My CE modlist
My CE Playlist.
Load order
379 mods- management
Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
- management
Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
- management
Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
- management
Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
- management
Cargo waste container
a simple mod that makes a building that can hold waste pack and degrade them at a fairly slow rate.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- management
Faster Biosculpter Pod
Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
GTek's Vehicles - Ripsaw M5 UGV
The Ripsaw M5 is a car-sized unmanned tank armed with a 30x173mm cannon and a top mounted M2 machine gun.
- management
EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
- management
P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
- management
Radioisotope Thermoelectric Generator
For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons.
- management
Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
- management
Rimsenal - Maid Omniservant
A simple retexture mod that dresses the Omniservant in a maid's outfit.
- management
Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
- management
Rimsenal Xenotype Pack - Harana
"So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings
- management
Vanilla Achievements Expanded
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- management
Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- management
Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
- management
Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
- management
Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
- management
Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
- management
Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
- management
Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
- management
Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
- management
Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- management
Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- management
Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
- management
Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
- management
Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
- management
Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- management
Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
- management
Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
- management
Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
- management
Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- management
Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- management
Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- management
Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
- management
WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
- management
[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
- management
[AV] Mechtech
This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.
- management
[AV] Sparkling jade
This mod is about making jade more useful by giving it a fictional electric property as the main resource for tribals to maintain mechs which they might acquire.
- management
[AV] Tribal Mechlink
This mod adds a new mechlink harvestable from fully grown anima trees.
- management
[RH2] Faction: Gruppa Krovi
Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.
- management
[RH2] Faction: The Rangers
In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.
- combat
Combat Extended Armory
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.
- management
WarCasket Expanded
Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a
- management
Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
- management
I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
- management
Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- management
The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
- management
The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- management
Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
- management
Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
- management
The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
- management
Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
- management
The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
- management
Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- management
Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
- management
Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
- management
Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
- management
Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
- management
More Archotech Garbage (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
- management
Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
- management
Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
- management
Ancient hydroponic farm facilities
Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program
This mod is an expansion for DMS.
- management
Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
- management
Bonded Animals RNG
Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b
- management
Community Framework
The Community Framework is a framework that gives more power to modders that use XML.
- management
Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
GTek's Vehicles - 2021 Ford F-150
Suited for a wide variety of uses, the F-150 is a typical modern pickup truck that is also commonly used as a family car.
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- management
Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- management
Mechanoid Invaders
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.
- management
Mechs and Animals for NPC Factions
A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.
- management
VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
- management
Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
- management
Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
- management
Virtue Framework
Having hope, experiencing setbacks, facing setbacks leads to virtue, and giving up hope leads to break.
- management
[FSF] Simple Education
Description Simple Education provides you with a simple and easy way to educate your people in any skill.
- management
[K4G] Empires of Old - The Harbingers of Death
We were supposed to be the invention that would save humanity.
- management
[K4G] Empires of Old - The Starving Vagrants
Again and again, life has taught us a difficult lesson.
- management
[RH2] Faction: Bounty Hunters
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.
- management
[RH2] Faction: Militaires Sans Frontieres
In an era of regional conflicts and terrorism, an age where armies aren't tied to states and wars have become a business.
- management
[RH2] Faction: Task Force 141
Having escaped a mechanoid hive invasion from their home world, its people are left to choose between a brave new rimworld or extinction.
- weapons
Archotech Weaponry (Continued)
Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.
- management
The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
- management
Titanfall 2-Ronin
A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.
- management
Intimacy - Friends n' Lovers
Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.
- management
Rebuild: Embrasures
This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.
- management
Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
- management
Animal Apparel: Framework
Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.
- combat
Animal Apparel: Basic Armor
Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!
- storage
Warehouse Storage
This mod fully implements bulk storage solutions for all of your uorganized needs.
- management
AnomalyPsyTweaks
Aren't you tired of revenants hypnotizing your hussar super soldiers with impunity?
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Life Support Pack
An advanced pack that interfaces with the user and their armor to provide extra protection against the harshest of conditions.
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Bunny Framework
This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.
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Nephilim Xenotype Reborn
This mod adds a new xenotype that serves as the counterpart to the sanguophage.
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Shuttle Start for Rich Explorer
This patch mod exchanges the Rich Explorer scenario's drop pod approach with a start that has the explorer standing expectantly near their shuttle after exhausting its fuel to reach the location.
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The Dead Man's Switch - MobileDragoon - Anomaly Add-ons
Adds some Anomaly related equipment to the Mobile Dragoon arsenal.
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Impact Weaponry - Reloaded
Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!
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Volt Weaponry
The rim is a dangerous, treacherous place, and sometimes, bullets just aren't enough.
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1trickPwnyta's Defaults
Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?
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[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
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[AV] Show Utility Apparel
A mini-mod which will redraw the icons below the colonist bar to include utility apparel.
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Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
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Phase Weaponry
Welcome to the another installment of the Weaponry series, this time around, we're exploring the weapons of the good ol' rim.
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Combat Psycasts
Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options.
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Follow Target
Simple mod to order a pawn to follow another pawn, through the right-click context menu.
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Adrenal Override: Danger sense
Adrenal Override: Danger Sense Stay calm, finish the fight, get everyone home.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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Eccentric Extras - Flares
Adds a number of illumination devices to help light up areas when it gets dark!
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The Sovereignty - A Faction Expansion
I've always wanted a somewhat-established industrial faction in Rimworld.
- combat
Skiritai Armor
Within a crumpling empire from beyond the rim, there exists an order of warriors, known as the Skiritai.
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Pandora's Framework
Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects.
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BM's Races Collection: Doberkins
Greetings y'all! BM's the name and I'm here to present my new hyper-fixation, the "Doberkins", it took literal months of rendering and coding, but finally, I made my favorite xenotype. The Doberkins are inspired by Anu the doberman girl (made by Junk Zero, God bless him), and als
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Vanilla Cooking Expanded - Bakery
Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.
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The Dead Man's Switch - 14th BattleGroup
Mysterious varient of Krepost with different paintjob along with an emblem that no known record within populated space of Rimworld.
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Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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[LM] LusTech Unique Weapons
A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.
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The Dead Man's Switch - Tri-Tech
"Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.
- medical
DMS-EPOE Compatibility Patch 1.6
Compatibility patch for Dead Man's Switch and Expanded Prosthetics and Organ Engineering - Forked.
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Autonomous Animals (formerly VPE - Better summons)
So this mod has very quickly grown way past my original intentions.
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VPE - Lasting Skeletons
Makes skeletons permanent by linking them to the caster, reserving 30 of their neural heat.
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Royalty Room Info (Satisfied Title and Upgrade Requirements)
I got confused when Medieval Overhaul: Royalty updated so I made this.
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Security Clearance
Yet another door locking mod for all of your needs, heavily inspired by Card Doors.
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The Dead Man's Switch - Joint Operations
In the history of RimWorld, war and conflict are eternal themes.
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The Cosmic Odyssey CE Patch
A CE patch for The Cosmic Odyssey Personal update from Aelflead Wayne - Cosmic Odyssey CE patch : Will remove when requested.
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1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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1trickPwnyta's Odyssey Patch
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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A Brave New Frontier
A Brave New Frontier is faction, apparel, and weapon mod built on bridging the gap between Industrial and Spacer.
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Alpha Armoury
Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.
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Aqued Dredge Aberrations
This mod adds the grotesque and obscure side of Dredge to Rimworld.
- combat
Bean's Turret Pack
Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.
- medical
Bionic modularity
Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?
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Dlc collaboration - Void universe
Content Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind!
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DMS patch - This shouldn't require microelectronics
The Dead Man's Switch series is a great mod series, but I have some questions.
- weapons
Dune: Atreides Armour & Weapon Pack
A second instalment in our series of mods bringing the world of Dune to our favourite game.
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Edge of Descension - Stuncaster 3.0
Descend into madness, crave violence and avenge yourself from your past mistakes.
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Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
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Gravship Captain Set
Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.
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Gulden Biome (Continued)
This is a 1.6 version of the Gulden Forest/Gulden Biome mod. Originally uploaded by pphhyy, then continued by Sovereign, additional contributors listed below. Republished under MIT license, same as it's previous versions. But if requested by either, I will take this down. They ca
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Harana chirps quietly
- ABOUT - Harana is a very good species, but if player increase their numbers too much, their cries will gather and become a wave that can cause mental breakdowns for the player.
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Highborn Xenotype
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.
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Ideology Scavenger Role
Опачки! Add an IdeoRole named Scavenger. Scavengers are lowly rodents who roam from ruin to ruin, scavenging for relics and corpses. They live by picking and stealing, and they don't craft, sow, or store knowledge. All they can do is walk, burrow, pry, carry, flee, and endure. Fu
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Integrated Creep Joiners
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.
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Intimacy - Socio Butterfly
It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?
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[CNEIO] Just Help For Me
"I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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Kitchen Sink Fix for Vanilla Cooking Expanded
This mod changes several kitchen props from the Vanilla Expanded series to be linkable to the Kitchen Sink Cabinet (from VFEP) instead of to the Tool Cabinet, because to me it makes no sense that you should have a Tool Cabinet in your kitchen, when the Kitchen Sink Cabinet was li
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Cooking Expanded - Haute
Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Tunnelers ARE deep drills
Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.
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Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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Traits Plus
Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.
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Trait Slots Plus
Trait Slots PlusGet more control over the way traits are handled in the game.
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The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
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The Dead Man's Switch - More Synthetics
This mod is currently in trial mode without any updates in plan.
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The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
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The Dead Man's Switch - Additional Upgrades
1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha
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The Dead Man's Switch - AssemblyMaster
Compatible with CE!Compatible with CE!Compatible with CE! In the remote mobile armor scrapyard far from the front lines, time seemed to crawl by at an excruciating pace.
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Survivalist Equipment All-In-One
Details This mod adds a collection of gritty, practical guns and gear for the hardcore survivalist.
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Survivalist Equipment AIO CE Patch
Patches the mod for CE use -Survivalist Varmint Rifle A .
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RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Seal's Backstory Collection
v1.3.5 - 137 total backstories / 4 PlaceDefs This mod is a collection of various backstories all written by me. It adds 137 new ones. More will be written and added in future updates as time goes on. The mod also adds new "Places" that will appear in the procedurally generated id
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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Simple Utilities: Ceiling
Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.
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Smart Medicine - Continued
Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
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Soul Weaver
Ever run into these situations… Your elite colonist charges into battle and comes back with half a brain, bed-ridden and useless.
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[XND] Visible Pants
A mod that allows you to see everybody's trousers, for that complete feel!
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[AV] Ancient Spacer Xenos
Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.
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[AV] Space Solar Panels
This minimod adds 1x2 and 1x3 solar panels, which gather 30% more power in orbit.
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[JDS] Exiled Dawn
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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RimFront Armorworks
Rimfront Armorworks Upgrade your colony’s defenses with Rimfront Armorworks!
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Rah's Vanilla Turrets Expansion
Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.
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Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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Reel's Frieren Hairs
Just another good ol' hair mod, this time adding (hopefully) lore-friendly hairstyles inspired from the show Frieren: Beyond Journey's End!
- weapons
Pulse Weaponry
Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.
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Odyssey Ice Expansion
A simple mod that allows you to get ice chunks from solid ice and turn them into blocks.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Alpha Random
Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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Even More Linkables Reupload
DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.
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Nice Short Female Hairs
About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- combat
The Dead Man's Switch - Power Armor Expanded
The Dead Man's Switch - Power Armor Expansion Adds 3 sets of power armor to The Dead Man's Switch series.
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The Dead Man's Switch - Shroud Zone Special Force
The Dead Man's Switch unofficial expansion - Shroud Zone Special Force ══════════════════════════════════════════════════════ Lore: Thousands of years ago on Earth, the explosion of Bayterek (the Tree of Life) reactor engulfed vast regions into the Shrouded Zone.
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Configurable Bionic Distribution
Description I always wanted to see more bionics appear on world pawns, especially when playing with mods that add large amounts of super interesting prosthetics and implants.
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No Infestation On Buildings
This feature has been integrated into my QoL Toolbox mod and is still available in the current version, but this branch will no longer be maintained in future versions.
- weapons
Local's CE Advanced Guns
V SUBMODS V Advanced Guns Extra 10 advanced guns of Industrial, Spacer and Ultra tech levels.
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[AV] Mechanoid Skins
This mod takes over how the game draws mechanoids, allowing you to fully customize their individual color and appearance to pre defined textures.
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[MVM]More Vanilla Mechanoids - Director Edition
A vanilla-style mech expansion with silver-funded military aid and fully optional combat control.
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Quasimorph - Realware™ armoury
Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains
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Ascension Megacorp
Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.
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Zoology: Realistic Animal Overhaul
Overview Zoology is a comprehensive animal overhaul that maps in-game animal performance to real-world biology without breaking gameplay.
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Worksites Expanded
You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.
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Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
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Tribal Siege Raids
Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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Load Them Last
What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar
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VVE Raid
This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.
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Vanilla Quests Expanded - Drone Factory
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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[Og] Immersive Filter
Description: This mod adds a filter system to vanilla RimWorld that changes with the seasons and weather.
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Load in Background
What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i
- storage
Storage Stats in Description
What is this? This mod automatically generates and adds storage stats to the descriptions of all storage buildings. Additionally This mod also interacts with mods/patches that add these stats, such as Reel's Expanded Storage by removing their pre-written ones. So if there are eve
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Yet Another Research Tree (YART)
Yet Another Research Tree (YART) Yet Another Research Tree replaces the vanilla research tree with a cleaner, far more readable version.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Poured Concrete
Adds concrete mixes for building walls that must dry and cure over time for maximum strength!
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Ultimate Concrete Patcher
I have a problem. A serious problem. It's a very simple problem: every Randy-forsaken time I decide to play RimWorld, I find myself struggling over a choice... What concrete mod to use? You see, the problem exists because there are many interesting options, each of them with thei
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Victor Veto - Progression Storytellers
What is this? This is a brand-new storyteller for you, either a self-balancing tool or your worst gambling nightmare. Meet Victor Victor is an uptight man who has endured quite a lot of chaos. He's learned to prefer a precise control over his surroundings. While strict, he is wil
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Simple Doors
Simple Doors A simple mod that partially solves the aesthetic problem of doors.
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Structure Replacement Patches
Info This adds vanilla replacement behavior globally to modded structure.
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Gene Source Tooltips for xenotype editor
Adds a source to gene tooltips on the gene/xenotype editor.
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Grazing Area
Grazing Area Adds a new area that lets you graze livestock freely without enclosing them in fences.
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Text Tool
What is this? This mod adds a new order designator 'text' which allows you to put text down in the style of a photo editor. Features Use any system font Use any color Set opacity Set text alignment Easily hide or show all text Easily lock interactions with text Technical details
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Progression: Hives
Vanilla Factions Expanded - Insectoids 2 Transformed existing project for "Basic hivetech" into "Insectoid hive" and rethemed around a breeding thing and not bioengineering to better fit early tech eras Basic hivetech/Insectoid hive project is now Neolithic Transformed existing p
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Peto Progression - Progression Storytellers
What is this? This is a brand-new storyteller for you, built for a thoughtful, immersive experience through the ages on your own terms, with a satisfying era mastery mechanic. Meet Peto Peto is a caveman who has been thrust into a world of powerful technology. He is hesitant to a
- weapons
Full-Stop Office Weapons
A basic weapon mod based on Project Moon's Library of Ruina Full-Stop Office.