Extended Medieval Rimworld Pack
It's a bloated mess but you get it. You need to set a lot of equipment "Medieval" using World Tech Level mod. It's a lot of work but whatever
Load order
561 mods- management
ↁ House Sanguin [Continued]
Update of DevDesigner's mod - ↁ House Sanguin Upon request from the original owner, I will remove it.
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边缘仙路-五行流转 RimImmortal-FiveElements[1.6]
Intro: Thank you for subscribing to RimImmortal-FiveElements!
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【中世纪复兴】Medieval Renaissance (Continued)
Original mod by TangW If the original author requests it, I will remove this update.
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边缘仙路-羽化登仙 RimImmortal-Core[1.6]
RimImmortal-Core 1.0 official release! Welcome players to subscribe to the official version, remember not to activate the old beta version mod at the same time! Thank you for subscribing our mod - RimImmortal-Core! This is a mod that brings Chinese cultivation system to the Rimwo
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Abyssweaver:A VPE Expansion
Abyssweaver: A VPE Expansion Warning: This mod is intentionally high-power and is recommended for high-difficulty modlists.
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边缘仙路-雾鬓风鬟 RimImmortal-Hairstyle[1.6]
This is a mod that adds Chinese-style hairstyle and beards.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Alpha Vehicles - Neolithic
Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes
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Alpha Thrumbo Extension
English 简体中文 繁體中文 You may also like this: Thrumbo Extension Summary 1.
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Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
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Anima Animals Combined (Continued)
Anima Animals Combined A combination of Anima Animals and Anima Animals - Community Pack for Rimworld version 1.
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Anima Bionics - Forked - Continued
Original: A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.
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Anima Gear - Continued
Original: General information This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff!
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Animal Apparel: Basic Armor
Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!
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Animal Apparel: Framework
Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.
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Animals of Monterey Bay
My entry for DougDoug's 2025 Monterey Bay Aquarium charity stream art contest!
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Aonyx Cinerea 亚洲小爪水獭
为游戏新增一种聪明的小动物,亚洲小爪水獭,会在温带到热带的地图里成群出没,一但你和这种有趣的生灵成为朋友,会发现他们除了粘人外还很会找吃的! A new intelligent small animal, the Asian small-clawed otter, has been added to the game.
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Apothecary (Continued)
Update of peladors mod - Added textures for seeds when using Seeds Please-mod, thanks DarkSlayerEX!
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Aqued Subnautica Fishes
Description Adding some of the peaceful fauna from the game Subnautica to Rimworld Features Adds 6 fishes from Subnautica: Peeper Bladderfish Boomerang Magmarang (only in hot and lava biomes) Hoopfish Garryfish All of them can only be fished in oceans and they're available in mos
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Aqued Dredge Aberrations
This mod adds the grotesque and obscure side of Dredge to Rimworld.
- furniture
Architecture of the Rim (incl. corners)
With permission from AOBA, the original creator of Architecture of the Rim, this mod now also includes the regular eaves.
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Ars Mythica - Lightseeker
Ars Mythica - Lightseeker is a mod which revolves around the Lightseeker Psycast tree.
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AuroranKingslayer's RimWorld of the Dragon
Winter is coming, and so are the zaldrizoti of ancient Valyria.
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- weapons
Aztec Weapon Style Pack (Continued)
Original mod by Halituis Amaricanus If the original author requests it, I will remove this update.
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
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Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Bloodborne Weapon Remake
All weapons and items can be "crafted" using the Messenger in the production tab Bloodborne Weapon Remake This is a complete remake of my old mod Bloodborne Weapon.
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BoneReapers ReMarrowed
The 1.6 port/rebalance of the beloved bonereapers mod, alot of changes have been made so be sure to read the changelog in the discussions page the original creator of this mod has asked not to be credited but we DO have permission from him and have been given full ownership of Bo
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Brawler-Friendly
This mod allows you to add a modExtension to a ranged weapon so brawlers can use it without penalty.
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Call of Cthulhu - Cosmic Horrors (Continued)
Original mod by Jecrell Continued by anobis This mod contains components from JecsTools (MIT License) AbilityUser AbilityUserAI CompDelayedSpawner CompExtraSounds (and some minor support methods) -- - JecsTools dependency removed (required components are integrated) - Some code c
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Call a Vampire a Vampire
What is this? A fix for some of the odd little neologisms (made up words!) that plague BioTech, particularly as relates to "sanguophages." The following things have been changed. All references to Hemogen are replaced with Blood. All references to Sanguophages are replaced with V
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Callouts (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Caveworld Flora Unleashed
I am taking over this project from Fluffysminion with her permission as she is not really modding at the moment.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- combat
Combat Psycasts
Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options.
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Creatures of Azeroth
I like to keep my mods simple so there won't be a dragon breathing fire or lightning.
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Creatures of the Vael
CREATURES OF THE VAEL is a heavily work-in-progress, dark-medieval pack adding custom fantasy creatures made for a more grounded kind of setting, fitting well with existing mods such as Dark Ages: Beasts and Monsters and Medieval Overhaul.
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Crowju Race
This mod added a new HAR race, faction, equipments and a simple tech tree related to it (I intend to expand upon it later!
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Crypto Arsenal
Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.
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Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
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Creatures of Goshen
Introduces the Creatures of Goshen, a Literary World created and written by Dillon B.
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Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
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Coventech flight and expansion Core
This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.
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D12 Dungeon and Night Hairs HD
This is a reupload of a mod by D12caEdro over on Nexus mods, this has been reuploaded WITH PERMISSION!
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
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DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
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Deep And Deeper
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh
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DeepRim (Continued)
Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
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DragonBond
Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Bunny Framework
This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.
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Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Dune: Atreides Armour & Weapon Pack
A second instalment in our series of mods bringing the world of Dune to our favourite game.
- weapons
Dune: Harkonnen Armour & Weapon Pack
The mod began as a necessity and turned out to be a passion project with dozens of people involved.
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Dungeon Core
The ancient dungeons have emerged from the rimworld into the peripheral world!
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Dusk Wood Biome
💀Welcome to the Dusk Wood💀 This unsettling biome has been designed to offer a dark and macabre experience.
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Dwarven armory
Dwaven Armory – New Update Major Changes Removed dependency on Medieval Overhaul → The mod is now fully standalone from MO.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Edo Themed Expansion
Forewords This is the last time I upload this as a separate mod, I promise.
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Edo Themed Expansion/T's Samurai Faction redundancy patch
Since T's samurai faction and Edo Themed expansion both have overlapping gear, this mod was made on request by some users.
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El's Ilk of the Old Gods
This mods adds a new faction: the old ones, a tribal analogue of the empire.
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El's Ilk Of The Old Gods Retextured
Retextures all the stuff added by Ilk of the Old Gods, the incredible mod by El.
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Empiricism and Faith - Mort's Ideologies: Memes and Precepts
Dedicate your society towards finding truth, through either science or religion!
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Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Entosomnia - Medieval Cryptosleep
A sarcophagus filled with insect jelly and lined with intricate arcane conduits allows for indefinite suspension of living beings.
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Erin's Final Fantasy Animals
All of my Final Fantasy XIV animals bundled up into one neat package for 1.
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Erin's Fluffy Fauna
A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!
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Erin's Lizard Doggo
A cute little lizard doggo from space to snuggle your colonists and dig up random treasures.
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Erin's Palamutes
Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.
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Erin's Valheim Creatures
A collection of Valheim animals I felt would find a place at home in Rimworld.
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Exotic Domains-Lithic Genesis
Born of mountains and earth, gazing upon stars and night skies Stoneborn forged from rock and minerals now roam the Rim!
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Expanded Floors
Description: Expanded Floors is a big cosmetic mod with some new little features.
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Extinct Fauna Pack - Cenozoic
v1.1.3 This mod adds new prehistoric animals to the game, all from the Cenozoic Era. These have been either cloned from preserved DNA or artificially created to resemble their past relatives. They now blend into the landscape and became part of the terraformed ecosystems. More an
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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Faction Territories and Vassalage
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction.
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Famine Food
Lacking on food, feeling hungry, or simply being on that naked brutality 40% yield ?
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FCP - Caesars Legion
The Fallout Collaboration Project Presents: Caesars Legion, a Faction and Armory Mod.
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FCP - New California Republic
The Fallout Collaboration Project Presents: New California Republic, a Faction and Armory Mod.
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FemaleBB BodyType Support
About this mod Changes bodytype of female human to FemaleBB bodytype.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Fishing Boats (Continued)
Original mod by Ouroboros226 If the original author requests it, I will remove this update.
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Forest Gods
The old stories say that something powerful lurks in the darkest depths of the forest.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Fray of the Fog
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.
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Full Metal Rat
WHAT THE HELL Have you ever been playing your medieval run and then suddenly thought WHAT THE HELLY why can’t I make a steel plate armor for my rat?
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Geothermal Coolers
Adds a new way of cooling that doesn't require power, plus a larger option for over geothermal vents, don't ask how it works, it doesn't matter.
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Gerrymon's Greekcore Style
Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek
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Gerrymon's Medieval DBH Retexture
Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.
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Giant crop
Do you have a genuine passion for farming and are you happy to receive abundant food?
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Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
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Gloomy Dress (Unofficial)
If you love this dress style and want to reward STEAM points, please click this link to give those points to Gloomylynx.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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God of War Weapons
Description Have you ever wanted to wield the legendary weapons you've seen in God of War?
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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GrimWorld 40,000 - Core Imperialis
“IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR.
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GrimWorld 40,000 - Dead Men
“IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an
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GrimWorld 40,000 - Regiments of Renown
“FOR EVERY ONE OF US WHO FALLS, TEN MORE WILL TAKE HIS PLACE!
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Grimworld 40,000 - Scattered Sons
“THEY SHALL BE MY SONS, AND IN THEM WILL LIVE THE HOPES OF A UNIFIED HUMANITY.
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Hellsing ARMS Ultimate
Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.
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HC Animal Continued
Update of mods by HellCrossH: Changes: - Updated to Rimworld version 1.
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Hooded Helms addon for Medieval Overhaul
DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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JecsTools Unofficial 1.6
Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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Layered Atmosphere and Orbit
If you ever wanted to have more planet layers to explore with Gravship.
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Kingdom Music
Adds a selection of music from the Kingdom series Not the full OSTs, just a selection of songs that I thought fit in alright.
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
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Legacy of The Rim - Men of the West
Adds a faction of Men inspired by Gondor from Tolkien's Lord of the Rings universe.
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Legacy of The Rim - Shadow of the East
This mod adds the Snaga orc xenotype, Mordor faction, equipment, and buildings inspired by the universe of Lord of the Rings.
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Lightless Empyrean Reborn
Original mod by pphhyy here: ===== Recommended Companion Mods ===== BoneReapers: The Profaned: Sanguinary Animals: Dusk Wood Biome:
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Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Loft Bed (Continued)
Mod Info: This is a continuation of Zed's Loft Bed mod which has been updated to work in 1.
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MakaiTech - Psycast
Psycast path themed around essence in MakaiTech mod include 9 new class.
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Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
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Mashed's Ashlands
A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt.
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Mashed's Bloodmoon
A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt.
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MeatCore 血肉重铸 Bio-Anomaly Flesh Reforged
An mod based on the Anomaly DLC that may contain elements of biopunk, meatcore, body modification, SCP, and other group weirdness creations.
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Meat on a Stick
Are your colonists recently crashed into the wilderness and barely surviving on hunted game?
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Medieval Adventures: Hunts
Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes
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Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
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Medieval Bowyer (Continued)
Original mod by Arisher If the original author requests it, I will remove this update.
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Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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Medieval Fantasy Psycaster Raids
As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.
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Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
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Medieval Fantasy Themed Rare Resources
This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.
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Medieval Fantasy Themed Relic Quests
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.
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Medieval Gene Assembler
Applicable to medieval Gene Assembler —————————————————————————— Research Technology: Soul Alchemy Unlock Transmutation Circle: Combines the functions of Gene Assembler and Gene Extractor.
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Medieval Kingdoms: Byzantine Empire
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: Core
Medieval Kingdoms series aims to blend Medieval 2: Total War factions into the RimWorld.
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Medieval Kingdoms: France
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: Iberia
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: Poland
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: Russia
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: Shogunate
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: The Holy Roman Empire
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: the Mongols
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: The Turks
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Medicines Medieval Overhaul Edition
BACKGROUND: Non-Medieval Overhaul versions can be found here.
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Medieval Madness: Tools of the Trade
My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Medieval Overhaul - Chemfuel to Tar Replacement Patch
Replaces chemfuel in recipes with Medieval Overhaul's tar.
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Medieval Overhaul : Hornetkeeping
A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.
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Medieval Overhaul Apothecary Plants Patch
Allows apothecary plants to spawn in the dark forest and ancient forest medieval overhaul biomes.
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Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
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Medieval Overhaul ReGrowth 2 Patch
DESCRIPTION A simple patch fixing some incompatibilities between MO and RG2!
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Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
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Medieval Overhaul: House Zahir
House Zahir adds two new factions of Islamic/Ottoman inspiration, like all Rimworld or Medieval Overhaul factions they are not based on any specific culture, people or land but is instead my take on an Islamic/ottoman inspired culture that should fit right in with Rimworld's worl
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Medieval Overhaul: Immersive Storage Patch
Many thanks to (◣_◢) (EvilEyeGuy) for providing us with the basis by making Medieval Overhaul: Adaptive Storage (MOxASF) to make this Immersive Integration and for using inheritance in the XML files more consistently than the base mod uses them, I couldn't keep up anymore , as we
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Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
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Medieval Things: Geysers
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.
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Medieval Overhaul: Toggleable Stuff
Description This mod reworkes some mechanics of Medieval Overhaul and adds some new ones.
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Medieval Tool Cabinet (Continued)
Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.
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Medieval Tower
🏰 Medieval Tower – Bunker Rework and Adaptation An immersive reimagining and adaptation of the bunker, tailored for a medieval RimWorld experience.
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Medieval Trader Airships
This is an updated version of Medieval Trader Airships with a modernized assembly that does not play well with existing saves.
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Medieval Walls
A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.
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Medieval Transport
This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).
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Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
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Milkrats Reborn
This mod adds several new species of boomrats that produce milk instead of chemfuel.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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MO Loft Bed Mod
Description This mod adds loft beds variations to 6 beds in the mod Medieval Overhaul, which are: Rustic bed in colors green, red and blue Fur bed Straw bed Wicker bed Dependencies This mod requires both Medieval Overhaul and Loft Bed (continued) to work properly Medieval Overhau
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Mod Error Checker
The mod will check other mods for various errors and show them on startup with mod names.
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Mono Weapons Pack
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.
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Monster Hunter RimWorld - Continued
! THIS IS A CONTINUED VERSION OF Monster Hunter RimWorld BY AsG_Alligator ! Original Description: Updated for version 1.5 courtesy of OttersHoldHands. Special thanks to people in Dragons Descent discord for testing this version out. Version 1.5 does not currently have Pawnmorpher
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Monstrous Compendium (Continued)
Update of Undereasterns mod Thanks to Razzoriel, making No camshake explosions!
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Moonlight Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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More Medieval Helms and Armor
This mod adds 8 medieval helmets, 5 types of armor and 13 types of apparel to the game.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Religious Origins
This mod adds more structures based on real world religions, and some styles associated with them.
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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MorrowRim - Adamantium
Adds in adamantium, an extremely rare mineral found deep underground, though surface nodes also exist.
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MorrowRim - Dunmer Armoury Lite
This is an ancient unfinished mod by SirMashedPotato whose code got updated by Archimbaldo.
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MorrowRim - Simple Bonemold
A simple mod that just adds in craftable bonemold, as in the resource item, not armour.
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MuGirlRace
2026.07.05: Mugirl has now undergone a complete overhaul with substantial content updates, featuring various dairy products, a riding system (yes, you can now ride Mugirl), built-in facial animation, and various performance improvements. Due to being a complete rebuild, this upda
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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Mycohazard - A Biological Mechanitor Mod
I've noticed most mechanitor-like mods on the workshop are focused on providing jobs or combat functions to large, many pawned colonies and are essentially unusable with a solo colonist or generally low amounts of pawns.
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Mythic Ages: Megafauna Bestiary
Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.
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Necroa Archovirus
A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus.
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Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
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Not Only just a cannon (Continued)
Update of AobaKumas mod Nothing But just a cannon Updated , now we are "Not only just a cannon" XD.
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Outland - Toxic Forest
Standalone module for Outland, adding the Toxic Forest biome, a deadly place with a very low chance of surviving if you don't go prepared.
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One with Death
Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
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Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
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Pawn Badge Fan Fork [Adopted]
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Pesky's Arcanist Ideology Style Pack
An ideological style inspired by Tactical Breach Wizards.
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Plant Human
Start a human farm to trade with passing cannibals or pirates, feed your cannibal colony, feed your carnivores, harvest organs, create an army of expendable soldiers, or just increase the size of your colony quickly.
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Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
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Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
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pphhyy's Demigryphs Continued
pphhyy's Demigryphs Continued Original mod by pphhyy: This continuation keeps the mod alive for RimWorld 1.
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Possessed Weapons
In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.
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Principality of New Antioch: Rimworld
a quick little mod to add some items based on the New Antioch faction from trench crusade CONTENT FAQ POST A HUGSLOG WHEN REPORTING A BUG IF YOUR SURE ITS A BUG, IF YOU DONT I CAN IGNORE YOU Q: will you expand this?
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Psyshrooms
A subterranean solution for the aspiring psychite kingpin This mod adds Psyshrooms, a type of psychedelic fungus that can be refined into psychite and its related drugs!
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Questing Meme
Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.
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Rename Pawns
Overview This is a simple mod that will let you change or randomize your pawn's first and last name.
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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RIM Enchantment Craft
RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.
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Rim of Evil: Northern Frontier
The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga
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RIM HWACHA : Vehicle
Vehicle Type Hwacha! is an Add-On That Can Produce The Same Assault Hwacha as an Armored Vehicle. Now, Gallop Away RimWorld in an Armoured Car-Like Hwacha! Note: This Add-On requires and . -------------------------------------------------------------------------------------------
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Rim War
**Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.
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RIM-HWACHA
Joseon's Firepower This MOD was Created by Rim-Newbie, Who Loves Hwacha and Joseon's Firearm.
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Rimcraft Reborn Beta
RCR Beta Test v0.5 Much the same as Ry's OG Rimcraft mods, wrapped into a single package. Both betas have been unified! Join our discord! Incompatibilities include ANY of Zal or Millie's RimCraft Continued mods given the same heritage of the items, metals, animals etc. TODO: Conv
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RimDark 40k - Framework
This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.
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RimDark 40k - Mankinds Finest: Armory
RimDark 40k: Mankinds Finest - Armory: A content submod featuring various armaments.
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RimDark 40k - Mankinds Finest
TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.
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RimFantasy - Medieval Overhaul Edition
Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
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RimFantasy - House Doyle
Mod Version: v1.3.1 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and contains new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
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Rimhammer - The End Times
NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte
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Rimhammer - The End Times - Beastmen
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Beastmen into Rimworld.
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Rimhammer - The End Times - Dwarfs
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.
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Rimhammer - The End Times - Empire
This mod adds Warhammer themed The Empire into Rimworld.
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Rimhammer - The End Times - Magic
If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it.
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Rimhammer - The End Times - Skaven
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimStory
※ This mode is for entertainment purposes only and includes minor equipment adjustments.
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
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Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
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Safe Faction Temps
Changes the allowed arrival range of both friendly and enemy factions from -40C to 45C to -65C to 70C.
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Sailpunk Airships - Vanilla Vehicles Expanded Rework
Using Vehicle Framework and Vanilla Vehicles Expanded, adds 5 new airships for medieval+ tech air transport.
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Scrolls [DISCONTINUED]
Anybody can use scrolls, psycaster or not, as they don't require a psylink.
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Segmentum - Children of the Omnissiah
“FROM THE MOMENT I UNDERSTOOD THE WEAKNESS OF MY FLESH, IT DISGUSTED ME ” — Magos-Dominus Reditus, Adeptus Mechanicus Children of the Omnissiah is a mod focused on depicting the Adeptus Mechanicus within the "Segmentum series" for RimWorld.
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Segmentum - Core
Core is dedicated to hosting dependency files used by the "Segmentum" mods series for RimWorld.
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Semi Random Research (Unofficial)
Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.
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Settlement Descriptions
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual
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SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
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Shamblers Hate Wildlife
A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile.
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Shavius's Medieval Flavour Pack
The 1.4 version doesn't rely on HumanoidAlien Framework anymore, but you still need it for 1.3 It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Medieval: Otherwise this mod will have almost no effect in th
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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Simple Nekomimi Xenotype
Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Skyrim Daedric Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Dragonbone Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Ebony Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Elven Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Glass Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Dwarven Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Orcish Weapons Pack
The orcish weapons from The Elder Scrolls V: Skyrim brought into Rimworld, bringing glory to Malacath.
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Skyrim Steel Weapons Pack
The generic steel weapons from The Elder Scrolls V: Skyrim brought into Rimworld, in-case you ever want that Nord steel feel.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Soul Weaver
Ever run into these situations… Your elite colonist charges into battle and comes back with half a brain, bed-ridden and useless.
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Steppe Themed Expansion
"This mod is coming along nicely, I will finish it up soon and release it!
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Stoneborn - Dwarven Style Pack
Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.
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Survival Tools Reborn
There's a TESTING BRANCH to test the newest features and see if it's stable enough to merge here.
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Stylized Slave Collars and Headgears
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more
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Swords (Continued)
Update of Trunkens mod - CE-patch moved to the main CE-mod instead Version 1.
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Synthetic Animals (Continued)
Original mod by RayJay If the original author requests it, I will remove this update.
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T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
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Tasty Armory - Fire and Steel
Huh, this ended up taking a lot more work than i expected, nevertheless, we carried on.
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Tasty Armory - High Medieval
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - In Shining Armor
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - Sengoku
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - Steppe Warriors
rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Terror Avis (Continued)
Original mod by pphhyy MIT License; all the same: If the original author requests it, I will remove this update.
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TF2 Jarate & Sydney Sleeper
Adds the Jarate from Team Fortress 2 as a utility equipment, which launches a projectile similar to a grenade.
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The Elder Scrolls IV Oblivion Soundtrack
Adds 26 songs from The Elder Scrolls IV Oblivion music Soundtrack, including 9 battle songs, 5 nighttime songs, 5 daytime songs, and 7 anytime songs.
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The Elder Scrolls V Skyrim Soundtrack
Adds 52 songs from The Elder Scrolls V Skyrim music Soundtrack, including 8 battle songs, 16 nighttime songs, 14 daytime songs, and 14 anytime songs.
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The Gunpowder Armoury (Continued)
Original mod by AobaKuma If the original author requests it, I will remove this update.
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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The Sims Traits
Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.
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Tox Weapons Pack
Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.
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Time Harvest
Time Harvest - V1.6 Adds a number of new Psy powers which are designed to reduce or increase the age of the target. The long term objective of the mod is to add a number of powers designed to syphon years from other pawns. Powers Age Up = Increases the targets age by 1 year. Age
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Tribal Furniture
A mod that adds tribal furniture variants as an alternative to modern looking furniture, similar to hoopstone rings and game-of-ur.
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Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
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Ultimate Colonist Name Generator
This mod is a work in progress, more languages will be added and weights changed over time.
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UNAGI Royalty Apparel
主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.
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Undead Legendary Armory
💀 Undead Legendary Armory This mod add two legendary sets inspired by the greatest rulers of darkness, granting power and a terrifying presence to anyone who wears them.
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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Van's Retexture : Camping tents
A commissioned retexture for camping tent by AOBA, to make them smoother and more inline with my other mods/Medieval Overhaul.
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Van's Retexture : DeepRim
This is a commissioned retexture for the DeepRim mod, gives it a more medieval feel.
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
- medical
Van's Retexture : Organ jars
I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.
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Van's Retexture : Quarry
That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
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Voodoo Magic
This mod introduces several voodoo artifacts and objects, each with its own strange and unsettling abilities.
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Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
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VPE - Aeromancer
Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.
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VPE - Anima
Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!
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VPE - Awoken Gauranlen
Github and license here, click on the green code button and download zip: Grow your own Dryad caste to aid the colony!
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VPE - Biohazard | Biosoother
Github and license here, click on the green code button and download zip: Fight or spread the pollution of the Rim!
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VPE - Blader
Github and license here, click on the green code button and download zip: Wield the power of the spell frame in different ways.
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VPE - Bugmancer
Github and license here, click on the green code button and download zip: Unleash your swarm of vicious Insectoids on your foes!
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VPE - Deadlife
Github and license here, click on the green code button and download zip: Control the deadlife dust to create your army of rotting corpses.
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VPE - Fleshshaper
Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.
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VPE - Geomancer
Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.
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VPE - Gravcaster
Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!
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VPE - Horaxian
Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!
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VPE - Hydromancer
Github and license here, click on the green code button and download zip: Turn the tides in your favor.
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VPE - Mechanitor
Github and license here, click on the green code button and download zip: Create and upgrade your own army of mechanoids!
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VPE - Luminis
Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.
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VPE - Originium
Github and license here, click on the green code button and download zip: Embrace the power of the Originium to wield it in different powerful ways.
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VPE - Neurophage
Github and license here, click on the green code button and download zip: Neurophages draw power from other creatures, mainly by mimicking the abilities of enemy Psycasters and by absorbing the mind of those unable to use psychic abilities.
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VPE - Oripathy
Github and license here, click on the green code button and download zip: Wield the power of the originium and the deadly oripathy disease.
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VPE - Psycast Mentorship (Learn Psycasts from Others)
Allows a psycaster of sufficient level to mentor a colonist, awakening their psylink, teaching them their path and sharing their insights into psycasts they know.
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VPE - PhaseShift
Github and license here, click on the green code button and download zip: Shift in and out of a glitched skip grid subsystem to harness this path’s full potential.
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VPE - Ragnarok Online
Github and license here, click on the green code button and download zip: Due to steam's characters limit, the searchable list of abilities will be available on github.
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VPE - Ranger
a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.
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VPE - Umbra
Github and license here, click on the green code button and download zip: Weave the shadows and overwhelm your foes with vicious psychic phenomena.
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VPE - Veincaster
Github and license here, click on the green code button and download zip: Psycasts: T1 Blood-Link Links the caster to another creature capable of bleeding.
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VPE - Voidweaver
Github and license here, click on the green code button and download zip: Weave the fabric of the void to manifest different horrific structures and phenomenons.
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VPE Cosmic Architect
Cosmic Architect Adds a number of new Psy powers which are designed to adjust the mass of objects, enhance or duplicate items and manipulate energy.
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VPE Curses
Curses for Vanilla Psycasts Expanded The mod adds a number of new psy abilities designed which curse, hamper and inhibit enemy combatants.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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Wildheart Psycast
Wildheart Psycast added two psycast path Druid a path focussing on animals, got various psycast that support animal in several way, can tame or calm down wild animals, and heal their scars/missing limbs.
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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Writhing Tree
There are two types of sacrifices: a sacrifice with just a knife via an ability and a sacrifice on a sacrificial table.
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Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
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[1.6]淬炼国魂——传统派系和文化扩展 [continued] Chinese culture and faction and equipment expansion [continued]
该mod是国魂1.5/1.6版本,去除了对神洲mod的前置要求,已获得原作者授权 【派系部分】 一个中立派系:唐 一个开局敌对派系:秦 一个永久敌对派系:白莲教团 【装备和物品部分】 (1):各种国魂——中国风装备。 (2):派系战利品,如简牍等,价值较高。 (3):独特的锻造建筑。 【其他】: (1):新增神州派系开局剧本。 (2):新增神州风格叙述者:郑光祖。(以作战和发展文化为主旋律的叙述者) (3):新增了国魂武器商队。 Refining the Soul of the Country-Shenzhou Equipment Faction and
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[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
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[FF]Bushi! (Continued)
Original mod by Freefolk MIT License; even so, if the original author requests it, I will remove this update.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
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[JDS] AQW Armor Set
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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[JDS] Darkest Dungeon - Commandant and Slayer
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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[JDS] The Forge - Anvil
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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[JF] Royal Carpets
Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili
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[JDS] The Forge - Caesar Legion Armory
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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[LC] Consolidated Traits
Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the
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[M3] [Fork] Lord of the Rims - Men and Beasts [1.4 - 1.6]
Lord of the Rims - Men and Beasts Adds equipment of Men and some creatures of Middle-Earth.
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[M3] [Fork] Lord of the Rims - Orcs and Goblins [1.4 - 1.6]
This mod is NOT using/depending on HAR Lord of the Rims - Orcs and Goblins adds Uruk, Orc & Goblin factions & equipment.
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[Monmin]Excalibur and Caliburn
Features This mod adds two melee weapons with unique psychic abilities: Excalibur, and Caliburn.
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[Odyssey] Necrotic Ship
💀The Necrotic Ship💀 As your necromancer's empire expands its influence, the need to transport its armies becomes increasingly urgent.
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[RF]Berserk - Character Apparel Pack
Berserk Character Apparel Pack 剑风传奇(烙印战士) - 人物造型包 包含有格斯式样的头发与一套黑色剑士铠甲。(贴图支持与体型) - Guts styles apparel and hair(Black Swordsman) 温馨提醒:本MOD可搭配 Vanilla Expanded Framework - 原版拓展框架 的部分功能,让一些物品贴图更具表现力。(仅限V1.
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[JDS] Star Wars - Old Republic Zakuul Knight Armor
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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[RWY]Dragon's Descent: Void Dwellers
Temporary fix for 1.6 update until the official update arrives Everything works except for the flight ability. If you know how to fix it let me know. A simple addon that adds 8 new dragons as well as some other dragon related stuff.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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[TW1.6]中式武器包 Chinese Weapon Pack
Q: CE? A: No, if someone does compatibility for me, I'll be happy.
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[TW1.6]幻彩林地 Rainbow forest
—————————————————————————————————— Introduction: Welcome to the Rainbow Forest!