[1.5] List of Xenotype Mods
This is a list of mods that use Xenotypes in some way.
Excludes most HAR races unless Biotech is a dependency
If I'm missing anything let me know
Load order
309 mods- management
[AB] Xenotype: Pillux
ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.
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[AV] Ancient Spacer Xenos
Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.
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[CF] Arellian 1.5 (Depreciated)
Arellian, the Militant Cat Xenotype Important: This mod will gradually add new contents.
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[HB] Corracall Xenotype
The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice.
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[HB] Subbox Xenotype
My brother and I learned in one of our multiplayer saves that having a pawn that makes use of Alpha Gene's frog voice is like the funnest thing ever.
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[LFS] Night Shade Mercenaries
This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor
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[LFS] Xenos Expanded
This is a very straightforward mod that currently adds in 6 Xeno Races and 4 Faction.
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[MLP] My Little RimPony
Join the Steam Group to make suggestions, provide feedback on development, or get access to unstable builds!
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Ab Utility
About the mod : A mod purely made to make my life easier by containing content and features to be used by my other mods.
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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Ancient amorphous threat
DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.
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AnthroGenes
Cosmetic anthro xenotypes and genes for your game I created this as a personal project and may or may not continue improving it.
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Anthrosonae
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.
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Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
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[Abandoned] AskosFantasy - Orc Xenotype
Orcs: Savage, relentless, and fueled by primal fury, these hulking warriors strike fear into the hearts of their enemies with every thunderous step and ferocious roar.
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Atar Xenotype
Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong
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Bagi Faction
Monster Girl Village New Xenotype and Faction *Contents Description is translated by Papago and DeePL ---Contents--- Bagi Faction(Cannot ally, only hostile) It is a union of bagis, a mixture of humans and other creatures.
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Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Big and Small - Lamias and other Snake-People
Adds snake-like xenotypes, related genes, and optional factions for them.
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Big and Small - Sample Race Mod (Harpy-Neko Race)
This is a sample race mod for the Big and Small Framework race creation guide.
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Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
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Big and Small - Yokai
Because clearly there isn't enough eastern stuff on the Rimworld Workshop.
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Bill Doors' Frostnova Expanded
This mod aim to recreate Frostnova in Arknight as accurately as my abilities can carry.
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Biotech Expansion - Insectoid
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Monke
Features This mod adds the Monke xenotype, faction, and the banana tree tech.
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Biotech xenotype expanded - Rotfish
Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem
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Biotech: Reptilian Humanoids Mod
1.6 update: Koblods! Fixes! My little mod that adds different types of reptilian humanoids through the new Biotech DLC genes framework. Genes: Tough skin: owner takes only 87% of incoming damage. Winter Hibernation: owner is more active in the summer and more sleepy in the winter
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Cane Aternitigno, The war dogs of battlefield Xenotypes and Faction
Full-translated in English I change all mod file's texts to English.
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Carnarodian, the two Mustelids Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
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Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
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Clown Xenotype
Adds a clown-themed xenotype, that is good at social and crafting but weak with manual tasks and at combat.
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Det's Xenotypes - Avaloi
Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!
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Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
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Det's Xenotypes - Keshig
Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
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Diverse Faction Genetics
I love the functions that biotech added but did not like that xenotypes were so static.
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DragonBond
Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f
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DuelMonsterRimWorld
遊戯王のモンスター風の髪型などを追加するMODです。 下記のDLCの欄に記載されているものはDLC導入時のみ機能します。 このMODは開発途中(WIP)の公開になります。予告無く仕様が大きく変えられる場合があります language japanese only.
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Elves of the Rim
Adds 2 new xenotypes, 3 new factions, new weapons, apparel and several new genes.
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Erin's Auronya
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.
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Erin's Azaphrae - Biotech Ver.
Finally, the Azaphrae are almost fully converted for Biotech!
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Erin's Corvyia
Get ready to get a-murderin' as a whole murder of Corvyia have flocked to the Rim!
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Erin's Fenrisúlfr
The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.
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Erin's Shisune
An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.
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Faceless Man Xenotype
Faceless Ones The Faceless Ones' origins are shrouded in mystery, with some claiming they are the byproduct of laboratory experiments in the pursuit of the ultimate human, while others recount that they were selectively bred to serve as stand-ins for dignitaries in public setting
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Fantasy Factions
A simple mod that incorporates Fantasy races Xenotypes and factions using those Xenotypes.
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Fantasy Goblins Updated
Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to
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Far Easterner, Ama the Three Raijus of the Far East Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
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Ferian Race - Biotech
Ferian Race - Biotech ver original mode : It can only run on version 1.
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Filox Xenotype
> No bugs as of yet. (Except 1.5, which I'll be testing for soon) Keep me posted in the bug reports discussion if you encounter any! These mods aren't necessary, but are recommended for lore accuracy and cool mod compatibility > Alpha Biomes > Alpha Animals > Vanilla Ideology Exp
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Forgotten Realms - Biotech Edition
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
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Forsakens Biotech Edition
Important Announcement: Sarg Bjornson has graciously agreed to merged this mod into alpha genes, with slight alterations.
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FRBE Addon - Sionnari
An entirely new race, the Sionnari, are fox-like humanoids native to the Feywild.
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FRBE Addon - Wilden
(Non-canon) A group of races inspired by the Wilden and Volodni, these creatures from the Feywild have banded together for a new adventure in Toril.
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Cybranian - Genes Astartes
About This mod adds the genes of the emperor's greatest creation - Angels of Death.
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Grey Goo Flavour Pack
Disclaimer! The work within is almost 99% the work of the incredibly talented Keyz! I am simply uploading the beta version to the workshop while the final kinks and issues are resolved! Please refer to this very handy github graph to see contributors to the full mod: Grey Goo! Th
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Greyscythe Cybergenetics
Have you ever wanted colonists who could pick a fight with the best of them, but didn't trivialise the entire game with their massive non-combat capabilities?
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GuerillaSphere - The Goanna Clade
GuerillaSphere aims to adapt RimWorld into a "green hell" sci-fi war setting.
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Hakuro Xenohuman
Hakuro Xenotype? They are a genotype race made up of the genes of arctic wolves that lived in the cold places of the earth a long time ago. Their origins are unknown to anyone, but for some reason, the planet they lived on was destroyed and collapsed, and they were scattered acro
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Helluva Rimworld
Recently updated! Helluva Rimworld now has a more modular design, allowing you to pick the features you want while ignoring the features you don't! ************************************************* A mod to add in the species from the Vivziepop web series Helluva Boss. Portals ha
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Highborn Xenotype
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.
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[Legacy] Hunterphage Xenotype (Continued)
Update of BlackMarket420s mod The release of RimWorld 1.
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Illithid Xenotype
Illithids are a race of psychically gifted, archotech-enhanced xenohumans.
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Imphilee Xeno
更新到1.5 小恶魔异种mod的总体思路是通过这一异种创造一种不同的游玩体验。小恶魔殖民者依靠顽强的生命力不太可能被感染,疾病,以及各种异常环境和生活琐事击垮,但她们糟糕的性格以及忽略玩家指令的特性要求玩家更好地安排工作日程及满足心情需求。小恶魔虽然能不依靠卧床休息恢复生命值,但她们更小的体型带来更少的生命值上限,并且因为懦弱而容易被击倒(虽然在CE及禁用倒地即死环境很可能在地上躺着回了回血又自己站起来跑了),因此玩家需要避免让小恶魔和敌人长期对枪。 另外,小恶魔原始种会以较低的概率生成在小恶魔派系中。这些变异个体独特的燃血基因能解除小恶魔异种的基因锁,
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K's Snarelanterns
NOTE: I'm going to be honest, I made this mod before Anomaly was announced and just forgot about it.
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Karmi's Factions - Newworld
This is the second module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all.
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Karmi's Factions - Oldworld
This is the first module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all.
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Lapelli Race - Biotech
Lapelli Race - Biotech ver original mode : It can only run on version 1.
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Mass Effect Xenotypes
Do not update to 1.6 without my permission. The mod will be updated by me. Feel free to join my discord if you want to drop some thoughts: Introducing the Mass Effect Xenotypes Mod for Rimworld! Immerse yourself in the captivating universe of Mass Effect by adding four iconic xen
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MIM - WH40k Adepta Sororitas Core
Summary Core Libraries for Adepta Sororitas Faction mods from MIM WH40k mod series.
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MIM - WH40k Adeptus Astartes Core
Summary Core Libraries for Adeptus Astartes Faction mods from MIM.
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MIM - WH40k Black Templars
Summary Standalone Black Templars Faction mod from MIM - WH40k Factions.
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MIM - WH40k Chaos Core
Compatibility patch for HAR MIM WH40k HAR Compatibility Patch Summary Core Libraries for Chaos Faction mods from MIM.
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MIM - WH40k Chaos Daemons
Currently technical demonstration status Standalone Chaos Daemons Faction mod from MIM - WH40k Factions.
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MIM - WH40k Core
What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l
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MIM - WH40k Death Guard
Summary Standalone Death Guard Faction mod from MIM - WH40k Factions.
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MIM - WH40k Genestealer Cult Core
Starting Scenario pawn may looks odd However, save and reload game will magically fix the issue for both w/ and w/o Biotech.
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MIM - WH40k Thousand Sons
Summary Standalone Thousand Sons Faction mod from MIM - WH40k Factions.
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Minotaur Xenotype
The anthromorphic minotaurs by Snowcraft return as a fully-fledged xenotype!
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Minotaur Xenotype Extensions
An addon for the Minotaur Xenotype adding additional minotaur-based xenotypes - the Auroch and Wooly Minotaur, and other planned future content.
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Monkey expanded - only xenotypes
This mod does not add bananas with advanced functionality.
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Moonjelly Xenotype
Original mod by Benji aka Cute Twink Continue mod by Zaljerem lite mod by me If the original author(s) requests it, I will remove this mod.
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More Biotech Style Xenotypes
This mod adds a bunch of xenotypes that use the base genes provided by Biotech.
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More xenotypes and multicultural factions
This mod has been superseded by Vanilla Xenotypes Improved.
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NaraiXenotype
ATTENTION (update 1.6) i made a new mod like this one. but more refined and balanced. (Ashcat Xenotype) a fast xenotype with great potential. its more like narai 2.0 Gives you genes to make a animal like person. i try to keep it immersive and in pair with vanilla. for now it cont
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[Legacy Version] Nephilim Xenotype
1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o
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No Longer Human-Challanid Race Pack
"RAAAAH!!! MASTERS GIVE GOK MORE BOUNTY IF PREY DIES SCREAMING!!!" -Words of Gok 'Kha, Challanid mercenary ------------------------------------------------------------------------------------------------------ No Longer Human-Challanids is the third installment of No Longer Human
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No Longer Human-Grendels Race Pack
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No Longer Human-Kaekrix Race Pack
------------------------------------------------------------------------------------------------------ They have no families.
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No Longer Human-Lobsryk Race Pack
------------------------------------------------------------------------------------------------------ No Longer Human-Lobsryk is the first mod of 2025 (happy new year, everyone) and the 4th installment of No Longer Human.
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Obsidia Expansion
For more information and detailed content overview, visit the Obsidia Expansion Wiki.
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Obsidia Expansion - Arachnas Xenotype
The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Axotl Xenotype
The main innovation of the mod is the Axotl xenotype, from the planet Obsidia.
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Obsidia Expansion - Ceratons Xenotype
The main innovation of the mod is the Ceratons xenotypes, from the planet Obsidia.
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Obsidia Expansion - Liches Xenotype
The main innovation of the mod is the Liches xenotypes, from the planet Obsidia.
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Obsidia Expansion - Mothoids Xenotype
The main innovation of the mod is the Mothoids(Moth like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Slimes Xenotype
The main innovation of the mod is the Slimes xenotypes, from the planet Obsidia.
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Obsidia Expansion - Tortle Xenotype
The main innovation of the mod is the Tortle xenotype, from the planet Obsidia.
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Odongh Xenotype
This mod adds The Worms, alternatively known as "Odonghs" from pathologic 1 and 2 as a xenotype.
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Offworlders - The Aberrite
This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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Offworlders - The Biliog
This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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Offworlders - The Nekomate
This is the second entry in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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Oops all BUGPARTS 2
Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b
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Orostonian, the Frontiers Xenotypes and Factions
This mod introduces four Xenotypes, brave pioneers from the planet Orostonia.
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Outer Rim - Galactic Diversity
Outer Rim standalone module adding a vast array of new races to the game through Biotech's xenotype system.
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Outland - Eastborn Empire
The description is out of date and is in the process of being redone.
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Outland - Motz Coalition
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
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Outland - Redburn Pact
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
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Outland - Vathun Nobles
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
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pphhyy BoneReapers
BoneReapers. For any bugs, please mention them in the Discord WITH a log, please and thank you. Behold the magnificent BoneReapers! Truly the best rulers a rimworld could ask for; they only demand bones, like the ones inside you. You weren't really using them, were you? Against t
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Premade Xenotype Floatmenu to Dialog
All this does is change the load premade xenotype button from a float menu to a dialog.
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Race - Faifox (patched)
Original mod. Original Author : i_seos Original short description: Adds the Faifox race. The Faifoxs are a race of desert-dwellers, adapted to warm climates and intolerant of cold temperatures. Possessing tanned skin and hair that ranges from light red to orange, though they can
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Rakkle Gene (BioTech)
This is a adapted alien race Rakkle for vanilla genes without alien race.
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Random Genetics Genes
Contains an assortment of random genes using the random genetics framework.
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Reptilian Gene Pack
The successor and logical continuation of my previous mod – Pustotus Combined Digestion Gene .
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Rim-Hivers! - Biotech
Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.
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Rim-Shek - Biotech
Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios.
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Rimbound - Novakin Xenotype
This mod added the Novakin xenotype that is included within a series called "Rimbound".
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RimElsen
I (and this mod) are in no way affiliated with Mortis Ghost or Unproductive Fun Time.
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Rimsenal Xenotype Pack - Harana
"So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings
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RimVali: Far From Avalon
Welcome, colonist! Welcome to the long-awaited re-release of RimVali: Far From Avalon. This mod features all the parts of RimVali you know and love, alongside some new features built from the ground up. Features: A new pack system Form meaningful pack bonds with your avali coloni
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Roo's Faun Xenotype
Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.
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Roo's Satyr Xenotype
Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.
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Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
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Scorchlanders
This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi.
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Seraphim Xenotype
This mod adds a Xenotype that is able to convert other pawns into Nephilims.
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Simple Nekomimi Xenotype
Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig
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Spirits - Elysian Xenotype
Introduction This is the first main mod release of a series of "spirit" xenotypes.
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Star Wars KotOR Droids
Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech hive-like faction, a new starting scenario, and a wide variety of droid-specific equipment.
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Star Wars Xenotypes
~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
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Starei's Florian Xenotype
Hey there! After a few weeks of development, I'm glad to introduce you to Starei's Florian Xenotype. This mod introduces a new xenotype with chlorophyll-green skin, named the Florian. Intended to be simple, lightweight, and as vanilla-style as possible. With a genetic complexity
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Superhero Genes - Base
Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds?
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Superhero Genes - Hero Organization
This requires Villains and Stereotypes because it needs to reference multiple parts of that mod, most notably the League of Villains is a target of many quests, Some of the backstories are used for both factions, and the xenotypes are used by all of the pawns.
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Superhero Genes - Villains and Stereotypes
Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.
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The Human Hive (Continued)
Original mod by Robfal2 MIT License; however, if the original author requests it, I will remove this update.
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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Thrundan Xenotype and Factions
Adds the Thrundan xenotype and Thrundan Tribe factions to the game.
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Totzi Xenotype Race
(Translation quality is not good, sorry) Adding a xenotype called Totzi, and their genes.
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United weird Unimals (Legacy)
Go to UwU 2.0 Xenotypes: - Fibricorn - Cotton sheep-people, who are good with plants. - Hathr - Mysterious psychic people, who can levitate. - Coldent - Jumping rat-people, from an ice world. - Mycoling - Psychic, shroom-people, who can share emotions. - Gelatoid - Slime-girls, w
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Viltrumite Xenotype
Adds a new xenotype - viltrumites, a race of warriors and planetary conquerors from the planet Viltrum.
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Vivi Race
Introduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time.
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Void born Xenotype
Summary A warhammer 40k themed xenotype for Save our ships 2 playthrough.
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Warhammer 40.000 - Abhumans [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces some of more known Abhumans of the Warhammer 40.
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Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.
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Whiteglove's Hemokomori Xenotype
-------------------------- Hemokomori are bloodsucking, batlike xenohumans.
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World of Naruto
Naruto Mod Huge Update Changelog TBA (Be patient) or Just head to my discord or YT channel and look through #Naruto-Mod-Updates •Adds a Chakra trait to pawns along with Ninjutsu, Taijutsu and Genjutsu trees.
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WVC - Xenotypes and Genes
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.
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Xenotype followers
This mod enables you to configure what Xenotypes might join you when performing a ritual with the random recruit reward.
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Xeva Faction
Xeva Faction 1.573 MOD的平衡接近原版,增加了五個額外的派別,他們對裝備和戰鬥風格有自己的偏好,原版海盜也會有自己的新裝備。 The balance of the MOD is close to vanilla, adding five additional factions with their own preferences for equipment and fighting styles, and vanilla pirates will have their own new equipment. 擊殺敵人獲得的軍用裝備耐久性
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Sensmageddon
In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.
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Rimworld Extended: Properly
Okay, I, CTH2004, have finally written the description, after being reminded by verruxlunox So, here's the Description v2 (version 3 coming eventually!
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[DF] Gold Xenotype
The Golds are the closest thing to walking gods, created to shape planets with their unparalleled abilities.
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MakaiTech - Xenotype
added 8 news xenotypes, Adeltia - a race of small people, good at crafting,medicine, and intellectual job.
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Waste Insect
This mod added a quest "Waste cave" ,five waste insects and a new xenotype "Waste insecter".
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Xoa Biotech Race
Adds a biotech race of tiny poisonous hagfish/lamprey girls and an associated rough outlander faction type.
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Morphing Xenotypes
Due to mod limitations this mod may have some unintended functions, please read carefully in order to avoid them.
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Rimframe: Vatgrown Hate
The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.
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Obsidia Expansion - Drakonids Xenotype
The main innovation of the mod is the Drakonids xenotypes, from the planet Obsidia.
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Skulil xenotype
On opaque, fungi-driven dustballs, pre-medieval rimworlds, and low-terraformed paleo-faunals, long, efficient hands carve kingdoms with deft agility.
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Reese's Avali Race [1.6]
play the new version instead, i swear it's good I wasn't satisfied with any of the Avali mods that are currently out there, and all the ones that look cool aren't updated for 1.
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The Cosmic Odyssey - Godwokens
The Faction mod: This mod includes 3 different Xenotypes: Godwoken Elf (regular Alanians), Godwoken Prime (Elite psykers), and Forsakens (Artificially created elf-weapon) They have arcane circuits that will allow them to gain PsyFocus without meditation (10/25/50% per day), this
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Aotrs Liches and Skeletons
This mod introduces liches and animated skeletons to game, implemented as xenotypes, in combination with Humanaoid Alien Races.
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Femboy Xenotypes
Femboy Xenotypes! Introducing Femboy Xenotypes. Not satisfied with only traits, I have made xenotypes as well. These Xenotypes all have different genes and various unique qualities. Factions are not necessary for the xenotypes. They will also appear in other factions. Additionall
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No Longer Human-Warhives Faction Pack
It's been months. I have worked myself to the bone, and an absurd amount of caffeine now runs through my veins. All so I can welcome you fine people to the first major installment of No Longer Human: No Longer Human: Warhives. This mod is a testament to how far my ambition surpas
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Hawkia XenoMod
*On a winding mountain path, I unexpectedly encountered a pack of wild beasts.
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Nottingham's Kholo 1.5.1
IMPORTANT. If you're running a file using the 1.3.0 version of this mod, the new version is not compatible with that save. Features Adds a race of hyenoid humanoids to RimWorld called the "Kholo." Includes several new genes (adding new heads, bodies, sets of ears, and a tail), th
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Replicant Xenotype
This mod adds a replicant xenotype inspired by various movies and games.
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Xenotype - Vaelkhur (Vanilla)
A mysterious and dangerous xenotype that combines supernatural endurance, brutality and physical superiority.
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Unholy Intervention Genes Pack 2
Bule Bules get their name as a result of their intended professions, both as pack mules and "boulder lifters".
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Rimwars:Pureblood Xenotype
This mod is originally by Sovereign and can be found here: They gave me permission to upload this version that's compatible with 1.
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Obsidia Expansion - Amalgams Xenotype
The main innovation of the mod is the Amalgama xenotypes, from the planet Obsidia.
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Obsidia Expansion - Spiderfolk Xenotype
The main innovation of the mod is the Spiderfolk xenotype, from the planet Obsidia.
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Quartzian Xenotype
Original mod by Benji aka Cute Twink If the original author requests it, I will remove this mod.
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Dwarven Overhaul
Dwarven overhaul changes some aspects of the game to be more dwarf-like, adding a race, some alloys and a system of grudges to exact vengeance on all who wronged you in any perceived way.
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HelixLabor Syndicate
HelixLabor Syndicate : A Vanilla+ Late-Industrial Faction Add a new late-industrial corporate faction to your RimWorld experience: the HelixLabor Syndicate.
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Swarmpocalypse
This mod is a negative justice mod, for your gaming experience, make sure you have a justice mod hedge!
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Doctor Mcninja Mod
Doctor McNinja: RimWorld Edition No DLC or Dependencies required – just pure, radical ninja chaos.
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Obsidia Expansion - Tailborne Xenotype
The main innovation of the mod is the Tailborne xenotypes, from the planet Obsidia.
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More Big and Small Yokai
I wanted moooooore. Additions Yuki Onna - Yuki-Onna are beautiful yet predatory snow spirits that spend their lives hunting travelers lost in heavy snow storms. despite this, not all yuki onna are evil. some are said to have fallen in love with their prey and allowed them to go f
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Atlyss Races | All-In-One
As of 07 / 29 / 26 : This mod is being overhauled to be compared with vanilla xenotypes.
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Pesky's Bulwark Xenotype
Adds the Bulwark Xenotype, a winged race of people who protect the weak despite their own vulnerabilities.
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Ashcat Xenotype
A Fast animal-like human with great potential Playstyle: Tribal or even animal like.
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Cosmic_Goose's Gene Mod
This is my first mod, it adds new genes such as: - Never Bored - Very Delicate - Deadeye - Close Combat Affinity - Purple Eyes - Celestial blue skin - Slower aging - Faster aging - Fade from sight - Healing Surge - Combat Surge - Psychic Confusion - Synaptic Disruption This mod a
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Bagi Faction 1.6
This is a continuation of Bagi Faction by Rotar: Click Here English Translation: Click Here Traditional Chinese Translation: Click here I am not the original creator, I just ported it to 1.
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[AB] Xenotype: Pillux (Stand alone)
View the original mod here This is a version of the Pillux xenotype mod that does not require alpha genes.
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W40K: Thunder Warriors
◹🗲◸ 2.1 Faction update is out!◹🗲◸ This mod adds Thunder Warrior equipment from the Warhammer 40K Universe. It also adds in the Thunder Warriors as a faction in the world. They are extremely difficult to fight so I recommend keeping them neutral or allied until you are ready to
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Monkey expanded english
This mod adds advanced functionality to bananas in addition to eating them.
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Drags Race - Biotech (Continued)
Drags Race - Biotech (Continued) ============================================= This is an update of Drags Race - Biotech for Rimworld 1.
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More Factions and Xenotypes - Dreadfleet
Adds an ultratech pirate faction which has very compact but dangerous raids and an increased chance of being chosen the higher your colony wealth (the same chance as mechanoid raids).
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Ecto's Star Trek Genetics
Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.
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까마구 종족 (Kamargu Xenotype) 1.6버전
치지직 방송인 까마구 의 종족 모드! 밸런스 대폭 패치 했습니다 황혼 원거리 폭발 추가 제작:똘트 🐦⬛ 까마구 종족 🐦⬛ 밤 10시를 사랑하는 까마귀 닮은 야행성 종족, 까마구. 파란 피부와 날카로운 눈을 가진 이들은 총을 잘 다루고 의학에 뛰어나다. 그러나 한 가지 비밀이 있다. 주기적으로 폐, 신장, 심장을 적출하지 않으면 온몸이 근질근질해진다. ━━━━━━━━━━━━━━━━━━━━━━ ✦ 종족 특성 ━━━━━━━━━━━━━━━━━━━━━━ - 파란 피부 / 대머리 / 전용 부리 - 야