// Steam Workshop · by Scarf

ANTENNA STATIC

OLD-SCHOOL. NEAR-FUTURE. ALL CYBERPUNK.

REWIRE RIMWORLD TO THE GRITTY SF NEUROMANCY YOU GREW UP WITH.

INSPIRATIONS INCLUDE: GHOST IN THE SHELL, SERIAL EXPERIMENTS LAIN, ARMORED CORE, SCP/LOBOTOMY CO, AND OTHERS.

CURATED BY SCARF.

Load order

424 mods
  1. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  2. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  3. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  4. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  5. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  6. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  7. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  8. Jin-Roh Kerberos Panzer Cop Armor (Continued)
    combat

    Jin-Roh Kerberos Panzer Cop Armor (Continued)

    Update of Poolers mod - Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself - Added EVA tags for Save Our Ship 2 Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.

  9. Spotted (Continued)
    Stale
    management

    Spotted (Continued)

    Update of TGPArchers mod - Lowered the Alert-level on events that has no raid-points if they are identified - Ally help and Royal Aid should no longer be delayed - Any quest-related incident will be ignored Have you ever wondered how do raiders/caravans/animals manage to reach yo

  10. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  11. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  12. DBH Soldier Apparel
    No 1.6
    management

    DBH Soldier Apparel

    This mod adds Soldier Apparel from Detroit becoming human Features: - DBH Soldier Apparel - DBH Soldier Helmet - DBH Soldier Vest - DBH Soldier Rifle New~ - DBH Black Soldier Apparel - DBH Black Soldier Helmet - DBH Red Soldier Vest ResearchPrerequisite: - FlakArmor: DBH Helmet,A

  13. NeoTokyo Music
    Stale
    management

    NeoTokyo Music

    Adds 22 new songs to Rimworld from the Source Mod FPS NeoTokyo that largely fit the theme of Rimworld This mod should have no compatibility issues with other mods Tracks added are configured to play only when appropriate.

  14. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  15. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  16. [RH2] Hand-To-Hand
    Stale
    management

    [RH2] Hand-To-Hand

    Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.

  17. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  18. [RH2] BCD: CASEVAC
    Stale
    management

    [RH2] BCD: CASEVAC

    Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod!

  19. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  20. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  21. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  22. Morphs Assorted: Hairs
    Stale
    management

    Morphs Assorted: Hairs

    What is this? This is a mod which adds a few hairs into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. (Some hairs dont cover the ears and will look a bit off on the Earless version, you've been notified) This shou

  23. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  24. RimNauts 2
    No 1.6
    management

    RimNauts 2

    This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites.

  25. Neural Intercept Matrix
    No 1.6
    management

    Neural Intercept Matrix

    "Does your colony suffer from confused workers that attempt to wander recklessly out of the safety of your domain in fits of misplaced contempt?

  26. UN-Colony Vanilla (Continued)
    Stale
    management

    UN-Colony Vanilla (Continued)

    Update of Sadjuuks mod - Since I already have a mod named UN-Colony, I renamed this to reflect that it uses vanilla resources - Added a loft-version of the log bed, wooden bed and the steel bed if Loft Bed is loaded UN-Colony V1.

  27. Incident Person Stat (Continued)
    Stale
    management

    Incident Person Stat (Continued)

    Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  28. Athena Framework
    No 1.6
    management

    Athena Framework

    Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.

  29. Rimsenal Style Pack - Urbworld
    Stale
    management

    Rimsenal Style Pack - Urbworld

    Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc

  30. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  31. Aerocraft Framework
    No 1.6
    management

    Aerocraft Framework

    This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which

  32. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  33. RimThunder - Roaring Tiger
    Stale
    management

    RimThunder - Roaring Tiger

    There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.

  34. Reaper Unit
    Stale
    management

    Reaper Unit

    The Reaper Unit is First seen during the colony wars fighting along side Terra Space Corps and used by Terra High Command as the go to Unit to handle Classified Operations and Guarding Black-sites vanished after the war was over now has made appearance as a Merc Force working wit

  35. [RH2] Deathstroke Armor
    Stale
    combat

    [RH2] Deathstroke Armor

    The Promethium Armor, also known as the Deathstroke Armor, is the embodiment of ruthless efficiency, where excellence always demands a high price.

  36. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  37. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  38. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  39. [RH2] Faction: Gruppa Krovi
    Stale
    management

    [RH2] Faction: Gruppa Krovi

    Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.

  40. Lobotomy Corporation escape music
    No 1.6
    management

    Lobotomy Corporation escape music

    Eng: When anomalies escape, music from Lobotomy Corporation is played Selecting ost in the mod settings Rus: Когда сбегают аномалии, то проигрывается музыка из Lobotomy Corporation Выбор мелодии в настройках мода

  41. Space Cowboy Vehicles
    Stale
    management

    Space Cowboy Vehicles

    Space Cowboy: Vehicles This mod aim at enhancing the vanilla "space cowboy" feels of Rimworld by adding two little vehicles.

  42. Metalhorror Scanner
    Stale
    management

    Metalhorror Scanner

    The Mod adds a simple device capable of detecting a metalhorror carrier.

  43. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  44. Child Ghouls
    No 1.6
    management

    Child Ghouls

    I noticed Ludeon explicitly checks if a pawn is an adult before it lets you perform the Ghoul infusion on someone.

  45. [CF] Anomaly Upscaled 4x
    Stale
    management

    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  46. Service Weapon
    No 1.6
    weapons

    Service Weapon

    SmArtKar for the Athena Framework Remedy Entertainment for the game Control Me for the C#, xml and art

  47. Anomaly Corporation
    Stale
    management

    Anomaly Corporation

    Small mod that swaps the logos and Anomaly background in the main menu for ones in the style of Lobotomy Corporation.

  48. RimThunder - Way to Samurai
    No 1.6
    management

    RimThunder - Way to Samurai

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  49. Anomaly Portal
    Stale
    management

    Anomaly Portal

    The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!

  50. Forest Gods
    Stale
    management

    Forest Gods

    The old stories say that something powerful lurks in the darkest depths of the forest.

  51. Talking Isn't Everything
    Stale
    management

    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  52. Ambiguous Anomaly
    management

    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  53. Auto Translation
    management

    Auto Translation

    This mod automatically machine-translates untranslated strings in RimWorld.

  54. Abuse Held Entities
    Stale
    management

    Abuse Held Entities

    Abuse Held Entities Allowing people to harm entities being held There are three ways of abuse First:Give it a punch and then walk away.

  55. RimThunder - Torrent Pioneer
    No 1.6
    management

    RimThunder - Torrent Pioneer

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  56. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  57. RimThunder - Zarya
    Stale
    management

    RimThunder - Zarya

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  58. The Dead Man's Switch - Additional Upgrades
    Stale
    management

    The Dead Man's Switch - Additional Upgrades

    1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha

  59. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  60. RimThunder - Desert Sabre
    No 1.6
    management

    RimThunder - Desert Sabre

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  61. Roland Hair Mod
    Stale
    management

    Roland Hair Mod

    Mod that adds hair of Roland from Library of ruina, i know nothing about this game but a friend wanted it made so i made it :3 made by - @sunsagaslight on twitter dot com made for - @IcedTeato on twitter dot com hi You must colonize.

  62. RimThunder - Enduring Freedom
    management

    RimThunder - Enduring Freedom

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  63. Power Poles Extended
    Stale
    management

    Power Poles Extended

    Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!

  64. RimThunder - Time Forward
    Stale
    management

    RimThunder - Time Forward

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  65. Red's Performance Fixes (aka. Comp EggLayer Fix)
    No 1.6
    management

    Red's Performance Fixes (aka. Comp EggLayer Fix)

    TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and

  66. GiTS Cybernetic Equipment
    Stale
    management

    GiTS Cybernetic Equipment

    Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.

  67. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  68. Robotic Servitude
    Stale
    management

    Robotic Servitude

    Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline?

  69. EDF Mechs
    Stale
    management

    EDF Mechs

    This mod is an add-on for Exosuit Framework.

  70. Progression: Storytellers
    Stale
    management

    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  71. What the Hack?! (Continued)
    ↑ Updated
    management

    What the Hack?! (Continued)

    Original mod by Roolo Updated with permission All the same, if the original author requests it, I will remove this update.

  72. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  73. RimThunder - Liberty of Delivery
    No 1.6
    management

    RimThunder - Liberty of Delivery

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Earth.

  74. Snow Covers All
    Stale
    management

    Snow Covers All

    After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?

  75. Local's CE Launchers
    Stale
    management

    Local's CE Launchers

    Diverse arsenal of can openers for all uses and wealth levels.

  76. Gestalt Engine (Continued)
    management

    Gestalt Engine (Continued)

    Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.

  77. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  78. School Defense
    No 1.6
    management

    School Defense

    Stuffs for helping your children (and probably their cleaning robot friends) protect themselves.

  79. Concerts For All
    Stale
    management

    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  80. RimFront Armorworks
    Stale
    management

    RimFront Armorworks

    Rimfront Armorworks Upgrade your colony’s defenses with Rimfront Armorworks!

  81. Death-Sentence
    Stale
    management

    Death-Sentence

    This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.

  82. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  83. Mechanoid Invaders
    Stale
    management

    Mechanoid Invaders

    Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.

  84. [1.5] Tiger
    No 1.6
    management

    [1.5] Tiger

    ..........Crush your foes with mighty mighty armor! .................../)_ /) ..................( • - •) ................../ > > ............./"""""""""]========== - - - - - - - - - - B00M! .../""""""""""""""""""\"""""""""\ ...◥⊙..⊙..⊙...⊙..⊙◤_____◤ ..............................

  85. [1.5] Sturmtiger
    No 1.6
    management

    [1.5] Sturmtiger

    そこにあり It was once there, 380ロケット hit by a 380mm, あともなし now gone, no trace.

  86. [1.5] Panzer
    No 1.6
    management

    [1.5] Panzer

    Adds three types of Pz.

  87. RimThunder - Free Marseille
    No 1.6
    management

    RimThunder - Free Marseille

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  88. simple patch for Synthetic
    Stale
    management

    simple patch for Synthetic

    Enhance the working ability of all synthetic from The Dead Man's Switch Greatly increased the work level (to 12, Big sister to 15), and made Big Sister can carry and cook, reduced the lady's bandwidth to 2 points 2.

  89. Stationhouse Supplies
    Stale
    management

    Stationhouse Supplies

    ****Law Enforcement / Police Station-Themed Props mod**** - Ashtray - Liquor and Glass Cup - Recorder - Monitor (3 Types) - Disk Drive - Keyboard - Floppy Disk - Id Card - 2 Passports - Magnifier - Handcuffs - 2 Wanted Posters - 2 Open Files - 2 Closed Files - 3 Books .

  90. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  91. The Dead Man's Switch - Control Spine
    management

    The Dead Man's Switch - Control Spine

    Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.

  92. Auto Dissector
    Stale
    management

    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  93. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  94. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  95. Temporary Patches
    ↑ Updated
    management

    Temporary Patches

    What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To

  96. Name Your Entities
    Stale
    management

    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  97. PBs Panzerfaust 3
    No 1.6
    management

    PBs Panzerfaust 3

    This a CE-Only Mod. Compatible with The Dead Man's Switch, DMS-series mechanoids can use PzF3-series weapons. Added three variants of the Panzerfaust 3: the PzF3-T, PzF3-IT, and PzF3-Bunkerfaust (DM32, Bunker Buster). Among them, the PzF3-IT has been modified into an EMP tandem-s

  98. Basic Dropdowns
    management

    Basic Dropdowns

    What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just

  99. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  100. Titular Royalty
    management

    Titular Royalty

    Adds titles to the player faction you can grant to your pawns with the Staff of Royalty or at any throne In order to craft the Staff of Royalty at a smithy you will need the Smithing technology Note: unfortunately the 1.

  101. Rim-Robots_
    Stale
    management

    Rim-Robots_

    Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics?

  102. Rim-Elves
    Stale
    management

    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  103. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  104. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  105. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  106. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  107. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  108. Starcraft Vulture
    management

    Starcraft Vulture

    CONTENT Adds both Terran Vulture bike from Starcraft and Starcraft 2 but with style of Rimworld.

  109. RimKnights - Oripathy
    Stale
    management

    RimKnights - Oripathy

    Updated 6/30/25 Rimknights - Oripathy has been split between Oripathy and Core for better modularity.

  110. More Orders
    Stale
    management

    More Orders

    What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

  111. CeleTech Arsenal MKIII
    management

    CeleTech Arsenal MKIII

    Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.

  112. DMS CeleTech Patch
    Stale
    management

    DMS CeleTech Patch

    It has recently come to my attention that CeleTech already has a DMS patch, but the weapon tags are not applied correctly in-game (at least for me).

  113. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  114. Apocrypha 2033 - Apparel(Continued)
    No 1.6
    management

    Apocrypha 2033 - Apparel(Continued)

    Update of Odzs mod: Improved from the original mod: Modified some recipes to make temperature correction effective Improved texture to reduce white edges Added research speed offsets for I avoid modifying any armor values as I am not familiar with the vanilla combat.

  115. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  116. [Depricated] Scrollable Genelist
    No 1.6
    management

    [Depricated] Scrollable Genelist

    When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.

  117. Integrated Creep Joiners
    Stale
    management

    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  118. DMS + CE - Rebalanced
    Stale
    management

    DMS + CE - Rebalanced

    DMS - Core Survival Rifle & Elephant Gun • Slightly reduced spread Hazmat Suit • Less move speed malus • Slightly more bulk Ceramic • Sharp: 7 → 6 • Blunt: 2 → 1.

  119. Just Equip It
    Stale
    management

    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  120. 失能机关边缘战争适配Rim War DMS Patch
    Stale
    management

    失能机关边缘战争适配Rim War DMS Patch

    你是殖民舰队的先驱,是守卫“灯塔”的老兵。在多年的休眠后,殖民舰队的到来将你唤醒,是时候开启新篇章了。 你对未来的生活充满了遐想,直到你看见了那个红色的信封:你的到来激怒了殖民舰队…… Rim War:你去把殖民舰队除掉。 玩家:我? 本mod固定了Rim War中殖民舰队的性格,现在殖民舰队被固定为Expansionist性格,并且不会被指定为对手。 请在失能机关(The Dead Man's Switch)和Rim War之后加载。 不确定能否中途加入,我不建议这么做,最好是开新档。 CE?你觉得存在不兼容的可能性吗? 最后感谢CSDN的“旋风Mon

  121. RimThunder - Way to Victory
    No 1.6
    management

    RimThunder - Way to Victory

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  122. Smart Pistol
    Stale
    management

    Smart Pistol

    The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.

  123. NamesGalore
    No 1.6
    management

    NamesGalore

    DISCLAIMER: I am not the creator of the mod, nor do I own it.

  124. More Ideological Words
    No 1.6
    management

    More Ideological Words

    A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".

  125. Party Hard - Psycast Rituals
    Stale
    management

    Party Hard - Psycast Rituals

    Adds a psylink ritual and an attachable ritual outcome so common rituals can grant psylink levels.

  126. Cyberware 2077
    management

    Cyberware 2077

    Adds a variety of different cyberware implants from Cyberpunk 2077 (2.

  127. Glasses-n-Aviators
    No 1.6
    management

    Glasses-n-Aviators

    Simple mod that adds glasses and aviator sunglasses.

  128. Young and Old Hairs
    No 1.6
    management

    Young and Old Hairs

    Ever have an infant age up into a child and they're already balding?

  129. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  130. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  131. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  132. Gestatable Mechs for DMS Ancient Corps
    Stale
    management

    Gestatable Mechs for DMS Ancient Corps

    This mod allows you to gestate some mechanoids available in Dead Man's Switch Ancient Corps, currently only four mechs are gestatable, the costs of each mirrors some mechanoids in Dead Man's Switch!

  133. Reel's Frieren Hairs
    Stale
    management

    Reel's Frieren Hairs

    Just another good ol' hair mod, this time adding (hopefully) lore-friendly hairstyles inspired from the show Frieren: Beyond Journey's End!

  134. RimThunder - Warhorse of Reich
    No 1.6
    management

    RimThunder - Warhorse of Reich

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  135. Music Expanded Wasteland (Continued)
    Stale
    management

    Music Expanded Wasteland (Continued)

    Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle I sought and received permission from Caaz, but as always: If the original author(s) request it, I will remove this update.

  136. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  137. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  138. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  139. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  140. ExGT UrbanCombat
    No 1.6
    management

    ExGT UrbanCombat

    This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.

  141. [XND] Visible Pants
    Stale
    management

    [XND] Visible Pants

    A mod that allows you to see everybody's trousers, for that complete feel!

  142. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  143. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  144. Seal's Backstory Collection
    management

    Seal's Backstory Collection

    v1.3.5 - 137 total backstories / 4 PlaceDefs This mod is a collection of various backstories all written by me. It adds 137 new ones. More will be written and added in future updates as time goes on. The mod also adds new "Places" that will appear in the procedurally generated id

  145. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  146. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  147. Nice Short Female Hairs
    Stale
    management

    Nice Short Female Hairs

    About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.

  148. Nice Facial Animation
    Stale
    management

    Nice Facial Animation

    A little bit nicer people's faces never hurt This mod keeps the balance between simple dots and anime eyes in favor of authenticity to vanilla game.

  149. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  150. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  151. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  152. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  153. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  154. Det's Xenotypes - Half-foot
    Stale
    management

    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  155. Consistent Naming
    Stale
    management

    Consistent Naming

    I made this because I prefer to see everything in sentence case, as that is how the vanilla content is formatted.

  156. Progression: Worlds
    management

    Progression: Worlds

    Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

  157. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  158. Loft Bed (Continued)
    Stale
    management

    Loft Bed (Continued)

    Mod Info: This is a continuation of Zed's Loft Bed mod which has been updated to work in 1.

  159. True Non-Senescence
    Stale
    management

    True Non-Senescence

    Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?

  160. 30mm Navy Turret
    Stale
    combat

    30mm Navy Turret

    Professional 30mm Shipborne Anti-Aircraft Weapon Systems for RimWorld This mod adds two high-performance CIWS (Close-In Weapon System) turrets to enhance your colony's anti-aircraft defense, designed for the Combat Extended (CE) mod.

  161. Make it Unique
    Stale
    management

    Make it Unique

    Make It Unique — Odyssey-style uniques from any weapon.

  162. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  163. Strain Tactics - Weapons
    Stale
    weapons

    Strain Tactics - Weapons

    /// THIS MOD WAS ORIGINALLY MADE FOR COMBAT EXTENDED /// Adds Weapons from the game Strain Tactics.

  164. ZU-23-2
    Stale
    management

    ZU-23-2

    Combat Extended only Adds a ZU-23-2 Autocannon.

  165. ZPU-1/2/4
    Stale
    management

    ZPU-1/2/4

    Combat Extended only "Also, you ever considered making the lighter, 14.

  166. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  167. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  168. Mrd Living Wire 1.6
    Stale
    management

    Mrd Living Wire 1.6

    Added an advanced entity inspired by Pax Britannica(a mod of Hearts of Iron IV).

  169. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  170. Prisoners Can Betray
    management

    Prisoners Can Betray

    Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.

  171. Advanced Battle Cloak
    Stale
    management

    Advanced Battle Cloak

    --2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen

  172. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  173. [CF] Anomaly Upscaled 2x
    Stale
    management

    [CF] Anomaly Upscaled 2x

    Upscaled crispy textures for just about every Anomaly Texture 4x version here:

  174. The Dead Man's Switch - Shroud Zone Special Force
    management

    The Dead Man's Switch - Shroud Zone Special Force

    The Dead Man's Switch unofficial expansion - Shroud Zone Special Force ══════════════════════════════════════════════════════ Lore: Thousands of years ago on Earth, the explosion of Bayterek (the Tree of Life) reactor engulfed vast regions into the Shrouded Zone.

  175. A1TV Helmet
    Stale
    management

    A1TV Helmet

    The A1TV (A1-Tactical Visor) is a remarkably lightweight yet durable helmet equipped with an integrated aiming assistance system.

  176. Simple Hair - GH
    Stale
    management

    Simple Hair - GH

    yeah simple add 5 hair / GH5 hair fits nicely with the A1TV mod

  177. Configurable Bionic Distribution
    Stale
    medical

    Configurable Bionic Distribution

    Description I always wanted to see more bionics appear on world pawns, especially when playing with mods that add large amounts of super interesting prosthetics and implants.

  178. Local's CE Advanced Guns
    ↑ Updated
    weapons

    Local's CE Advanced Guns

    V SUBMODS V Advanced Guns Extra 10 advanced guns of Industrial, Spacer and Ultra tech levels.

  179. TST Chemrail
    Stale
    management

    TST Chemrail

    A mod that adds the TST Chemrail from the 2013 dystopian sci-fi action film "Elysium".

  180. [DEV] Vehicle Framework
    ↑ Updated
    combat

    [DEV] Vehicle Framework

    This is the dev / unstable build of Vehicle Framework New features and fixes will be pushed here first for internal testing.

  181. RimThunder - Warhorse of Reich 1.6 Continued
    management

    RimThunder - Warhorse of Reich 1.6 Continued

    Unofficial continuation of RimThunder – Warhorse of Reich Original mod by Cannon Mutton Original Workshop page: About this mod This is an unofficial continuation and update of RimThunder – Warhorse of Reich for RimWorld 1.

  182. The Dead Man's Switch - Expedition
    management

    The Dead Man's Switch - Expedition

    Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.

  183. Albinism Gene
    ↑ Updated
    management

    Albinism Gene

    Pawns of all xenotypes now have a small chance (~2%) to spawn with a new Albinism gene, which gives them pale skin, white hair, red eyes and sensitivity to sunlight.

  184. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  185. Prisoner Interrogation Ritual
    management

    Prisoner Interrogation Ritual

    Prisoner Interrogation A prisoner in RimWorld is a commodity: blood, genes, organs, a potential recruit, or a welcome training opportunity for the skills of your sadi-- ahem, your medics.

  186. Liya's Boy Hair
    management

    Liya's Boy Hair

    Hellooo! I made male hairstyles this time. The longer one will also show up on girls! If you like these hairstyles, check out my other mods! Enjoy <3

  187. Air Territories
    management

    Air Territories

    *machine translate* Air Territories Adds “faction airspace” rules and transit control to flying vehicles on the RimWorld world map.

  188. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  189. RimThunder - Ardennes Assault 1.6 Continued
    management

    RimThunder - Ardennes Assault 1.6 Continued

    Unofficial continuation of RimThunder – Warhorse of Reich Original mod by Cannon Mutton Original Workshop page: About this mod This is an unofficial continuation and update of RimThunder - Ardennes Assault for RimWorld 1.

  190. Vehicle Raid Ardennes Assault
    management

    Vehicle Raid Ardennes Assault

    EN: This mod expands the vehicle combat system, allowing eligible factions to conduct armored assaults and enabling tanks (from the Ardennes Assault Mod or compatible ones) to engage enemy forces.

  191. "Guillotine" Heavy Anti-Tank Rifle
    management

    "Guillotine" Heavy Anti-Tank Rifle

    CE compatible!!! 古代猎魔部队所使用的半自动重型狙击炮,夸张的重量和后坐力绝非正常人类可以驾驭,这把武器在许多地方都展现了针对某种大型实体的特化设计 使用20x138mmB超压穿甲弹,配合其夸张的枪管倍径可以爆发出恐怖的穿甲能力,甚至可以媲美小口径加农炮。枪口下端装备了标志性的银质刺刀和战斧,显然在某些情况下,这把武器可以作为戟或长枪来使用,挥舞这把武器也需要相当大的力量 现在这把武器进行了现代化改造,配备火控计算机瞄准镜,重量和人机工效均有所优化,并适配重型机兵使用 A semi-automatic heavy sniper canno

  192. [Mir] Boundary of Death
    management

    [Mir] Boundary of Death

    Adding Shi assoc.'s sword. This adds the ability "Boundary of Death." Attacks dealt immediately after using this ability have a 1/4 chance of becoming very powerful, but if it fails, a powerful debuff is applied. Each subsequent failure refreshes the duration along with a new deb

  193. RimFront Armorworks - Shock Troopers CE Patch
    management

    RimFront Armorworks - Shock Troopers CE Patch

    It's a patch. The armor is balanced on being better and more expensive than vanilla power armor. Everything is simple xml, so the base mod should work great with the autopatcher or character editor if you want to go your own way. I did get a weird error with character editor rela

  194. Astray Niche Trader
    management

    Astray Niche Trader

    Astray Niche Trader (ANT) — Rim Securities Exchange Disclaimer * All gains and losses from transactions herein accrue solely to the investor; final judgment and responsibility rest with the investor.

  195. The Dead Man's Switch - Dragoon of Liberation
    management

    The Dead Man's Switch - Dragoon of Liberation

    add heavy weapons that only can be used by dragoons and also add more attachments and end game dragoon attachments like enrgized shield and antigrain pod launcher recomended using The Dead Man's Switch - AncientCorps CE compatible?

  196. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  197. Rimbody
    management

    Rimbody

    Announcement version 1.

  198. Rimbody Vanilla-Style Integration Patch
    management

    Rimbody Vanilla-Style Integration Patch

    What is this? This is a modification of the excellent Rimbody, in an attempt to bring it more into the vanilla game. Menu now integrated into the health tab Instead of feeling like its own standalone feature, the mod's UI has been fully integrated as an extension of the vanilla h

  199. The News
    management

    The News

    The News Vanilla RimWorld gives you a living colony.

  200. Enemy Mobile Dragoon Restored
    management

    Enemy Mobile Dragoon Restored

    Enemy Mobile Dragoon Restored Have you ever worked hard to build your own Mobile Dragoon, only to realize that enemy Dragoons are as fragile as cardboard and get destroyed after just a few hits, never giving you the mech-on-mech battles you expected?

  201. Family Is Everything
    ↑ Updated
    management

    Family Is Everything

    Have you ever been frustrated when someone flirted with a pawn's spouse, and that pawn took no action?

  202. Empire Refactored
    ↑ Updated
    management

    Empire Refactored

    This mod has nothing to do with the Empire faction added by the Royalty DLC.

  203. VVE Raid
    ↑ Updated
    management

    VVE Raid

    This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.

  204. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  205. Cavalry Raids
    Stale
    management

    Cavalry Raids

    Adds cavalry raids to the game using Giddy-Up.

  206. CavalryRaid简中汉化
    management

    CavalryRaid简中汉化

    为CavalryRaid添加了汉化。该模组使用Giddy-Up添加了骑兵突袭与支援。

  207. R Corp Armor
    combat

    R Corp Armor

    Armor from the Limbus Company/Library of Ruina appearance of the R corp 4th pack Reindeer, Rabbits and Rhinos.

  208. Intimacy - Homely
    ↑ Updated
    management

    Intimacy - Homely

    The first 'side content' module of the Intimacy series brings some small additions that I couldn't justify adding into any of the major mods.

  209. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  210. Avian Genes
    ↑ Updated
    management

    Avian Genes

    This lite mod adds several unique avian-related xenogenes based on Biotech DLC and Flight Framework.

  211. PBs Semi-Active Laser-Guided Ammunition
    weapons

    PBs Semi-Active Laser-Guided Ammunition

    CE-Only Mod Adds several semi-active laser-guided munitions, currently including: 152mm Krasnopol-M 155mm Krasnopol-M2 155mm M712-M "Copperhead" 155mm HVP Series (including Kinetic, HE, EMP, Smoke, Incendiary and Anti-grain variants).

  212. Visual Brutality
    management

    Visual Brutality

    Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.

  213. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  214. Pumpkin Hairstyles
    ↑ Updated
    management

    Pumpkin Hairstyles

    Here are all the hairs I've made over the course of working on different apparel.

  215. FirmamentFX
    ↑ Updated
    management

    FirmamentFX

    Randomizes the interstellar void color and adds many variations to the sun for your Rimworld.

  216. Realistic Collision Damage
    ↑ Updated
    management

    Realistic Collision Damage

    Realistic Collision Damage Have the vehicles in your colony become glorified roadkill machines?

  217. Nixte's Hair Salon
    ↑ Updated
    management

    Nixte's Hair Salon

    An assortment of messy, braided and miscellaneous hairstyles for your pawn!

  218. The Dead Man's Switch-Tower of Babel
    ↑ Updated
    management

    The Dead Man's Switch-Tower of Babel

    本模组是失能机关的拓展模组,部分功能的实现依赖于失能机关 - 古代军团。强度略高于失能机关本体。 This mod is an expansion mod for The Dead Man's Switch, and some features depend on The Dead Man's Switch - AncientCorps.

  219. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  220. The Vanity Project - Beards
    Stale
    management

    The Vanity Project - Beards

    Adds 10 beards. Q: Safe to add mid-game? A: Yes. Q: Help, X is not working! A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible. Art by catdoghorse XML by Generic Anime Girl All original content (e.g., art,

  221. UNAGI_Hair1
    Stale
    management

    UNAGI_Hair1

    主に女性用のかわいい髪型を21種追加します。 どんな頭でもあまり違和感が無いように、横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibi

  222. UNAGI_Hair2
    Stale
    management

    UNAGI_Hair2

    主に男性用のショートヘアを21種追加します。 どんな頭でもあまり違和感が無いように、なるべく横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is pro

  223. Won Hair Men Retextured
    Stale
    management

    Won Hair Men Retextured

    Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.

  224. Won Hair Women Retextured
    Stale
    management

    Won Hair Women Retextured

    Just a simple retexture of Won Hair Women, making them higher resolution for a cleaner result and closer to the vanilla style.

  225. Prim's Hair
    Stale
    management

    Prim's Hair

    Prim's Hairs - A mod that adds a bunch of Vanilla-styled Hairstyles!

  226. Liya's Hair Part 2
    management

    Liya's Hair Part 2

    Hello! I made more hair. The wavy long hair is marked as usually female as I think it would look very nice on androgynous male pawns as well, but please let me know if this is too much! Art and xml by me :-)

  227. Liya's Hair
    management

    Liya's Hair

    Hi! This mod adds 3 female hairstyles. I wanted a simple long straight hairstyle and the 2 other hairstyles were made with my favorite long term Rimworld character in mind. This is my first ever mod! I might make more! Art and xml by me, following an amazing guide made by Rooboid

  228. Liya's Hair Part 3
    management

    Liya's Hair Part 3

    Hi! More hair! Made this batch for my current run, and I accidentally drew cute pigtails, so I decided to add them too. I’m currently reworking my older mods, specifically the line thickness, so expect some changes soon! Please check them out if you haven’t already. <3 All facial

  229. Teto Hair Mod
    Stale
    management

    Teto Hair Mod

    Adds the hair from the hit vocaloid (utauloid actually) kasane teto wow!

  230. Roo's Birthmarks and Blemishes
    No 1.6
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    Roo's Birthmarks and Blemishes

    This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos.

  231. Roo's HD Hairstyles
    No 1.6
    management

    Roo's HD Hairstyles

    This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!

  232. Morphs Assorted: Tattoos
    Stale
    management

    Morphs Assorted: Tattoos

    What is this? This is a mod which adds a few tattoos into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. There are 6 different tattos with 2 inverted versions (the two heads looking to the sides.) which sums up to

  233. The Dead Man's Switch - Tracker
    New↑ Updated
    management

    The Dead Man's Switch - Tracker

    向游戏内添加了一种基于FFF框架与DMS的机械体-"纤夫",拥有较高的载重,同时可以填充冲压零件来释放搬运无人机,提升运输能力与打扫战场时的效能,不过相对应的是,纤夫的防护能力相对对标的壁虎等重型机兵较低 而火控系统的方面也受到了限制 只能使用无后坐力炮或者低后座武器 因此并不适合作为一线单位参与作战 Adds a new mechanoid to the game, built upon the Fortified Features Framework and DMS — the "Tracker".