// Steam Workshop · by plaaaaaant

Planty's Cultivation Realm

My Personal take on a High Eastern Fantasy playthrough. Uses Medieval Overhaul, intended to be played with a tech limit.

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445 mods
  1. [YH]Misc - Training Outpost
    Stale
    management

    [YH]Misc - Training Outpost

    This is a Vanilla Outposts Expanded's accessory mod, adds a outpost for training pawns' skills.

  2. [RF] Etched Stone Walls (Continued)
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    [RF] Etched Stone Walls (Continued)

    Update of Rainbeau Flambes - Added meditation stats, similar to normal walls Since beta 19, vanilla RimWorld has allowed you to smooth natural stone walls.

  3. [JF] Royal Carpets
    Stale
    furniture

    [JF] Royal Carpets

    Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili

  4. VSIE - Rational Trait Development
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    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  5. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  6. Van's Retexture : Organ jars
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    medical

    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.

  7. Van's Retexture : Hemogen Vials
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    management

    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  8. Undergrounders: Gelapathy
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    Undergrounders: Gelapathy

    V1.6 This mod adds a new plant, ameliorum, a bioengineered mushroom which is used to create two new types of medicine: bioGel and regeneGel. BioGel is made by mixing ameliorum and insect jelly, while regeneGel also requires neutroamine. BioGel and regeneGel are roughly equivalent

  9. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  10. Vanilla Hair Retextured
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    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  11. Triumphant Research
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    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  12. TribalInstruments Retexture
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    TribalInstruments Retexture

    Figured I'd contribute to the slew of retexture mods the community has been releasing with this retexture of Tribal Instruments, an old mod but one of my favorites.

  13. Tribal Furniture
    ↑ Updated
    furniture

    Tribal Furniture

    A mod that adds tribal furniture variants as an alternative to modern looking furniture, similar to hoopstone rings and game-of-ur.

  14. The Vanity Project - Beards
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    The Vanity Project - Beards

    Adds 10 beards. Q: Safe to add mid-game? A: Yes. Q: Help, X is not working! A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible. Art by catdoghorse XML by Generic Anime Girl All original content (e.g., art,

  15. Stylized Slave Collars and Headgears
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    Stylized Slave Collars and Headgears

    - DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more

  16. Stone Conversion Recipes
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    Stone Conversion Recipes

    Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).

  17. Smarter Construction
    ↑ Updated
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    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  18. Sleep Meditation
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    Sleep Meditation

    update to 1.6 !!!warning: the mod may have bugs, use at your own risk original mod here Psyfocus gain while sleeping. You can voluntarily support me here:

  19. SlaveBar
    No 1.6
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    SlaveBar

    Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.

  20. Skyrim Steel Weapons Pack
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    weapons

    Skyrim Steel Weapons Pack

    The generic steel weapons from The Elder Scrolls V: Skyrim brought into Rimworld, in-case you ever want that Nord steel feel.

  21. Skyrim Orcish Weapons Pack
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    weapons

    Skyrim Orcish Weapons Pack

    The orcish weapons from The Elder Scrolls V: Skyrim brought into Rimworld, bringing glory to Malacath.

  22. Skyrim Glass Weapons Pack
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    weapons

    Skyrim Glass Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  23. Skyrim Ebony Weapons Pack
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    weapons

    Skyrim Ebony Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  24. Skyrim Dragonbone Weapons Pack
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    weapons

    Skyrim Dragonbone Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  25. Skyrim Daedric Weapons Pack
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    weapons

    Skyrim Daedric Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  26. Skyrim Bow Pack
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    Skyrim Bow Pack

    All the "Normal" Bows from the Elder Scrolls V: Skyrim.

  27. Simple Leadership
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    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  28. Shavius's Medieval Flavour Pack
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    Shavius's Medieval Flavour Pack

    The 1.4 version doesn't rely on HumanoidAlien Framework anymore, but you still need it for 1.3 It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Medieval: Otherwise this mod will have almost no effect in th

  29. Sense of belonging
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    Sense of belonging

    Bad English,Sorry.I did my best to do the English translation Introduction & Inspiration A romantic relationship can give colonists a huge mood boost, but the other brothers-in-arms who live with you day and night, fight and bleed alongside you, often provide nothing—not even a m

  30. Joe's DnD Xenotypes
    ↑ Updated
    management

    Joe's DnD Xenotypes

    Description Joe's DnD Xenotypes (formerly 5e Xenos) is a collection of Rimworld Xenotypes loosely based on Dungeons and Dragons Fifth Edition.

  31. Joe's Tweaks
    ↑ Updated
    management

    Joe's Tweaks

    Joe's Tweaks These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time.

  32. RimTraits - General Traits
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    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  33. Vanilla Achievements Expanded
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    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  34. In-game wiki
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    In-game wiki

    Allows mods to add their own in-game wiki.

  35. World Tech Level
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    World Tech Level

    Control the level of technology available in the world.

  36. RIM Enchantment Craft
    ↑ Updated
    management

    RIM Enchantment Craft

    RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.

  37. VPE - Lasting Skeletons
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    VPE - Lasting Skeletons

    Makes skeletons permanent by linking them to the caster, reserving 30 of their neural heat.

  38. Remove Industrial Stuff
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    Remove Industrial Stuff

    - Options to remove industrial (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.

  39. Retextured! - Recycle This
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    Retextured! - Recycle This

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi

  40. Recycle This (Continued)
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    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  41. Recruit Slaves
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    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  42. Projectile Bullet Retexture
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    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  43. Custom Ritual Framework
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    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  44. Positive Connections
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    Positive Connections

    Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?

  45. Rim of Madness - Bones Enchantment
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    Rim of Madness - Bones Enchantment

    Rim of Madness - Bones ===Enchantment=== Sprinkle some fairy dust onto some of the gfx Enchants the following *Things*: * Bones * Bonecrete * Calcium Polymer * Bone China For each material the buildings and items have a matching color.

  46. OgreStack
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    OgreStack

    Mod for customizing stack sizes.

  47. No Natural Psyfocus Decrease
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    No Natural Psyfocus Decrease

    A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time.

  48. No Disabled Factions In Quests
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    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  49. Vanilla Psycasts Expanded - Puppeteer
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    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  50. More Ritual Seats
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    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  51. More Faction Interaction (Continued)
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    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  52. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  53. Medieval Things: Medical
    ↑ Updated
    medical

    Medieval Things: Medical

    This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.

  54. Medieval Repair
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    management

    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  55. Medieval Overhaul: Immersive Storage Patch
    storage

    Medieval Overhaul: Immersive Storage Patch

    Many thanks to (◣_◢) (EvilEyeGuy) for providing us with the basis by making Medieval Overhaul: Adaptive Storage (MOxASF) to make this Immersive Integration and for using inheritance in the XML files more consistently than the base mod uses them, I couldn't keep up anymore , as we

  56. Medieval Overhaul Tweaks
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    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  57. Medieval Overhaul Integration Fixes
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    Medieval Overhaul Integration Fixes

    Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.

  58. Medieval Melee Sounds
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    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  59. Medieval Fantasy Themed Relic Quests
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    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  60. Medieval Fantasy Themed Rare Resources
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    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  61. Medieval Fantasy Psycaster Raids
    management

    Medieval Fantasy Psycaster Raids

    As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.

  62. Medieval Coastal Outfits
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    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  63. Medieval Extras (Continued)
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    Medieval Extras (Continued)

    Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.

  64. Medieval Backstories Patch
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    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  65. Medieval Backstories No HAR
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    Medieval Backstories No HAR

    Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.

  66. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  67. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  68. Medieval Adventures: Hunts
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    Medieval Adventures: Hunts

    Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes

  69. Mashed's Bloodmoon
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    Mashed's Bloodmoon

    A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt.

  70. Linkable Groups
    ↑ Updated
    management

    Linkable Groups

    Linkable Groups is a universal framework for managing linkable buildings in large modlists.

  71. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  72. Reel's Insector Faction
    Stale
    management

    Reel's Insector Faction

    Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!

  73. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  74. Insectoids 2 - Isopoda geneline
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    Insectoids 2 - Isopoda geneline

    Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.

  75. Limit Quest Pawns
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    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  76. Lagless Lamps - C#
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    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  77. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  78. Keyz Reference Tools
    management

    Keyz Reference Tools

    Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.

  79. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  80. I Aint Building That
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    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  81. HugsLib
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    HugsLib

    This is a library that provides shared functionality for other mods.

  82. Gerrymon's Greekcore Style
    management

    Gerrymon's Greekcore Style

    Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek

  83. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  84. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  85. Famine Food
    Stale
    management

    Famine Food

    Lacking on food, feeling hungry, or simply being on that naked brutality 40% yield ?

  86. Faction Display Fix
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    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  87. Faction Customizer
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    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  88. Echoes of the Rim
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    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  89. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  90. Defensive Positions - Forked
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    Defensive Positions - Forked

    Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.

  91. Dubs Apparel Tweaks
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    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  92. Dark Ages : Crypts and Tombs
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  93. Cut plants before building (Continued)
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    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  94. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  95. Collective Marriages
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    Collective Marriages

    Have you made a colony of hippies that can marry freely with unlimited partners and now your colonists spend more time marrying than working?

  96. Cherry Picker
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    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  97. Change map edge limit
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    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  98. Call a Vampire a Vampire
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    Call a Vampire a Vampire

    What is this? A fix for some of the odd little neologisms (made up words!) that plague BioTech, particularly as relates to "sanguophages." The following things have been changed. All references to Hemogen are replaced with Blood. All references to Sanguophages are replaced with V

  99. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  100. Auto links
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  101. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  102. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  103. [WZRD] Carry Capacity (Continued)
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    [WZRD] Carry Capacity (Continued)

    Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.

  104. [TW1.6]TangW's~Retexture~Weapons
    Stale
    weapons

    [TW1.6]TangW's~Retexture~Weapons

    ———————————————————————————— Intro: --This is TangW 's Retexture-- This mod retexture the Weapon texture.

  105. [TW1.6]堂丸贴图重置~脸型~伤疤 Tang's~Retexture~Face~Scar
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    [TW1.6]堂丸贴图重置~脸型~伤疤 Tang's~Retexture~Face~Scar

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了脸型的贴图,也包括头骨,仿生眼,伤疤! This mod retexture the face texture, include skull, bio-eyes, scars!

  106. [TW1.6]堂丸贴图重置~服饰 Tang's~Retexture~Apparel
    management

    [TW1.6]堂丸贴图重置~服饰 Tang's~Retexture~Apparel

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了服饰的贴图。 This mod retexture the Apparel texture.

  107. [NL] Custom Portraits
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    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  108. [FSF] Better Exploration Loot
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    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  109. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  110. [ETF] Butchering Now Yields Hemogen!
    management

    [ETF] Butchering Now Yields Hemogen!

    ======> 🩸 ABOUT | READ ME FIRST 🩸 <====== This mod lets you pull out or produce Hemogen when butchering corpses, a practical way to make the most of every resource at hand.

  111. [BJD] Meat Wolf
    management

    [BJD] Meat Wolf

    1.0.0 (05/15/21): Initial release. 1.1.1 (05/27/21): Adjusted spawn - meat wolves should now spawn in the same biomes as timber wolves, but more rarely. Increased meat amount to 75. Updated preview images. 1.2.0 (10/26/22): 1.14 release. Adjusted meatskin.* 1.3.0 (12/11/25): 1.6

  112. Yaoma Storytellers - Jianghu Jin
    management

    Yaoma Storytellers - Jianghu Jin

    Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.

  113. Yaoma Storytellers - Farseer Fan
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    Yaoma Storytellers - Farseer Fan

    Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.

  114. Yaoma Storytellers - Deathless Daji
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    management

    Yaoma Storytellers - Deathless Daji

    Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.

  115. Writhing Tree
    ↑ Updated
    management

    Writhing Tree

    There are two types of sacrifices: a sacrifice with just a knife via an ability and a sacrifice on a sacrificial table.

  116. Worldbuilder
    ↑ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  117. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  118. Who shot my leg off?
    Stale
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  119. What's Missing?
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    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  120. VPE - PhaseShift
    management

    VPE - PhaseShift

    Github and license here, click on the green code button and download zip: Shift in and out of a glitched skip grid subsystem to harness this path’s full potential.

  121. We Are United
    Stale
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    We Are United

    Unite with others, together We Are United!

  122. WDI's Vida Venukian Storyteller
    Stale
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    WDI's Vida Venukian Storyteller

    Vida Venukian: The Weaver of Destiny English: Vida Venukian is a custom storyteller designed for players who appreciate methodical development and long-term stability, but refuse to compromise on the relentless late-game challenge.

  123. Wave Raids
    management

    Wave Raids

    Features Adds a raid type that spawns in delayed waves.

  124. VPE - Veincaster
    management

    VPE - Veincaster

    Github and license here, click on the green code button and download zip: Psycasts: T1 Blood-Link Links the caster to another creature capable of bleeding.

  125. VPE - Umbra
    management

    VPE - Umbra

    Github and license here, click on the green code button and download zip: Weave the shadows and overwhelm your foes with vicious psychic phenomena.

  126. VPE - Ragnarok Online
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    VPE - Ragnarok Online

    Github and license here, click on the green code button and download zip: Due to steam's characters limit, the searchable list of abilities will be available on github.

  127. VPE - Originium
    Stale
    management

    VPE - Originium

    Github and license here, click on the green code button and download zip: Embrace the power of the Originium to wield it in different powerful ways.

  128. VPE - Luminis
    management

    VPE - Luminis

    Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.

  129. VPE - Geomancer
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    VPE - Geomancer

    Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.

  130. VPE - Bugmancer
    Stale
    management

    VPE - Bugmancer

    Github and license here, click on the green code button and download zip: Unleash your swarm of vicious Insectoids on your foes!

  131. VPE - Blader
    management

    VPE - Blader

    Github and license here, click on the green code button and download zip: Wield the power of the spell frame in different ways.

  132. VPE - Biohazard | Biosoother
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    VPE - Biohazard | Biosoother

    Github and license here, click on the green code button and download zip: Fight or spread the pollution of the Rim!

  133. VPE - Aeromancer
    management

    VPE - Aeromancer

    Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.

  134. VPE - Anima
    Stale
    management

    VPE - Anima

    Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!

  135. [LTS]Tenants
    management

    [LTS]Tenants

    Tenants are guests that live with you and pay rent to do so.

  136. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  137. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  138. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  139. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  140. VGP Garden Resources
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    VGP Garden Resources

    Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.

  141. Vanilla Races Expanded - Custom Icons
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  142. Vanilla Outposts Expanded
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    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  143. Vanilla Melee Modes
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    Vanilla Melee Modes

    Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee This mod introduces the following features to the vanilla melee system: - Manually switchable melee modes - Independent parry check mechanism - Counterattack system after parrying Parrying Mechanism Parryi

  144. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  145. Upright Bugs
    Stale
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    Upright Bugs

    The archotechs put something in the groundwater.

  146. Traits Plus
    Stale
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    Traits Plus

    Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.

  147. Toggleable Shields Continued
    Stale
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    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  148. Toggleable Readouts Continued
    Stale
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    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  149. Toggleable Overlays Continued
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    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  150. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  151. Stack gap
    Stale
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    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  152. SpeakUp
    Stale
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    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  153. SoulGem
    management

    SoulGem

    part of MakaiTech as item added by Essence of Death research.

  154. NANAME Floors
    management

    NANAME Floors

    NANAME is Japanese for diagonal.

  155. Smooth Terrain
    management

    Smooth Terrain

    Smoothens naturally generated terrain using diagonals.

  156. SimpleCameraSetting
    Stale
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  157. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  158. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  159. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  160. Sensible Factions
    management

    Sensible Factions

    VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.

  161. Float Sub-Menus
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    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  162. Searchable Menus
    Stale
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    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  163. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  164. RPG Dialog
    Stale
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    RPG Dialog

    RPG Dialog Now, enjoy RimWorld events as if you're playing an RPG!

  165. RimSaves
    Stale
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    RimSaves

    Save menu improvements and quicksaves system.

  166. RimHUD
    Stale
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  167. Rim of Evil: Northern Frontier
    management

    Rim of Evil: Northern Frontier

    The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga

  168. Reunion
    management

    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  169. Resource Dictionary
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    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  170. Research Tree (Continued)
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    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  171. Relevant Stats In Description
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    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  172. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  173. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  174. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  175. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  176. Prosthetic No Missing Body Parts (Continued)
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    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  177. Prepatcher
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    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  178. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  179. Performance Optimizer
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    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  180. Performance Esmolas
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    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  181. Pawn Name Variety (Continued)
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    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  182. Outland - Toxic Forest
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    Outland - Toxic Forest

    Standalone module for Outland, adding the Toxic Forest biome, a deadly place with a very low chance of surviving if you don't go prepared.

  183. Outland - Terrain
    Stale
    management

    Outland - Terrain

    While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.

  184. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  185. Tweaks Galore
    Stale
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    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  186. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  187. Outland - Core
    Stale
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    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  188. Oracle's Skill Icon Retextures
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    management

    Oracle's Skill Icon Retextures

    I've had enough people ask about these in screenshots that I figured I'd finally get around to sharing them properly Replaces the passion icons.

  189. No Random Apparel on Ideology Edit
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    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  190. Nomad Friendly Quests
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    Nomad Friendly Quests

    Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc

  191. No Modlist on Loading
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    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  192. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  193. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  194. Nice Inventory Tab
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    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  195. Nice Facial Animation
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    Nice Facial Animation

    A little bit nicer people's faces never hurt This mod keeps the balance between simple dots and anime eyes in favor of authenticity to vanilla game.

  196. Mythic Ages: Megafauna Bestiary
    management

    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  197. Multi Conversion
    management

    Multi Conversion

    这个mod只做两件事情: 1. 取消了教化仪式的冷却时间。 2. 教化仪式结束时,房间内所有观众都会同时受到教化效果。 现在,举办一场盛大的教化仪式,一次性归化所有不信者吧! ---------------------------------------------------------- This mod does only two things: 1. Remove the cooldown of conversion ritual. 2. When the conversion ritual ends, all spectators in the

  198. More than Ashes V2
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    More than Ashes V2

    About this mod - TLDR This mod will not be for everyone, and if it wasn't for a dear friend of mine, it wouldn't ever have made it onto the workshop, nor would it have grown into what it is today.

  199. Moloy Traits (Continued)
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    Moloy Traits (Continued)

    Update of Moloy559s mod Also check out the Trait and Backstory Icons by superniqui10 Have you ever thought that most traits seem a bit boring?

  200. Mission Board
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    Mission Board

    Adds a simple Mission Board which lets you manually select and activate quests and events.

  201. Misc Traits
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    Misc Traits

    Adds 48 new traits (some of the requires Ideology).

  202. Meditate As WorkType (Continued)
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    management

    Meditate As WorkType (Continued)

    Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

  203. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  204. Majestic Foliage Framework[HH]
    No 1.6
    management

    Majestic Foliage Framework[HH]

    MAJESTIC FOLIAGEa framework is a pseudo framework built around systems introduced in Comigo's and using XML Extensions aiming to spruce up your Rimworld experience.

  205. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  206. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  207. Last Words
    management

    Last Words

    A speech bubble appears above the dying pawn with their final words.

  208. Layered Apparel
    management

    Layered Apparel

    📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.

  209. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  210. ISEKAI RPG LEVELING
    management

    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  211. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  212. Inject Genes
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    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  213. I will be back
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  214. Health Display
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    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  215. Hauts' Framework
    ↑ Updated
    management

    Hauts' Framework

    What this framework does Makes other Hauts' mods work.

  216. Hauts' Added Traits
    ↑ Updated
    management

    Hauts' Added Traits

    What this mod does Adds 50 fun traits for pawns.

  217. Grignr Happens By
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    Grignr Happens By

    Replaces the Stranger in Black event with Grignr from the Mr Samuel Streamer extended universe.

  218. Grand Rivers Reborn
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    Grand Rivers Reborn

    Expanding the might of Rimword's waterways once again.

  219. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  220. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  221. Genetics! Mushkin
    management

    Genetics! Mushkin

    Changelog: Please check the change notes tab Brought to you by the Biomes!

  222. FruitsHornAnimal
    management

    FruitsHornAnimal

    FruitsHornAnimal “They say that on a certain candy-like planet, there are animals that can grow fruit.

  223. Flommel
    Stale
    management

    Flommel

    I currently will redraw every flommel so I can add many new colors and variation!

  224. ExtraWeapon2
    ↑ Updated
    management

    ExtraWeapon2

    ExtraWeapon2! Description: Colonists can equip up to 6 extra weapons. When summoned, they will float around the body and automatically attack enemies. This is a new version remade from ExtraWeapon! Thanks to HaiLuan! How to use: Right-click a weapon to add it to an extra weapon s

  225. Fabled Cervidae
    Stale
    management

    Fabled Cervidae

    Discord: steveo.o steam: Scurvyez A mod focused solely on deer-like creatures. Some of the animals in this mod are taken straight from my other, outdated mod called "Steve's Animals". I am breaking that old mod up into its constituent parts with new and improves code, textures, a

  226. Extinct Fauna Pack - Fictional
    management

    Extinct Fauna Pack - Fictional

    v1.0.1 This mod adds fictional prehistoric animals to the game. This module will contain silly or very badly reconstructed animals. While these animals may be stupid and strange, I aim for the same quality as the other EFP modules. As such, they should integrate well into the gam

  227. Extinct Fauna Pack - Cenozoic
    management

    Extinct Fauna Pack - Cenozoic

    v1.1.3 This mod adds new prehistoric animals to the game, all from the Cenozoic Era. These have been either cloned from preserved DNA or artificially created to resemble their past relatives. They now blend into the landscape and became part of the terraformed ecosystems. More an

  228. EvolvedOrgansRedux 1.6
    management

    EvolvedOrgansRedux 1.6

    "Adds a large amount of enhanced organs to add new functionality to your colonists, turning them from either the most efficient organism on the Rim, or the living equivalence of main battle tank column" DO NOT ADD OR REMOVE MID-SAVE, IT WILL BREAK YOUR SAVE, I REPEAT DO NOT DO IT

  229. Evolutionary Gene
    management

    Evolutionary Gene

    My second RimWorld mod 🙂 First mod: download here Adds the “Evolutionary Gene” — a gene that lets pawns gradually improve their biological stats through their actions.

  230. Immortal Regenerant Gene
    management

    Immortal Regenerant Gene

    My first mod, please don't judge too harshly :) My new mod: download here ☑️ Adds the “Immortal Regenerator” gene 🧬 LIMB REGENERATION • The gene carrier gradually regrows missing body parts (up to and including the head).

  231. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  232. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  233. El's Ilk of the Old Gods
    Stale
    management

    El's Ilk of the Old Gods

    This mods adds a new faction: the old ones, a tribal analogue of the empire.

  234. Dromas
    management

    Dromas

    Content A simple mod that adds dromas (plural: dromases), from Honkai Star Rail.

  235. Darklings - Biotech
    management

    Darklings - Biotech

    My own version of DrWalZ’s Darkling mod, from which I borrowed the name, original concept, and textures (the mod was abandoned by its creator).

  236. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  237. [SYR] Harvest Yield (Continued)
    Stale
    management

    [SYR] Harvest Yield (Continued)

    Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

  238. Un-Limited Reborn
    management

    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  239. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  240. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  241. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  242. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  243. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  244. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  245. Biotech Expansion - Insectoid
    Stale
    management

    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  246. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  247. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  248. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  249. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  250. Big and Small - Sapient Animals
    management

    Big and Small - Sapient Animals

    Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su

  251. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  252. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  253. Better Trees
    Stale
    management

    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  254. Better Mountains
    Stale
    management

    Better Mountains

    A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.

  255. Basic Traits
    Stale
    management

    Basic Traits

    A mod that adds carefully balanced personality and skill-focused traits to RimWorld.

  256. Anthrosonae: Felines
    management

    Anthrosonae: Felines

    Felines are a subcategory of the Anthrosonae xenotypes designed to look like various anthropomorphic feline species.

  257. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  258. Anthrosonae
    Stale
    management

    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  259. 边缘仙路-羽化登仙 RimImmortal-Core[1.6]
    management

    边缘仙路-羽化登仙 RimImmortal-Core[1.6]

    RimImmortal-Core 1.0 official release! Welcome players to subscribe to the official version, remember not to activate the old beta version mod at the same time! Thank you for subscribing our mod - RimImmortal-Core! This is a mod that brings Chinese cultivation system to the Rimwo

  260. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  261. Resource Delivery Helper
    management

    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.