UI & QoL
Collection of UI & QoL mods
Remember these rules when using this collection;
1) Do NOT install all the mods in this collection, (this is a warning)
2) This collection came into existence because Rimworld lacks a proper way to categorize mods in the workshop according to genre. This collection is thus an attempt of myself over the last 5+ years to create a collection of all the mods related to UI and QoL that I found interesting or useful, they cannot all be used together, sometimes they won't even be properly updated to the latest version, there might be duplicates in the list (for various reasons), you'll have to check each and every mod individually and decide for yourself which mod you want and see if it doesn't conflict with other mods already in this collection or in your mod list
3) Do NOT install all the mods in the collection, (this is your final warning)
Load order
559 mods- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
BetterSliders
Hi everyone, I’m taking a break from active development and community moderation for the project.
- management
More Harvest Designators!
Adds 3 new designators regarding plant-management: Chop mature trees only.
- management
Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
- management
DDI - Deep Drill Indicator
Tired of hovering above every deep drill resource till you find right one?
- management
Roof Overlay Options
Easily differentiate between constructed and natural roof in the roof overlay.
- management
[JPT] Clean My Buttons
This is a micro-mod designed to do one thing only: hide the label text from the game buttons until the mouse is over them.
- management
No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
- management
Food Spoil Time Label
Food that are refrigerated or frozen also shows the original "time to spoil" in their label.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
- management
Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
- management
Caravan Item Selection Enhanced
Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans.
- management
Ranged DPS (Continued)
Update of Pausbraks mod Finally, a way to easily compare ranged weapons and turrets!
- management
Scrollable Inspect Panes
When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.
- management
BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- management
More Graphs (Continued)
Update of natbob1s mod - Added spanish translation, via Ferchu - Added research-graph, points researched per tech-level - Added weather graphs, based on the main player map - Added separate social and hard drugs data - Updated spanish translation, thanks Ferchu Adds more graphs t
- management
Categorized Bill Menus
Splits the "Add bill" menu into sub-menus by the categories of the products.
- management
Categorized Bill Dropdown
Replaces standard bill drop-down menu with a multilayered categorized one.
- management
Custom Alerts
Set up alerts using custom filters so you know when something shows up on the map.
- storage
Diet Filters In Storage
This mod makes food filters such as "Allow vegetarian food" visible in storage (such as zones and shelves).
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
- management
Switch Worker
Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.
- management
Fix animal count on auto-slaughter window
Fixes the auto-slaughter total animals count considering pregnat females only if the specific slaughter option is checked In vanilla auto-slaughter based on total number is only perfomed using allowed slaughterable animals Example: total limit = 8 males = 5 pregnant females = 3 n
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
Stuff List (Continued)
Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass
- management
Clothing Sorter
A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup
- management
Heat statistics (Continued)
Update of Helldraggers mod This mod is currently unmaintained (I don't have time for modding anymore).
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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More Planning
This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Material Filter
New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.
- management
Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- management
Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
- storage
[Abandoned] Stockpile Stack Limit (Continued)
Update of sellophanes mod - Added LoadAfter-tag for the Pickup and Haul mod Allows you to set a limit on the total item stack per stockpile.
- management
Quality Overlay
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.
- management
More filters for animals' pen
Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy of animals' race; if a p
- management
Show Fertility on Health Tab
For whatever reason, Biotech does not display the fertility stat of a pawn on their health menu.
- management
Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
- management
New Game Plus
Description This mod is meant to cut off some of the setup for every new colony you start.
- management
DontFixIt [Eg]
If you tired of your pawn wasting components, which you lacking out, on heaters in middle of summer this small mod will help you.
- management
Perishable Spoil Time Filter
Adds a 'spoil time' filter to stockpile and ingredient selectors.
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"Do Until" Filter
Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering), as well as for meals (where you can filter on ingredients that pawns may object to).
- management
Compatibility On Hover
A simple mod that shows pawn "compatibility" when hovering over them in a starting pawn selection menu.
- management
Show gender/age in caravan form dialog
Show gender/age in caravan form dialog, like when trading Others download links GitHub link: Important notice Note: this mod is now included in XNDTinyTweaks (since 1.
- management
Corpse info
Add a link to deceased pawn in order to access their info card even after death.
- management
Filter by Headless (1.3-1.6)
For those who like skullspikes, but don't like micromanaging burning bodies.
- management
Choose Your Medicine
First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.
- management
Export and Import Mod Settings
Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.
- management
Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
- management
Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
- management
Ideoligion Icon as Faction Icon
Tired of the same old boring settlement icons and faction colors every game?
- combat
Mech Colors
Set individual colors for each mech, for each mech group and/or for each mechanitor.
- management
CustomizedXenogerm
This mod enhances the Create Xenogerm menu of the Gene Assembler building to give a hollistic view into customizing a Xenogerm for a specific existing Pawn.
- weapons
Show mechanoid weapons
Have you met the problem that you have unlocked the technology of crafting the mechanoid, but you don't know what weapons are used by that mechanoid?
- management
Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
- management
More Gene Information
Adds more information and filtering options when creating xenotypes or xenogerms.
- combat
Armor & UI Uncapper
Features Armor & UI Uncapper removes sharp/blunt/heat armor's 200% limit on apparel AND most importantly: allows RimWorld's Pawn UI to show overall armor values higher than 200%.
- management
Cut plants before building[1.0-1.4]
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.
- storage
SatisfiedStorage
SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level.
- management
Drug Policy Fix (Continued)
Update of peladors mod - German translation added, thanks Dimos!
- storage
Variety Matters Stockpile (Continued)
Update of Cozarkians mod - Chinese translation added, thanks shiuanyue Overview Adds several new features to stockpile filters for added control over what to store, how much to store, and when to fill a stockpile.
- storage
Stockpile Limit forked for 1.4
Temp update for: Since the mod is one of my favorite mod, one of nice QoL mod, I was very sad that the mod is not updated yet.
- management
Vanilla Expanded Pipe Network Categories
This mod adds right click dropdown categories to the Vanilla Expanded pipe networks.
- management
sortable Faction Ideo And Xenotype文化派系异种可排序
Make your colonists sortable by culture faction and xenotype 让你的殖民者可以用文化派系异种排序 Quickly give your friends with kemomimi the best deal and feed the Imperials kibble.
- management
Xenotype And Ideology Buttons TitleScreen
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor.
- management
AssignedWorkbenches
The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.
- management
Gene Collector QoL
Gene Collector QoL Gene Assembler Xenogerm queue - you now can specify the quantity of xenogerms you want to make Show available archite capsules count Highlight genes in a combined genepack that we don't have as separate genes Xenogerm Colored gene listing in inspect string "Imp
- management
Micro Designations
You can designate some actions that usually possible only through bills and recipes.
- management
Reload mods
Tired of having to close and re-open your game when testing/tweaking/troubleshooting mods?
- management
Show Days to Rot in Info Window
This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.
- management
Schedule Clock
Adds a vertical line to the schedule tab, indicating the current time of day
- management
Rename Pawns
Overview This is a simple mod that will let you change or randomize your pawn's first and last name.
- management
Toggleable Deep Resource Map
Adds a hotkey and button to always show the Deep Resource Map.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
- management
Deteriorable Filter
Allows quick sorting of perishable and non-perishable items early in the game, preserving indoor space for valuable deteriorating items.
- management
Monument Highlight
A simple visual mod that displays the name of monuments associated with a quest along with the time left to build, keep, or protect them.
- management
Who's Using That?
For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why.
- weapons
Explosive Radius (Continued)
Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.
- management
[GMT] TicksPerSecond 1.5
Add actual ticks per second to the information display above the pause/speed controls.
- management
UI Not Included: Customizable UI Overhaul
Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization.
- management
Filter Manager
Manage your filters anywhere Got a list of things you want for your freezer?
- management
Door Lockdown
Lets you mark multiple doors to forbid them (or allow them) with one button press.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Don't Talk to Me
What does it do? This mod lets you suppress messages (those annoying words that block your resource view in the upper left corner) and letters (those things with the fancy drop down animation you never read) from ever appearing. All messages and most letters that use a translatio
- management
Pawn Rules (Continued)
Update of Jaxes mod - Added support for Slaves - Added option to not use it for animals Tired of feeding your prisoners Lavish Meals?
- management
Where's My Bed?
Hi everyone, I’m taking a break from active development and community moderation for the project.
- management
Stand Your Ground
Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack.
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Moody
LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet
- management
RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
- management
Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- management
EasyIdeoSwitching
Easy Ideo Switching This mod simply adds a big button on the ideology page to set your primary ideology.
- management
Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
- management
Prisoner Utils
A collection of quality of life improvements related to the handling of prisoners.
- management
Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- management
Extinguish Refuelables
Designate campfires and torches to be snuffed out without deconstructing.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Materials Search Radius
Mod名称: 默认材料搜索半径 描述: 这是一个简单的Mod,允许玩家自定义工作清单的默认范围。 这个Mod允许你设置工作清单的默认搜索范围,提高操作效率。 兼容性: 它应该与大多数其他Mod兼容,但是如果有其他Mod也修改了材料搜索的默认范围,可能会出现冲突。 如果玩家在游戏中途添加这个Mod,他们将能够自定义材料搜索的默认范围。这应该不会对已经创建的制作任务产生影响,但是将会影响新创建的制作任务。中途删除Mod同样没有问题。 使用说明: 在游戏的Mod设置中找到“Material search radius”。 启用Mod。 拖动滑块来设置搜索范围。
- management
Linked Planters
Makes it possible to link plant growers (like hydroponics basins) together.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Show the CD of boss group
This Mod displays a timer on the right sidebar, for the cooldown of mechanoid boss squads summoned by a Mechanitor.
- management
Scenario Searchbars [OUTDATED - SEE DESCRIPTION]
----2025 UPDATE---- I have finally updated to 1.
- management
[ARCM] New Toggle Button Icons
Araylie's Rimworld Custom Mod - New Toggle Button Icons At last!
- management
Mark That Pawn
You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action.
- management
Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
- management
Table Range
Shows from how far pawns will travel to use a specific table when placing or selecting it (for ingestible items that have default search range).
- management
Pawn quick info
About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!
- management
Force Attack Ground
While selecting a target for any weapon that can attack ground, such as grenades, holding Ctrl (or Command) forces attacking ground even if there is a pawn on the target tile.
- management
Finish it!
Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list.
- management
Fixed Ideo Style (Continued)
Update of Ben Lubars mod Prevents pawns from constructing a different style of building than what you placed.
- management
Pawn Adjuster
Super lightweight inspector tab for handling pawn head type, body type, hair, beard, tattoos and apparel colours.
- management
Research Tab Colors
This mini-mod adds color coding based on tech level to the vanilla research window!
- management
Bring Back Old Health Labels
You ever miss or prefer the old version of the health tab where it simply tells you it's condition than a percentage on first glance?
- management
Roof Overlay Options (Continued)
Update of nercurys mod - Added a opacity option as well as a preview on how the colors would look Easily differentiate between constructed and natural roof in the roof overlay.
- management
I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
- management
ATH's Ideo Colors Pallette
- management
Personal Work Categories
Description When setting up work priorities, each column, in fact, may include a whole group of different tasks.
- management
Sowing Manager
Feature This mod allows you to set stock thresholds directly on your Growing Zones, ensuring your pawns know when to stop sowing.
- management
Culture Category (DEVELOPMENT CEASED)
What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves practically everything) -
- management
Squad UI Tweaks (Continued)
Update of drumads mod A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ba
- management
Mood Alerts
Ensure the emotional well-being of your colonists with Mood Alerts, a comprehensive mod designed to keep you in tune with your colony's collective mood.
- management
Always Show XP Gained
This will always show how much XP your colonist has learned today in each skill.
- management
Compositable Loadouts
A mod designed to make pawn inventory & apparel management modular and extensible.
- management
Equipment Manager
Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.
- weapons
[1001]Weapons Tab Reborn
ORIGINAL CREDIT TO MattTheWaz ( More than just the base mod, his mod is providing the example I needed for how to create a menu so that I could work on SimpleSidearms compatibility.
- management
AutoPermits
Support me on Ko-Fi: A mod which allows for Royal permits granting resources to be used automatically whenever they can be used for free.
- management
[1.3 - 1.6] PublisherPlus FORK
PublisherPlus A multi-version fork from NightmareCorporation of PublisherPlus by jaxe.
- management
Destroy Item
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?
- management
Continue Button
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.
- management
[AV] No blinking icons
This simple mini-mod gives the player additional settings to turn off the blinking/pulsing effects of overlay icons.
- management
Nutrient Paste Dispenser Command
Added commands in Nutrient Paste Dispenser to allow easy mass production of Nutrient Paste Meal.
- management
Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
- management
HowMuchTimeItLeft
counter down remain time of bullet shield (and maybe other stuff with same prop)
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[DS] Policy Collections Manager
This mod adds the ability to import and export apparel, food, drugs and reading policy collections so they can easily be shared between saves.
- management
Flush Biosculpter Tuning
Content: Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else.
- management
Explicit Timings
Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.
- management
Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
- management
Bills Requisites
Bills Requisites allow to add more conditions to execute the current bill.
- management
Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
- management
Better Select Next
This mod enhances the functionality of the "Next Colonist" and "Previous Colonist" commands.
- management
What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
- management
Selective Bioregeneration
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?
- management
Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
- management
What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
- management
CustomUIScales
Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.
- management
Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
- management
Dropdown Production Buildings
Continued mod A good mod that helps clean a bit up in your menu, if you have a lot of production buildings added by mods.
- management
[lmgginspace] Force Do Job
WARNING: Important disclaimer This mod's original author is: not me.
- management
Retain Strip on Death
Normally when a pawn dies, if they were ordered to be stripped, this designation will disappear after they die.
- management
Map Edit Tools
Continued from Github link is Adds new tools that make editing the map easier.
- management
Hold Open Opens Doors (continued)
Continuation of the "Hold Open Opens Doors mod" for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github unsubscribe from old mod to avoid issues using this one.
- management
HediffSort
A mod that allows you to sort hediffs in health tab You can sort hediffs by Bleed Rate, Immunity or Tendables.
- management
BlueprintOverMinifiable (continued)
The mod allows you to place blueprints to construct/install over top of uninstallable things.
- management
Choose Your Outfit
Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.
- management
Same Room Lovin' (1.5, 1.6)
Allows pawns to initiate lovin' with any (or every) lover they share a bedroom with.
- management
Capture Them
Not feeling like looking for free pawns to capture enemies before they bleed out?
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
Save and Load Dump/Stockpile and Outfit settings.
- management
[KV] Change Dresser
Note: In version 1.6, apparel is no longer stored inside the dresser to reduce bugs and improve compatibility. It now uses the game's native multi-item cell support. Pawn editing has been removed, as similar features are available in other mods like the Character Editor. Importan
- management
Move Interaction Cell
Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?
- management
Scenario Amender [1.5 - 1.6]
Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible
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Carry More Medicine
What does it for? a simple carry more medicine mod. Increases the maximum quantity of medicine to 10. (in game default is 3) special thanks) - ᴀʟᴀᴛᴛᴀ
- management
ResearchPowl
This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev
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Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
- management
Power Alerts
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
- management
Animals Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.
- furniture
Sun Lamp Auto-Basins
This mod adds a button to auto-place hydroponic blueprints around a sun lamp that maximizes the benefit of the lit area.
- management
Better Research Tabs
Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.
- management
Drugs in Inventory
Have you ever noticed that when you schedule your colonists to consume drugs every number of days and also to keep one or more of that drug in their inventory, they don't keep any in their inventory?
- management
One bed to sleep with all - Polycule Edition
"What do you mean my spiderweb polycule can't all automatically handle their bed assignments?
- management
Area Inclusion & Exclusion[1.5]
This mod is not mine, and it will be taken down upon the original author's request.
- management
RimKeeperTakeHemopacks
This mod is intended for colonists with hemogenic genes such as Sanguophages.
- management
Batch Install
make you able to batch install and reinstall while selecting multiple buildings.
- management
SelectPawnByBed
A mod which adds gizmos for assignable buildings to select the assigned pawns.
- management
Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
- management
Hide Blueprints
Adds a toggle button to hide all blueprint ghosts, so that it is easier to see what is already there.
- management
Scrollable Gizmos
What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.
- storage
RimKeeper - Storage and Filters Helper
This mod adds several features that can help you manage storage and filters.
- combat
All Turrets Can Set Forced Target (Continued)
Update of BaalEvans mod - Removed the HugsLib requirement Version: 1.
- management
Bad Meat Category
Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Biotech xenotype expanded - Rotfish Synthmeat from Replimat
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Research Whatever
When research subject is not selected, pawns just choose the cheapest one on their own.
- management
Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
AAAA(Allowed Area Automatic Adapter)
Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.
- management
[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
- management
[AV] Show Utility Apparel
A mini-mod which will redraw the icons below the colonist bar to include utility apparel.
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- management
Cybranian - Social Interface
About This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.
- management
Predator Hunt Alert (Continued)
Update of 民火s mod Alert when the colonists or pets are targeted by carnivorous beasts.
- management
Better Map Sizes
Enables custom map sizes through the Advanced menu on the world map during map generation.
- management
[Abandoned] Prioritize (Continued)
Update of InsertKeys mod - Removed the HugsLib dependency from 1.
- management
Block Unwanted Minutiae (Continued)
Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.
- management
Too Many Areas (Continued)
Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.
- management
ItemListSelector (Continued)
Original mod by InsertKey If the original author requests it, I will remove this update.
- management
Network Category (DEVELOPMENT CEASED)
What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for i
- storage
LWM's Fuel Filter (Continued)
Original mod by Little White Mouse If the original author requests it, I will remove this update.
- management
Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
- management
No Random Ideologies
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
- management
Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
- management
[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
- management
Show Detailed Dates
A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.
- management
[ARY] Automatic Hunting [1.5 - 1.6]
Arylice's Automatic Hunting #arylice #aryah #qol Tired of manually marking prey to hunt?
- management
Relationship Button Mod
Mod Description I often use mods like Character Editor and QoL to edit relationships during gameplay.
- management
Plug and Play Joiner (Continued)
Update of telardos mod - It should now be possible to set joining prios to the increased value of any of the Work Tab-mods A simple mod to ensure all new joiners of your colony will follow preset area restriction and work priority settings.
- management
Copy Mod-ID to Clipboard
What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard
- management
Better Policies
Better Policies Description Ever wanted to change the order of your policies, make a policy your default policy or save them for other playthroughs?
- management
Fixed! - Entity Codex
Fixed! is a series of small mods that aim to adjust some aspects of mods or vanilla gameplay to better standards. Vanilla quality guaranteed.👍 This installment deals with repositioning the Entity Codex button from the Anomaly DLC to be part of the bottom menu bar and be always a
- management
Playlist
Playlist This mod lets you manage all the music from various sources in your game.
- management
Armory Tab
Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.
- management
defNameSearch
- management
Clean Categories: Spots (DEVELOPMENT CEASED)
What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs
- management
UI Scale Tweaker
Resize the RimWorld UI instantly using Ctrl + Mouse Wheel, just like zooming in a browser.
- management
Prepare Landing (Continued)
Unofficial 1.5 and 1.6 update of the Prepare Landing mod by neitsa. The dependency on HugsLib has also been removed. To open the main window, press Ctrl + P on the world map screen. (The hotkey can be changed in the settings) Disclaimer I am not the original author, and this is a
- storage
[Abandoned] Netrve's DeepStorage GUI (Continued)
Update of Netrves mod Notice Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being.
- management
Colored deep resources
No more hovering above every deep drill resource to find the right one!
- management
Recycle This (Continued)
Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles
- management
Smarter Capture Them
Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
True Random Raids
Support me If this mod helped enhance your Rimworld gameplay, consider supporting me and I will make more stuff and faster.
- management
Tidy Designation
Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing .
- management
VeteranColonist
---------------------------------------------------------------------------- supported v1.
- management
Save Maps (Continued)
Update of Jacob, Taranchuks mod Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.
- management
Quality Surgeon Reborn
Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: Only the doctor with the best surgey success chance will perform surgeries. Known Issue: If he is the one on the table, or is unable to perform tasks requiring manipulation, you will need to manually or
- management
Vanilla Textures Expanded - Remove (Almost) All Toolbar Icons
Selectively removes all toolbar icons, except for the Menu, Character Editor, and Database icons at the far right.
- management
Research Tab Fix
Some tweaks / fix for research window - fix sometimes some research tabs will mysteriously disappear - remove the useless vertical scroll bar - research window now always full screen - configurable tab min width
- management
[QoL] OpenDatDoor
OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.
- management
[KV] No Max Bills
1.6 - Removes the 15-bill limit on individual workbenches. It's now a limit of 125 which is near the upper-limit the bit-code allows). Direct Download: Ludeon Post: Github: Like my mods? Consider supporting me!
- management
Carry Different Medicine Types
A simple mod that allows your colonists to carry different types of medicines in their inventories.
- management
Extended Color Palette Revised
On the surface, the revised version of this mod does the same things as the original.
- management
Overlapping Blueprints
small patch relaxes blueprint placement restrictions by allowing new blueprints with clearBuildingArea=true to be placed in the same location as existing blueprints that have clearBuildingArea=false.
- management
Choose Your Recipe
Ever felt like your bills tab is full of useless junk you will never use?
- management
Darkest Dungeon Incident Sounds
Replaces RimWorld's Incident Sounds with the cosmically horrific and cathartically eminating auditory expressions of the Darkest Dungeon.
- management
No Default Gather Spot
This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.
- management
Auxiliaries Category (DEVELOPMENT CEASED)
What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro
- management
CaravanColonistInfo
This is a continuation of MattTheWaz's "CaravanColonistInfo" mod with some minor improvements.
- management
Pawn Notes
Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?
- management
WorkProfiles
"Work Profiles" is a handy RimWorld mod that lets you create, save, and switch between work priority profiles for your colonists, simplifying colony management.
- furniture
Architect Icons: Viking Edition Colored Icons
I didn't like the looks of the icons, so I put this thing together.
- management
Zone To Schedule
If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.
- management
RimCalendar Vanilla-ish Retexture
A retexture I put together using photoshop and vanilla assets since I don't like the look of the original.
- management
Say That Again
Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.
- management
[Depricated] Scrollable Genelist
When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.
- management
Quality Colors - Hex
✨ Quality Colors (HEX & Brightness Enhanced) Refined Version: This mod is a feature-rich update based on Quality Colors 1.
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This Is Mine (Continued)
Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.
- weapons
Reequip Weapon Upon Recovery
Keep weapon and/or inventory Keep weapon and/or inventory items when a pawn is downed instead of throwing everything on the ground.
- management
Outfitted Continued
Original mod by Charlotte If the original author requests it, I will remove this update.
- management
Default Ingredient Radius
It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius.
- management
Better Auto Slaughter
This is my first mod, made to add more options to the auto-slaughter menu.
- management
Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
- management
Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
- management
Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
- management
TradeHelper
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.
- management
More Orders
What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P
- management
Infection Info
1.5 Forked for lazycat's Infection Info 1.4 and colinfang's Infection Info 1.3 Special thanks to for the original concept and groundwork. Support Language English ChineseSimplified (简体中文) GitHub Original description Ever wondering why those nasty infections occur so often? This i
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Capture Them (Continued)
Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
Tooltips in Dev-mode
Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width.
- management
Insects tab
Personally created patch for Vanilla Factions Expanded - Insectoids 2 by VE team.
- management
Adaptive TPS
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation
- management
AreaHelper
Adds new actions to AreaManager (inclusion/exclusion) and combinations of these actions Actions on areas in AreaManager: shift+click = include(remove inclusion if was included) alt+click = exclude(remove exclusion if was excluded) shift/alt+mouseover = show combined area for sele
- management
Prisoner Hitching
Allows you to rope prisoners to caravan hitching spots, just like animals.
- management
Show work site faction relations
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.
- management
NoMoreAutoroof (Continued)
Update of fed1s mod tags: stop disable auto roof Pawns now ignore annoying automatic roof building upon completion of the room perimeter.
- management
More grouped buildings
This is a simple mod that groups some similar buildings into a drop down menu instead of clogging their respective tabs.
- management
Shortcuts (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
- management
RimThemes Medieval
Hello Hello! Welcome to another Theme mod dropping in, Rimthemes; Medieval I saw the popularity of Medieval Rimworld so I decided to give something to Make it feel the part! This Mod Changes most of the In game UI with Medieval Inspired Hand drawn LOOKING Icons, to make it feel l
- management
BananaBread ThreatMeter
Hello again, TL;DR Adds a display that estimates based on the amount of threat points your colony is worth, converted to amount of raiders you should roughly expect if i raid were to happen right now.
- management
Crop Stats
Original: This mod adds a few new useful bits of information for every plant in rimworld, this information includes: True growing time - the actual number of days the plant requires to grow, factoring in it's time spent sleeping.
- management
Fix Missing Apparel
Fix Missing Apparel in filter and assign by patching them to have a default "Misc" categories For apparel from other mod that previously didn't have categories
- management
Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- management
BuilderTweaksReplica
A Replica of BuilderTweaks The original mod finally stopped working with version 1.
- management
Drop All Inventory (Continued)
Continuation of Drop All Inventory Made by; Captain Muscles for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github Adds a button to selected pawns that causes them to drop all carried, non-equipped items.
- management
Rimworld QoL Tweaks
English This mod is a comprehensive RimWorld tweak hub, implemented via Harmony patches and fully toggleable at runtime — no restart needed.
- management
Categorized Cleaning - Combo
Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.
- management
No Odyssey Category (DEVELOPMENT CEASED)
What does this do? Read the top image! That's it? Yup! FAQ - Why? | I think it's dumb for DLC expansions to have their own categories.
- management
Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
- management
[1.6 Fork] Xenotype And Ideology Buttons TitleScreen
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor.
- management
(OBSOLETE) Separate Fishing Work Type
Obsolete as of 1.6.4566. Thank you Ludeon! Patches fishing job to be separate from hunting, in case you don't want your 20 shooting 0 animal skill pawns to waste hours just to catch a single fish. Slaves should now also be able to fish, though they will still refuse to prioritise
- management
No Max Bills: Redux
Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.
- management
[YH]Misc - Form Caravan Here !
This mod allows your shuttle to land and reconfigure into a caravan on world objects that have a map , provided that the tile where the world object is located is suitable for forming a caravan.
- management
Pick Up at Home (Fork)
Pick Up At Home (1.6 Update) This is a reimplementation of the original "Pick Up At Home" mod for RimWorld, updated to support version 1.6. In RimWorld 1.5, the original mod added a Float Menu option via Harmony patching, allowing pawns to manually pick up items within player-con
- management
Power Tab 2 - 1.6 Bug Fixed Version
Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu
- management
Consistent Naming
I made this because I prefer to see everything in sentence case, as that is how the vanilla content is formatted.
- management
Rimworld Gizmo Menu
Floating Context Menu This mod adds a versatile floating context menu designed to declutter your UI.
- management
Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Gravship Launch Info
Gravship Launch Info An info display for your gravship showing launch important information at a glance: time until next launch current gravship capabilities missing ship components connected substructure exceeds limit missing fuel not installed engine Current included translatio
- management
Smart Firefight
Firefighting imrovements: - Extinguish fire around home area automatically when needed.
- management
Save and Load Ideoligion Hair
No more constantly having to redo hairstyles every time you create a new ideoligion!
- management
HoldFireIndicator
Want a visual reminder that someone or something isn't going to help you defend?
- management
Everybody Gets One - Continued
Set a bill to craft things until there's one for each member of the colony.
- management
Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
- management
Quick Paint Terrain Brush Dev Tool
Comprehensive terrain painting toolkit for RimWorld map designers and developers.
- management
Prioritized Kill Dev Tool
A smart replacement for RimWorld's vanilla "Kill" debug tool that intelligently prioritizes targets instead of killing everything indiscriminately.
- management
Style Change Anytime
Support me on Ko-Fi: This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants.
- management
Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
- management
Hive Protection
This mod gives you a simple toggle allowing you to stop your colonists targeting and attacking bug hives, letting you safely harvest insect jelly without accidentally destroying the hive itself.
- management
KlopKots Mod Window Corruptor
Thanks to Luckspeare, for description better than original one :) : • Color-coded *CATEGORIZATION* of mods.
- management
Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
- management
Animal Resource Label
Animals with milk or wool nows displays the amount and type of resource with time left to gather.
- management
Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- management
Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
- management
Lifters Haul Urgently
Description This mod tweaks the Lifters added by Biotech to let them haul any objects marked to haul urgently.
- management
[DHM]Control Bar Plus
2025.08.18 - UI fixed ( arrow button x 3) - font fix for custom font 2025.08.17 - some bug fixed 2025.08.15 Mod Settings - Added a Reset button - Added UI Editor functionality Group Management Window -Added a Mod Settings button -Group member order can now be changed via drag-and
- management
WorkPresetSwitcher
Ever found yourself thinking, “I need everyone focused on construction right now,” or “Let’s get the whole colony harvesting before disease ruins the crops”?
- management
Power Utility Tab
Adds a tab that opens a window that allows you to look deeper in to the power situation of your colony.
- management
Undraft After Tucking Enhanced
Undraft After Tucking Enhanced This mod expands upon the original Undraft After Tucking by adding new features.
- management
Individual Rotten and Fresh Corpse Filters
Details GitHub Adds fresh and rotten filters to the individual corpse categories Let's say you just survived back-to-back raids from entities and raiders, some of the corpses have started to rot and you want to start cleaning up.
- management
Unaligned Icon Fix
Fixes the Anomaly DLC's Codex and Search icons having improper spacing in the bottom-right corner of the screen.
- management
Arrest and Release
Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.
- management
Save modlist as collection
I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.
- management
Seek Enemies
- Description - Adds a toggle gizmo for player pawns to automatically seek out enemies anywhere on the map while undrafted, providing passive defense.
- management
Undraft After Tending
Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.
- weapons
Weapon Policies
This mod adds a new category to the assign tab: weapon policies Works pretty much the same as for apparels.
- management
Show All Materials
Adds a hotkey (default shift) that when held makes all materials visible for buildings and furniture, not just those on the map.
- management
Defensive Positions - Forked
Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.
- storage
Stockpile Ranking - Continued
"Makes stockpiles better" - Mehni Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
- management
Pack Animal Mass Drop
Like to manually make your pack animals drop their items instead of waiting for your pawns to collect them?
- management
World Search Distance
Just a simple mod to help you figure out which one of those stockpiles is closest to you!
- management
Transport Food Policy Manager
A simple mod that automatically changes food policies for pawns in caravans, transport pods, and shuttles.
- management
Area Unlocker (Continued)
Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Floor Menu (DEVELOPMENT CEASED)
AN IMPROVED VERSION OF THIS MOD IS NOW INCLUDED IN Development of this standalone mod has ceased.
- combat
Turret Line of Sight (LOS) Overlay
Turret Line of Sight (LOS) Overlay See exactly what your turrets can hit.
- management
Electric Overview - Power Console
Description This mod adds a Power Console to the game which allow you to get an overview of the generated and used power of the linked network.
- management
Quality Insights
Have you ever wished you could see the exact quality odds before you hit “Make x10”?
- management
Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
- management
Where's My Treasure
Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?
- combat
Show me your shield
Have you ever fired a Kingmaker artillery strike and killed yourself because you didn't see the low-angle shield?
- management
Bed Ownership Tools
Bed Ownership Tools reduces micromanagement of colonists' bed assignments by introducing new ownership controls on beds.
- management
Show Required Research
A comprehensive mod that displays all research requirements for any item or building in the info window.
- management
Don't Put Yourself in Danger!
Don’t Put Yourself in Danger helps your colony stay inside when it matters by creating and using two safe areas, then assigning colonists to them at the right moments.
- management
Drill Until
⛏️ Drill Until Tired of deep drills spitting out endless piles of steel or chunks you don’t need?
- management
Growing Zones Plus Reborn
Update for 1.6 of: Adds new bill system to growing zones, and more! New Features -Modernized UI (inspired by the Modern UI mods by astryl). -Growing Zones tab to quickly see all the zones in your colony. -Automatic conversion from vanilla zones to Plus zones. -Hazard detection fo
- management
Loading Screen Repository
While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since
- management
Better Health Tab Forked
All Credit goes to goes to Ryan for the original mod Better Health Tab and this will only remain up while permission is given.
- management
Health Display
About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- management
Things Explorer
Things Explorer adds a bottom-bar button that opens a window to browse all Things from your loaded mods.
- management
Move the Patient
Allows moving pawns between beds, adds priority to the medical beds and to designate beds for operations.
- management
Basic Dropdowns - Extended
Basic Dropdowns - Extended An Extension to Ferny's Basic Dropdowns.
- management
Scenario Searchbars [1.6]
Adds functional search bars for most scenario parts with a lot of items.
- storage
Storage Fill Percentage Control / 储存量百分比调节
Fine-tune how full each storage zone should be before haulers stop refilling it.
- management
Cleaning Area Relaunched
Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.
- management
Blueprint Material Debt (Continued)
Update of Ben Lubars mod Subtracts materials needed for blueprints from your stockpiled material count.
- management
Personal Doors (Continued)
Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.
- weapons
Better Grenade Handling
This mod is for people who want their colonists to behave professionally while wielding explosives.
- management
Scheduled Eating
Allows players to schedule the specific hours in the day when pawns are allowed to eat, preventing constant trips to the kitchen outside of designated meal times.
- management
Ancient Doors Hold Open
Ancient Doors Hold Open The "Hold Open" option is enabled by default for naturally generated doors on new maps.
- management
Auto Self-Tend
Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.
- medical
No Hemogen Farm Medical Alert
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.
- management
Selection Unlimited
Allows you to select as many items at once as you want with a customizable limit.
- management
RimKeeper - Planet Filter and Overlay
With this mod, you can display a planet's heat map of parameters such as animal density or movement difficult.
- management
Auto Rebuild Fence
**追記** RimWorld本体の機能、画面右下のボタンから「破壊された建物を自動的に再復興するか切り替えます」をオンにすることでも解決します。本Modはその設定を知らずに作成したもので、フェンスなど特定の建築物だけを再建したい場合の補助としてご利用ください。 **概要** 戦闘や火災で破壊されたフェンス・ゲート・家畜用出入口を自動的に再建築します。 同じ種類・素材のブループリントを自動で設置し、再建を行います。 襲撃の後、木の陰などに隠れたフェンスを直しそびれ、家畜が脱走することが頻発したため作成しました。 自動再建築の対象はフェンス・ゲート・家畜用
- management
Royalty Room Info (Satisfied Title and Upgrade Requirements)
I got confused when Medieval Overhaul: Royalty updated so I made this.
- storage
Build From Storage
Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.
- management
Disable Newcomer's Jobs
A small qol mod allowing you to configure jobs, which u'd rather see disabled for new pawns joining your colony.
- management
Blood loss isn't deadly
Blood loss isn't treated as lethal when the pawn is not bleeding, no more "Medical Emergency" for nothing.
- management
Blood Loss Isn't Deadly For Animals
Blood Loss Isn't Deadly for Animals (Animals Logic Patch) Patches Animals Logic's medical alerts to mimic Blood Loss Isn't Deadly's criteria.
- management
I'm Trying To Save You! (Pawn Dressing Rework)
Details GitHub Removes faction penalty when forcing a pawn to wear something.
- management
QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
- management
Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
easy visible restock timer
It is a mode that simply displays the time remaining until stock is replenished.
- management
Butcher Spoiling First
Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.
- storage
[KV] ReColor Stockpile & Growing Zones (Cont.)
Adds the ability to recolor stockpiles and growing zones.
- combat
Combat Medic
Combat Medic is a quality‑of‑life mod that saves you from constant micromanagement whenever pawns go down.
- management
Privacy Please!
Prevents pawns from entering bedrooms they don’t own unless it’s an emergency.
- management
Research Queue
Adds a simple research queue, without otherwise changing the vanilla research view.
- management
Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
- management
Mining Priority (Continued)
Be sure to remove previous versions of this mod or you will get errors.
- management
Anomaly Dropdowns
A small mod that adds dropdown categories to most anomaly buildings, removing excess clutter.
- management
[QW]房间统计数据染色
Attention! The following content is machine translation Brief Introduction: By simply modifying and translating the file, coloring the room statistics data to make it more visually appealing and intuitive, with a complimentary room rating display(Abandoned due to text display exc
- management
Cook Spoiling First
Prioritizes cooking ingredients that will spoil soonest, ensuring minimal waste of food.
- management
juc - Zone Presets
Zone Config Presets Effortlessly switch your colony’s allowed-area setup with a single click.
- management
Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
- management
Development Keybinds
What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w
- management
Deep Resource Manager
A comprehensive mod that displays all discovered deep resources in an organized table with advanced filtering and drill management.
- management
Perfect Placement
Perfect Placement Perfect Placement improves build placement by letting you rotate with the mouse before placing.
- management
Better Mod Menu
Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti
- management
Better Slider Fix
What it does? This mod reverse patch the issue of Better Sliders that it tries to control gizmos even not on a window. It (should) works not only my mod but also those who create their own gizmo widgets, but I didn't test much tho. Usually I would say I don't suggest one fix a bu
- management
Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
- management
Caravan Food Policies
Have you ever wanted to assign your pawns one food policy for when they are home and another food policy for when they are in a caravan?
- management
Useful Marks Add-on – Settings Save
“Hey Aeeda, what were those muscle and exclamation mark icons again?
- management
Chill Selector
English Adds two buttons for storage zones and shelves to quickly allow or disallow all perishable items (food, medicine, etc.
- management
Coordinate Readout (Continued)
This is a continued version of Coordinate Readout by Noquiem.
- management
Put It Back!
This feature has been integrated into my QoL Toolbox mod and is still available in the current version, but this branch will no longer be maintained in future versions.
- management
Signs and Comments Fixed
Fixed Sign and Comments mod, using rimworld built in colorpicker instead and configured impassible signs to not throw errors You don't need the original mods Original mod by Dark: Editted from Continued version by FerrisCG: Description Summary Adds placeable signs that show ingam
- management
Dynamic Work Schedules
Dynamic Work Schedules Automate your colonists' work priorities based on the time of day.
- management
BetterSliders (fixed)
This mod adds direct number input fields next to sliders throughout the game interface.
- management
Better Caravans
If you're tired of colonists taking forever to load caravans, colonists eating packaged survival meals when they shouldn't, or adjusting food policies every time someone hits the road, this mod is for you.
- management
Assignments Override
Ever tried to manually order a pawn to do something… only to be told: “Pawn is not assigned to this type of work.
- management
Trapped Pawns Alert
TRAPPED PAWNS ALERT This mod detects when colonists, babies, animals, mechanoids or entities can no longer reach the map edge - or might be unable to.
- management
LOS Check
LOS Check is a line-of-sight overlay that helps you visualize cover and shooting angles.
- management
ScheduleAll!
This mod adds 12 customizable schedule slots, allowing you to freely modify schedule names and assigned work.
- management
Caravan Skill Sort
Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.
- storage
Storage Limits
---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------Recent Updates | 最近更新 - 添加对 Dress Code 的兼容 - 支持 存储建筑/存储区 - 扩展 支持物品项至 64 - 解决 重命名单个存储建筑 时出现的问题 - 优化 搬运/合并搬运这两种工作的 Count 判定 - 修复 存储 已卸载的建筑家具等MinifiedThing 时的问题 如何报告模组中的错误 Log Publisher
- storage
Even Storage
Videos: Video 1: Even Storage Video 2: Even Storage + Tidy Storage Even Storage You have two mortar positions at opposite ends of your base, each with its own shell storage.