwort and Glowstool

    V1.6 This mod adds a new decorative plant, ghostwort. While it grows quickly and is quite beautiful, it does not live long and requires complete darkness to grow. Changelog 1.5: Added a domestic variant of glowstool that provides a dim, pleasant light, which even counts as darkli

  78. DE Surgeries - Mod Animals patch
    Stale
    management

    DE Surgeries - Mod Animals patch

    DE Surgeries - Mod Animals patch This mod add "DE Surgeries" patch for Alpha Animals, Vanilla Animals Expanded, Vanilla Animals Expanded — Royal Animals, Vanilla Animals Expanded — Caves, Vanilla Animals Expanded — Endangered, Vanilla Animals Expanded — Waste Animals.

  79. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  80. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  81. More Graphs (Continued)
    Stale
    management

    More Graphs (Continued)

    Update of natbob1s mod - Added spanish translation, via Ferchu - Added research-graph, points researched per tech-level - Added weather graphs, based on the main player map - Added separate social and hard drugs data - Updated spanish translation, thanks Ferchu Adds more graphs t

  82. Blowguns (Continued)
    Stale
    weapons

    Blowguns (Continued)

    Update of O Negatives mod B18 - maintained by pgoslinga Original - made by O Negative Added venom milking for the following snakes Rattlesnake - VAE - Extreme Desert Rattlesnake - Westerado Adders, Black Desert Cobras - Infectious Creatures Copperhead, Coral Snake, Cottonmouth, T

  83. Gore Upon Dismemberment
    Stale
    management

    Gore Upon Dismemberment

    This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.

  84. Power Poles Extended
    Stale
    management

    Power Poles Extended

    Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!

  85. Alpha Bees
    Stale
    management

    Alpha Bees

    Breed bees to generate all kinds of resources!

  86. Cleaning Priority (Continued)
    management

    Cleaning Priority (Continued)

    Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning

  87. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  88. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  89. Fireworks
    Stale
    management

    Fireworks

    Add fireworks for celebrations.

  90. Soil Contrast
    Stale
    management

    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  91. Climate Cycle++ (Continued)
    ↑ Updated
    management

    Climate Cycle++ (Continued)

    Update of Mehnis mod A run away climate cycle, seeking EXTREEEEEME weather.

  92. TVForPrison (Continued)
    Stale
    management

    TVForPrison (Continued)

    Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.

  93. Wall Mounted Turrets (Continued)
    Stale
    combat

    Wall Mounted Turrets (Continued)

    Update of Honey Badgers mod - The mod is now CE-compatible CE-patches now included in the main CE-mod instead - Added a non-lethal riot control turret, graphics by the original author - Check out the retexture mod by 3HST有限公司 here This mod has been replaced by Wall Mounted Turret

  94. BondageFurniture
    Stale
    furniture

    BondageFurniture

    Modified Bondage Bed Mod: • Except for the bondage bed and cage, all other furniture is set to occupy one tile.

  95. Blood Crystal Technology
    Stale
    management

    Blood Crystal Technology

    Blood Crystal Technology "Mortals once consumed the flesh of gods—thus, within their blood flows the unnoticed power of divinity.

  96. Cosmos+ (Continued)
    Stale
    management

    Cosmos+ (Continued)

    Original mod by DimonSever000 If the original author requests it, I will remove this update.

  97. Snow Covers All
    Stale
    management

    Snow Covers All

    After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?

  98. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  99. Undergrounders: Mortuary Crypts and Catacombs
    Stale
    management

    Undergrounders: Mortuary Crypts and Catacombs

    V1.6 Have so many skulls and corpses you don't know what to do with them? Like making tombs or cemeteries but running out of space? Just wish there were more skull motifs? This mod adds three new buildings: the Grim Visage, Death Masque, and Tomb. The Grim Visage, a skull embedde

  100. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  101. Radioisotope Thermoelectric Generator
    Stale
    management

    Radioisotope Thermoelectric Generator

    For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons.

  102. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  103. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  104. Work Tab 1.5 and 1.6 Temp
    Stale
    management

    Work Tab 1.5 and 1.6 Temp

    A 1.5 (and 1.6 beta) version of Work Tab mod. My original intro to rimworld modding, and .NET coding in general, once again updated because I couldn't play without it. All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and git

  105. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  106. Arrest and Release
    Stale
    management

    Arrest and Release

    Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.

  107. [SS]Maid Project
    Stale
    management

    [SS]Maid Project

    Maid project. This mod has six different kinds of Maid costumes. Those maid costumes have their own bonus to different skills. Besides, one exclusive use working brench and one research are included in this mod. For the display of maid hats(show the hats and hair together), this

  108. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  109. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  110. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  111. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  112. Flags and Banners (Canons Expansion)
    Stale
    management

    Flags and Banners (Canons Expansion)

    Expansion of Sadjuuk's mod, credits to mlie for updating it This DOES NOT require the main mod but I recommend you get it anyway.

  113. Crowns and Regalia
    Stale
    management

    Crowns and Regalia

    Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod

  114. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  115. RimForge
    Stale
    management

    RimForge

    RimForge adds new materials, weapons, defences, mechanics themed around metal alloys This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.

  116. In-game wiki
    Stale
    management

    In-game wiki

    Allows mods to add their own in-game wiki.

  117. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  118. Big Little Mod Patch
    management

    Big Little Mod Patch

    This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.

  119. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  120. RimLife Expansion Furniture
    Stale
    furniture

    RimLife Expansion Furniture

    [ 併用推奨 ] ● Adaptive Storage Framework ストレージ系で保管されている物品の見た目が、きれいに片付きます(個人差あり)。 一部、特定のアイテム専用に、保管可能スタック数が大きく設定された家具が追加されます。 併用しなくてもMODの機能に問題はありません。 [ 説 明 ] ● リムワールドでの過酷な生活にちょっとした変化を!RimLife ExpansionシリーズNo.

  121. VGP Garden Canning
    Stale
    management

    VGP Garden Canning

    VGP Garden Canning (Does NOT Require Vegetable Garden) Garden Canning adds two ways of canning food.

  122. VGP Garden Dyes
    management

    VGP Garden Dyes

    Garden Dyes and Colored Apparel (does not require Vegetable Garden or Area Rugs) I have removed the dye part of the Area Rugs mod to expand on it more.

  123. VGP More Veggies
    management

    VGP More Veggies

    More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following

  124. VGP Garden Resources
    management

    VGP Garden Resources

    Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.

  125. VGP Three Sisters Plants
    management

    VGP Three Sisters Plants

    Three Sisters Plants (Does not require Vegetable Garden) Adds new types of plants that can be harvested for up to 3 types of crops.

  126. Art on Neolithic Weapons
    Stale
    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  127. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  128. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  129. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  130. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  131. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  132. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  133. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  134. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  135. Moody
    Stale
    management

    Moody

    LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet

  136. Crossbows
    Stale
    management

    Crossbows

    RimWorld's weaponry is a bit lacking in some areas.

  137. Dark Sun Lamps
    Stale
    management

    Dark Sun Lamps

    Have you ever played the Darkness meme, but not have the Tunneler meme for some reason?

  138. [JF] Geometric Floors
    management

    [JF] Geometric Floors

    Updated to 1.6 Introduction This mod is intended to add a variety of floors that flavour your aesthetic experience in RimWorld. These floors are with geometric patterns, some are even gilded, most suitable for your noble pawns. Features 16 types of floors with geometric patterns.

  139. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  140. BallGames
    Stale
    management

    BallGames

    Add new 3 recreations; basketball, volleyball, and soccor.

  141. [JF] Geometric Floors Addon
    management

    [JF] Geometric Floors Addon

    Updated to 1.6 Introduction This mod is an addon for Geometric Floors, containing .dds texture files of it. Created by using RimSort, these .dds files can be identified by mods like Graphics Settings+ to increase texture quality. I did this for those who care about texture qualit

  142. [JF] More Floor Icons
    Stale
    management

    [JF] More Floor Icons

    Updated to 1.6 Introduction This mod is intended to add a variety of floor icons that flavour your aesthetic experience in RimWorld. They can be used as decorations or as indicators of room roles. Features Choose from 7 bottom layers and 43 top layers, combine them together to cr

  143. Medieval Walls
    Stale
    management

    Medieval Walls

    A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.

  144. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  145. Thrumbo Extension
    Stale
    management

    Thrumbo Extension

    Languages Interface Provider English 简体中文 繁體中文 You may also like this: : Alpha Thrumbo Extension Summary 1.

  146. Grand Rivers Reborn
    Stale
    management

    Grand Rivers Reborn

    Expanding the might of Rimword's waterways once again.

  147. Add Changenote
    Stale
    management

    Add Changenote

    Adds the possibility to add a changenote on publish/update of mod to the workshop instead of the autogenerated text.

  148. Agriculture (Continued)
    Stale
    management

    Agriculture (Continued)

    Update of Brunaylas mod This mod adds a way to Fertilize infertile ground.

  149. Animal Feed Trough (Continued)
    management

    Animal Feed Trough (Continued)

    Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr

  150. Better Message Placement (Continued)
    Stale
    management

    Better Message Placement (Continued)

    Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

  151. Coal Expanded (Continued)
    Stale
    management

    Coal Expanded (Continued)

    Update of Neceross mod - Replaced the specific fuel patches with a generic, thanks Kayedon!

  152. Cobblestone Floors (Continued)
    management

    Cobblestone Floors (Continued)

    Update of BaconBits mod Adds a cobblestone floor that is built from loose stones on the ground at no cost.

  153. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  154. DeepRim (Continued)
    Stale
    management

    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  155. Flags and Banners (Continued)
    management

    Flags and Banners (Continued)

    Update of Sadjuuks mod - Added flags in this version Green Badger Snake Gryffon Raven Union Jack - There is also a companion mod Flags and Banners (Canons Expansion) by author Canon with even more flags This is a Haku 10 request : Only the Flags and Banners from UN-Colony mod.

  156. ExtraSecurity (Continued)
    Stale
    management

    ExtraSecurity (Continued)

    Update of BoeDankles mod This mod adds 3 new floor traps, as well as a new short-ranged turret to the available security buildings.

  157. Gems (Continued)
    management

    Gems (Continued)

    Update of Agracores mod - Check out the Retexture by son1C - Russian language added, provided by: Паулк - German translation added, thank you son1C!

  158. Mulch (Continued)
    management

    Mulch (Continued)

    Update of Ollys mod Check out Mlie's update of this mod for 1.

  159. Land Fill (Terrains+) (Continued)
    Stale
    management

    Land Fill (Terrains+) (Continued)

    Update of tremeloes mod - Might not work exactly as earlier as some features have been removed in the game since B18.

  160. Mushroom Lamps (Continued)
    Stale
    management

    Mushroom Lamps (Continued)

    Update of Tremeloes mod - Added russian translation, via Reiquard Add 2 new refuable lamps that uses fungo of mushrooms: glowstool and agarilux.

  161. Natural Wells (Continued)
    Stale
    management

    Natural Wells (Continued)

    Update of Tremeloes mod Add simple and hard ways to produce vanilla resources in late game.

  162. Potions (Continued)
    Stale
    management

    Potions (Continued)

    Update of FantasyFans mod Have you ever wanted to be a witch and brew many potions.

  163. RimApps (Continued)
    Stale
    management

    RimApps (Continued)

    Update of Stokovskis mod Farm ressources with RimApps !

  164. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  165. Secret Passage Doors (Continued)
    management

    Secret Passage Doors (Continued)

    Update of Blakes mod - There is now a setting to only let player controlled colonists be able to use the doors Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.

  166. Tribal Defences (Continued)
    Stale
    management

    Tribal Defences (Continued)

    Update of Rimrues mod Adds tribal defences to the game: -Earthen mounds (provide more cover than rock chunks, but less than sandbags, constructable on diggable terrain) -Tribal Helmet (a wooden tribal helmet, requires Smithing research) -Tribal Armor (a tough hide coat with woode

  167. Wildfire (Continued)
    Stale
    management

    Wildfire (Continued)

    Update of peladors mod Overview Allows fires to run wild.

  168. Stuff List (Continued)
    Stale
    management

    Stuff List (Continued)

    Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass

  169. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  170. RimPropaganda
    Stale
    furniture

    RimPropaganda

    This mod allows converting pawns to an ideoligion via a new method, propaganda!

  171. DE Surgeries
    Stale
    management

    DE Surgeries

    === CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem.

  172. Prisoner No Interaction Alert
    Stale
    management

    Prisoner No Interaction Alert

    Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".

  173. Curb Stone
    management

    Curb Stone

    If you are looking for the Diagonal variants, install this as well.

  174. Garden Light
    Stale
    management

    Garden Light

    Description * Garden light * -A soft light illuminates your feet.

  175. Penoxycyline Plus
    Stale
    management

    Penoxycyline Plus

    Description Isn't it painful to have to keep taking drug once every five days to prevent diseases?

  176. Wood Deck
    Stale
    management

    Wood Deck

    The wood deck is a good place to put a table and chair and eat outdoors, which may be a good place to look at the sky.

  177. Do Not Go There
    Stale
    management

    Do Not Go There

    Description This mod is an attempt to stop visitors wandering into dangerous or off limits areas.

  178. Mashed's Spiribirds
    Stale
    management

    Mashed's Spiribirds

    An incredibly hardy small bushy plant with multi coloured flowers, which can be found growing almost everywhere.

  179. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  180. Ore Overlay
    Stale
    management

    Ore Overlay

    Description This mod adds a new overlay into your Rimworld experience.

  181. Sniper Turret
    Stale
    combat

    Sniper Turret

    Adds new security sniper turret to RimWorld.

  182. All Ideoligions Are Fluid
    management

    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  183. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  184. Mines
    Stale
    management

    Mines

    Description The Mines, a place for your pawns to excavate the treasures of the earth.

  185. [CP] SSM Turret
    Stale
    combat

    [CP] SSM Turret

    Spun out from "Rimmu-Nation - Security" by Chicken Plucker (1.

  186. Ducks
    Stale
    management

    Ducks

    Diversify your ducks!

  187. RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
    Stale
    management

    RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl

  188. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  189. [COG] Corvus Surgery UI
    medical

    [COG] Corvus Surgery UI

    Overview A new interface for managing surgical procedures for Rimworld, giving you a few QOL features: Quick Access Keyboard Shortcut: Press 'H' to instantly open the surgery planner for your selected pawn (or the first available colonist if none is selected) -note key is changea

  190. Ancient Armory
    Stale
    management

    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  191. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  192. The Profaned
    Stale
    management

    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  193. More Orders
    Stale
    management

    More Orders

    What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

  194. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  195. Smooth Terrain
    management

    Smooth Terrain

    Smoothens naturally generated terrain using diagonals.

  196. NANAME Floors
    management

    NANAME Floors

    NANAME is Japanese for diagonal.

  197. Capture Them (Continued)
    Stale
    management

    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  198. Rimbody
    management

    Rimbody

    Announcement version 1.

  199. Door Clearance Continued
    Stale
    management

    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  200. Pawn Notes
    Stale
    management

    Pawn Notes

    Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?

  201. [JACKLE] Easy Copper
    Stale
    management

    [JACKLE] Easy Copper

    Easy Copper Overview Transform your colony's infrastructure with copper, a versatile metal that bridges the gap between basic and precious materials.

  202. Haeyang Race
    ↑ Updated
    management

    Haeyang Race

    Spirits from deep sea Haeyang, is the unknown creature that appears from water.

  203. Biotech Expansion - Insectoid
    Stale
    management

    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  204. Early Industrial Prosthetics
    Stale
    medical

    Early Industrial Prosthetics

    BACKGROUND This started out as a patch for Nuno's mod, "Medieval Prosthetics", applying rebalancing to work amounts, materials, etc to align with values from "Medieval Medicines - Medieval Overhaul Edition", with the fantasy elements removed.

  205. Show Detailed Dates
    Stale
    management

    Show Detailed Dates

    A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.

  206. Anomaly - Chimera Variants
    Stale
    management

    Anomaly - Chimera Variants

    Adds some variation to chimera stats by adding random hediffs based on animal attributes.

  207. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  208. Hide Raid Strategy
    Stale
    management

    Hide Raid Strategy

    This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps.

  209. Chicken nests Continued
    Stale
    management

    Chicken nests Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  210. Perspective: Ores Continued
    Stale
    management

    Perspective: Ores Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  211. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  212. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  213. Perspective: Paths Continued
    Stale
    management

    Perspective: Paths Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  214. Shift Info
    Stale
    management

    Shift Info

    Keep track of what your pawns are doing The mod adds a separate low-prio alert for each of the possible time assignment types, even those added by mods.

  215. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  216. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  217. Moonlight Continued
    Stale
    management

    Moonlight Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  218. Cinders of the Embergarden
    Stale
    management

    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  219. Pyro Baby-Sitters Club
    ↑ Updated
    management

    Pyro Baby-Sitters Club

    When a pyromaniac decides to commit arson in the nursery during baby's tummy time adventures, you might need the services of a babysitter.

  220. [SR]Factional War (fork)
    Stale
    management

    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  221. Research Data
    management

    Research Data

    An add-on mod trying to add a bit more player interaction.

  222. Count My Mods
    Stale
    management

    Count My Mods

    Tells you how many mods you have enabled, in case it's so many you can't count them.

  223. Concrete Walls - Forked
    Stale
    management

    Concrete Walls - Forked

    Introducing the ultimate in construction power for your home or fortress!

  224. Prepare Procedurally
    management

    Prepare Procedurally

    Colony-creation powertool to quickly create characters to complement each other.

  225. AAAA(Allowed Area Automatic Adapter)
    management

    AAAA(Allowed Area Automatic Adapter)

    Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.

  226. Wirehead Style
    Stale
    management

    Wirehead Style

    Do you seek a techy colony vibe, but hexagon-crazed Techist style disappoints you?

  227. Culture Category (DEVELOPMENT CEASED)
    Stale
    management

    Culture Category (DEVELOPMENT CEASED)

    What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves practically everything) -

  228. Outreach Category (DEVELOPMENT CEASED)
    Stale
    management

    Outreach Category (DEVELOPMENT CEASED)

    What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla Factions Expanded - Deser

  229. Lighting Category (DEVELOPMENT CEASED)
    Stale
    furniture

    Lighting Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2 - Rebuild: Doors and Co

  230. Clean Categories: Spots (DEVELOPMENT CEASED)
    Stale
    management

    Clean Categories: Spots (DEVELOPMENT CEASED)

    What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs

  231. Auxiliaries Category (DEVELOPMENT CEASED)
    Stale
    management

    Auxiliaries Category (DEVELOPMENT CEASED)

    What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro

  232. Immigrants
    Stale
    management

    Immigrants

    Inspired by Dwarf Fortress and "A Colonist A Day" by WalkingProblem Preview image: Ellis Island (~1910) - Library of Congress (CN 91482188) Integrates with: (but not required) Royalty Ideology Biotech Simple Ogre Race (Continued) Safe to add to a save.

  233. Continue Button
    Stale
    management

    Continue Button

    About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.

  234. Zal's Big Trees
    Stale
    management

    Zal's Big Trees

    "Better Trees" - apparently does all this and more, and has transparency .

  235. Prisoners Can Read
    management

    Prisoners Can Read

    Allows prisoners to read books that they have access to, if they have a recreation need from another mod.

  236. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  237. I Know Where You Sleep
    Stale
    management

    I Know Where You Sleep

    A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.

  238. UNAGI Another Duster Coat
    Stale
    management

    UNAGI Another Duster Coat

    ダスターコートとセットで着れるシャツと同じ性能の服を追加します。 バニラのバランスを維持したいけど、オシャレな服を入植者に着せたいので作成しました。 ・ドレス風コート ・ダッフルコート ・セーラーコート ・リボンシャツ が含まれています。性能は全てバニラに合わせてあります。 Caution Redistribution of this MOD data is prohibited.

  239. UNAGI Apparel MOD Winter clothing
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    UNAGI Apparel MOD Winter clothing

    最近ツンドラで遊んでいるので、寒冷地の服装の選択肢を増やすために もこもこあったか服+帽子を2種ずつ作りました。 来客の人が着てるとコロコロしてなかなか面白いです。 Caution Redistribution of this MOD data is prohibited.

  240. Nice Health Tab
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    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  241. Stack gap
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    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  242. Melee Animation
    ↑ Updated
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    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  243. Animals Category (DEVELOPMENT CEASED)
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    Animals Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.

  244. Oni Xenotype
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    Oni Xenotype

    This mod adds a oni xenotype and its own faction.

  245. Wolfein Race
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    Wolfein Race

    This mod adds content related to the Wolfein race and other related features.

  246. Glowing eyes genes
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    Glowing eyes genes

    Adds a variety of genes that give their pawns glowing eyes.

  247. UNAGI Battle Coat
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    UNAGI Battle Coat

    主にマリーンアーマーの性能に合わせたアーマー服を追加します。 作った目的は、かわいい見た目のポーンがスカートやスーツ風のアーマーを着れたらいいと思ったからです。 ※メイドと執事の服装なのはただの私の好みで、特に深い理由はありません。 ※The fact that they are dressed as maids and butlers is just my preference, no deeper reason.

  248. UNAGI Decorative Furniture
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    UNAGI Decorative Furniture

    コロニーツアー動画にした「白亜の城塞」 を作る際に自分用に作成した装飾家具セットです。 ガゼボや薔薇の屋根などはあくまで装飾で、雨を防ぐ機能はありません。 ※一部謎にテクスチャが伸びていますが 直し方がわからないのでそのままです。 This is a set of decorative furniture I created for myself when building the “White Castle” that I made for the colony tour video.

  249. UNAGI EYE Parts Retexture
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    UNAGI EYE Parts Retexture

    自分用に制作した強化視覚センサーとアルコテック眼のオリジナルのテクスチャです。 These are the original textures of the enhanced visual sensor and alcotech eye that I created for myself.

  250. UNAGI Mini MOD Rose Weapon
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    UNAGI Mini MOD Rose Weapon

    MOD製作の練習として作りました。 性能はロングソードとナイフの完全互換になります。 ポーンに花束で襲撃者を殴らせよう! Caution Redistribution of this MOD data is prohibited.

  251. UNAGI_Hair2
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    UNAGI_Hair2

    主に男性用のショートヘアを21種追加します。 どんな頭でもあまり違和感が無いように、なるべく横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is pro

  252. UNAGI_Hair1
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    UNAGI_Hair1

    主に女性用のかわいい髪型を21種追加します。 どんな頭でもあまり違和感が無いように、横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibi

  253. UNAGI Royalty Apparel
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    UNAGI Royalty Apparel

    主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.

  254. Ancient amorphous threat
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    Ancient amorphous threat

    DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.

  255. Dry Leaves (Continued)
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    Dry Leaves (Continued)

    Update of Kubouchs mod Reimplements Jecrell's tobacco mod and adds a drying rack building for drying tobacco and smokeleaf leavee before they can be rolled and smoked.

  256. More Vanilla Table
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    More Vanilla Table

    Some mods have a 1x1 or modular table, but I just wanted this size table of vanilla.

  257. Paramedics Feed Prisoners
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    Paramedics Feed Prisoners

    Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.

  258. Diner Supplies
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    Diner Supplies

    ****Diner-Themed Props mod**** - Drinks: Soda, Soda Can, Empty Soda Cups - Meals: Burger, Pancakes and Coffee, Burger Combo - Sides: Side A (Taco and Dogs), Side B (Salad and Pies) - Misc: Burger Box, Menu Papers, Trays (A, B, C) .

  259. Simple FX: Vapor...Revaporized
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    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  260. Drag-Sorting
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    Drag-Sorting

    Development on this mod has ceased.

  261. Reload mods
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    Reload mods

    Tired of having to close and re-open your game when testing/tweaking/troubleshooting mods?

  262. IV Drug Infuser
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    IV Drug Infuser

    Adds a facility building that links to beds.

  263. Bedroom Category (DEVELOPMENT CEASED)
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    Bedroom Category (DEVELOPMENT CEASED)

    What does this do? This adds a Bedroom category that contains all of the beds, sleeping spots, dressers, end tables, closets, anything that links to a bed or has relevance with stats in a bedroom. That's it? Yeah. Mod Support - Architect Icons, has its own icon - VE Furniture - V

  264. Castle Walls Reborn
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    Castle Walls Reborn

    This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?

  265. [sd] medicaddons (Continued)
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    [sd] medicaddons (Continued)

    Update of sulusdacors mod based on the update by zyMex - Removed the custom patch-assembly - Removed the extra research-tab - Updated the included patches Addition by zyMex - Include dr zhivago's VFE patch not doing anymore updates for any rimworld mods, please feel free to updat

  266. Lethal Darkness
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    Lethal Darkness

    What does this do this is a better(imo) version of Unnatural Darkness.

  267. Trading House
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    Trading House

    Trading House added a Trading House Interface which let player colony accept notification for upcoming Trading Day and participate in the event.

  268. Forest Gods
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    Forest Gods

    The old stories say that something powerful lurks in the darkest depths of the forest.

  269. Nice Short Female Hairs
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    Nice Short Female Hairs

    About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.

  270. [JF] Royal Carpets
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    [JF] Royal Carpets

    Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili

  271. FPS Stabilizer
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    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  272. Childrens Drawings
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    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  273. Engine Industries
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    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  274. Hospital
    ↑ Updated
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    Hospital

    Description: This mod adds a new event type "Patient arrived".

  275. Hospitality: Casino
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    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  276. Adaptive Ideology Storage
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    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  277. Adaptive Simple Storage
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    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  278. Adaptive Primitive Storage
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    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  279. Mod Options Sort
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    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  280. RimCapitalism
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    RimCapitalism

    RimCapitalism as the saying goes, everything is money, this mod aim to replace the cost of almost everything in the game with silver, item/cost/recipe/refuelable.

  281. Meatleaf
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    Meatleaf

    : v1.0 This little commissioned mod adds a new growable plant that yields a new edible resource that can be used as meat. You need a minimum of 8 growing skill in order to sow it. Yields and growth time are exactly the same as vanilla strawberries. Art and code done by Argón. Mod

  282. Utility Columns (Continued)
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    Utility Columns (Continued)

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Continuation of Made by; NEPH.

  283. Pawns Carry Money
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    Pawns Carry Money

    This mod adds a small amount of silver to the inventory of every humanlike pawn when they spawn, based on their faction’s tech level.

  284. Cow and chicken
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    Cow and chicken

    Mama had a Chicken. Mama had a Cow. Dad was proud. He didn't care how. Using the power of 1.6, cows and chickens can make babies. Follows pokemon logic, Babies will take the form of the mother. How? He didn't care how. We just went over this. Why did I make this? Honestly I'm sti

  285. Coinage (Continued)
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    Coinage (Continued)

    Original mod by hohen If the original author requests it, I will remove this update.

  286. Weaponize transport pods!
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    Weaponize transport pods!

    Description Did you ever notice that transport pods are more acurate than mortars, and that they can also be launched onto another map?

  287. Frontline - Trenches (Continued)
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    Frontline - Trenches (Continued)

    Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here The release of RimWorld 1.

  288. A Brave New Frontier
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    A Brave New Frontier

    A Brave New Frontier is faction, apparel, and weapon mod built on bridging the gap between Industrial and Spacer.

  289. Layered Wall Destruction
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    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  290. Adaptive Storage Framework
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    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  291. Rimsential - Spaceports (Continued)
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    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  292. Use This Instead
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    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  293. ModularWeapons 2
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    ModularWeapons 2

    This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.