DMS 26
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404 mods- management
[Og] Recruit (Any) Guest
Description: Have you ever felt helpless when an amazing pawn appears among your visitors?
- management
Vanilla Quests Expanded - Drone Factory
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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[GTG]Traders Accept All Junk Gear
This is a lightweight patch mod designed to turn certain traders into junk gear recyclers, helping you easily clean up after battles.
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Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
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Melee Animation Vanilla
Removes the extra features like lassos and duels in Melee Animation.
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Move the Patient
Allows moving pawns between beds, adds priority to the medical beds and to designate beds for operations.
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Nephilim Xenotype Reborn
This mod adds a new xenotype that serves as the counterpart to the sanguophage.
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Goliann Xenotype
This mod adds a xenotype that excels in melee combat but is solitary and reproduces slowly.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
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Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
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[JF] Geometric Floors
Updated to 1.6 Introduction This mod is intended to add a variety of floors that flavour your aesthetic experience in RimWorld. These floors are with geometric patterns, some are even gilded, most suitable for your noble pawns. Features 16 types of floors with geometric patterns.
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[JF] More Floor Icons
Updated to 1.6 Introduction This mod is intended to add a variety of floor icons that flavour your aesthetic experience in RimWorld. They can be used as decorations or as indicators of room roles. Features Choose from 7 bottom layers and 43 top layers, combine them together to cr
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
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Node Research
What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le
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The Dead Man's Switch - Dragoon of Liberation
add heavy weapons that only can be used by dragoons and also add more attachments and end game dragoon attachments like enrgized shield and antigrain pod launcher recomended using The Dead Man's Switch - AncientCorps CE compatible?
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CeleTech Arsenal MKIII
Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.
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CeleTech Faction
Adds a faction equiped with weapons and apparels from CeleTech Arsenal MKIII.
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Rimsenal Factions (Continued)
Adds in factions that utilize weapons and armor from Rimsenal, resembling their own companies.
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More Factions
250 NEW FACTIONS INFINITE NUMBER OF NEW XENOTYPES There are 250 new factions available, with 50 for each technological level.
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The Dead Man's Switch - MobileDragoon - Pirate Exosuits
Adds the PV4/7 "Reaver" a battle-damaged F47 "Arsenal Angel" and the PV-8R0N "Brawnson" I am not a professional artist, but I tried my best to keep it close to the original artsyle by AOBA (thank god for layers) TODO: Redo Information Cards.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
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More Trait Slots
Mod that lets pawns have more traits :) 🤷♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.
- combat
Turrets Shoot Hunting Predators
Something that I feel should always have been vanilla behavior.
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Caravan Skill Sort
Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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WDI's Vida Venukian Storyteller
Vida Venukian: The Weaver of Destiny English: Vida Venukian is a custom storyteller designed for players who appreciate methodical development and long-term stability, but refuse to compromise on the relentless late-game challenge.
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VGP Garden Resources
Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.
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Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
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Research Whatever
When research subject is not selected, pawns just choose the cheapest one on their own.
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Better Research Tabs
Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.
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Defensive Positions - Forked
Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.
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Eventide Warcasket
Adds more spacer-tier warcasket content to supplement Vanilla Factions Expanded - Pirates.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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WarCasket Barbatos Gundam Addon (Continued)
original mod: Added Barbatos-type Warcasket armor, mace, tachi, and 300mm smoothbore cannon.
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Sunset Technology 3
"Sunset Technology 3" is a large-scale mod focused on weapons and combat.
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Gene Nodes - Genes for Sale
This mod adds more Gene Nodes with predefined/themed content for you to build or purchase.
- storage
Shelf Stack Logistics Reworked
No more building your entire base around a huge central warehouse!
- management
Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
- medical
[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
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Vanilla Chemfuel Expanded Retexture and Restyle
Yes! Yes! , same reason "Since I wanted my base to look harmonious and stylish, I created this mod." ***** This mod only changes certain buildings. ****** What has changed?
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Grudges!
Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing
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Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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Orca Shuttle
Ops~ We find a locally-used shuttles on a mining world filled with green crystals.
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[GTG]Odyssey Orbital Trader
This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.
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Primary Generators
Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.
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Custom Chemfuel Expanded
In VCE, a single deepchem deposit yields a colony 18000–36000 chemfuel, which is enough fuel to power 66–132 chemfuel generators (66000W–132000W of power) for a year.
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Gestalt Engine (Continued)
Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.
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[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
- weapons
GiTS Seburo Advanced Weapon Systems
Seburo Advanced Weapons Systems is a Japanese megacorporation tasked with creating modern security equipment.
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GiTS Cyberoptic Visors
This mod adds five different types of cyberoptic combat visors inspired by the world of Ghost in the Shell!
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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Imperial Restraining Order
What it do This mod prevents the Shattered Empire faction from the Royalty DLC interacting with you in any meaningful way.
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1trickPwnyta's Defaults
Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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DMS Apparel Compatibility Patch extra
Enables some modded apparel to use DMS weapons require specific body size.
- medical
DMS Bionics Compatibility Patch
Enables some modded bionics to use DMS weapons require maximum 1.
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Nice Bill Tab - Expansion
Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!
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Go Scout
In Rimworld sending a pawn to fetch some resources from nearby tiles is almost everytime a option.
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Det's Xenotypes - Keshig
Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Nudist's Evasion
While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
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Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
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Talking Isn't Everything
Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?
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Functional Room [Continued]
Original Description: This mod prevents the room Space rating from being lowered by furniture occupancy.
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Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
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Simple Blinking Animation
This mod adds a simple blinking animation to humanlike pawns in vanilla-looking style.
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
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Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Hemofungus Continued
Updated to 1.6, if your the original author let me know if you want this removed! Original mod: Cultivate fungus that bleed from the soil, to feed your hemogenic pops! Originally intended to scratch an itch of mine regarding Hemogenic xenos. Particularly: The lack of alternatives
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Snow Crawler (Continued)
Original mod by Pal 5k If the original author requests it, I will remove this update.
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Bed Ownership Tools
Bed Ownership Tools reduces micromanagement of colonists' bed assignments by introducing new ownership controls on beds.
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Evolutionary Gene
My second RimWorld mod 🙂 First mod: download here Adds the “Evolutionary Gene” — a gene that lets pawns gradually improve their biological stats through their actions.
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
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GTek's Vehicles - 2021 Ford F-150
Suited for a wide variety of uses, the F-150 is a typical modern pickup truck that is also commonly used as a family car.
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Stellic Defender Exosuit
Stellic Defender Exosuit A lore friendly vanilla+ ultratech royalty exosuit.
- combat
RIMSide NSO Combat Armors
Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .
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Remove Death Amnesia
Hi everyone, I’m taking a break from active development and community moderation for the project.
- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
- medical
Quality Bionics Remastered
Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
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Multi Conversion
这个mod只做两件事情: 1. 取消了教化仪式的冷却时间。 2. 教化仪式结束时,房间内所有观众都会同时受到教化效果。 现在,举办一场盛大的教化仪式,一次性归化所有不信者吧! ---------------------------------------------------------- This mod does only two things: 1. Remove the cooldown of conversion ritual. 2. When the conversion ritual ends, all spectators in the
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Miniaturization (Minify)
Overview: Enables miniaturization (uninstall/reinstall/minification) for several non-furniture items.
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Biomes! Framework
Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in
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Genetics! Mushkin
Changelog: Please check the change notes tab Brought to you by the Biomes!
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Eccentric Tech - Defense Grid
Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.
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Cybernetic Organism and Neural Network
Continued from Github link is Elite Bionics Framework ( ) is optional
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Eternal Pawns
Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.
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GTG Trader Core
GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.
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Zoology: Realistic Animal Overhaul
Overview Zoology is a comprehensive animal overhaul that maps in-game animal performance to real-world biology without breaking gameplay.
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The Dead Man's Switch - AssemblyMaster
Compatible with CE!Compatible with CE!Compatible with CE! In the remote mobile armor scrapyard far from the front lines, time seemed to crawl by at an excruciating pace.
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Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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[GTG]Massive Orbital Trader
Note: This mod was formerly known as Massive Cargo Trader Do you have tons of suspicious or normal goods to sell, but are limited by impoverished caravans and their pitiful stockpiles, leaving you unable to clear inventory or purchase desired items?
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[GTG]MultiRole Orbital Traders
Note: This mod was formerly known as GTG Orbital Traders This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods.
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Seamless Doors
Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?
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Treat Dying First
Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.
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Prioritize Meals over Preserved Foods
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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联合重工派系拓展-UFPC
"这个PAD记载了一个叫边缘世界九门的MOD测评:联合水果优品公司是联合重工的农业拓展MOD,添加了数种新作物且都拥有逆天的效果,更别说提供的多尺寸水培了。除此之外,MOD还附赠了一个相关派系,但哪怕惹怒派系,老农们也只会使用简陋的农具来袭击。这样看来,联合水果优品公司是一款休闲娱乐,田园牧歌的休闲向MOD" "尼玛的什么叫做老农会空降炮塔集群" 负正义警告!! 1.
- combat
The Dead Man's Switch - Power Armor Expanded
The Dead Man's Switch - Power Armor Expansion Adds 3 sets of power armor to The Dead Man's Switch series.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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联合重工-UF Heavy Industries
Kind-hearted UF shipgirl Northern Retreat has once again obtained a brief vacation lasting roughly several million years in Earth time.
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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[sbz] Archotech Brain
Archotech Brain · Safe to add to a save game Add Archotech brain, Bionic brain, Prosthetic brain, and Natural brain.
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[GTG]Legendary Orbital Trader
This mod introduces a factionless orbital trader with a highly specialized profile.
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Destroy Item
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?
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Load Them Last
What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar
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Xenotype Summary
Xenotype Summary So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod.
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Exosuit Framework + Dubs Apparel Tweaks Compat
The mod fixes a conflict between Exosuit Framework and Dubs Apparel Tweaks that caused exosuits to disappear when clothing layers were changed or indoor apparel hiding was enabled.
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Faction - Orbiters
This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.
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Mechs Don't Create Wastepacks
update to 1.5 at the request of the author the mod will be removed original mod here Charging Mechs no long produce toxic wastepacks. You can voluntarily support me here:
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[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
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Trading Control
What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Fists Aren't Made of Steel
This mini-mod reduces the damage that humanlike unarmed attacks deal to buildings.
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- furniture
Vanilla Furniture Expanded - Factory
Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production
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Worksites Expanded
You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.
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Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
- furniture
联合轻工家具拓展-UF Light Industries Furniture
联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Light Industrial Furniture upon UFHI's art style, offering a range of near-futuristic furniture designs that draw inspiration from numerous outstanding works in the Rimworld community.
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The Dead Man's Switch - Implant Project
Adds a few new implants based on the DMS universe, mainly focused on combat and mechanitors.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- management
Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
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Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
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The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
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Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Additional Traits (Heroes + Gods Optional)
v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Fray of the Fog
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.
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The Dead Man's Switch - MobileDragoon Melee Animation Patch
Added Melee Animation compatibility for the melee weapons of The Dead Man's Switch - MobileDragoon.
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MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
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ReBuild: Vanometric Generator
A detailed record of all changes can be found in the “Changelog” tab.
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Better Traders Guild
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.
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Ketaros Veterans
Ever wished your best colonists could live on across multiple playthroughs?
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RimServers
Description With RimServers research and commercial servers, Turn power into progress!
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All Production Gives XP
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Consistent Textures
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
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Easy Conversions
Original mod : So you got a new colonist and want to convert them to your Ideology.
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More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
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No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
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Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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What's Missing?
Original link: Highlighted requirements and tooltips for recipe descriptions.
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Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
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Tunnelers ARE deep drills
Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.
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Indestructible and Non-deterioration Booty
补丁功能: 1、将易损毁的战利品设置为不可损毁(Indestructible),防止其毁于战斗余波; 2、将易风化的物品设置为不可风化(Non-deterioration),防止其因露天堆放受损。 联动模组: 1.
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The Dead Man's Switch - Worker Drones
Some DMS style worker drones for early game using Fortified Features Framework.
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The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
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Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
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Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
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P–5000 Powered Work Loader
The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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Outfit Stands Plus
About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.
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GiTS Cybernetic Equipment
Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.
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Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
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[WZRD] Carry Capacity (Continued)
Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Better Architect Menu | Tweaks
Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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True Non-Senescence
Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?
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Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
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Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
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Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
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Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
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Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
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Safe Drug Policy Generator
This mod automatically generates a drug policy that safe from addiction.
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Basic Dropdowns
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
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T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
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Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
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Surrogate Mechanoid
This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.
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Luciferium Expansion
This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.
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The Dead Man's Switch - More Synthetics
This mod is currently in trial mode without any updates in plan.
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联合重工-龙骑兵拓展 UFHI-MobileDragoon
本MOD为联合重工的MobileDragoon拓展,本MOD提供了一种新的EXO机甲-「军阀」PE-2龙骑兵。MobileDragoon expansion of UF Heavy Industries, this MOD provides a new EXO mecha - "Warlord" PE-2 Dragoon 本体MOD: 联合重工UFHI
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DMS: Mech Auto-Equip
The Dead Man's Switch: DMS — Mech Auto-Equip Overview To make The Dead Man’s Switch more enjoyable, this patch focuses on balance and QoL while preserving the original style.
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No Animal Filth!
No animal filth! What do you mean I can't have my elephants walking around my base? I was getting tired of animal filth getting literally everywhere, so I got rid of it. What does this mod do? It sets the default filth rate of every animal to 1.0, applying to modded animals aswel
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[AV] Sparkling jade
This mod is about making jade more useful by giving it a fictional electric property as the main resource for tribals to maintain mechs which they might acquire.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Categorized Cleaning - Combo
Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
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EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Spacer Pack - Repackaged
Adds a variety of backpacks to further expand upon Vanilla Apparel Expanded — Accessories.
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Advanced Battle Cloak
--2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
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Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Vanilla Skills Rexamined
Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between. All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than
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[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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The Dead Man's Switch - Control Spine
Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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Universal Blueprints DMS Pack
Universal Blueprints The Dead Man's Switch Pack 12 new blueprints for The Dead Man's Switch-related structures and one Odyssey spaceship blueprint have been added.
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Ascension Megacorp
Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.
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Just Equip It
Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?
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Dead Man Switch Craftables
Makes the The Dead Man's Switch items craftable T/R Comp - Needs Dead Man's Switch Research.
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DMS patch - This shouldn't require microelectronics
The Dead Man's Switch series is a great mod series, but I have some questions.
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The Dead Man's Switch - Sisters Retexture
Notice This mod changes the Bagic texture of 'Lady','Big sister' and 'Maiden' in The Dead Man's Switch - Synthetic.
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The Dead Man's Switch - Backstory Project
My first ever mod - a set of DMS-themed backgrounds.
- combat
The Dead Man's Switch_Assistance Combat Mech
Auxiliary Mech Soldier Series (Unfinished) Mod Content: Adds a series of auxiliary mechs based on Iguana.
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The Dead Man's Switch - Tri-Tech
"Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.
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The Dead Man's Switch - Shroud Zone Special Force
The Dead Man's Switch unofficial expansion - Shroud Zone Special Force ══════════════════════════════════════════════════════ Lore: Thousands of years ago on Earth, the explosion of Bayterek (the Tree of Life) reactor engulfed vast regions into the Shrouded Zone.
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[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Starting Tech Level
Beta release With this mod, you can start your game at any tech level, from protohuman Animal to mysterious Archotech.
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Reunion
+ Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?
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Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
- combat
Layers: Capes and Armor
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
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I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
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Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
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Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
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Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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Biome Compatibility Project
Abstract: This mod automatically adds mod added content to mod added biomes, e.
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Alpha Random
Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.
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All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
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Undraft After Tucking Enhanced
Undraft After Tucking Enhanced This mod expands upon the original Undraft After Tucking by adding new features.