// Steam Workshop · by 晓山alreShan

CombatExtended

就我所知的和CE兼容的模组

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368 mods
  1. Rimsec Security
    No 1.6
    management

    Rimsec Security

    Thank you kindly to Noah S for the updated Rimsec Security mod whilst the mod undergoes a rework!

  2. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  3. Bun Race
    Stale
    management

    Bun Race

    ************************** So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them.

  4. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  5. S.T.A.L.K.E.R. - Combat Medicine
    No 1.6
    combat

    S.T.A.L.K.E.R. - Combat Medicine

    WELCOME TO S.T.A.L.K.E.R. - Combat Medicine! This mod adds 2 medical items from the STALKER universe that act as combat drugs similar to Go Juice or YAYO. This mod was funded by Paranautic on my Modding discord. Medkits - Medkits deliver medical compounds directly into the user's

  6. Paniel the Automata
    No 1.6
    management

    Paniel the Automata

    Introduction A Paniel is an automaton designed to aid humans by PnL Industry, an interstellar corporation.

  7. Bill Doors' Landmines
    No 1.6
    management

    Bill Doors' Landmines

    Usable in both vanilla and CE This mod adds two kinds of proximity landmines: Proximity IED: built on spot as IED does, but it will detonate once an enemy approaches.

  8. Combat Extended Bulk Patches
    No 1.6
    combat

    Combat Extended Bulk Patches

    A small patch that changes a few modded, physically small items to have smaller bulk in Combat Extended.

  9. RW - Weapon Modularization
    No 1.6
    weapons

    RW - Weapon Modularization

    Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! As the name, This is a Weapon Modularization Mod, allow you modify your weapon in the game Combat Extended Supported 😎 Performance Optimizer NOT support for now 😓 Or you c

  10. RW - Node Tree
    No 1.6
    management

    RW - Node Tree

    The Declearing Node Tree framework for rimworld github:

  11. Zombieland
    ↑ Updated
    management

    Zombieland

    Zombieland turns RimWorld into a zombie apocalypse.

  12. Yuran race CE patch(discontinued)
    No 1.6
    management

    Yuran race CE patch(discontinued)

    这个补丁现在已停止更新,如果希望以我的补丁为基础制作新的兼容补丁,请随意使用,不需要通知我。 This patch is now discontinued.

  13. More Psycasts
    No 1.6
    management

    More Psycasts

    This mod adds additional psycasts.

  14. Modularization Vanilla Weapon
    No 1.6
    weapons

    Modularization Vanilla Weapon

    Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! Power by "RW - Weapon Modularization", provide some weapon base on Rimworld vanilla weapon Support Combat Extended 😎 Performance Optimizer NOT support for now 😓 Or you can

  15. (NWN) Real Fog of War
    No 1.6
    management

    (NWN) Real Fog of War

    Original feature The map is initially unrevealed and must be explored.

  16. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  17. Rebound (Continued)
    management

    Rebound (Continued)

    Update of AKreedz mod A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.

  18. Moyo-The cartel arrives
    No 1.6
    management

    Moyo-The cartel arrives

    Moyo-The Cartel arrives *development temporarily put on halt Another wave of moyos have risen to the surface, but its different this time.

  19. Moyo-Light in the Abyss
    No 1.6
    management

    Moyo-Light in the Abyss

    From the bottom of the abyss, there lives a subspecies of Moyo, called Red Moyo because it emits a red shimmer that is different from ordinary Moyo.

  20. LungeMine
    Stale
    management

    LungeMine

    ! ! ! This mod may buff raids in a questionable way, use at your own risk! ! ! Description Feeling sad for tribal human swams lacking anti-armor and anti-fortification weapon? Whether you feel that way or not, here's a mod for you: A variety of lunge mines, or sucidal explosive s

  21. Ratkin Backpack Texture CE Patch
    No 1.6
    management

    Ratkin Backpack Texture CE Patch

    修复了CE环境下鼠族背包的显示错误问题。 Fix the misalignment of ratkin backpack texture in combat extended environment.

  22. Combat Extended Launchers
    No 1.6
    combat

    Combat Extended Launchers

    A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended!

  23. Carryalls | Intercontinental Transport CE patch
    No 1.6
    management

    Carryalls | Intercontinental Transport CE patch

    Combat Extended patch for Carryalls | Intercontinental Transport ox carryall Range:48 Dmg: 38 bomb+29 burn ConsumeFuelPerShot:16 vertigo carryall Range:50 Dmg: 6 +8 burn RateofFire:1800 BurstShotCount:30 consumeFuelPerShot:1 kirov airship Range:5.

  24. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  25. Dynamic range
    No 1.6
    management

    Dynamic range

    Dynamic Range Description: Dynamic Range tweaks weapon range to scale based on quality, skill, and pawn stats.

  26. SRTS Expanded (continued)
    Stale
    management

    SRTS Expanded (continued)

    New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc

  27. Aerocraft Framework
    No 1.6
    management

    Aerocraft Framework

    This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which

  28. Ratkin Vehicles+
    No 1.6
    management

    Ratkin Vehicles+

    Adds some of the vehicles and corresponding pilot sets for ratkins.

  29. TMC - Explosive Pack
    No 1.6
    weapons

    TMC - Explosive Pack

    Mod Info - A small mod that add weapons with underbarrel attachments which include grenade launchers, flamethrower and shotguns.

  30. Igniting Sticks
    Stale
    management

    Igniting Sticks

    Adds a cheap throwable torch - a primitive solution to complex storage space problems.

  31. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  32. Gimmicks (Continued)
    No 1.6
    management

    Gimmicks (Continued)

    Update of Trunken, Madman666s mod - The CE-patches are now included in the main CE-mod instead Mod will no longer be updated, the original author has requested it to be removed Contains an item collection with stat bonis to help your colonists on their menial everyday tasks.

  33. Toolmetrics Redux (Continued)
    management

    Toolmetrics Redux (Continued)

    Update of Chronometrics,Porter: BrokenValkyries mod Excellent guide made by Psyra: - Added CE support based on Toolmetric CE Patch by Shadowpaw CE-patches now included in the main CE-mod instead Work Tools for Pawns This mod adds 41 weapon-slot hand tools aimed at non-combat usag

  34. [1.4] Vanilla Factions Expanded - Vikings
    No 1.6
    management

    [1.4] Vanilla Factions Expanded - Vikings

    1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,

  35. ExGT UrbanCombat
    No 1.6
    management

    ExGT UrbanCombat

    This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.

  36. Launchers Tweak
    No 1.6
    management

    Launchers Tweak

    Launchers Tweak Source of inspiration: Grenade tweaks CE Only!

  37. Power++
    Stale
    management

    Power++

    WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.

  38. Quality Cooldown
    No 1.6
    management

    Quality Cooldown

    Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.

  39. Diffusing Charge Ammo - CE
    No 1.6
    weapons

    Diffusing Charge Ammo - CE

    Version: 1.3 Added support for generic ammo mode, added 20x105mm diffusing, updated ammo recipes. "If there's concentrated charge, then why isn't there diffusing charge?" -me. Well, ask 'why' no more, me! Diffusing charge to concentrated charge is what hollow-point ammo is to arm

  40. [Legacy] Frontline - Trenches (Continued)
    No 1.6
    management

    [Legacy] Frontline - Trenches (Continued)

    Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here The release of RimWorld 1.

  41. Frontline - Additional Guns for Trenches (Continued)
    Stale
    weapons

    Frontline - Additional Guns for Trenches (Continued)

    Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - Fixed some icon and blueprint size-differences - 1.

  42. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  43. Animal Gear Third-Party Patches
    No 1.6
    management

    Animal Gear Third-Party Patches

    Do you have the Animal Equipment mod but find yourself scratching your head as to why your Raptor Shrimps don't get the benefits of the armor you've made for them?

  44. Veterans (Beta)
    No 1.6
    management

    Veterans (Beta)

    Features Main part of the mod is this: after suffering enough under supression pawns will slowly become more and more accustoned to it, lessening their supressability and making their mental break treshold lower (so just make them less likely to break) Secondary feature is a simi

  45. 赛博义体与神经网络CE适配补丁 Cybernetic Organism and Neural Network CE Patches
    No 1.6
    management

    赛博义体与神经网络CE适配补丁 Cybernetic Organism and Neural Network CE Patches

    为赛博义体与神经网络mod平衡了ce环境下的属性。 CE组给这个mod做过适配,但是很多仿生体在ce环境下的穿甲能力被设定得拉跨至极,我对其进行了修正,其中有个例外是弹射臂刃被我削弱了些,削弱前的弹射臂刃过于离谱,穿甲30mm伤害32,一刀能把禁卫甲的头削了,我给它进行了削弱。 平衡后的性能数值如下: 弹射臂刃: 伤害:24 攻击冷却:0.

  46. RPG-28
    No 1.6
    management

    RPG-28

    This mod adds RPG-28, a powerful single use anti tank rocket launcher.

  47. Phantom Materials
    No 1.6
    management

    Phantom Materials

    Description Adds high-strength alloy and fiber manufactured by Electric Smelter.

  48. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  49. [1.5] Panzer
    No 1.6
    management

    [1.5] Panzer

    Adds three types of Pz.

  50. Kiiro CE Patch
    Stale
    management

    Kiiro CE Patch

    Kiiro CE Patch 绮罗的CE补丁 Language/支持语言 English/简体中文 The creative idea behind the patch is to restore the original MOD experience as much as possible, and implement the original MOD mechanism in CE.

  51. Eccentric Tech - Defense Grid Patch
    No 1.6
    management

    Eccentric Tech - Defense Grid Patch

    I am justice! Now the distance between the sensor tower and the laser sight can cover the whole map. There will be a red letter error because the range is too large for the indicator to draw. Never mind it!

  52. ModularWeapons
    No 1.6
    management

    ModularWeapons

    IMPORTANT NOTICE New version of this mod is available here for 1.

  53. [OA]Ratkin Faction: Oberonia aurea
    management

    [OA]Ratkin Faction: Oberonia aurea

    "I once had a dream. In that dream, I went to a place where golden irises bloom. The people there were gentle and kind, the households were harmonious and prosperous. There were no wars, no strife. I do not know the name of that place, perhaps, it is called Utopia." Ratkin Factio

  54. ExGT Bio Mechanoid
    Stale
    management

    ExGT Bio Mechanoid

    Contains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans.

  55. Mono Weapons Pack
    Stale
    weapons

    Mono Weapons Pack

    Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.

  56. Plasma Weapons Pack
    Stale
    weapons

    Plasma Weapons Pack

    Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.

  57. CE_FFTweak
    No 1.6
    management

    CE_FFTweak

    Combat Extended changes the way friendly-fire works.

  58. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  59. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  60. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  61. RimThunder - Ardennes Assault
    No 1.6
    management

    RimThunder - Ardennes Assault

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  62. Mechanization - MobileWorker
    No 1.6
    management

    Mechanization - MobileWorker

    Added Mobile Worker from Iron Blooded Orphans into Rimworld Announce to you Mechanization, a mod series about Mecha and Mecha-liked Vehicles.

  63. CE Patch For GD MK3 [Discontinued]
    No 1.6
    management

    CE Patch For GD MK3 [Discontinued]

    我厌倦了,因为总是有人要求我按照他们的心意对游戏内容进行增添和改动。从去年开始,我仅仅是为了能够在ce环境下游玩GD3而从零开始自学制作CE补丁,但最后因为听取不同玩家的意见和大众的游戏环境,这个MOD被我做成了我完全不喜欢的样子。我耗费心力且毫不愉快,所以我决定废弃这个MOD,不再进行维护或改动,任何人也都可以自由编辑这个MOD的内容并在创意工坊发布你们自己的版本。 I'm tired of it because I'm always being asked to add and change the game's content to their l

  64. Celsius Patches
    management

    Celsius Patches

    1.6 is only partially supported. Mods requiring Odyssey integration will not be patched. A bulk set of xml patches adding the needed values to materials and building from over 30 mods so that they will play nice with the mechanics added by Celsius. Full list of supported mods can

  65. [FSF] More Psycast Powers
    Stale
    management

    [FSF] More Psycast Powers

    Vanilla Psycasts Expanded Compatibility and the Future This mod is not compatible with Vanilla Psycasts Expanded.

  66. ScoutArmour
    No 1.6
    combat

    ScoutArmour

    This mod adds a ce only armour to the game: the scout armour it is made to be a middleground between full power armour and bulletproof vests it covers torso, arms, hands and neck, it is lighter than power armour and armour vests but it needs half the resources for recon armour, w

  67. RangeMaster Combat Care Package All in One (1.5 Update)
    No 1.6
    combat

    RangeMaster Combat Care Package All in One (1.5 Update)

    Version: b1.2 ALL IN ONE VERSION, REQUIRES RANGEMASTER CORE THIS MOD WORKS WITH COMBAT EXTENDED ONLY IT MOST LIKELY WON'T WORK WITHOUT COMBAT EXTENDED, YOU ARE WELCOME TO MAKE A PATCH OR PORT MY MOD TO VANILLA IF YOU LIKE :) THIS IS AN EARLY VERSION OF THIS MOD, PLEASE LET ME KNO

  68. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  69. Iconian Tech
    No 1.6
    management

    Iconian Tech

    A set of Iconian herald equipment designed to bring about their master's vengeance.

  70. Tox Weapons Pack
    Stale
    weapons

    Tox Weapons Pack

    Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.

  71. Ammo Stats For CE
    No 1.6
    weapons

    Ammo Stats For CE

    Ammo Stats For CE BD = Base Damage, SP = Sharp Penetration, BP = Blunt Penetration, AA = Calculated Post Damage Againts Sharp Armor RHA Description This mod tries to list all ammo from CE so spoilers!

  72. Grenade tweaks
    Stale
    weapons

    Grenade tweaks

    Allows throwing grenades over walls and tweaks their range depending on user strength.

  73. CombatExtended Texture战术装备贴图替换
    Stale
    management

    CombatExtended Texture战术装备贴图替换

    CE贴图替换 战术装备 替换的装备有: 原版 防弹背心 防弹头盔 CE 战术背心 防护眼镜 CEARMOR 纤维软甲 新增装备:战术鸭舌帽 建议本MOD放在最下面来防止其他原版MOD贴图替换造成的贴图不生效 非CE玩家,这里有原版替换

  74. Local's CE Launchers
    Stale
    management

    Local's CE Launchers

    Diverse arsenal of can openers for all uses and wealth levels.

  75. More Injuries (Continued)
    Stale
    management

    More Injuries (Continued)

    Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.

  76. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  77. Ratkin clothes维多利亚的港湾
    management

    Ratkin clothes维多利亚的港湾

    骑士团ICE的鼠族服装~ICE老哥我会持续更新鼠子的漂亮小裙子和制服 所有服装均有移速加成(挎包和医疗包是通过VE拓展来实现负重的提升,所以建议加上VE原版拓展框架) 注意:战甲有健康状态加成,会显示在健康列表上,如果列表里没有出现,请脱下战甲再穿上即可刷新 注意:4月21日更新,原先没有VE拓展框架就会爆红且循环BUG,主要是因为包用的是VE拓展框架的负重提升,现在三款携带负重的包可以在非VE环境下使用不再爆红,老样子没有VE就没有负重提升,所以还是继续推荐打VE拓展框架~~ 持续更新中!!!欢迎下单定做鼠鼠的漂亮衣服 兼容CE 兼容CE 兼容CE 特

  78. Apparel Tab+ (Continued)
    Stale
    management

    Apparel Tab+ (Continued)

    Update of DimonSever000s mod Look for this feature in the bottom menu of the game!

  79. Armory Tab
    Stale
    management

    Armory Tab

    Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.

  80. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  81. [1.5] Sturmtiger
    No 1.6
    management

    [1.5] Sturmtiger

    そこにあり It was once there, 380ロケット hit by a 380mm, あともなし now gone, no trace.

  82. [1.5] Panther
    No 1.6
    management

    [1.5] Panther

    ░░░░░█████ ]▄▄▄▄▄▄▄▄ - - - FIGHT AGAINST MECHANOIDS AND PIRATES ▂▄▅████████▅▄▃▂▂▂ AND BUGS AND SAVE SETTLEMENT!

  83. Milira CE Patch
    management

    Milira CE Patch

    米莉拉种族的CE适配补丁。 第一次做补丁,数值填麻了,闭眼睛按的。期待其他大佬来重做一版。 如有Bug反馈或数值、机制方面的建议,请在评论区留言。 已处理种族、武器、防具、炮塔、米莉安配件。 浮游炮和建筑炮台暂未添加弹药消耗,后续如果找到合适的适配方式可能会添加。 A Combat Extended Patch for Milira Race.

  84. Proper Polearms
    Stale
    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  85. Pikes
    No 1.6
    management

    Pikes

    I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls.

  86. The Dead Man's Switch - Control Spine
    management

    The Dead Man's Switch - Control Spine

    Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.

  87. Smarter Capture Them
    Stale
    management

    Smarter Capture Them

    Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?

  88. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  89. Technical Vehicles
    Stale
    management

    Technical Vehicles

    Colonies in poverty, defectors who evade the empire, or bandits who plunder the wilderness There is an urgent need for some cheap and durable combat vehicles, and innovative people have installed fixed turrets on civilian vehicles.

  90. CE美狐加强补丁
    management

    CE美狐加强补丁

    Miho Enhanced Patch for CE。The main targets for strengthening are materials,hediff, weapons and equipment from the space age, as well as spiritual weapons and equipment.

  91. Quality Factors
    No 1.6
    management

    Quality Factors

    3/17/25 - this was a side project into coding, and as such I'm not very experienced.

  92. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  93. PBs Panzerfaust 3
    No 1.6
    management

    PBs Panzerfaust 3

    This a CE-Only Mod. Compatible with The Dead Man's Switch, DMS-series mechanoids can use PzF3-series weapons. Added three variants of the Panzerfaust 3: the PzF3-T, PzF3-IT, and PzF3-Bunkerfaust (DM32, Bunker Buster). Among them, the PzF3-IT has been modified into an EMP tandem-s

  94. Watchtowers ce fix
    Stale
    management

    Watchtowers ce fix

    Watchtowers ce修复。 修改瞭望塔掩体高度为 3.

  95. VPE - Oripathy
    Stale
    management

    VPE - Oripathy

    Github and license here, click on the green code button and download zip: Wield the power of the originium and the deadly oripathy disease.

  96. DMS + CE - Rebalanced
    Stale
    management

    DMS + CE - Rebalanced

    DMS - Core Survival Rifle & Elephant Gun • Slightly reduced spread Hazmat Suit • Less move speed malus • Slightly more bulk Ceramic • Sharp: 7 → 6 • Blunt: 2 → 1.

  97. ASh-12/ShAK-12
    No 1.6
    management

    ASh-12/ShAK-12

    Adds ASh-12 into the game as Heavy Assault Rifle.

  98. Simple Turrets
    combat

    Simple Turrets

    Notice: the original mod is not compatible with v1.

  99. ZPU-1/2/4
    Stale
    management

    ZPU-1/2/4

    Combat Extended only "Also, you ever considered making the lighter, 14.

  100. CE Manual Patcher
    management

    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  101. VSSK/VKS "Vykhlop"
    No 1.6
    management

    VSSK/VKS "Vykhlop"

    Adds VSSK "Vykhlop" into the game as Heavy Sniper Rifle.

  102. VVE: Tier 3 Upgrades
    No 1.6
    management

    VVE: Tier 3 Upgrades

    Ever since I learned Oskar Potocki isn't planning on adding upgrades to Tier 3 vehicles, I've been hard at work making an upgrade pack of my own.

  103. RPG Style CE Patch
    No 1.6
    management

    RPG Style CE Patch

    🎮 功能概述: RPG Style 的 Combat External 的适配补丁 修复内容: ✅ 新增贴身头饰装备槽 ✅ CE Mod 槽位完整汉化 ✅ 装备锁定图标显示 📥 使用须知: 1.

  104. WASDed Pawn
    Stale
    management

    WASDed Pawn

    UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.

  105. Hanged Men Armory CE
    Stale
    management

    Hanged Men Armory CE

    What this adds? - 4 Weapons - 3 Armors - 8 Helmets - 4 BDUs Stats- Standard Armor and helmets = better/Little better than Recon armor Shock Trooper armor and helmet = Should be better or on par as Marine armor Hunter vest / Helmet = More speed and accuracy in-exchange of little p

  106. Crypto Arsenal
    Stale
    management

    Crypto Arsenal

    Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.

  107. Cinders of the Embergarden
    Stale
    management

    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  108. Imperial armor
    No 1.6
    combat

    Imperial armor

    Armors for imperial special operation agents,make it more difficult to defeat the Empire.

  109. The Dead Man's Switch-Cinders-Patch-ERA
    No 1.6
    management

    The Dead Man's Switch-Cinders-Patch-ERA

    This little patch lets you craft explosive reactive armor (originally unique to the "Tombstone" mechanoids from Ember Garden) at the machining bench and equip it to ANY MECHANOID.

  110. Stats
    Stale
    management

    Stats

    Satisfy your minmaxing needs!

  111. Eccentric Tech - Defense Grid CE Patch
    Stale
    management

    Eccentric Tech - Defense Grid CE Patch

    增加了护盾电容电量和散热器热容和导弹伤害。炮台地形限制已移除。增加了接近感应塔范围。 护盾电容器:最大储能值:900000 每小时充电25000 每小时放电3000 重新充电延迟120 护盾散热器:最大储热容量300000 每小时散热速度10000 紧凑型护盾发生器:最大储能值:10000 每小时放电1000 导弹伤害:M36 (HE)为546;M38(Incendiary)为310; M39 (EMP)为452; M48 (HEAT)为360 M61

  112. Mechanoid Upgrades - Extended
    Stale
    management

    Mechanoid Upgrades - Extended

    6.21 update Added An blink skip module and Archotech version, need AutoBlink Framework.(optional item) Added an comprehensive work chip, comprehensively improve the mechanoid all work ability —————— 6.16 update Added Remote Control Chip recipes . Added Auto Repair Module and Arch

  113. Combat Extended - Charged Ammo
    ↑ Updated
    weapons

    Combat Extended - Charged Ammo

    This mod is CE-ONLY. If you haven't installed Combat Extended (CE), you'll only get a near-useless pistol from this mod. It's really disheartening to have to abandon a weapon just because it uses small-caliber bullets. Since the issue lies with the bullets, let's solve it with bu

  114. Rimbound - Novakin Xenotype
    Stale
    management

    Rimbound - Novakin Xenotype

    This mod added the Novakin xenotype that is included within a series called "Rimbound".

  115. RimThunder - Liberty of Delivery
    No 1.6
    management

    RimThunder - Liberty of Delivery

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Earth.

  116. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  117. CE - Tribal Boomspears
    Stale
    management

    CE - Tribal Boomspears

    CE - Tribal Boomspears by Cyreneen This is a testing release, all feedback, ideas and balance discussion are highly welcome!

  118. CE AdjustBleedRate
    Stale
    management

    CE AdjustBleedRate

    Description This simple mod allows you to tweak the bleed rate of Combat Extended for downed pawns The default bleed rate applied by this mod is 50 % of the original value You can adjust the value via the menu in the mod settings from 1 % to 300 % (see screenshot) I created this

  119. CE SkillAffectsWarmup
    Stale
    management

    CE SkillAffectsWarmup

    Description This mod allows you to modify how much the shooting skill affects the warmup time (i.

  120. CE IED RemoteDetonation
    management

    CE IED RemoteDetonation

    Description This mod adds two gizmos to all Combat Extended IEDs One gizmo allows you to switch off the proximity trigger (i.

  121. CE GrenadesToInventory
    Stale
    weapons

    CE GrenadesToInventory

    Description This mod changes the behavior of grenades in the Combat Extended loadout settings Instead of equipping grenades, they will go to the pawn's inventory This mod is especially good with Throw them that allows you to throw grenades which are not equipped but in your inven

  122. High-Explosive High-Capacity shells for CE
    Stale
    weapons

    High-Explosive High-Capacity shells for CE

    Adds a more powerful ammo type for mortars and artilleries that cost twice the fsx for much better explosion performance, at the cost of less fragmentation.

  123. VRE Insector rebalanced
    Stale
    management

    VRE Insector rebalanced

    After many hours of playing with the insector genes i started to notice a clear imbalance on how powerful or debilitating are some of the evolutions/mutations.

  124. 30mm Navy Turret
    Stale
    combat

    30mm Navy Turret

    Professional 30mm Shipborne Anti-Aircraft Weapon Systems for RimWorld This mod adds two high-performance CIWS (Close-In Weapon System) turrets to enhance your colony's anti-aircraft defense, designed for the Combat Extended (CE) mod.

  125. ZU-23-2
    Stale
    management

    ZU-23-2

    Combat Extended only Adds a ZU-23-2 Autocannon.

  126. Hellcannon
    No 1.6
    management

    Hellcannon

    Combat Extended only.

  127. CE SkillAffectsReload
    Stale
    management

    CE SkillAffectsReload

    Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.

  128. CE SkillAffectsSway
    Stale
    management

    CE SkillAffectsSway

    Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage

  129. CE SkillAffectsCooldown
    Stale
    management

    CE SkillAffectsCooldown

    Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.

  130. hellbombpack
    Stale
    management

    hellbombpack

    Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings, Bile Titans, and Automaton industrial sites. Now, imagine y

  131. Enhanced Carrying Capacity
    Stale
    management

    Enhanced Carrying Capacity

    Version 1.0.3: recompiled for Rimworld v1.6. This mod allows you to scale and increase a pawn's carrying capacity, in that order. Supports Combat Extended's weight and mass capacities. Inspired by Bulk Carrier, which I used until recently. Description This mod allows you to chang

  132. CE Extensive Animal Balance Tweaks
    Stale
    management

    CE Extensive Animal Balance Tweaks

    Intro Have you ever found it strange (and imbalanced) that platemail can make your pawn practically invulnerable to Bears/Rhinos?

  133. Wolfein CE Patches expand
    Stale
    management

    Wolfein CE Patches expand

    在 Wolfein CE Patches 作者的基础上添加了对于两个小机枪与速射机炮塔,还有沃芬族机械体的兼容(等ce稳定下来应该会补上另外两个炮塔的兼容),此外对一些武器的数值进行了调整 可能存在的问题:因为沃芬作者的炮塔没有统一父类,本作者又水平不足,所以采用了比较蠢的实现方式,可能会因此爆红字,但不影响正常使用,实测应该也没有性能影响 如果有其他bug可以留言指出,另外感谢制作了ce手动补丁的LotusLand大佬,帮我节省了许多时间 本MOD是独立补丁,并不需要与Wolfein CE Patches一同使用 On the basis of the

  134. 瓦莱丽的米莉拉拓展包 CE补丁
    Stale
    management

    瓦莱丽的米莉拉拓展包 CE补丁

    瓦莱丽的米莉拉拓展包的ce补丁,同时也兼容了事件拓展的星辰之剑,需要与本体的ce补丁 还在为想要玩ce但是加不了事件拓展而左右为难吗,使用这个解决问题吧! The CE patch of Valerie's Milira expansion pack is also compatible with the Star Sword event expansion, which requires the CE patch of the main body Use together Are you still in a dilemma about wanting

  135. PBs Spike Missile Series
    management

    PBs Spike Missile Series

    CE-Only mod. Add Spike-SR and Spike-LR2. DMS(The Dead Man's Switch) series compatible. This is a lightweight mod that allows players to easily acquire top-attack trajectory guided weapons - the Spike-SR and Spike-LR2. You can get HEAT and Semi-Armor-Piercing High Explosive(SAPHE)

  136. LB Rifle Series
    Stale
    management

    LB Rifle Series

    Small collection of industrial and spacer weapons, ohwow.

  137. CE: Armor-Piercing Special
    Stale
    combat

    CE: Armor-Piercing Special

    I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor.

  138. HF Weapon Series
    Stale
    weapons

    HF Weapon Series

    This mod currently requires Combat Extended Vanilla functionality is currently unlikely This is a small weapon pack, adding 3 experimental high-capacity weapons, as well as their charge upgrades The HFP-7 is a fairly bulky machine pistol firing a specialized caseless cartridge, i

  139. Advanced Battle Cloak
    Stale
    management

    Advanced Battle Cloak

    --2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen

  140. CE: Blast shock
    management

    CE: Blast shock

    Overview Adds extra debuffs to pawns near explosions.

  141. ExGT UrbanCombat (Continued)
    management

    ExGT UrbanCombat (Continued)

    Update of 小面包s mod This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.

  142. More shooting walls
    Stale
    management

    More shooting walls

    本mod添加了3种机制的射击墙,和一个特殊地板 This mod has added three shooting wall mechanisms and a special floor 单向射击墙(可以在ce使用) 一个单向的射击墙,黄色为玩家防御方向,即炮台部署和兵力部署方向。紫色为敌人方向,即袭击方向。紫色方向看不见墙后黄色方向的生物,机械体,炮台等,机制是视野遮蔽。 one-way shooting wall(Compatible CE) A one-way shooting wall, with yellow indicating the di

  143. Tasty CE Armory Redux
    Stale
    management

    Tasty CE Armory Redux

    Intended as functional replacement/ minor improvement on the weapon selection of CE+CE_Guns+CE_Armory Further modules with clothes and buildings SoonTM Replacements Core: - Ithaca 37 (pump shotgun) - Ishapore Enfield (bolt action rifle) - MR73 (revolver) - Browning HiPower (autop

  144. The DMS Warframe Expanded
    Stale
    management

    The DMS Warframe Expanded

    请注意!右侧显示的“必需模组”是推荐的搭配MOD,搭配使用能获得更佳体验。不过请放心,本模组自身功能完整,无需安装任何其他模组即可直接运行!!!!! A quick note, please: Those "Required Mods" on the right are just suggested companions for a better experience.

  145. Short-range antitank missile collection
    ↑ Updated
    management

    Short-range antitank missile collection

    Introduction This mod adds three distinct types of man-portable short-range anti-tank missile systems to your colony, designed specifically for Combat Extended (CE).

  146. Riot Armor for CE
    Stale
    combat

    Riot Armor for CE

    Provides an industrial era armor that protects your colonists limbs better than flak wear at the cost of being heavier.

  147. 40mm Bofors
    Stale
    management

    40mm Bofors

    This is a simple mod that adds a 40mm bofors turret.

  148. Ammunition Manufactory
    Stale
    management

    Ammunition Manufactory

    This mod adds a workbench called the "Ammunition Manufactory" which allows you to craft any ammunition at 5x the normal speed.

  149. Apex: Rimworld Legends (Continued)
    Stale
    management

    Apex: Rimworld Legends (Continued)

    Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.

  150. The Dead Man's Switch - Tri-Tech
    management

    The Dead Man's Switch - Tri-Tech

    "Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.

  151. Vanilla Melee Modes
    management

    Vanilla Melee Modes

    Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee This mod introduces the following features to the vanilla melee system: - Manually switchable melee modes - Independent parry check mechanism - Counterattack system after parrying Parrying Mechanism Parryi

  152. The Dead Man's Switch - Expedition
    management

    The Dead Man's Switch - Expedition

    Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.

  153. CE ArmorTweaker
    management

    CE ArmorTweaker

    Description This mod allows you to modify how much the item quality affects the Sharp, Blunt and Heat armor values of items used when playing with Combat Extended Dependencies Combat Extended and Harmony A collection of all my rimworld mods

  154. Tribal Siege Raids
    management

    Tribal Siege Raids

    Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double

  155. Ammo Trees For Combat Extended
    weapons

    Ammo Trees For Combat Extended

    My grandpappy first started farming ammo back in `75, after he found some fruit with rinds made of metal.

  156. Ratkin CE Patch Collection
    management

    Ratkin CE Patch Collection

    Ratkin Combat Extended Patch Collection I am currently taking over the Ratkin CE Patch Collection from the original author 快乐柠萌茶.

  157. CE Accuracy and Firepower Analyzer
    management

    CE Accuracy and Firepower Analyzer

    Introduction: This mod provides an in-game analysis tool for approximately simulating weapon hit chance, ballistics, and firepower output in a CE environment.

  158. VVE Raid
    ↑ Updated
    management

    VVE Raid

    This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.

  159. The Dead Man's Switch - 无人机军团
    management

    The Dead Man's Switch - 无人机军团

    本MOD为失能机关增加了数种不需要监管者的无人机/机兵单位,数种消耗电量释放的技能,可以过载使用技能,但是无人机/机兵单位能量耗尽会直接死亡。 注:本MOD只有在CE环境才稳定 ========= 内容规划 ========= 新无人机:不需要监管者的单位 全新机兵:消耗能量使用技能,按插全新特色组件 外骨骼 :提供容量以及负重,提高某项工作效率 动力装甲:可以安插特色组件以提供增益,技能 智控矩阵:全新的机械师中枢,拥有内存/气力用于安装插件 ========= 关于中途加入及CE ========= 强需求CE: 如果在原版环境使用。部分技能甚至单位

  160. Milira automatically picks up bullets
    management

    Milira automatically picks up bullets

    When using Millira's CE (Combat Extended), I found that it doesn’t automatically pick up the corresponding ammo — you still need to go into the loadout menu and set up the armament scheme manually.

  161. More Useful Materials
    management

    More Useful Materials

    A standalone materials mod, but other big mods already add materials, so why should I add a standalone materials mod?

  162. [LS]URGI with CE
    management

    [LS]URGI with CE

    Adds the URGI carbine, a USSOCOM-upgraded M4 variant featuring a free-floating M-LOK handguard and mid-length gas system.

  163. Vehicle Raid
    management

    Vehicle Raid

    I've downloaded several vehicle mods and used the "Auto-fill" button on various factions in the game.

  164. 三角洲行动战术携具CE补丁
    management

    三角洲行动战术携具CE补丁

    本模组给三角洲行动战术携具模组提供了CE支持,可以大大增强玩家的CE体验。 作者:只会偷吃的厨神喵 现在将CE的子弹放入殖民者的胸挂空间和口袋空间,殖民者换弹时可以直接从这两个地方装填子弹,背包不行。用完了才会消耗库存里的。能有效解决CE携弹量不足的问题。弹药放在胸挂和口袋里也能减少50%负重。 为胸挂技能提供了CE弹药替换,突袭型胸挂的末日火箭筒被替换为CE的末日火箭筒。侦查型胸挂的光荣弹被替换为范围更加巨大的迫击炮高爆弹炮击。野战型胸挂的燃烧弹杀伤力巨幅提升,对狭窄地形地方敌人能造成毁灭性伤害。

  165. [LS]Clear Magazine
    management

    [LS]Clear Magazine

    Clear Magazine adds a Combat Extended close-range fire option that lets a pawn raise the weapon once and empty the current magazine into a target or nearby threat.

  166. [LS]CQB
    management

    [LS]CQB

    CQB adds a player-ordered close quarters battle system for Combat Extended.

  167. [LS]Caliber Shift
    management

    [LS]Caliber Shift

    Caliber Shift adds a Combat Extended weapon caliber conversion framework.

  168. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  169. CE Piped Flamer Turrets
    combat

    CE Piped Flamer Turrets

    Adds full Combat Extended and Vanilla Chemfuel Expanded support to the flamethrower turret and heavy incinerator complex from Vanilla Furniture Expanded — Security.