// Steam Workshop · by kliedesiai

working

(4 mods not in local dataset)

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462 mods
  1. Placebo
    Stale
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    Placebo

    Welcome to Placebo: For all your mothballing (and other) needs Disclaimer: If you care about immersion and don't want to risk having raiders suddenly die when they raid you, do not use this mod Placebo was originally created as a joke mod that didn't do anything practical as a fo

  2. Performance Esmolas
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    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  3. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  4. Architect Menu Optimizer
    furniture

    Architect Menu Optimizer

    Optimizes the architect (building) menu performance when many mods add hundreds of buildings.

  5. Better Architect Menu | Tweaks
    furniture

    Better Architect Menu | Tweaks

    Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!

  6. Faster Aging
    No 1.6
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    Faster Aging

    This mod gives you fine control over the rate at which pawns age.

  7. Stoneborn - Cuisine
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    Stoneborn - Cuisine

    My bearded friends, and non bearded friends, I present you another mod of the Stoneborn expansion series: Stoneborn Cuisine!

  8. MEDIC!
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    MEDIC!

    Replaces downed pawn !

  9. Roots of Rimworld
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    Roots of Rimworld

    July 2nd 2025: - Added new woven mats, pelt rug, clay pot, simple brazier and a shorter torch.

  10. Passive Research
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    Passive Research

    GITHUB: Support and discussion forum is now available: EN/RU Adds passive research so your colony won't stagnate.

  11. Passive Cooler Don't Need Fuel
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    Passive Cooler Don't Need Fuel

    Does what it says. Is this balanced? I dunno. I just think the tribals have been good kids and they deserve it. Update: On a whim, I made it so passive coolers are stuffable as well. Now you can make them from stone or steel, and don't need any wood at all!

  12. Pathway To Ascension
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    Pathway To Ascension

    Pathway to Ascension Pathway to Ascension adds a new magical progression system to RimWorld, centered around ancient scrolls, powerful codexes, class ascension, corruption, and unique fantasy-style abilities.

  13. Combat Training (Continued)
    combat

    Combat Training (Continued)

    Update of Kriils mod - Added the QOL features from the unupdated Combat Training - Forked by Eltech - For a version without the training-weapon mechanic, please use Combat Training - Forked (Lite) by jastro - Fixed pawns trying to train ranged combat with shield-belt equipped Thi

  14. Drafted Auto-Combat
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    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  15. Combat Medic
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    combat

    Combat Medic

    Combat Medic is a quality‑of‑life mod that saves you from constant micromanagement whenever pawns go down.

  16. Prison Labor
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    Prison Labor

    Description This mod force prisoners to work.

  17. No Version Warning
    ↑ Updated
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    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  18. Auto Arm
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    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  19. MultiConstruction
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    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  20. MultiTending
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    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  21. MultiHunter
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    MultiHunter

    Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?

  22. Initial Motivation
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    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  23. Allow Eggs
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    Allow Eggs

    Simple mod that auto-allows eggs spawning in the wild.

  24. Tamed Animal Performance Improvement
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    Tamed Animal Performance Improvement

    Big ranches are fun. Lag from hundreds of tamed animals pathfinding is not. Tamed Animal Performance Improvement (TAPI) TAPI aims to improve performance / TPS in colonies with large ranches containing many tamed animals by adding barns that de-spawn and simulate assigned animals.

  25. Please Wander Outside
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    Please Wander Outside

    Makes tamed non-penned animals prefer to wander outside instead of going into your buildings and making a mess.

  26. Basic Traits
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    Basic Traits

    A mod that adds carefully balanced personality and skill-focused traits to RimWorld.

  27. Achtung!
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    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  28. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  29. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  30. Undraft After Tending
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    Undraft After Tending

    Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.

  31. Staggered Raids
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    Staggered Raids

    Mod Release This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.

  32. Not My Fault
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    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  33. Nice Inventory Tab
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    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  34. Better Traders Guild
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    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  35. Simple Leadership
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    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  36. LightsOut
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    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  37. Night Lights
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    Night Lights

    Decorate your base with colorful sculptures that light up at night!

  38. School and learning (CSL - Light)
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    School and learning (CSL - Light)

    Version 1.1.0.0 Description: A lot of people had asked for a mod with only the school part from "Children, school and learning", especially since Biotech added children. While going through the code to remove the HugsLib dependency I cleaned it up enough to shrink down the work o

  39. Lightless Empyrean Reborn
    ↑ Updated
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    Lightless Empyrean Reborn

    Original mod by pphhyy here: ===== Recommended Companion Mods ===== BoneReapers: The Profaned: Sanguinary Animals: Dusk Wood Biome:

  40. [NL] Dynamic Portraits
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    [NL] Dynamic Portraits

    Features This mod displays the following status in the portrait.

  41. Neolithic Hydroponics
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    Neolithic Hydroponics

    The mod adds boxes for plants that can be made from wood or metal or stone blocks Also adds a solar lamp that runs on wood This mod is suitable for medieval survival or in cold conditions to survive until electricity and hydroponics Neolithic hydroponics is worse in growth rate a

  42. Cozy Fires
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    Cozy Fires

    Campfires, fireplaces, braziers make furniture in the room more comfortable.

  43. Random Chance
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    Random Chance

    Discord: steveo.o steam: Scurvyez This mod gives random chances to all sorts of things including but not limited to the possibility of getting jade or gold from stone cutting instead of stone blocks and horribly ineffective cooks burning themselves at the stove. If you have any f

  44. Realistic Rooms Rewritten
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  45. Sane Skills - Realistic Skill Rarity
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    Sane Skills - Realistic Skill Rarity

    Sane Skills aims to provide a more challenging and thoughtful gameplay experience, where skill development and expertise truly matter.

  46. Malnutrition Reworked
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    Malnutrition Reworked

    Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.

  47. FirefliesTwo
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    FirefliesTwo

    Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (

  48. Show Me Your Hands
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    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  49. Romance On The Rim
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    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  50. Toddlers
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    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  51. Social Interactions
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    Social Interactions

    Social Interactions: Expanded & AI-Powered Enhance your RimWorld experience with an expanded set of social interactions augmented by dynamic, AI-generated dialogue and realistic Text-to-Speech voices.

  52. Mark of Manhood
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    Mark of Manhood

    Mark of Manhood Features Limits beards on teenage male pawns Optional setting to allow beards to grow on the birthday when pawns become fully adult Introduction "Gosh, did you see that majestic full beard on that 13-year-old boy?

  53. Graying Hair
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    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  54. Rimmessian Fox
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    Rimmessian Fox

    The mod adding Rimmessian foxes, a Rimworld twist on the mythological creature of the Teumessian fox.

  55. The Profaned
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  56. Growing Zones Plus Reborn
    ↑ Updated
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    Growing Zones Plus Reborn

    Update for 1.6 of: Adds new bill system to growing zones, and more! New Features -Modernized UI (inspired by the Modern UI mods by astryl). -Growing Zones tab to quickly see all the zones in your colony. -Automatic conversion from vanilla zones to Plus zones. -Hazard detection fo

  57. [RH2] BCD: CASEVAC
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    [RH2] BCD: CASEVAC

    Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod!

  58. TP Sea Plants
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    TP Sea Plants

    The Odyssey DLC adds water plants mechanics, but there are no sea plants.

  59. Grazing Lands
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    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  60. [RH2] Hand-To-Hand
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    [RH2] Hand-To-Hand

    Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.

  61. Glowroot(continued)
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    Glowroot(continued)

    Original Author: Ziehn Original Description: Adds a glowing plant similar to Glowstool, useful for outdoor lighting and gives 5 herbal medicine per harvest.

  62. Biome Transitions
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    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  63. Geological Landforms
    ↑ Updated
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    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  64. VV - New Harvest
    ↑ Updated
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    VV - New Harvest

    Version: 10.0 RimWorld has always been one of my favorite games, a place where storytelling, creativity, and chaos come together in the best possible way. For years, I dreamed of creating something for it, something personal. VV - New Harvest is my very first mod, and it’s the re

  65. [SR]Touch Animal (Continued)
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    [SR]Touch Animal (Continued)

    Update of Shadowrabbits mod Touch Animal ID:2514826556 Author:Shadowrabbit Support Version: 1.

  66. [XND] Nocturnal Animals (Continued)
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    [XND] Nocturnal Animals (Continued)

    Update of XeoNovaDans mod - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux!

  67. Equal Milking
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    Equal Milking

    Description When you are out there committing war crimes in Rimworld, have you ever noticed the inequality in milking?

  68. Beautiful Water (Fork)
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    Beautiful Water (Fork)

    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Forked from CrunchyDuck Git Repo: Github What does this mod actually do?

  69. Natural Farms
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    Natural Farms

    A simple mod that adds farming paths and small streams to the game.

  70. Jute VPE More Plants fabric
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    Jute VPE More Plants fabric

    Are you like me? First of all, sorry to hear that, I hope you get well soon. Secondly, that means you like to make things difficult for your colony and then go and get mods to make it easier because it's really boring. If you, like me, have VPE More Plants and More Vanilla Biomes

  71. Argonic Core
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    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  72. Adaptive Primitive Storage
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    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  73. Cooler Cooler
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    Cooler Cooler

    A simple mod that adds a new passive cooler that is cold enough to freeze food.

  74. Salted Meat
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    Salted Meat

    It's been a year since I first uploaded the original Salted Meat and Sausages!

  75. ReGrowth ReTextures Patches
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    ReGrowth ReTextures Patches

    This expands the ReGrowth ReTextures' new rock texture to work with Medieval Overhaul, Project Rimfactory - Materials, and Clockwork and Steam.

  76. Nice Health Tab
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    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  77. VRE highmate ear fur
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    VRE highmate ear fur

    ========================================================================================================== the mod artwork has furred ears, so why not in game too?

  78. Vanilla Races Expanded - Highmate
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    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  79. Vanilla Races Expanded - Archon
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    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  80. Superhero Genes - Base
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    Superhero Genes - Base

    Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds?

  81. No Random Relations
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    No Random Relations

    Description This mod disables the creation of random relations during the game.

  82. JecsTools Unofficial 1.6
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    JecsTools Unofficial 1.6

    Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo

  83. Integrated Genes
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    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  84. Snow IS Beautiful!
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    Snow IS Beautiful!

    DETAILS This mod makes snow be recognised as beautiful; just as it should be!

  85. Godlike Metabolism Gene
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    Godlike Metabolism Gene

    Description: A genetic mutation, that gives god like Metabolic Efficiency.

  86. EBSG Framework
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    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  87. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  88. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  89. Camera+
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    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  90. Bizarre Bloodlines
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    Bizarre Bloodlines

    Bizarre Bloodlines Bizarre Bloodlines is a JoJo-inspired RimWorld mod about Hamon, Spin, Stone Masks, Pillarborn remnants, Stands, DISC horror, Requiem evolution, Saint Corpse relics, anomaly rituals, Green Baby pressure, and Over Heaven escalation.

  91. ISEKAI RPG LEVELING
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    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  92. Living Bonds
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    Living Bonds

    This mod adds various interactions between pawns who are in family relationships.

  93. Anthrosonae
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    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  94. Oca's Anthrosonae
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    Oca's Anthrosonae

    This mod is an addon for Anthrosonae which aims to expand the existing library of anthrosonae.

  95. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  96. SpeakUp
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    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  97. Xenotype Patch Utils
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    Xenotype Patch Utils

    Xenotype Patch Utils (XPU) allows modders to define rules that change xenotype genes based on the presence of other mods, and edit genes to attain a desired metabolic efficiency value.

  98. Architect Icons
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    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  99. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  100. Dubs Apparel Tweaks
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    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  101. Gloomy Hair mk2 FORKED
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    Gloomy Hair mk2 FORKED

    Forked version of Gloomy hair mk2 for Biotech Gene system Version 1.

  102. Medieval Ranks
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    Medieval Ranks

    A Medieval Rankpack for the mod Rocket's Ranks.

  103. [NL] Facial Animation - Experimentals
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    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  104. [Gorani] Female Hair
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    [Gorani] Female Hair

    Adds 12 hand-drawn female hairstyles with a unified soft anime aesthetic.

  105. Humanoid Alien Races
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    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  106. Crops Grow Faster in Rain
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    Crops Grow Faster in Rain

    My first mod :) When it rains, plants outside receive some growth speed depending on how much it's raining.

  107. Nice Plants Menu
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    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  108. Shared Joys
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    Shared Joys

    🌟🌟🌟My own enthusiastically written, emoji ridden, sloppy description: 🌟🌟🌟 Shared Joys lets your colonists invite each other to hang out, relax, or get romantic.

  109. Character Editor Retextured
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    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  110. Map Mode Framework
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    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  111. [ARY] Automatic Stump Chopping [1.5 - 1.6]
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    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  112. Vanilla Pawns Retextured
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    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  113. No Natural Psyfocus Decrease
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    No Natural Psyfocus Decrease

    A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time.

  114. Inclusive Skin Tones 1.6
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    Inclusive Skin Tones 1.6

    Note: In the (modfolder)\About\Skin Tones\ folder, you will find both Simple and Expanded skin tone scales.

  115. Vanilla Races Expanded - Custom Icons
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  116. Toggleable Overlays Continued
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    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  117. Undergrounders: Mortuary Crypts and Catacombs
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    Undergrounders: Mortuary Crypts and Catacombs

    V1.6 Have so many skulls and corpses you don't know what to do with them? Like making tombs or cemeteries but running out of space? Just wish there were more skull motifs? This mod adds three new buildings: the Grim Visage, Death Masque, and Tomb. The Grim Visage, a skull embedde

  118. BetterSliders
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    BetterSliders

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  119. Vanilla Animals Expanded
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    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  120. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  121. ReplaceLib
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    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  122. No Vanilla Hair
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    No Vanilla Hair

    This mod disables all core vanilla hairstyles, not DLC ones!

  123. Hospitality (Continued)
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    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  124. Smart Odyssey
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    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  125. Walls are solid
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    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  126. Just pick it up!
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    Just pick it up!

    Ever wanted to move more buildings in RimWorld, not just furniture?

  127. History Auto Cleaner
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    History Auto Cleaner

    Automatically deletes battle logs, archived messages and letters, historical quests, and tales at set intervals.

  128. Draw From Center
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    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  129. Natural Paths
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    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  130. The Wild Fields - apparel and weapons
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    The Wild Fields - apparel and weapons

    Hello guys. Welcome to my first mod ever. One of my favourite ways of playing Rimworld is turning it into completely medieval experience using lots of overhaul mods. There are many amazing ones on the workshop, but there is something you can never get enough of - mods that add mo

  131. Custom Ritual Framework
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    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  132. Gerrymon's Greekcore Style
    management

    Gerrymon's Greekcore Style

    Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek

  133. Quest for the Lost City
    management

    Quest for the Lost City

    Discover the Lost City of Teocuitlatl and attempt to save the gold obsessed explorer that dedicated her life to finding it.

  134. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  135. Absolutely No Roof
    Stale
    management

    Absolutely No Roof

    This simple mod allows you to remove ALL types of roofs using the vanilla remove roof area tool under Zones.

  136. [MUS]捕鱼装饰 FishingDecorative
    Stale
    furniture

    [MUS]捕鱼装饰 FishingDecorative

    增加了7件和捕鱼有关的渔业文化展品。为玩家的海边生活增添更多色彩 Added 7 fishery cultural exhibits related to fishing.

  137. Outland - Toxic Forest
    Stale
    management

    Outland - Toxic Forest

    Standalone module for Outland, adding the Toxic Forest biome, a deadly place with a very low chance of surviving if you don't go prepared.

  138. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  139. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  140. ATH's Styleable Framework
    Stale
    management

    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  141. Outland - Vathun Nobles
    Stale
    management

    Outland - Vathun Nobles

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  142. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  143. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  144. Medieval Fantasy Themed Relic Quests
    Stale
    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  145. Erin's Baldur's Gate 3 Hairs
    Stale
    management

    Erin's Baldur's Gate 3 Hairs

    Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3!

  146. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  147. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  148. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  149. I Aint Building That
    Stale
    management

    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  150. Outland - Motz Coalition
    Stale
    management

    Outland - Motz Coalition

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  151. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  152. Outland - Terrain
    Stale
    management

    Outland - Terrain

    While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.

  153. ATH's styles Norse
    Stale
    management

    ATH's styles Norse

    The mod consists of: - Small sculpture x4 - Large sculpture x3 - Grand sculpture x3 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x7 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and Broad x4 - Floors Stony x10 - Floo

  154. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  155. Simply More Colors
    Stale
    management

    Simply More Colors

    Simply More Colors - More colors for Styling Station, Ideoligion and Mechanoids This mod simply adds more color choices to the Ideo colors pool and patch associated dialogues to display them correctly.

  156. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  157. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  158. [LC] Consolidated Traits
    Stale
    management

    [LC] Consolidated Traits

    Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the

  159. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  160. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  161. Medieval Coastal Outfits
    Stale
    management

    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  162. Rebuild: Embrasures
    Stale
    management

    Rebuild: Embrasures

    This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.

  163. Smooth Walls First, then Smooth Floor
    Stale
    management

    Smooth Walls First, then Smooth Floor

    updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"

  164. SimpleStairs (Fork)
    Stale
    management

    SimpleStairs (Fork)

    SimpleStairs (Fork) This is a fork of the original "SimpleStairs" mod for RimWorld, updated to support version 1.

  165. Rechargeable Low-shield Pack(Continued)
    Stale
    combat

    Rechargeable Low-shield Pack(Continued)

    A simple update of xrushha's mod: --------------------------------------------------------------------- Will be deleted if the original mod is updated.

  166. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  167. Van's Retexture : Organ jars
    Stale
    medical

    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.

  168. Defensive Positions - Forked
    Stale
    management

    Defensive Positions - Forked

    Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.

  169. [NL] Custom Portraits
    Stale
    management

    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  170. Alpha Armoury
    management

    Alpha Armoury

    Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.

  171. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  172. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  173. No Debris
    Stale
    management

    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  174. SimpleBabyCarry
    management

    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  175. Erin's Cottage Collection
    Stale
    management

    Erin's Cottage Collection

    Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!

  176. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  177. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  178. ATH's style Draconic
    Stale
    management

    ATH's style Draconic

    The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me

  179. Reel's Frieren Hairs
    Stale
    management

    Reel's Frieren Hairs

    Just another good ol' hair mod, this time adding (hopefully) lore-friendly hairstyles inspired from the show Frieren: Beyond Journey's End!

  180. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  181. Rename Pawns
    Stale
    management

    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  182. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  183. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  184. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  185. Ancient Armory for Ancients
    Stale
    management

    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  186. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  187. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  188. Epic Rivers
    Stale
    management

    Epic Rivers

    *Originally by Zero-Exodus, updated for 1.

  189. Epochs - Pottery
    Stale
    management

    Epochs - Pottery

    Welcome to another installment of my mod series entitled Epochs!

  190. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  191. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  192. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  193. Won Hair Men Retextured
    Stale
    management

    Won Hair Men Retextured

    Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.

  194. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  195. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  196. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  197. Won Hair Women Retextured
    Stale
    management

    Won Hair Women Retextured

    Just a simple retexture of Won Hair Women, making them higher resolution for a cleaner result and closer to the vanilla style.

  198. ATH's style Gothic and Bloody Gothic
    Stale
    management

    ATH's style Gothic and Bloody Gothic

    The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and

  199. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  200. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  201. Medieval Overhaul Tweaks
    Stale
    management

    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  202. Rimsenal Hair Retextured
    Stale
    management

    Rimsenal Hair Retextured

    Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.

  203. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  204. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  205. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  206. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  207. Stoneborn - Dwarven Style Pack
    management

    Stoneborn - Dwarven Style Pack

    Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.

  208. Outland - Core
    Stale
    management

    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  209. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  210. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  211. Titular Royalty
    management

    Titular Royalty

    Adds titles to the player faction you can grant to your pawns with the Staff of Royalty or at any throne In order to craft the Staff of Royalty at a smithy you will need the Smithing technology Note: unfortunately the 1.

  212. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  213. Outland - Redburn Pact
    Stale
    management

    Outland - Redburn Pact

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  214. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  215. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  216. Say That Again
    Stale
    management

    Say That Again

    Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.

  217. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  218. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  219. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  220. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  221. Epochs - Pyrinth
    Stale
    management

    Epochs - Pyrinth

    Welcome to another installment of my mod series, Epochs!

  222. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  223. Outland - More Floors
    Stale
    management

    Outland - More Floors

    While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.

  224. LWM's Adaptive Deep Storage
    Stale
    storage

    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  225. [XND] Visible Pants
    Stale
    management

    [XND] Visible Pants

    A mod that allows you to see everybody's trousers, for that complete feel!

  226. Auto-Name Animals (Continued)
    management

    Auto-Name Animals (Continued)

    Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

  227. [sbz] Endless Recreation
    Stale
    management

    [sbz] Endless Recreation

    Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.

  228. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  229. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  230. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  231. Van's Retexture : Hemogen Vials
    Stale
    management

    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  232. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  233. Medieval Signs
    Stale
    management

    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  234. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  235. Trading Spot
    Stale
    management

    Trading Spot

    Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.

  236. Therapy (Continued)
    Stale
    management

    Therapy (Continued)

    Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.

  237. No Missing Gene Icons
    Stale
    management

    No Missing Gene Icons

    Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.

  238. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  239. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  240. Build From Storage
    Stale
    storage

    Build From Storage

    Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.

  241. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  242. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  243. Better Hot Springs
    Stale
    management

    Better Hot Springs

    - Adjusts the mood buff granted by hot springs from +2 to +6.

  244. No Default Gather Spot
    Stale
    management

    No Default Gather Spot

    This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.

  245. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  246. MutatorWorldIcons
    Stale
    management

    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  247. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  248. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  249. Medieval Transport
    Stale
    management

    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  250. ReGrowth: Boiling (Temp)
    ↑ Updated
    management

    ReGrowth: Boiling (Temp)

    Original mod by Helixien here: Important Note Spoke with Helixien on 11/8/25 and it is official that the original version of this mod will eventually be updated.

  251. Cleaning Area Relaunched
    Stale
    management

    Cleaning Area Relaunched

    Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.

  252. [BTD] REMIX: Style Mashups
    Stale
    management

    [BTD] REMIX: Style Mashups

    Description This currently adds 3 new Ideology Styles: Primal - A Tribal themed pack that leans heavily on the Totemic Style, with Animalist Style injected to gap fill.

  253. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  254. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  255. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  256. Melee Animation
    ↑ Updated
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    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  257. Better Children Growth Moments
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    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) 🤷‍♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  258. Smooth Walls and Floors
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    Smooth Walls and Floors

    __________________________________________________ IMPORTANT It's an updated version of an existing mod, i claim no ownership of the mod.

  259. Vanilla Landmarks Expanded
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    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  260. Fix Styled Blueprints
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    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  261. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  262. Giddy-Up 2 - Continued
    ↑ Updated
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    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  263. Ancient Armory
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    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  264. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  265. Scaled World
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    Scaled World

    This mod adds dragons from the world of How to train your dragon.

  266. Map Preview
    ↑ Updated
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    Map Preview

    Adds a map preview to the world map.

  267. Sleep Meditation
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    Sleep Meditation

    update to 1.6 !!!warning: the mod may have bugs, use at your own risk original mod here Psyfocus gain while sleeping. You can voluntarily support me here:

  268. Misc. Training
    ↑ Updated
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    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  269. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  270. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  271. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  272. Vanilla Brewing Expanded
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    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  273. Consistent Map Stone (Continued)
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    Consistent Map Stone (Continued)

    Update of Evelyns mod For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.