all mods
(11 mods not in local dataset)
Load order
422 mods- management
[1.5] CAI 5000 - Advanced AI + Fog Of War: Stop Kitting Edition
*T-800s are not included* Advanced combat AI + Fog Of War brought you by the RocketMan Team - Discord: This mod is an add-on created to improve several unpleasant experiences of CAI-5000.
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[SYR] More Slaves (Continued)
Update of Syrchalis mod Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.
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Nice Facial Animation
A little bit nicer people's faces never hurt This mod keeps the balance between simple dots and anime eyes in favor of authenticity to vanilla game.
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HD Terrain Texture Pack (patched)
Updated to 1.5 Changes most of the games terrain to HD realistic textures. The textures are much more detailed but *technically* lower-res than before so you should notice a substantial increase in your FPS; nearly doubling it especially with larger colonies. original mod by dels
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Scar Removal Plus
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
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MineItAll - unofficial
1.6 later (without HugsLib) - Click on a visible ore and you will mine the whole vein - Strip mining tool to mine a grid - Mine brush tool (use q and e to modify brush sizing) Original MOD --------------------------------------------------------------------------- 2020/3/1 For 1.
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
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Faster Dev Speed (Continued)
Update of Sparrs mod Increase the maximum ticks per second of speed #4 in dev mode to 4x the default.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
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[KV] No Max Bills
1.6 - Removes the 15-bill limit on individual workbenches. It's now a limit of 125 which is near the upper-limit the bit-code allows). Direct Download: Ludeon Post: Github: Like my mods? Consider supporting me!
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- storage
Show Storage On Building
Show the material in your storage zone while you are building structures
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- weapons
Where is my weapon?[1.0-1.4]
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing).
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ProxyHeat [1.2-1.4 Only]
!!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperature sources to warm you u
- medical
More animal bionic organs(更多动物仿生)
添加了一系列符合原版平衡性的动物仿生器官,现在你可以打造一套动物军团了。更多动物武器,更多动物护甲,为你的动物披挂整齐然后碾碎敌人! With the addition of a series of animal bionic organs that match the balance of the original, you can now build an army of animals.
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FCP - Chinese Remnants Equipment Mod
The Fallout Collaboration Project Presents: Chinese Remnant Equipment Teaser!
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AC-Smart Speed [a17]
Features: - Enable ultra speed - Add ultra speed icon - Change Event speed multiplier Event Speed Mode: - Mouse right click on speed controller - Slow : x0.
- furniture
RimPropaganda
This mod allows converting pawns to an ideoligion via a new method, propaganda!
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
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[discontinued] Stubbly Facial Hair
🚧 This mod is no longer supported Anyone is free to adopt this mod as their own, no credit required.
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Humanoid Alien Races zh-pack
原模组:Humanoid Alien Races 中文名:外星人框架 翻译者:RicoFox233,leafzxg,MZM_GOW 边缘汉化组出品,禁止转载和用于AI训练。 简介:所有非人类种族、派系Mod的必备前置。 漏译反馈:如果遇到翻译缺漏,请一定要反馈给我们! 反馈途径:直接在该Mod汉化包的工坊发布界面留言 反馈内容:反馈时请说明时哪个Mod翻译缺失、缺失条目的英文名 玩家交流:(官方已入驻) QQ群:1056474771;1067096831;571344860;451594623 QQ频道:边缘世界 RimWorld(搜索频道号:4b65y
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Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
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Conduit Deconstruct
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.
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CCP's Mental Break Tweaks
Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage.
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
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Death Tricks
Configure the chance of death ignoring storyteller's enemyDeathOnDownedChanceFactor and allowInstantKillChance.
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SlaveBar
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.
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What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
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Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
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The Harvest
Updated to 1.1! I made no changes other than compatibility for 1.1. Pretty sure scyther blades aren't a thing since like B19 so don't come to me with "It doesn't give me any blades!" lol. Features: 1. Butchering a Mechanoid Scyther corpse MAY yield two Scyther Blades, just like h
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Smart Colonist Bar
If you want to support my work, don't forget to hit Thumbs up rating is what keeps a mod alive.
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[SYR] Glowing Healroot
Gives harvestable healroot a different texture and makes healroot glow Changes texture of harvestable healroot and adds a glow to all healroot.
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MorrowRim - Bloodmoon
Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.
- furniture
[Outdated] Industrial Age - Objects and Furniture [Deprecated]
***This mod is no longer being updated.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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FCP - Children of Atom Equipment
The Fallout Collaboration Project Presents: Children of Atom Equipment Go check out the Discord!
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Realistic Moods and Needs
PER REQUEST NEXUS LINK Tired of your colonists being such little bitches?
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
- storage
[KV] RimFridge
1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers
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Clean Pathfinding 2
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?
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Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Better Vanilla Masking
This is a small mod which simply enables masking on some vanilla buildings.
- combat
FCP - Combat Armor, Reinforced
The Fallout Collaboration Project Presents: Combat Armor, Reinforced Teaser!
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No Mental Breaks
This mod will stop your colonists from having mental breaks for a less stressful experience.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Faster Smoothing
Adds a settings menu so you can set how quickly pawns can smooth floors and walls.
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No Precipitation Over Fog Of War
Not Required for 1.5+ This visual tweak has been implemented into the base game starting with version 1.5 If you are on version 1.5+ this mod is no longer required. Details A simple tweak that hides rain and other precipitation from displaying over top of fog of war. Source:
- weapons
Project Fallout v1.8b (Weapon Texture Overhaul)
Adds weapons, armor, consumables, creatures, and more from the Fallout seires of video games.
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Gear Up And Go
Adds a button to draft, swap gear, then go to the target location --- "A Raid!
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Schedule Clock
Adds a vertical line to the schedule tab, indicating the current time of day
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The Army Of Fetid Corpses
Adds deadly monsters, weapons, armor, items, events, and a custom scenario.
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Enemy Self Preservation
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.
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Use Bedrolls
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Increased Forest Density - Deadly Version V6 B18
STEAM ID: 751871219 So I released the A17 but the current version DOES NOT use xpath, YET.
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Android tiers
DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers This mod does work with old saves but will not spawn the
- combat
Turret Hunt
Version: 1.0.4.1 Works with 1.2, 1.3 and 1.4 Allows to set turrets in Auto Hunt mode (similar to Drafted Hunt from AllowTools mod) You can select, if turret should shoot to all Animals, Only Designated and if should shoot to downed animals using new Gizmo buttons. Special Thanks
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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[SYR] More Slaves
Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
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Targeting Modes
Current Version: v2.1.3 (18th July 2021) Updated to work with 1.5 and keep existing compatibility Previous Version: v2.1.2 (18th July 2021) Updated to work with 1.4 and keep existing compatibility Previous Version v2.1.1 (5th January 2021) Updated to work with 1.3 and keep existi
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Long Distance
This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.
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Heat Map
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.
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RimHair Styles Merged
Adds many new hair Style from other mods and a little bit new one from me.
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Flying Rocks!
Since the dawn of their birth, man has dreamed of making rocks go farther, faster, harder.
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Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
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Fallout Races: The Robots Pack (Continued)
Update of RamRods mod - Added UI-icons for the mounted weapons - Mod now uses Multi Verb Combat Framework to enable the mounted weapons - As the MVCF-mod has been absorbed into Vanilla Expanded Framework the requirement have changed for the mod - Since the 1.
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Chill the F*** Out
Does your pawn need to take a break, but they just keep on working instead?
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Addictol [See Description]
Continued here Aimed at creating a balanced way to remove addictions besides luciferium.
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Field Administer
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital.
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PrisonerRansom
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.
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Beast Man Tribes
No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies.
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FCP - FNV SMG's
The Fallout Collaboration Project Presents: Fallout New Vegas Submachine Guns!
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Faster Dev Speed
Increase the maximum ticks per second of speed #4 in dev mode to 4x the default.
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
- medical
Just cut it off! (Emergency Surgery)
Allow body part removal without medicine - They aren't going to like it.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
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Fallout Shelter Vanilla Retexture
Replaces some vanilla weapon textures with Fallout Shelter textures.
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Electric Stonecutting Table
This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed.
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Capture Them
Not feeling like looking for free pawns to capture enemies before they bleed out?
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Perspective: Buildings
This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Toggleable Overlays
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.
- furniture
Propaganda TV
TLDR: Passively reduces a newly recruited pawns certainty in their current Ideology if it is not the primary Ideology of the colony.
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Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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Remove Slave Work Penalty
A single operation that removes the work factor penalty from slaves This should make slaves work faster, but it still depends on light factor, same as your colonist
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Remote Detonator
Overview This Add some buildings and command to detonate explosives from afar.
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Raise The Roof 1.4
***UNSUPPORTED*** Build a variety of thick roofs for protection against drop pods, mortars and tornadoes.
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FCP - Bottle Caps
The Fallout Collaboration Project Presents: Bottle Caps, a simple currency mod!
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RimWorld New Vegas Theme: Interface
RIMWORLD: NEW VEGAS This theme attempts to look closer to Fallout: New Vegas Interface as possible.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
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All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Carry Capacity Fixed (Continued)
Update of Dr Zhivago&Smash Phil's mod This mod aims to increase pawn carrying capacity in inventory and through caravans.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
- medical
Surgery Meds
Set the quality of medicine used for surgery separately from the general setting by right-clicking instead of left-clicking the icon.
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Better Infestations 1.4
***UNSUPPORTED*** This mod changes almost everything about infestations, the way they produce and insect behavior.
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Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
- medical
[OLD VERSION] A Dog Said... Animal Prosthetics
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said.
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[1.5] Humvee
Stats Size 3 x 5 Seats 5 (1 Driver, 1 Gunner, 3 Passengers) Max load 1,100kg Max speed 8 cell/s Requirements (No mods) Research Machining + Biofuel refining + Precision rifling Components x1 x8 x450 Work to make 159 Skill required Construction 6 with Vanilla Vehicles Expanded Res
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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[1.3] Advanced Animal Frameworks 3.95
This is the core framework that allows animals to carry weapons, do various work and for special autonomous animal-like vehicles.
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Bad to the Bone
About Plays the Bad to the Bone riff after using Extract Skull on a corpse.
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Fantasy Goblins Updated
Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to
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Raider Emus
The Raider Emus "Once the Pirates invented the Raiderpedes in the year 4473, they became suddenly aware of the trail of destruction they left in every raid and the abnormal amount of Emus caught up in the crossfire.
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Enhanced Development-Embrasures
Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s
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[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
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Work Manager
Work Manager – Automated Work Priorities And Schedules Work Manager is a mod that automates colonist work priorities in your colony.
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Infectious Creatures
If you have any ideas on how to balance the mod please leave a comment and let me know Tl;dr This mod adds venom to snakes and giant insects as well as adding in 2 more snakes.
- medical
Expanded Prosthetics and Organ Engineering
Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since 2015!
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Rimworld: Medieval Edition
Rimworld: Medieval Edition, adds new medieval factions, weaponry and items to Rimworld.
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Animal Husbandry Raids (Continued)
Update of O Negatives mod Rewrote the entire thing, now it adds animals from an internal list randomly and also you can add exceptions, one animal def per line in a config-file.
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Napoleonic Age (Continued)
Update of beans mod - Fixed the Cannon-definition - Added Royalty goodwill patch - Added faction leaders Updated.
- medical
SF [v1.0] Priority Treatment
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------------------------------
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Duck army
Makes ducks and goose trainability to advanced because they are cool and make them a bit more durable and faster.
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[1.3] Starship Troopers Arachnids Ver6.3
Another fan-service mod based on yet another cult-favorite movie/novel: Starship Troopers!
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In-wall coolers and vents
Do you hate when raiders easily break into your rooms via coolers?
- weapons
Mechanoids Drop Guns! (Continued)
Update of HammerheadCows mod - Added support for Vanilla Factions Expanded - Mechanoids - Added support for Biotech mechs Do you want the weapons of the mechanoids that try to kill you?
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Separate Tree Chopping Priority (Continued)
Update of Landon Martins mod - Trees should no longer be cut down by pawns with the Tree cutting job disabled.
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[SUPERCEDED] No Sympathy for Prisoners
THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED Instead of this mod, please use the new version of No Sympathy for Prisoners by @Sk.
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Hybrid Storytellers
Adds new storytellers with aspects from both Randy and Cassandra: - The "Hybrid" storyteller mixes Cassandra's periodic storytelling with Randy's RNG.
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ItemListSelector
Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui
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Kure's Rimworld of Magic Class Expansion Pack
A class expansion pack for Rimworld of Magic!
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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Good Old Fallout
Good old fallout mod will add to the game several things from old isometric fallout 1-2 games.
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LT-DoorMat
Keeps filth in place to make cleaning easier, or to prevent cleanroom to become dirty room.
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Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
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Children, school and learning
Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye
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World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
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[A17] Caravan speed fix
Alters speed of the caravan so that bionically enhanced (or crippled) pawns will fully influence caravan speed (in vanilla only base speed is affected, while terrain/seasonal modifiers are not changed).
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Fallout Races: Playable Ghoul (Continued)
Update of RamRods mod Further continued by Zaljerem HERE This is a fallout inspired mod, Playable Ghouls.
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Crafting Quality Rebalanced
Rebalances item crafting and building quality, for example a skill 20 crafter/builder will not have the chance to make an awful item anymore.
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ResearchPal - Forked
Features ResearchPal Dynamically generated research tree based on graph layout algorithm.
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[Outdated] Call of Cthulhu - Cosmic Horrors [Deprecated]
***This mod is no longer being updated.
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[A17] Psychology
Doesn't break saves! Mod options available! B19 version: B18 version: A16 version: "This is the absolute best mod for Rimworld. It adds innumerable layers of depth other mods could never hope to achieve. Well done." "I can't play rimworld without this beautiful mod!" "This is tru
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Faction Finder
(WIP)*未検証、特別問題が無ければ改変予定はなし 既存のワールドに新規派閥を参加させるMod。 このModと派閥追加Modを導入してゲームをロードすると、 今までゲームに登場していなかった派閥がワールドに登場する。 また派閥追加Modを外した際にワールドビューでフリーズするバニラの問題をfixする。 途中参加に関する設定はforModderフォルダー内を、 クリーンアップ機能についてはMod設定を参照。 ---------------------------------------- (WIP) This mod allows new faction
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Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
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Imprisonment On The Go! (Make Pawns Prisoners Without Beds)
ATTENTION!!!! THIS MOD HAS BEEN UPDATED TO B18!!!!!!!!!!!!!!!!!!! Intro Maaaaaaaan, man, man. It's been quite a trip. You've been hauling over a literal ton of steel back from the furthest settlement possible. You had no choice. You sold out everyone else. Everyone in the caravan
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Mojave Wasteland Creatures
Fauna from the fallout new vegas mojave wasteland have been added to rimworld.
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Disasters: Tornado
Disasters: Tornado Crop-ripping, geothermal-lifting, loot-destroying winds can soon visit your quaint fishing village.
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More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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Tribal Signal Fire
Tribal colonies were never able to communicate with other factions in the game, so this mod will allow you to do just that.
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Fallout Stimpak (Continued)
Update of RamRods mod with permission - Added stack-graphics - Chinese Translation This is a mod that adds in simple stimpaks with HD textures and no C#.
- combat
More Vanilla Turrets
Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly recommended to avoid using n
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RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
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Rim-Hivers!
"Human! Are you craving a new race to play with? Do you wish for a new playstyle, plenty of lost limbs, cheap and shoddy wares, Beep, ant-colony-like shenanigans, and entertaining chaos? If you said yes or no then this mod is for you!" Rimhivers is a lightweight mod (no new appar
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FCP - Classic Combat Armor
The Fallout Collaboration Project Presents: Classic Combat Armor Teaser!
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FCP - Great Khan Equipment
The Fallout Collaboration Project Presents: Great Khan Equipment Go check out the Discord!
- weapons
FCP Fallout New Vegas Shotguns!
The Fallout Collaboration Project Presents: Fallout New Vegas Shotguns!
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Enhanced Raiders 1.1
Increases the quality of gear available to raiders/all NPC pawns, about doubles the maximum money they can get to equip themselves, and makes sure they bring along plenty of food too.
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FCP - FNV Assault Rifles
The Fallout Collaboration Project Presents: Fallout New Vegas Assault Rifles and LMG Pack!
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Historical Religious Symbols
Adds 112 religious symbols from Civilization V and the Historical Religions mod for Civ V into Rimworld's Ideology Icons and the custom faith icons from Crusader Kings 3.
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
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Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
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Sensory Mechanites As Drugs
Have you ever wanted to intentionally give your pawns a painful mechanical disease that enhances their senses?
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Save Our Ship
Save Our Ship v2 has been released: With this mod, any ship you launch is saved to a file.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Multiplayer Compatibility
RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.
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Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
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Rim73 - Performance and Optimisations
Improves the games performance by recoding some parts of the game.
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[KV] Impassable Map Maker
1.6 here: Allows settlements on Impassable tiles. Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile. Impassable maps will have one open area somewhere in the mountain (it will be hidden initially). Thi
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Feeding Tubes (Continued)
Update of Teh Flamin' Tacos mod - Should no longer try to fill it with more food than needed - Only one pawn will try to fill it at a time - Should now work with any bed that defaults to medical bed - Added support to also refill thirst from Dubs Bad Hygiene when feeding Adds fee
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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Arrest and Release
Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.
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Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
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[KV] Change Research Speed
1.5 - Direct Download: Use ModSync RW to know if/when this gets updated: Change the speed of research both globally and per-save whenever you want. In Mod Settings a new tab will be available, Modify Research Time with a single field input fields. -Global Factor - The value all r
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Simply More Implants
Adds a variety of new, stackable implants that serve as straight upgrades.
- combat
FCP - Honest Hearts Armour Pack (Continued)
Original mod by Communist_Kiwi If the original author requests it, I will remove this update.
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Oversized Apparel Framework
Obsolete with 1.5. To change drawSizes now simply add a <drawData> with <scale>1</scale> inside of <apparel>. Offsets are set nested inside of <defaultData>, <dataNorth>, <dataEast>, etc within <drawData> as <offset>(x,y,z)</offset> nodes now. <pivot>, <rotation>, <rotationOffset
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Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
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Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Warhammer: Skaven
For Rimworld 1.3 1.2, 1.1 and 1.0 Add the skaven. This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.3b: -Warpmusket -Improved Ratling The ratkins of the under-empire comes to Rimworld. The vile and diabolical skaven will stage attacks against your col
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Fallout Traits
Adds 71 new perks to Rimworld based on the theme from fallout games Also available on GitHub Traits Strong Back: +50 carry capacity Very Strong Back: +75 carry capacity Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices Very Charismatic: +4 social, +
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UNOFFICIAL FCP Raider Faction Addon
This is a mod I managed to throw together utilizing assets derived entirely from the Fallout Collaboration Project.
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Shavius's Medieval Flavour Pack
The 1.4 version doesn't rely on HumanoidAlien Framework anymore, but you still need it for 1.3 It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Medieval: Otherwise this mod will have almost no effect in th
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More vanilla factions
Note: If you simply want 4 instead of 1-2 of the default factions this mod is perfect for you.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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FCP Expanded Backgrounds
The Fallout Collaboration Project presents: FCP Expanded Backgrounds Go check out the Discord!
- combat
Shield Generators by Frontier Developments
Version: 1.2.7.2753 SRTS and Imperial Shuttles can now safely pass through shields! Dubs Hygiene AC will now cool shields. Ludeon Forum Thread: 日本の説明: Bug report: Include as much info as possible, mod list, screenshots, console logs. Allows for the building shield generators. Shi
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Mechanite Pills
Small mod that adds Sensory Mechanite and Fibrous Mechanite pills in case you want to inflict them on your colonists for the improved stat they provide.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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While You Are Nearby
Colonist will now be more likely to do jobs nearby instead of walking long distances.
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Questionable Ethics Enhanced
Questionable Ethics Enhanced (QEE) is a content mod that adds cloning and pawn manipulation features to Rimworld.
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Craftable Plasteel
Rimworld v1.1/1.0 This mod adds craftable plasteel as recipes for the refinery and machining work tables. No new material or benches are required, designed to fit smoothly into vanilla RimWorld for those colonists that want a more direct method of acquiring plasteel. New research
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Mud's Tribal Apparel
1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and
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FemaleBB BodyType Support
About this mod Changes bodytype of female human to FemaleBB bodytype.
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[NL] Realistic Body
Description This mod only includes body textures for vanilla Male, Female and Thin body types.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
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Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
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Craft Glitterworld Meds
Craft glitterworld medicine from 1 med, 1 neutroamine, and 5 hyperweave.
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Storyteller - Liara Livid
«I was an ordinary colonist until the low frequency of raids got me.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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Greenworld
Getting rid of the dull brown dirt and replacing it with something nicer to look at.
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Prisoner Utils
A collection of quality of life improvements related to the handling of prisoners.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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No One Left Behind - Continued
1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a battle.
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Gloomy Deco
Old Style Decoration Pack Feature - Animated Windmill, Boat - Mailbox to delete messages - Signs that can draw crops (140% compatible with other crop addition mod) - Grass that changes color with temperature - Many small and cute decorations!
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Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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Prioritize Meals over Preserved Foods
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.
- combat
ED-TurretControl
------------------------- I view this mod as Depreciated and will no longer be updating it.
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Androids: No Anime
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- weapons
Heavy Melee Weapons (Continued)
Update of Blazen_Rock, xrushha, legodude17, amnabi, Kitsunes mod with permission - Added EnableOversizedWeapons as a requirement instead of including it in the mod This mod is officially dead.
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Parka Retexture
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
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Glitter Tech Classic
About The original Glitter Tech mod, now with new art and features bringing it up to 1.
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Animals are fun: recreational animal interactions [1.1 - 1.4]
Please use ColossalFossil's updated version: --------------------------------------------- Why keep pets if you don't interact with them?
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Technical Vehicles
Colonies in poverty, defectors who evade the empire, or bandits who plunder the wilderness There is an urgent need for some cheap and durable combat vehicles, and innovative people have installed fixed turrets on civilian vehicles.
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Dungeon Core
The ancient dungeons have emerged from the rimworld into the peripheral world!
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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CleaningArea
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
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[KV] Consolidated Traits
1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they
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Configurable Mental Breaks
Features Sick of colonists going crazy and destroying your very expensive research bench or going after your favorite animal?
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[Abandoned] Misc. Robots++
Search for "robots++" and filter by game version to find up-to-date alternatives Thank you to the community and all those who have contributed; this mod has been kept on life support for many years, only being updated by community submissions.
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[KV] More Trait Slots
1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up
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Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
- weapons
ED-Laser-Drill
Version: 1.3.0.0 Links to all my mods including non steam versions available at: Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After research and construction, you will power the building while it conducts a subsurface scan. After the
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Double Population
If you want to focus on the management side of RimWorld, then this mod will help.
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Let's Cook - A Breaking Bad Scenario
Two chemists decide to apply their advanced knowledge to the drug trade.
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More Faction Bases
Modifies number of Faction Bases and Factions that are spawned for the Beta 18 update.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.