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471 mods- management
RPG Style Level Up Mod Enhancement Patch
RPG Style Level Up Mod – Enhancement Patch This mod solely enhances the amazing work of FlashPoint55 and is designed as a pure usability and clarity improvement for the original RPG Style Level Up Mod.
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ISEKAI RPG LEVELING
New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu
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RPG Style Level Up Mod
- that's how rimworld works earn EXP by work or killing enemy, Level up and distribute stats!
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No Gauranlen Pruning Decay
This mod simply removes the need to continuously prune your Gauranlen tree in order to maintain your current level of connection.
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Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
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Apothecary (Continued)
Update of peladors mod - Added textures for seeds when using Seeds Please-mod, thanks DarkSlayerEX!
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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WVC - Xenotypes and Genes
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.
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[SYR] Processor Framework
A framework for processors to transform items and more, read player features!
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biomes! Framework
Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in
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Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Auto Seller
This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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Kure's Rimworld of Magic Class Expansion Pack
A class expansion pack for Rimworld of Magic!
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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The Darkest Rimworld
Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-present dark.
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[JDS] Darkest Dungeon - Commandant and Slayer
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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Space Tower
One after another, black towers rise from beyond the space, standing high above the skies.
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Dungeon Core
The ancient dungeons have emerged from the rimworld into the peripheral world!
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Darkest Dungeon Traits
Added 15 traits from the Darkest Dungeon 1 Yellow Quirks Luminous 2 Red Quirks Risk, Frenzy 4 Regular Quirks Skinned, NaturalEyes, Natural, Slugger 3 Corvid Quirks CorvidsEyes, CorvidsGrace, CorvidsResilience 5 Prismatic Quirks AlienForce, AlienSpeed, AlienCalm, AlienPrecision, A
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Ores and metallurgy
This mod changes silver and steel deposits' yeld to iron and silver ores, that have to be smelted into iron and silver, and iron can be further smelted into the steel.
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Melee Please (Continued)
Update of ianchen31s mod - Replaced Jecs Tools dependency with Enable Oversized Weapons No longer needed in 1.
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Potions (Continued)
Update of FantasyFans mod Have you ever wanted to be a witch and brew many potions.
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Autonomous Animals (formerly VPE - Better summons)
So this mod has very quickly grown way past my original intentions.
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RIM-HWACHA
Joseon's Firepower This MOD was Created by Rim-Newbie, Who Loves Hwacha and Joseon's Firearm.
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Simple Chains: Lumber (Continued)
Update of Owlchemists mod This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience.
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MeatCore 血肉重铸 Bio-Anomaly Flesh Reforged
An mod based on the Anomaly DLC that may contain elements of biopunk, meatcore, body modification, SCP, and other group weirdness creations.
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Breachable Embrasures - An AI-Behaviour Change
Breachable Embrasures - an AI-behaviour change This does not add embrasures, this changes AI-behaviour related to fortifications build from embrasures of compatible mods Tired of enemy melee pawns running around like headless chickens in front of your embrasures?
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[Og] Repair Your Gear
Introduction This mod allows your colonists to automatically repair their worn-out gear.
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Crystal Bodyparts (Continued)
Original mod by FantasyFan If the original author requests it, I will remove this update.
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Kenshi Armory (1.4+)
09/27/2025 I've decided to step away from RimWorld modding indefinitely.
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Lord of the Rims - Men and Beasts (Continued)
Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Techlevel lowered to Medieval, backstories changed to tribal This mod is not really a finished work and only includes the Gondor faction and some beasts/monsters.
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Tech Level Progression
You have researched all projects for building spaceships, but your colony still stuck in medieval Tech Level?
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Tasty Armory - Steppe Warriors
rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Ultima Factions: Britannia
This is the first iteration of the RimWorlds of Ultima faction: Britannia based on the Ultima series by Richard Garriott aka Lord British.
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Living Enemy Settlements
Ever attacked an enemy settlement in RimWorld and thought: “Wait… this is it?
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Big and Small - Weapons
More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu
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Arrow Please (Continued)
Update of ianchen31s mod - Added CE support Patches now included in the main CE-mod instead - The user Tec has made a temporary CE patch until CE updates Other CE Patches This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all cross
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Mythic Ages: Megafauna Bestiary
Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.
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Rim of Evil: Northern Frontier
The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga
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Dirtmole Races Expanded
Dirtmole Races Expanded Expands RimWorld with a diverse range of dirtmole offshoots, each adapted or engineered for radically different environments and purposes.
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Node Research
What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le
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Natural Armor
是否疑惑为什么皮革和金属一样有护甲值,而机械族有护甲但是绝大多数动物没有?这个模组根据动物皮革的属性,自动给予动物护甲值。兼容中世纪大修制革。 设置可以自己调整倍率以及是否对人类生效,建议倍率<0.
- furniture
Architecture of the Rim (incl. corners)
With permission from AOBA, the original creator of Architecture of the Rim, this mod now also includes the regular eaves.
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Possessed Weapons
In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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Strike the Earth! - Ores and Alloys
It's another metal complicator mod, and the second in my Dwarf Fortress series.
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Bulk Stonecutting (Forked)
This is a fork/remake of Bulk Stonecutting, by NECEROS and Fuglypump.
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Lizardman (Continued)
Original mod by Undereastern If the original author requests it, I will remove this update.
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DragonBond
Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f
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Knight Armor
A mod that adds multiple new pieces of medieval armor and allows capes to be worn alongside any armor or apparel.
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[WD] Simple Coal (Continued)
Original mod by Wemd If the original author requests it, I will remove this update.
- weapons
Ratkin Weapons+
More ratkin weapons. Added several ranged and melee weapons, including medieval and spacer weapons. It also includes some other content related to combat, such as ratkin candy making and some simple ratkin costumes. There may be occasional updates in the future, please feel free
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Watchtowers
Since it's hard to test everything by myself this mod is in beta and I need your help, please report everything unusual and, of course, any errors Adds watchtowers from which you can shoot behind walls and other buildings all while reducing cover of enemies the closer they are to
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Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
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乌萨奇的自动水培舱扩展—农业
🌾 野蛮全自动农田 告别部落时期的人工种田苦差事:随手撒一把种子,作物便伴着自然之力野蛮生长,全程无需殖民者照料,躺平等收获即可。 ✅ 核心特性 ▪️ 低科技零门槛:无需解锁电力科技、无需接入电网、不耗零部件,完美适配部落、中世纪等低科技剧本 ▪️ 无缝衔接老框架:基于《Automatic Hydroponics 自动水培舱》框架开发,UI交互、操作逻辑和水培舱完全一致,用过水培的老玩家零学习成本 ▪️ 原版平衡无超模:生长速度、产量与常规露天农田持平,属于水培舱的正统低科技下位替代,不会破坏游戏体验 ▪️ 全自动省人力:播种后自动完成生长、收获全流程
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Opossum Friends
A small member of the marsupial family, these little fellows have long, hairless, prehensile tails, which can be used to grab branches and carry small objects.
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Geyser Cooking Revived (Continued)
Original mod by FlashPoint55, deadlypandaghost If the original author requests it, I will remove this update.
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ABC Body
Ver. 1.6.7 Recommended mods for use "Apparel Retexture" Changes the appearance of the face, body and clothing. Disables prosthetic eyes and genetic eye appearance changes. Changes the appearance of the genes "Furskin", "Pig nose", "Pointed ears" and "Heavy brow". Adds several clo
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CrusaderWhale
Crusader Whale Race Comes with an NPC faction with medieval technology level but selling industrial technology props Because it's strong, I don't plan to make a hostile faction.
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ABC Body 2
Ver. 1.6.9 Recommended mods for use "Apparel Retexture" Changes the appearance of the face, body and clothing. Disables prosthetic eyes and genetic eye appearance changes. Changes the appearance of the genes "Furskin", "Pig nose", "Pointed ears" and "Heavy brow". Adds several clo
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
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[Medieval]Dead Can Serve (Continued)
Update of CapatinSnafus mod - Replaced the whole thing with patches that just removes all modern stuff.
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Medieval Overhaul Apothecary Plants Patch
Allows apothecary plants to spawn in the dark forest and ancient forest medieval overhaul biomes.
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VRE Sanguophage Medieval Retexture
Retextures VRE Sanguophages' new blood types to be more medieval, intended to go alongside the fantastic House Sanguin mod's blood bottle retextures and Medieval Overhaul in general.
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Medieval Patches (Continued)
Update of Benningtons mod - Should now only try to load patches if the corresponding mod is loaded _______________________________________________________________ This mod includes patches for a few mods that make them more “low tech” friendly.
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Medieval Overhaul: Small Planting 中世纪大修:小型农业
Added 1x1 and 1x2 gardening box and post for the Medieval Overhaul.
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Medieval Undead Hordes
Patches the Undead Horde Factions from the Vampires, Demons, and the Undead mod to use only medieval technology and pawn-types.
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Patches: Medieval Overhaul - Gastronomy
This mod uses patches to modify the textures of the benches and stools in Medieval Overhaul, to ensure compatibility with the Gastronomy mod.
- furniture
Medieval Sun Lamp
A new patch is available for the alternative textures gifted to me by Nikoleeeeeva!
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Medieval Kingdoms: Russia
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Drug Production
This mod changes Drug Production and other drugs (Penox, Flake/Yayo, Go-Juice, Wake-Up) to the Medieval tech level along with removing industrial requirements from the Drug Lab.
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Medieval Fridge
Since Medieval Overhaul added it's own ice mechanic I've been meaning to ditch Rimedieval's Ice addon but I could never part with it despite the duplicate functions.
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Medieval Kingdoms: France
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Transport Airships
Description This mod introduces smaller, personal transport versions of the airships from Medieval Trader Airships.
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Medieval Kingdoms: Shogunate
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Floodlight
A powerful light mounted on a wooden frame, designed to illuminate large areas during the night.
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Tribal Backstories - Medieval Patch
A tiny patch that makes some of the Tribal Backstories also appear in medieval pawns by simply adding the categories necessary.
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Medieval Bowyer (Continued)
Original mod by Arisher If the original author requests it, I will remove this update.
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Medieval Tower
🏰 Medieval Tower – Bunker Rework and Adaptation An immersive reimagining and adaptation of the bunker, tailored for a medieval RimWorld experience.
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Medieval Kingdoms: Core
Medieval Kingdoms series aims to blend Medieval 2: Total War factions into the RimWorld.
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Medieval Overhaul - Sawing wood sound
This mod was originally developed when older versions of MO lacked proper wood-sawing sound effects.
- furniture
Medieval Steam Sun Lamp 中世纪蒸汽太阳灯
Added steam sun lamp and small steam sun lamp for the Fantasy Biotech.
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Medieval Tool Cabinet (Continued)
Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.
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More Medieval Helms and Armor
This mod adds 8 medieval helmets, 5 types of armor and 13 types of apparel to the game.
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Farmable Neutroamine - Medieval
UPDATED TEXTURE MOD HERE: BACKGROUND The original author of Farmable Neutroamine is nanonator102.
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Kiiro Medieval Expansion
Have you ever wonder why Kiiro as a medieval faction with best equipments located in industrial age, while Ratkin as an industrial faction has all the medieval good things like armor and shield?
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Medieval Madness: Tools of the Trade
My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.
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Medieval Gene Assembler
Applicable to medieval Gene Assembler —————————————————————————— Research Technology: Soul Alchemy Unlock Transmutation Circle: Combines the functions of Gene Assembler and Gene Extractor.
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Immortal Regenerant Gene
My first mod, please don't judge too harshly :) My new mod: download here ☑️ Adds the “Immortal Regenerator” gene 🧬 LIMB REGENERATION • The gene carrier gradually regrows missing body parts (up to and including the head).
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ReGrowth: Boiling (Temp)
Original mod by Helixien here: Important Note Spoke with Helixien on 11/8/25 and it is official that the original version of this mod will eventually be updated.
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ReGrowth: Expanded World Generation (Continued)
Update of Helixien, Taranchuks mod with permission - Added a "Hide preview" button.
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Fishing Work Type
As of Patch 1.6.4566 this mod is obsolete as fishing as a work tab has now been added to the base game Patch 1.6.4566 notes Thanks for all the support, and glad this is now directly in the game! Description Simple mod to add a Fishing work type in addition to Hunting that can be
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Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Grimoires
Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers.
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VPE - Fleshshaper
Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.
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Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
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Go Scout
In Rimworld sending a pawn to fetch some resources from nearby tiles is almost everytime a option.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Music Expanded: Darkest Dungeon - only music version
A Music Expanded module using Darkest Dungeon's tracks.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Music Expanded Core (Continued)
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle I sought and received permission from Caaz, but as always: If the original author(s) request it, I will remove this update.
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Music Expanded Framework (Continued)
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle 1.
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Medieval Overhaul: Increase Storage
使中世纪大修储藏建筑的储藏容量x5,建造成本x5,建造时间x5。 隐藏部分储藏建筑的物品图像,优化部分储存建筑的堆栈图像。 Multiplies the storage capacity, construction cost and construction time of Medieval Overhaul Storage Buildings by 5.
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Medieval Anomaly Tweak
A simple XML-based modification mod, which is theoretically highly compatibl * Remove the Electricity research of Bioferrite Shaping and Entity Containment in the Anomaly, and change the power consumption of bioferrite shaper and serum lab to bioferrite as fuel.
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Glitterworld Medicine Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for glitterworld medicine?
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Medieval Kingdoms: Iberia
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: The Turks
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
- furniture
Medieval Lighting and Heat
A collection of various lighting and heating implements to help diversify a medieval playthrough.
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Medieval Kingdoms: the Mongols
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: Byzantine Empire
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Overhaul: Barbarians (Continued)
Original mod by pphhyy MIT License; all the same - If the original author requests it, I will remove this update.
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Medieval Visible Pants Addon
Description This is an mod that adds pants textures for all the below waist apparels found in Medieval Overhaul and Medieval Tailor.
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Medieval Overhaul - Component Replacement Patch - (Continued)
This mod simply changes all recipes that contain industrial (base game) components with Medieval Overhaul's basic components.
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Medieval Overhaul: WMBP
This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.
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Hooded Helms addon for Medieval Overhaul
DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms.
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Medieval Extras (Continued)
Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.
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Medieval Kingdoms: The Holy Roman Empire
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Overhaul Integration Fixes
Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.
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VV - New Harvest: Medicinal Plants
Version: 4.0 VV - New Harvest: Medicinal Plants adds 16 new medicinal plant types that expand your colony’s medicinal options. Chamomile, Lemon Balm, Ginseng, St. John’s Wort, Yarrow, Marshmallow, Nettle, Thyme, Echinacea, Lavender, Calendula, Valeriana, Wormwood, Linden, Ginkgo
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Medieval Overhaul - Adaptive Storage Graphic Patch
Medieval Overhaul - Adaptive Storage Graphic Patch Changed all empty storage units in the MO so that they can change the texture depending on the items stored in it.
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Basic Medicine
Adds Basic Medicine as a weaker version of Industrial Medicine to serve as a middle ground between Herbal and Industrial Medicine.
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Medieval Repair
Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.
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Space Knights - Armor Expansion for VFE Medieval 2
REQUIRES "VANILLA FACTIONS EXPANDED - MEDIEVAL 2" * I am not affiliated with the Vanilla Expanded team.
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Medieval Overhaul: Toggleable Stuff
Description This mod reworkes some mechanics of Medieval Overhaul and adds some new ones.
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Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
- medical
Medieval Things: Medical
This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.
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Medieval Fantasy Psycaster Raids
As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.
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Medieval Medicines
New medicines intended to create tiered alternatives to herbal medicine.
- medical
Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
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Medieval Fantasy Themed Rare Resources
This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.
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Medieval Trader Airships (Legacy)
This is a legacy version of Medieval Trader Airships that I am leaving as-is so as to preserve existing saves.
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Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
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Medieval Melee Sounds
None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev
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Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
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Medieval Fantasy Themed Relic Quests
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.
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Medieval Overhaul ReGrowth 2 Patch
DESCRIPTION A simple patch fixing some incompatibilities between MO and RG2!
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Medieval Overhaul: House Ignivar
House Ignivar After making the Firelance mod, I wanted to create a full house submod for Medieval Overhaul.
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Medieval Medicines Medieval Overhaul Edition
BACKGROUND: Non-Medieval Overhaul versions can be found here.
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Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Medieval Adventures: Hunts
Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes
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Medieval Things: Geysers
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.
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Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
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Medieval Transport
This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).
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Medieval Overhaul : Hornetkeeping
A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.
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Tasty Armory - High Medieval
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
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Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Darkest Dungeon Incident Sounds
Replaces RimWorld's Incident Sounds with the cosmically horrific and cathartically eminating auditory expressions of the Darkest Dungeon.
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Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Pawnmorpher: Contagion
Adds configurable options to make formerly human pawns a little more interesting and dangerous.
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Pawnmorpher
Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items
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Can't You See I'm Busy
Introduction Have you ever lost a colonist because their Gourmand trait triggered in the middle of an insectoid raid?
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Any Pawn Can Repair Mechs
Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?
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Everyone can Work
Description Put those damn toddlers to work, removes all age work restrictions.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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JecsLite - A RimWorld of Magic
(I believe this fix has been integrated into RWOM now) NOTE: Using Vehicle Framework?
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Call of Cthulhu - Cults (Continued)
Original mod by Jecrell If the original author requests it, I will remove this update.
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
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Portraits of the Rim
Howdy! Welcome to Portraits of the Rim, a dynamic portrait generation mod! Penny Painter has one humble goal - to paint every face on the Rim. In order to accomplish this seemingly impossible task, 8000+ assets have been drawn (650+ are unique faces based on gender, age, and trai
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RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rim of Madness - Clans Toreador and Brujah (and Caitiff)
Adds Toreador and Brujah to rimworld thanks to their shared discipline of Celerity.
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Rim of Madness - Clan Malkavian
Adds Malkavians to Rim of Madness - Vampires Malkavians are the brood of Malkav and one of the great vampiric clans.
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Rim of Madness - Arachnophobia (Continued)
Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and cocoons - Added support for Combat Extended - Spiders can now be selected as venerated animals in Ideology - Updated russian tr
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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ReGrowth 2 World Map Beautification for Alpha Biomes
This is a compatibiliuty patch for Regrow 2 World Map Beautification module and Alpha Biomes Based on "World Map Beautification Project - for Alpha Biomes" by Sacrificial Goat All credits go to the original authors.
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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RimFantasy - Medieval Overhaul Edition
Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
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One with Death
Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.
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A RimWorld of Magic - Dread Necromancer Class
Adds the Dread Necromancer Class: Combining the Arcane Might of the Necromancer with the Martial Prowess of the Death Knight.
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Auto Tool Equip
特定の作業を開始した際、入植者が対応するツール(武器形態)を所持していれば自動的に装備します。 作業終了後は元の装備に戻します。 どの作業にどのツールを使うかはXMLで自由に設定できます。 When a pawn starts a specific job, if they carry the corresponding tool (as a weapon), it will be automatically equipped.
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Auto Drop Shield Belts
Description This mod adds a simple automatic micro-management feature that allows pawns to automatically drop their shield belts when picking up ranged weapons!
- management
Auto Caravan Equip (Autoseller Extension)
This mod adds the ability to Auto Select Personnel and Items when forming a caravan.
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Auto Self-Tend
Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.
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Faction Auto-Expansion
A mod that allows factions to automatically build new settlements near existing ones.
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AutoVents
Description This mod adds an automatic vent that opens and closes to try to make a room reach your desired temperature.
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AutoPriorities
Adds a window that allows you to automatically set work priorities for a specified number of pawns.
- combat
Vehicle Auto-Combat
Enabling "Auto-Combat" on a player's combat vehicle will cause it to automatically move towards the enemy.
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AutoUpgrade
I'm so tired of my colonists endlessly crafting tons of socks, dresses, hoodies, hair accessories, jackets, scarves, backpacks, glasses, body armor, and weapons for the kiiro cats.
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Auto Conduits
Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co
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Auto Ability
Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)
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A RimWorld of Magic - Demigod of Necromancy Сlass 1.6
Description made with the help of a translator.
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Rimworld Exploration Mode
Description: Why is it that your lost and naked pawns know about the locations of every faction bases and landmark on the planet?
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A RimWorld of Magic - Elemental Shaman Class
Adds the Elemental Shaman Class: Shamans are spiritual guides and practitioners, not of the divine, but of the very elements.
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A RimWorld of Magic - Magitek Commander Class
Adds the Magitek Commander Class: A Magitek Knight is a soldier that has been infused with Magitek and given the ability to cast magic.
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A RimWorld of Magic - Psionic Lich
Psionic Lich: Psionic liches are undead psionics users—usually psions, but sometimes psionic monsters—who have interred their mentality into the necrotic tissue of their once-living bodies, thus preserving their existence indefinitely.
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A RimWorld of Magic - Shadow Wight Class
Adds the Shadow Wight Class: Shadow Wights are created when a Shadow Fiend attempts to possess a lich; the attempt kills both and raises the body as a wight half a step displaced into the plane of shadow.
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A RimWorld of Magic - Dread Lich
Revises Liches: Liches are the remains of great wizards who embrace undeath as a means of preserving themselves.
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Magical foxes - A spell for rimworld of magic
An expansion for rimworld of magic, adding an item that summon 2 magic fox.
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EBSG - Mental Fortitude Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Need Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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All The Plant Genes
Hey you! Have you, a sweet, strapping farmer wish they could alter the statistics of their plants? You may have stumbled upon our dear friend: Adamas' plant genetics mod! But you may have thought: "Gee wizz! This sure is handy for making good and well alterations to my plants, bu
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
- management
Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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Passive Research
GITHUB: Support and discussion forum is now available: EN/RU Adds passive research so your colony won't stagnate.
- management
Research: Auto
Whenever your research queue is empty, it automatically selects the next logical project, prioritizing the lowest historical tech level and the cheapest remaining cost.
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Smarter Deconstruction and Mining
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Pathway To Ascension
Pathway to Ascension Pathway to Ascension adds a new magical progression system to RimWorld, centered around ancient scrolls, powerful codexes, class ascension, corruption, and unique fantasy-style abilities.
- management
Psychic Ritual Mechanoids
- Description - Adds a craftable Psychic Ritual Mechanoid called the Ritualist that can which can perform Psychic Rituals, assist with entity research, and carry out entity suppression.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Mechanitor Command Range Extenders
This mod adds implants which increase a mechanitor's command range, by 5 per implant, up to a maximum of 55.
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More Components and Steel
This is a simple mod that increases the yield when mining Compact Machinery (2 -> 25) and Steel (40 -> 250).
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Easily-Craftable-Components[Continued]
Allows you to craft components at the Machining Table.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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Auto Close Research Popup
- Description - Auto close the research finished popup that interrupts gameplay and adds a notification letter instead.
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Power++
WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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[DHM]Control Bar Plus
2025.08.18 - UI fixed ( arrow button x 3) - font fix for custom font 2025.08.17 - some bug fixed 2025.08.15 Mod Settings - Added a Reset button - Added UI Editor functionality Group Management Window -Added a Mod Settings button -Group member order can now be changed via drag-and
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Increase Base Bandwidth
This is safe to add mid-game, and depending on the situation it's usually safe to remove mid-game.
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Tunnelers ARE deep drills
Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.
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Small Comms Console (Continued)
Original mod by Thom Blair III Continuation by SkullOG If the original author requests it, I will remove this update.
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Planting for Everything
添加了可以种出各种东西的植物,需要研究后解锁。 Added plants that can grow various things, need to be unlocked after research.
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Gestatable Apocriton ~Balanced ver.~
Well-balanced gestatable apocriton is now coming in rimworld.
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Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
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Mechs can brew
For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.
- management
VPE - Mechanitor
Github and license here, click on the green code button and download zip: Create and upgrade your own army of mechanoids!
- management
More Vanilla Mechanoids - Legacy version
This release is now considered the legacy version of More Vanilla Mechanoids (MVM).
- combat
New Mech: Mini-Miner
1.6 update to original Mini Miner Mod. Original can be found here: I will remove this if/when the original gets updated, or if the author asks me to. Adds a Tier 1 Mining Mech to the game.
- combat
Gestate Any Mech
I was disappointed when I realised you couldn't take the mechs for your own colony after a raid.
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Mechanoid Power (Continued)
Update of Trunkens mod Check out a reworked version based on this mod: Vanometric Generator by Helixien Another self-sufficient supply for the energy hungry: The Mechanoid Power Source Adds a third option to the game with a nasty ship part falling from the skies, which has a 33%
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Faster Mech Gestator
Speeds up the process of making mechs Its about a 15x times speed increase in the gestation of the mechs compared to vanilla.
- management
Mechanoid Engage Mode
Have you ever wanted your mechs to just go and fight, without having to micromanage their actions?
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Astro Repair Mechanoid
An advanced builder mechanoid for intensive EVA work in space or pretty much anywhere else.
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Smaller MechGestator
Added smaller MechGestator(3x2 to 2x2, 4x3 to 3x2), coexists with the vanilla MechGestator.
- management
Tiered Mechs
Tiered Mechs - Rimworld mod Adds new mech tiers with higher skill levels, speeds, and carry capacity.
- management
Mechanoid Caravans
WARNING: Apparently there's a bug with this where a prisoner dying in a mechanoid caravan will destroy the caravan.
- management
Logistics Mechanoid
This mod adds in a new gentle giant to whisk your carry weight issues away.
- combat
Auto Cycle Mech Gestation
MOD介绍: 一个简单的小MOD,自动跳过机械体的培育周期的等待阶段。 兼容性:兼容一切使用原版培育仓逻辑的MOD Mod description: A simple small mod that automatically skips the waiting stage of mech gestation cycles.
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Surrogate Mechanoid
This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.
- management
[UEM] More Mechanitor Mechs [DEPRECATED] Updated version in description.
THIS MOD IS NOT UPDATED ANYMORE, FOR 1.
- management
Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
- combat
Mech Charger Booster
Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger.
- combat
[sbz] Mini Mech Recharger
Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.
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Persona Mechanoid Pawns 2
Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?
- combat
[sbz] Mini Mech Booster
Mini Mech Booster · Safe to add to a save game Miniaturize the Mech Booster Mech Booster has been miniaturized and modified to be placed on top of a building.
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Progenitor Mechanoid (Continued)
Update of SmArtKars mod - Progenitor can now resurrect mechs - Should now work better with the Gestalt Engine, thanks to Wid4er This mod adds a progenitor mechanoid, capable of gestating and repairing other mechs.
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More Mechanitor Mechs 2.0
New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army.
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Transcendent Mechanoid(超凡机械体)
During my time playing RimWorld, I’ve often found myself caught between frustration and amusement at Tynan’s “endgame” gear balancing—like the heavy speed penalty on cataphract armor, the deliberately short range of charge rifles, and the oddly high bandwidth requirements of cert
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Mech Colors
Set individual colors for each mech, for each mech group and/or for each mechanitor.
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Ghost in the Machine - Brainscans Transfer Skills to Mechs (and More)
Ghost in the Machine Complex mechs can only be made by scanning brains, but turn out completely identical no matter what brain you put in them.
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ULTRARIM: Drone Mechanoid
The second mod of ULTRARIM, this entry adds in the Drone enemy from Ultrakill as a gestatable mechanoid.
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World Map Beautification Project (Continued)
Original mod by Odeum If the original author requests it, I will remove this update.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Call A Trader [<=v1.5]
Discontinue note This mod (apparently) only works reliably until Rimworld v1.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- management
[AV] Mechanoid Skins
This mod takes over how the game draws mechanoids, allowing you to fully customize their individual color and appearance to pre defined textures.
- management
Advanced Mechanoids
Adds advanced versions of vanilla mechanoids that have increased stats as well as 2 new sublinks.
- management
Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- management
Always Draft Your Mechs (Almost)
About: With this mod mechahitors can command if they are in caravan or downed.
- management
Draft Anything - Epic Edition
Description This mod will let you draft and control any pawn in the world, regardless of affiliation.
- management
Hunter Mechanoid
Adds a new worker mechanoid capable of hunting, slaughtering, and taking animals to pens.
- management
MechHorse
※このMODのC#コードはChatGPTを利用して制作されています。 【概要】 機械のウマを追加します。ウマの移動速度に丈夫な体、あらゆる極所への耐性を持ち、少人数での気楽な冒険の旅にぴったりでしょう。 また、バニラの各研究を終えていくことで、手術から付与できるアップグレードパーツをそれぞれの工作台で作れるようになります。 野生やイベントでは登場しない……はず、ですが、コンポーネント工作台で制作出来るアイテムでペットに出来ます。ただ、プレイ体験の狙い的には、開始時の所持品にこのアイテムを入れ、旅をしながら少しずつ強化していくのが楽しいんじゃないかと思いま
- management
Resurrect Enemy Mechanoids
The mod adds new recipes for resurrecting hostile mechanoids and converting them into friendly ones.
- management
Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
- management
Unlimited Mechanitor Command Range
Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.
- management
Autonomous Mechanoids
Ever wished your mechanoids could keep working without constant Mechanitor control?
- management
Cowboy Hats Bloatended (Retexture + Ideology) now with Bowler Hat
Cowboy Hats Bloatended Description A meteor made of cowboy hats has crashed onto your planet, turning peaceful, naked brutality into a bloody Western.
- furniture
Alpha Props - Ship Parts
Features Adds 66 new space ship props for Vanilla Furniture Expanded - Props and Decorations.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- management
Save Our Ship 2 - Orbital Bombardment
The mod adds the ability to target maps on the planet with your ship weaponry from Save our Ship 2, causing devastating damage over huge areas.
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- management
Buildable Mechanoid Structures (Continued)
Original mod by VolksLieBling If the original author requests it, I will remove this update.
- management
Wasp Trap/Pack + Sentry Trap/Pack
I wanted to be able to use these two drones as my own so I made a small mod for that.
- management
Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
- management
Buildable Orbital Cannon
This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool.