Planty's Cultivation Realm
My Personal take on a High Eastern Fantasy playthrough. Uses Medieval Overhaul, intended to be played with a tech limit.
Load order
445 mods- management
[YH]Misc - Training Outpost
This is a Vanilla Outposts Expanded's accessory mod, adds a outpost for training pawns' skills.
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[RF] Rumor Has It.... (Continued)
Update of Rainbeau Flambes mod - Added support for Trait Value Have you ever wondered why your pawns don't talk about each other?
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[RF] Etched Stone Walls (Continued)
Update of Rainbeau Flambes - Added meditation stats, similar to normal walls Since beta 19, vanilla RimWorld has allowed you to smooth natural stone walls.
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T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
- management
[LYN] Magical Conversion Staff
About This mod simply adds a ranged attack to the conversion staff and renames it to "magic staff".
- furniture
[JF] Royal Carpets
Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili
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[CF]Better Looking Farmable Neutroamine
Replaces plant and leaf textures If you like this mod check out my other plant retexture here:
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VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
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Vanilla Outposts Expanded: Prisoner Patch
If you had issues with removing prisoners or any pawn from outpost, then this mod give you a better way for it.
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Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
- medical
Van's Retexture : Organ jars
I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
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Undergrounders: Gelapathy
V1.6 This mod adds a new plant, ameliorum, a bioengineered mushroom which is used to create two new types of medicine: bioGel and regeneGel. BioGel is made by mixing ameliorum and insect jelly, while regeneGel also requires neutroamine. BioGel and regeneGel are roughly equivalent
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
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TribalInstruments Retexture
Figured I'd contribute to the slew of retexture mods the community has been releasing with this retexture of Tribal Instruments, an old mod but one of my favorites.
- furniture
Tribal Furniture
A mod that adds tribal furniture variants as an alternative to modern looking furniture, similar to hoopstone rings and game-of-ur.
- management
The Vanity Project - Beards
Adds 10 beards. Q: Safe to add mid-game? A: Yes. Q: Help, X is not working! A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible. Art by catdoghorse XML by Generic Anime Girl All original content (e.g., art,
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Stylized Slave Collars and Headgears
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more
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Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
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Stone Conversion Recipes
Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Sleep Meditation
update to 1.6 !!!warning: the mod may have bugs, use at your own risk original mod here Psyfocus gain while sleeping. You can voluntarily support me here:
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SlaveBar
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.
- weapons
Skyrim Steel Weapons Pack
The generic steel weapons from The Elder Scrolls V: Skyrim brought into Rimworld, in-case you ever want that Nord steel feel.
- weapons
Skyrim Orcish Weapons Pack
The orcish weapons from The Elder Scrolls V: Skyrim brought into Rimworld, bringing glory to Malacath.
- weapons
Skyrim Glass Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
- weapons
Skyrim Ebony Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
- weapons
Skyrim Dragonbone Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
- weapons
Skyrim Daedric Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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Shavius's Medieval Flavour Pack
The 1.4 version doesn't rely on HumanoidAlien Framework anymore, but you still need it for 1.3 It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Medieval: Otherwise this mod will have almost no effect in th
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Sense of belonging
Bad English,Sorry.I did my best to do the English translation Introduction & Inspiration A romantic relationship can give colonists a huge mood boost, but the other brothers-in-arms who live with you day and night, fight and bleed alongside you, often provide nothing—not even a m
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Joe's DnD Xenotypes
Description Joe's DnD Xenotypes (formerly 5e Xenos) is a collection of Rimworld Xenotypes loosely based on Dungeons and Dragons Fifth Edition.
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Joe's Tweaks
Joe's Tweaks These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time.
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RPG Adventure Flavour Pack - Fork
RPG Adventure Flavour Pack - Fork This is a custom fork of Mr Samuel Streamer's RPG Adventure Flavour Pack.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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Vanilla Achievements Expanded
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
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RIM Enchantment Craft
RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.
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Royalty Room Info (Satisfied Title and Upgrade Requirements)
I got confused when Medieval Overhaul: Royalty updated so I made this.
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VPE - Lasting Skeletons
Makes skeletons permanent by linking them to the caster, reserving 30 of their neural heat.
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Autonomous Animals (formerly VPE - Better summons)
So this mod has very quickly grown way past my original intentions.
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Meditation scales with Psychic Sensitivity
Makes it so that MeditationFocusGain scales with psychic sensitivity.
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VPE - Psycasters should practice (XP from Psycasting)
I never really liked how you leveled up your psycasters by sitting around all day.
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VPE - Psycast Mentorship (Learn Psycasts from Others)
Allows a psycaster of sufficient level to mentor a colonist, awakening their psylink, teaching them their path and sharing their insights into psycasts they know.
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Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
- management
Remove Industrial Stuff
- Options to remove industrial (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.
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Retextured! - Recycle This
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi
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Recycle This (Continued)
Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles
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Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
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Psilocap Cultivation
Adds the ability to sow psilocap mushrooms in biomes where they grow naturally or in indoor farms.
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Premade Xenotype Floatmenu to Dialog
All this does is change the load premade xenotype button from a float menu to a dialog.
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Custom Ritual Framework
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.
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Precepts and Memes - Rituals module (Continued)
Update of Zezzs mod Adds new rituals for the Precepts and Memes mod.
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Precepts and Memes (Continued)
Update of Zezzs mod ATTENTION: All rituals now belong to their own separate mod, as they have their own dependencies.
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Positive Connections
Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?
- combat
Out of Combat Move Speed Boost (Continued)
Originally created by Murmur - original mod page Makes all pawns move faster outside of combat by applying a multiplier.
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Rim of Madness - Bones Enchantment
Rim of Madness - Bones ===Enchantment=== Sprinkle some fairy dust onto some of the gfx Enchants the following *Things*: * Bones * Bonecrete * Calcium Polymer * Bone China For each material the buildings and items have a matching color.
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No Natural Psyfocus Decrease
A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time.
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
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Neutralize Look Change Desired
"Errrrm I look fly as fvck, Tynan, why are you forcing me to pick some ugly ass beard?
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Myf's Vanilla Psycast Expanded Tweaks
This mod is a collection of tweaks I use when using Vanilla Psycasts Expanded.
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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Modest Overhaul: a Medieval Overhaul Patch
Medieval Overhaul is a legendary mod that makes so much of the game more interesting and I'd highly urge any readers to download it if they haven't already.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- medical
Medieval Things: Medical
This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.
- management
Medieval Repair
Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.
- management
Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
- storage
Medieval Overhaul: Immersive Storage Patch
Many thanks to (◣_◢) (EvilEyeGuy) for providing us with the basis by making Medieval Overhaul: Adaptive Storage (MOxASF) to make this Immersive Integration and for using inheritance in the XML files more consistently than the base mod uses them, I couldn't keep up anymore , as we
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Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
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Medieval Overhaul ReGrowth 2 Patch
DESCRIPTION A simple patch fixing some incompatibilities between MO and RG2!
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Medieval Overhaul Integration Fixes
Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.
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Medieval Melee Sounds
None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev
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Medieval Medicines Medieval Overhaul Edition
BACKGROUND: Non-Medieval Overhaul versions can be found here.
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Medieval Fantasy Themed Relic Quests
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.
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Medieval Fantasy Themed Rare Resources
This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.
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Medieval Fantasy Psycaster Raids
As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.
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Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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Medieval Extras (Continued)
Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.
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Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
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Medieval Backstories No HAR
Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Medieval Adventures: Hunts
Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes
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Mashed's Bloodmoon
A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt.
- management
Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
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Linkable Groups
Linkable Groups is a universal framework for managing linkable buildings in large modlists.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Reel's Insector Faction
Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!
- management
Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Insectoids 2 - Isopoda geneline
Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Infestations Spawn in Darkness 1.6
Infestations will only spawn in the dark (exact light % adjustable in settings).
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Imperial Restraining Order
What it do This mod prevents the Shattered Empire faction from the Royalty DLC interacting with you in any meaningful way.
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Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
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Letter stack cleaner
This mod allows you to clean up the letter stack by pressing one key, 'Delete' (default).
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Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
- management
Keyz Reference Tools
Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Gerrymon's Greekcore Style
Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- furniture
Flooring Floors Upscaled
The actual mod is HERE A simple texture replacement for Flooring Floors .
- management
Genetic Heads Framework for [NL] Facial Animation
Genetic Heads Framework for Facial Animation Expanded gene support for Facial Animation (FA)!
- management
Faster Relic Subquests (Unofficial v1.6)
Note #1: This is an update of Profligate's Faster Relic Subquests mod to enable compatibility for v1.
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Farmable Neutroamine - Medieval
UPDATED TEXTURE MOD HERE: BACKGROUND The original author of Farmable Neutroamine is nanonator102.
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Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
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Famine Food
Lacking on food, feeling hungry, or simply being on that naked brutality 40% yield ?
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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Easy Conversions
Original mod : So you got a new colonist and want to convert them to your Ideology.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Defensive Positions - Forked
Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Collective Marriages
Have you made a colony of hippies that can marry freely with unlimited partners and now your colonists spend more time marrying than working?
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Change map edge limit
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.
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Call a Vampire a Vampire
What is this? A fix for some of the odd little neologisms (made up words!) that plague BioTech, particularly as relates to "sanguophages." The following things have been changed. All references to Hemogen are replaced with Blood. All references to Sanguophages are replaced with V
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Adjustments for Vanilla Textures Expanded - [NL] Facial Animation
Adjustments for some items in Vanilla Textures Expanded - Facial Animation.
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[WZRD] Carry Capacity (Continued)
Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.
- weapons
[TW1.6]TangW's~Retexture~Weapons
———————————————————————————— Intro: --This is TangW 's Retexture-- This mod retexture the Weapon texture.
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[TW1.6]堂丸贴图重置~食物 Tang's~Retexture~Foods
———————————————————————————— Description: --This is TangW's Retexture-- This mod resets the textures of foods.
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[TW1.6]堂丸贴图重置~脸型~伤疤 Tang's~Retexture~Face~Scar
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了脸型的贴图,也包括头骨,仿生眼,伤疤! This mod retexture the face texture, include skull, bio-eyes, scars!
- management
[TW1.6]堂丸贴图重置~服饰 Tang's~Retexture~Apparel
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了服饰的贴图。 This mod retexture the Apparel texture.
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[TW1.6]堂丸贴图重置~原材料 Tang's~Retexture~Resource
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了原材料的贴图。 This mod retexture the resource texture.
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[TW1.6]堂丸贴图重置~体型 Tang's~Retexture~Body
———————————————————————————— Intro: --This is TangW's Retexture-- This mod retexture the Human body texture, include Skeleton.
- weapons
[TW1.6]中式武器包 Chinese Weapon Pack
Q: CE? A: No, if someone does compatibility for me, I'll be happy.
- management
[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
- combat
[MF]肉盾 HumanShield
Human Shield: Outsource Your Morality to Someone Else Are you tired of high-risk “frontal combat”?
- management
[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[ETF] Butchering Now Yields Hemogen!
======> 🩸 ABOUT | READ ME FIRST 🩸 <====== This mod lets you pull out or produce Hemogen when butchering corpses, a practical way to make the most of every resource at hand.
- management
[BJD] Meat Wolf
1.0.0 (05/15/21): Initial release. 1.1.1 (05/27/21): Adjusted spawn - meat wolves should now spawn in the same biomes as timber wolves, but more rarely. Increased meat amount to 75. Updated preview images. 1.2.0 (10/26/22): 1.14 release. Adjusted meatskin.* 1.3.0 (12/11/25): 1.6
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[1.6 Fork] Xenotype And Ideology Buttons TitleScreen
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor.
- management
Yaoma Storytellers - Jianghu Jin
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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Yaoma Storytellers - Farseer Fan
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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Yaoma Storytellers - Deathless Daji
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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Writhing Tree
There are two types of sacrifices: a sacrifice with just a knife via an ability and a sacrifice on a sacrificial table.
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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Worksites Expanded
You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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What's Missing?
Original link: Highlighted requirements and tooltips for recipe descriptions.
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VPE - PhaseShift
Github and license here, click on the green code button and download zip: Shift in and out of a glitched skip grid subsystem to harness this path’s full potential.
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WDI's Vida Venukian Storyteller
Vida Venukian: The Weaver of Destiny English: Vida Venukian is a custom storyteller designed for players who appreciate methodical development and long-term stability, but refuse to compromise on the relentless late-game challenge.
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VPE - Veincaster
Github and license here, click on the green code button and download zip: Psycasts: T1 Blood-Link Links the caster to another creature capable of bleeding.
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VPE - Umbra
Github and license here, click on the green code button and download zip: Weave the shadows and overwhelm your foes with vicious psychic phenomena.
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VPE - Ragnarok Online
Github and license here, click on the green code button and download zip: Due to steam's characters limit, the searchable list of abilities will be available on github.
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VPE - Originium
Github and license here, click on the green code button and download zip: Embrace the power of the Originium to wield it in different powerful ways.
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VPE - Luminis
Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.
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VPE - Geomancer
Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.
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VPE - Bugmancer
Github and license here, click on the green code button and download zip: Unleash your swarm of vicious Insectoids on your foes!
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VPE - Blader
Github and license here, click on the green code button and download zip: Wield the power of the spell frame in different ways.
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VPE - Biohazard | Biosoother
Github and license here, click on the green code button and download zip: Fight or spread the pollution of the Rim!
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VPE - Aeromancer
Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.
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VPE - Anima
Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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VGP Garden Resources
Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Melee Modes
Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee This mod introduces the following features to the vanilla melee system: - Manually switchable melee modes - Independent parry check mechanism - Counterattack system after parrying Parrying Mechanism Parryi
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Ultimate Colonist Name Generator
This mod is a work in progress, more languages will be added and weights changed over time.
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Traits Plus
Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Character Editor - Skill Order Fix
Description Adds compatability with Mods adding new Skills.
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Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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SpeakUp Extension
This is an extension mod for SpeakUp, enabling new dialogue with additional conditions.
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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Social Magnetism (和朋友一起玩)
Social Magnetism (和朋友一起玩) 让你的殖民者不再孤单,朋友就该待在一起! Make your colonists stick together!
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Sensible Factions
VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.
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Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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Seamless Doors
Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rim of Evil: Northern Frontier
The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga
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Reunion
+ Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?
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Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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ReGrowth 2 World Map Beautification for Advanced Biomes (Continued)
This is a compatibiliuty patch for Regrow 2 World Map Beautification module and Advanced Biomes (Continued) Based on "World Map Beautification Project - for Advanced Biomes (Continued)" by Sacrificial Goat All credits go to the original authors.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Outland - Toxic Forest
Standalone module for Outland, adding the Toxic Forest biome, a deadly place with a very low chance of surviving if you don't go prepared.
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Outland - Terrain
While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.
- furniture
Outland - Furniture & Decor
Expansion module for Outland, adding sets of furniture and decor.
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Outland - Core
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!
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Oriental Storyteller Expanded -Songstress Of Anicent Orient
About this mod: Adds an Oriental-style storyteller to RimWorld — Xue Tao, a renowned and talented woman from ancient Oriental civilization.
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Oracle's Skill Icon Retextures
I've had enough people ask about these in screenshots that I figured I'd finally get around to sharing them properly Replaces the passion icons.
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Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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Nomad Friendly Quests
Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc
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No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Nice Facial Animation
A little bit nicer people's faces never hurt This mod keeps the balance between simple dots and anime eyes in favor of authenticity to vanilla game.
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Mythic Ages: Megafauna Bestiary
Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.
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Multi Conversion
这个mod只做两件事情: 1. 取消了教化仪式的冷却时间。 2. 教化仪式结束时,房间内所有观众都会同时受到教化效果。 现在,举办一场盛大的教化仪式,一次性归化所有不信者吧! ---------------------------------------------------------- This mod does only two things: 1. Remove the cooldown of conversion ritual. 2. When the conversion ritual ends, all spectators in the
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More than Ashes V2
About this mod - TLDR This mod will not be for everyone, and if it wasn't for a dear friend of mine, it wouldn't ever have made it onto the workshop, nor would it have grown into what it is today.
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More Descriptive Words and Names
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Moloy Traits (Continued)
Update of Moloy559s mod Also check out the Trait and Backstory Icons by superniqui10 Have you ever thought that most traits seem a bit boring?
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Mission Board
Adds a simple Mission Board which lets you manually select and activate quests and events.
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Minimal Light Control
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.
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Meditate As WorkType (Continued)
Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.
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Majestic Foliage Framework[HH] (Continued)
*** THIS MOD IS END-OF-LIFE; I have no interest in further updating it.
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Majestic Foliage - Djeeshka's CMT Retexture (Continued)
Original mod by Djeeshka, hohen If the original author requests it, I will remove this update.
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Majestic Foliage Framework[HH]
MAJESTIC FOLIAGEa framework is a pseudo framework built around systems introduced in Comigo's and using XML Extensions aiming to spruce up your Rimworld experience.
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Majestic Foliage - Djeeshka's CMT Retexture
MAJESTIC FOLIAGE - DJEESHKA'S CMT RETEXTURE is an for and contains Djeeshka's CMT retextures and tree sizes from for .
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Layered Apparel
📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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ISEKAI RPG LEVELING
New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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I Miss My Limbs (Continued)
Original mod by Lewkah0 If the original author requests it, I will remove this update.
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Health Display
About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.
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Grignr Happens By
Replaces the Stranger in Black event with Grignr from the Mr Samuel Streamer extended universe.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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Genetics! Mushkin
Changelog: Please check the change notes tab Brought to you by the Biomes!
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FruitsHornAnimal
FruitsHornAnimal “They say that on a certain candy-like planet, there are animals that can grow fruit.
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ExtraWeapon2
ExtraWeapon2! Description: Colonists can equip up to 6 extra weapons. When summoned, they will float around the body and automatically attack enemies. This is a new version remade from ExtraWeapon! Thanks to HaiLuan! How to use: Right-click a weapon to add it to an extra weapon s
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Fabled Cervidae
Discord: steveo.o steam: Scurvyez A mod focused solely on deer-like creatures. Some of the animals in this mod are taken straight from my other, outdated mod called "Steve's Animals". I am breaking that old mod up into its constituent parts with new and improves code, textures, a
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Extinct Fauna Pack - Fictional
v1.0.1 This mod adds fictional prehistoric animals to the game. This module will contain silly or very badly reconstructed animals. While these animals may be stupid and strange, I aim for the same quality as the other EFP modules. As such, they should integrate well into the gam
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Extinct Fauna Pack - Cenozoic
v1.1.3 This mod adds new prehistoric animals to the game, all from the Cenozoic Era. These have been either cloned from preserved DNA or artificially created to resemble their past relatives. They now blend into the landscape and became part of the terraformed ecosystems. More an
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Expanded Biotech Style Abilities
This mod requires the EBSG Framework for the ability comps and the think tree stuff.
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EvolvedOrgansRedux 1.6
"Adds a large amount of enhanced organs to add new functionality to your colonists, turning them from either the most efficient organism on the Rim, or the living equivalence of main battle tank column" DO NOT ADD OR REMOVE MID-SAVE, IT WILL BREAK YOUR SAVE, I REPEAT DO NOT DO IT
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Evolutionary Gene
My second RimWorld mod 🙂 First mod: download here Adds the “Evolutionary Gene” — a gene that lets pawns gradually improve their biological stats through their actions.
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Immortal Regenerant Gene
My first mod, please don't judge too harshly :) My new mod: download here ☑️ Adds the “Immortal Regenerator” gene 🧬 LIMB REGENERATION • The gene carrier gradually regrows missing body parts (up to and including the head).
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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El's Ilk Of The Old Gods Retextured
Retextures all the stuff added by Ilk of the Old Gods, the incredible mod by El.
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El's Ilk of the Old Gods
This mods adds a new faction: the old ones, a tribal analogue of the empire.
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Deadeye Targeting (Continued)
Original mod by Nixson If the original author requests it, I will remove this update.
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Darklings - Biotech
My own version of DrWalZ’s Darkling mod, from which I borrowed the name, original concept, and textures (the mod was abandoned by its creator).
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[1.6] JobsLimitsTweak
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter.
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EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
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[SYR] Harvest Yield (Continued)
Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
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Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Insectoid
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Big and Small - Sapient Animals
Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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Better Mountains
A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.
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Basic Traits
A mod that adds carefully balanced personality and skill-focused traits to RimWorld.
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Anthrosonae: Felines
Felines are a subcategory of the Anthrosonae xenotypes designed to look like various anthropomorphic feline species.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Anthrosonae
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.
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边缘仙路-雾鬓风鬟 RimImmortal-Hairstyle[1.6]
This is a mod that adds Chinese-style hairstyle and beards.
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边缘仙路-道诡异仙 RimImmortal-Bizarre
RimImmortal-Bizarre summary RimImmortal-Core - RimImmortal-Bizarre Expansion is a mod based on "dao of the bizarre immortal" that adds new content including several new sects and some new spells.
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边缘仙路-五行流转 RimImmortal-FiveElements[1.6]
Intro: Thank you for subscribing to RimImmortal-FiveElements!
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边缘仙路-羽化登仙 RimImmortal-Core[1.6]
RimImmortal-Core 1.0 official release! Welcome players to subscribe to the official version, remember not to activate the old beta version mod at the same time! Thank you for subscribing our mod - RimImmortal-Core! This is a mod that brings Chinese cultivation system to the Rimwo
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Resource Delivery Helper
In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.