// Steam Workshop · by Halicade

[1.5] List of Xenotype Mods

This is a list of mods that use Xenotypes in some way.

Excludes most HAR races unless Biotech is a dependency

If I'm missing anything let me know

Load order

309 mods
  1. [AB] Xenotype: Pillux
    Stale
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    [AB] Xenotype: Pillux

    ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.

  2. [AV] Ancient Spacer Xenos
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    [AV] Ancient Spacer Xenos

    Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.

  3. [HB] Corracall Xenotype
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    [HB] Corracall Xenotype

    The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice.

  4. [HB] Subbox Xenotype
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    [HB] Subbox Xenotype

    My brother and I learned in one of our multiplayer saves that having a pawn that makes use of Alpha Gene's frog voice is like the funnest thing ever.

  5. [LFS] Night Shade Mercenaries
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    [LFS] Night Shade Mercenaries

    This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor

  6. [LTS]Xenotech
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    [LTS]Xenotech

    Xenotech brings more genes, factions and xenotypes for the Biotech dlc.

  7. Ab Utility
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    Ab Utility

    About the mod : A mod purely made to make my life easier by containing content and features to be used by my other mods.

  8. AjinRace1.5
    No 1.6
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    AjinRace1.5

    戦争のために遺伝子改造された人間たちの末裔.

  9. Ancient amorphous threat
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    Ancient amorphous threat

    DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.

  10. Anphety Empire
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    Anphety Empire

    I forgor that the preview image has a typo The Anphety Empire Faction.

  11. AnthroGenes
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    AnthroGenes

    Cosmetic anthro xenotypes and genes for your game I created this as a personal project and may or may not continue improving it.

  12. Anthrosonae
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    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  13. Archotech Genetics
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    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  14. Atar Xenotype
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    Atar Xenotype

    Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong

  15. Bagi Faction
    No 1.6
    management

    Bagi Faction

    Monster Girl Village New Xenotype and Faction *Contents Description is translated by Papago and DeePL ---Contents--- Bagi Faction(Cannot ally, only hostile) It is a union of bagis, a mixture of humans and other creatures.

  16. Beliar Xenotype
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    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  17. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  18. Big and Small - Yokai
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    Big and Small - Yokai

    Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

  19. Biotech Expansion - Insectoid
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    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  20. Biotech Expansion - Mammalia
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    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  21. Biotech Expansion - Mythic
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    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  22. Biotech Monke
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    Biotech Monke

    Features This mod adds the Monke xenotype, faction, and the banana tree tech.

  23. Biotech xenotype expanded - Rotfish
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    Biotech xenotype expanded - Rotfish

    Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem

  24. Biotech: Reptilian Humanoids Mod
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    Biotech: Reptilian Humanoids Mod

    1.6 update: Koblods! Fixes! My little mod that adds different types of reptilian humanoids through the new Biotech DLC genes framework. Genes: Tough skin: owner takes only 87% of incoming damage. Winter Hibernation: owner is more active in the summer and more sleepy in the winter

  25. Cats of the Rim
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    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  26. Cinders of the Embergarden
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    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  27. Clown Xenotype
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    Clown Xenotype

    Adds a clown-themed xenotype, that is good at social and crafting but weak with manual tasks and at combat.

  28. Cyanobot's Genes
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    Cyanobot's Genes

    Mod Content Around 100 new genes, cosmetic and functional.

  29. Det's Xenotypes - Avaloi
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    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  30. Det's Xenotypes - Boglegs
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    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  31. Det's Xenotypes - Keshig
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    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  32. Det's Xenotypes - Stoneborn
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    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  33. Det's Xenotypes - Venators
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    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  34. Diverse Faction Genetics
    No 1.6
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    Diverse Faction Genetics

    I love the functions that biotech added but did not like that xenotypes were so static.

  35. DragonBond
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    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  36. Dragons of the Rim
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    Dragons of the Rim

    Adds 2 new xenotypes, 2 new factions and several new genes.

  37. DuelMonsterRimWorld
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    DuelMonsterRimWorld

    遊戯王のモンスター風の髪型などを追加するMODです。 下記のDLCの欄に記載されているものはDLC導入時のみ機能します。 このMODは開発途中(WIP)の公開になります。予告無く仕様が大きく変えられる場合があります language japanese only.

  38. Erin's Auronya
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    Erin's Auronya

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

  39. Erin's Corvyia
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    Erin's Corvyia

    Get ready to get a-murderin' as a whole murder of Corvyia have flocked to the Rim!

  40. Erin's Fenrisúlfr
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    Erin's Fenrisúlfr

    The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.

  41. Erin's Shisune
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    Erin's Shisune

    An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.

  42. Faceless Man Xenotype
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    Faceless Man Xenotype

    Faceless Ones The Faceless Ones' origins are shrouded in mystery, with some claiming they are the byproduct of laboratory experiments in the pursuit of the ultimate human, while others recount that they were selectively bred to serve as stand-ins for dignitaries in public setting

  43. Fantasy Factions
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    Fantasy Factions

    A simple mod that incorporates Fantasy races Xenotypes and factions using those Xenotypes.

  44. Fantasy Goblins Updated
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    Fantasy Goblins Updated

    Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to

  45. Filox Xenotype
    No 1.6
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    Filox Xenotype

    > No bugs as of yet. (Except 1.5, which I'll be testing for soon) Keep me posted in the bug reports discussion if you encounter any! These mods aren't necessary, but are recommended for lore accuracy and cool mod compatibility > Alpha Biomes > Alpha Animals > Vanilla Ideology Exp

  46. Forsakens Biotech Edition
    No 1.6
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    Forsakens Biotech Edition

    Important Announcement: Sarg Bjornson has graciously agreed to merged this mod into alpha genes, with slight alterations.

  47. FRBE Addon - Sionnari
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    FRBE Addon - Sionnari

    An entirely new race, the Sionnari, are fox-like humanoids native to the Feywild.

  48. FRBE Addon - Wilden
    No 1.6
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    FRBE Addon - Wilden

    (Non-canon) A group of races inspired by the Wilden and Volodni, these creatures from the Feywild have banded together for a new adventure in Toril.

  49. Genes Boomolite
    No 1.6
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    Genes Boomolite

    When creating Boomolite, genetic engineers were inspired by boomalope.

  50. Genes+
    No 1.6
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    Genes+

    The mod adds many new xenogenes and several xenotypes.

  51. Grey Goo Flavour Pack
    No 1.6
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    Grey Goo Flavour Pack

    Disclaimer! The work within is almost 99% the work of the incredibly talented Keyz! I am simply uploading the beta version to the workshop while the final kinks and issues are resolved! Please refer to this very handy github graph to see contributors to the full mod: Grey Goo! Th

  52. Greyscythe Cybergenetics
    No 1.6
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    Greyscythe Cybergenetics

    Have you ever wanted colonists who could pick a fight with the best of them, but didn't trivialise the entire game with their massive non-combat capabilities?

  53. Hakuro Xenohuman
    No 1.6
    management

    Hakuro Xenohuman

    Hakuro Xenotype? They are a genotype race made up of the genes of arctic wolves that lived in the cold places of the earth a long time ago. Their origins are unknown to anyone, but for some reason, the planet they lived on was destroyed and collapsed, and they were scattered acro

  54. Helluva Rimworld
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    Helluva Rimworld

    Recently updated! Helluva Rimworld now has a more modular design, allowing you to pick the features you want while ignoring the features you don't! ************************************************* A mod to add in the species from the Vivziepop web series Helluva Boss. Portals ha

  55. Highborn Xenotype
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    Highborn Xenotype

    This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.

  56. HoN Xenotype
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    HoN Xenotype

    menace in the dark This xenotype is a stealth-capable human.

  57. Illithid Xenotype
    No 1.6
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    Illithid Xenotype

    Illithids are a race of psychically gifted, archotech-enhanced xenohumans.

  58. Imphilee Xeno
    No 1.6
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    Imphilee Xeno

    更新到1.5 小恶魔异种mod的总体思路是通过这一异种创造一种不同的游玩体验。小恶魔殖民者依靠顽强的生命力不太可能被感染,疾病,以及各种异常环境和生活琐事击垮,但她们糟糕的性格以及忽略玩家指令的特性要求玩家更好地安排工作日程及满足心情需求。小恶魔虽然能不依靠卧床休息恢复生命值,但她们更小的体型带来更少的生命值上限,并且因为懦弱而容易被击倒(虽然在CE及禁用倒地即死环境很可能在地上躺着回了回血又自己站起来跑了),因此玩家需要避免让小恶魔和敌人长期对枪。 另外,小恶魔原始种会以较低的概率生成在小恶魔派系中。这些变异个体独特的燃血基因能解除小恶魔异种的基因锁,

  59. K's Snarelanterns
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    K's Snarelanterns

    NOTE: I'm going to be honest, I made this mod before Anomaly was announced and just forgot about it.

  60. Karmi's Factions - Newworld
    No 1.6
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    Karmi's Factions - Newworld

    This is the second module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all.

  61. Karmi's Factions - Oldworld
    No 1.6
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    Karmi's Factions - Oldworld

    This is the first module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all.

  62. Kijin Race 3.0
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    Kijin Race 3.0

    About Good old Kijin Race is now back with 1.

  63. Mass Effect Xenotypes
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    Mass Effect Xenotypes

    Do not update to 1.6 without my permission. The mod will be updated by me. Feel free to join my discord if you want to drop some thoughts: Introducing the Mass Effect Xenotypes Mod for Rimworld! Immerse yourself in the captivating universe of Mass Effect by adding four iconic xen

  64. Milira Race
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    Milira Race

    New Expand Content Released!

  65. MIM - WH40k Chaos Core
    No 1.6
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    MIM - WH40k Chaos Core

    Compatibility patch for HAR MIM WH40k HAR Compatibility Patch Summary Core Libraries for Chaos Faction mods from MIM.

  66. MIM - WH40k Chaos Daemons
    No 1.6
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    MIM - WH40k Chaos Daemons

    Currently technical demonstration status Standalone Chaos Daemons Faction mod from MIM - WH40k Factions.

  67. MIM - WH40k Core
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    MIM - WH40k Core

    What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l

  68. Minotaur Xenotype
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    Minotaur Xenotype

    The anthromorphic minotaurs by Snowcraft return as a fully-fledged xenotype!

  69. Minotaur Xenotype Extensions
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    Minotaur Xenotype Extensions

    An addon for the Minotaur Xenotype adding additional minotaur-based xenotypes - the Auroch and Wooly Minotaur, and other planned future content.

  70. Moonjelly Xenotype
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    Moonjelly Xenotype

    Original mod by Benji aka Cute Twink Continue mod by Zaljerem lite mod by me If the original author(s) requests it, I will remove this mod.

  71. NaraiXenotype
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    NaraiXenotype

    ATTENTION (update 1.6) i made a new mod like this one. but more refined and balanced. (Ashcat Xenotype) a fast xenotype with great potential. its more like narai 2.0 Gives you genes to make a animal like person. i try to keep it immersive and in pair with vanilla. for now it cont

  72. Neco Arc Genes
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    Neco Arc Genes

    The silly cat made landfall on rimworld.

  73. [Legacy Version] Nephilim Xenotype
    No 1.6
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    [Legacy Version] Nephilim Xenotype

    1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o

  74. No Longer Human-Challanid Race Pack
    No 1.6
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    No Longer Human-Challanid Race Pack

    "RAAAAH!!! MASTERS GIVE GOK MORE BOUNTY IF PREY DIES SCREAMING!!!" -Words of Gok 'Kha, Challanid mercenary ------------------------------------------------------------------------------------------------------ No Longer Human-Challanids is the third installment of No Longer Human

  75. No Longer Human-Lobsryk Race Pack
    No 1.6
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    No Longer Human-Lobsryk Race Pack

    ------------------------------------------------------------------------------------------------------ No Longer Human-Lobsryk is the first mod of 2025 (happy new year, everyone) and the 4th installment of No Longer Human.

  76. Obsidia Expansion
    management

    Obsidia Expansion

    For more information and detailed content overview, visit the Obsidia Expansion Wiki.

  77. Odongh Xenotype
    No 1.6
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    Odongh Xenotype

    This mod adds The Worms, alternatively known as "Odonghs" from pathologic 1 and 2 as a xenotype.

  78. Offworlders - The Aberrite
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    Offworlders - The Aberrite

    This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  79. Offworlders - The Biliog
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    Offworlders - The Biliog

    This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  80. Offworlders - The Nekomate
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    Offworlders - The Nekomate

    This is the second entry in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  81. Oni Xenotype
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    Oni Xenotype

    This mod adds a oni xenotype and its own faction.

  82. Oops all BUGPARTS 2
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    Oops all BUGPARTS 2

    Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b

  83. Orc Clan + Xenotype
    ↑ Updated
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    Orc Clan + Xenotype

    Adds a new orc clan faction and an orc xenotype.

  84. Outland - Motz Coalition
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    Outland - Motz Coalition

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  85. Outland - Redburn Pact
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    Outland - Redburn Pact

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  86. Outland - Vathun Nobles
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    Outland - Vathun Nobles

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  87. pphhyy BoneReapers
    No 1.6
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    pphhyy BoneReapers

    BoneReapers. For any bugs, please mention them in the Discord WITH a log, please and thank you. Behold the magnificent BoneReapers! Truly the best rulers a rimworld could ask for; they only demand bones, like the ones inside you. You weren't really using them, were you? Against t

  88. Race - Faifox (patched)
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    Race - Faifox (patched)

    Original mod. Original Author : i_seos Original short description: Adds the Faifox race. The Faifoxs are a race of desert-dwellers, adapted to warm climates and intolerant of cold temperatures. Possessing tanned skin and hair that ranges from light red to orange, though they can

  89. Rakkle Gene (BioTech)
    No 1.6
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    Rakkle Gene (BioTech)

    This is a adapted alien race Rakkle for vanilla genes without alien race.

  90. Random Genetics Genes
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    Random Genetics Genes

    Contains an assortment of random genes using the random genetics framework.

  91. Reptilian Gene Pack
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    Reptilian Gene Pack

    The successor and logical continuation of my previous mod – Pustotus Combined Digestion Gene .

  92. Rim-Elves
    Stale
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    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  93. Rim-Gnoblins
    Stale
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    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  94. Rim-Hivers! - Biotech
    Stale
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    Rim-Hivers! - Biotech

    Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.

  95. Rimbound - Novakin Xenotype
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    Rimbound - Novakin Xenotype

    This mod added the Novakin xenotype that is included within a series called "Rimbound".

  96. RimElsen
    No 1.6
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    RimElsen

    I (and this mod) are in no way affiliated with Mortis Ghost or Unproductive Fun Time.

  97. Rimsenal Xenotype Pack - Harana
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    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  98. RimVali: Far From Avalon
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    RimVali: Far From Avalon

    Welcome, colonist! Welcome to the long-awaited re-release of RimVali: Far From Avalon. This mod features all the parts of RimVali you know and love, alongside some new features built from the ground up. Features: A new pack system Form meaningful pack bonds with your avali coloni

  99. Roo's Faun Xenotype
    No 1.6
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    Roo's Faun Xenotype

    Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.

  100. Roo's Satyr Xenotype
    No 1.6
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    Roo's Satyr Xenotype

    Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.

  101. Roxborn
    Stale
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    Roxborn

    The secrets of the Rox are known, but will they be shared?

  102. Save Our Ship 2
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    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  103. Scorchlanders
    Stale
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    Scorchlanders

    This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi.

  104. Seraphim Xenotype
    No 1.6
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    Seraphim Xenotype

    This mod adds a Xenotype that is able to convert other pawns into Nephilims.

  105. Simple Nekomimi Xenotype
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    Simple Nekomimi Xenotype

    Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig

  106. Star Wars KotOR Droids
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    Star Wars KotOR Droids

    Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech hive-like faction, a new starting scenario, and a wide variety of droid-specific equipment.

  107. Star Wars Xenotypes
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    Star Wars Xenotypes

    ~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.

  108. Starei's Florian Xenotype
    Stale
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    Starei's Florian Xenotype

    Hey there! After a few weeks of development, I'm glad to introduce you to Starei's Florian Xenotype. This mod introduces a new xenotype with chlorophyll-green skin, named the Florian. Intended to be simple, lightweight, and as vanilla-style as possible. With a genetic complexity

  109. Superhero Genes - Base
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    Superhero Genes - Base

    Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds?

  110. Superhero Genes - Hero Organization
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    Superhero Genes - Hero Organization

    This requires Villains and Stereotypes because it needs to reference multiple parts of that mod, most notably the League of Villains is a target of many quests, Some of the backstories are used for both factions, and the xenotypes are used by all of the pawns.

  111. Superhero Genes - Villains and Stereotypes
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    Superhero Genes - Villains and Stereotypes

    Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.

  112. Terrors of the Rim
    Stale
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    Terrors of the Rim

    Adds a new xenotype, a new faction, and several new weapons.

  113. The Human Hive (Continued)
    Stale
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    The Human Hive (Continued)

    Original mod by Robfal2 MIT License; however, if the original author requests it, I will remove this update.

  114. The Profaned
    Stale
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  115. Totzi Xenotype Race
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    Totzi Xenotype Race

    (Translation quality is not good, sorry) Adding a xenotype called Totzi, and their genes.

  116. United weird Unimals (Legacy)
    No 1.6
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    United weird Unimals (Legacy)

    Go to UwU 2.0 Xenotypes: - Fibricorn - Cotton sheep-people, who are good with plants. - Hathr - Mysterious psychic people, who can levitate. - Coldent - Jumping rat-people, from an ice world. - Mycoling - Psychic, shroom-people, who can share emotions. - Gelatoid - Slime-girls, w

  117. Vanilla Races Expanded - Android
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    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  118. Vanilla Races Expanded - Highmate
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    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  119. Vanilla Races Expanded - Hussar
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    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  120. Vanilla Races Expanded - Insector
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    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  121. Vanilla Races Expanded - Lycanthrope
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    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  122. Vanilla Races Expanded - Phytokin
    ↑ Updated
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    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  123. Vanilla Races Expanded - Pigskin
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    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  124. Vanilla Races Expanded - Sanguophage
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    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  125. Vanilla Races Expanded - Saurid
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    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  126. Viltrumite Xenotype
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    Viltrumite Xenotype

    Adds a new xenotype - viltrumites, a race of warriors and planetary conquerors from the planet Viltrum.

  127. Vivi Race
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    Vivi Race

    Introduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time.

  128. Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
    No 1.6
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    Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.

  129. World of Naruto
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    World of Naruto

    Naruto Mod Huge Update Changelog TBA (Be patient) or Just head to my discord or YT channel and look through #Naruto-Mod-Updates •Adds a Chakra trait to pawns along with Ninjutsu, Taijutsu and Genjutsu trees.

  130. WVC - Xenotypes and Genes
    ↑ Updated
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    WVC - Xenotypes and Genes

    Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.

  131. X.E.N.O
    No 1.6
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    X.E.N.O

    About X·E·N·O This mod is the very first version of my race-addon for Rimworld.

  132. No 1.6
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    XenoRitual

    A simple ritual to change the xenotype of a pawn using a stack of human meat.

  133. Xenotype followers
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    Xenotype followers

    This mod enables you to configure what Xenotypes might join you when performing a ritual with the random recruit reward.

  134. Xeva Faction
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    Xeva Faction

    Xeva Faction 1.573 MOD的平衡接近原版,增加了五個額外的派別,他們對裝備和戰鬥風格有自己的偏好,原版海盜也會有自己的新裝備。 The balance of the MOD is close to vanilla, adding five additional factions with their own preferences for equipment and fighting styles, and vanilla pirates will have their own new equipment. 擊殺敵人獲得的軍用裝備耐久性

  135. Soap's Dryads
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    Soap's Dryads

    Adds a xenotype of ascended dryads, combining human and plant genes.

  136. HALO Xenotypes
    No 1.6
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    HALO Xenotypes

    Adds in some xenotypes from the HALO Universe.

  137. Sensmageddon
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    Sensmageddon

    In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.

  138. Rimworld Extended: Properly
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    furniture

    Rimworld Extended: Properly

    Okay, I, CTH2004, have finally written the description, after being reminded by verruxlunox So, here's the Description v2 (version 3 coming eventually!

  139. [DF] Gold Xenotype
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    [DF] Gold Xenotype

    The Golds are the closest thing to walking gods, created to shape planets with their unparalleled abilities.

  140. MakaiTech - Xenotype
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    MakaiTech - Xenotype

    added 8 news xenotypes, Adeltia - a race of small people, good at crafting,medicine, and intellectual job.

  141. Waste Insect
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    Waste Insect

    This mod added a quest "Waste cave" ,five waste insects and a new xenotype "Waste insecter".

  142. Xoa Biotech Race
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    Xoa Biotech Race

    Adds a biotech race of tiny poisonous hagfish/lamprey girls and an associated rough outlander faction type.

  143. Morphing Xenotypes
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    Morphing Xenotypes

    Due to mod limitations this mod may have some unintended functions, please read carefully in order to avoid them.

  144. Some Xenotypes
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    Some Xenotypes

    I thought of some new xenotypes so I made some new xenotypes.

  145. Rimframe: Vatgrown Hate
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    Rimframe: Vatgrown Hate

    The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.

  146. Stale
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    Pax Xenotypes

    A couple of small xenotypes originally for my own personal use.

  147. Skulil xenotype
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    Skulil xenotype

    On opaque, fungi-driven dustballs, pre-medieval rimworlds, and low-terraformed paleo-faunals, long, efficient hands carve kingdoms with deft agility.

  148. Reese's Avali Race [1.6]
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    Reese's Avali Race [1.6]

    play the new version instead, i swear it's good I wasn't satisfied with any of the Avali mods that are currently out there, and all the ones that look cool aren't updated for 1.

  149. The Cosmic Odyssey - Godwokens
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    The Cosmic Odyssey - Godwokens

    The Faction mod: This mod includes 3 different Xenotypes: Godwoken Elf (regular Alanians), Godwoken Prime (Elite psykers), and Forsakens (Artificially created elf-weapon) They have arcane circuits that will allow them to gain PsyFocus without meditation (10/25/50% per day), this

  150. Aotrs Liches and Skeletons
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    Aotrs Liches and Skeletons

    This mod introduces liches and animated skeletons to game, implemented as xenotypes, in combination with Humanaoid Alien Races.

  151. Femboy Xenotypes
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    Femboy Xenotypes

    Femboy Xenotypes! Introducing Femboy Xenotypes. Not satisfied with only traits, I have made xenotypes as well. These Xenotypes all have different genes and various unique qualities. Factions are not necessary for the xenotypes. They will also appear in other factions. Additionall

  152. No Longer Human-Warhives Faction Pack
    ↑ Updated
    management

    No Longer Human-Warhives Faction Pack

    It's been months. I have worked myself to the bone, and an absurd amount of caffeine now runs through my veins. All so I can welcome you fine people to the first major installment of No Longer Human: No Longer Human: Warhives. This mod is a testament to how far my ambition surpas

  153. Hawkia XenoMod
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    Hawkia XenoMod

    *On a winding mountain path, I unexpectedly encountered a pack of wild beasts.

  154. Eltexon Xenotype
    No 1.6
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    Eltexon Xenotype

    Adds the Eltexon Xenotype and the Eltex Leather gene.

  155. Spirits
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    Spirits

    Introduction Content Spirit Mutant A person who has been turned into a spirit.

  156. Nottingham's Kholo 1.5.1
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    Nottingham's Kholo 1.5.1

    IMPORTANT. If you're running a file using the 1.3.0 version of this mod, the new version is not compatible with that save. Features Adds a race of hyenoid humanoids to RimWorld called the "Kholo." Includes several new genes (adding new heads, bodies, sets of ears, and a tail), th

  157. Replicant Xenotype
    No 1.6
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    Replicant Xenotype

    This mod adds a replicant xenotype inspired by various movies and games.

  158. Xenotype - Vaelkhur (Vanilla)
    No 1.6
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    Xenotype - Vaelkhur (Vanilla)

    A mysterious and dangerous xenotype that combines supernatural endurance, brutality and physical superiority.

  159. Rimwars:Pureblood Xenotype
    Stale
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    Rimwars:Pureblood Xenotype

    This mod is originally by Sovereign and can be found here: They gave me permission to upload this version that's compatible with 1.

  160. Quartzian Xenotype
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    Quartzian Xenotype

    Original mod by Benji aka Cute Twink If the original author requests it, I will remove this mod.

  161. Dwarven Overhaul
    No 1.6
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    Dwarven Overhaul

    Dwarven overhaul changes some aspects of the game to be more dwarf-like, adding a race, some alloys and a system of grudges to exact vengeance on all who wronged you in any perceived way.

  162. HelixLabor Syndicate
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    HelixLabor Syndicate

    HelixLabor Syndicate : A Vanilla+ Late-Industrial Faction Add a new late-industrial corporate faction to your RimWorld experience: the HelixLabor Syndicate.

  163. Doctor Mcninja Mod
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    Doctor Mcninja Mod

    Doctor McNinja: RimWorld Edition No DLC or Dependencies required – just pure, radical ninja chaos.

  164. More Big and Small Yokai
    Stale
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    More Big and Small Yokai

    I wanted moooooore. Additions Yuki Onna - Yuki-Onna are beautiful yet predatory snow spirits that spend their lives hunting travelers lost in heavy snow storms. despite this, not all yuki onna are evil. some are said to have fallen in love with their prey and allowed them to go f

  165. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  166. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  167. Atlyss Races | All-In-One
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    Atlyss Races | All-In-One

    As of 07 / 29 / 26 : This mod is being overhauled to be compared with vanilla xenotypes.

  168. Pesky's Bulwark Xenotype
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    Pesky's Bulwark Xenotype

    Adds the Bulwark Xenotype, a winged race of people who protect the weak despite their own vulnerabilities.

  169. Ashcat Xenotype
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    Ashcat Xenotype

    A Fast animal-like human with great potential Playstyle: Tribal or even animal like.

  170. Cosmic_Goose's Gene Mod
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    Cosmic_Goose's Gene Mod

    This is my first mod, it adds new genes such as: - Never Bored - Very Delicate - Deadeye - Close Combat Affinity - Purple Eyes - Celestial blue skin - Slower aging - Faster aging - Fade from sight - Healing Surge - Combat Surge - Psychic Confusion - Synaptic Disruption This mod a

  171. Bagi Faction 1.6
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    Bagi Faction 1.6

    This is a continuation of Bagi Faction by Rotar: Click Here English Translation: Click Here Traditional Chinese Translation: Click here I am not the original creator, I just ported it to 1.

  172. W40K: Thunder Warriors
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    W40K: Thunder Warriors

    ◹🗲◸ 2.1 Faction update is out!◹🗲◸ This mod adds Thunder Warrior equipment from the Warhammer 40K Universe. It also adds in the Thunder Warriors as a faction in the world. They are extremely difficult to fight so I recommend keeping them neutral or allied until you are ready to

  173. Drags Race - Biotech (Continued)
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    Drags Race - Biotech (Continued)

    Drags Race - Biotech (Continued) ============================================= This is an update of Drags Race - Biotech for Rimworld 1.

  174. More Factions and Xenotypes - Dreadfleet
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    More Factions and Xenotypes - Dreadfleet

    Adds an ultratech pirate faction which has very compact but dangerous raids and an increased chance of being chosen the higher your colony wealth (the same chance as mechanoid raids).

  175. Ecto's Star Trek Genetics
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    Ecto's Star Trek Genetics

    Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.

  176. 까마구 종족 (Kamargu Xenotype) 1.6버전
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    까마구 종족 (Kamargu Xenotype) 1.6버전

    치지직 방송인 까마구 의 종족 모드! 밸런스 대폭 패치 했습니다 황혼 원거리 폭발 추가 제작:똘트 🐦‍⬛ 까마구 종족 🐦‍⬛ 밤 10시를 사랑하는 까마귀 닮은 야행성 종족, 까마구. 파란 피부와 날카로운 눈을 가진 이들은 총을 잘 다루고 의학에 뛰어나다. 그러나 한 가지 비밀이 있다. 주기적으로 폐, 신장, 심장을 적출하지 않으면 온몸이 근질근질해진다. ━━━━━━━━━━━━━━━━━━━━━━ ✦ 종족 특성 ━━━━━━━━━━━━━━━━━━━━━━ - 파란 피부 / 대머리 / 전용 부리 - 야