// Steam Workshop · by The Blind One

UI & QoL

Collection of UI & QoL mods

Remember these rules when using this collection;

1) Do NOT install all the mods in this collection, (this is a warning)

2) This collection came into existence because Rimworld lacks a proper way to categorize mods in the workshop according to genre. This collection is thus an attempt of myself over the last 5+ years to create a collection of all the mods related to UI and QoL that I found interesting or useful, they cannot all be used together, sometimes they won't even be properly updated to the latest version, there might be duplicates in the list (for various reasons), you'll have to check each and every mod individually and decide for yourself which mod you want and see if it doesn't conflict with other mods already in this collection or in your mod list

3) Do NOT install all the mods in the collection, (this is your final warning)

Load order

559 mods
  1. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  2. BetterSliders
    Stale
    management

    BetterSliders

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  3. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  4. Roof Overlay Options
    No 1.6
    management

    Roof Overlay Options

    Easily differentiate between constructed and natural roof in the roof overlay.

  5. [JPT] Clean My Buttons
    Stale
    management

    [JPT] Clean My Buttons

    This is a micro-mod designed to do one thing only: hide the label text from the game buttons until the mouse is over them.

  6. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  7. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  8. SortBy
    No 1.6
    management

    SortBy

    SortBy This mod adds new options to the caravan panel/window sort by.

  9. Food Spoil Time Label
    Stale
    management

    Food Spoil Time Label

    Food that are refrigerated or frozen also shows the original "time to spoil" in their label.

  10. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  11. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  12. Scrollable Inspect Panes
    Stale
    management

    Scrollable Inspect Panes

    When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.

  13. Max Buy, Max Sell
    Stale
    management

    Max Buy, Max Sell

    Adds "Sell/Buy as many as possible" button to the trade dialog.

  14. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  15. More Graphs (Continued)
    Stale
    management

    More Graphs (Continued)

    Update of natbob1s mod - Added spanish translation, via Ferchu - Added research-graph, points researched per tech-level - Added weather graphs, based on the main player map - Added separate social and hard drugs data - Updated spanish translation, thanks Ferchu Adds more graphs t

  16. Categorized Bill Menus
    Stale
    management

    Categorized Bill Menus

    Splits the "Add bill" menu into sub-menus by the categories of the products.

  17. Custom Alerts
    No 1.6
    management

    Custom Alerts

    Set up alerts using custom filters so you know when something shows up on the map.

  18. Switch Worker
    Stale
    management

    Switch Worker

    Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.

  19. Fix animal count on auto-slaughter window
    No 1.6
    management

    Fix animal count on auto-slaughter window

    Fixes the auto-slaughter total animals count considering pregnat females only if the specific slaughter option is checked In vanilla auto-slaughter based on total number is only perfomed using allowed slaughterable animals Example: total limit = 8 males = 5 pregnant females = 3 n

  20. Drop Some
    Stale
    management

    Drop Some

    Hold shift while clicking "drop" button (down arrow) to drop part of the stack.

  21. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  22. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  23. Stuff List (Continued)
    Stale
    management

    Stuff List (Continued)

    Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass

  24. Clothing Sorter
    Stale
    management

    Clothing Sorter

    A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

  25. Heat statistics (Continued)
    Stale
    management

    Heat statistics (Continued)

    Update of Helldraggers mod This mod is currently unmaintained (I don't have time for modding anymore).

  26. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  27. Family Tree
    Stale
    management

    Family Tree

    This mod is a fork of Fluffy's Relationship Tab mod.

  28. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  29. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  30. Numbers Trait AddOn
    Stale
    management

    Numbers Trait AddOn

    Add support for showing pawn's traits in the Numbers panel.

  31. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  32. More Planning
    Stale
    management

    More Planning

    This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning.

  33. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  34. Material Filter
    Stale
    management

    Material Filter

    New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.

  35. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  36. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  37. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  38. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  39. Quality Overlay
    Stale
    management

    Quality Overlay

    A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.

  40. More filters for animals' pen
    Stale
    management

    More filters for animals' pen

    Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy of animals' race; if a p

  41. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  42. New Game Plus
    Stale
    management

    New Game Plus

    Description This mod is meant to cut off some of the setup for every new colony you start.

  43. DontFixIt [Eg]
    No 1.6
    management

    DontFixIt [Eg]

    If you tired of your pawn wasting components, which you lacking out, on heaters in middle of summer this small mod will help you.

  44. "Do Until" Filter
    Stale
    management

    "Do Until" Filter

    Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering), as well as for meals (where you can filter on ingredients that pawns may object to).

  45. Compatibility On Hover
    No 1.6
    management

    Compatibility On Hover

    A simple mod that shows pawn "compatibility" when hovering over them in a starting pawn selection menu.

  46. Cleanie
    Stale
    management

    Cleanie

    Tired of your pawns cleaning anything but your hospital?

  47. Show gender/age in caravan form dialog
    Stale
    management

    Show gender/age in caravan form dialog

    Show gender/age in caravan form dialog, like when trading Others download links GitHub link: Important notice Note: this mod is now included in XNDTinyTweaks (since 1.

  48. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  49. SubcoreInfo
    Stale
    management

    SubcoreInfo

    Track which unfortunate pawn your subcores came from!

  50. Choose Your Medicine
    management

    Choose Your Medicine

    First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.

  51. Export and Import Mod Settings
    management

    Export and Import Mod Settings

    Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.

  52. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  53. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  54. BestApparel
    Stale
    management

    BestApparel

    A mod that adds a window for comparing items by various stats and filters.

  55. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  56. CustomizedXenogerm
    No 1.6
    management

    CustomizedXenogerm

    This mod enhances the Create Xenogerm menu of the Gene Assembler building to give a hollistic view into customizing a Xenogerm for a specific existing Pawn.

  57. Show mechanoid weapons
    Stale
    weapons

    Show mechanoid weapons

    Have you met the problem that you have unlocked the technology of crafting the mechanoid, but you don't know what weapons are used by that mechanoid?

  58. Random's Gene Assistant
    Stale
    management

    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  59. More Gene Information
    Stale
    management

    More Gene Information

    Adds more information and filtering options when creating xenotypes or xenogerms.

  60. Armor & UI Uncapper
    No 1.6
    combat

    Armor & UI Uncapper

    Features Armor & UI Uncapper removes sharp/blunt/heat armor's 200% limit on apparel AND most importantly: allows RimWorld's Pawn UI to show overall armor values higher than 200%.

  61. Cut plants before building[1.0-1.4]
    No 1.6
    management

    Cut plants before building[1.0-1.4]

    If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.

  62. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  63. SatisfiedStorage
    Stale
    storage

    SatisfiedStorage

    SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level.

  64. Variety Matters Stockpile (Continued)
    Stale
    storage

    Variety Matters Stockpile (Continued)

    Update of Cozarkians mod - Chinese translation added, thanks shiuanyue Overview Adds several new features to stockpile filters for added control over what to store, how much to store, and when to fill a stockpile.

  65. YADA
    Stale
    management

    YADA

    YADA: Yet Another Dev Assistant 0.

  66. AssignedWorkbenches
    No 1.6
    management

    AssignedWorkbenches

    The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.

  67. Gene Collector QoL
    Stale
    management

    Gene Collector QoL

    Gene Collector QoL Gene Assembler Xenogerm queue - you now can specify the quantity of xenogerms you want to make Show available archite capsules count Highlight genes in a combined genepack that we don't have as separate genes Xenogerm Colored gene listing in inspect string "Imp

  68. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  69. Reload mods
    Stale
    management

    Reload mods

    Tired of having to close and re-open your game when testing/tweaking/troubleshooting mods?

  70. Show Days to Rot in Info Window
    Stale
    management

    Show Days to Rot in Info Window

    This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.

  71. Schedule Clock
    Stale
    management

    Schedule Clock

    Adds a vertical line to the schedule tab, indicating the current time of day

  72. Rename Pawns
    Stale
    management

    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  73. Killfeed
    Stale
    management

    Killfeed

    A merely cosmetical mod which adds a killfeed showing who killed whom.

  74. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  75. Deteriorable Filter
    Stale
    management

    Deteriorable Filter

    Allows quick sorting of perishable and non-perishable items early in the game, preserving indoor space for valuable deteriorating items.

  76. Monument Highlight
    Stale
    management

    Monument Highlight

    A simple visual mod that displays the name of monuments associated with a quest along with the time left to build, keep, or protect them.

  77. Who's Using That?
    Stale
    management

    Who's Using That?

    For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why.

  78. Explosive Radius (Continued)
    Stale
    weapons

    Explosive Radius (Continued)

    Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.

  79. [GMT] TicksPerSecond 1.5
    No 1.6
    management

    [GMT] TicksPerSecond 1.5

    Add actual ticks per second to the information display above the pause/speed controls.

  80. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  81. Door Lockdown
    Stale
    management

    Door Lockdown

    Lets you mark multiple doors to forbid them (or allow them) with one button press.

  82. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  83. Don't Talk to Me
    No 1.6
    management

    Don't Talk to Me

    What does it do? This mod lets you suppress messages (those annoying words that block your resource view in the upper left corner) and letters (those things with the fancy drop down animation you never read) from ever appearing. All messages and most letters that use a translatio

  84. MapGenEvents
    No 1.6
    management

    MapGenEvents

    Adds a scenario part that triggers an incident after generating a new map

  85. Pawn Rules (Continued)
    management

    Pawn Rules (Continued)

    Update of Jaxes mod - Added support for Slaves - Added option to not use it for animals Tired of feeding your prisoners Lavish Meals?

  86. Where's My Bed?
    Stale
    management

    Where's My Bed?

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  87. Stand Your Ground
    Stale
    management

    Stand Your Ground

    Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack.

  88. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  89. CloseAll
    Stale
    management

    CloseAll

    A mod that adds an alert above the letters allowing you to close all at once.

  90. Moody
    Stale
    management

    Moody

    LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet

  91. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  92. EasyIdeoSwitching
    management

    EasyIdeoSwitching

    Easy Ideo Switching This mod simply adds a big button on the ideology page to set your primary ideology.

  93. Merge Zones
    Stale
    management

    Merge Zones

    Merge any number of adjacent storage or growing zones into one.

  94. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  95. Prisoner Utils
    Stale
    management

    Prisoner Utils

    A collection of quality of life improvements related to the handling of prisoners.

  96. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  97. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  98. Materials Search Radius
    No 1.6
    management

    Materials Search Radius

    Mod名称: 默认材料搜索半径 描述: 这是一个简单的Mod,允许玩家自定义工作清单的默认范围。 这个Mod允许你设置工作清单的默认搜索范围,提高操作效率。 兼容性: 它应该与大多数其他Mod兼容,但是如果有其他Mod也修改了材料搜索的默认范围,可能会出现冲突。 如果玩家在游戏中途添加这个Mod,他们将能够自定义材料搜索的默认范围。这应该不会对已经创建的制作任务产生影响,但是将会影响新创建的制作任务。中途删除Mod同样没有问题。 使用说明: 在游戏的Mod设置中找到“Material search radius”。 启用Mod。 拖动滑块来设置搜索范围。

  99. Linked Planters
    Stale
    management

    Linked Planters

    Makes it possible to link plant growers (like hydroponics basins) together.

  100. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  101. Show the CD of boss group
    Stale
    management

    Show the CD of boss group

    This Mod displays a timer on the right sidebar, for the cooldown of mechanoid boss squads summoned by a Mechanitor.

  102. Mark That Pawn
    management

    Mark That Pawn

    You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action.

  103. MemCheck
    Stale
    management

    MemCheck

    MemCheck shows what your RimWorld game is using behind the scenes.

  104. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  105. Table Range
    Stale
    management

    Table Range

    Shows from how far pawns will travel to use a specific table when placing or selecting it (for ingestible items that have default search range).

  106. Pawn quick info
    Stale
    management

    Pawn quick info

    About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!

  107. Force Attack Ground
    Stale
    management

    Force Attack Ground

    While selecting a target for any weapon that can attack ground, such as grenades, holding Ctrl (or Command) forces attacking ground even if there is a pawn on the target tile.

  108. Finish it!
    Stale
    management

    Finish it!

    Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list.

  109. Fixed Ideo Style (Continued)
    Stale
    management

    Fixed Ideo Style (Continued)

    Update of Ben Lubars mod Prevents pawns from constructing a different style of building than what you placed.

  110. Pawn Adjuster
    Stale
    management

    Pawn Adjuster

    Super lightweight inspector tab for handling pawn head type, body type, hair, beard, tattoos and apparel colours.

  111. Research Tab Colors
    Stale
    management

    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  112. Sort Research Tab
    Stale
    management

    Sort Research Tab

    A simple mod to adjust research tabs order as you favor.

  113. Roof Overlay Options (Continued)
    Stale
    management

    Roof Overlay Options (Continued)

    Update of nercurys mod - Added a opacity option as well as a preview on how the colors would look Easily differentiate between constructed and natural roof in the roof overlay.

  114. I Aint Building That
    Stale
    management

    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  115. Personal Work Categories
    Stale
    management

    Personal Work Categories

    Description When setting up work priorities, each column, in fact, may include a whole group of different tasks.

  116. Sowing Manager
    No 1.6
    management

    Sowing Manager

    Feature This mod allows you to set stock thresholds directly on your Growing Zones, ensuring your pawns know when to stop sowing.

  117. Culture Category (DEVELOPMENT CEASED)
    Stale
    management

    Culture Category (DEVELOPMENT CEASED)

    What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves practically everything) -

  118. Squad UI Tweaks (Continued)
    Stale
    management

    Squad UI Tweaks (Continued)

    Update of drumads mod A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ba

  119. [NL] Dynamic Portraits
    Stale
    management

    [NL] Dynamic Portraits

    Features This mod displays the following status in the portrait.

  120. Mood Alerts
    Stale
    management

    Mood Alerts

    Ensure the emotional well-being of your colonists with Mood Alerts, a comprehensive mod designed to keep you in tune with your colony's collective mood.

  121. Always Show XP Gained
    No 1.6
    management

    Always Show XP Gained

    This will always show how much XP your colonist has learned today in each skill.

  122. Compositable Loadouts
    Stale
    management

    Compositable Loadouts

    A mod designed to make pawn inventory & apparel management modular and extensible.

  123. Equipment Manager
    management

    Equipment Manager

    Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.

  124. [1001]Weapons Tab Reborn
    Stale
    weapons

    [1001]Weapons Tab Reborn

    ORIGINAL CREDIT TO MattTheWaz ( More than just the base mod, his mod is providing the example I needed for how to create a menu so that I could work on SimpleSidearms compatibility.

  125. AutoPermits
    management

    AutoPermits

    Support me on Ko-Fi: A mod which allows for Royal permits granting resources to be used automatically whenever they can be used for free.

  126. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  127. Continue Button
    Stale
    management

    Continue Button

    About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.

  128. [AV] No blinking icons
    Stale
    management

    [AV] No blinking icons

    This simple mini-mod gives the player additional settings to turn off the blinking/pulsing effects of overlay icons.

  129. Food Alert (Continued)
    management

    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  130. [DS] Policy Collections Manager
    No 1.6
    management

    [DS] Policy Collections Manager

    This mod adds the ability to import and export apparel, food, drugs and reading policy collections so they can easily be shared between saves.

  131. Flush Biosculpter Tuning
    Stale
    management

    Flush Biosculpter Tuning

    Content: Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else.

  132. Explicit Timings
    Stale
    management

    Explicit Timings

    Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.

  133. StuffCount
    No 1.6
    management

    StuffCount

    Stuff Count Adds counters to thing filters and material select float menu.

  134. Bills Requisites
    No 1.6
    management

    Bills Requisites

    Bills Requisites allow to add more conditions to execute the current bill.

  135. Linkables Info Expanded
    Stale
    management

    Linkables Info Expanded

    Provides full information of the stats linkable facilities provide in the information window.

  136. No Break Alert
    No 1.6
    management

    No Break Alert

    Disables mental break risk alerts Are your colonists constantly on edge?

  137. Better Select Next
    No 1.6
    management

    Better Select Next

    This mod enhances the functionality of the "Next Colonist" and "Previous Colonist" commands.

  138. Resume Game
    Stale
    management

    Resume Game

    Adds «Resume game» button to the main menu.

  139. What's Missing? [1.1 - 1.4]
    No 1.6
    management

    What's Missing? [1.1 - 1.4]

    Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.

  140. Selective Bioregeneration
    Stale
    management

    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  141. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  142. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  143. CustomUIScales
    Stale
    management

    CustomUIScales

    Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.

  144. Searchable Menus
    Stale
    management

    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  145. BlacklistBill
    Stale
    management

    BlacklistBill

    This Mod allows the creation of a bill with blacklisted pawns.

  146. Dropdown Production Buildings
    Stale
    management

    Dropdown Production Buildings

    Continued mod A good mod that helps clean a bit up in your menu, if you have a lot of production buildings added by mods.

  147. Scheduled Area
    Stale
    management

    Scheduled Area

    Allow you schedule which area should a pawn be in.

  148. Retain Strip on Death
    Stale
    management

    Retain Strip on Death

    Normally when a pawn dies, if they were ordered to be stripped, this designation will disappear after they die.

  149. Map Edit Tools
    Stale
    management

    Map Edit Tools

    Continued from Github link is Adds new tools that make editing the map easier.

  150. Hold Open Opens Doors (continued)
    Stale
    management

    Hold Open Opens Doors (continued)

    Continuation of the "Hold Open Opens Doors mod" for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github unsubscribe from old mod to avoid issues using this one.

  151. HediffSort
    Stale
    management

    HediffSort

    A mod that allows you to sort hediffs in health tab You can sort hediffs by Bleed Rate, Immunity or Tendables.

  152. Skipdoor Delivery
    Stale
    management

    Skipdoor Delivery

    A patch for the skipdoor psycast from the Vanilla Psycasts Expanded mod.

  153. Choose Your Outfit
    management

    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  154. Capture Them
    No 1.6
    management

    Capture Them

    Not feeling like looking for free pawns to capture enemies before they bleed out?

  155. [KV] Change Dresser
    ↑ Updated
    management

    [KV] Change Dresser

    Note: In version 1.6, apparel is no longer stored inside the dresser to reduce bugs and improve compatibility. It now uses the game's native multi-item cell support. Pawn editing has been removed, as similar features are available in other mods like the Character Editor. Importan

  156. Move Interaction Cell
    Stale
    management

    Move Interaction Cell

    Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?

  157. Scenario Amender [1.5 - 1.6]
    Stale
    management

    Scenario Amender [1.5 - 1.6]

    Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible

  158. Carry More Medicine
    No 1.6
    management

    Carry More Medicine

    What does it for? a simple carry more medicine mod. Increases the maximum quantity of medicine to 10. (in game default is 3) special thanks) - ᴀʟᴀᴛᴛᴀ

  159. ResearchPowl
    Stale
    management

    ResearchPowl

    This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev

  160. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  161. Power Alerts
    Stale
    management

    Power Alerts

    Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc

  162. Area Unlocker
    No 1.6
    management

    Area Unlocker

    Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  163. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  164. Rename Settlements
    Stale
    management

    Rename Settlements

    Adds the ability to rename settlements from the world map.

  165. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  166. Animals Category (DEVELOPMENT CEASED)
    Stale
    management

    Animals Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.

  167. Sun Lamp Auto-Basins
    Stale
    furniture

    Sun Lamp Auto-Basins

    This mod adds a button to auto-place hydroponic blueprints around a sun lamp that maximizes the benefit of the lit area.

  168. Better Research Tabs
    Stale
    management

    Better Research Tabs

    Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.

  169. Drugs in Inventory
    Stale
    management

    Drugs in Inventory

    Have you ever noticed that when you schedule your colonists to consume drugs every number of days and also to keep one or more of that drug in their inventory, they don't keep any in their inventory?

  170. Batch Install
    Stale
    management

    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  171. SelectPawnByBed
    Stale
    management

    SelectPawnByBed

    A mod which adds gizmos for assignable buildings to select the assigned pawns.

  172. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  173. Assignable Entity
    Stale
    management

    Assignable Entity

    Allows you to assign colonists to entities.

  174. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  175. Quick Area
    Stale
    management

    Quick Area

    Double click to fill room, triple click to fill room includes walls and door.

  176. CaravanPrefab
    Stale
    management

    CaravanPrefab

    A mod that allows to save and load caravan prefabs.

  177. Hide Blueprints
    Stale
    management

    Hide Blueprints

    Adds a toggle button to hide all blueprint ghosts, so that it is easier to see what is already there.

  178. Scrollable Gizmos
    Stale
    management

    Scrollable Gizmos

    What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.

  179. Visual Exceptions
    Stale
    management

    Visual Exceptions

    Visual Exceptions makes RimWorld errors easier to understand.

  180. Bad Meat Category
    management

    Bad Meat Category

    Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Biotech xenotype expanded - Rotfish Synthmeat from Replimat

  181. Research Whatever
    Stale
    management

    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  182. Toggleable Overlays Continued
    Stale
    management

    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  183. Toggleable Readouts Continued
    Stale
    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  184. AAAA(Allowed Area Automatic Adapter)
    management

    AAAA(Allowed Area Automatic Adapter)

    Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.

  185. [AV] Show Utility Apparel
    Stale
    management

    [AV] Show Utility Apparel

    A mini-mod which will redraw the icons below the colonist bar to include utility apparel.

  186. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  187. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  188. Block Unwanted Minutiae (Continued)
    ↑ Updated
    management

    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  189. Too Many Areas (Continued)
    Stale
    management

    Too Many Areas (Continued)

    Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

  190. Network Category (DEVELOPMENT CEASED)
    Stale
    management

    Network Category (DEVELOPMENT CEASED)

    What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for i

  191. No Random Ideologies
    Stale
    management

    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  192. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  193. World Presets
    Stale
    management

    World Presets

    -- IMPORTANT -- Load order matters a lot with this one.

  194. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  195. Show Detailed Dates
    Stale
    management

    Show Detailed Dates

    A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.

  196. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  197. Plug and Play Joiner (Continued)
    Stale
    management

    Plug and Play Joiner (Continued)

    Update of telardos mod - It should now be possible to set joining prios to the increased value of any of the Work Tab-mods A simple mod to ensure all new joiners of your colony will follow preset area restriction and work priority settings.

  198. Copy Mod-ID to Clipboard
    Stale
    management

    Copy Mod-ID to Clipboard

    What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard

  199. Better Policies
    Stale
    management

    Better Policies

    Better Policies Description Ever wanted to change the order of your policies, make a policy your default policy or save them for other playthroughs?

  200. Fixed! - Entity Codex
    Stale
    management

    Fixed! - Entity Codex

    Fixed! is a series of small mods that aim to adjust some aspects of mods or vanilla gameplay to better standards. Vanilla quality guaranteed.👍 This installment deals with repositioning the Entity Codex button from the Anomaly DLC to be part of the bottom menu bar and be always a

  201. Playlist
    management

    Playlist

    Playlist This mod lets you manage all the music from various sources in your game.

  202. Armory Tab
    Stale
    management

    Armory Tab

    Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.

  203. Clean Categories: Spots (DEVELOPMENT CEASED)
    Stale
    management

    Clean Categories: Spots (DEVELOPMENT CEASED)

    What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs

  204. UI Scale Tweaker
    management

    UI Scale Tweaker

    Resize the RimWorld UI instantly using Ctrl + Mouse Wheel, just like zooming in a browser.

  205. Prepare Landing (Continued)
    Stale
    management

    Prepare Landing (Continued)

    Unofficial 1.5 and 1.6 update of the Prepare Landing mod by neitsa. The dependency on HugsLib has also been removed. To open the main window, press Ctrl + P on the world map screen. (The hotkey can be changed in the settings) Disclaimer I am not the original author, and this is a

  206. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  207. Allow Eggs
    Stale
    management

    Allow Eggs

    Simple mod that auto-allows eggs spawning in the wild.

  208. Packable Containers
    Stale
    management

    Packable Containers

    Just pack shelf with all items inside and move it to another place.

  209. Smarter Capture Them
    Stale
    management

    Smarter Capture Them

    Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?

  210. True Random Raids
    Stale
    management

    True Random Raids

    Support me If this mod helped enhance your Rimworld gameplay, consider supporting me and I will make more stuff and faster.

  211. Tidy Designation
    Stale
    management

    Tidy Designation

    Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing .

  212. VeteranColonist
    No 1.6
    management

    VeteranColonist

    ---------------------------------------------------------------------------- supported v1.

  213. Save Maps (Continued)
    management

    Save Maps (Continued)

    Update of Jacob, Taranchuks mod Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.

  214. Quality Surgeon Reborn
    Stale
    management

    Quality Surgeon Reborn

    Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: Only the doctor with the best surgey success chance will perform surgeries. Known Issue: If he is the one on the table, or is unable to perform tasks requiring manipulation, you will need to manually or

  215. Research Tab Fix
    Stale
    management

    Research Tab Fix

    Some tweaks / fix for research window - fix sometimes some research tabs will mysteriously disappear - remove the useless vertical scroll bar - research window now always full screen - configurable tab min width

  216. [QoL] OpenDatDoor
    Stale
    management

    [QoL] OpenDatDoor

    OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.

  217. [KV] No Max Bills
    No 1.6
    management

    [KV] No Max Bills

    1.6 - Removes the 15-bill limit on individual workbenches. It's now a limit of 125 which is near the upper-limit the bit-code allows). Direct Download: Ludeon Post: Github: Like my mods? Consider supporting me!

  218. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  219. Carry Different Medicine Types
    Stale
    management

    Carry Different Medicine Types

    A simple mod that allows your colonists to carry different types of medicines in their inventories.

  220. Overlapping Blueprints
    No 1.6
    management

    Overlapping Blueprints

    small patch relaxes blueprint placement restrictions by allowing new blueprints with clearBuildingArea=true to be placed in the same location as existing blueprints that have clearBuildingArea=false.

  221. Choose Your Recipe
    No 1.6
    management

    Choose Your Recipe

    Ever felt like your bills tab is full of useless junk you will never use?

  222. [1.6] Pawn Marker
    Stale
    management

    [1.6] Pawn Marker

    Sick to death of trying to remember which pawns to draft?

  223. No Default Gather Spot
    Stale
    management

    No Default Gather Spot

    This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.

  224. Auxiliaries Category (DEVELOPMENT CEASED)
    Stale
    management

    Auxiliaries Category (DEVELOPMENT CEASED)

    What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro

  225. CaravanColonistInfo
    Stale
    management

    CaravanColonistInfo

    This is a continuation of MattTheWaz's "CaravanColonistInfo" mod with some minor improvements.

  226. Pawn Notes
    Stale
    management

    Pawn Notes

    Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?

  227. WorkProfiles
    Stale
    management

    WorkProfiles

    "Work Profiles" is a handy RimWorld mod that lets you create, save, and switch between work priority profiles for your colonists, simplifying colony management.

  228. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  229. Drag-Sorting
    Stale
    management

    Drag-Sorting

    Development on this mod has ceased.

  230. RimCalendar
    No 1.6
    management

    RimCalendar

    📅 RimCalendar – Visually Track Your RimWorld Life!

  231. Zone To Schedule
    management

    Zone To Schedule

    If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.

  232. Say That Again
    Stale
    management

    Say That Again

    Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.

  233. [Depricated] Scrollable Genelist
    No 1.6
    management

    [Depricated] Scrollable Genelist

    When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.

  234. Quality Colors - Hex
    Stale
    management

    Quality Colors - Hex

    ✨ Quality Colors (HEX & Brightness Enhanced) Refined Version: This mod is a feature-rich update based on Quality Colors 1.

  235. Duty Tally
    No 1.6
    management

    Duty Tally

    DutyTally Keep your colony running smoothly with DutyTally!

  236. This Is Mine (Continued)
    Stale
    management

    This Is Mine (Continued)

    Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.

  237. Reequip Weapon Upon Recovery
    No 1.6
    weapons

    Reequip Weapon Upon Recovery

    Keep weapon and/or inventory Keep weapon and/or inventory items when a pawn is downed instead of throwing everything on the ground.

  238. Outfitted Continued
    No 1.6
    management

    Outfitted Continued

    Original mod by Charlotte If the original author requests it, I will remove this update.

  239. Default Ingredient Radius
    Stale
    management

    Default Ingredient Radius

    It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius.

  240. Better Auto Slaughter
    Stale
    management

    Better Auto Slaughter

    This is my first mod, made to add more options to the auto-slaughter menu.

  241. Auto-Extract Genes
    Stale
    management

    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  242. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  243. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  244. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  245. More Orders
    Stale
    management

    More Orders

    What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

  246. Infection Info
    Stale
    management

    Infection Info

    1.5 Forked for lazycat's Infection Info 1.4 and colinfang's Infection Info 1.3 Special thanks to for the original concept and groundwork. Support Language English ChineseSimplified (简体中文) GitHub Original description Ever wondering why those nasty infections occur so often? This i

  247. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  248. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  249. Capture Them (Continued)
    Stale
    management

    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  250. KeepMapOpen
    Stale
    management

    KeepMapOpen

    A simple mod that lets you stop a map from closing.

  251. Insects tab
    No 1.6
    management

    Insects tab

    Personally created patch for Vanilla Factions Expanded - Insectoids 2 by VE team.

  252. Adaptive TPS
    Stale
    management

    Adaptive TPS

    Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation

  253. AreaHelper
    Stale
    management

    AreaHelper

    Adds new actions to AreaManager (inclusion/exclusion) and combinations of these actions Actions on areas in AreaManager: shift+click = include(remove inclusion if was included) alt+click = exclude(remove exclusion if was excluded) shift/alt+mouseover = show combined area for sele

  254. Show work site faction relations
    Stale
    management

    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  255. NoMoreAutoroof (Continued)
    Stale
    management

    NoMoreAutoroof (Continued)

    Update of fed1s mod tags: stop disable auto roof Pawns now ignore annoying automatic roof building upon completion of the room perimeter.

  256. More grouped buildings
    Stale
    management

    More grouped buildings

    This is a simple mod that groups some similar buildings into a drop down menu instead of clogging their respective tabs.

  257. Shortcuts (Continued)
    Stale
    management

    Shortcuts (Continued)

    Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.

  258. RimThemes Medieval
    Stale
    management

    RimThemes Medieval

    Hello Hello! Welcome to another Theme mod dropping in, Rimthemes; Medieval I saw the popularity of Medieval Rimworld so I decided to give something to Make it feel the part! This Mod Changes most of the In game UI with Medieval Inspired Hand drawn LOOKING Icons, to make it feel l

  259. Change Stuff
    Stale
    management

    Change Stuff

    Fix the stuff change not immediately applied on statue.

  260. BananaBread ThreatMeter
    Stale
    management

    BananaBread ThreatMeter

    Hello again, TL;DR Adds a display that estimates based on the amount of threat points your colony is worth, converted to amount of raiders you should roughly expect if i raid were to happen right now.

  261. Crop Stats
    Stale
    management

    Crop Stats

    Original: This mod adds a few new useful bits of information for every plant in rimworld, this information includes: True growing time - the actual number of days the plant requires to grow, factoring in it's time spent sleeping.

  262. Fix Missing Apparel
    Stale
    management

    Fix Missing Apparel

    Fix Missing Apparel in filter and assign by patching them to have a default "Misc" categories For apparel from other mod that previously didn't have categories

  263. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  264. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  265. Drop All Inventory (Continued)
    Stale
    management

    Drop All Inventory (Continued)

    Continuation of Drop All Inventory Made by; Captain Muscles for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github Adds a button to selected pawns that causes them to drop all carried, non-equipped items.

  266. Rimworld QoL Tweaks
    Stale
    management

    Rimworld QoL Tweaks

    English This mod is a comprehensive RimWorld tweak hub, implemented via Harmony patches and fully toggleable at runtime — no restart needed.

  267. Categorized Cleaning - Combo
    Stale
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    Categorized Cleaning - Combo

    Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.

  268. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  269. (OBSOLETE) Separate Fishing Work Type
    Stale
    management

    (OBSOLETE) Separate Fishing Work Type

    Obsolete as of 1.6.4566. Thank you Ludeon! Patches fishing job to be separate from hunting, in case you don't want your 20 shooting 0 animal skill pawns to waste hours just to catch a single fish. Slaves should now also be able to fish, though they will still refuse to prioritise

  270. No Max Bills: Redux
    Stale
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    No Max Bills: Redux

    Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.

  271. [YH]Misc - Form Caravan Here !
    Stale
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    [YH]Misc - Form Caravan Here !

    This mod allows your shuttle to land and reconfigure into a caravan on world objects that have a map , provided that the tile where the world object is located is suitable for forming a caravan.

  272. Pick Up at Home (Fork)
    Stale
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    Pick Up at Home (Fork)

    Pick Up At Home (1.6 Update) This is a reimplementation of the original "Pick Up At Home" mod for RimWorld, updated to support version 1.6. In RimWorld 1.5, the original mod added a Float Menu option via Harmony patching, allowing pawns to manually pick up items within player-con

  273. Power Tab 2 - 1.6 Bug Fixed Version
    management

    Power Tab 2 - 1.6 Bug Fixed Version

    Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu

  274. Consistent Naming
    Stale
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    Consistent Naming

    I made this because I prefer to see everything in sentence case, as that is how the vanilla content is formatted.

  275. Rimworld Gizmo Menu
    Stale
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    Rimworld Gizmo Menu

    Floating Context Menu This mod adds a versatile floating context menu designed to declutter your UI.

  276. Gravship Launch Info
    Stale
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    Gravship Launch Info

    Gravship Launch Info An info display for your gravship showing launch important information at a glance: time until next launch current gravship capabilities missing ship components connected substructure exceeds limit missing fuel not installed engine Current included translatio

  277. Smart Firefight
    Stale
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    Smart Firefight

    Firefighting imrovements: - Extinguish fire around home area automatically when needed.

  278. AutoOverlay
    Stale
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    AutoOverlay

    Wish you could conveniently see your gun turret coverage?

  279. HoldFireIndicator
    Stale
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    HoldFireIndicator

    Want a visual reminder that someone or something isn't going to help you defend?

  280. Prioritized Kill Dev Tool
    Stale
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    Prioritized Kill Dev Tool

    A smart replacement for RimWorld's vanilla "Kill" debug tool that intelligently prioritizes targets instead of killing everything indiscriminately.

  281. Style Change Anytime
    Stale
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    Style Change Anytime

    Support me on Ko-Fi: This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants.

  282. Help me build
    Stale
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    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  283. Hive Protection
    Stale
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    Hive Protection

    This mod gives you a simple toggle allowing you to stop your colonists targeting and attacking bug hives, letting you safely harvest insect jelly without accidentally destroying the hive itself.

  284. KlopKots Mod Window Corruptor
    Stale
    management

    KlopKots Mod Window Corruptor

    Thanks to Luckspeare, for description better than original one :) : • Color-coded *CATEGORIZATION* of mods.

  285. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  286. Animal Resource Label
    Stale
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    Animal Resource Label

    Animals with milk or wool nows displays the amount and type of resource with time left to gather.

  287. Who shot my leg off?
    Stale
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  288. Lifters Haul Urgently
    Stale
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    Lifters Haul Urgently

    Description This mod tweaks the Lifters added by Biotech to let them haul any objects marked to haul urgently.

  289. [DHM]Control Bar Plus
    Stale
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    [DHM]Control Bar Plus

    2025.08.18 - UI fixed ( arrow button x 3) - font fix for custom font 2025.08.17 - some bug fixed 2025.08.15 Mod Settings - Added a Reset button - Added UI Editor functionality Group Management Window -Added a Mod Settings button -Group member order can now be changed via drag-and

  290. WorkPresetSwitcher
    Stale
    management

    WorkPresetSwitcher

    Ever found yourself thinking, “I need everyone focused on construction right now,” or “Let’s get the whole colony harvesting before disease ruins the crops”?

  291. Power Utility Tab
    Stale
    management

    Power Utility Tab

    Adds a tab that opens a window that allows you to look deeper in to the power situation of your colony.

  292. Undraft After Tucking Enhanced
    Stale
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    Undraft After Tucking Enhanced

    Undraft After Tucking Enhanced This mod expands upon the original Undraft After Tucking by adding new features.

  293. Individual Rotten and Fresh Corpse Filters
    Stale
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    Individual Rotten and Fresh Corpse Filters

    Details GitHub Adds fresh and rotten filters to the individual corpse categories Let's say you just survived back-to-back raids from entities and raiders, some of the corpses have started to rot and you want to start cleaning up.

  294. Unaligned Icon Fix
    Stale
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    Unaligned Icon Fix

    Fixes the Anomaly DLC's Codex and Search icons having improper spacing in the bottom-right corner of the screen.

  295. Arrest and Release
    Stale
    management

    Arrest and Release

    Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.

  296. Save modlist as collection
    Stale
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    Save modlist as collection

    I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.

  297. Seek Enemies
    Stale
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    Seek Enemies

    - Description - Adds a toggle gizmo for player pawns to automatically seek out enemies anywhere on the map while undrafted, providing passive defense.

  298. Undraft After Tending
    Stale
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    Undraft After Tending

    Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.

  299. Weapon Policies
    weapons

    Weapon Policies

    This mod adds a new category to the assign tab: weapon policies Works pretty much the same as for apparels.

  300. Show All Materials
    Stale
    management

    Show All Materials

    Adds a hotkey (default shift) that when held makes all materials visible for buildings and furniture, not just those on the map.

  301. Defensive Positions - Forked
    Stale
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    Defensive Positions - Forked

    Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.

  302. Stockpile Ranking - Continued
    Stale
    storage

    Stockpile Ranking - Continued

    "Makes stockpiles better" - Mehni Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  303. Pack Animal Mass Drop
    Stale
    management

    Pack Animal Mass Drop

    Like to manually make your pack animals drop their items instead of waiting for your pawns to collect them?

  304. World Search Distance
    Stale
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    World Search Distance

    Just a simple mod to help you figure out which one of those stockpiles is closest to you!

  305. Area Unlocker (Continued)
    management

    Area Unlocker (Continued)

    Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  306. Quality Insights
    Stale
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    Quality Insights

    Have you ever wished you could see the exact quality odds before you hit “Make x10”?

  307. Draw From Center
    Stale
    management

    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  308. Trap mark
    Stale
    management

    Trap mark

    Always getting startled by traps in the ruins without noticing them?

  309. Where's My Treasure
    Stale
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    Where's My Treasure

    Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?

  310. Show me your shield
    combat

    Show me your shield

    Have you ever fired a Kingmaker artillery strike and killed yourself because you didn't see the low-angle shield?

  311. Bed Ownership Tools
    Stale
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    Bed Ownership Tools

    Bed Ownership Tools reduces micromanagement of colonists' bed assignments by introducing new ownership controls on beds.

  312. Show Required Research
    Stale
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    Show Required Research

    A comprehensive mod that displays all research requirements for any item or building in the info window.

  313. Group Actions
    management

    Group Actions

    Allows multiple selected pawns to do drugs and eat from their inventory.

  314. Don't Put Yourself in Danger!
    Stale
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    Don't Put Yourself in Danger!

    Don’t Put Yourself in Danger helps your colony stay inside when it matters by creating and using two safe areas, then assigning colonists to them at the right moments.

  315. Drill Until
    Stale
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    Drill Until

    ⛏️ Drill Until Tired of deep drills spitting out endless piles of steel or chunks you don’t need?

  316. Growing Zones Plus Reborn
    ↑ Updated
    management

    Growing Zones Plus Reborn

    Update for 1.6 of: Adds new bill system to growing zones, and more! New Features -Modernized UI (inspired by the Modern UI mods by astryl). -Growing Zones tab to quickly see all the zones in your colony. -Automatic conversion from vanilla zones to Plus zones. -Hazard detection fo

  317. Loading Screen Repository
    management

    Loading Screen Repository

    While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since

  318. Better Health Tab Forked
    Stale
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    Better Health Tab Forked

    All Credit goes to goes to Ryan for the original mod Better Health Tab and this will only remain up while permission is given.

  319. Health Display
    Stale
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    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  320. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  321. Things Explorer
    Stale
    management

    Things Explorer

    Things Explorer adds a bottom-bar button that opens a window to browse all Things from your loaded mods.

  322. Mortar Operation
    Stale
    management

    Mortar Operation

    Added a "Mortar Operation" button to settlers in muster mode.

  323. Cleaning Area Relaunched
    Stale
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    Cleaning Area Relaunched

    Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.

  324. Personal Doors (Continued)
    ↑ Updated
    management

    Personal Doors (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

  325. Scheduled Eating
    Stale
    management

    Scheduled Eating

    Allows players to schedule the specific hours in the day when pawns are allowed to eat, preventing constant trips to the kitchen outside of designated meal times.

  326. Schedule Needs
    Stale
    management

    Schedule Needs

    Make your colonist fill their needs bars at specific times.

  327. Ancient Doors Hold Open
    Stale
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    Ancient Doors Hold Open

    Ancient Doors Hold Open The "Hold Open" option is enabled by default for naturally generated doors on new maps.

  328. Auto Self-Tend
    ↑ Updated
    management

    Auto Self-Tend

    Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.

  329. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  330. Selection Unlimited
    Stale
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    Selection Unlimited

    Allows you to select as many items at once as you want with a customizable limit.

  331. Auto Rebuild Fence
    Stale
    management

    Auto Rebuild Fence

    **追記** RimWorld本体の機能、画面右下のボタンから「破壊された建物を自動的に再復興するか切り替えます」をオンにすることでも解決します。本Modはその設定を知らずに作成したもので、フェンスなど特定の建築物だけを再建したい場合の補助としてご利用ください。 **概要** 戦闘や火災で破壊されたフェンス・ゲート・家畜用出入口を自動的に再建築します。 同じ種類・素材のブループリントを自動で設置し、再建を行います。 襲撃の後、木の陰などに隠れたフェンスを直しそびれ、家畜が脱走することが頻発したため作成しました。 自動再建築の対象はフェンス・ゲート・家畜用

  332. Temporary Bed
    management

    Temporary Bed

    More precisely, it should be called Public Bed.

  333. Build From Storage
    Stale
    storage

    Build From Storage

    Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.

  334. Disable Newcomer's Jobs
    No 1.6
    management

    Disable Newcomer's Jobs

    A small qol mod allowing you to configure jobs, which u'd rather see disabled for new pawns joining your colony.

  335. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  336. Toggleable Shields Continued
    Stale
    management

    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  337. Butcher Spoiling First
    Stale
    management

    Butcher Spoiling First

    Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.

  338. Combat Medic
    Stale
    combat

    Combat Medic

    Combat Medic is a quality‑of‑life mod that saves you from constant micromanagement whenever pawns go down.

  339. Privacy Please!
    Stale
    management

    Privacy Please!

    Prevents pawns from entering bedrooms they don’t own unless it’s an emergency.

  340. Research Queue
    Stale
    management

    Research Queue

    Adds a simple research queue, without otherwise changing the vanilla research view.

  341. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  342. [QW]房间统计数据染色
    Stale
    management

    [QW]房间统计数据染色

    Attention! The following content is machine translation Brief Introduction: By simply modifying and translating the file, coloring the room statistics data to make it more visually appealing and intuitive, with a complimentary room rating display(Abandoned due to text display exc

  343. Cook Spoiling First
    Stale
    management

    Cook Spoiling First

    Prioritizes cooking ingredients that will spoil soonest, ensuring minimal waste of food.

  344. juc - Zone Presets
    Stale
    management

    juc - Zone Presets

    Zone Config Presets Effortlessly switch your colony’s allowed-area setup with a single click.

  345. Faction Display Fix
    Stale
    management

    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  346. Development Keybinds
    Stale
    management

    Development Keybinds

    What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w

  347. Deep Resource Manager
    Stale
    management

    Deep Resource Manager

    A comprehensive mod that displays all discovered deep resources in an organized table with advanced filtering and drill management.

  348. Perfect Placement
    management

    Perfect Placement

    Perfect Placement Perfect Placement improves build placement by letting you rotate with the mouse before placing.

  349. Better Mod Menu
    Stale
    management

    Better Mod Menu

    Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti

  350. Better Slider Fix
    Stale
    management

    Better Slider Fix

    What it does? This mod reverse patch the issue of Better Sliders that it tries to control gizmos even not on a window. It (should) works not only my mod but also those who create their own gizmo widgets, but I didn't test much tho. Usually I would say I don't suggest one fix a bu

  351. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  352. Caravan Food Policies
    management

    Caravan Food Policies

    Have you ever wanted to assign your pawns one food policy for when they are home and another food policy for when they are in a caravan?

  353. Chill Selector
    Stale
    management

    Chill Selector

    English Adds two buttons for storage zones and shelves to quickly allow or disallow all perishable items (food, medicine, etc.

  354. Put It Back!
    Stale
    management

    Put It Back!

    This feature has been integrated into my QoL Toolbox mod and is still available in the current version, but this branch will no longer be maintained in future versions.

  355. Signs and Comments Fixed
    Stale
    management

    Signs and Comments Fixed

    Fixed Sign and Comments mod, using rimworld built in colorpicker instead and configured impassible signs to not throw errors You don't need the original mods Original mod by Dark: Editted from Continued version by FerrisCG: Description Summary Adds placeable signs that show ingam

  356. BetterSliders (fixed)
    ↑ Updated
    management

    BetterSliders (fixed)

    This mod adds direct number input fields next to sliders throughout the game interface.

  357. Better Caravans
    Stale
    management

    Better Caravans

    If you're tired of colonists taking forever to load caravans, colonists eating packaged survival meals when they shouldn't, or adjusting food policies every time someone hits the road, this mod is for you.

  358. Assignments Override
    Stale
    management

    Assignments Override

    Ever tried to manually order a pawn to do something… only to be told: “Pawn is not assigned to this type of work.

  359. Trapped Pawns Alert
    management

    Trapped Pawns Alert

    TRAPPED PAWNS ALERT This mod detects when colonists, babies, animals, mechanoids or entities can no longer reach the map edge - or might be unable to.

  360. LOS Check
    management

    LOS Check

    LOS Check is a line-of-sight overlay that helps you visualize cover and shooting angles.

  361. ScheduleAll!
    Stale
    management

    ScheduleAll!

    This mod adds 12 customizable schedule slots, allowing you to freely modify schedule names and assigned work.

  362. Caravan Skill Sort
    management

    Caravan Skill Sort

    Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.

  363. Storage Limits
    Stale
    storage

    Storage Limits

    ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------Recent Updates | 最近更新 - 添加对 Dress Code 的兼容 - 支持 存储建筑/存储区 - 扩展 支持物品项至 64 - 解决 重命名单个存储建筑 时出现的问题 - 优化 搬运/合并搬运这两种工作的 Count 判定 - 修复 存储 已卸载的建筑家具等MinifiedThing 时的问题 如何报告模组中的错误 Log Publisher

  364. Even Storage
    storage

    Even Storage

    Videos: Video 1: Even Storage Video 2: Even Storage + Tidy Storage Even Storage You have two mortar positions at opposite ends of your base, each with its own shell storage.