The Dragon's Cave RimWorld Mod Collection
A RimWorld Mod Collection
Load order
708 mods- management
All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
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Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Alpha Mythology
Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.
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Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
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Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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Ancient hydroponic farm facilities
Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.
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Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
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Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
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Atar Xenotype
Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong
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Anthrosonae
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.
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Ars Mythica - Lightseeker
Ars Mythica - Lightseeker is a mod which revolves around the Lightseeker Psycast tree.
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Athena Framework
Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.
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AutoHarvestZones
AutoHarvestZones - Automate Tree Clearing and Harvesting Are you tired of manually clearing trees to remove cover for raiders or maintain the efficiency of your wind turbines?
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Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
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Better Infestations (Continued)
Original mod by Machine If the original author requests it, I will remove this update.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Big and Small - Simply Robots
A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.
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Biological Warfare
Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Insectoid
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech xenotype expanded - Rotfish
Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem
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Biotech Monke
Features This mod adds the Monke xenotype, faction, and the banana tree tech.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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[CP] Bug Buddies - VRE-Insector and Obsidia Expansion
This little patch grants Obsidia’s mothoids, arachnas, spiderfolks and their amalgama versions xenotypes the insect pheromones gene from VRE-Insector, letting them naturally befriend with bugs.
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CeleTech Arsenal MKIII
Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
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Clean Pathfinding 2 Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Det's Battle Meds
This mod introduces 4 new medical items, Herbal Powder, made with herbal medicine, Industrial Stimpacks, which can be crafted at drug labs and Glitter Stimpacks which can be found from quests or can be bought.
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Det's Xenotypes - Avaloi
Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!
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Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
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Det's Xenotypes - Brawnum
Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.
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Det's Xenotypes - Keshig
Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!
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DOOM - Factions (Continued)
Update of Chicken Pluckers mod - Added CE-support Patches now included in the main CE-mod instead - For a more vanilla artstyle, try TasteOfVanilla-ish Doom Faction Retexture by IcyCheeseCake - Updated doom-slayer faction with more of a Doom-feel.
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Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Dune: Harkonnen Armour & Weapon Pack
The mod began as a necessity and turned out to be a passion project with dozens of people involved.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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Faunapedia
Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tame them.
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Feeding Work Type
This mod adds new work type - feeding and divide feed work from warden and doctor types.
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FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
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Fray of the Fog
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.
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Glitter Weaponry
This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hediff and that can only be bought or discovered through quests and rewards.
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Grimstone : Beasts
Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.
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Highborn Xenotype
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.
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Impact Weaponry
Bring a new world of pain to your heretical foes with this new destructive set of weapons, Impact Weapons!
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[Legacy] Hunterphage Xenotype (Continued)
Update of BlackMarket420s mod The release of RimWorld 1.
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Insectoids Evolved (Continued)
Original mod by NilchEi If the original author requests it, I will remove this update.
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Insectoids 2 - Isopoda geneline
Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.
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Ion Weaponry
Adds an assortment of spacer ion weapons, which sacrifice raw damage and stopping power for short cooldowns and armor penetration, along with a special emp explosion passive.
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Kenshi Fauna
A collection of wondrous critters from Kenshi, here to help your colonists relax, enjoy death.
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Karmi's Patches - Big and Small
this is a PATCH, in no way associated to the creator of Big and Small.
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Kraltech Industries Rebalanced
Kraltech but heavily re-balanced by ShunTheWolf and JerryTC02 <3 Should be much more balanced around vanilla+ style play Semi untested but should be much smoother Original Mod Link: With permission from original author: BlackMarket420 Please post any bugs you find within the port
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LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
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Mechanitor Encounters
This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!
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Metal Gear Rimworld - DiamondDog
Info this is a merged mod include these old mods Metal Gear Rimworld - Gekko Metal Gear Rimworld - Walker gears Metal Gear Rimworld - DiamondDog(Apparel) If you find any problems or have any ideas while playing, you can give feedback to the Discord group legal and credits graphic
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Moonlight Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
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More VFE-I2 Hives
Adds more hives to the game, using the hive code from vanilla factions expanded - insectoids 2.
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Nomad Scavenger
: v1.1 - Fixed some tags. - Updated for Rimworld version 1.6 A small commissioned mod which adds a series of new clothing items and a weapon with a nomad scavenger theme. Art and code done by Argón. Mod commissioned by Ganymede. Rimworld is owned by Tynan Sylvester.
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[Legacy Version] Nephilim Xenotype
1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o
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Obsidia Expansion
For more information and detailed content overview, visit the Obsidia Expansion Wiki.
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Obsidia Expansion - Amalgams Xenotype
The main innovation of the mod is the Amalgama xenotypes, from the planet Obsidia.
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Obsidia Expansion - Axotl Xenotype
The main innovation of the mod is the Axotl xenotype, from the planet Obsidia.
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Obsidia Expansion - Arachnas Xenotype
The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Ceratons Xenotype
The main innovation of the mod is the Ceratons xenotypes, from the planet Obsidia.
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Obsidia Expansion - Drakonids Xenotype
The main innovation of the mod is the Drakonids xenotypes, from the planet Obsidia.
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Obsidia Expansion - Ideology Style Pack
This Ideology Style pack includes re-skinned weapons inspired by Obsidia Expansion mod series.
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Obsidia Expansion - Ideology Icons
This Ideology Icon pack includes most icons from Obsidia Expansion mod series.
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Obsidia Expansion - Mothoids Xenotype
The main innovation of the mod is the Mothoids(Moth like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Slimes Xenotype
The main innovation of the mod is the Slimes xenotypes, from the planet Obsidia.
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Obsidia Expansion - Liches Xenotype
The main innovation of the mod is the Liches xenotypes, from the planet Obsidia.
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Obsidia Expansion - Spiderfolk Xenotype
The main innovation of the mod is the Spiderfolk xenotype, from the planet Obsidia.
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Obsidia Expansion [HQ]
This texture pack includes most textures for Obsidia Expansion, exported into 2x-4x the size of original textures.
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Obsidia Expansion - Tortle Xenotype
The main innovation of the mod is the Tortle xenotype, from the planet Obsidia.
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Offworlders - The Aberrite
This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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Offworlders - The Biliog
This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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Oops all BUGPARTS 2
Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b
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Pandora's Framework
Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects.
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Packs Are Not Belts
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.
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Peer Pressure
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Phase Weaponry
Welcome to the another installment of the Weaponry series, this time around, we're exploring the weapons of the good ol' rim.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Plant Human
Start a human farm to trade with passing cannibals or pirates, feed your cannibal colony, feed your carnivores, harvest organs, create an army of expendable soldiers, or just increase the size of your colony quickly.
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pphhyy BoneReapers
BoneReapers. For any bugs, please mention them in the Discord WITH a log, please and thank you. Behold the magnificent BoneReapers! Truly the best rulers a rimworld could ask for; they only demand bones, like the ones inside you. You weren't really using them, were you? Against t
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Pulse Weaponry
Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.
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Psychics Dont Need Eyes
Psychics Dont Need Eyes This mod, highly inspired by the Blindsight - Truesight mod, adds a new trait for pawns, named Psychic Sight The code is available here: Github The Psychic Sight effect gives blind pawns a better sight, depending on their Psylink level.
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pphhyy Sanguinary Animals
some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be
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[1.4-1.5] Quasimorph - Church Of Revelation armoury
Hey hey people . SGG1 here. Whip out your New Testament to passage of 1 Thessalonians 4:16-17 and recite as you pray to his holiness and load your 7.92 because sinners will be catching lead when rapture arrives. We cannot expect god to do all the work now can we?. Also for some r
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Quasimorph - Civil Resistance armoury
Hey hey people. SGG1 here. I am here to ask if you love state sponsored slavery, where at any point of time they can muzzle you and beat you senseless at slightest infraction of offense you may or may not have committed. If you don't, Tough luck buddy because today I declare my a
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[1.4-1.5] Quasimorph - Realware™ armoury
Hey hey people . SGG1 here. Today i bring Carnage pattern series armor from Quasimorph armor into rim rim. Recommended by yours truly as coolest armor in the game. Mod now requires Quasimorph Main. It just localizes sound and CE Ammo. CE patch, and ammo ====Q&A==== -Q: CE? A: Yes
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Quasimorph - Mercenary contracts
====Q&A==== -Q: CE? A: As of 1.5, yes. -Q: What does this mod add? A: It adds custom hirable pawns using Vanilla Expanded Framework's code. --fun fact this mod was supposed to be finished week later when quasimorph realware armoury was released.-- =========== My other mods ======
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RainWorld
Been playing RainWorld, so I wanna add stuff from that into RimWorld If you have any questions, concerns, or otherwise general bugs, let me know in the comments Looking for an alternative download?
- combat
Rah's Vanilla Turrets Expansion
Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.
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Reel's Insector Faction
Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!
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[Legacy] Reinforced Mechanoid 2 (Continued)
Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.
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Reese's Avali Race [1.6]
play the new version instead, i swear it's good I wasn't satisfied with any of the Avali mods that are currently out there, and all the ones that look cool aren't updated for 1.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Rim-Hivers! - Biotech
Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.
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Rim-Shek - Biotech
Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios.
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RimKnights - Oripathy
Updated 6/30/25 Rimknights - Oripathy has been split between Oripathy and Core for better modularity.
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Rimbound - Core
Introduction A mod framework that is required for the Rimbound series mods.
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Rimbound - Novakin Xenotype
This mod added the Novakin xenotype that is included within a series called "Rimbound".
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Rimframe: Vatgrown Hate
The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
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Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
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Rimsenal Style Pack - Urbworld
Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Rimsenal Xenotype Pack - Harana
"So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings
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Robotic Servitude
Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline?
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- combat
S.T.A.L.K.E.R. - Combat Medicine
WELCOME TO S.T.A.L.K.E.R. - Combat Medicine! This mod adds 2 medical items from the STALKER universe that act as combat drugs similar to Go Juice or YAYO. This mod was funded by Paranautic on my Modding discord. Medkits - Medkits deliver medical compounds directly into the user's
- weapons
RunAndGun [1.5]
Inital 1.5 Test Original Mod <----LINK Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot while moving at the cost of an accuracy and movement penalty.These pena
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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[Depricated] Scrollable Genelist
When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.
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SCV Ready
A mod based on Exosuit Framework, adding SCV from StarCraft 2 Contents 1 new base exoskeleton armor SCV 8 modules including 2 weapons SCV Hatch SCV Thrustor SCV Clamp Warhound Missile Pod Warhound Turret Device (Require Anomaly) Warhound Shield SCV Drill Warhound Railgun 1 new
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Seraphim Xenotype
This mod adds a Xenotype that is able to convert other pawns into Nephilims.
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple FX: Splashes Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
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Seasonal Weather (Continued)
Update of AaronCRobinsons mod SeasonalWeather Extends weather to change based on season.
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SlaveBar
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.
- weapons
Simple Sidearms - Switch Weapon
Description: Expands Simple Sidearms to allow easy switching of drafted colonists's weapons.
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
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Starcraft Vulture
CONTENT Adds both Terran Vulture bike from Starcraft and Starcraft 2 but with style of Rimworld.
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Talking Isn't Everything
Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?
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The Army Of Fetid Corpses 1.5
Greetings fellow rimrims, and welcome to The Army Of Fetid Corpses 1.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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The Dead Man's Switch - Additional Upgrades
1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha
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The Dead Man's Switch - Control Spine
Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
- weapons
The Dead Man's Switch - Weaponary Compatibility
Allow certain VWE weapons able to be equipped by dead man switch mechanoids.
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The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
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The Dead Man's Switch-Cinders-Patch-ERA
This little patch lets you craft explosive reactive armor (originally unique to the "Tombstone" mechanoids from Ember Garden) at the machining bench and equip it to ANY MECHANOID.
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The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toxicity Evolved
TOXICITY EVOLVED Requires Biotech Toxicity Evolved seeks to expand the variety and longevity of Toxic/Waster/Mechanitor playthroughs by adding a few additions that make polluted wastelands more survivable.
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Useful Terror
Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.
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Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Factions Expanded - Ancients
The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- furniture
[DEPRECATED] Vanilla Furniture Expanded Pack
==================================================== This mod has been deprecated and splitted into separate modules for 1.
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Splits and Schisms
1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Psycast Expanded - Biotech Integration
VPE - Psycaster Genes Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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VFE - Ancients: Dragon's Vaults
Features This mod adds 19 additional vaults to the Vanilla Factions Expanded - Ancients sealed vault starting scenario, inspired by the original vaults from the same mod.
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VPE - Fleshshaper
Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.
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VPE - Biotech Integration for Alpha Animals and More!
"Vanilla Psycast Expanded - Biotech Integration" mod patches for the psycaster paths in Alpha Animals.
- management
VRE Android Factions
This mod do expands Vanilla Races Expanded - Androids a bit, adds two factions of androids, one is nice and one is mean.
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VRE-Insector More Genlines
My English is not very good, so I used machine translation for the English on this page and in the mod.
- weapons
VVE - Secondary Weapons
Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.
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Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
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Warhammer 40.000 - Abhumans [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces some of more known Abhumans of the Warhammer 40.
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Warhammer 40.000 - Core [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This is the core mod for my Warhammer 40.
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Warhammer 40.000 - Factions [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces a new Imperium Faction containing guardsmen.
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Warhammer 40.000 - Cybernetics [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod contains various cybernetics themed around 40k, some found in my dusty rulesbooks, others made up to complement them.
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Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.
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Warhammer 40.000 - Psycasts [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces 5 psycaster paths, centered around sanctioned psycasts and psycasts for the chaos gods that employ psykers.
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Warhammer 40.000 - Ideology [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k Structures A total of 6 new structures are added: Imperium of Mankind, Undivided, Khorne, Slaanesh, Nurgle and Tzeentch.
- weapons
Weapon Racks
Show off your colony's weapons arsenal with these presentation-oriented storage racks!
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WASDed Pawn
UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.
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[AB] Xenotype: Pillux
ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.
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XVI-MECHFRAME
This mod adds a new kind of manned mechanical combat armor that dominates battlefield with their unique weapon and skillset and protects your colony.
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[CP] The DOOM Kit - Classic
RIP AND TEAR! DOOM classic's weaponry returns to RimWorld along with the classic version of DOOM Kit's Praetor Suit. Updated version of the Alpha 18 and Beta 18 "The DOOM Kit" Adds the Praetor Suit and classic DOOM weapons in the game. DOOM weapons mod originally belonging to d_u
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[GMT] TicksPerSecond 1.5
Add actual ticks per second to the information display above the pause/speed controls.
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[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
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[RH2] Faction: Bounty Hunters
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.
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[RH2] Faction: Utilitarian
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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[RH] DOOM: UAC Kit
Adds UAC uniforms from DOOM, ranging from the classic phobos armor to current UAC power armors.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Roo's Minotaur Xenotype Expanded
Welcome the minotaur to the Rim with open arms with this expanded module of Roo's Minotaur Xenotype.
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Roo's Satyr and Faun Xenotypes Expanded
Out of the mysterious woodland of the Rim rises The Fae Tribe: a mysterious community of native xenotypes that strive to protect their land from the tyranny of invading mechanoids.
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Roo's Satyr Xenotype
Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.
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Roo's Faun Xenotype
Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.
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Mashed's Ashlands
A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt.
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pphhyy's Lightless Empyrean
Lightless Empyrean. Works for both 1.4 and 1.5 For any bugs please mention them in the Discord WITH a log please and thank you. Lightless Empyrean is a biome fit for the dark gods! Perfect for undead play-through or someone looking for a spooky biome! Like this undead mod The mod
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Anima Forest Biome
The first explorers on the Rim to discover an anima forest thought they had found heaven itself.
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Biomes! Islands
This mod adds several types of islands for your enjoyment, from tropical to arctic!
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Biomes! Caverns
Changelog: Please check the change notes tab Say hello to the new and improved Biomes!
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Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
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RimNauts 2
This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites.
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Living Building Framework
A framework for adding multi-structure living buildings to RimWorld.
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FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
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Infusion 2 Expansion (Final)
(Desc. Updated on 8/15/25) Ended up speaking with some people from the modding community and they recommended me to learn C# so that is now the short and long term goal! i cannot guarantee an update to this mod at the moment, but I will try to at least get it working with the "Co
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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VFE Insectoids 2 - Hellpods Expanded
With the release of Vanilla Insectoids Expanded 2, a new starting scenario features your colonists dropping in via Hellpods, inspired by the game Helldivers 2.
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What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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[DHM]Preservation_Sarcophagus
2025.05.11 -Fixed minor bugs -Improved draw/rendering behavior -Added compact sarcophagus variant ...................................... "Upgrade your sarcophagus into a preservation-grade burial chamber." This mod allows players to enhance sarcophagi with: A preservation-grade g
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VFE - Ancients: Dragon's Micro Vaults
Features This mod adds 10 additional "micro" vaults to the Vanilla Factions Expanded - Ancients sealed vault quest pool, inspired by the original vaults from the same mod.
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Moody
LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
- medical
Organ Incubation
Grow fully functional, lab-cultivated organs using the Organ Incubator—a high-tech vat capable of producing synthetic hearts, lungs, kidneys, and livers for transplants or trade.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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ReGrowth: Expanded World Generation (Continued)
Update of Helixien, Taranchuks mod with permission - Added a "Hide preview" button.
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Auto Strip on Haul
Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them.
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Prison Commons (Continued)
Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
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Prisoner Fight Club
This mod adds a sparring mat where two prisoners fight until only one is left standing.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Fists Aren't Made of Steel
This mini-mod reduces the damage that humanlike unarmed attacks deal to buildings.
- management
Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Ground Targeter
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.
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Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
- management
Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
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No Random Relations
Description This mod disables the creation of random relations during the game.
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
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Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
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[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
- management
BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Automatic Job Titles
About Your colonists come from all walks of life, with different backstories.
- management
Compositable Loadouts
A mod designed to make pawn inventory & apparel management modular and extensible.
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Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
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MendAndRecycle
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair
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Scrollable Gizmos
What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
Save and Load Dump/Stockpile and Outfit settings.
- management
Ultimate Storyteller - Basilicus Patch [1.4-1.6]
This patch adds support for the storyteller Basilicus Bestower from Vanilla Psycasts Expanded.
- management
Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Geneva Checklist
Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?
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More Vanilla Biomes
More Vanilla Biomes adds more variety to your environment without overhauling the game.
- management
Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
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ilyvion's Laboratory
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.
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Colony Manager Redux
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.
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Trade Ships No Matter What
Doesn't break saves! You can both add this mod mid-save and remove this mod mid-save with zero problems. Tired of trade ships not showing up? Think it's stupid that you've only got 2 orbital traders in the 6 years of your colony's existence? Do you have mods that are breaking tra
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Export and Import Mod Settings
Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.
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Caravan Lag Eliminator
Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,
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Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
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ANDH - Animals Nuzzling Detects Horrors
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance!
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Anomaly Portal
The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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VFE Lightless Empyrean Patch
VFE x Lightless Empyrean Patch My first ever mod: A simple compatibility patch to let pawns fish in the Lightless Empyrean when using Vanilla Fishing Expanded.
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VPE - Horaxian
Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!
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VPE - Ranger
a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.
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VPE - Oripathy
Github and license here, click on the green code button and download zip: Wield the power of the originium and the deadly oripathy disease.
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VPE - Voidweaver
Github and license here, click on the green code button and download zip: Weave the fabric of the void to manifest different horrific structures and phenomenons.
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Grimoires
Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers.
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Better Void Touched
Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed.
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Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
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Saddle-up 2!
A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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VPE - Arknights
Github and license here, click on the green code button and download zip: Learn to use the skills of various operators!
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Aquariums!
Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Odyssey, Vanilla Fishing Expanded and Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get you
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Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
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Museums
Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?
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Dragon Genetics
Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.
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DragonBond
Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f
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[RWY]Dragon's Descent: Void Dwellers
Temporary fix for 1.6 update until the official update arrives Everything works except for the flight ability. If you know how to fix it let me know. A simple addon that adds 8 new dragons as well as some other dragon related stuff.
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AuroranKingslayer's RimWorld of the Dragon
Winter is coming, and so are the zaldrizoti of ancient Valyria.
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Blindsight - Unified
A unification of a few mods that improve upon blinded pawns, including BlindsightWorks, Blindsight - Truesight, Spirit Sight.
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Protoss's Psycasts - 星灵灵能能力
以 Vanilla Expanded Framework 与 Vanilla Psycasts Expanded 框架为基础,依照星际争霸游戏内容,增加了几个星灵 ( Protoss )的灵能能力。需要皇权 DLC (Rimworld DLC - Royalty)和文化 DLC (Rimworld DLC - Ideology)。 根据评论区反馈,已删除英文版本; 兼容性可以参考 Vanilla Psycasts Expanded ,目前没有收到不兼容报告。 这是我第一次制作 MOD。由于本人学业繁忙,本 MOD 的兼容性与具体数值没有进行大范围测试与打
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Biomes! Fossils
Changelog: Please check the change notes tab Build your own museum with Biomes!
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One with Death
Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
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Illithid Xenotype
Illithids are a race of psychically gifted, archotech-enhanced xenohumans.
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Empiricism and Faith - Mort's Ideologies: Memes and Precepts
Dedicate your society towards finding truth, through either science or religion!
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Integrated Creep Joiners
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.
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Myf's Vanilla Psycast Expanded Tweaks
This mod is a collection of tweaks I use when using Vanilla Psycasts Expanded.
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
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Sanguophage Feed Relationship
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.
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Sanguophage Faction
"You could play as a colony of vampire loving thralls and their master, or vampire hunters correspondingly.
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ↁ House Sanguin [Continued]
Update of DevDesigner's mod - ↁ House Sanguin Upon request from the original owner, I will remove it.
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Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
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Possessed Weapons
In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.
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MakaiTech - Psycast
Psycast path themed around essence in MakaiTech mod include 9 new class.
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Mechanite Plague
Overview A mod that introduce the Mechanite Plague to your local Rimworld!
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Anomalies Expected
If you want more anomalies to explore and experiment with, then you might like this mod.
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Anomalies Expected Addon
An addon for MrHydralisk's Anomalies Expected mod, which adds more anomalies.
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Simply Equipment for Anomaly
add some equipments for anomaly, all need anomaly research to unlock weapons Noctis Hand Scythe: high attack speed, void terror, BioferriteIgnition to unlock Suffering Staff: unnatural healing, higher DPS, psychic buff, BioferriteIgnition to unlock Returnee rifle: advanced gun, r
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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[RH2] BCD: CASEVAC
Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod!
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Conservationist and Polluter - Mort's Ideologies: Memes and Precepts
Preserve your natural ecosystem!
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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VE Events Space maps Compatibility Patch
This patch fixes two incompatible events from VEE for space maps of SOS2, Rimnauts 2 and Odessy DLC: Psychic Rain will be prevented on space maps.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
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Rename Pawns
Overview This is a simple mod that will let you change or randomize your pawn's first and last name.
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Techprint Codex: SoS2
Adds techprint requirements to a variety of Save our Ship 2 research to slow down and balance progression.
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Taste of Vanilla - The Alpha Mythology
A re-texture for the "Alpha Mythology" By Sarg Bjornson's.
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FirefliesTwo
Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (
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Thaumaphagy Ritual
Adds an Anomaly ritual to steal a psycast from a victim, unlocked with the Psychophagy ritual.
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[TW1.6]雪人贴图重置 Retexture~Snow man
It's just a simple mod that retexture the vanilla snowman.
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Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Hospitality: Spa
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.
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Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
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Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
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Rimsential - Spaceports (Continued)
Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.
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Cybranian - Rim Languages
About This mod adds a language system to the game for all humanoid factions.
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Rim War
**Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.
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[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Cooking Expanded - Haute
Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.
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Horaxian Style Patch
Allows other factions (including the player) to use the Horaxian style in their Ideologions.
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ATH's style Draconic
The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me
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ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
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ATH's style Gothic and Bloody Gothic
The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and
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Wirehead Style
Do you seek a techy colony vibe, but hexagon-crazed Techist style disappoints you?
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Kill For Me
Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c
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Guards For Me
WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
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Basic RimThemes Recolours
READ ME Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!
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CorpseTab
Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?
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Facial Animations Xenotype Compatibility
THIS WILL NO LONGER BE UPDATED As I stopped using the Facial Animations mod myself in 1.
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Selective Facial Animation
Controls whether Facial Animation is showing or not with traits.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- furniture
哥特式吸血鬼家具--死眠棺材床 Gothicstyle Vampire Furniture--CoffinBedCanBeDeathRest
现在,哥特式吸血鬼家具里面的棺材床可以进行更高效的死眠了! Now,CoffinBedCanBeDeathRest!
- furniture
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
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Amorphous style pack
Contents This mod has added a series of amorphous style weapons and some furniture styles.
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Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
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ATH's Retexture Female Apparel
There are practically no dresses in the base game, which I consider a big loss.
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Bad People
Version 1.2.1 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Description This addon will allow pawns becoming depraved or cannibals. This will happen when pawn will participate in some actions like executing prisoners, or eating lot of human flesh. Deprave
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Bioferrite Chainsaw
Description This Anomaly-only mod adds a (for now) single industrial melee weapon based on the new material bioferrite.
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Blood and Stains (Continued)
Original mod by Gouda quiche If the original author requests it, I will remove this update.
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Childrens' Traits Affect Learning
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates.
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Don't burn my cpu Shamblers!
Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased
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Global Learning Affects Learning Rate
Makes Biotech's "Learning Rate Factor" stat be affected by the "Global Learning Factor" stat if it isn't already.
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Ideology: More Precepts
This mod provides additional precepts, memes and rituals for ideoligions in the Ideology DLC.
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Cybranian - Ideology Virtues
About This mod is an attempt to refine the theme of traits in ideology.
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Keyz Misc Resources
Keyz' Misc Resources A library mod of various resources (shaders, fonts, etc) that other mods can use.
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Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Malnutrition Reworked
Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.
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Meditate As WorkType (Continued)
Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.
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MeditateAsWorkType-Vanilla Psycasts Expanded-Patch
Mod MeditateAsWorkType-Vanilla Psycasts Expanded-Patch update to 1.
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Mineable Bioferrite Ore
Adds 'Compacted Bioferrite' ore, which can be mined for Bioferrite.
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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Morphs Assorted Biotech Retex
What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te
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MorrowRim - Anima Retexture
A continuation of SirMashedPotatoes' mod, now maintained by Theo.
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Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
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Never Generate Relations
Forces the basechance for randomly generated relationships to be 0.
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New Limbs Needs Training
When a pawn gets a new limb transplanted they will need some time until they get used to it.
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
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NoCaravanAbandon
Mod disables map (caravan, ambush, etc) abandoning when all colonists are down.
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Off-Map Caravan Loading
Changes caravan loading to occur off the map rather than needing to watch pawns gather items before leaving.
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No Random Ideologies
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
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Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
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Pawn Education (Continued)
Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.
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Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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Sensmageddon
In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.
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Shard Dagger
Adds a new craftable weapon named the "Shard Dagger" - It can be obtained via crafting, quest rewards and from dead Horaxian Cult High Thralls.
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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Supernatural Weapons
This mod adds two weapons from Supernatural, meant to fit in with the Anomaly DLC.
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Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
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Treasure Hunter: The Forbidden Caravan
Rumors throughout The Rim tell about a clan of legendary adventurers who've dedicated their lives to traveling the galaxy in search of rare and exotic riches.
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Van's Retexture : Quarry
That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.
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Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
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Vanilla Aspirations Expanded Revise (Base on Traits)
Vanilla Aspirations Expanded 中,殖民者经常产生不正常(不符合其特质)的愿望,为了增加游戏的代入感,我添加了对愿望的限制,具体如表中所示。 后续,我会添加更多的愿望,并尝试实现一些新的机制。 In Vanilla Aspirations Expanded, colonists often have abnormal aspirations (not consistent with their traits).
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VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
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WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
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What's Missing?
Original link: Highlighted requirements and tooltips for recipe descriptions.
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Forsaken Faction For Alpha Genes
This is a continuation of the Forsaken Biotech Edition mod: adding back all the content that Sarg didn't port to Alpha Genes.
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VE Helixien Gas Space Maps Compatibility Patch
This patch will prevent Vanilla Helixien Gas Expanded (VHGE) from spawning geysers on space maps of SOS2, Rimnaut2 and Odessy DLC, therefore removing the incompatibility between two mods.
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Semi Random Research (Unofficial)
Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Majestic Foliage Framework[HH] (Continued)
*** THIS MOD IS END-OF-LIFE; I have no interest in further updating it.
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Majestic Foliage - Djeeshka's CMT Retexture (Continued)
Original mod by Djeeshka, hohen If the original author requests it, I will remove this update.
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Lightless Empyrean CMT
Simply pphhyy's Lightless Empyrean Biome Patch for use with Majestic Foliage Framework .
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Ocular Biome CMT
Simply Ocular Biome Patch (Alpha Biomes) for use with Majestic Foliage Framework .
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Superorganism CMT
Simply Gelatinous Superorganism Biome Patch (Alpha Biomes) for use with Majestic Foliage Framework .
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Idyllic Meadows CMT
Simply Idyllic Meadows Patch (Alpha Biomes) for use with Majestic Foliage Framework .
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ReGrowth: Boreal CMT (Patch)
Simply ReGrowth: Boreal Forest Biome Patch for use with Majestic Foliage Framework .
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Facial Animation Xenotype Eye Color Patches [deprecated]
This mod is no longer updated please use this mod instead Patches xenotype eye colors to work with facial animation.
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Pawn HealthBar
Version: 1.5.0 Pawn HealthBar Forget the poor little red bar on your Pawn's NameLabel, now there is a more intuitive and powerful health bar feature! Recommend use with Camera+ Or SimpleCameraSetting ,Better camera zoom Ratio Default HealthBar size Based on Camera+ Adjusted ,If u
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Virtue Framework
Having hope, experiencing setbacks, facing setbacks leads to virtue, and giving up hope leads to break.
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Vanilla Psycasts Expanded Add-on - Warframe
Adds 7 brand new Vanilla Psycasts Expanded psycast trees to Rimworld, based on different warframes from the game, Warframe.
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Star Wars : The Force-Psycast [Discontinued]
This mod has been discontinued in favor of my own custom system.
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Chimera Creation
REQUIRES PREPATCHER (or Harmony, but I recommend Prepatcher for this mod)!
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Ebon Rise
Ebon Rise is a mod that aims to add unique creatures of my own creation to Rimworld.
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Abuse Held Entities
Abuse Held Entities Allowing people to harm entities being held There are three ways of abuse First:Give it a punch and then walk away.
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Scattered Stones Continued
Since it seems that Owlchemist is no longer modding Rimworld, decided to update it to version 1.
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Titanfall 2-Ronin
A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.
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[FCP] Stupid Sexy Deathclaws (1.5 unofficial)
This is the original Stupid Sexy Deathclaws mod by @JomoKiN, unofficially and haphazardly updated to work in 1.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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FCP - Fallout Races: Playable Ghoul (Continued)
Original mod by RamRod Continued by Mlie until 1.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
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Star Wars Xenotypes
~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
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Star Wars KotOR Resources and Materials
Adds resources, crafting materials, consumables, and other items from across the Star Wars universe.
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Star Wars KotOR Weapons and Armor
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!
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ABF: Artificial Beings Framework
Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.
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ABF: Synstructs Core
Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.
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Star Wars KotOR Droids
Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech hive-like faction, a new starting scenario, and a wide variety of droid-specific equipment.
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Star Wars KotOR Factions
Adds 15 factions, along with pawns, titles, ideoligions, and starting scenarios based on factions in Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, and elsewhere in the Star Wars setting.
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Community Framework
The Community Framework is a framework that gives more power to modders that use XML.
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Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Obsidia Expansion - Tailborne Xenotype
The main innovation of the mod is the Tailborne xenotypes, from the planet Obsidia.
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Dune: Atreides Armour & Weapon Pack
A second instalment in our series of mods bringing the world of Dune to our favourite game.
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Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Gestatable Mechs for DMS Ancient Corps
This mod allows you to gestate some mechanoids available in Dead Man's Switch Ancient Corps, currently only four mechs are gestatable, the costs of each mirrors some mechanoids in Dead Man's Switch!