// Steam Workshop · by alphaxbasil059

1.6 Scored Blight modpack

(1 mods not in local dataset)

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385 mods
  1. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  2. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  3. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  4. Vehicles Wrecks Expanded
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    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  5. yc's Faction Editor
    management

    yc's Faction Editor

    A Powerful Faction Editor Tired of tribal guys having crappy gear?

  6. Worldbuilder
    ↑ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  7. Pesky's Bulwark Xenotype
    management

    Pesky's Bulwark Xenotype

    Adds the Bulwark Xenotype, a winged race of people who protect the weak despite their own vulnerabilities.

  8. Pesky's Petrikin Xenotype
    management

    Pesky's Petrikin Xenotype

    Adds the Petrikin Xenotype, a race that is heavily based on Basilisks and their ability to petrify.

  9. Ancot Library
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    Ancot Library

    Framework of Ancot's Races.

  10. Interlandian Armory
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    Interlandian Armory

    Glory to the Partei! Note: The mod description will be updated with more previews soon Hello everyone! This mod adds several mid-industrial weapons, pieces of apparel, buildings and an Ideology style! All the content in this mod comes from and is based on Interlandia - an alt-his

  11. Natural Paths
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    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  12. [MR]shadow company
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    [MR]shadow company

    shadow company: Shadow Company is an elite secret unit of private military contractors under the direct command of General Shepherd that appears as the main enemy faction for the last missions in the campaign.

  13. [MR]Safe house security forces
    Stale
    management

    [MR]Safe house security forces

    Safe house security forces ------------------------------------------------------------------------------------------------------ This is my first time uploading RimWorld mod This module setting is not a military level weapon It's just a simple defense weapon It contains six fire

  14. Amplified Mobility Platform
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    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  15. The Corporation - Mort's Factions
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    The Corporation - Mort's Factions

    Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal.

  16. Faction - Elves
    ↑ Updated
    management

    Faction - Elves

    This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.

  17. RimThunder - Cold Front
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    RimThunder - Cold Front

    in the past, there was a trend which television show producer from midWorld and GlitterWorld using the entire planet as a stage to shoot so-called war shows in rimworld.

  18. RimThunder - Roaring Tiger
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    management

    RimThunder - Roaring Tiger

    There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.

  19. RimThunder - Liberty of Delivery
    No 1.6
    management

    RimThunder - Liberty of Delivery

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Earth.

  20. VVE Raid
    ↑ Updated
    management

    VVE Raid

    This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.

  21. Auto Dissector
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    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  22. Food Poisoning Cures
    Stale
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    Food Poisoning Cures

    A commissioned mod adding two drugs to deal with food poisoning (if you are not a nutrient paste enjoyer.

  23. Melee Weapons For All Tech Levels
    ↑ Updated
    weapons

    Melee Weapons For All Tech Levels

    Update! EMP Maces and less-than-lethal weapons! Melee Weapons For All Tech Levels Bring your melee arsenal into every stage of the colony, from industrial workshops to endgame tech. Adds tiered versions of Gladius, Longsword, Spear, and a heavy side-weapon line (Hammer/Axe), with

  24. Defensive Network
    management

    Defensive Network

    Defensive Network is the core module of a large-scale defense expansion designed to provide new turrets, combat equipment, and support systems throughout every stage of the game.

  25. Craftable Uncraftables
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    Craftable Uncraftables

    A simple QoL mod aimed to add crafting recipes for usually uncraftable resources in the base game and its DLCs along with some of the more popular items in various mods, with requirements and outputs that are as balanced as possible.

  26. Compositable Loadouts
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    Compositable Loadouts

    A mod designed to make pawn inventory & apparel management modular and extensible.

  27. Rimsenal Faction Pack - Spacer
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    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  28. [FM] DBH Addon: Expanded Pack
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    [FM] DBH Addon: Expanded Pack

    This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of ​​giving a second life to junk from Ideology.

  29. Seed Fish Tool
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    Seed Fish Tool

    Adds a buildable “Seed Fish” tool to the Misc category.

  30. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  31. Medicines+
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    Medicines+

    From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri

  32. 联合轻工家具拓展-UF Light Industries Furniture
    ↑ Updated
    furniture

    联合轻工家具拓展-UF Light Industries Furniture

    联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Light Industrial Furniture upon UFHI's art style, offering a range of near-futuristic furniture designs that draw inspiration from numerous outstanding works in the Rimworld community.

  33. Beef Armor
    combat

    Beef Armor

    have you used vehicle and feel like it less like proper vehicle and more like a paper box?

  34. RHI Command Gear
    management

    RHI Command Gear

    莱茵重工指挥装备 RHI Command Gear 简介: 为了增强战地机械师的指挥能力,莱茵重工(RHI)将更加先进的机械师战术装备带到了边缘世界。 To enhance the tactical command capabilities of battlefield mechanitors, Rhine Heavy Industries (RHI) has brought advanced mechanitor tactical gear to the RimWorlds.

  35. More Useful Materials
    management

    More Useful Materials

    A standalone materials mod, but other big mods already add materials, so why should I add a standalone materials mod?

  36. More Useful Materials VFEFactory Patch
    management

    More Useful Materials VFEFactory Patch

    This mod adds more Vanilla Furniture Expanded - Factory integration for More Useful Materials Mod, adding new automated production processes to various factories.

  37. Medical Training
    Stale
    medical

    Medical Training

    Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree the balancing of this mo

  38. Empire Refactored
    ↑ Updated
    management

    Empire Refactored

    This mod has nothing to do with the Empire faction added by the Royalty DLC.

  39. SMYT Retexture
    management

    SMYT Retexture

    Soon this mod will become part of Show Me Your Tools, for better animation quality and texture matching.

  40. Vehicle Raid
    management

    Vehicle Raid

    I've downloaded several vehicle mods and used the "Auto-fill" button on various factions in the game.

  41. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  42. SimpleStairs (Fork)
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    SimpleStairs (Fork)

    SimpleStairs (Fork) This is a fork of the original "SimpleStairs" mod for RimWorld, updated to support version 1.

  43. Map Mode Framework
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    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  44. Cherry Picker
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    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  45. Humanoid Alien Races
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    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  46. Vehicles - partridge(Helldivers 2)
    Stale
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    Vehicles - partridge(Helldivers 2)

    This mod adds Partridge, a heavy vertical take-off and landing transport that can transport vehicles The Partridge shuttle was a single stage into orbit (SSTO) transport with a rotary engine, mounted with a medium-caliber (precision shell unknown) automaton gun under its cockpit.

  47. World Domination
    management

    World Domination

    Use the World Domination Experimental Branch for the latest features.

  48. Cinders FA de-animeify Patch
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    Cinders FA de-animeify Patch

    A small, quick and dirty patch made for myself when using Facial Animation, Cinders of the Embergarden, HAR and Biotech all together and wanting to use the vanilla style mode on VE retexture for Facial Animation heavily recommended!

  49. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  50. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  51. Xiangleng's Turret Pipeline patch
    combat

    Xiangleng's Turret Pipeline patch

    Translated by Google Changed the ammo consumption of the turrets to the following ratio: 1 steel = 1 turret ammo 1 fiberglass = 1 turret ammo 1 uranium = 1 turret ammo 1 component = 25 turret ammo 1 advanced component = 150 turret ammo 1 reinforced barrel = 300 turret ammo For ex

  52. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  53. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  54. [sbz] Misc. Training retexture
    Stale
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    [sbz] Misc. Training retexture

    Misc. Training retexture · This mod only changes the graphics · Safe to add or remove from a save game Retextures buildings Misc. Training is one of my favorite mods. However, I thought the targets were a bit small, so I resized them appropriately and gave textures a slight touch

  55. Rimatomics Console Retexture
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    Rimatomics Console Retexture

    A retexture of Rimatomic's consoles, alongside the weapons research and workbench, in able to make it fit the vanilla theme.

  56. Gunplay
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    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  57. Compact Work Tab (Continued)
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    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  58. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  59. Yttakin Unlocked
    management

    Yttakin Unlocked

    A quick patch I threw together because I found Yttakin kinda ugly.

  60. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  61. Vanilla Beards Retextured
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    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  62. Setosa's Power Tools
    Stale
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    Setosa's Power Tools

    This mod adds several new power tools to the game: Electric Drill Auger Power Saw Jackhammer Chainsaw Nailgun Electric Chisel These are industrial level items and can be unlocked via Machining research and then built at the Machining Table.

  63. Cash Register (Continued)
    Stale
    management

    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  64. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  65. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  66. No Ranged Cooldown but Balanced
    Stale
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    No Ranged Cooldown but Balanced

    Mod Purpose I personally love how Rimworld combat feels when every weapon has no ranged cooldown which is possible with mods like No Ranged Cooldown (Continued).

  67. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  68. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  69. No Factory Floor Requirement
    management

    No Factory Floor Requirement

    What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.

  70. Character Editor
    Stale
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  71. SpeakUp Child
    Stale
    management

    SpeakUp Child

    Have you ever found it strange that children pawns speak the same dialogue as adult pawns?

  72. Build From Storage
    Stale
    storage

    Build From Storage

    Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.

  73. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  74. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  75. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  76. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  77. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  78. Van's Retexture : Mechanitor
    Stale
    management

    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  79. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  80. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  81. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  82. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  83. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  84. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  85. AFU Cosmetic Gene Expanded
    Stale
    management

    AFU Cosmetic Gene Expanded

    1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of

  86. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  87. Traits Plus
    Stale
    management

    Traits Plus

    Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.

  88. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  89. Vehicles - Pelican(Helldivers 2)
    Stale
    management

    Vehicles - Pelican(Helldivers 2)

    This mod add the pelican——a light transport aircraft utilized by HELLDIVERS Pelican shuttles are tiltwing single-stage-to-orbit (SSTO) transport craft, with a medium-caliber (exact round unknown) autocannon mounted underneath the cockpit.

  90. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  91. Unlimited Engines
    Stale
    management

    Unlimited Engines

    “Is there any reason we can't bolt another engine onto our gravship?

  92. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  93. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  94. Cybranian - Backstories+
    Stale
    management

    Cybranian - Backstories+

    About The mod will add over 400 backstories of your characters and special names to the game.

  95. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  96. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  97. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  98. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  99. Simple Make Reinforced Barrel 1.6 (Temp)
    Stale
    management

    Simple Make Reinforced Barrel 1.6 (Temp)

    Updated for 1.6 Temp fork to craft simple reinforced barrels. WorkAmount: 9000 (Time required for one and a half components) Cost: 60 Steel Minimum skills: 7 New Market value : 150 *** Mod will be maintained by myself indefinitely until original mod author updates their mod. File

  100. Adaptive Simple Storage
    Stale
    storage

    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  101. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  102. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  103. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  104. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  105. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  106. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  107. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  108. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  109. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  110. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  111. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  112. Elven Genies
    Stale
    management

    Elven Genies

    Gives genies elf ears using AFU's Cosmetics.

  113. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  114. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  115. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  116. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  117. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  118. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  119. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  120. Uniform Growing Zone Tool
    Stale
    management

    Uniform Growing Zone Tool

    This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile.

  121. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  122. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  123. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  124. Undraft After Repairing
    Stale
    management

    Undraft After Repairing

    Details GitHub Automatically undrafts pawns after they are finished repairing something.

  125. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  126. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  127. Undraft After Tending
    Stale
    management

    Undraft After Tending

    Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.

  128. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  129. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  130. [WYD] Vegetable Garden Retextured
    Stale
    management

    [WYD] Vegetable Garden Retextured

    Following on from Argon's Vanilla style textures, this update includes all the harvested crop textures from that incarnation, and adds vanilla style texture for buildings, floor, items,etc.

  131. VNPE RP Retexture
    Stale
    management

    VNPE RP Retexture

    Sorry, I used GPT for the translation.

  132. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  133. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  134. [T] MoreFloors 1.6
    Stale
    management

    [T] MoreFloors 1.6

    Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote

  135. Vanilla Melee Modes
    management

    Vanilla Melee Modes

    Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee This mod introduces the following features to the vanilla melee system: - Manually switchable melee modes - Independent parry check mechanism - Counterattack system after parrying Parrying Mechanism Parryi

  136. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  137. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  138. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  139. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  140. Neutroamine Recipe
    Stale
    management

    Neutroamine Recipe

    This mod adds a crafting recipe for Neutroamine.

  141. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  142. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  143. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  144. [LTS]Maintenance
    Stale
    management

    [LTS]Maintenance

    Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits.

  145. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  146. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  147. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  148. Cinders of the Embergarden
    Stale
    management

    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  149. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  150. Stray Dogs (rescued)
    Stale
    management

    Stray Dogs (rescued)

    A continuation of the following mods: - Berner from @Hyou, Berner's texture from @Erin - Japanese dogs from @PoetikDragon - Spidercamp's Dog Pack from @SpiderCamp - Spidercamp's Dog Pack Retextured from @Halituis Amaricanous - Swedish Vallhunds from @The Scrungler If any of the a

  151. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  152. [XND] Targeting Modes (Continued)
    Stale
    management

    [XND] Targeting Modes (Continued)

    Update of XeoNovaDans mod Based on the update by Odyssey Scorpio - Added option to reset on undrafting Overview Targeting Modes sort of brings V.

  153. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  154. Vehicle Dubs Needs Fix
    Stale
    management

    Vehicle Dubs Needs Fix

    Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.

  155. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  156. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  157. Vanilla Cooking Expanded - Bakery
    Stale
    management

    Vanilla Cooking Expanded - Bakery

    Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.

  158. All Production Gives XP
    management

    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  159. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  160. Power Poles Extended
    Stale
    management

    Power Poles Extended

    Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!

  161. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  162. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  163. Simple Nekomimi Xenotype
    management

    Simple Nekomimi Xenotype

    Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig

  164. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  165. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  166. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  167. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  168. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  169. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  170. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  171. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  172. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  173. Growable Synthread and Hyperweave
    Stale
    management

    Growable Synthread and Hyperweave

    Description This small mod allows you to plant and grow your own synthread and hyperweave plants based off the trusty cotton plant with each being slightly different in colour so they are recognisable.

  174. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  175. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  176. [SR]Factional War (fork)
    Stale
    management

    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  177. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  178. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  179. AutoDrillRemastered
    Stale
    management

    AutoDrillRemastered

    I am not the original developer of the mod, The credit goes to, Honshitsu, RedFrog and Pagan.

  180. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  181. [BT] SpawnThoseGenes!
    Stale
    management

    [BT] SpawnThoseGenes!

    This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.

  182. The Dead Man's Switch - Expedition
    management

    The Dead Man's Switch - Expedition

    Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.

  183. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  184. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  185. Gnome Moles
    Stale
    management

    Gnome Moles

    Simply adds AFU's gnome ears to dirtmoles.

  186. Better Research Tabs
    Stale
    management

    Better Research Tabs

    Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.

  187. Stop Quarrying When Full (Continued)
    Stale
    management

    Stop Quarrying When Full (Continued)

    Update of Ben Lubars mod - Removed HugsLib requirement Stop pawns from quarrying when more than a certain percentage (75% by default) of the tiles have items on them.

  188. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  189. Ratkin Xenotype
    Stale
    management

    Ratkin Xenotype

    Original mod by NewRatkinPlus If the original author requests it, I will remove this mod.

  190. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  191. [FSF] Vanilla Bionics Expansion
    medical

    [FSF] Vanilla Bionics Expansion

    Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.

  192. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  193. ReStyle Xenotypes
    management

    ReStyle Xenotypes

    Changes the appearance of basic xenotypes, making their visuals more pleasant) Changes in Genes Ears Cat - Uses hair color Furskin - The beard requirement has been removed Changes in Xenotypes Genie - Hair BaldOnly + Hair Grayless + Hair LightTeal Highmate - Skin SheerWhite + Ear

  194. Alpha Crafts
    Stale
    management

    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  195. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  196. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  197. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  198. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  199. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  200. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  201. Engine Industries for VVE
    Stale
    management

    Engine Industries for VVE

    A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.

  202. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  203. [LC] Consolidated Traits
    Stale
    management

    [LC] Consolidated Traits

    Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the

  204. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  205. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  206. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  207. RandomPlus
    Stale
    management

    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  208. Belt Extractors - VFE Factory Patch
    management

    Belt Extractors - VFE Factory Patch

    Belt Extractors - VFE Factory Patch Overview Allows conveyor belts to automatically pull items from adjacent storage buildings, such as shelves and chests.

  209. Demonic Impids
    Stale
    management

    Demonic Impids

    Adds AFU's demon horns and demon tail to impids, replacing their vanilla assets.

  210. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  211. [sbz] Workbench Shelf
    Stale
    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  212. Smarter Raider AI
    Stale
    management

    Smarter Raider AI

    Tynan says Rimworld is a storyteller, not a skill test.

  213. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  214. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  215. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  216. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  217. Basic Medicine
    Stale
    management

    Basic Medicine

    Adds Basic Medicine as a weaker version of Industrial Medicine to serve as a middle ground between Herbal and Industrial Medicine.

  218. Mofu Mofu Yttakin
    Stale
    management

    Mofu Mofu Yttakin

    Inspired by by the mod Wolfgirl Yttakin by 桑琳Kuwa I decided to turn my Yttakin into foxes as I already have wolves covered with Bill Doors' Wolf Girl Gene.

  219. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  220. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  221. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  222. Packable Containers
    Stale
    management

    Packable Containers

    Just pack shelf with all items inside and move it to another place.

  223. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  224. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  225. Hemogen to Neutroamine
    Stale
    management

    Hemogen to Neutroamine

    Wonderful news, you can now convert the plasma of your foes into fuel for your powerful and usually costly projects.

  226. Meatleaf
    Stale
    management

    Meatleaf

    : v1.0 This little commissioned mod adds a new growable plant that yields a new edible resource that can be used as meat. You need a minimum of 8 growing skill in order to sow it. Yields and growth time are exactly the same as vanilla strawberries. Art and code done by Argón. Mod

  227. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  228. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  229. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  230. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  231. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  232. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  233. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  234. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  235. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  236. VV - New Harvest
    ↑ Updated
    management

    VV - New Harvest

    Version: 10.0 RimWorld has always been one of my favorite games, a place where storytelling, creativity, and chaos come together in the best possible way. For years, I dreamed of creating something for it, something personal. VV - New Harvest is my very first mod, and it’s the re

  237. Won Hair Men Retextured
    Stale
    management

    Won Hair Men Retextured

    Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.