Main 1.6
My main modlist from where i make modpacks
Load order
533 mods- furniture
联合轻工家具拓展-UF Light Industries Furniture
联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Light Industrial Furniture upon UFHI's art style, offering a range of near-futuristic furniture designs that draw inspiration from numerous outstanding works in the Rimworld community.
- management
联合重工-UF Heavy Industries
Kind-hearted UF shipgirl Northern Retreat has once again obtained a brief vacation lasting roughly several million years in Earth time.
- management
13✖13 Cell Prefabs 预制房间
Mod Description: While using the Alpha Prefab, I found its building layouts were mostly irregular and difficult to use.
- management
A27M Cromwell (+ CromRail)
The Cromwell (Tank, Cruiser, Mk VIII, Cromwell (A27M)) was a British Cruiser tank.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Adaptive TPS
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation
- storage
Adaptive Storage - Global Settings
Adaptive Storage - Global Settings MEMORANDUM TO ALL COLONY ADMINISTRATORS SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION (For a direct, non-narrative breakdown, the full Features List is available here.
- management
Admarian, People of desert Xenotypes and Faction
QnA 1. CE? That's haram. so no. Halal certified. Now available for use. 2. This is racist/politically incorrect! Finally you woke. Now go to /pol/ and jihad for politically correction. 3. Do you support Islam?/(Something racist joke) Finally you woke, Now go to r/communism and cr
- management
Advanced Battle Cloak
--2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- management
Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
- management
Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
- management
Alpha Genes Integrated - Forsaken
A small patch to better integrate the Forsaken from Alpha Genes in to the vanilla game.
- management
Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
- management
Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- management
Alpha Random
Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.
- management
Alpha Vehicles - Neolithic
Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes
- management
Ancient amorphous threat
DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.
- management
Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
- management
Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
- management
Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
- management
Anthrosonae
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.
- management
Anthrosonae: Felines
Felines are a subcategory of the Anthrosonae xenotypes designed to look like various anthropomorphic feline species.
- management
Apparel Viewer
Apparel Viewer - Fitting Room / 試着室MOD A fitting room mod that lets you browse, try on, and compare all apparel from every loaded mod.
- management
Arcadia Faces
Simple face retextures that respects vanilla Rimworld's face shapes while giving them a cuter twist.
- management
Ascension Megacorp
Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
AutoAddPawnToOutpost
Description This simple mod adds a gizmo to Outposts from Vanilla Outposts Expanded It is toggled "on" per default.
- management
Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- furniture
Better Architect Menu | Tweaks
Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!
- management
Better Children Growth Moments
Mod that gives more traits/passions to improve child growth moments :) 🤷♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- management
Better Quest Rewards
Modifies quest rewards to focus heavily on items that cannot be crafted.
- management
Better Stacktraces
Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Birth Quality Lifespan Fix
Fixes unfair birth quality penalties for modded races with non-human lifespans.
- management
Cane Aternitigno, The war dogs of battlefield Xenotypes and Faction
Full-translated in English I change all mod file's texts to English.
- combat
Caravan Mech Repairs
Ever wondered why your mechanitor can't repair mechs while on a caravan, even though your doctors can tend to pawns?
- management
Carnarodian, the two Mustelids Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
- management
Cat's Boots and Gloves
It always frustrated me that there were no armor options that could cover hands or feet.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
CeleTech Arsenal MKIII
Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.
- management
Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
- combat
Cinder Armor For DMS Mech
Have you ever used DMS(The Dead Man's Switch)'s disposable ceramic plates?
- management
Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
- management
Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
- management
Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
Colony Manager Redux
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.
- management
Colored deep resources
No more hovering above every deep drill resource to find the right one!
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
- management
Continue Button
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.
- management
Corpse Description Fix
What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu
- management
Croiyaki's Deadlock Hairs
Description A bunch (11) of hairstyles from Valve Software's Deadlock recreated into Rimworld.
- management
D-FunctionalAmmunition Library
D-Lib, a core library primarily used to provide functional ammunition(like missile) support.
- management
Deconstructable Vehicles Junk for Cinders and Amorphous
Apply VVE - Deconstructable Vehicles Junk to provide deconstruction vehicles for Cinders and Amorphous.
- medical
Disease Immunity Progress Tracker
Visualizes disease/infection progression vs immunity gain with predictive timeline graphs.
- management
DMS Apparel Compatibility Patch extra
Enables some modded apparel to use DMS weapons require specific body size.
- management
DMS Apparel Compatibility Patch
Enables more modded apparel (power armor) to use weapons that require a specific body type for DMS.
- medical
DMS Bionics Compatibility Patch
Enables some modded bionics to use DMS weapons require maximum 1.
- management
DMS CeleTech Patch
It has recently come to my attention that CeleTech already has a DMS patch, but the weapon tags are not applied correctly in-game (at least for me).
- combat
DMS Uninstall Inactivated Mech - 失能机关卸载未启动机兵
Makes the inactive automatroids from The Dead Man's Switch - AncientCorps uninstallable and reinstallable.
- medical
DMS-EPOE Compatibility Patch 1.6
Compatibility patch for Dead Man's Switch and Expanded Prosthetics and Organ Engineering - Forked.
- management
Don't Mix Cosmetic Genes
Prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- management
EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
Elite Raid 精英化袭击
Elite Raid (Modified from Core Code of Compressed Raid) This is an elite-themed raid mod adapted from the core code of "Compressed Raid," with approximately 30% of its code derived from the original.
- management
Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- management
Engine Industries for VVE
A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.
- management
Erin's Auraeyl
Directly based off the Auronya*, these fluffy felines have found their way to the Rim.
- management
Erin's Auronya
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.
- management
Erin's Azaphrae - Biotech Ver.
Finally, the Azaphrae are almost fully converted for Biotech!
- management
Erin's Corvyia
Get ready to get a-murderin' as a whole murder of Corvyia have flocked to the Rim!
- management
Erin's Cosmetic Genes
A large pack of purely cosmetic genes for you to mix and match to your hearts content!
- management
Erin's Cottage Collection
Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!
- management
Erin's Final Fantasy Animals
All of my Final Fantasy XIV animals bundled up into one neat package for 1.
- management
Erin's Fluffy Fauna
A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!
- management
Erin's Mods/Scrubdaddy Bodies Compatibility Patch
Half-baked but functional patch for some of Erin's mods and ScrubDaddy's Bodies.
- management
Erin's Fenrisúlfr
The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.
- management
Erin's Palamutes
Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.
- management
Erin's Shisune
An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.
- management
Erin's Valheim Creatures
A collection of Valheim animals I felt would find a place at home in Rimworld.
- management
Eternal Pawns
Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.
- management
Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
- combat
[CNEIO] Extra Armor For Cinder
Although this is an enhancement for Cinder, this mod also provides an 'Amorphous Matter Solution' that can be used by others to gain a weaker version of the regenerating armor.
- management
Extra Vehicle Patterns
New Patterns for Vehicles I was looking for mods to add more patterns for the Vehicle Framework and was surprised not to find any.
- management
Facial Animation - Retexture
A full retexture meant to be used with Nals facial animation All eyes, faces etc.
- weapons
Faction Weapons and Apparel Set
Have you ever thought about tribal warriors raiding you while wearing power armor?
- management
Far Easterner, Ama the Three Raijus of the Far East Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
- management
Fashion Wardrobe
Add a button in the equipment bar, click to open the clothing wardrobe to customize the clothing display and add fashion; Fashion can overlay the original clothing image;Just support the vanilla humans for now; Support Apparel Paper Pattern Mod; Test for Alien Race is as follows:
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Faster Game Loading - Continued
This mod:GitHub Original(Taranchuk):GitHub === Does RimWorld take forever to load?
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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FemaleBodyVariants
Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.
- management
Follow Me 1.6 "port"*
*IT'S NOT A PORT... SAYING THIS TO MAKE THE USER TRUE WINGER HAPPY I did not made this mod. I DON'T KNOW HOW IT WORKS. I ONLY MADE IT COMPATIBLE BY ADDING "1.5, 1.6" ON THE "ABOUT" FILE. If you came here to say that i didn't port anything, i uploaded someones work without permiss
- management
Forsaken Faction For Alpha Genes
This is a continuation of the Forsaken Biotech Edition mod: adding back all the content that Sarg didn't port to Alpha Genes.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Gallatross and Friends Retextured
Retextures of the Gallatross, Arctic lion, Sandlion, Decay Drake, Radyak and their associated items from the mod Alpha Animals by Sarg Bjornson.
- management
Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Gestatable Mechs for DMS Ancient Corps
This mod allows you to gestate some mechanoids available in Dead Man's Switch Ancient Corps, currently only four mechs are gestatable, the costs of each mirrors some mechanoids in Dead Man's Switch!
- management
Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- management
GTG Trader Core
GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.
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HD Head Attatchments for Nals Facial Animation
THIS MOD IS FINISHED AND ONLY RECEIVES MAINTENANCE.
- management
Hooman Cute Reborn
Due to my busy real-life schedule, this Mod will no longer be updated effective immediately.
- management
Hooman Cute Reborn Extra Mod Support
Due to my busy real-life schedule, this Mod will no longer be updated effective immediately.
- management
Hostile Environment Vehicles
A small set of special purpose vehicles designed around the needs of small exploration teams in dangerous planets, some additional support equipment has been provided.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
- management
ilyvion's Laboratory
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.
- management
Improved Map Search
Groups similar items in the map search view (the magnifying glass icon).
- management
Industrial concrete
a standalone version of Fortification Industrial Concrete with a new concrete mixer.
- management
Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Intimacy - Friends n' Lovers
Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.
- management
Intimacy - Socio Butterfly
It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
- management
Lactation Expansion
This mod is a vanilla-friendly expansion of the lactation feature from Biotech.
- management
Layered Apparel
📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.
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Legion Race Ponpeco Hair Patch
!!!ATTENTION!!! Please do NOT report bugs related to this patch to original modder just report it here, Thank you. Ponpeco Hair Legion Race "Get into fight with even more 'fancy' hairstyles!" This mod simply tweaks offset and scales of Ponpeco Hair's hairstyles to fit Legion race
- management
Legion, The Undying Soldiers Race and Faction
Update - 2026-08-08 -Attachment system added A little girl living in the Rim prayed that the heavenly angels would come down and save her family from forces of evil.
- management
Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- management
Loading Screen Repository
While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since
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Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
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Mature Ladies
This mod adds two traits, female pawns will gain one or the other when they give birth for the first time.
- management
Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- management
Mechanization - MobileWorker
Added Mobile Worker from Iron Blooded Orphans into Rimworld Announce to you Mechanization, a mod series about Mecha and Mecha-liked Vehicles.
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Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
- weapons
Melee Weapons For All Tech Levels
Update! EMP Maces and less-than-lethal weapons! Melee Weapons For All Tech Levels Bring your melee arsenal into every stage of the colony, from industrial workshops to endgame tech. Adds tiered versions of Gladius, Longsword, Spear, and a heavy side-weapon line (Hammer/Axe), with
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Mid-Save-Saver Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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Misstall's Foods and Social Drugs
Adds preserved meals that do not cause food poisoning, lavish and fine meals crafted from them, harmless recreational drugs, and canned preserved foods that can be used as raw ingredients.
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Mobile Fortress Compat - UF Heavy Industries
A compatibility patch has been applied to fix the compatibility issues of some specially designed turrets in the UF Heavy Industries MOD, ensuring that they can be successfully captured and utilized by mobile fortresses.
- management
Mod Error Checker
The mod will check other mods for various errors and show them on startup with mod names.
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Trait Slots
Mod that lets pawns have more traits :) 🤷♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.
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Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
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Multiplayer Compatibility
RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.
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Nerfed Fecal Sludge
Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.
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Nephilim Xenotype Reborn
This mod adds a new xenotype that serves as the counterpart to the sanguophage.
- management
Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
- management
No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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No Random Relations
Description This mod disables the creation of random relations during the game.
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No Starting Research
Allows you to start without research || This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going in
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Object 279 for RimWorld
For no particular reason, the Object 279 soviet era prototype tank NOW IN RIMWORLD!
- management
Obsidia Expansion
For more information and detailed content overview, visit the Obsidia Expansion Wiki.
- management
Obsidia Expansion - Amalgams Xenotype
The main innovation of the mod is the Amalgama xenotypes, from the planet Obsidia.
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Obsidia Expansion - Arachnas Xenotype
The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Axotl Xenotype
The main innovation of the mod is the Axotl xenotype, from the planet Obsidia.
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Obsidia Expansion - Ceratons Xenotype
The main innovation of the mod is the Ceratons xenotypes, from the planet Obsidia.
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Obsidia Expansion - Drakonids Xenotype
The main innovation of the mod is the Drakonids xenotypes, from the planet Obsidia.
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Obsidia Expansion - Liches Xenotype
The main innovation of the mod is the Liches xenotypes, from the planet Obsidia.
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Obsidia Expansion - Living Arsenal
This standalone mod deepens RimWorld combat with a powerful new system of weapon traits.
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Obsidia Expansion - Mothoids Xenotype
The main innovation of the mod is the Mothoids(Moth like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Nanomorph Xenotype
The main innovation of the mod is the Nanomorph xenotype, from the planet Obsidia.
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Obsidia Expansion - Paths and Stories
This standalone mod deepens RimWorld’s character system with a refined collection of backstories and traits.
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Obsidia Expansion - Slimes Xenotype
The main innovation of the mod is the Slimes xenotypes, from the planet Obsidia.
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Obsidia Expansion - Spiderfolk Xenotype
The main innovation of the mod is the Spiderfolk xenotype, from the planet Obsidia.
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Obsidia Expansion - Tailborne Xenotype
The main innovation of the mod is the Tailborne xenotypes, from the planet Obsidia.
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Obsidia Expansion - Tortle Xenotype
The main innovation of the mod is the Tortle xenotype, from the planet Obsidia.
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Orostonian, the Frontiers Xenotypes and Factions
This mod introduces four Xenotypes, brave pioneers from the planet Orostonia.
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Outpost Manager
=== MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.
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P–5000 Powered Work Loader
The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
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Panzerwerfer 42 auf Maultier (Sd.Kfz. 4/1)
-------------------------------------------------------------------------------------------------------------------------------------------------------------- Requirements: Vehicle Framework Engine Industries Will throw an error if you don't own Biotech as the vehicle can use the
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Pesky's Bulwark Xenotype
Adds the Bulwark Xenotype, a winged race of people who protect the weak despite their own vulnerabilities.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
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Placebo
Welcome to Placebo: For all your mothballing (and other) needs Disclaimer: If you care about immersion and don't want to risk having raiders suddenly die when they raid you, do not use this mod Placebo was originally created as a joke mod that didn't do anything practical as a fo
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Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
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Popup Alerts for Condition Ending
This mod makes a full alert popup when a game condition such as Toxic Fallout, Cold Snap, Heat Wave, etc ends.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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Quick Jump to Location
You can middle-click on a letter to simultaneously dismiss it and jump to the location it references (if there is one).
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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ReGrowth 2 World Map Beautification for Alpha Biomes
This is a compatibiliuty patch for Regrow 2 World Map Beautification module and Alpha Biomes Based on "World Map Beautification Project - for Alpha Biomes" by Sacrificial Goat All credits go to the original authors.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Research Tab Colors
This mini-mod adds color coding based on tech level to the vanilla research window!
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Restrict Undrawn Apparel
What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt
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Rim-Skeletons (Continued)
Original mod by VexedTrees If the original author requests it, I will remove this update.
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimField5042
Added vehicles and aircraft from BATTLEFIELD 2042 thanks:Samael Gray, Anthitel,AOBA,Float,dronecadge CE compatible
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Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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Rimsenal Xenotype Pack - Harana
"So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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RimThunder - Breakthrough
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Cold Front
in the past, there was a trend which television show producer from midWorld and GlitterWorld using the entire planet as a stage to shoot so-called war shows in rimworld.
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RimThunder - Core
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RimThunder - Dragon Ascend
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Lake Ladoga
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Liberty of Delivery
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Earth.
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RimThunder - Mobile Infantry
add mobile infantry and related weapon from war thunder event.
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RimThunder - Project KV
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Roaring Tiger
There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.
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RimThunder - Warhorse of Reich 1.6 Continued
Unofficial continuation of RimThunder – Warhorse of Reich Original mod by Cannon Mutton Original Workshop page: About this mod This is an unofficial continuation and update of RimThunder – Warhorse of Reich for RimWorld 1.
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RimThunder - Way to Samurai
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RimThunder - Western Green (1.6 update)
A group of trader fleets are arrived the sector of rimworld, sellingindustry techs and replicas of those old war machines from theSecond Earth War.
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RimThunder - Zarya
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
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Roo's Satyr and Faun Xenotypes Expanded (1.6)
(Original mod by Rooboid and Zelan) Features: • A new faction of satyrs and fauns with their own culture and unique settlements.
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Roren, The People of Rorensia [Race Mod] [1.6]
Roren, the People of Rorensia This mod adds the "Roren" race, along with various content related to "Rorensia".
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Roo's Satyr Xenotype (1.6)
(Original mod by Rooboid and Zelan) Additional features and a unique faction for Satyrs: Roo's Satyr and Faun Xenotypes Expanded Roo's other xenotype mods for 1.
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Rudo's Muffalo Retexture
My second retexture, controversially retexturing the muffalo while maintaining a vanilla friendly style.
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Save New Game Factions
Replaces the reset faction button's functionality on world creation screen to also save and load faction list.
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Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
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ScrubDaddy's Bodies
This mod retextures the following body types: - Male - Female - Child (Biotech) - Thin - Fat - Hulk - FurCovered Male (Biotech) - FurCovered Female (Biotech) - FurCovered Child (Biotech) - FurCovered Thin (Biotech) - FurCovered Fat (Biotech) - FurCovered Hulk (Biotech) All retext
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Semi Random Research: Progression Fork
THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR.
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Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
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Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
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Simple Immersion - Alpha Random
This mod rethemes Alpha Random such that the content is framed not as a fourth wall breaking meta video-game loot-box mechanic, but as a simple representation of the fact that people in the world are storing and transporting goods in appropriate containers, like we do in real lif
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Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Skimpy Clothes for Nal's Realistic Body
this workshop slot previously held by just the bunny suits.
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Smart Medicine - Continued
Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Snow Crawler (Continued)
Original mod by Pal 5k If the original author requests it, I will remove this update.
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Spacer Pack - Repackaged
Adds a variety of backpacks to further expand upon Vanilla Apparel Expanded — Accessories.
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Sparkling Worlds - Full Mod
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v
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SRTS Expanded (continued)
New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc
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Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
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Sunset Technology 3
"Sunset Technology 3" is a large-scale mod focused on weapons and combat.
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
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Technical Vehicles
Colonies in poverty, defectors who evade the empire, or bandits who plunder the wilderness There is an urgent need for some cheap and durable combat vehicles, and innovative people have installed fixed turrets on civilian vehicles.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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The Dead Man's Switch - 14th BattleGroup
Mysterious varient of Krepost with different paintjob along with an emblem that no known record within populated space of Rimworld.
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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The Dead Man's Switch - Add Abilities To Your Meches
"Our transport vehicles, bandwidth, and logistical capabilities are very limited.
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The Dead Man's Switch - AssemblyMaster
Compatible with CE!Compatible with CE!Compatible with CE! In the remote mobile armor scrapyard far from the front lines, time seemed to crawl by at an excruciating pace.
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The Dead Man's Switch - Control Spine
Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.
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The Dead Man's Switch - Dragoon of Liberation
add heavy weapons that only can be used by dragoons and also add more attachments and end game dragoon attachments like enrgized shield and antigrain pod launcher recomended using The Dead Man's Switch - AncientCorps CE compatible?
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The Dead Man's Switch - Joint Operations
In the history of RimWorld, war and conflict are eternal themes.
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The Dead Man's Switch - Backstory Project
My first ever mod - a set of DMS-themed backgrounds.
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The Dead Man's Switch - Legion
A new vanguard force of the Colonial Fleet has arrived in the Rim, deploying a next-generation combat system.
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The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program
This mod is an expansion for DMS.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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The Dead Man's Switch - MobileDragoon - Pirate Exosuits
Adds the PV4/7 "Reaver" a battle-damaged F47 "Arsenal Angel" and the PV-8R0N "Brawnson" I am not a professional artist, but I tried my best to keep it close to the original artsyle by AOBA (thank god for layers) TODO: Redo Information Cards.
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The Dead Man's Switch - MobileDragoon Melee Animation Patch
Added Melee Animation compatibility for the melee weapons of The Dead Man's Switch - MobileDragoon.
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The Dead Man's Switch - More Synthetics
This mod is currently in trial mode without any updates in plan.
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The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
- weapons
The Dead Man's Switch - More weapon sounds
Add more firing sound effects to The Dead Man's Switch and its expansion mods to make them no longer monotonous.
- combat
The Dead Man's Switch - Power Armor Expanded
The Dead Man's Switch - Power Armor Expansion Adds 3 sets of power armor to The Dead Man's Switch series.
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The Dead Man's Switch - Shroud Zone Special Force
The Dead Man's Switch unofficial expansion - Shroud Zone Special Force ══════════════════════════════════════════════════════ Lore: Thousands of years ago on Earth, the explosion of Bayterek (the Tree of Life) reactor engulfed vast regions into the Shrouded Zone.
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The Dead Man's Switch - Sisters Retexture
Notice This mod changes the Bagic texture of 'Lady','Big sister' and 'Maiden' in The Dead Man's Switch - Synthetic.
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The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
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The Dead Man's Switch - Synthetic with Reload Patch
Why Lady cannot reload its smokepop pack after battle?
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The Dead Man's Switch - Tri-Tech
"Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.
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The Dead Man's Switch - Worker Drones
Some DMS style worker drones for early game using Fortified Features Framework.
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The Dead Man's Switch-AutoCannon Series
All weapons based on DMS that cannot be categorized into any of my existing mod series will be included in this patch.
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The Dead Man's Switch-Cinders-Patch-ERA
This little patch lets you craft explosive reactive armor (originally unique to the "Tombstone" mechanoids from Ember Garden) at the machining bench and equip it to ANY MECHANOID.
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The Dead Man's Switch-Flesh and Blood Army
An early model of the Generation ship sent us a communication request, but a query of the ship's identification number showed it had been out of contact with the fleet for several millennia.
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The Dead Man's Switch-MeleeWeapon Series
First Phase Remaster Content of <The Dead Man's Switch_Close Combat Mech> As an independent weapon pack, it currently includes the following weapons: Tomahawk: A massive battle axe, with an additional spear tip giving it more versatile moves, possesses unstoppable, bloody power a
- management
The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
- combat
The Dead Man's Switch_Assistance Combat Mech
Auxiliary Mech Soldier Series (Unfinished) Mod Content: Adds a series of auxiliary mechs based on Iguana.
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The Verse [Beautiful Bodies Patch]
UPDATED FOR 1.6! Socials I am to DMs on all my socials, and you can find me here to keep track of my Art as well as updates to this mod and other things! Link to Carrd Link to Community Discord ireth92's Beautiful Bodies, ""re-made"" for The Verse Xenotype pack. Inspiration from
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THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern
OVERVIEW THIGAPPE is a graphical enhancement mod.
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Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
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Tribal Siege Raids
Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double
- furniture
Tribal Furniture
A mod that adds tribal furniture variants as an alternative to modern looking furniture, similar to hoopstone rings and game-of-ur.
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Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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Uniform Growing Zone Tool
This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile.
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Universal Apparel Restriction Remover
Removes apparel restrictions for any and all HAR races automatically.
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Use Bedrolls - Continued
Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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Vanilla Achievements Expanded
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Factory
Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Outposts Expanded: Delivery On Demand
In Vanilla Outposts Expanded, outposts have their own inventory.
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Vanilla Outposts Expanded: Power Grid
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Storytellers Expanded - Winston Waves
See changes notes This is a reuploaded Vanilla Storytellers Expanded - Winston Waves.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Various Space Ship Chunk (Continued)
Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
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Vehicles Wrecks Expanded
This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).
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Vehicles Wrecks Expanded - Disassemble for Spare Parts
This patch gives you ability to disassemble vehicle wreck form Vehicles Wrecks Expanded for a spare parts.
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Vehicles Wrecks Expanded - Part Two
This mod is for those who want to make the vehicle obtaining process more challenging and exciting.
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VFE Pirates - More Warcaskets
What bugged me the most about VFE Pirates is just how few warcaskets you got to see in other factions.
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Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
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Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
- weapons
VVE - Secondary Weapons
Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.
- management
VVE Raid
This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.
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WarCasket Expanded
Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
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What's Missing?
Original link: Highlighted requirements and tooltips for recipe descriptions.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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Won Hair Men Retextured
Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.
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Won Hair Women Retextured
Just a simple retexture of Won Hair Women, making them higher resolution for a cleaner result and closer to the vanilla style.
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World Map Enhanced (Continued)
Original mod by Laast If the original author requests it, I will remove this update.
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WRelicK's APP Utilities
OVERVIEW APP Utilities is a set of utilities that extend the capabilities of Apparel Paper Pattern.
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WVC - Xenotypes and Genes
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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Xenotype Summary
Xenotype Summary So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod.
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Xeva Body Pack
Due to changes in the game's rendering method or a bug, the bottom row of pixels in any texture related to masks shifts to the top.
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Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
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You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
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Zalcore Prefabs
Requires Alpha Prefabs Zalcore LLC presents a set of prefabs for use with "Alpha Prefabs.
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[1.6] JobsLimitsTweak
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter.
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[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
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[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
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[GTG]Massive Orbital Trader
Note: This mod was formerly known as Massive Cargo Trader Do you have tons of suspicious or normal goods to sell, but are limited by impoverished caravans and their pitiful stockpiles, leaving you unable to clear inventory or purchase desired items?
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[GTG]MultiRole Orbital Traders
Note: This mod was formerly known as GTG Orbital Traders This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods.
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
Save and Load Dump/Stockpile and Outfit settings.
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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[NL] Apparel Paper Pattern
Precautions This mod is a challenging mod and some of the specifications may change.
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[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
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[NL] Realistic Body
Description This mod only includes body textures for vanilla Male, Female and Thin body types.
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[S16] Standard Body Type Only
The mod makes all pawns in the game spawn with standard body type by patching allowed body type genes, however it doesn't disable other body types entirely for compatability reasons.
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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[SH]Reading At Leisure
A lightweight mod that makes idle colonists read books when they have nothing to do.
- storage
[sbz] Workbench Shelf
Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.
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[Uru] Rim Seraph hair
Hairs from Seraph of The End By Urumi333 __________________________________________________________________ Mod originally made by Japanese artist Urumi333, has given me full permission and rights to update these mods and release them on Steam.
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[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
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Tamed Animal Performance Improvement
Big ranches are fun. Lag from hundreds of tamed animals pathfinding is not. Tamed Animal Performance Improvement (TAPI) TAPI aims to improve performance / TPS in colonies with large ranches containing many tamed animals by adding barns that de-spawn and simulate assigned animals.
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VPE - Mechanitor
Github and license here, click on the green code button and download zip: Create and upgrade your own army of mechanoids!
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Quartermaster
Quartermaster adds a UI that works out the best gear your colony can make right now.