// Steam Workshop · by Ongodbro1

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471 mods
  1. RPG Style Level Up Mod Enhancement Patch
    Stale
    management

    RPG Style Level Up Mod Enhancement Patch

    RPG Style Level Up Mod – Enhancement Patch This mod solely enhances the amazing work of FlashPoint55 and is designed as a pure usability and clarity improvement for the original RPG Style Level Up Mod.

  2. RPG Health Bar
    management

    RPG Health Bar

    ⚠️ Caution: This mod is currently undergoing a reset.

  3. ISEKAI RPG LEVELING
    management

    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  4. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  5. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  6. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  7. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  8. Kiiro Race
    management

    Kiiro Race

    A humanoid species with cat-like ears and cat-tailed limbs, kiiro race.

  9. Ancot Library
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    Ancot Library

    Framework of Ancot's Races.

  10. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  11. WVC - Xenotypes and Genes
    ↑ Updated
    management

    WVC - Xenotypes and Genes

    Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.

  12. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  13. Biotech Expansion - Core
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    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  14. Biomes! Framework
    management

    Biomes! Framework

    Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in

  15. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  16. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  17. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  18. Auto Seller
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    Auto Seller

    This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules.

  19. Ancient Armory
    Stale
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    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  20. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  21. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  22. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  23. The Darkest Rimworld
    No 1.6
    management

    The Darkest Rimworld

    Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-present dark.

  24. Primitive Turret
    Stale
    combat

    Primitive Turret

    Introducing my "Primitive Turret" collection.

  25. Space Tower
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    Space Tower

    One after another, black towers rise from beyond the space, standing high above the skies.

  26. Dungeon Core
    management

    Dungeon Core

    The ancient dungeons have emerged from the rimworld into the peripheral world!

  27. Darkest Dungeon Traits
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    Darkest Dungeon Traits

    Added 15 traits from the Darkest Dungeon 1 Yellow Quirks Luminous 2 Red Quirks Risk, Frenzy 4 Regular Quirks Skinned, NaturalEyes, Natural, Slugger 3 Corvid Quirks CorvidsEyes, CorvidsGrace, CorvidsResilience 5 Prismatic Quirks AlienForce, AlienSpeed, AlienCalm, AlienPrecision, A

  28. Ores and metallurgy
    Stale
    management

    Ores and metallurgy

    This mod changes silver and steel deposits' yeld to iron and silver ores, that have to be smelted into iron and silver, and iron can be further smelted into the steel.

  29. Melee Please (Continued)
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    Melee Please (Continued)

    Update of ianchen31s mod - Replaced Jecs Tools dependency with Enable Oversized Weapons No longer needed in 1.

  30. Potions (Continued)
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    Potions (Continued)

    Update of FantasyFans mod Have you ever wanted to be a witch and brew many potions.

  31. RIM-HWACHA
    Stale
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    RIM-HWACHA

    Joseon's Firepower This MOD was Created by Rim-Newbie, Who Loves Hwacha and Joseon's Firearm.

  32. Simple Chains: Lumber (Continued)
    Stale
    management

    Simple Chains: Lumber (Continued)

    Update of Owlchemists mod This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience.

  33. Rim-Elves
    Stale
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    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  34. Breachable Embrasures - An AI-Behaviour Change
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    Breachable Embrasures - An AI-Behaviour Change

    Breachable Embrasures - an AI-behaviour change This does not add embrasures, this changes AI-behaviour related to fortifications build from embrasures of compatible mods Tired of enemy melee pawns running around like headless chickens in front of your embrasures?

  35. [Og] Repair Your Gear
    management

    [Og] Repair Your Gear

    Introduction This mod allows your colonists to automatically repair their worn-out gear.

  36. Kenshi Armory (1.4+)
    Stale
    management

    Kenshi Armory (1.4+)

    09/27/2025 I've decided to step away from RimWorld modding indefinitely.

  37. Scaled World
    management

    Scaled World

    This mod adds dragons from the world of How to train your dragon.

  38. Lord of the Rims - Men and Beasts (Continued)
    Stale
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    Lord of the Rims - Men and Beasts (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Techlevel lowered to Medieval, backstories changed to tribal This mod is not really a finished work and only includes the Gondor faction and some beasts/monsters.

  39. Tasty Armory - Steppe Warriors
    Stale
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    Tasty Armory - Steppe Warriors

    rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  40. Ultima Factions: Britannia
    Stale
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    Ultima Factions: Britannia

    This is the first iteration of the RimWorlds of Ultima faction: Britannia based on the Ultima series by Richard Garriott aka Lord British.

  41. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  42. Arrow Please (Continued)
    Stale
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    Arrow Please (Continued)

    Update of ianchen31s mod - Added CE support Patches now included in the main CE-mod instead - The user Tec has made a temporary CE patch until CE updates Other CE Patches This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all cross

  43. Mythic Ages: Megafauna Bestiary
    management

    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  44. Rim of Evil: Northern Frontier
    management

    Rim of Evil: Northern Frontier

    The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga

  45. Dirtmole Races Expanded
    management

    Dirtmole Races Expanded

    Dirtmole Races Expanded Expands RimWorld with a diverse range of dirtmole offshoots, each adapted or engineered for radically different environments and purposes.

  46. Node Research
    ↑ Updated
    management

    Node Research

    What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le

  47. Natural Armor
    combat

    Natural Armor

    是否疑惑为什么皮革和金属一样有护甲值,而机械族有护甲但是绝大多数动物没有?这个模组根据动物皮革的属性,自动给予动物护甲值。兼容中世纪大修制革。 设置可以自己调整倍率以及是否对人类生效,建议倍率<0.

  48. Slimes
    Stale
    management

    Slimes

    Diversify your Slimes!

  49. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  50. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  51. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  52. Lizardman (Continued)
    Stale
    management

    Lizardman (Continued)

    Original mod by Undereastern If the original author requests it, I will remove this update.

  53. Ducks
    Stale
    management

    Ducks

    Diversify your ducks!

  54. DragonBond
    Stale
    management

    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  55. Knight Armor
    Stale
    combat

    Knight Armor

    A mod that adds multiple new pieces of medieval armor and allows capes to be worn alongside any armor or apparel.

  56. Ratkin Weapons+
    weapons

    Ratkin Weapons+

    More ratkin weapons. Added several ranged and melee weapons, including medieval and spacer weapons. It also includes some other content related to combat, such as ratkin candy making and some simple ratkin costumes. There may be occasional updates in the future, please feel free

  57. Catapult
    Stale
    management

    Catapult

    A mod that adds a medieval catapult as an artillery that fires chunks.

  58. Shields
    Stale
    management

    Shields

    A mod that adds medieval shields and one modern shield.

  59. Watchtowers
    Stale
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    Watchtowers

    Since it's hard to test everything by myself this mod is in beta and I need your help, please report everything unusual and, of course, any errors Adds watchtowers from which you can shoot behind walls and other buildings all while reducing cover of enemies the closer they are to

  60. Simple Wall
    management

    Simple Wall

    A mod that adds a simple wall, good for tribal tents or shacks.

  61. Rustic Meal Retexture
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    management

    Rustic Meal Retexture

    After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.

  62. Palisade
    management

    Palisade

    A mod that adds a palisade wall.

  63. 乌萨奇的自动水培舱扩展—农业
    management

    乌萨奇的自动水培舱扩展—农业

    🌾 野蛮全自动农田 告别部落时期的人工种田苦差事:随手撒一把种子,作物便伴着自然之力野蛮生长,全程无需殖民者照料,躺平等收获即可。 ✅ 核心特性 ▪️ 低科技零门槛:无需解锁电力科技、无需接入电网、不耗零部件,完美适配部落、中世纪等低科技剧本 ▪️ 无缝衔接老框架:基于《Automatic Hydroponics 自动水培舱》框架开发,UI交互、操作逻辑和水培舱完全一致,用过水培的老玩家零学习成本 ▪️ 原版平衡无超模:生长速度、产量与常规露天农田持平,属于水培舱的正统低科技下位替代,不会破坏游戏体验 ▪️ 全自动省人力:播种后自动完成生长、收获全流程

  64. Crossbows
    Stale
    management

    Crossbows

    RimWorld's weaponry is a bit lacking in some areas.

  65. Rim-Gnoblins
    Stale
    management

    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  66. Opossum Friends
    Stale
    management

    Opossum Friends

    A small member of the marsupial family, these little fellows have long, hairless, prehensile tails, which can be used to grab branches and carry small objects.

  67. ABC Body
    management

    ABC Body

    Ver. 1.6.7 Recommended mods for use "Apparel Retexture" Changes the appearance of the face, body and clothing. Disables prosthetic eyes and genetic eye appearance changes. Changes the appearance of the genes "Furskin", "Pig nose", "Pointed ears" and "Heavy brow". Adds several clo

  68. Dig and Fill
    Stale
    management

    Dig and Fill

    This simple mod add the ability to dig and fill.

  69. CrusaderWhale
    Stale
    management

    CrusaderWhale

    Crusader Whale Race Comes with an NPC faction with medieval technology level but selling industrial technology props Because it's strong, I don't plan to make a hostile faction.

  70. ABC Body 2
    management

    ABC Body 2

    Ver. 1.6.9 Recommended mods for use "Apparel Retexture" Changes the appearance of the face, body and clothing. Disables prosthetic eyes and genetic eye appearance changes. Changes the appearance of the genes "Furskin", "Pig nose", "Pointed ears" and "Heavy brow". Adds several clo

  71. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  72. Ancient Armory for Ancients
    Stale
    management

    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  73. VRE Sanguophage Medieval Retexture
    Stale
    management

    VRE Sanguophage Medieval Retexture

    Retextures VRE Sanguophages' new blood types to be more medieval, intended to go alongside the fantastic House Sanguin mod's blood bottle retextures and Medieval Overhaul in general.

  74. Medieval Patches (Continued)
    Stale
    management

    Medieval Patches (Continued)

    Update of Benningtons mod - Should now only try to load patches if the corresponding mod is loaded _______________________________________________________________ This mod includes patches for a few mods that make them more “low tech” friendly.

  75. Medieval Undead Hordes
    Stale
    management

    Medieval Undead Hordes

    Patches the Undead Horde Factions from the Vampires, Demons, and the Undead mod to use only medieval technology and pawn-types.

  76. Medieval Kingdoms: Russia
    Stale
    management

    Medieval Kingdoms: Russia

    Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?

  77. Medieval Drug Production
    Stale
    management

    Medieval Drug Production

    This mod changes Drug Production and other drugs (Penox, Flake/Yayo, Go-Juice, Wake-Up) to the Medieval tech level along with removing industrial requirements from the Drug Lab.

  78. Medieval Fridge
    Stale
    storage

    Medieval Fridge

    Since Medieval Overhaul added it's own ice mechanic I've been meaning to ditch Rimedieval's Ice addon but I could never part with it despite the duplicate functions.

  79. Medieval Kingdoms: France
    Stale
    management

    Medieval Kingdoms: France

    Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?

  80. Medieval Floodlight
    Stale
    management

    Medieval Floodlight

    A powerful light mounted on a wooden frame, designed to illuminate large areas during the night.

  81. Medieval Coins
    Stale
    management

    Medieval Coins

    Ever wanted to be able to craft your own coins?

  82. Medieval Tower
    Stale
    management

    Medieval Tower

    🏰 Medieval Tower – Bunker Rework and Adaptation An immersive reimagining and adaptation of the bunker, tailored for a medieval RimWorld experience.

  83. Medieval Kingdoms: Core
    Stale
    management

    Medieval Kingdoms: Core

    Medieval Kingdoms series aims to blend Medieval 2: Total War factions into the RimWorld.

  84. Medieval Tool Cabinet (Continued)
    Stale
    management

    Medieval Tool Cabinet (Continued)

    Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.

  85. Kiiro Medieval Expansion
    management

    Kiiro Medieval Expansion

    Have you ever wonder why Kiiro as a medieval faction with best equipments located in industrial age, while Ratkin as an industrial faction has all the medieval good things like armor and shield?

  86. Medieval Madness: Tools of the Trade
    Stale
    management

    Medieval Madness: Tools of the Trade

    My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.

  87. Medieval Gene Assembler
    Stale
    management

    Medieval Gene Assembler

    Applicable to medieval Gene Assembler —————————————————————————— Research Technology: Soul Alchemy Unlock Transmutation Circle: Combines the functions of Gene Assembler and Gene Extractor.

  88. Immortal Regenerant Gene
    management

    Immortal Regenerant Gene

    My first mod, please don't judge too harshly :) My new mod: download here ☑️ Adds the “Immortal Regenerator” gene 🧬 LIMB REGENERATION • The gene carrier gradually regrows missing body parts (up to and including the head).

  89. ReGrowth: Boiling (Temp)
    ↑ Updated
    management

    ReGrowth: Boiling (Temp)

    Original mod by Helixien here: Important Note Spoke with Helixien on 11/8/25 and it is official that the original version of this mod will eventually be updated.

  90. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  91. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  92. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  93. Fishing Work Type
    Stale
    management

    Fishing Work Type

    As of Patch 1.6.4566 this mod is obsolete as fishing as a work tab has now been added to the base game Patch 1.6.4566 notes Thanks for all the support, and glad this is now directly in the game! Description Simple mod to add a Fishing work type in addition to Hunting that can be

  94. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  95. Grimoires
    Stale
    management

    Grimoires

    Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers.

  96. VPE - Fleshshaper
    management

    VPE - Fleshshaper

    Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.

  97. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  98. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  99. Go Scout
    management

    Go Scout

    In Rimworld sending a pawn to fetch some resources from nearby tiles is almost everytime a option.

  100. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  101. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  102. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  103. Music Expanded Core (Continued)
    Stale
    management

    Music Expanded Core (Continued)

    Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle I sought and received permission from Caaz, but as always: If the original author(s) request it, I will remove this update.

  104. Medieval Overhaul: Increase Storage
    Stale
    storage

    Medieval Overhaul: Increase Storage

    使中世纪大修储藏建筑的储藏容量x5,建造成本x5,建造时间x5。 隐藏部分储藏建筑的物品图像,优化部分储存建筑的堆栈图像。 Multiplies the storage capacity, construction cost and construction time of Medieval Overhaul Storage Buildings by 5.

  105. Medieval Anomaly Tweak
    Stale
    management

    Medieval Anomaly Tweak

    A simple XML-based modification mod, which is theoretically highly compatibl * Remove the Electricity research of Bioferrite Shaping and Entity Containment in the Anomaly, and change the power consumption of bioferrite shaper and serum lab to bioferrite as fuel.

  106. Medieval Kingdoms: Iberia
    Stale
    management

    Medieval Kingdoms: Iberia

    Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?

  107. Medieval Overhaul: WMBP
    Stale
    management

    Medieval Overhaul: WMBP

    This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.

  108. Medieval Extras (Continued)
    Stale
    management

    Medieval Extras (Continued)

    Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.

  109. Medieval Overhaul Integration Fixes
    Stale
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    Medieval Overhaul Integration Fixes

    Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.

  110. VV - New Harvest: Medicinal Plants
    ↑ Updated
    management

    VV - New Harvest: Medicinal Plants

    Version: 4.0 VV - New Harvest: Medicinal Plants adds 16 new medicinal plant types that expand your colony’s medicinal options. Chamomile, Lemon Balm, Ginseng, St. John’s Wort, Yarrow, Marshmallow, Nettle, Thyme, Echinacea, Lavender, Calendula, Valeriana, Wormwood, Linden, Ginkgo

  111. Basic Medicine
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    management

    Basic Medicine

    Adds Basic Medicine as a weaker version of Industrial Medicine to serve as a middle ground between Herbal and Industrial Medicine.

  112. Medieval Repair
    Stale
    management

    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  113. Medieval Overhaul Tweaks
    Stale
    management

    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  114. Medieval Things: Medical
    ↑ Updated
    medical

    Medieval Things: Medical

    This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.

  115. Medieval Fantasy Psycaster Raids
    management

    Medieval Fantasy Psycaster Raids

    As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.

  116. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  117. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  118. Medieval Overhaul Extra Signs
    Stale
    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  119. Medieval Melee Sounds
    Stale
    management

    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  120. Medieval Backstories Patch
    Stale
    management

    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  121. Medieval Fantasy Themed Relic Quests
    Stale
    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  122. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  123. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  124. Medieval Adventures: Hunts
    Stale
    management

    Medieval Adventures: Hunts

    Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes

  125. Medieval Things: Geysers
    ↑ Updated
    management

    Medieval Things: Geysers

    In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.

  126. Medieval Transport
    Stale
    management

    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  127. Medieval Overhaul : Hornetkeeping
    Stale
    management

    Medieval Overhaul : Hornetkeeping

    A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.

  128. Tasty Armory - High Medieval
    management

    Tasty Armory - High Medieval

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  129. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  130. Medieval Coastal Outfits
    Stale
    management

    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  131. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  132. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  133. Pawnmorpher
    Stale
    management

    Pawnmorpher

    Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items

  134. Can't You See I'm Busy
    management

    Can't You See I'm Busy

    Introduction Have you ever lost a colonist because their Gourmand trait triggered in the middle of an insectoid raid?

  135. Any Pawn Can Repair Mechs
    Stale
    management

    Any Pawn Can Repair Mechs

    Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?

  136. Everyone can Work
    Stale
    management

    Everyone can Work

    Description Put those damn toddlers to work, removes all age work restrictions.

  137. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  138. Cats of the Rim
    Stale
    management

    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  139. Echoes of the Rim
    Stale
    management

    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  140. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  141. Dragons of the Rim
    Stale
    management

    Dragons of the Rim

    Adds 2 new xenotypes, 2 new factions and several new genes.

  142. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  143. Portraits of the Rim
    Stale
    management

    Portraits of the Rim

    Howdy! Welcome to Portraits of the Rim, a dynamic portrait generation mod! Penny Painter has one humble goal - to paint every face on the Rim. In order to accomplish this seemingly impossible task, 8000+ assets have been drawn (650+ are unique faces based on gender, age, and trai

  144. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  145. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  146. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  147. Rim of Madness - Arachnophobia (Continued)
    Stale
    management

    Rim of Madness - Arachnophobia (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and cocoons - Added support for Combat Extended - Spiders can now be selected as venerated animals in Ideology - Updated russian tr

  148. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  149. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  150. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  151. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  152. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  153. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  154. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  155. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  156. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  157. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  158. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  159. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  160. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  161. RimFantasy - Medieval Overhaul Edition
    Stale
    management

    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  162. One with Death
    management

    One with Death

    Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.

  163. Auto Tool Equip
    management

    Auto Tool Equip

    特定の作業を開始した際、入植者が対応するツール(武器形態)を所持していれば自動的に装備します。 作業終了後は元の装備に戻します。 どの作業にどのツールを使うかはXMLで自由に設定できます。 When a pawn starts a specific job, if they carry the corresponding tool (as a weapon), it will be automatically equipped.

  164. Drafted Auto-Combat
    Stale
    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  165. Auto Drop Shield Belts
    Stale
    combat

    Auto Drop Shield Belts

    Description This mod adds a simple automatic micro-management feature that allows pawns to automatically drop their shield belts when picking up ranged weapons!

  166. Auto Self-Tend
    ↑ Updated
    management

    Auto Self-Tend

    Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.

  167. AutoVents
    Stale
    management

    AutoVents

    Description This mod adds an automatic vent that opens and closes to try to make a room reach your desired temperature.

  168. AutoPriorities
    Stale
    management

    AutoPriorities

    Adds a window that allows you to automatically set work priorities for a specified number of pawns.

  169. Vehicle Auto-Combat
    combat

    Vehicle Auto-Combat

    Enabling "Auto-Combat" on a player's combat vehicle will cause it to automatically move towards the enemy.

  170. AutoUpgrade
    Stale
    management

    AutoUpgrade

    I'm so tired of my colonists endlessly crafting tons of socks, dresses, hoodies, hair accessories, jackets, scarves, backpacks, glasses, body armor, and weapons for the kiiro cats.

  171. Auto Analyze
    Stale
    management

    Auto Analyze

    automatically applies techprints in storage to unlock research

  172. Auto Conduits
    Stale
    management

    Auto Conduits

    Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co

  173. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  174. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  175. A RimWorld of Magic - Psionic Lich
    No 1.6
    management

    A RimWorld of Magic - Psionic Lich

    Psionic Lich: Psionic liches are undead psionics users—usually psions, but sometimes psionic monsters—who have interred their mentality into the necrotic tissue of their once-living bodies, thus preserving their existence indefinitely.

  176. A RimWorld of Magic - Shadow Wight Class
    No 1.6
    management

    A RimWorld of Magic - Shadow Wight Class

    Adds the Shadow Wight Class: Shadow Wights are created when a Shadow Fiend attempts to possess a lich; the attempt kills both and raises the body as a wight half a step displaced into the plane of shadow.

  177. EBSG - Expanded Need Genes
    Stale
    management

    EBSG - Expanded Need Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  178. All The Plant Genes
    Stale
    management

    All The Plant Genes

    Hey you! Have you, a sweet, strapping farmer wish they could alter the statistics of their plants? You may have stumbled upon our dear friend: Adamas' plant genetics mod! But you may have thought: "Gee wizz! This sure is handy for making good and well alterations to my plants, bu

  179. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  180. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  181. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  182. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  183. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  184. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  185. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  186. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  187. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  188. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  189. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  190. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  191. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  192. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  193. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  194. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  195. Passive Research
    Stale
    management

    Passive Research

    GITHUB: Support and discussion forum is now available: EN/RU Adds passive research so your colony won't stagnate.

  196. Research: Auto
    management

    Research: Auto

    Whenever your research queue is empty, it automatically selects the next logical project, prioritizing the lowest historical tech level and the cheapest remaining cost.

  197. Deep Stack
    Stale
    management

    Deep Stack

    last update:2025-07-19 (for RimWorld 1.

  198. Pathway To Ascension
    management

    Pathway To Ascension

    Pathway to Ascension Pathway to Ascension adds a new magical progression system to RimWorld, centered around ancient scrolls, powerful codexes, class ascension, corruption, and unique fantasy-style abilities.

  199. Psychic Ritual Mechanoids
    Stale
    management

    Psychic Ritual Mechanoids

    - Description - Adds a craftable Psychic Ritual Mechanoid called the Ritualist that can which can perform Psychic Rituals, assist with entity research, and carry out entity suppression.

  200. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  201. More Components and Steel
    Stale
    management

    More Components and Steel

    This is a simple mod that increases the yield when mining Compact Machinery (2 -> 25) and Steel (40 -> 250).

  202. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  203. Auto Close Research Popup
    Stale
    management

    Auto Close Research Popup

    - Description - Auto close the research finished popup that interrupts gameplay and adds a notification letter instead.

  204. Power++
    Stale
    management

    Power++

    WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.

  205. MultiFloors
    Stale
    management

    MultiFloors

    Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure

  206. [DHM]Control Bar Plus
    Stale
    management

    [DHM]Control Bar Plus

    2025.08.18 - UI fixed ( arrow button x 3) - font fix for custom font 2025.08.17 - some bug fixed 2025.08.15 Mod Settings - Added a Reset button - Added UI Editor functionality Group Management Window -Added a Mod Settings button -Group member order can now be changed via drag-and

  207. Increase Base Bandwidth
    Stale
    management

    Increase Base Bandwidth

    This is safe to add mid-game, and depending on the situation it's usually safe to remove mid-game.

  208. Tunnelers ARE deep drills
    Stale
    management

    Tunnelers ARE deep drills

    Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.

  209. Small Comms Console (Continued)
    Stale
    management

    Small Comms Console (Continued)

    Original mod by Thom Blair III Continuation by SkullOG If the original author requests it, I will remove this update.

  210. Planting for Everything
    Stale
    management

    Planting for Everything

    添加了可以种出各种东西的植物,需要研究后解锁。 Added plants that can grow various things, need to be unlocked after research.

  211. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  212. Mechs can brew
    Stale
    management

    Mechs can brew

    For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.

  213. VPE - Mechanitor
    management

    VPE - Mechanitor

    Github and license here, click on the green code button and download zip: Create and upgrade your own army of mechanoids!

  214. New Mech: Mini-Miner
    Stale
    combat

    New Mech: Mini-Miner

    1.6 update to original Mini Miner Mod. Original can be found here: I will remove this if/when the original gets updated, or if the author asks me to. Adds a Tier 1 Mining Mech to the game.

  215. Gestate Any Mech
    Stale
    combat

    Gestate Any Mech

    I was disappointed when I realised you couldn't take the mechs for your own colony after a raid.

  216. Mechanoid Power (Continued)
    management

    Mechanoid Power (Continued)

    Update of Trunkens mod Check out a reworked version based on this mod: Vanometric Generator by Helixien Another self-sufficient supply for the energy hungry: The Mechanoid Power Source Adds a third option to the game with a nasty ship part falling from the skies, which has a 33%

  217. Faster Mech Gestator
    Stale
    combat

    Faster Mech Gestator

    Speeds up the process of making mechs Its about a 15x times speed increase in the gestation of the mechs compared to vanilla.

  218. Mechanoid Engage Mode
    Stale
    management

    Mechanoid Engage Mode

    Have you ever wanted your mechs to just go and fight, without having to micromanage their actions?

  219. Astro Repair Mechanoid
    Stale
    management

    Astro Repair Mechanoid

    An advanced builder mechanoid for intensive EVA work in space or pretty much anywhere else.

  220. Power++ Mechs
    Stale
    management

    Power++ Mechs

    Allows mechanoids to be charged by Power++ LWPNs.

  221. Scrambler Mechanoid
    Stale
    management

    Scrambler Mechanoid

    This mod adds a new mechanoid equipped with electromagnetic weaponry.

  222. Skeleton Mechs
    Stale
    management

    Skeleton Mechs

    Adds skeleton mechanoids to the game.

  223. Tiered Mechs
    Stale
    management

    Tiered Mechs

    Tiered Mechs - Rimworld mod Adds new mech tiers with higher skill levels, speeds, and carry capacity.

  224. Mechanoid Caravans
    No 1.6
    management

    Mechanoid Caravans

    WARNING: Apparently there's a bug with this where a prisoner dying in a mechanoid caravan will destroy the caravan.

  225. Logistics Mechanoid
    Stale
    management

    Logistics Mechanoid

    This mod adds in a new gentle giant to whisk your carry weight issues away.

  226. Auto Cycle Mech Gestation
    Stale
    combat

    Auto Cycle Mech Gestation

    MOD介绍: 一个简单的小MOD,自动跳过机械体的培育周期的等待阶段。 兼容性:兼容一切使用原版培育仓逻辑的MOD Mod description: A simple small mod that automatically skips the waiting stage of mech gestation cycles.

  227. Surrogate Mechanoid
    Stale
    management

    Surrogate Mechanoid

    This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.

  228. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  229. Mech Charger Booster
    Stale
    combat

    Mech Charger Booster

    Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger.

  230. [sbz] Mini Mech Recharger
    Stale
    combat

    [sbz] Mini Mech Recharger

    Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.

  231. Persona Mechanoid Pawns 2
    management

    Persona Mechanoid Pawns 2

    Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?

  232. [sbz] Mini Mech Booster
    Stale
    combat

    [sbz] Mini Mech Booster

    Mini Mech Booster · Safe to add to a save game Miniaturize the Mech Booster Mech Booster has been miniaturized and modified to be placed on top of a building.

  233. Progenitor Mechanoid (Continued)
    management

    Progenitor Mechanoid (Continued)

    Update of SmArtKars mod - Progenitor can now resurrect mechs - Should now work better with the Gestalt Engine, thanks to Wid4er This mod adds a progenitor mechanoid, capable of gestating and repairing other mechs.

  234. More Mechanitor Mechs 2.0
    Stale
    management

    More Mechanitor Mechs 2.0

    New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army.

  235. Transcendent Mechanoid(超凡机械体)
    management

    Transcendent Mechanoid(超凡机械体)

    During my time playing RimWorld, I’ve often found myself caught between frustration and amusement at Tynan’s “endgame” gear balancing—like the heavy speed penalty on cataphract armor, the deliberately short range of charge rifles, and the oddly high bandwidth requirements of cert

  236. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  237. ULTRARIM: Drone Mechanoid
    management

    ULTRARIM: Drone Mechanoid

    The second mod of ULTRARIM, this entry adds in the Drone enemy from Ultrakill as a gestatable mechanoid.

  238. Wave Raids
    management

    Wave Raids

    Features Adds a raid type that spawns in delayed waves.

  239. Mechanoid Execution
    Stale
    management

    Mechanoid Execution

    Mechanoids have remembered that they are killing machines.

  240. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  241. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  242. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  243. Worldbuilder
    ↑ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  244. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  245. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  246. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  247. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  248. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  249. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  250. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  251. Vanilla Pawns Retextured
    Stale
    management

    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  252. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  253. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  254. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  255. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  256. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  257. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  258. [AV] Mechanoid Skins
    management

    [AV] Mechanoid Skins

    This mod takes over how the game draws mechanoids, allowing you to fully customize their individual color and appearance to pre defined textures.

  259. Advanced Mechanoids
    Stale
    management

    Advanced Mechanoids

    Adds advanced versions of vanilla mechanoids that have increased stats as well as 2 new sublinks.

  260. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  261. Hunter Mechanoid
    Stale
    management

    Hunter Mechanoid

    Adds a new worker mechanoid capable of hunting, slaughtering, and taking animals to pens.

  262. MechHorse
    Stale
    management

    MechHorse

    ※このMODのC#コードはChatGPTを利用して制作されています。 【概要】 機械のウマを追加します。ウマの移動速度に丈夫な体、あらゆる極所への耐性を持ち、少人数での気楽な冒険の旅にぴったりでしょう。 また、バニラの各研究を終えていくことで、手術から付与できるアップグレードパーツをそれぞれの工作台で作れるようになります。 野生やイベントでは登場しない……はず、ですが、コンポーネント工作台で制作出来るアイテムでペットに出来ます。ただ、プレイ体験の狙い的には、開始時の所持品にこのアイテムを入れ、旅をしながら少しずつ強化していくのが楽しいんじゃないかと思いま

  263. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  264. Unlimited Mechanitor Command Range
    Stale
    management

    Unlimited Mechanitor Command Range

    Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.

  265. Autonomous Mechanoids
    management

    Autonomous Mechanoids

    Ever wished your mechanoids could keep working without constant Mechanitor control?

  266. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  267. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  268. Buildable Orbital Cannon
    Stale
    management

    Buildable Orbital Cannon

    This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool.