// Steam Workshop · by Definitely Not A Bot

1.6

(2 mods not in local dataset)

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468 mods
  1. Consistent Map Stone (Continued)
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    Consistent Map Stone (Continued)

    Update of Evelyns mod For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.

  2. Research Papers
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    Research Papers

    Produce research papers from your research projects.

  3. Graphic Chair Overhaul 2
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    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  4. Compositable Loadouts
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    Compositable Loadouts

    A mod designed to make pawn inventory & apparel management modular and extensible.

  5. Research Tree (Continued)
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    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  6. BallGames
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    BallGames

    Add new 3 recreations; basketball, volleyball, and soccor.

  7. Gene Ripper
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    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  8. Rocket's Medals
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    Rocket's Medals

    Allows you to award medals to colonists via award ceremonies.

  9. JumpLifter
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    JumpLifter

    Are 600kg capacity lifters still not enough?

  10. [sbz] Endless Recreation
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    [sbz] Endless Recreation

    Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.

  11. Nice Inventory Tab
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    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  12. Item Teleporter
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    Item Teleporter

    NOTICE IN 1.4 YOU DO NOT NEED TO HAVE DEEP STORAGE 08/10/2023 Update -Hauling interception should be safe to enable now -Bug fixes Special thanks to immortalObject Tired of Hauling items to craft or cook? base planing went wrong and stockpiles are far away? Salvation has arrived.

  13. Teleportarium
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    Teleportarium

    Teleportarium A 40k themed teleporter mod Description Bring the might of Imperial technology to your RimWorld colony with the Teleportarium!

  14. Pawn Name Variety (Continued)
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    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  15. World Tech Level
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    World Tech Level

    Control the level of technology available in the world.

  16. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  17. RimTalk
    ↑ Updated
    management

    RimTalk

    💬 RimTalk – Bring Your Colonists to Life Give your pawns real conversations with RimTalk.

  18. Placebo
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    Placebo

    Welcome to Placebo: For all your mothballing (and other) needs Disclaimer: If you care about immersion and don't want to risk having raiders suddenly die when they raid you, do not use this mod Placebo was originally created as a joke mod that didn't do anything practical as a fo

  19. Performance Esmolas
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    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  20. Default Ingredient Radius
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    Default Ingredient Radius

    It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius.

  21. Wild Plants Give Hay
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    Wild Plants Give Hay

    Have you ever cleared a field of grass, ready for planting, and thought "man, what a waste!

  22. Unburned
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    Unburned

    Fire is scary Rimworld has serious issues with flamethrowers and the common sense of their use Lets start with the fact that pawns during fight in a fire (especially mechanoids) do anything but hit each other!

  23. Stonecutting Gives XP
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    Stonecutting Gives XP

    ==THIS MOD IS NOW APART OF All Production Gives XP== Ever wondered why vanilla stonecutting gives pawns zero experience?

  24. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  25. Range Finder
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    Range Finder

    Range Finder makes weapon range easy to see.

  26. Quick Stockpile Creation
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    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  27. Oh My Hand!
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    Oh My Hand!

    Oh My Hand! This mod makes punching walls, furniture, or ruins without weapons risky. Colonists can injure their hands and arms, from simple scratches and bruises to serious fractures. Perfect for adding some realism to bare-handed raiders, colonists, or prisoners with mental bre

  28. Malnutrition Reworked
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    Malnutrition Reworked

    Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.

  29. Launch Sites Expire
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    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  30. Geological Landforms
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    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  31. Epitaph
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    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  32. Epic Rivers
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    Epic Rivers

    *Originally by Zero-Exodus, updated for 1.

  33. Echoes of the Rim
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    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  34. Art on Neolithic Weapons
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    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  35. Parka Retexture
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    Parka Retexture

    A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.

  36. StK Outfit Stand Bodytypes
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    StK Outfit Stand Bodytypes

    This mod adds gizmo to the outfit stands that allows you to dynamically select from different body types.

  37. Choose Your Outfit
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    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  38. Dead Cryptosleep (Continued)
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    Dead Cryptosleep (Continued)

    Update of JohnnyNovas mod - Added ancient cryptocaskets as valid storages - Blocks rotting of corpses in crypto caskets Frontier Developments Dead Cryptosleep Features Allows hauling corpses to cryptosleep caskets.

  39. History Auto Cleaner
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    History Auto Cleaner

    Automatically deletes battle logs, archived messages and letters, historical quests, and tales at set intervals.

  40. Vehicle Map Framework
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    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  41. Technical map Vehicles
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    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  42. Mechanoid Waiter
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    Mechanoid Waiter

    Description Adds a mechanoid that can work as a Waiter for a Restaurant using the Gastronomy mod.

  43. Hospitality: Vending machines
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    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  44. Hospitality: Storefront
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    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  45. Hospitality: Casino
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    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  46. Rimsential - Spaceports (Continued)
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    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  47. Gastronomy (Continued)
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    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  48. Cash Register (Continued)
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    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  49. Dynamic Factions
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    Dynamic Factions

    I had an initial idea that I was missing some activity outside my own colony.

  50. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  51. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  52. Vanilla Gravship Expanded - Chapter 1
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    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  53. Performance Optimizer
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  54. Vanilla Quests Expanded - Ancients
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    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  55. Butter++ (Smooth FPS)
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    Butter++ (Smooth FPS)

    No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work

  56. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  57. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  58. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  59. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  60. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  61. Reel's Facial Animation Textures
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    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  62. Camping Tent
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    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  63. Semi Random Research (Unofficial)
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    Semi Random Research (Unofficial)

    Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.

  64. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  65. Dirt Paths
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    Dirt Paths

    Updated 7H28J/mins Dirt Paths to 1.

  66. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  67. [CF] Anomaly Upscaled 4x
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    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  68. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  69. Stack gap
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    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  70. Smart Farming Continued
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    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  71. RimTraits - General Traits
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    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  72. Rimsential - Homebound: Continued
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    Rimsential - Homebound: Continued

    Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.

  73. Reverse Engineered Region Adjusters
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    Reverse Engineered Region Adjusters

    Content: Reverse Engineered Region Adjusters grants the player access to many of the world affecting buildings that are normally used against them.

  74. Relevant Stats In Description
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    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  75. Persistent Precepts
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    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  76. Perishable (and More)
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    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  77. Outfit Stands Plus
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    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  78. Lagless Lamps - C#
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    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  79. Keep Converting
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    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  80. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  81. Common Sense - opportunistic cleaning patch
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    Common Sense - opportunistic cleaning patch

    Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla

  82. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  83. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  84. Dubs Skylights
    Stale
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    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  85. Replimat
    management

    Replimat

    Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.

  86. Rimefeller
    Stale
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    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  87. Non-Lethal: Re-Examined
    Stale
    weapons

    Non-Lethal: Re-Examined

    Sometimes, less lethal violence is the answer, however I wish we had some more options.

  88. TechBlock
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    TechBlock

    Added Two new starting player factions with blank research.

  89. Vanilla Furniture Expanded
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    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  90. Compact Hediffs
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    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  91. Erin's Body Retexture
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    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  92. Uncapped Besties!
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    Uncapped Besties!

    So, I'm really surprised this mod doesn't already exist?

  93. Cut plants before building (Continued)
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    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  94. Toggleable Readouts Continued
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    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  95. Time Kills
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    Time Kills

    Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).

  96. Family Tree
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    Family Tree

    This mod is a fork of Fluffy's Relationship Tab mod.

  97. Float Sub-Menus
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    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  98. Searchable Menus
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    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  99. MoreAgingMultiplier
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    MoreAgingMultiplier

    10/30/2022 - Added an option to disable these settings from affecting animals 4/12/2024 Updated for 1.

  100. Follow Me Smoothly!
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    Follow Me Smoothly!

    Gives the camera tracking capabilities, this version allows for smooth camera movement.

  101. Smooth Terrain
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    Smooth Terrain

    Smoothens naturally generated terrain using diagonals.

  102. NANAME Floors
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    NANAME Floors

    NANAME is Japanese for diagonal.

  103. Better Trees
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    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  104. Tech Advancing
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    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  105. Rename Pawns
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    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  106. Moonlight Continued
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    Moonlight Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  107. Graying Hair
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    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  108. Meat on a Stick
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    Meat on a Stick

    Are your colonists recently crashed into the wilderness and barely surviving on hunted game?

  109. Epochs - Tallow
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    Epochs - Tallow

    Welcome to another installment of my mod series, Epochs!

  110. Job In Bar
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    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  111. Letter Permanent Injury
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    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  112. Mod Error Checker
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    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  113. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  114. Vanilla Pawns Retextured
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    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  115. Toggleable Overlays Continued
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    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  116. Block Unwanted Minutiae (Continued)
    ↑ Updated
    management

    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  117. Simple Mending
    management

    Simple Mending

    This mod adds a simple apparel and weapon mending system with a dynamic cost!

  118. Less Stupid Romance Attempt (Continued)
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    Less Stupid Romance Attempt (Continued)

    Update of Dazz Aephiex mod - Removed legacy HugsLib requirement I long stopped playing rimworld myself and probably won't update any of these.

  119. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  120. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  121. Loading Progress
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    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  122. EBSG Framework
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    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  123. Custom Playstyle Presets [1.2-1.6]
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    Custom Playstyle Presets [1.2-1.6]

    Updated to 1.6 (should still work on older versions) Added dependency on Harmony (was always required) --Description-- Finally a way to re-create your favorite set of storyteller settings without having to adjust sliders and remember preferred values every single time! This mod a

  124. Gain Skill Passions
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    Gain Skill Passions

    Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down.

  125. [BTD] Gravship Blueprints
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    [BTD] Gravship Blueprints

    Gravship Blueprints Save, share, and spawn custom gravships Easily swap between active gravships on the same map with activate/deactivate gizmo on grav engines Allows for managing multiple gravships on the same map more easily Allows for building multiple grav engines on the same

  126. Locks
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    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  127. Buyable Quest Rewards
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    Buyable Quest Rewards

    V1.1 Update to be compatible with Rimworld 1.1 should still be compatible with 1.0 as well. Due to changes to some of the defs the Vanometric Power Cell, Infinite Chemreactor, and Psychic Emanator now occupy their own slot on the trader inventories with a chance at 0-2 of them sh

  128. Dubs Central Heating
    Stale
    management

    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  129. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  130. Need Bar Overflow
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    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  131. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  132. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  133. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  134. Ultratech Shades (Continued)
    management

    Ultratech Shades (Continued)

    Update of Catlover366, Elseud, Renn, flangopink, Sovereigns mod - Added some bandwidth for some of the glasses based on their description For too long I have been dreaming of a mod with apparel that provides ample protection while allowing my pawn's heads to still be mostly visib

  135. Ask Before Enter
    Stale
    management

    Ask Before Enter

    Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

  136. CeleTech Arsenal MKIII
    management

    CeleTech Arsenal MKIII

    Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.

  137. Seed Fish Tool
    Stale
    management

    Seed Fish Tool

    Adds a buildable “Seed Fish” tool to the Misc category.

  138. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  139. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  140. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  141. Rebuild: Embrasures
    Stale
    management

    Rebuild: Embrasures

    This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.

  142. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  143. Nightmare Core
    Stale
    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  144. Museums
    Stale
    management

    Museums

    Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?

  145. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  146. [JF] Geometric Floors
    management

    [JF] Geometric Floors

    Updated to 1.6 Introduction This mod is intended to add a variety of floors that flavour your aesthetic experience in RimWorld. These floors are with geometric patterns, some are even gilded, most suitable for your noble pawns. Features 16 types of floors with geometric patterns.

  147. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  148. No Limit Raid Points
    Stale
    management

    No Limit Raid Points

    You can set the maximum raid point limit up to 1,000,000 pts.

  149. Supreme Melee (Continued)
    Stale
    management

    Supreme Melee (Continued)

    Update of ChJees mod - Added support for Trait Value For a CE friendly alternative, try Rebound This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy.

  150. MO Royalty column
    No 1.6
    management

    MO Royalty column

    Gimmicky mod so that I can use the columns from MO without forcing the empire to be medieval.

  151. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  152. Grudges!
    Stale
    management

    Grudges!

    Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing

  153. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  154. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  155. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  156. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  157. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  158. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  159. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  160. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  161. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  162. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  163. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  164. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  165. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  166. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  167. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  168. More Archotech Implants
    Stale
    management

    More Archotech Implants

    Adds a new archotech implant and three additional archotech versions of existing implants.

  169. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  170. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  171. Bionix Automator
    Stale
    management

    Bionix Automator

    Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation.

  172. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  173. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  174. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  175. Shit Rimworld Says (Continued)
    Stale
    management

    Shit Rimworld Says (Continued)

    Update of Fluffys mod adds quotes from /r/Sh*tRimWorldSays to RimWorld loading screens Important If you're easily offended, please do not install this mod.

  176. Geneva Checklist
    Stale
    management

    Geneva Checklist

    Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?

  177. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  178. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  179. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  180. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  181. Better Orbital Traders
    Stale
    management

    Better Orbital Traders

    Better Orbital Traders is a massive buff and re-balance to vanilla orbital traders.

  182. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  183. Mechanitor Orbital Platform
    Stale
    management

    Mechanitor Orbital Platform

    Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.

  184. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  185. Better Mechanoid Loot (continued)(reuploadedetc)
    Stale
    management

    Better Mechanoid Loot (continued)(reuploadedetc)

    Continued version of the Mechanoid Better Loot mod by Canguro (then continued version of relaxedotter continuination :D) will be removed on demand/when original gets updated (original continued version i mean lol) original (continued) mod link: Gloomlight/Mech node = Free Sun Lam

  186. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  187. [CNEIO] Just Help For Me
    management

    [CNEIO] Just Help For Me

    "I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations

  188. AFU Cosmetic Gene Expanded
    Stale
    management

    AFU Cosmetic Gene Expanded

    1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of

  189. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  190. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  191. Craftable Shield Cores
    Stale
    combat

    Craftable Shield Cores

    Adds a late game research which allows you to craft shield cores at fabrication benches The research costs 4000 research and requires the Ship Basics and Shield Belt researches.

  192. Scenario Amender [1.5 - 1.6]
    Stale
    management

    Scenario Amender [1.5 - 1.6]

    Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible

  193. Gene Bank Plus
    Stale
    management

    Gene Bank Plus

    Increases the capacity of the gene bank (now referred as the medium gene bank) to 8 rather than 4.

  194. No Gravship Launch Cooldown
    Stale
    management

    No Gravship Launch Cooldown

    Fully removes the gravship launch cooldown mechanic, additionally prevents the gravship thrusters from overheating.

  195. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  196. More Graphs (Continued)
    Stale
    management

    More Graphs (Continued)

    Update of natbob1s mod - Added spanish translation, via Ferchu - Added research-graph, points researched per tech-level - Added weather graphs, based on the main player map - Added separate social and hard drugs data - Updated spanish translation, thanks Ferchu Adds more graphs t

  197. Infinite Fishing
    Stale
    management

    Infinite Fishing

    "Gravships? Fancy stuff. I’m sticking with fishing forever." 📌 Features Prevents fish population in fishing zones from decreasing. If a zone's fish count is already zero, no fish can be caught there.

  198. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  199. Big and Small - Yokai
    Stale
    management

    Big and Small - Yokai

    Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

  200. Big and Small - Sapient Animals
    management

    Big and Small - Sapient Animals

    Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su

  201. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  202. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  203. Better Stacktraces
    Stale
    management

    Better Stacktraces

    Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.

  204. No Roof Collapse
    Stale
    management

    No Roof Collapse

    This mod prevents all roof collapses allowing for safer mining, larger rooms without supports and roofs hovering mysteriously in the air.

  205. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  206. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  207. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  208. Gravship Captain Set
    management

    Gravship Captain Set

    Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.

  209. Bots Charge When Idle
    Stale
    management

    Bots Charge When Idle

    Continued from Github link is Prevents friendly mechanoids from wandering around when idle - they instead go to any available charging stations or go dormant (mod respects max charge levels from mech groups) Only applies to bots set to "work" order from their mech group, escort b

  210. [Og] Repair Your Gear
    management

    [Og] Repair Your Gear

    Introduction This mod allows your colonists to automatically repair their worn-out gear.

  211. Vanilla Research Panel - Queue
    Stale
    management

    Vanilla Research Panel - Queue

    WIP!!! Adds a queue to the research panel. Hold Left Shift and Left-click on the desired research to add/remove research to the queue. Create a research queue (Shift+Left click) Adding a research to the beginning of the queue (Ctrl+Left click) Notification that the required objec

  212. AssignedWorkbenches
    No 1.6
    management

    AssignedWorkbenches

    The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.

  213. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  214. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  215. UNAGI Royalty Apparel
    Stale
    management

    UNAGI Royalty Apparel

    主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.

  216. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  217. UnderWhere
    Stale
    management

    UnderWhere

    UnderWhere underwear mod 4 new apparel sets for male, female, tribals, and cold climate.

  218. MicroPatches
    Stale
    management

    MicroPatches

    Profile-guided micro-optimisation patches designed for playing with lots of mods.

  219. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  220. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  221. Absolutely No Roof
    Stale
    management

    Absolutely No Roof

    This simple mod allows you to remove ALL types of roofs using the vanilla remove roof area tool under Zones.

  222. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  223. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  224. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  225. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  226. No Hopeless Romance
    Stale
    management

    No Hopeless Romance

    Prevent hopeless yet stupid romance attempt from happening.

  227. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  228. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  229. Glitter Tech Classic
    Stale
    management

    Glitter Tech Classic

    About The original Glitter Tech mod, now with new art and features bringing it up to 1.

  230. CleaningAreaTemp
    Stale
    management

    CleaningAreaTemp

    'Cleaning Area' - temp replacementThis is just a temporary 1.

  231. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  232. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  233. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  234. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  235. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  236. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  237. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  238. Greenworld
    Stale
    management

    Greenworld

    Getting rid of the dull brown dirt and replacing it with something nicer to look at.

  239. Never Generate Relations
    Stale
    management

    Never Generate Relations

    Forces the basechance for randomly generated relationships to be 0.

  240. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  241. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  242. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  243. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  244. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  245. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  246. [BT] SpawnThoseGenes!
    Stale
    management

    [BT] SpawnThoseGenes!

    This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.

  247. Xenotype Patch Utils
    Stale
    management

    Xenotype Patch Utils

    Xenotype Patch Utils (XPU) allows modders to define rules that change xenotype genes based on the presence of other mods, and edit genes to attain a desired metabolic efficiency value.

  248. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  249. EBSG - Productivity Genes
    Stale
    management

    EBSG - Productivity Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  250. AutoBlink
    management

    AutoBlink

    This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.

  251. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  252. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  253. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  254. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  255. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  256. Tunnelers ARE deep drills
    Stale
    management

    Tunnelers ARE deep drills

    Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.

  257. Nice Short Female Hairs
    Stale
    management

    Nice Short Female Hairs

    About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.

  258. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  259. UNAGI Vanilla Hairs うなぎのバニラ髪
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    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  260. Un-Limited Reborn
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    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  261. Vanilla Factions Expanded - Tribals
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    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  262. Vanilla Factions Expanded - Settlers
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    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  263. [FSF] Complex Jobs
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    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  264. Vanilla Animals Expanded — Endangered
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    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  265. Vanilla Ideology Expanded - Icons and Symbols
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    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  266. Vanilla Races Expanded - Archon
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    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  267. Vanilla Races Expanded - Fungoid
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    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  268. Vanilla Races Expanded - Hussar
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    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  269. Vanilla Races Expanded - Lycanthrope
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    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  270. Vanilla Races Expanded - Saurid
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    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  271. Vanilla Races Expanded - Custom Icons
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  272. Vanilla Races Expanded - Phytokin
    ↑ Updated
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    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  273. Vanilla Races Expanded - Waster
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    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  274. Vanilla Races Expanded - Insector
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    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  275. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  276. Vanilla Races Expanded - Highmate
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    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  277. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  278. Vanilla Races Expanded - Pigskin
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    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  279. OgreStack
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    OgreStack

    Mod for customizing stack sizes.

  280. Integrated Implants
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    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  281. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  282. Gene Fabrication
    ↑ Updated
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    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  283. Vanilla Animals Expanded
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    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  284. Adaptive Storage Framework
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    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  285. LWM's Adaptive Deep Storage
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    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  286. Romance On The Rim
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    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  287. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  288. P-Music
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    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  289. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  290. Melee Animation
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    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  291. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  292. Simple sidearms
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    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  293. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  294. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  295. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  296. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  297. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  298. I will be back
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  299. WASDed Pawn
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    WASDed Pawn

    UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.

  300. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  301. Use This Instead
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    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  302. [sbz] Neat Storage
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    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.