CombatExtended
就我所知的和CE兼容的模组
Load order
368 mods- management
Rimsec Security
Thank you kindly to Noah S for the updated Rimsec Security mod whilst the mod undergoes a rework!
- management
Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
- weapons
Grenade Variety for Combat Extended
This mod adds 7 new types of grenades to take advantage of CE mechanics.
- management
Bun Race
************************** So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them.
- management
Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
- combat
S.T.A.L.K.E.R. - Combat Medicine
WELCOME TO S.T.A.L.K.E.R. - Combat Medicine! This mod adds 2 medical items from the STALKER universe that act as combat drugs similar to Go Juice or YAYO. This mod was funded by Paranautic on my Modding discord. Medkits - Medkits deliver medical compounds directly into the user's
- management
Paniel the Automata
Introduction A Paniel is an automaton designed to aid humans by PnL Industry, an interstellar corporation.
- management
Rabbie The Moonrabbit race
Moonrabbit rabbie Even in the Rim, there is a Moon shining brightly in the night.
- management
Bill Doors' Landmines
Usable in both vanilla and CE This mod adds two kinds of proximity landmines: Proximity IED: built on spot as IED does, but it will detonate once an enemy approaches.
- weapons
Bill Doors' Glitterworld Weapon Pack: 3HST limited corporation
Note: This mod is CE ONLY, as the bulk of functions are designed and coded for CE.
- combat
Combat Extended Bulk Patches
A small patch that changes a few modded, physically small items to have smaller bulk in Combat Extended.
- weapons
RW - Weapon Modularization
Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! As the name, This is a Weapon Modularization Mod, allow you modify your weapon in the game Combat Extended Supported 😎 Performance Optimizer NOT support for now 😓 Or you c
- management
Yuran race CE patch(discontinued)
这个补丁现在已停止更新,如果希望以我的补丁为基础制作新的兼容补丁,请随意使用,不需要通知我。 This patch is now discontinued.
- weapons
Modularization Vanilla Weapon
Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! Power by "RW - Weapon Modularization", provide some weapon base on Rimworld vanilla weapon Support Combat Extended 😎 Performance Optimizer NOT support for now 😓 Or you can
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(NWN) Real Fog of War
Original feature The map is initially unrevealed and must be explored.
- combat
[HRK] Vanilla Expanded / Combat Extended - Toggleable patches & tweaks
THIS IS NOT AN OFFICIAL CE ADD-ON.
- management
MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
- management
Rebound (Continued)
Update of AKreedz mod A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.
- management
Moyo-From the depth(Legacy)
Moyo-From the depth(Legacy) *Update halted due to Developing Moyo 2.
- management
Moyo-The cartel arrives
Moyo-The Cartel arrives *development temporarily put on halt Another wave of moyos have risen to the surface, but its different this time.
- management
Moyo-Light in the Abyss
From the bottom of the abyss, there lives a subspecies of Moyo, called Red Moyo because it emits a red shimmer that is different from ordinary Moyo.
- management
LungeMine
! ! ! This mod may buff raids in a questionable way, use at your own risk! ! ! Description Feeling sad for tribal human swams lacking anti-armor and anti-fortification weapon? Whether you feel that way or not, here's a mod for you: A variety of lunge mines, or sucidal explosive s
- management
Ratkin Backpack Texture CE Patch
修复了CE环境下鼠族背包的显示错误问题。 Fix the misalignment of ratkin backpack texture in combat extended environment.
- combat
Combat Extended Launchers
A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended!
- management
Bill Doors' Framework
A collection of code that I uses so I don't have to copy them all around.
- management
Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
- management
Carryalls | Intercontinental Transport CE patch
Combat Extended patch for Carryalls | Intercontinental Transport ox carryall Range:48 Dmg: 38 bomb+29 burn ConsumeFuelPerShot:16 vertigo carryall Range:50 Dmg: 6 +8 burn RateofFire:1800 BurstShotCount:30 consumeFuelPerShot:1 kirov airship Range:5.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Combat Extended Shields - Lite Patch
This mod patches CE:Shields to leave only the distinctly different types of shields.
- management
Dynamic range
Dynamic Range Description: Dynamic Range tweaks weapon range to scale based on quality, skill, and pawn stats.
- management
SRTS Expanded (continued)
New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc
- management
Shavius's Vanilla Expanded Patches
Some patches for the VE series mods aiming at improving subjective game experience.
- management
Aerocraft Framework
This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which
- weapons
TMC - Explosive Pack
Mod Info - A small mod that add weapons with underbarrel attachments which include grenade launchers, flamethrower and shotguns.
- management
Igniting Sticks
Adds a cheap throwable torch - a primitive solution to complex storage space problems.
- weapons
Ammo Variety - Shotguns
This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended.
- weapons
Ammo Variety - Grenade Launchers
Adds many new auxillary ammo types for grenade launchers of Combat Extended.
- weapons
Ammo Variety - Shotguns - Bloat Module
Adds even more ammo types for Combat Extended shotguns.
- management
Gimmicks (Continued)
Update of Trunken, Madman666s mod - The CE-patches are now included in the main CE-mod instead Mod will no longer be updated, the original author has requested it to be removed Contains an item collection with stat bonis to help your colonists on their menial everyday tasks.
- management
Toolmetrics Redux (Continued)
Update of Chronometrics,Porter: BrokenValkyries mod Excellent guide made by Psyra: - Added CE support based on Toolmetric CE Patch by Shadowpaw CE-patches now included in the main CE-mod instead Work Tools for Pawns This mod adds 41 weapon-slot hand tools aimed at non-combat usag
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[1.4] Vanilla Factions Expanded - Vikings
1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,
- management
ExGT UrbanCombat
This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.
- management
Power++
WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.
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Quality Cooldown
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.
- weapons
Diffusing Charge Ammo - CE
Version: 1.3 Added support for generic ammo mode, added 20x105mm diffusing, updated ammo recipes. "If there's concentrated charge, then why isn't there diffusing charge?" -me. Well, ask 'why' no more, me! Diffusing charge to concentrated charge is what hollow-point ammo is to arm
- management
[Legacy] Frontline - Trenches (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here The release of RimWorld 1.
- weapons
Frontline - Additional Guns for Trenches (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - Fixed some icon and blueprint size-differences - 1.
- weapons
Frontline - Additional Guns for Bunkers (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - 1.
- combat
Close Quarters Combat Brutality -CE patch
CQC Brutality -CE patch adds more variety to unarmed melee.
- management
Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
- management
Animal Gear Third-Party Patches
Do you have the Animal Equipment mod but find yourself scratching your head as to why your Raptor Shrimps don't get the benefits of the armor you've made for them?
- management
Veterans (Beta)
Features Main part of the mod is this: after suffering enough under supression pawns will slowly become more and more accustoned to it, lessening their supressability and making their mental break treshold lower (so just make them less likely to break) Secondary feature is a simi
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赛博义体与神经网络CE适配补丁 Cybernetic Organism and Neural Network CE Patches
为赛博义体与神经网络mod平衡了ce环境下的属性。 CE组给这个mod做过适配,但是很多仿生体在ce环境下的穿甲能力被设定得拉跨至极,我对其进行了修正,其中有个例外是弹射臂刃被我削弱了些,削弱前的弹射臂刃过于离谱,穿甲30mm伤害32,一刀能把禁卫甲的头削了,我给它进行了削弱。 平衡后的性能数值如下: 弹射臂刃: 伤害:24 攻击冷却:0.
- management
[JACKLE] More Less Lethal Options
## More Less Lethal Options ## READ ME READ ME Only works with CE!
- combat
Gtek's Combat Extended Arsenal简体中文汉化包
Simplified Chinese translation of Gtek's Combat Extended Arsenal.
- management
Phantom Materials
Description Adds high-strength alloy and fiber manufactured by Electric Smelter.
- management
Alpha Vehicles - Neolithic
Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes
- management
Kiiro CE Patch
Kiiro CE Patch 绮罗的CE补丁 Language/支持语言 English/简体中文 The creative idea behind the patch is to restore the original MOD experience as much as possible, and implement the original MOD mechanism in CE.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- management
Eccentric Tech - Defense Grid Patch
I am justice! Now the distance between the sensor tower and the laser sight can cover the whole map. There will be a red letter error because the range is too large for the indicator to draw. Never mind it!
- management
[OA]Ratkin Faction: Oberonia aurea
"I once had a dream. In that dream, I went to a place where golden irises bloom. The people there were gentle and kind, the households were harmonious and prosperous. There were no wars, no strife. I do not know the name of that place, perhaps, it is called Utopia." Ratkin Factio
- management
ExGT Bio Mechanoid
Contains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans.
- weapons
Mono Weapons Pack
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
- management
CE Patches of Landkreuzer P1000 Ratte
An armored monster with an armor thickness between 360 and 150mm.
- management
The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
- management
Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
- weapons
Ammo Scrapping (CE) (Deprecated)
(The only updates are the version number, the CE dependency, and the following disclaimer:) **Consider this mod abandoned.
- management
Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
- management
RimThunder - Ardennes Assault
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
- management
Mechanization - MobileWorker
Added Mobile Worker from Iron Blooded Orphans into Rimworld Announce to you Mechanization, a mod series about Mecha and Mecha-liked Vehicles.
- management
CE Patch For GD MK3 [Discontinued]
我厌倦了,因为总是有人要求我按照他们的心意对游戏内容进行增添和改动。从去年开始,我仅仅是为了能够在ce环境下游玩GD3而从零开始自学制作CE补丁,但最后因为听取不同玩家的意见和大众的游戏环境,这个MOD被我做成了我完全不喜欢的样子。我耗费心力且毫不愉快,所以我决定废弃这个MOD,不再进行维护或改动,任何人也都可以自由编辑这个MOD的内容并在创意工坊发布你们自己的版本。 I'm tired of it because I'm always being asked to add and change the game's content to their l
- management
Celsius Patches
1.6 is only partially supported. Mods requiring Odyssey integration will not be patched. A bulk set of xml patches adding the needed values to materials and building from over 30 mods so that they will play nice with the mechanics added by Celsius. Full list of supported mods can
- management
[FSF] More Psycast Powers
Vanilla Psycasts Expanded Compatibility and the Future This mod is not compatible with Vanilla Psycasts Expanded.
- combat
ScoutArmour
This mod adds a ce only armour to the game: the scout armour it is made to be a middleground between full power armour and bulletproof vests it covers torso, arms, hands and neck, it is lighter than power armour and armour vests but it needs half the resources for recon armour, w
- combat
RangeMaster Combat Care Package All in One (1.5 Update)
Version: b1.2 ALL IN ONE VERSION, REQUIRES RANGEMASTER CORE THIS MOD WORKS WITH COMBAT EXTENDED ONLY IT MOST LIKELY WON'T WORK WITHOUT COMBAT EXTENDED, YOU ARE WELCOME TO MAKE A PATCH OR PORT MY MOD TO VANILLA IF YOU LIKE :) THIS IS AN EARLY VERSION OF THIS MOD, PLEASE LET ME KNO
- medical
[ELIF] Bionic Eyes Overlay Removal
All it does is replace the eye overlay textures with empty ones, this mod does not add anything else and is definitely compatible with CE.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Iconian Tech
A set of Iconian herald equipment designed to bring about their master's vengeance.
- management
RimWorld Of Tanks-Type 5 Heavy
A semi-historical recreation of the Japanese tank prototype Type 5 Heavy from WoT.
- weapons
Tox Weapons Pack
Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.
- weapons
GiTS Seburo Advanced Weapon Systems
Seburo Advanced Weapons Systems is a Japanese megacorporation tasked with creating modern security equipment.
- management
RimThunder - Gruppa Krovi(Maintenance stopped )
I'm done with the Aerocraft framework, and there's still no suitable replacement available.
- weapons
The Generic Ammo Experience for Combat Extended
This mod aims to deliver a cohesive experience built around generic ammo.
- weapons
Weapon Range Rebalance for Combat Extended
A problem I've always had with Combat Extended was the absurd ranges that firearms had.
- weapons
Ammo Stats For CE
Ammo Stats For CE BD = Base Damage, SP = Sharp Penetration, BP = Blunt Penetration, AA = Calculated Post Damage Againts Sharp Armor RHA Description This mod tries to list all ammo from CE so spoilers!
- management
Bill Doors' CE Range Shrinker
This mod is intended for those who wanted to play small maps but troubled by long weapon range in CE.
- weapons
Grenade tweaks
Allows throwing grenades over walls and tweaks their range depending on user strength.
- management
Altered Carbon: Ultratech Unleashed CE Patches
为Altered Carbon: Ultratech Unleashed平衡了ce环境下的属性。
- management
CombatExtended Texture战术装备贴图替换
CE贴图替换 战术装备 替换的装备有: 原版 防弹背心 防弹头盔 CE 战术背心 防护眼镜 CEARMOR 纤维软甲 新增装备:战术鸭舌帽 建议本MOD放在最下面来防止其他原版MOD贴图替换造成的贴图不生效 非CE玩家,这里有原版替换
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Devilstrand Synthesis
A simple mod that allows creation of devilstrand at a biofuel refinery.
- management
Ratkin Anomaly+ CE Patch (Discontiuned)
Combat Extended Patch for Ratkin Anomaly+ Now merged into Ratkin CE Patch Collection Please use the following mod:
- management
More Injuries (Continued)
Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.
- combat
Combat Extended Electric Loading Bench
Why do you need to handcraft ammunition even though you can already launch rockets.
- management
Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
- management
Ratkin clothes维多利亚的港湾
骑士团ICE的鼠族服装~ICE老哥我会持续更新鼠子的漂亮小裙子和制服 所有服装均有移速加成(挎包和医疗包是通过VE拓展来实现负重的提升,所以建议加上VE原版拓展框架) 注意:战甲有健康状态加成,会显示在健康列表上,如果列表里没有出现,请脱下战甲再穿上即可刷新 注意:4月21日更新,原先没有VE拓展框架就会爆红且循环BUG,主要是因为包用的是VE拓展框架的负重提升,现在三款携带负重的包可以在非VE环境下使用不再爆红,老样子没有VE就没有负重提升,所以还是继续推荐打VE拓展框架~~ 持续更新中!!!欢迎下单定做鼠鼠的漂亮衣服 兼容CE 兼容CE 兼容CE 特
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Autocannon Fragmentation
Adds a high-explosive fragmentation round for most autocannon calibers.
- management
Apparel Tab+ (Continued)
Update of DimonSever000s mod Look for this feature in the bottom menu of the game!
- management
Deadeye Targeting (Continued)
Original mod by Nixson If the original author requests it, I will remove this update.
- combat
More combat mechanoids [CE only]
Just a mod that adds more battle mechanoids for Combat Extended Version 1.
- combat
Vibrant Tracers for Combat Extended
This is a simple addon for Combat Extended that adds colored tracers to bullet projectiles based on their type.
- management
Armory Tab
Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.
- combat
Local's CE Turrets and Sentries
A large collection of manned turrets and sentry guns to defend your bases with.
- management
Vehicle Map Framework
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.
- weapons
Fancy ammo stacks for Combat Extended
In base Combat Extended, ammo items have just three different sprites that represent their stack sizes.
- management
[1.5] Sturmtiger
そこにあり It was once there, 380ロケット hit by a 380mm, あともなし now gone, no trace.
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[1.5] Panther
░░░░░█████ ]▄▄▄▄▄▄▄▄ - - - FIGHT AGAINST MECHANOIDS AND PIRATES ▂▄▅████████▅▄▃▂▂▂ AND BUGS AND SAVE SETTLEMENT!
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Milira CE Patch
米莉拉种族的CE适配补丁。 第一次做补丁,数值填麻了,闭眼睛按的。期待其他大佬来重做一版。 如有Bug反馈或数值、机制方面的建议,请在评论区留言。 已处理种族、武器、防具、炮塔、米莉安配件。 浮游炮和建筑炮台暂未添加弹药消耗,后续如果找到合适的适配方式可能会添加。 A Combat Extended Patch for Milira Race.
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Ratkin Knights+ CE Patch (Discontiuned)
Combat Extended Patch for Ratkin Knights+ Now merged into Ratkin CE Patch Collection Please use the following mod:
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
- management
Pikes
I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls.
- management
The Dead Man's Switch - Control Spine
Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.
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Smarter Capture Them
Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?
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Technical map Vehicles
introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.
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Technical Vehicles
Colonies in poverty, defectors who evade the empire, or bandits who plunder the wilderness There is an urgent need for some cheap and durable combat vehicles, and innovative people have installed fixed turrets on civilian vehicles.
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[UAP]SVTR's Unique Ammunitions Pack
Have you ever thought your ammo were not so powerful as you think?
- management
CE美狐加强补丁
Miho Enhanced Patch for CE。The main targets for strengthening are materials,hediff, weapons and equipment from the space age, as well as spiritual weapons and equipment.
- management
Quality Factors
3/17/25 - this was a side project into coding, and as such I'm not very experienced.
- weapons
Ammo Scrapping (CE) (Continued)
Since this mod was abandoned by its original owner (credits at the bottom!
- management
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
Tired of raiders showing up with the same old autopistol?
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[Abandoned] VFEEA - Extract Super-Nanites (Continued)
Update of SFLegions mod with permission from Oscar Potocki to republish.
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Vanilla Factions Expanded - Ancients
The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s
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Supersoldiers Unleashed (VFE - Ancients Patch)
I always hated how there's no way to avoid gambling my pawn lives, especially when playing an unbalanced modpack, so I decided to tweak some values myself!
- management
PBs Panzerfaust 3
This a CE-Only Mod. Compatible with The Dead Man's Switch, DMS-series mechanoids can use PzF3-series weapons. Added three variants of the Panzerfaust 3: the PzF3-T, PzF3-IT, and PzF3-Bunkerfaust (DM32, Bunker Buster). Among them, the PzF3-IT has been modified into an EMP tandem-s
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MIM - WH40k Iron Hands Lite
Summary Lite version of Iron Hands Faction mod from MIM - WH40k Factions.
- weapons
IrRegular's Big Fucking Gun
"An advanced man-portable coil-driven heavy machine gun firing 14.
- management
VPE - Oripathy
Github and license here, click on the green code button and download zip: Wield the power of the originium and the deadly oripathy disease.
- weapons
PBs 20x42mm Inkunzi Strike Grenade Machinegun
This mod is compatible with both Combat Extended (CE) and Vanilla environments.
- management
DMS + CE - Rebalanced
DMS - Core Survival Rifle & Elephant Gun • Slightly reduced spread Hazmat Suit • Less move speed malus • Slightly more bulk Ceramic • Sharp: 7 → 6 • Blunt: 2 → 1.
- management
D-FunctionalAmmunition Library
D-Lib, a core library primarily used to provide functional ammunition(like missile) support.
- combat
TMC Equipment - Combat Assist Goggles
Mod Info Took awhile to get to but I have done it, a new version of my NVG/CAG mod for 1.
- management
The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program
This mod is an expansion for DMS.
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The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
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CE Manual Patcher
Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.
- management
Ratkin Apparel Expanded
本Mod是Ratkin Apparel+的非官方维护项目 This Mod is an unofficial maintenance project for Ratkin Apparel+.
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VVE: Tier 3 Upgrades
Ever since I learned Oskar Potocki isn't planning on adding upgrades to Tier 3 vehicles, I've been hard at work making an upgrade pack of my own.
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RPG Style CE Patch
🎮 功能概述: RPG Style 的 Combat External 的适配补丁 修复内容: ✅ 新增贴身头饰装备槽 ✅ CE Mod 槽位完整汉化 ✅ 装备锁定图标显示 📥 使用须知: 1.
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WASDed Pawn
UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.
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Hanged Men Armory CE
What this adds? - 4 Weapons - 3 Armors - 8 Helmets - 4 BDUs Stats- Standard Armor and helmets = better/Little better than Recon armor Shock Trooper armor and helmet = Should be better or on par as Marine armor Hunter vest / Helmet = More speed and accuracy in-exchange of little p
- weapons
Hideous Destructor - 7.76mm Weapons
For the ZM66 (and other mods of mine), check out the collection listed above.
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Crypto Arsenal
Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.
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Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
- combat
Imperial armor
Armors for imperial special operation agents,make it more difficult to defeat the Empire.
- management
The Dead Man's Switch-Cinders-Patch-ERA
This little patch lets you craft explosive reactive armor (originally unique to the "Tombstone" mechanoids from Ember Garden) at the machining bench and equip it to ANY MECHANOID.
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Eccentric Tech - Defense Grid CE Patch
增加了护盾电容电量和散热器热容和导弹伤害。炮台地形限制已移除。增加了接近感应塔范围。 护盾电容器:最大储能值:900000 每小时充电25000 每小时放电3000 重新充电延迟120 护盾散热器:最大储热容量300000 每小时散热速度10000 紧凑型护盾发生器:最大储能值:10000 每小时放电1000 导弹伤害:M36 (HE)为546;M38(Incendiary)为310; M39 (EMP)为452; M48 (HEAT)为360 M61
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The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
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Mechanoid Upgrades - Extended
6.21 update Added An blink skip module and Archotech version, need AutoBlink Framework.(optional item) Added an comprehensive work chip, comprehensively improve the mechanoid all work ability —————— 6.16 update Added Remote Control Chip recipes . Added Auto Repair Module and Arch
- weapons
The Dead Man's Switch - Experimental Caseless Weapon(G11 Series - Modified Version)
This is a CE-Only unofficial expansion mod for DMS.
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The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
- weapons
Anti-Air: CIWS(Close-In Weapons System)
Add two types of CIWS(Close-In Weapons System) that act as anti-aircraft guns.
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GiTS Cyberoptic Visors
This mod adds five different types of cyberoptic combat visors inspired by the world of Ghost in the Shell!
- weapons
Combat Extended - Charged Ammo
This mod is CE-ONLY. If you haven't installed Combat Extended (CE), you'll only get a near-useless pistol from this mod. It's really disheartening to have to abandon a weapon just because it uses small-caliber bullets. Since the issue lies with the bullets, let's solve it with bu
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Rimbound - Novakin Xenotype
This mod added the Novakin xenotype that is included within a series called "Rimbound".
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Cinders_ErodedWeaponsaExtended
This mod adds some weapons with the same skills as those of the Cinders.
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RimThunder - Liberty of Delivery
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Earth.
- management
Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
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Turrets Don't Shoot Friends
🛡️ Turrets Don't Shoot Friends Because friendly fire isn't very friendly.
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CE - Tribal Boomspears
CE - Tribal Boomspears by Cyreneen This is a testing release, all feedback, ideas and balance discussion are highly welcome!
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CE AdjustBleedRate
Description This simple mod allows you to tweak the bleed rate of Combat Extended for downed pawns The default bleed rate applied by this mod is 50 % of the original value You can adjust the value via the menu in the mod settings from 1 % to 300 % (see screenshot) I created this
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CE SkillAffectsWarmup
Description This mod allows you to modify how much the shooting skill affects the warmup time (i.
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CE IED RemoteDetonation
Description This mod adds two gizmos to all Combat Extended IEDs One gizmo allows you to switch off the proximity trigger (i.
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CE GrenadesToInventory
Description This mod changes the behavior of grenades in the Combat Extended loadout settings Instead of equipping grenades, they will go to the pawn's inventory This mod is especially good with Throw them that allows you to throw grenades which are not equipped but in your inven
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Flamethrower Revamp for Combat Extended
Overview Makes flamethrower projectiles split upon impact.
- weapons
High-Explosive High-Capacity shells for CE
Adds a more powerful ammo type for mortars and artilleries that cost twice the fsx for much better explosion performance, at the cost of less fragmentation.
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VRE Insector rebalanced
After many hours of playing with the insector genes i started to notice a clear imbalance on how powerful or debilitating are some of the evolutions/mutations.
- combat
30mm Navy Turret
Professional 30mm Shipborne Anti-Aircraft Weapon Systems for RimWorld This mod adds two high-performance CIWS (Close-In Weapon System) turrets to enhance your colony's anti-aircraft defense, designed for the Combat Extended (CE) mod.
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Local's CE Gravship Armaments
5 heavy auto-turrets intended mainly for gravships, but also usable on normal colonies.
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CE SkillAffectsReload
Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.
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CE SkillAffectsSway
Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage
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CE SkillAffectsCooldown
Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.
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hellbombpack
Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings, Bile Titans, and Automaton industrial sites. Now, imagine y
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Enhanced Carrying Capacity
Version 1.0.3: recompiled for Rimworld v1.6. This mod allows you to scale and increase a pawn's carrying capacity, in that order. Supports Combat Extended's weight and mass capacities. Inspired by Bulk Carrier, which I used until recently. Description This mod allows you to chang
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CIWS Systems for Combat Extended
This mod adds a dedicated close-in weapons system that can shoot down incoming shells and drop pods.
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Dynamic Range - Vanilla Edition
DYNAMIC RANGE - the greatest combat mod of all time Now updated to 1.
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Zyszhao’s Vehicle Pack - Into the Fire
A vehicle pack that include 2 vehicles in different frameworks.
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CE Extensive Animal Balance Tweaks
Intro Have you ever found it strange (and imbalanced) that platemail can make your pawn practically invulnerable to Bears/Rhinos?
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Wolfein CE Patches
Wolfein CE Patches If there are any errors, please provide feedback in the comment section
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Wolfein CE Patches expand
在 Wolfein CE Patches 作者的基础上添加了对于两个小机枪与速射机炮塔,还有沃芬族机械体的兼容(等ce稳定下来应该会补上另外两个炮塔的兼容),此外对一些武器的数值进行了调整 可能存在的问题:因为沃芬作者的炮塔没有统一父类,本作者又水平不足,所以采用了比较蠢的实现方式,可能会因此爆红字,但不影响正常使用,实测应该也没有性能影响 如果有其他bug可以留言指出,另外感谢制作了ce手动补丁的LotusLand大佬,帮我节省了许多时间 本MOD是独立补丁,并不需要与Wolfein CE Patches一同使用 On the basis of the
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瓦莱丽的米莉拉拓展包 CE补丁
瓦莱丽的米莉拉拓展包的ce补丁,同时也兼容了事件拓展的星辰之剑,需要与本体的ce补丁 还在为想要玩ce但是加不了事件拓展而左右为难吗,使用这个解决问题吧! The CE patch of Valerie's Milira expansion pack is also compatible with the Star Sword event expansion, which requires the CE patch of the main body Use together Are you still in a dilemma about wanting
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PBs Spike Missile Series
CE-Only mod. Add Spike-SR and Spike-LR2. DMS(The Dead Man's Switch) series compatible. This is a lightweight mod that allows players to easily acquire top-attack trajectory guided weapons - the Spike-SR and Spike-LR2. You can get HEAT and Semi-Armor-Piercing High Explosive(SAPHE)
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CE: Armor-Piercing Special
I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor.
- weapons
HF Weapon Series
This mod currently requires Combat Extended Vanilla functionality is currently unlikely This is a small weapon pack, adding 3 experimental high-capacity weapons, as well as their charge upgrades The HFP-7 is a fairly bulky machine pistol firing a specialized caseless cartridge, i
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The Dead Man's Switch - 14th BattleGroup
Mysterious varient of Krepost with different paintjob along with an emblem that no known record within populated space of Rimworld.
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Advanced Battle Cloak
--2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen
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Eccentric Extras - Flares
Adds a number of illumination devices to help light up areas when it gets dark!
- weapons
CE Allow All Metals for Weapons and Armor
I want bioferrite armor so I will get bioferrite armor.
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The Sovereignty - A Faction Expansion
I've always wanted a somewhat-established industrial faction in Rimworld.
- combat
Combat Extended - BoneReapers Patch
Combat Extended compatibility patch for the Bone Reapers mod.
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Nice Inventory Tab CE Integration
This is an addon for Combat Extended integration into Nice Inventory Tab Why an addon?
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Ratkin Underground+ CE Patch (Discontiuned)
This patch provides full Combat Extended compatibility for Ratkin Underground+.
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VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
- weapons
Traders Sold Weapon With Corresponding Ammo
Adds matching ammo to trader/settlement stock whenever Combat Extended weapons appear.
- weapons
Combat Extended - Infinite Ammo
Combat Extended - Infinite Ammo Expanded Why would you want this?
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The Dead Man's Switch-AutoCannon Series
All weapons based on DMS that cannot be categorized into any of my existing mod series will be included in this patch.
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ExGT UrbanCombat (Continued)
Update of 小面包s mod This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.
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More shooting walls
本mod添加了3种机制的射击墙,和一个特殊地板 This mod has added three shooting wall mechanisms and a special floor 单向射击墙(可以在ce使用) 一个单向的射击墙,黄色为玩家防御方向,即炮台部署和兵力部署方向。紫色为敌人方向,即袭击方向。紫色方向看不见墙后黄色方向的生物,机械体,炮台等,机制是视野遮蔽。 one-way shooting wall(Compatible CE) A one-way shooting wall, with yellow indicating the di
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Tasty CE Armory Redux
Intended as functional replacement/ minor improvement on the weapon selection of CE+CE_Guns+CE_Armory Further modules with clothes and buildings SoonTM Replacements Core: - Ithaca 37 (pump shotgun) - Ishapore Enfield (bolt action rifle) - MR73 (revolver) - Browning HiPower (autop
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Tasty CE Armory Redux Guns Addon
Sortof overflow of main mod for stuff I wanted to have but are somewhat functionally redundant.
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The DMS Warframe Expanded
请注意!右侧显示的“必需模组”是推荐的搭配MOD,搭配使用能获得更佳体验。不过请放心,本模组自身功能完整,无需安装任何其他模组即可直接运行!!!!! A quick note, please: Those "Required Mods" on the right are just suggested companions for a better experience.
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Short-range antitank missile collection
Introduction This mod adds three distinct types of man-portable short-range anti-tank missile systems to your colony, designed specifically for Combat Extended (CE).
- combat
Riot Armor for CE
Provides an industrial era armor that protects your colonists limbs better than flak wear at the cost of being heavier.
- weapons
Bill Doors' Weapon Jams! - 1.6 Temporary
Another small step in making weapon quality matters more!
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Milira Addon: Fianchetto Variation CE Patch
CE patch for Milira Addon: Fianchetto Variation A SHIELD ABILITY IS NOT PATCHED BECAUSE IT INVOLVES C# CODING Unfortunately it's beyond me.
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Ammunition Manufactory
This mod adds a workbench called the "Ammunition Manufactory" which allows you to craft any ammunition at 5x the normal speed.
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Apex: Rimworld Legends (Continued)
Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.
- combat
The Dead Man's Switch - Power Armor Expanded
The Dead Man's Switch - Power Armor Expansion Adds 3 sets of power armor to The Dead Man's Switch series.
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The Dead Man's Switch - Joint Operations
In the history of RimWorld, war and conflict are eternal themes.
- management
The Dead Man's Switch - Tri-Tech
"Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.
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Vanilla Melee Modes
Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee This mod introduces the following features to the vanilla melee system: - Manually switchable melee modes - Independent parry check mechanism - Counterattack system after parrying Parrying Mechanism Parryi
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The Dead Man's Switch - Expedition
Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.
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CE ArmorTweaker
Description This mod allows you to modify how much the item quality affects the Sharp, Blunt and Heat armor values of items used when playing with Combat Extended Dependencies Combat Extended and Harmony A collection of all my rimworld mods
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Tribal Siege Raids
Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double
- weapons
Ammo Trees For Combat Extended
My grandpappy first started farming ammo back in `75, after he found some fruit with rinds made of metal.
- combat
Combat Extended Suppression Fix (But also continued)
This is just CE fixes's code to disable suppression for pawns.
- weapons
Turret Ammo Refiller
Automatically refills turrets with ammunition from nearby storage shelves.
- combat
Sneaky Bastard 2 for Combat Extended
Sneaky Bastard 2 is a mod for Combat Extended that adds a dodge mechanic, inspired by the dodge mechanics of the PAYDAY series!
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Ratkin CE Patch Collection
Ratkin Combat Extended Patch Collection I am currently taking over the Ratkin CE Patch Collection from the original author 快乐柠萌茶.
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CE Accuracy and Firepower Analyzer
Introduction: This mod provides an in-game analysis tool for approximately simulating weapon hit chance, ballistics, and firepower output in a CE environment.
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Mariponica Race Mod - CE Compatibility Patch
Now you can enjoy Mariponica Race with Combat Extended!
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Charlotte the Immortal Witch - CE Compatibility Patch
Now you can enjoy Charlotte Race with Combat Extended!
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VVE Raid
This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.
- management
The Dead Man's Switch - 无人机军团
本MOD为失能机关增加了数种不需要监管者的无人机/机兵单位,数种消耗电量释放的技能,可以过载使用技能,但是无人机/机兵单位能量耗尽会直接死亡。 注:本MOD只有在CE环境才稳定 ========= 内容规划 ========= 新无人机:不需要监管者的单位 全新机兵:消耗能量使用技能,按插全新特色组件 外骨骼 :提供容量以及负重,提高某项工作效率 动力装甲:可以安插特色组件以提供增益,技能 智控矩阵:全新的机械师中枢,拥有内存/气力用于安装插件 ========= 关于中途加入及CE ========= 强需求CE: 如果在原版环境使用。部分技能甚至单位
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Milira automatically picks up bullets
When using Millira's CE (Combat Extended), I found that it doesn’t automatically pick up the corresponding ammo — you still need to go into the loadout menu and set up the armament scheme manually.
- management
More Useful Materials
A standalone materials mod, but other big mods already add materials, so why should I add a standalone materials mod?
- management
[LS]URGI with CE
Adds the URGI carbine, a USSOCOM-upgraded M4 variant featuring a free-floating M-LOK handguard and mid-length gas system.
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Vanilla Factions Expanded - Insectoids 2 - Swarm Disaster
WARNING: If you're a Vanilla-Oriented player, or typically play below Losing is Fun difficulty, you may want to look elsewhere.
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Vehicle Raid
I've downloaded several vehicle mods and used the "Auto-fill" button on various factions in the game.
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三角洲行动战术携具CE补丁
本模组给三角洲行动战术携具模组提供了CE支持,可以大大增强玩家的CE体验。 作者:只会偷吃的厨神喵 现在将CE的子弹放入殖民者的胸挂空间和口袋空间,殖民者换弹时可以直接从这两个地方装填子弹,背包不行。用完了才会消耗库存里的。能有效解决CE携弹量不足的问题。弹药放在胸挂和口袋里也能减少50%负重。 为胸挂技能提供了CE弹药替换,突袭型胸挂的末日火箭筒被替换为CE的末日火箭筒。侦查型胸挂的光荣弹被替换为范围更加巨大的迫击炮高爆弹炮击。野战型胸挂的燃烧弹杀伤力巨幅提升,对狭窄地形地方敌人能造成毁灭性伤害。
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[LS]Clear Magazine
Clear Magazine adds a Combat Extended close-range fire option that lets a pawn raise the weapon once and empty the current magazine into a target or nearby threat.
- combat
CE Turret Performance Patch
Throttles unsuccessful target searches for Combat Extended turrets.
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Operation - Red Ball Express
Bring the iron heartbeat of western European small arms to your frontier.
- management
[LS]Caliber Shift
Caliber Shift adds a Combat Extended weapon caliber conversion framework.
- combat
Simple shell and ammos for Combat extened
some weired ammo i've been crafted and used during my gameplay.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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The Dead Man's Switch - Add Abilities To Your Meches
"Our transport vehicles, bandwidth, and logistical capabilities are very limited.
- management
Trenches Trenches Trenches
This mod adds two new defensive structures: trenches and dugouts.
- combat
CE Piped Flamer Turrets
Adds full Combat Extended and Vanilla Chemfuel Expanded support to the flamethrower turret and heavy incinerator complex from Vanilla Furniture Expanded — Security.
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Exosuit Dedicated Layer
-Even when wearing the exosuit, I'll make sure not to take off my jacket or anything.