Ravonians 1.6!
The Soviet Ravonians took to the stars in 1.3! They have since been through 1.4 & 1.5 updates, going from tribal, to new arrivals, to the Kollective we know today! have we united all under one banner? Not at all! Do we strive to continue surviving? For sure! Are you a Ravonian? Maybe your aa capitalist under the soviet facaded flag? Maybe youre one of the "Gold Goblins" that try to instill a capitalist revolution in the Soviet ranks? No matter what your goal! the Ravnonians are yours to command!
{feel free to let me know what genes you use, or Xenotypes you create! so I can add them into the story! Will one day try to find a way to entail all the sides that have helped with the Kollective!}
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https://steamcommunity.com/sharedfiles/filedetails/?id=3477681293
This modlist is entirely built around Rimcapitalism! {Hospitality mods awaiting updates! They will be added @ a later date!}
https://steamcommunity.com/sharedfiles/filedetails/?id=3503654006 <------- The Scenario I have created around the mod Kollective!
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Notifiy me of a Incompatibility! I will also be looking for some!
Known Incompatibilities!:
- CM Coloured Coded mood bars
- Compact Hediffs
- RimHUD
- Vanilla Framework Expanded! {No idea why! Causes an Error on map Gen & Loading of a saved game!} {All mods that require it, work without it! I say this after Days & countless hours spent testing it on 1.6!
- RimBank! {This causes all Recipes to go back to Material cost, with no Money cost! Ruins the point of the currently selected modlist! Could be a fun replacement at a later time!}
{ALL TESTING IS DONE ON A CURRENTLY GROWING SAVE GAME WITH NO ISSUES!!}
Can see the Testing game on my twitch channel, this is the game i play on fairly consistently, my Xeno is on this game, etc.!
https://www.twitch.tv/ravenking_Silentcry
Viewers have helped build the colony, Even inciting me to build an emergency hospital, & turn on Mass casualty events!
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UPDATES!:
2025-06-20: Update 1.0.01:
- Added mods!
- Changed the formatting & updated the description for the Kollection
- Added my personal scenario as a link in the Description
2025-05-25: Update 1.0.02:
- added mods to the collection, that I have added to my game!
- Added Incompatibilities to the Description!
- added my twitch channel to the description!! {Only for those that wish to see how the modlists works! Or want to see the colony grow!}
Load order
489 mods- management
[RF] Fishing-ReWork (Continued)
Update of Si-Cafes mod - If Odyssey is loaded, only the shellfish trap is included, as fishing is already in the DLC This mod is a rework of the Rainbeau's fishing mod.
- management
Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
Hospitality: Spa
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.
- management
Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
- management
Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
- management
Museums
Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?
- management
Display Cases (Continued)
Update of Calis mod Adds display cases for showcasing legendary items.
- furniture
[MUS]捕鱼装饰 FishingDecorative
增加了7件和捕鱼有关的渔业文化展品。为玩家的海边生活增添更多色彩 Added 7 fishery cultural exhibits related to fishing.
- furniture
Victorian decorations
Decorate your room with luxurious and complex furniture from the Victorian era!
- management
Pawns Paint! Restored (Continued)
Update of Faeldray, original by Willelbinis mod - Added support for Selectable Sculpture Graphic - Added trading-tags - Added wall mountable paintings, slightly smaller - Added rotation-support for the wall mountable paintings To add your own wall-mounted paintings there is a tem
- management
Vanilla Taxidermy (Continued)
Original mod by TheGoofyOne If the original author requests it, I will remove this update.
- management
Fantastic Collectables
Fantastic Collectables can be thought of as a collection game mode for Rimworld.
- management
RimCards (Continued)
Update of Stokovskis mod Mechanoid Expansion here : RIMCARDS TO COLLECT !
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
- management
Aquariums!
Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Odyssey, Vanilla Fishing Expanded and Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get you
- management
Organized Research Tab (Continued)
Update of Lazevedos mod - Also check out OrganizedResearchTech by TheCakeIsALie.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Categorized Cleaning - Combo
Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.
- management
Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
- management
Health Display
About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.
- management
BananaBread ThreatMeter
Hello again, TL;DR Adds a display that estimates based on the amount of threat points your colony is worth, converted to amount of raiders you should roughly expect if i raid were to happen right now.
- management
No Center Drop Raids
The odds of raiders dropping into the center of your colony are reduced to 0.
- management
GonDragon's Tech Tree
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.
- management
Tech Tree Patch Framework
This small framework introduces a PatchOperation to make overwriting Research Projects easier.
- management
Roots of Rimworld
July 2nd 2025: - Added new woven mats, pelt rug, clay pot, simple brazier and a shorter torch.
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- management
[SR]Realistic Ore Generation (Continued)
Update of Shadowrabbit,engager6,3HST有限公司s mod Realistic Ore Generation ID:2604132286 Author:Shadowrabbit Support Version: 1.
- management
Auto-Name Animals (Continued)
Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
- management
Menagerist - Mort's Ideologies: Memes and Precepts
This mod adds a new meme to the Mort's Ideologies mod series, centered around maintaining a large and varied zoo of tamed animals within your colony: Menagerist!
- management
Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
- management
Rimfairies (Continued)
Update of Sovereigns mod This mod adds fairies and several items that spawn naturally during the playthrough OR can be crafted.
- management
Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
- management
Tending Takes Time
Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?
- management
BioReactor (Continued)
Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
- management
Drug Response (Continued)
Update of peladors mod - Added support for Medicines+ Thanks Sky!
- management
RimCuisine 2: Smokes and Shrooms Expansion (Continued)
Update of Crustypeanuts mod RimCuisine 2: Smokes and Shrooms Expansion for 1.
- management
Animal Variety Coats
1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over
- management
BattIePatch: Lockdown!
V1.6 Security doors can now be locked down, preventing all pawns from passing through them, including during prison breaks or an anomaly being released. This doesn't break anything, all pawns will just treat it as a wall until unsealed. Prisoners trying to break out will try to a
- management
RimLife Expansion Terrain and Floor
[ 説 明 ] ● リムワールドでの過酷な生活にちょっとした変化を!RimLife ExpansionシリーズNo.
- management
[EN] RimLife Expansion - English Translation
Preliminary English translation of the RimLife Expansion suite by daylight.
- management
Scarification (Continued)
Update of noodleboxs mod - Added traits for body-mod enthusiast and body-mod purist These are also compatible with the EM Tattoos and Piercings-mod - Added support for Trait Value A RimWorld mod that adds ritual scarring and tattoos as a neolithic form of body modification.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
- management
Life Support Continued [1.1+]
Life Support Life Support is a mod that adds the Life Support System building.
- management
RimLife Expansion Electric Power
[ 説 明 ] ● リムワールドでの過酷な生活にちょっとした変化を!RimLife ExpansionシリーズNo.
- management
RimLife Expansion Production Plus
[ 説 明 ] ● リムワールドでの過酷な生活にちょっとした変化を!RimLife ExpansionシリーズNo.
- management
RimLife Expansion Trading items
[ 注 意 ] ● このMODには前提MODがあります。必ず前提MODを導入している環境で使用してください。 Processor Framework Continued Ver.
- storage
Simple Utilities: Fridge
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.
- storage
S.U: Fridge (Adaptive Storage Patch)
A Simple Utilities: Fridge patch that makes it utilize the Adaptive Storage Framework.
- management
Simple Utilities: Wall
Simple Utilities: Wall A continuation of Simple Utilities: Wall by Owlchemist.
- management
Simple Utilities: Ceiling
Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.
- management
DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
- storage
RimKeeper - Storage and Filters Helper
This mod adds several features that can help you manage storage and filters.
- management
Therapy (Continued)
Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.
- management
The Tuffalo
Details A natural genetic mutation in the Muffalo, generating a larger tawny variation from its predecessor.
- management
Prison Commons (Continued)
Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
- management
Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
- management
Squad UI Tweaks (Continued)
Update of drumads mod A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ba
- management
ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
- management
Time As a Slave
This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.
- combat
Extended Turrets (Continued)
Original mod by Kilroy232 If the original author requests it, I will remove this update.
- management
Alchemy (Continued)
Original mod by jeonggihun (removed) Continued by Zoura3025 If the original author requests it, I will remove this update.
- management
Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
- management
Beelievers: I CANNOT BEE-LIEVE IT! (TSP)
TURTLESHROOM PRODUCTIONS PROUDLY BEE-SENTS: I CANNOT BEE-LIEVE IT!
- management
Make Honey Compatible (Continued)
Original mod by Steaplay If the original author requests it, I will remove this update.
- management
All That Glitters: Glitter-Craft
With the up and comming "Odyssey" DLC, I decided that a mod based entirely around Glitter technology was in order.
- management
Bananas! (Continued)
Original mod by Chrscool8 and Ragnarok9x If the original author requests it, I will remove this update.
- management
[COG] Corvus Production UI
Overview A comprehensive production management mod for RimWorld that provides an advanced interface for planning, filtering, and managing your colony's production needs.
- management
[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
- management
Ask Before Enter
Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.
- management
Death Note Music Anomaly + Vanilla
ENG This mod adds 76 music tracks from the "Death Note" anime.
- management
Environment Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vanilla Christmas Expanded -
- management
Undergrounders: Darkfire
V1.6 This mod adds two campfires that sheds darklight, one which burns wood and another which burns raw fungus. Both have all the functionality of the vanilla campfire, Including cooking (properly updated to cook baby food) and starting rituals. They both count as campfires for r
- management
Undergrounders: Plantable Timbershroom
V1.6 This mod changes the already present timbershroom so it is plantable, instead of just spawning naturally. Requires no light to grow. Finally a source of wood underground! Changelog 1.6: Ideology is no longer required for V1.6 onwards! Will still be required for previous vers
- management
Undergrounders: Ghostwort and Glowstool
V1.6 This mod adds a new decorative plant, ghostwort. While it grows quickly and is quite beautiful, it does not live long and requires complete darkness to grow. Changelog 1.5: Added a domestic variant of glowstool that provides a dim, pleasant light, which even counts as darkli
- management
Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
- management
DE Surgeries - Mod Animals patch
DE Surgeries - Mod Animals patch This mod add "DE Surgeries" patch for Alpha Animals, Vanilla Animals Expanded, Vanilla Animals Expanded — Royal Animals, Vanilla Animals Expanded — Caves, Vanilla Animals Expanded — Endangered, Vanilla Animals Expanded — Waste Animals.
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- management
Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
- management
More Graphs (Continued)
Update of natbob1s mod - Added spanish translation, via Ferchu - Added research-graph, points researched per tech-level - Added weather graphs, based on the main player map - Added separate social and hard drugs data - Updated spanish translation, thanks Ferchu Adds more graphs t
- weapons
Blowguns (Continued)
Update of O Negatives mod B18 - maintained by pgoslinga Original - made by O Negative Added venom milking for the following snakes Rattlesnake - VAE - Extreme Desert Rattlesnake - Westerado Adders, Black Desert Cobras - Infectious Creatures Copperhead, Coral Snake, Cottonmouth, T
- management
Gore Upon Dismemberment
This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.
- management
Power Poles Extended
Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!
- management
Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
- medical
DE Surgeries - Dubs Bad Hygiene
DE Surgeries - Dubs Bad Hygiene Description : This mod require "DE Surgeries".
- management
Cleaning Priority (Continued)
Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
- furniture
Tabletop Trove - Additional Joy Objects and Decor (Unofficial 1.6)
The unofficial 1.6 update to the official 1.4 version below: Update: Moved the research option 1 column to the right to avoid overlap with Heavy bridges. Tabletop Trove adds additional objects and decor to your colony. Simply research 'Tabletop Games' at a research bench or buy t
- management
Dynamic economy (Continued)
Update of saloids mod tldr: Adds local prices, brain mining and adaptive traders.
- management
Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
- management
Climate Cycle++ (Continued)
Update of Mehnis mod A run away climate cycle, seeking EXTREEEEEME weather.
- management
BloodTypes + BloodBag (Continued)
Update of alicetries mod This mod is an update of the fix to 1.
- management
TVForPrison (Continued)
Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.
- combat
Wall Mounted Turrets (Continued)
Update of Honey Badgers mod - The mod is now CE-compatible CE-patches now included in the main CE-mod instead - Added a non-lethal riot control turret, graphics by the original author - Check out the retexture mod by 3HST有限公司 here This mod has been replaced by Wall Mounted Turret
- furniture
BondageFurniture
Modified Bondage Bed Mod: • Except for the bondage bed and cage, all other furniture is set to occupy one tile.
- management
Blood Crystal Technology
Blood Crystal Technology "Mortals once consumed the flesh of gods—thus, within their blood flows the unnoticed power of divinity.
- management
Cosmos+ (Continued)
Original mod by DimonSever000 If the original author requests it, I will remove this update.
- management
Snow Covers All
After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Undergrounders: Mortuary Crypts and Catacombs
V1.6 Have so many skulls and corpses you don't know what to do with them? Like making tombs or cemeteries but running out of space? Just wish there were more skull motifs? This mod adds three new buildings: the Grim Visage, Death Masque, and Tomb. The Grim Visage, a skull embedde
- management
De-generalize Work
Because tailoring and smithing are totally different skills Description: 1.
- management
Radioisotope Thermoelectric Generator
For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Work Tab 1.5 and 1.6 Temp
A 1.5 (and 1.6 beta) version of Work Tab mod. My original intro to rimworld modding, and .NET coding in general, once again updated because I couldn't play without it. All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and git
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Arrest and Release
Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.
- management
[SS]Maid Project
Maid project. This mod has six different kinds of Maid costumes. Those maid costumes have their own bonus to different skills. Besides, one exclusive use working brench and one research are included in this mod. For the display of maid hats(show the hats and hair together), this
- management
Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
- management
Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Dubs Skylights Addon
Simple window for allowing sunlight to pass through constructed roofs.
- management
Flags and Banners (Canons Expansion)
Expansion of Sadjuuk's mod, credits to mlie for updating it This DOES NOT require the main mod but I recommend you get it anyway.
- management
Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
- management
RimForge
RimForge adds new materials, weapons, defences, mechanics themed around metal alloys This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.
- management
Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
- management
[DN] Auto Dismiss Letters
This mod, when enabled, automatically dismisses all letters after a set period of time.
- management
Gauranlen - Cherry Blossom Colors
Retexture of the Gauranlen tree and moss: colored with a cherry blossom palette.
- furniture
RimLife Expansion Furniture
[ 併用推奨 ] ● Adaptive Storage Framework ストレージ系で保管されている物品の見た目が、きれいに片付きます(個人差あり)。 一部、特定のアイテム専用に、保管可能スタック数が大きく設定された家具が追加されます。 併用しなくてもMODの機能に問題はありません。 [ 説 明 ] ● リムワールドでの過酷な生活にちょっとした変化を!RimLife ExpansionシリーズNo.
- management
[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
- management
VGP Garden Canning
VGP Garden Canning (Does NOT Require Vegetable Garden) Garden Canning adds two ways of canning food.
- management
VGP Garden Dyes
Garden Dyes and Colored Apparel (does not require Vegetable Garden or Area Rugs) I have removed the dye part of the Area Rugs mod to expand on it more.
- management
VGP Garden Medicine
Garden Medicine (Does not require Vegetable Garden) Adds new Medicines and Drugs.
- management
VGP More Veggies
More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following
- management
VGP Garden Resources
Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.
- management
VGP Three Sisters Plants
Three Sisters Plants (Does not require Vegetable Garden) Adds new types of plants that can be harvested for up to 3 types of crops.
- management
VGP Xtra Trees and Flowers
Xtra Trees and Flowers (Does not require Vegetable Garden) Adds EVEN MORE flowers and trees!
- weapons
Art on Neolithic Weapons
This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.
- management
[Dizzy] Beds Need Bedding
This simple mod makes any bed you build require Bedding, such as pillows, blankets, sheets.
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- combat
[FSF] Always Rearm Turrets
Description By default turrets are generally only reloaded when they hit 75% ammo.
- management
Moody
LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
Dark Sun Lamps
Have you ever played the Darkness meme, but not have the Tunneler meme for some reason?
- management
[JF] Geometric Floors
Updated to 1.6 Introduction This mod is intended to add a variety of floors that flavour your aesthetic experience in RimWorld. These floors are with geometric patterns, some are even gilded, most suitable for your noble pawns. Features 16 types of floors with geometric patterns.
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[JF] Geometric Floors Addon
Updated to 1.6 Introduction This mod is an addon for Geometric Floors, containing .dds texture files of it. Created by using RimSort, these .dds files can be identified by mods like Graphics Settings+ to increase texture quality. I did this for those who care about texture qualit
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[JF] More Floor Icons
Updated to 1.6 Introduction This mod is intended to add a variety of floor icons that flavour your aesthetic experience in RimWorld. They can be used as decorations or as indicators of room roles. Features Choose from 7 bottom layers and 43 top layers, combine them together to cr
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Medieval Walls
A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Thrumbo Extension
Languages Interface Provider English 简体中文 繁體中文 You may also like this: : Alpha Thrumbo Extension Summary 1.
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Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
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Ancient Asian Weapons (Continued)
Update of eatKennys mod This mod adds some ancient asian weapons.
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ActiveResponseTraining (Continued)
Update of James76543s mod Combat threats are the biggest risk to your colony's survival!
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Add Changenote
Adds the possibility to add a changenote on publish/update of mod to the workshop instead of the autogenerated text.
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Agriculture (Continued)
Update of Brunaylas mod This mod adds a way to Fertilize infertile ground.
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Animal Feed Trough (Continued)
Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr
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Barn Stall (Continued)
Update of BaconBits mod - Added a 3x3 stall for big animals A simple stall for your barn animals to use.
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Better Message Placement (Continued)
Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.
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Colourful Sterile Tiles
This mod adds Colourful Sterile Tiles, Sterile Tiles help keep the room clean.
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Coal Expanded (Continued)
Update of Neceross mod - Replaced the specific fuel patches with a generic, thanks Kayedon!
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Cobblestone Floors (Continued)
Update of BaconBits mod Adds a cobblestone floor that is built from loose stones on the ground at no cost.
- furniture
Decorative Cliffs (Continued)
Update of FantasyFans mod - Cliffs slow down movement and provide cover.
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Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
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DeepRim (Continued)
Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr
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Flags and Banners (Continued)
Update of Sadjuuks mod - Added flags in this version Green Badger Snake Gryffon Raven Union Jack - There is also a companion mod Flags and Banners (Canons Expansion) by author Canon with even more flags This is a Haku 10 request : Only the Flags and Banners from UN-Colony mod.
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ExtraSecurity (Continued)
Update of BoeDankles mod This mod adds 3 new floor traps, as well as a new short-ranged turret to the available security buildings.
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Gems (Continued)
Update of Agracores mod - Check out the Retexture by son1C - Russian language added, provided by: Паулк - German translation added, thank you son1C!
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
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Jecs Tobacco and Cigarettes (Continued)
Update of Jecrells mod - Added snus by request - Rebalanced the mod, thanks Kopp!
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Holsters and Scabbards (Continued)
Update of Crudbones mod - Changed the stats to make them actually have some effect.
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Land Fill (Terrains+) (Continued)
Update of tremeloes mod - Might not work exactly as earlier as some features have been removed in the game since B18.
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Mushroom Lamps (Continued)
Update of Tremeloes mod - Added russian translation, via Reiquard Add 2 new refuable lamps that uses fungo of mushrooms: glowstool and agarilux.
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Not Only just a cannon (Continued)
Update of AobaKumas mod Nothing But just a cannon Updated , now we are "Not only just a cannon" XD.
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Natural Wells (Continued)
Update of Tremeloes mod Add simple and hard ways to produce vanilla resources in late game.
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Potions (Continued)
Update of FantasyFans mod Have you ever wanted to be a witch and brew many potions.
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RimCards - Mechanoid Expansion (Continued)
Update of Stokovskis mod NEW RIMCARDS TO COLLECT !
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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[sd] Pillows and Beanbags (Continued)
Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.
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Secret Passage Doors (Continued)
Update of Blakes mod - There is now a setting to only let player controlled colonists be able to use the doors Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.
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Stick Lantern (Continued)
Update of Dalraes mod - Added refuel-toggle - French translation added, thanks qux!
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Tribal Defences (Continued)
Update of Rimrues mod Adds tribal defences to the game: -Earthen mounds (provide more cover than rock chunks, but less than sandbags, constructable on diggable terrain) -Tribal Helmet (a wooden tribal helmet, requires Smithing research) -Tribal Armor (a tough hide coat with woode
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Stuff List (Continued)
Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass
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RimPropaganda
This mod allows converting pawns to an ideoligion via a new method, propaganda!
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DE Surgeries
=== CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem.
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Prisoner No Interaction Alert
Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
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Rimsenal - Storytellers Pack
This mod adds three new storytellers, Accipiter Accidental, Sereniz Sadistic, and Hildegarde Heroic.
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Penoxycyline Plus
Description Isn't it painful to have to keep taking drug once every five days to prevent diseases?
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Wood Deck
The wood deck is a good place to put a table and chair and eat outdoors, which may be a good place to look at the sky.
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Do Not Go There
Description This mod is an attempt to stop visitors wandering into dangerous or off limits areas.
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Mashed's Spiribirds
An incredibly hardy small bushy plant with multi coloured flowers, which can be found growing almost everywhere.
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Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
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All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Mines
Description The Mines, a place for your pawns to excavate the treasures of the earth.
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Mitz's Chicken Coop (Continued)
Original mod by Mitz If the original author requests it, I will remove this update.
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RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl
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Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Orphanage and Daycare
Adds charity events and quests that allows you to take care of children and babies.
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[COG] Corvus Surgery UI
Overview A new interface for managing surgical procedures for Rimworld, giving you a few QOL features: Quick Access Keyboard Shortcut: Press 'H' to instantly open the surgery planner for your selected pawn (or the first available colonist if none is selected) -note key is changea
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Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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Nationalist Structures - Mort's Ideologies
Play as an ideology themed around national identity!
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Conservationist and Polluter - Mort's Ideologies: Memes and Precepts
Preserve your natural ecosystem!
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Empiricism and Faith - Mort's Ideologies: Memes and Precepts
Dedicate your society towards finding truth, through either science or religion!
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More Orders
What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P
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Possessed Weapons
In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.
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Capture Them (Continued)
Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?
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Gauranlen Tree Expanded (Continued)
Update of busted_bunnys mod - Added option to disable the spawning of wild dryads.
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Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
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Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
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Beat Your Prisoners (Continued)
Update of Captain Muscles (Nathan Harbour)s mod - Prisoners now also get beaten to reduce their will, thanks Virstag for the added functionality.
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Cybranian - Rim Languages
About This mod adds a language system to the game for all humanoid factions.
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Door Clearance Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Pawn Notes
Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?
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[JACKLE] Easy Copper
Easy Copper Overview Transform your colony's infrastructure with copper, a versatile metal that bridges the gap between basic and precious materials.
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Haeyang Race
Spirits from deep sea Haeyang, is the unknown creature that appears from water.
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Biotech Expansion - Insectoid
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Early Industrial Prosthetics
BACKGROUND This started out as a patch for Nuno's mod, "Medieval Prosthetics", applying rebalancing to work amounts, materials, etc to align with values from "Medieval Medicines - Medieval Overhaul Edition", with the fantasy elements removed.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Show Detailed Dates
A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.
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Anomaly - Chimera Variants
Adds some variation to chimera stats by adding random hediffs based on animal attributes.
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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Hide Raid Strategy
This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps.
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Chicken nests Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Perspective: Ores Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Shift Info
Keep track of what your pawns are doing The mod adds a separate low-prio alert for each of the possible time assignment types, even those added by mods.
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Boundary Training Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple FX: Splashes Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Moonlight Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
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Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
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Pyro Baby-Sitters Club
When a pyromaniac decides to commit arson in the nursery during baby's tummy time adventures, you might need the services of a babysitter.
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[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
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Count My Mods
Tells you how many mods you have enabled, in case it's so many you can't count them.
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Concrete Walls - Forked
Introducing the ultimate in construction power for your home or fortress!
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Prepare Procedurally
Colony-creation powertool to quickly create characters to complement each other.
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AAAA(Allowed Area Automatic Adapter)
Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.
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Simple FX: Shinies (Continued)
Original mod by Owlchemist If the original author requests it, I will remove this update.
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Advanced Bridges & Corners
Continued mod A good and old mod all the way back from before version 1.
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Survival Expanded - Bare Essentials
Even with zero available resources all hope is not yet loss.
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Wirehead Style
Do you seek a techy colony vibe, but hexagon-crazed Techist style disappoints you?
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Biotech Category Re-examined (DEVELOPMENT CEASED)
Biotech Category Re-Examined While the Biotech tab serves its purpose at categorizing everything from the Biotech DLC into itself, biotechnology is not the purpose of the category itself.
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Culture Category (DEVELOPMENT CEASED)
What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves practically everything) -
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Outreach Category (DEVELOPMENT CEASED)
What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla Factions Expanded - Deser
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Lighting Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2 - Rebuild: Doors and Co
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Clean Categories: Spots (DEVELOPMENT CEASED)
What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs
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Auxiliaries Category (DEVELOPMENT CEASED)
What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro
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Immigrants
Inspired by Dwarf Fortress and "A Colonist A Day" by WalkingProblem Preview image: Ellis Island (~1910) - Library of Congress (CN 91482188) Integrates with: (but not required) Royalty Ideology Biotech Simple Ogre Race (Continued) Safe to add to a save.
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Continue Button
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.
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Prisoners Can Read
Allows prisoners to read books that they have access to, if they have a recreation need from another mod.
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Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
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Survival Expanded - Production Spots
Production spots for any situation, even when having nothing to begin with.
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Fire Control Computers (Continued)
Original mod by legodude17, komandor bobek, bill doors If the original author(s) requests it, I will remove this update.
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I Know Where You Sleep
A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.
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UNAGI Another Duster Coat
ダスターコートとセットで着れるシャツと同じ性能の服を追加します。 バニラのバランスを維持したいけど、オシャレな服を入植者に着せたいので作成しました。 ・ドレス風コート ・ダッフルコート ・セーラーコート ・リボンシャツ が含まれています。性能は全てバニラに合わせてあります。 Caution Redistribution of this MOD data is prohibited.
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UNAGI Apparel MOD Winter clothing
最近ツンドラで遊んでいるので、寒冷地の服装の選択肢を増やすために もこもこあったか服+帽子を2種ずつ作りました。 来客の人が着てるとコロコロしてなかなか面白いです。 Caution Redistribution of this MOD data is prohibited.
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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Anima Animals Combined (Continued)
Anima Animals Combined A combination of Anima Animals and Anima Animals - Community Pack for Rimworld version 1.
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Animals Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.
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UNAGI Battle Coat
主にマリーンアーマーの性能に合わせたアーマー服を追加します。 作った目的は、かわいい見た目のポーンがスカートやスーツ風のアーマーを着れたらいいと思ったからです。 ※メイドと執事の服装なのはただの私の好みで、特に深い理由はありません。 ※The fact that they are dressed as maids and butlers is just my preference, no deeper reason.
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UNAGI Decorative Furniture
コロニーツアー動画にした「白亜の城塞」 を作る際に自分用に作成した装飾家具セットです。 ガゼボや薔薇の屋根などはあくまで装飾で、雨を防ぐ機能はありません。 ※一部謎にテクスチャが伸びていますが 直し方がわからないのでそのままです。 This is a set of decorative furniture I created for myself when building the “White Castle” that I made for the colony tour video.
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UNAGI EYE Parts Retexture
自分用に制作した強化視覚センサーとアルコテック眼のオリジナルのテクスチャです。 These are the original textures of the enhanced visual sensor and alcotech eye that I created for myself.
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UNAGI Mini MOD Rose Weapon
MOD製作の練習として作りました。 性能はロングソードとナイフの完全互換になります。 ポーンに花束で襲撃者を殴らせよう! Caution Redistribution of this MOD data is prohibited.
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UNAGI_Hair2
主に男性用のショートヘアを21種追加します。 どんな頭でもあまり違和感が無いように、なるべく横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is pro
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UNAGI_Hair1
主に女性用のかわいい髪型を21種追加します。 どんな頭でもあまり違和感が無いように、横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibi
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UNAGI Royalty Apparel
主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.
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Apparel Variety - Fantasy Parkas
Surprising no one, I'm sure, I made another randomized parka mod.
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Ancient amorphous threat
DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.
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Alliance Assault(Release)
About: This mod allows you to raid hostile settlement without using your own colonists.
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Intimacy - Friends n' Lovers
Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.
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Dry Leaves (Continued)
Update of Kubouchs mod Reimplements Jecrell's tobacco mod and adds a drying rack building for drying tobacco and smokeleaf leavee before they can be rolled and smoked.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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RimCuisine 2 Meals and Munchies Expansion (Continued)
Update of Crustypeanuts mod - Added bulk recipes for canned-stuff, lavish and extravagant meals.
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More Vanilla Table
Some mods have a 1x1 or modular table, but I just wanted this size table of vanilla.
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More Vanilla Table Styles Addon
Description Add-on for ideology style of More Vanilla Table (1x3, 2x3).
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Paramedics Feed Prisoners
Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.
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Diner Supplies
****Diner-Themed Props mod**** - Drinks: Soda, Soda Can, Empty Soda Cups - Meals: Burger, Pancakes and Coffee, Burger Combo - Sides: Side A (Taco and Dogs), Side B (Salad and Pies) - Misc: Burger Box, Menu Papers, Trays (A, B, C) .
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Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
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Wolves Den - Legendary Wolves (Continued)
Original mod by RebelRabbit, Taranchuk If the original author requests it, I will remove this update.
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Reload mods
Tired of having to close and re-open your game when testing/tweaking/troubleshooting mods?
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Bedroom Category (DEVELOPMENT CEASED)
What does this do? This adds a Bedroom category that contains all of the beds, sleeping spots, dressers, end tables, closets, anything that links to a bed or has relevance with stats in a bedroom. That's it? Yeah. Mod Support - Architect Icons, has its own icon - VE Furniture - V
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Castle Walls Reborn
This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?
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Castle Walls Expanded
Adds configurable features, add-ons, tweaks and fixes to the great Castle Walls mod.
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[sd] medicaddons (Continued)
Update of sulusdacors mod based on the update by zyMex - Removed the custom patch-assembly - Removed the extra research-tab - Updated the included patches Addition by zyMex - Include dr zhivago's VFE patch not doing anymore updates for any rimworld mods, please feel free to updat
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Trading House
Trading House added a Trading House Interface which let player colony accept notification for upcoming Trading Day and participate in the event.
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No DevMode on Permadeath/Commitment Mode
Blocks DevMode while Commitment Mode / Permadeath is enabled.
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Trait Slots Plus
Trait Slots PlusGet more control over the way traits are handled in the game.
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Forest Gods
The old stories say that something powerful lurks in the darkest depths of the forest.
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Small Hot Spring (Continued)
Original mod by BobaWorry, Luneyl If the original author requests it, I will remove this update.
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Nice Short Female Hairs
About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.
- furniture
[JF] Royal Carpets
Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili
- management
FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- management
Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- management
Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
- management
[FSF] Simple Education
Description Simple Education provides you with a simple and easy way to educate your people in any skill.
- storage
Adaptive Ideology Storage
This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!
- storage
Adaptive Simple Storage
This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- management
Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
- management
RimCapitalism
RimCapitalism as the saying goes, everything is money, this mod aim to replace the cost of almost everything in the game with silver, item/cost/recipe/refuelable.
- management
Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
- management
Music Expanded Framework (Continued)
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle 1.
- management
Meatleaf
: v1.0 This little commissioned mod adds a new growable plant that yields a new edible resource that can be used as meat. You need a minimum of 8 growing skill in order to sow it. Yields and growth time are exactly the same as vanilla strawberries. Art and code done by Argón. Mod
- management
Utility Columns (Continued)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Continuation of Made by; NEPH.
- management
Pawns Carry Money
This mod adds a small amount of silver to the inventory of every humanlike pawn when they spawn, based on their faction’s tech level.
- management
Star Wars Animal Collection (Continued)
Update of Beasstmanns mod based on the continuation by Guy The release of RimWorld 1.
- management
Cow and chicken
Mama had a Chicken. Mama had a Cow. Dad was proud. He didn't care how. Using the power of 1.6, cows and chickens can make babies. Follows pokemon logic, Babies will take the form of the mother. How? He didn't care how. We just went over this. Why did I make this? Honestly I'm sti
- management
Coinage (Continued)
Original mod by hohen If the original author requests it, I will remove this update.
- weapons
Weaponize transport pods!
Description Did you ever notice that transport pods are more acurate than mortars, and that they can also be launched onto another map?
- management
Colony Needs Ammunition! (Continued)
Original mod "ColonyNeedAmmunitionMod" by -210 If the original author requests it, I will remove this update.
- management
Frontline - Trenches (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here The release of RimWorld 1.
- management
A Brave New Frontier
A Brave New Frontier is faction, apparel, and weapon mod built on bridging the gap between Industrial and Spacer.
- management
Ultimate Colonist Name Generator
This mod is a work in progress, more languages will be added and weights changed over time.
- management
Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Rimsential - Spaceports (Continued)
Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.
- management
Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
- management
ModularWeapons 2
This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.
- weapons
Oddities: Weapons Module (Continued)
Original mod by Chairheir If the original author requests it, I will remove this update.
- management
Oddities: Deployables Module (Continued)
Original mod by Chairheir If the original author requests it, I will remove this update.