// Steam Workshop · by ploovonik

ploov's Rimworld Mod Collection

A collection of every mod that I have ever used in Rimworld

Load order

501 mods
  1. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  2. Glitter Tech Classic
    Stale
    management

    Glitter Tech Classic

    About The original Glitter Tech mod, now with new art and features bringing it up to 1.

  3. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  4. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  5. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  6. More Furniture [1.0]
    Stale
    furniture

    More Furniture [1.0]

    More Furniture is a small mod that adds about a dozen new items into Rimworld.

  7. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  8. Android tiers
    No 1.6
    management

    Android tiers

    DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers This mod does work with old saves but will not spawn the

  9. Simple Slavery[1.0]
    Stale
    management

    Simple Slavery[1.0]

    Status update: First off I'm really sorry for the long delay, been having a bad 2 years that seem to find something worse than the last.

  10. Contractors Arsenal
    No 1.6
    management

    Contractors Arsenal

    "The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?

  11. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  12. Sparkling Worlds - Full Mod
    Stale
    management

    Sparkling Worlds - Full Mod

    Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v

  13. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  14. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  15. Children, school and learning
    Stale
    management

    Children, school and learning

    Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye

  16. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  17. Therapy
    No 1.6
    management

    Therapy

    This mod allows you to let skilled colonists perform therapy on others to remove negative memories.

  18. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  19. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  20. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  21. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  22. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  23. Religions of Rimworld
    Stale
    management

    Religions of Rimworld

    Original thread on Ludeon Studious forum Making your own religions tutorial This mod requires a HugsLib Discord: Description: Mod adds a religion system in the game.

  24. Nackblad Inc Rimhair
    No 1.6
    management

    Nackblad Inc Rimhair

    I quite liked Xeva's Rimhair and using his mod as a base, I've made my own.

  25. [KV] Consolidated Traits
    No 1.6
    management

    [KV] Consolidated Traits

    1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they

  26. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  27. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  28. What the hack?!
    No 1.6
    management

    What the hack?!

    What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves?

  29. RIMkea
    No 1.6
    management

    RIMkea

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  30. Facial Stuff 1.1
    Stale
    management

    Facial Stuff 1.1

    FS 1.3 version status Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer. Current status I've asked Mlie to use h

  31. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  32. [sd] medicaddons
    Stale
    management

    [sd] medicaddons

    not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  33. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  34. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  35. Enhanced Development-Embrasures
    Stale
    management

    Enhanced Development-Embrasures

    Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s

  36. Rimworld Westernization Project
    Stale
    management

    Rimworld Westernization Project

    Howdy partner! The Rimworld Westernization Project (RWP) is a mod designed to bring a historically accurate taste of the American Old West to the denizens of Rimworld. The mod currently adds: (Weapons marked with an asterisk have bayoneted variants.) Muskets - Springfield Model 1

  37. Path Avoid
    Stale
    management

    Path Avoid

    Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas.

  38. 1- UN-Colony [1.0]
    Stale
    management

    1- UN-Colony [1.0]

    PLEASE FEEL FREE TO TAKE ALL YOU NEED FROM THIS MOD OR UPDATE IT AS YOU WANT !

  39. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  40. Zombieland
    ↑ Updated
    management

    Zombieland

    Zombieland turns RimWorld into a zombie apocalypse.

  41. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  42. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  43. Stack Merger
    Stale
    management

    Stack Merger

    Make your haulers understand that a tidy stockpile is an efficient stockpile.

  44. ResearchPal
    Stale
    management

    ResearchPal

    1.3 UPDATE PLEASE USE THE FORK Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated when RimWorld is loading, you won't get interrupted by the tab. The denser layout helps with

  45. Medieval Times
    Stale
    management

    Medieval Times

    Version 1.0.2059 -- Please (Rate Up) if you like this mod -- Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armour and buildings. This mod also adds 2 new types of Medieval factions to the game. In addition

  46. [KV] Trading Spot
    No 1.6
    management

    [KV] Trading Spot

    1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi

  47. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  48. RimSilo
    Stale
    management

    RimSilo

    RimSilo - The Storing Service Provider!

  49. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  50. Buildable Terrain B18
    Stale
    management

    Buildable Terrain B18

    credit to FrozenSnowFox who first made this mod this mod contains buildable terrains any tile can be replaced and built over all terians can be built currently only costs time to build (a second version is been worked on to add actual costs to tiles that can be turned on/off) all

  51. Roads of the Rim
    Stale
    management

    Roads of the Rim

    Roads of the Rim RotR - A Rimworld mod allowing road construction on the world map Introduction I decided to reimplement Jecrell's amazing RimRoads mod since it had not been ported to Rimworld 1.

  52. LT-DoorMat
    Stale
    management

    LT-DoorMat

    Keeps filth in place to make cleaning easier, or to prevent cleanroom to become dirty room.

  53. More Vanilla Turrets
    Stale
    combat

    More Vanilla Turrets

    Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly recommended to avoid using n

  54. Room Sense
    No 1.6
    management

    Room Sense

    Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.

  55. [KV] Faction Control
    No 1.6
    management

    [KV] Faction Control

    1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi

  56. RimBank
    Stale
    management

    RimBank

    RimBank - Banknotes, The Universal Currency System!

  57. [KV] Path Avoid
    No 1.6
    management

    [KV] Path Avoid

    1.5 version: Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns f

  58. Omni Core Drill
    Stale
    management

    Omni Core Drill

    A Rimworld mod offering a deep core drill that supports any mineable material (vanilla or mod-added) out of the box.

  59. Misc. Incidents
    No 1.6
    management

    Misc. Incidents

    *** You must load Miscellaneous CORE first for this to work without errors!

  60. Dual Wield
    No 1.6
    management

    Dual Wield

    Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the

  61. Weapon Tech 1.0
    Stale
    weapons

    Weapon Tech 1.0

    Weapon Tech 1.1 Weapon Tech replaces and expands the vanilla weapon research, with a larger emphasis on chronological progression. This means starting with smoothbore muzzle-loaders, and finishing with state-of-the-art gauss weapons. Also featured are composite vests, mannable tu

  62. [XND] Turret Extensions 1.1
    Stale
    combat

    [XND] Turret Extensions 1.1

    RimWorld Version 1.2 The 1.2 version of Turret Extensions, Turret Extensions - Continuum, is now being maintained by Netrve, please find the workshop page here - Netrve's fork also has an optimised 1.1 version of this mod which doesn't suffer from the performance issues this rele

  63. Halo UNSC Weapon Pack
    Stale
    weapons

    Halo UNSC Weapon Pack

    Help support the modding and make it easier to keep the mod updated //---------------------------------------------------------------------------------------------------\\ As of Sept 25th, 2025 Updated mod so it's compatible with 1.

  64. Temperature Gauge
    Stale
    management

    Temperature Gauge

    Adds a simple buildable thermometer that displays the current ambient temperature and can be configured to provide temperature based alerts.

  65. Less Default Hair [for 1.0 & 1.1]
    Stale
    management

    Less Default Hair [for 1.0 & 1.1]

    Isn't it frustrating to have the opportunity to get pawns with good traits and skills, but who happen to have hair so horrendous that we can't stand to look at them?

  66. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  67. Westerado
    Stale
    management

    Westerado

    Westerado is designed around vanilla-extension, specifically adding more mid-game weapons, apparel, items and functionality.

  68. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  69. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  70. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  71. Ancient Rim - SPQRim
    Stale
    management

    Ancient Rim - SPQRim

    Ancient Rim is a mod series that expands the cultural and technological timeline beyond the vanilla neolithic, industrial and spacer stages.

  72. Jin-Roh Kerberos Panzer Cop Armor
    Stale
    combat

    Jin-Roh Kerberos Panzer Cop Armor

    This is for 1.0 1.1 by Mlie: I will update this myself when I have the time. Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade. CE 1.6 Patch added, check mod settings to switch versions. -Craftable -Research Requirements: Fabrication Balanced to be

  73. Cybernetic Warfare and Special Weapons
    Stale
    weapons

    Cybernetic Warfare and Special Weapons

    Version 1.0: Release (Special Weapons) Version 1.1: Power Fist with Knockback, Pummel and Stun added (XND mechanics) Version 1.2: Combat Extended Patch included (CE Ready) Version 1.3: Equipment requirements: Cyberware (CONN) or servo-motors (Power Armor) Unfold the power of supe

  74. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  75. Faction Blender
    No 1.6
    management

    Faction Blender

    About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?

  76. FashionRIMsta
    No 1.6
    management

    FashionRIMsta

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  77. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  78. Fallout Races: The Robots Pack BROKEN/Outdated
    Stale
    management

    Fallout Races: The Robots Pack BROKEN/Outdated

    Important Note! Right click the Securitrons weapon to switch! Another note! The Assaultron needs the Assaultron helmet and it can NOT be independently fired it has some AI Update! Removed Robot Meat lol This is a WIP mod I have several other robots to add before I am done. We kee

  79. Baby and Children
    Stale
    management

    Baby and Children

    Version 0.63 Adds Baby and children In game. This is Children & pregnancy fork version. (Original author Thirite) feature) - removed pregnancy from original (use another pregnancy mod (ex. Children, school and learning or Rimjobworld ) (This mod was created with the compatibility

  80. Zabrak Race
    Stale
    management

    Zabrak Race

    Zabrak race, using the Humanoid Alien framework, and a couple hairs borrowed and altered with permission by Spoonshortage.

  81. [Syulipia]SlimeMOD
    No 1.6
    management

    [Syulipia]SlimeMOD

    内容の簡易まとめページ作りました(PC推奨) → _______________________________________________ 【Information】 2022/2/28 ・新MOD公開に伴う調整を行いました ・MODの読み込み順による不具合を解消しました ・食事制限タブで飲食の設定ができるようになりました _______________________________________________ SlimeMOD " I'm not a bad slime, you know!

  82. Tabletop Trove - Additional Joy Objects and Decor
    No 1.6
    furniture

    Tabletop Trove - Additional Joy Objects and Decor

    Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available through trading. Every obj

  83. [1.0] Vanilla Factions Expanded - Settlers
    Stale
    management

    [1.0] Vanilla Factions Expanded - Settlers

    1.0.4 (08/02/2020): Reduced the occurrence chance of events. 1.0.1 (02/02/2020): We are now CE Compatible! 1.0.0 (02/02/2020): Release After the success of our Vanilla Factions Expanded - Medieval, which was a faction mod closing the gap between tribal faction and outlander facti

  84. Reunion
    management

    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  85. Roo's Accessory Hairstyles
    No 1.6
    management

    Roo's Accessory Hairstyles

    "That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 30+ new hairstyles that include some kind of accessory. These accessories might be worn or seen underneath a hat, such as a headband, a face mask or even

  86. Vanilla Melee Retexture
    No 1.6
    management

    Vanilla Melee Retexture

    This mod replaces the vanilla sprites for melee weapons with higher resolution, better looking assets.

  87. Empire [Deprecated]
    No 1.6
    management

    Empire [Deprecated]

    Attention! This version of the mod is deprecated, and no longer is supported! Please find the new version here

  88. [CP] Retro Joy
    No 1.6
    management

    [CP] Retro Joy

    "Guys, you understand you don't have to burn this village down right?

  89. Hats Display Selection
    Stale
    management

    Hats Display Selection

    室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。 ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。 Added indoor display options.

  90. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  91. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  92. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  93. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  94. Yayo's Combat 3 (1.1-1.2)
    Stale
    combat

    Yayo's Combat 3 (1.1-1.2)

    * 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i

  95. DOOM - Factions (Continued)
    Stale
    management

    DOOM - Factions (Continued)

    Update of Chicken Pluckers mod - Added CE-support Patches now included in the main CE-mod instead - For a more vanilla artstyle, try TasteOfVanilla-ish Doom Faction Retexture by IcyCheeseCake - Updated doom-slayer faction with more of a Doom-feel.

  96. [LF] Japanese Imperial Army - Apparel
    Stale
    management

    [LF] Japanese Imperial Army - Apparel

    Version 1.1 For Rimworld 1.1 Build February 2020, This Mod contains a wide variety of uniforms, Headgear and Equipement used and issued to the imperial japanese Army and Navy throught the course of The sino-Japanese war till the closing days of World War Two, -The IJN and some ex

  97. Apothecary
    Stale
    management

    Apothecary

    Overview V1.1 A medicinal mod focused on earlier technology epochs prior to the industrial age. (Also more suited to "fantasy" based mods). Details Apothecary is a mod designed to provide herbal remedies and other medicinal preparations more suited to the Neolithic and Medieval e

  98. USCM - Core
    Stale
    management

    USCM - Core

    Welcome colonists ! The United States Colonial Marines are glad to know that you will soon enlist in our ranks ! Or at least buy our surplus equipments to help us fighting pirates and every evil creatures threatening our precious colonies ! This mod introduces weapons and armors

  99. Shit Rimworld Says
    No 1.6
    management

    Shit Rimworld Says

    adds quotes from /r/ShitRimWorldSays to RimWorld loading screens If you're easily offended, please do not install this mod.

  100. PsiTech
    Stale
    management

    PsiTech

    PsiTech adds new, late game content in the form of powerful psychic abilities.

  101. [LB] SectorVII
    Stale
    management

    [LB] SectorVII

    SectorVII is a "player only faction" that adds a selection of futuristic Apparels/Armours/Weapons and more!

  102. More Jackets!
    Stale
    management

    More Jackets!

    ---------------------------------------------------------------------------------------------------- 6/2/2020 Pelt Poncho added.

  103. Roo's Royalty Hairstyles
    No 1.6
    management

    Roo's Royalty Hairstyles

    This hair mod adds 60 new royal hairstyles (30 masculine, 30 feminine), each with a fancy flair for your most distinguished pawns.

  104. [RH] Faction: UAC
    Stale
    management

    [RH] Faction: UAC

    The Union Aerospace Corporation (abbreviated as UAC) is a multi-planetary conglomerate that operates facilities on Mars and its two moons, Phobos and Deimos.

  105. [SRTS Expanded] Planes and Bombs
    Stale
    management

    [SRTS Expanded] Planes and Bombs

    Remember to rate!, this will make the mod reach more people! ***NO SUPPORT FOR 1.5 WILL BE ADDED BY ME SORRY*** Updated for 1.6, JUST UPDATED TO THE NEW SRTS EXPANDED MOD: Mod for 1.5 bby WD-40 (thanks) ***make sure this mod is loaded after SRTS EXPANDED MOD*** DO NOT LAUNCH MORE

  106. Exotic Arsenal
    Stale
    management

    Exotic Arsenal

    (29/10/2020): * Added charge blaster, blinding faith and si-sniper rifle "Paragon" * Balance tweaks; Weapons has been seriously buffed.

  107. Vanilla Ranged Retexture
    No 1.6
    management

    Vanilla Ranged Retexture

    This mod replaces the vanilla sprites for ranged weapons with higher resolution, better looking assets.

  108. MorrowRim - Bloodmoon
    No 1.6
    management

    MorrowRim - Bloodmoon

    Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.

  109. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  110. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  111. [1.3] Vanilla Animals Expanded — Temperate Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Temperate Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After all the other animal mods have been finished, it is time to introduce the one final animal mod to Vanilla Expanded mod series. Vanilla Animals Expanded - Temperate Forest mod adds

  112. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  113. Razorcrest
    Stale
    management

    Razorcrest

    This adds to Rimworld the famous Razorcrest, from the TV Series "The Mandolorian" Take flight across the Rim on your bounty hunter adventures in the Razor Crest!

  114. [LF] Red Dawn
    No 1.6
    management

    [LF] Red Dawn

    Red Dawn, A mod By LeFaux The total sequel for my legacy mod "Soviet-Afghan war kit" Adding a preety wide content of material From the cold war era of the soviet union only.

  115. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  116. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  117. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  118. Perfect Pathfinding
    No 1.6
    management

    Perfect Pathfinding

    ~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths.

  119. Erin's Japanese Furniture
    Stale
    furniture

    Erin's Japanese Furniture

    A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.

  120. More Utility Packs
    No 1.6
    management

    More Utility Packs

    About Underwhelmed by the absurdly overspecialized utility items in RimWorld?

  121. Higgs Monaghan Armor Set
    No 1.6
    combat

    Higgs Monaghan Armor Set

    This mod adds Higgs Monaghan Armor Set from Death Stranding Features: - Higgs Hooded skull mask - Higgs Apparel - Higgs Rifle Commissioned for "Higgs_The_God_Particle#9851" from "Rimworld Mod Market" Discord.

  122. Starship Troopers - Uniforms (Continued)
    Stale
    management

    Starship Troopers - Uniforms (Continued)

    Update of ✯KStrudel✯™ and Odstrimans mod FEDNET BROADCAST: People of the Federation are signing up in mass to fight the bug menace!

  123. Censored Armory
    No 1.6
    management

    Censored Armory

    This is just my Reich Armory mod undercover.

  124. Kit's Roman Weapons
    No 1.6
    weapons

    Kit's Roman Weapons

    The mod aims to add some weapons which romans used :) Q: CE Compatible?

  125. MorrowRim - Dunmer Factions Medieval Edition [1.2]
    Stale
    management

    MorrowRim - Dunmer Factions Medieval Edition [1.2]

    The 1.3 version of this race can be found in this collection Dunmer Factions: This mod adds in four Dunmer factions, all of which are redesigned to fit into a medieval playthrough. The Dunmer Great Houses are a useful ally, providing you access to several unique trade caravans. H

  126. MorrowRim - Dunmer Race [1.2]
    Stale
    management

    MorrowRim - Dunmer Race [1.2]

    The 1.3 version of this race can be found in this collection Dunmer Race: This mod adds in playable Dunmer and Ashlander races using Humanoid Alien Race Framework. The Dunmer are more resistant to heat and fire than humans, as well as resistant to ash buildup from ash storms. The

  127. The Black Armory
    No 1.6
    management

    The Black Armory

    An expanded mod aim for weaponry and apparel before 19th Century.

  128. Conquestor Faction
    Stale
    management

    Conquestor Faction

    A vanilla styled Faction mod with 2 new armor Pieces and 1 new Faction, the "conquestor's" !

  129. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  130. Ghost Recon Breakpoint Wolves Apparel
    No 1.6
    management

    Ghost Recon Breakpoint Wolves Apparel

    This mod adds Wolves Armor Set from Ghost Recon Breakpoint Features: - Wolves Mask A,B,C,D,E - Wolves_Golem_Vest (OnSkin,Middle) - Wolves Golem Raincoat (Shell) ResearchPrerequisite: - FlakArmor: Wolves Masks and Apparel Commissioned for "Higgs_The_God_Particle#9851" from "Rimwor

  131. Rimsec Security
    No 1.6
    management

    Rimsec Security

    Thank you kindly to Noah S for the updated Rimsec Security mod whilst the mod undergoes a rework!

  132. Expanded Materials - Metals (old version)
    No 1.6
    management

    Expanded Materials - Metals (old version)

    IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v2.0 (See update notes for full changelog) If yo

  133. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  134. Killzone Concept Armor Set
    No 1.6
    combat

    Killzone Concept Armor Set

    This mod adds Killzone Concept Armor Art by Kimplate Features: - Heavy Trooper Helmet - Heavy Trooper Armor - StA25 Vlug - StA-3 Light Machine Gun ResearchPrerequisite: - Fabrication: Heavy Trooper Helmet and Armor - PrecisionRifling: StA25 Vlug,StA-3 Light Machine Gun Commission

  135. Darth Vader Suit Set
    No 1.6
    management

    Darth Vader Suit Set

    This mod adds Darth Vader Suit Set from Stars Wars Features: - Darth Vader Helmet - Darth Vader Suit ResearchPrerequisite: - Fabrication: Helmet and Suits Commissioned for "MeatyClackers#6999" from "Rimworld Mod Market" Discord.

  136. Halo Jackals
    No 1.6
    management

    Halo Jackals

    This mod adds the jackals and skirmishers from the halo franchise as a playable race.

  137. Mechanized Armor Set
    No 1.6
    combat

    Mechanized Armor Set

    This mod adds Mechanized Armor Set Features: - Mechanized Helm - Mechanized Plate Armor - Mechanized_Musket ResearchPrerequisite: - SteamPrototypes: Mechanized Helm,Plate Armor, Musket collaboration project with "/]rchon" and "JangoDsoul" from "Rimworld Mod Market" Discord.

  138. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  139. [O21] Rimhammer 40K (Continued)
    Stale
    management

    [O21] Rimhammer 40K (Continued)

    Update of Neronix17s mod with their permission Notice of abandonment Unfortunately I wont be able to update this.

  140. [RH2] Rimdeed® - Pawn Recruitment
    Stale
    management

    [RH2] Rimdeed® - Pawn Recruitment

    What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do

  141. [TMC] EFT Sharpsticks
    No 1.6
    management

    [TMC] EFT Sharpsticks

    Add some sharpsticks from the game Escape From Tarkov, all weapons should be craftable in the TMC Weapon workbence.

  142. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  143. Tribal Jewelry
    Stale
    management

    Tribal Jewelry

    This mod allows making tribal jewelry out of tusks and horns.

  144. Upgrade Vanilla Weapon
    No 1.6
    weapons

    Upgrade Vanilla Weapon

    How often, when reaching the maximum level of development, have you encountered the fact that your weapon lacks fire power?

  145. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  146. Kit's XR-Tech Weapons
    No 1.6
    weapons

    Kit's XR-Tech Weapons

    The mod aims to add some futuristic weapons :) Q: CE Compatible?

  147. Disco!
    Stale
    management

    Disco!

    Adds a disco floor and a disco event to the game Research Electricity to unlock dance floors and the DJ Stand: you will need both to run a disco.

  148. UN-Colony [1.2]
    Stale
    management

    UN-Colony [1.2]

    UN-Colony V1.2 This mod adds many things to build a new kind of colony with new Walls, Furnitures, FLoors, Lights, Temperature Devices etc.. It adds no new mecanics, only new items, receipes, building and textures. 9 researchs are also added. Warning : - This mod is not compatibl

  149. Power Tools
    No 1.6
    management

    Power Tools

    This mod adds 4 powered tools for industrial society, the chainsaw, the grinder, the jackhammer and the drill All Tools are made at the machining bench.

  150. [LF] The Iron Curtain
    No 1.6
    management

    [LF] The Iron Curtain

    The Iron Curtain, A mod By LeFaux _________________ The First Big-Pack Commisioned mod Centered in the cold war germanies, Commisioned by _♣Caligula♣_ "The Iron Curtain" adds a small wide variety of clothing and equipement used by the eastern and western block of Germany during t

  151. [TMC] British Bullpups
    No 1.6
    management

    [TMC] British Bullpups

    Add the L85A1, L85A2 , XL60 and EM-2 into Rimworld, can be made at the machining table after researching Precision Rifling.

  152. DBH Soldier Apparel
    No 1.6
    management

    DBH Soldier Apparel

    This mod adds Soldier Apparel from Detroit becoming human Features: - DBH Soldier Apparel - DBH Soldier Helmet - DBH Soldier Vest - DBH Soldier Rifle New~ - DBH Black Soldier Apparel - DBH Black Soldier Helmet - DBH Red Soldier Vest ResearchPrerequisite: - FlakArmor: DBH Helmet,A

  153. Remedies
    No 1.6
    management

    Remedies

    Vanilla drugs not enough for you?

  154. RadWorld
    Stale
    management

    RadWorld

    In the aftermath of a nuclear holocaust, the remaining survivors found shelter in a complex cave network connecting most of the planet.

  155. Morph Gun
    No 1.6
    weapons

    Morph Gun

    Taranchuk: this mod is a commission from Rax, coded by me and uploaded to the Workshop at his request.

  156. Xana's Mechanoids
    Stale
    management

    Xana's Mechanoids

    Adds mechanoids inspired by monsters from that one French anime.

  157. Silver Coins
    No 1.6
    management

    Silver Coins

    Replaces vanilla silver texture with coins Added retextures by 怠惰的不详

  158. Holo Fauna
    No 1.6
    management

    Holo Fauna

    If you want cool-looking pets that require no food or sleep, are nearly invincible, and also look cool, then this mod is for you.

  159. Morgante Mafia Weapons Pack
    No 1.6
    weapons

    Morgante Mafia Weapons Pack

    -This mod should be compatible with every mod (tested with a 160-200+mod list) -Safe to add mid game -Probably safe to remove mid game (you'll lose the current mod introduced weapons from the game), BUT it's always sugested to make a backup of your save file before removing it fr

  160. Half-Life Creatures
    No 1.6
    management

    Half-Life Creatures

    A collection of creatures from the Half-Life series, including Antlions (infestations!

  161. RimForge
    Stale
    management

    RimForge

    RimForge adds new materials, weapons, defences, mechanics themed around metal alloys This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.

  162. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  163. Fallout: Red Scare
    No 1.6
    management

    Fallout: Red Scare

    A mod that allows you to play as the Fallout communist faction.

  164. [K4G] RimWorld War 2
    Stale
    management

    [K4G] RimWorld War 2

    Krazy's Community on Fluxer Krazy's Community on Discord This mod was not created with the intent to endorse any ideology or political body, or the actions taken thereof, including before, during, or after WWII.

  165. Faces of the Rim - Facial Animation
    No 1.6
    management

    Faces of the Rim - Facial Animation

    Update to support 1.5 version, (mod was compatible before, but now it won't appear as outdated anymore). Added tons of new textures (eyes, mouths and skin textures). About 50 new textures, including eyes, eyebrows, heads, skin imperfections... (Severe scars and wrinkles do not ap

  166. Age Matters 2.0 [1.2+]
    No 1.6
    management

    Age Matters 2.0 [1.2+]

    Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Please put any 1.3 race patch requests in the Pinned Discussion with a link to the mod in question Descripti

  167. Medieval Overhaul (Deprecated)
    No 1.6
    management

    Medieval Overhaul (Deprecated)

    Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b

  168. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  169. Organic Ideology
    No 1.6
    management

    Organic Ideology

    Buy me a Coffee As featured on Mr Samuel Streamer's video This mod will soon be made partly obsolete by RimWorlds vanilla Fluid Ideologies feature that's being prepared in the unstable branch of the game This mod is work in progress.

  170. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  171. Thrones plus
    Stale
    management

    Thrones plus

    DISCLAIMER: This mod Requires the Royalty DLC to work properly.

  172. RimHammer40k - GreyKnights
    Stale
    management

    RimHammer40k - GreyKnights

    Added War hammer 40k Grey Knights related weapon and apparel Powerful for sure as an Ultra tech, but expensive if you have any issue using the mod please report in

  173. The Inquisition (Warhammer 40k)
    No 1.6
    management

    The Inquisition (Warhammer 40k)

    This is an early release as I am unsure when I will be able to make the final touches with life getting in the way.

  174. VOTE and LEADER
    No 1.6
    management

    VOTE and LEADER

    # A new leader is elected every 60 days.

  175. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  176. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  177. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  178. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  179. [1.5] Great War - German Uniforms
    No 1.6
    management

    [1.5] Great War - German Uniforms

    You need to research the apparel to be able to craft it Contents 3 uniforms 1 coat 3 webbing 1 armor 15 headwear tons of variation via mix-matching what you like 172 textures total Aquiles for updating this to 1.

  180. Xenohumans Expanded
    No 1.6
    management

    Xenohumans Expanded

    Adds 5 new xenohumans integrated into vanilla factions Glitterworlder Description: A Xenohuman hailing from a luxurious Glitterworld, genetically modified to enhance charisma, intellect, and to satisfy an odd, bygone fashion trend.

  181. Chaos (Warhammer 40k)
    No 1.6
    management

    Chaos (Warhammer 40k)

    CE patch in early development Adds The Forces of Chaos as an in game faction (similar to vanilla mechaniods) with craftable armours and weapons.

  182. Crowns and Regalia
    Stale
    management

    Crowns and Regalia

    Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod

  183. [1.5] Odz Suits
    No 1.6
    management

    [1.5] Odz Suits

    Suits for any occasion Suits must be researched About to negotiate with a hostile faction?

  184. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  185. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  186. Wheelchairs (OLD go use a better version!!!!)
    No 1.6
    management

    Wheelchairs (OLD go use a better version!!!!)

    idk go use this or something: Wheelchairs - A chair fitted with wheels for use as a means of transport by a person who is unable to walk as a result of illness, injury, or disability.

  187. Dress Patients
    No 1.6
    management

    Dress Patients

    Creates a new job to dress patients and corpses in clothing of your choice.

  188. FCP - NCR Armory
    No 1.6
    management

    FCP - NCR Armory

    The Fallout Collaboration Presents: NCR Armory Go check out the Discord!

  189. [CZK] Eye Prosthetics
    No 1.6
    medical

    [CZK] Eye Prosthetics

    A content pack adding a bunch of vanilla-friendly prosthetic eyes utilizing the new eye graphic mechanic.

  190. Rimsential - Homebound
    No 1.6
    management

    Rimsential - Homebound

    Discontinued This mod has been superseded by Rimsential - Homebound: Continued Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.

  191. Useless clothes
    No 1.6
    management

    Useless clothes

    School uniform Two types (skirt and pants) suit Two types (skirt and pants) apron ribbon and necktie All body types can wear it.

  192. (Outdated)Industrial Revolution
    No 1.6
    management

    (Outdated)Industrial Revolution

    A 1.3 port of an old mod that adds clothing, power buildings, weapons (among other things) that are centered around the theme of Industral Revolution. So expect a lot of steam-powered machines if you're into that. Original mod can be found here: Known issues: - the textures for c

  193. [RH2] Faction: The Rangers
    Stale
    management

    [RH2] Faction: The Rangers

    In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.

  194. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  195. Breach n Clear
    No 1.6
    management

    Breach n Clear

    Have you ever wanted to breach a building seal team six style?

  196. Obsidia Expansion
    management

    Obsidia Expansion

    For more information and detailed content overview, visit the Obsidia Expansion Wiki.

  197. Steve's Walls
    Stale
    management

    Steve's Walls

    Discord: steveo.o steam: Scurvyez This mod adds several new glowing walls to the game. ~ Must be unlocked via research ~ Two types, rounded and squared ~ (Alert) variants for each, a glowing pulse emits while enemies are around ~ Walls let light through ~ Walls require power to g

  198. Atelier [1.3]
    No 1.6
    management

    Atelier [1.3]

    This is 1.3 version of Atelier. Won't be updated. If you have any questions, feel free to comment down below.

  199. WarCasket Expanded
    Stale
    management

    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  200. Rim-Robots_
    Stale
    management

    Rim-Robots_

    Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics?

  201. MorrowRim - Bonewalkers
    No 1.6
    management

    MorrowRim - Bonewalkers

    Also available on GitHub Bonewalkers & Bonelords: Four new combat orientated servants, totally not necromantic abominations.

  202. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  203. Audrey's Styles: Jazzy
    No 1.6
    management

    Audrey's Styles: Jazzy

    Adds a new Ideology style, heavily inspired by the series Twin Peaks.

  204. Vindicar
    No 1.6
    management

    Vindicar

    Now it's a 1.4 compatible, if you notice any error or bug, please let know. Description Warhammer 40K This mod adds the Vindicare costume and also the weapon of these assassins - the Exitus rifle. Compatibility Now this mod is compatible with Combat Extended I want to add a set o

  205. Workshop Test Mod
    No 1.6
    management

    Workshop Test Mod

    THIS MOD IS ABANDONED, THIS IS ONLY FOR TESTING NOW TO NEWCOMERS : As of 05 / 05 / 26 : This mod is being overhauled to be compared with vanilla xenotypes.

  206. Too Many Props
    No 1.6
    furniture

    Too Many Props

    Alot of props. Balanced? I think so. Give feedback. Anything with gold is beautiful! When deconstructing gold piles, barrel of gold, chest of gold, or the 2 overlay props with gold, you will get all materials back. Overlay props can sit on each other. Counters are connectable mos

  207. Thog's Armor
    No 1.6
    combat

    Thog's Armor

    1.4.1 UPDATE! Rebalanced armor again, made it slightly more effective across the board, and tweaked the coverage of some armors; I.E, Simple Pauldrons no longer cover arms, and Simple Chausses are now Simple Greaves, which occupy the middle leg layer but can now be paired with th

  208. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  209. Prey 2017 Weapon Retexture
    No 1.6
    weapons

    Prey 2017 Weapon Retexture

    Simple mod that retextures the Pump Shotgun, Autopistol, and EMP Grenades to the S4 Tactical Combat Shotgun, PPN-8 Personal Defense Sidearm, and EMP Charges from Arkane's Prey 2017.

  210. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  211. RimWorld - Black Plague
    No 1.6
    management

    RimWorld - Black Plague

    Also avaliable on GitHub This mod adds in a new collectable artefact, the Persona Tardus, and a new form of 'humanlike', the Tuurngait, with their own hivemind thought mechanic.

  212. Dead Frontier - V.O.I.D
    No 1.6
    management

    Dead Frontier - V.O.I.D

    This mod adds VOID Armor and Helmet from Dead Frontier Features: - Void Helmet - Void Armor - Void Cowl - Void Cowl Helmet Research Prerequisite - FlakArmor RecipeUsers - ElectricTailoringBench Commissioned for "ParaNautic#7464" from "Rimworld Mod Market" Discord.

  213. Darkest Dungeon - Commandant and Slayer
    No 1.6
    management

    Darkest Dungeon - Commandant and Slayer

    This mod adds Commandant and Slayer from Darkest Dungeon mods Features: - Commandent Armor Set - Slayer Armor Set Commissioned for "d-d-dave#9840" from "Rimworld Mod Market" Discord.

  214. Victorian Era Apparels!
    Stale
    management

    Victorian Era Apparels!

    【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking dress ・riding habit dres

  215. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  216. Questing Meme
    Stale
    management

    Questing Meme

    Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.

  217. Audrey's Styles: Astro
    No 1.6
    management

    Audrey's Styles: Astro

    Adds a new retrofuturistic Ideology style, fitting for sci-fi stories.

  218. Frost and Fire
    Stale
    management

    Frost and Fire

    If you’d prefer to have all of this information in video form here’s a video that goes over about 90% of the information: Frost and Fire RimWorld Mod Overview Video Frost and Fire is a Kenshi inspired RimWorld full conversion mod.

  219. Warcaskets: Adeptus Astartes
    No 1.6
    management

    Warcaskets: Adeptus Astartes

    ~~Not updated to 1.5, likely delayed for a while~~ This mod adds a variety of Warhammer 40,000 Space Marine armors via the Vanilla Factions Expanded - Pirates functionality as well as a number of weapons. Warhammer 40k mod! Incompatibilities, Patches, and Known Issues: No issues

  220. [OBSOLETE] Cosmic Horrors Retexture
    No 1.6
    management

    [OBSOLETE] Cosmic Horrors Retexture

    As of 11.11.2022, the retexture became obsolete, having been integrated directly into both the official mod and its xml fork. A complete, high resolution retexture for Jecrell's Call of Cthulhu: Cosmic Horrors mod

  221. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  222. Holograms And Projectors
    Stale
    management

    Holograms And Projectors

    New Version A new version of this mod has been made called "EGI Holograms and Projectors", which includes many new features and orders of magnitude more art.

  223. Royal Thrumbos (Continued)
    Stale
    management

    Royal Thrumbos (Continued)

    Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.

  224. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  225. Biomes! Islands
    No 1.6
    management

    Biomes! Islands

    This mod adds several types of islands for your enjoyment, from tropical to arctic!

  226. Machines of War
    Stale
    management

    Machines of War

    The mod is fully compatible with Biotech DLC.

  227. Primaris warcasket armour and weaponry
    No 1.6
    weapons

    Primaris warcasket armour and weaponry

    A mod with the premise of adding a bit more of that Warhammer 40k spice into the rim, with a bunch of new devastating weapons, one new spacer warcasket, abilities ect.

  228. Ultratech Shades
    No 1.6
    management

    Ultratech Shades

    For too long I have been dreaming of a mod with apparel that provides ample protection while allowing my pawn's heads to still be mostly visible.

  229. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  230. Roo's Birthmarks and Blemishes
    No 1.6
    management

    Roo's Birthmarks and Blemishes

    This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos.

  231. Modularization Vanilla Weapon
    No 1.6
    weapons

    Modularization Vanilla Weapon

    Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! Power by "RW - Weapon Modularization", provide some weapon base on Rimworld vanilla weapon Support Combat Extended 😎 Performance Optimizer NOT support for now 😓 Or you can

  232. Tau Armory
    Stale
    management

    Tau Armory

    This mod adds the T'au Empire from Warhammer 40k as a faction with their own ideology and xenotype.

  233. Grimworld: Melee
    No 1.6
    management

    Grimworld: Melee

    I'm here once again with another pack of grimdark armaments, this time to satisfy those who want to get up close and personal.

  234. Hemogen Extractor [Read desc]
    No 1.6
    management

    Hemogen Extractor [Read desc]

    As of now this version of the mod is abandoned because I myself stopped playing rimworld over a year ago,but this may or may not change in the future.

  235. Rimsenal Style Pack - Urbworld
    Stale
    management

    Rimsenal Style Pack - Urbworld

    Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc

  236. Royal Warcaskets [1.4]
    No 1.6
    management

    Royal Warcaskets [1.4]

    This mod currently adds 3 prestige versions of VFE - Pirates warcaskets: Recon, Marine and Cataphract The difference from non-prestige versions are: • Higher craft costs • Bonus to psychic sensivity and neural heat recovery rate • Counts as royal clothing And of course cool golde

  237. [RH2] Faction: Utilitarian
    Stale
    management

    [RH2] Faction: Utilitarian

    Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he

  238. Ancient Armory
    Stale
    management

    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  239. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  240. Elden Rim: Armory
    Stale
    management

    Elden Rim: Armory

    Welcome to the re-release of my original Elden Rim mod!

  241. Dune Style Pack
    Stale
    management

    Dune Style Pack

    Mod adds a Style pack for the Ideology DLC - The dune style pack adds themed weapons, armor, and buildings to help fit the Arrakis experience.

  242. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  243. Glitter Weaponry
    No 1.6
    weapons

    Glitter Weaponry

    This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hediff and that can only be bought or discovered through quests and rewards.

  244. Warhammer 40.000 - Imperium Weaponry
    No 1.6
    weapons

    Warhammer 40.000 - Imperium Weaponry

    Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and

  245. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  246. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  247. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  248. [DEPRECATED, GET NEW] Tastier Armory - Medieval European Armors
    No 1.6
    management

    [DEPRECATED, GET NEW] Tastier Armory - Medieval European Armors

    HERE! Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it. Ok-ish variety of medieval clothing, armors and accessories. Textile * gambeson coat - Thick coat worn under other armor. Light blunt and sharp protection * s

  249. Steamworld Defenses
    management

    Steamworld Defenses

    Warning: This mod requires Vanilla Expanded Framework Description Steamworld Defenses is a historically inspired mod that aims to add various weapons and defensive structures from the early industrial/Victorian era.

  250. Medieval Fantasy Themed Relic Quests
    Stale
    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  251. Peer Pressure
    No 1.6
    management

    Peer Pressure

    With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.

  252. Oktober's Scrap-Tek
    Stale
    management

    Oktober's Scrap-Tek

    Scrap-Tek intends to provide an available, generally useless item in the game into a useful resource that can be used to fashion all sorts of makeshift weapons and furniture at different tech levels.

  253. Nomad Scavenger
    Stale
    management

    Nomad Scavenger

    : v1.1 - Fixed some tags. - Updated for Rimworld version 1.6 A small commissioned mod which adds a series of new clothing items and a weapon with a nomad scavenger theme. Art and code done by Argón. Mod commissioned by Ganymede. Rimworld is owned by Tynan Sylvester.

  254. Det's Xenotypes - Venators
    Stale
    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  255. The Vanity Project - Beards
    Stale
    management

    The Vanity Project - Beards

    Adds 10 beards. Q: Safe to add mid-game? A: Yes. Q: Help, X is not working! A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible. Art by catdoghorse XML by Generic Anime Girl All original content (e.g., art,

  256. Det's Xenotypes - Boglegs
    Stale
    management

    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  257. Astartes Vehicles
    Stale
    management

    Astartes Vehicles

    We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.

  258. The Profaned
    Stale
    management

    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  259. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  260. Enhanced Beliefs
    No 1.6
    management

    Enhanced Beliefs

    Enhanced Beliefs will overhaul how ideologies work and affect pawn relationships, bringing more depth into your settlements.

  261. Civilization Beyond Earth
    management

    Civilization Beyond Earth

    Adds weapons and armors from Civilization Beyond Earth Changes from old mod include -Weapons redrawn -Custom Projectiles -Some helmets and armors redrawn -Major re balance Credits -JangoDsoul Art -BlackMarket420 Art -TaranChuk Coding -Samuel Gray Coding Combat Extended Patch Not

  262. Supernatural Weapons
    No 1.6
    weapons

    Supernatural Weapons

    This mod adds two weapons from Supernatural, meant to fit in with the Anomaly DLC.

  263. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  264. Tasty Armory - High Medieval
    management

    Tasty Armory - High Medieval

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  265. GHJ's Grenade Pack
    Stale
    weapons

    GHJ's Grenade Pack

    Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades.

  266. Medieval Coastal Outfits
    Stale
    management

    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  267. Medieval Signs
    Stale
    management

    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  268. Tasty Armory - Sengoku
    management

    Tasty Armory - Sengoku

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  269. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  270. Medieval Madness: Tools of the Trade
    Stale
    management

    Medieval Madness: Tools of the Trade

    My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.

  271. GrimWorld 40,000 - Dead Men
    Stale
    management

    GrimWorld 40,000 - Dead Men

    “IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an

  272. Principality of New Antioch: Rimworld
    Stale
    management

    Principality of New Antioch: Rimworld

    a quick little mod to add some items based on the New Antioch faction from trench crusade CONTENT FAQ POST A HUGSLOG WHEN REPORTING A BUG IF YOUR SURE ITS A BUG, IF YOU DONT I CAN IGNORE YOU Q: will you expand this?

  273. Rim-Gnoblins
    Stale
    management

    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  274. Intimacy - Socio Butterfly
    management

    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  275. Rim of Evil: Northern Frontier
    management

    Rim of Evil: Northern Frontier

    The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga

  276. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  277. Ascension Megacorp
    ↑ Updated
    management

    Ascension Megacorp

    Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.

  278. Last Words
    management

    Last Words

    A speech bubble appears above the dying pawn with their final words.

  279. [LM] LusTech Unique Weapons
    weapons

    [LM] LusTech Unique Weapons

    A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.

  280. Rocket's Medals
    management

    Rocket's Medals

    Allows you to award medals to colonists via award ceremonies.