// Steam Workshop · by Emperors Champion Dragos

40k Playthrough

(27 mods not in local dataset)

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623 mods
  1. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  2. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  3. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  4. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  5. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  6. Enhanced Development-Embrasures
    Stale
    management

    Enhanced Development-Embrasures

    Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s

  7. Map Reroll
    No 1.6
    management

    Map Reroll

    This mod allows you to quickly randomize your starting map and steam vents locations.

  8. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  9. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  10. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  11. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  12. SF More Steel from Slag
    No 1.6
    management

    SF More Steel from Slag

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Allows you to adjust the amount of steel gained from smelting slag, and the work amount required to smelt it, making slag actually worth bothering to research the smelter over. Slag can be set to give anywhere from 10 to 300 steel (vanilla is

  13. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  14. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  15. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  16. Realistic Rooms
    Stale
    management

    Realistic Rooms

    Lowers the required room sizes to better match realistic sizes of a house.

  17. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  18. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  19. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  20. Veinminer R1.1
    No 1.6
    management

    Veinminer R1.1

    Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.

  21. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  22. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  23. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  24. Animal Gear Basic
    Stale
    management

    Animal Gear Basic

    Version 1.6.0.0 Although I have now updated AG to 1.6, please take a look at "Animal Apparel: Framework" as a possible replacement: New³ main mod for the actual animal armor/gear "Animal Apparel: Basic Armor": (previously old 'Animal Equipment') "Animal Equipment" replaces this m

  25. Spidercamp's Horses
    Stale
    management

    Spidercamp's Horses

    1.1 - Amazing news! As of 1.1 horses are part of the vanilla game! The vanilla update doesn't have horses with varying stats, so I've updated this mod so that you can keep some diversity in your equine pals. This mod doesn't replace the in-game horses, but instead treats the vani

  26. [XND] Turret Extensions 1.1
    Stale
    combat

    [XND] Turret Extensions 1.1

    RimWorld Version 1.2 The 1.2 version of Turret Extensions, Turret Extensions - Continuum, is now being maintained by Netrve, please find the workshop page here - Netrve's fork also has an optimised 1.1 version of this mod which doesn't suffer from the performance issues this rele

  27. We Had a Trader? (Continued)
    Stale
    management

    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  28. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  29. [KV] More Trait Slots
    No 1.6
    management

    [KV] More Trait Slots

    1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up

  30. PrisonerRansom
    Stale
    management

    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  31. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  32. Incident Person Stat
    No 1.6
    management

    Incident Person Stat

    Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  33. RIMkea
    No 1.6
    management

    RIMkea

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  34. Recipe icons
    No 1.6
    management

    Recipe icons

    1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad

  35. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  36. [WD] Simple Concrete
    No 1.6
    management

    [WD] Simple Concrete

    Description: Adds reinforced concrete as a new strong and durable "Stony" material.

  37. More Shelves
    Stale
    management

    More Shelves

    What it does This mod adds 3 new variants of shelves: A small 1x1 shelf A wider 3x1 shelf A very wide 4x1 shelf All shelves behave the same as a vanilla shelf, except they have no default storage settings.

  38. Vanilla Animals Overhaul Reloaded
    Stale
    management

    Vanilla Animals Overhaul Reloaded

    Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.

  39. Snowy Trees
    Stale
    management

    Snowy Trees

    Original mod by Nandonalt, updated to Harmony/a17 by Tejko _______________________________________________________________ Description: Makes plants snowy when they are covered by snow.

  40. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  41. [Abandoned] Misc. Robots++
    No 1.6
    management

    [Abandoned] Misc. Robots++

    Search for "robots++" and filter by game version to find up-to-date alternatives Thank you to the community and all those who have contributed; this mod has been kept on life support for many years, only being updated by community submissions.

  42. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  43. FFGermanShepherd
    Stale
    management

    FFGermanShepherd

    Adds a new dogbreed, the German Shepherd or Alsatian, modded as a slightly more combat-capable and thus, expensive Husky.

  44. Level This!
    Stale
    management

    Level This!

    Level This! introduces staggering new gameplay by introducing a Health levelling system, start as a Level 0 Colonist and work your way up to the doomsday launcher absorbing Level 100 Pirate Boss! Joking aside, this mod allows pawns to level up their health depending on their dama

  45. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  46. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  47. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  48. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  49. [SYR] Harvest Yield
    No 1.6
    management

    [SYR] Harvest Yield

    Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

  50. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  51. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  52. Grand Rivers Reborn
    Stale
    management

    Grand Rivers Reborn

    Expanding the might of Rimword's waterways once again.

  53. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  54. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  55. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  56. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  57. Misc. MapGenerator
    No 1.6
    management

    Misc. MapGenerator

    - Blueprint MapGenerator This will create some more detailed ruins on map creation.

  58. DE Surgeries
    Stale
    management

    DE Surgeries

    === CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem.

  59. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  60. Infused
    No 1.6
    management

    Infused

    A unique way to make unique items for your special colonists: Randomly enchants equipment.

  61. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  62. Vanilla Fences (Read Desc.)
    Stale
    management

    Vanilla Fences (Read Desc.)

    Overhaul is out! Subscribe to this instead: Architect Expanded - Fences LAST EDIT: I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you for the support! I've always wanted a fence mod ever sin

  63. SimplyMoreFloors
    No 1.6
    management

    SimplyMoreFloors

    Adds 20 new floorings that matches the original textures in Rimworld for all you perfectionists out there that can't stand mismatching.

  64. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  65. [XND] Memorable Auroras
    Stale
    management

    [XND] Memorable Auroras

    Translations Deutsch - Energistics русский - Ninja Kitten Overview Ever thought that it was strange that the +14 moodlet from seeing a beautiful aurora just instantly vanishes as soon as a colonist steps indoors; that the spectacular image of this phenomenon just leaves their min

  66. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  67. [1.3] Vanilla Animals Expanded — Cats and Dogs
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Cats and Dogs

    1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domesti

  68. Respect the Scars Lite
    Stale
    management

    Respect the Scars Lite

    b19: Inspired by some of the commenters from my "Respect the Scars" mod, who felt +10 was just a bit too much of a bonus.

  69. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  70. UnLimitedArmor
    Stale
    combat

    UnLimitedArmor

    Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.

  71. Terraform Rimworld
    Stale
    management

    Terraform Rimworld

    last update: 2025-07-21 build for RimWorld 1.

  72. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  73. Respect the Scars
    Stale
    management

    Respect the Scars

    b19: Inspired by the now deleted "Scars Deserve Respect" mod by Speed Demon.

  74. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  75. [1.0, 1.1] RimCuisine 2 Core
    Stale
    management

    [1.0, 1.1] RimCuisine 2 Core

    Updated for 1.1! Does not include eventual balance pass or functionality with the new Royalty DLC.. yet. RimCuisine 2 for 1.0 Welcome to RimCuisine 2! This mod is focused on adding new crops and food types for your pawns to enjoy while they suffer horribly here on the Rim! The mo

  76. [1.3] Vanilla Animals Expanded — Boreal Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Boreal Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic

  77. [1.3] Vanilla Animals Expanded — Ice Sheet
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Ice Sheet

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to a

  78. [1.3] Vanilla Animals Expanded — Tundra
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tundra

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple

  79. RimOverhaul
    Stale
    management

    RimOverhaul

    RimOverhaul - global expansion The main task of mod is to diversify and liven up the game world.

  80. PawnTargetFix
    Stale
    management

    PawnTargetFix

    Pawns now prefer to shoot at closest target.

  81. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  82. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  83. [1.3] Vanilla Animals Expanded — Tropical Rainforest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Rainforest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he

  84. [1.3] Vanilla Animals Expanded — Tropical Swamp
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Swamp

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.

  85. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  86. Remove Death Amnesia
    Stale
    management

    Remove Death Amnesia

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  87. Psychic Awakening
    Stale
    management

    Psychic Awakening

    Due to the incessant begging of their mortal pets - err, human allies - archotech AIs have developed modifications to the human brain that allow it limited psychic abilities.

  88. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  89. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  90. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  91. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  92. [Ry]HD Pawn Textures
    No 1.6
    management

    [Ry]HD Pawn Textures

    HD Pawn Textures Feature Overview 512x512 resolution pawn head and body textures(default being 128x128) Note If Humanoid Alien Races is not installed beards on Narrow Head-Types will appear misplaced.

  93. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  94. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  95. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  96. EvolvedOrgansRedux (PASSED TO SOMEONE ELSE)
    Stale
    management

    EvolvedOrgansRedux (PASSED TO SOMEONE ELSE)

    I HAVE PASSED ON UPDATES / NEW FEATURES TO STATISTNO1: Adds a large amount of enhanced organs to add new functionality to your colonists, turning them to either the most efficient organism on the Rim, or the living equivalence of main battle tank column.

  97. Startup impact
    No 1.6
    management

    Startup impact

    ABOUT Measures how long it takes for mods to load.

  98. Reunion
    management

    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  99. Cryogenic Generator
    Stale
    management

    Cryogenic Generator

    Adds a powerful ultra-tech cryogenic power generator meant specifically for end-game mountain bases, but still useful for everybody.

  100. Clutter Structures
    No 1.6
    management

    Clutter Structures

    I no longer maintain this mod, I haven't used it myself in multiple versions.

  101. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  102. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  103. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  104. [KV] Path Avoid
    No 1.6
    management

    [KV] Path Avoid

    1.5 version: Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns f

  105. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  106. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  107. BondageBed Torture1.2
    Stale
    management

    BondageBed Torture1.2

    This mod contains two types of bondage bed which can be used to punish prisoners or help colonists through the withdrawal, four types of bed , and six types of torture.

  108. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  109. Corruption Core
    Stale
    management

    Corruption Core

    Overview A Warhammer 40k conversion mod.

  110. Corruption Psykers
    Stale
    management

    Corruption Psykers

    Overview A Warhammer 40k conversion mod.

  111. Legiones Astartes: Primarch
    Stale
    management

    Legiones Astartes: Primarch

    About Mod This mod add some equipment from Horus Heresy, Warhammer 40,000 sub-franchise from Game's Workshop.

  112. [WarHammer 40k] GeneSeed
    Stale
    management

    [WarHammer 40k] GeneSeed

    1.1, 1.2, 1.3 Update Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by AliceTries Gene-Seed the cure for rejection of the additional 19 organ implants on the path to becoming a super human. Mutates your pawns gene

  113. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  114. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  115. ResearchPal
    Stale
    management

    ResearchPal

    1.3 UPDATE PLEASE USE THE FORK Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated when RimWorld is loading, you won't get interrupted by the tab. The denser layout helps with

  116. Facial Stuff 1.1
    Stale
    management

    Facial Stuff 1.1

    FS 1.3 version status Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer. Current status I've asked Mlie to use h

  117. FactionColors
    Stale
    management

    FactionColors

    Faction Colors Have you ever wanted your ragtag colony to look more professional?

  118. [SUPERCEDED] No Sympathy for Prisoners
    No 1.6
    management

    [SUPERCEDED] No Sympathy for Prisoners

    THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED Instead of this mod, please use the new version of No Sympathy for Prisoners by @Sk.

  119. Warhammer 40k: Dark Eldar
    Stale
    management

    Warhammer 40k: Dark Eldar

    The Drukhari or "Dark Ones" in the Aeldari Lexicon, also known to outsiders as the Dark Eldar, are the forsaken and corrupt Aeldari kindred of the Craftworld Asuryani, an ancient and highly advanced alien race of fey humanoids.

  120. Perfectly Generic Item
    No 1.6
    management

    Perfectly Generic Item

    a perfectly generic item that should replace any items removed when deactivating mods, one of the few things Starbound did right, made for MercuryDoll Mod Options contains a setting to make the Perfectly Generic Items disappear after a few seconds of gameplay available on Github

  121. VFE Farming - Dubs Bad Hygiene
    Stale
    medical

    VFE Farming - Dubs Bad Hygiene

    A simple 3rd-party integration patch for the Vanilla Furniture Expanded - Farming mod by Oskar Potocki, Dninemfive, and Kikohi with Dubs Bad Hygiene mod by Dubwise.

  122. VCE - RimCuisine 2 Core
    Stale
    management

    VCE - RimCuisine 2 Core

    A simple 3rd-party integration patch for the Vanilla Cooking Expanded mod by Sarg Bjornson, Oskar Potocki, and Chowder with RimCuisine 2 Core mod by Crustypeanut.

  123. Execution Mod
    Stale
    management

    Execution Mod

    This mod changes how executing prisoners is handled.

  124. Vanilla Hair Expanded - Beards
    Stale
    management

    Vanilla Hair Expanded - Beards

    1.0.0 (04/08/2020): Release WARNING: This mod is now obsolete and has been included in the main game. After playing the game for long enough, I have noticed that despite beards being such a great addition, they lacked in variety. When the game has over 200 hairstyles and only 15

  125. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  126. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  127. ModDiff
    Stale
    management

    ModDiff

    Alternatime Mods Mismatch window with better indication of things going on Ever tried to find a mod actually missing in that 100+ list by pocking monitor with a finger?

  128. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  129. [1.4] Vanilla Factions Expanded - Vikings
    No 1.6
    management

    [1.4] Vanilla Factions Expanded - Vikings

    1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,

  130. Better Jump pack 1.2
    Stale
    management

    Better Jump pack 1.2

    1.3 version (mlie) - Allows jump packs to cross walls, break roof and fall. - Jumping under the roof destroys the roof and takes damage. - You cannot jump to the mountain roof. - You cannot jump under the mountain roof. Please take my mod and modify it. I'd love to see variations

  131. HD Terrain Texture Pack (patched)
    No 1.6
    management

    HD Terrain Texture Pack (patched)

    Updated to 1.5 Changes most of the games terrain to HD realistic textures. The textures are much more detailed but *technically* lower-res than before so you should notice a substantial increase in your FPS; nearly doubling it especially with larger colonies. original mod by dels

  132. [NL] Dynamic Portraits
    Stale
    management

    [NL] Dynamic Portraits

    Features This mod displays the following status in the portrait.

  133. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  134. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  135. Seamless Embrasures
    Stale
    management

    Seamless Embrasures

    When they match it's good, when they do it automatically with any mod retexture too?

  136. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  137. Quest Reward Rebalance
    No 1.6
    management

    Quest Reward Rebalance

    About Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards?

  138. Empire [Deprecated]
    No 1.6
    management

    Empire [Deprecated]

    Attention! This version of the mod is deprecated, and no longer is supported! Please find the new version here

  139. Cybranian - Backstories+
    Stale
    management

    Cybranian - Backstories+

    About The mod will add over 400 backstories of your characters and special names to the game.

  140. Perfect Pathfinding
    No 1.6
    management

    Perfect Pathfinding

    ~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths.

  141. ResearchPal - Forked
    No 1.6
    management

    ResearchPal - Forked

    Features ResearchPal Dynamically generated research tree based on graph layout algorithm.

  142. [WH40K]Adeptus Mechanicus: Magos Xenobiologis
    Stale
    management

    [WH40K]Adeptus Mechanicus: Magos Xenobiologis

    RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not

  143. Yayo's Combat 3 (1.1-1.2)
    Stale
    combat

    Yayo's Combat 3 (1.1-1.2)

    * 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i

  144. [WH40K]Adeptus Xenobiologis: Orkoids
    Stale
    management

    [WH40K]Adeptus Xenobiologis: Orkoids

    RimWorld 1.2, 1.3 Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races Includes native support for Combat Extended. An Ork or Grot is Required to Build and research Ork Teknologies Contents Races: Orks - Humanlike Grots - Humanlike Snotlings - Advanced Animal Squigs

  145. [WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
    Stale
    management

    [WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid

    RimWorld 1.2, 1.3 Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races. Includes native support for Combat Extended. A Tau is Required to Build and Research Tau Technologies Contents Races: Tau - Humanlike Vespid- Humanlike Kroot - Humanlike Kroothound - Anim

  146. [WH40K]Adeptus Xenobiologis: Aeldari
    Stale
    management

    [WH40K]Adeptus Xenobiologis: Aeldari

    RimWorld 1.2, 1.3 Adds Warhammer 40k Eldar as playable Humanoid Alien Race. Includes native support for Combat Extended. An Eldar is Required to Build and Research Eldar Technologies Contents Races: Eldar - Humanlike Wraithguard - Animal/mechanoid Dark Eldar - Humanlike Talos Pai

  147. [O21] Rimhammer 40K (Continued)
    Stale
    management

    [O21] Rimhammer 40K (Continued)

    Update of Neronix17s mod with their permission Notice of abandonment Unfortunately I wont be able to update this.

  148. Fill backstories
    Stale
    management

    Fill backstories

    Makes multiple custom backstories to avoid the "Cant find random backstory" error thats often caused by not having enough to choose from.

  149. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  150. Mass Graves
    No 1.6
    management

    Mass Graves

    Mass Graves DESCRIPTION Cannibalism mood penalties got you down?

  151. ToolBox
    Stale
    management

    ToolBox

    ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties.

  152. Animal Controls
    Stale
    management

    Animal Controls

    Tools to make general animal herding more convenient.

  153. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  154. De-roof mining
    Stale
    management

    De-roof mining

    This simple mod adds a new job to Orders that allows you to use de-roof mining, a job in which pawns will check for and remove the roof before mining a tile.

  155. LWM's Fuel Filter
    No 1.6
    storage

    LWM's Fuel Filter

    LWM's Fuel Filter LWM's Fuel Filter allows you to choose which possible fuels will actually get used when refueling.

  156. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  157. Repairable Gear
    No 1.6
    management

    Repairable Gear

    english | français | português | 한국인 A comprehensive mod for repairing weapons and apparel.

  158. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  159. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  160. Yayo's Combat 3 [Abandoned]
    No 1.6
    combat

    Yayo's Combat 3 [Abandoned]

    Please note i am Not the original Author of this mod, the description can be found on the Original Mods page.

  161. Dual Wield [Dev]
    Stale
    management

    Dual Wield [Dev]

    1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring

  162. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  163. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  164. Shield Generators
    combat

    Shield Generators

    Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change.

  165. Vanilla Pawns Retextured
    Stale
    management

    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  166. Windows
    No 1.6
    management

    Windows

    This is a fork and continuation of jptrrs's Open the Windows.

  167. Yayo's Animation (1.3)
    No 1.6
    management

    Yayo's Animation (1.3)

    * 1.4 * Add Animation for Pawns Animations can be individually turned off in the options menu. Use only the animations you want. * Marriage Ceremony * Burning & Roll * Joy * Funeral * Lovin * Work * Walk * Sleep * Eat * Weapon * And Others About 90 actions are animated. (almost e

  168. Worthless Junk
    No 1.6
    management

    Worthless Junk

    This mod has been continued by Zaljerem - Link Below!

  169. Adepta Sororitas (Sisters of Battle 40k)
    No 1.6
    management

    Adepta Sororitas (Sisters of Battle 40k)

    CE patch in early development Description Adds 5 Adepta Sororitas Order factions with unique power armour sets, 3 ranged weapons, and 4 melee weapons.

  170. Chaos (Warhammer 40k)
    No 1.6
    management

    Chaos (Warhammer 40k)

    CE patch in early development Adds The Forces of Chaos as an in game faction (similar to vanilla mechaniods) with craftable armours and weapons.

  171. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  172. Moonlight
    No 1.6
    management

    Moonlight

    Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night.

  173. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  174. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  175. Colony Manager
    No 1.6
    management

    Colony Manager

    Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

  176. Music Manager
    No 1.6
    management

    Music Manager

    manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is

  177. Mines 2.0
    ↑ Updated
    management

    Mines 2.0

    Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.

  178. More Scars
    No 1.6
    management

    More Scars

    Updated to 1.4 27/12/2022 Have you ever wished you colonists had more scars to tell of tales of their bravery/stupidity? No? Well then this isn’t for you. This mod substantially increases the chance of receiving scars on any body part. This is ideal for anyone who wants their col

  179. [sbz] Repair Workbench retexture
    Stale
    management

    [sbz] Repair Workbench retexture

    Repair Workbench retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings Their textures still follow the old RimWorld style, and it's time to give them new outfits.

  180. [JDS] Simple Storage - Refrigeration
    No 1.6
    storage

    [JDS] Simple Storage - Refrigeration

    This Add-On is for LWM's Deep Storage and RimFridge ~RimFridge Updated ~LWM's Deep Storage ~ Simply Storage - Refrigeration -Refrigerator -Ice Box -Refrigerated Box Trucks - more storage - lilwhitemouse for the awesome mod "LWM's Deep Storage" - Kiame Vivacity for RimFridge Simpl

  181. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  182. [CZK] Eye Prosthetics
    No 1.6
    medical

    [CZK] Eye Prosthetics

    A content pack adding a bunch of vanilla-friendly prosthetic eyes utilizing the new eye graphic mechanic.

  183. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  184. More Ideological Words
    No 1.6
    management

    More Ideological Words

    A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".

  185. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  186. Scattered Flames
    No 1.6
    management

    Scattered Flames

    Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.

  187. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  188. Line Of Sight Fix
    No 1.6
    management

    Line Of Sight Fix

    Line Of Sight Fix improves how RimWorld checks shots aimed at pawns.

  189. Nationalist Militarism
    No 1.6
    management

    Nationalist Militarism

    Adds Shooting Specialist role to Vanilla Ideology Expanded - Memes and Structures' Nationalist meme.

  190. Auto-Cut Blight
    No 1.6
    management

    Auto-Cut Blight

    Automatically designate blighted plants to be cut.

  191. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  192. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  193. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  194. Combat Psycasts
    Stale
    combat

    Combat Psycasts

    Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options.

  195. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  196. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  197. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  198. Bones
    No 1.6
    management

    Bones

    Discord: steveo.o steam: Scurvyez Have you ever felt like vanilla humans lacked an appropriate skeletal structure? Yeah... me neither. I MADE THIS MOD WITH ZERO COMPATIBILITY IN MIND. :) With Bones, every humanlike pawn now comes with all 206 bones found in the human body. Want t

  199. RimHammer40k -Dreadnought
    Stale
    management

    RimHammer40k -Dreadnought

    added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.

  200. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  201. Virtue Framework
    Stale
    management

    Virtue Framework

    Having hope, experiencing setbacks, facing setbacks leads to virtue, and giving up hope leads to break.

  202. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  203. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  204. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  205. Morphs Assorted: No Crushed Bodies
    Stale
    management

    Morphs Assorted: No Crushed Bodies

    What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp

  206. Morgante Furs
    No 1.6
    management

    Morgante Furs

    Description: This mod add (for now) a couple of apparel item for your pawns.

  207. Oversized Apparel Framework
    No 1.6
    management

    Oversized Apparel Framework

    Obsolete with 1.5. To change drawSizes now simply add a <drawData> with <scale>1</scale> inside of <apparel>. Offsets are set nested inside of <defaultData>, <dataNorth>, <dataEast>, etc within <drawData> as <offset>(x,y,z)</offset> nodes now. <pivot>, <rotation>, <rotationOffset

  208. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  209. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  210. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  211. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  212. VFE - Ancients : Vault Wall and Door
    No 1.6
    management

    VFE - Ancients : Vault Wall and Door

    VFE - Ancients : Vault Wall and Door adds the possibility of building vault wall and door from the Vanilla Factions Expanded - Ancients For balance purposes, the original vault walls and doors have not been touched, so you can't disassemble them in a sealed and looted vault.

  213. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  214. Slavery Utilities
    No 1.6
    management

    Slavery Utilities

    Adding various types of slavery apparel to manage your slaves.

  215. Radio 40K
    No 1.6
    management

    Radio 40K

    Adds a bunch of music from different 40k games such as Battlefleet Gothic, Mechanicus and Space Marine to Rimworld.

  216. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  217. Holograms And Projectors
    Stale
    management

    Holograms And Projectors

    New Version A new version of this mod has been made called "EGI Holograms and Projectors", which includes many new features and orders of magnitude more art.

  218. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  219. [JF] More Floor Icons
    Stale
    management

    [JF] More Floor Icons

    Updated to 1.6 Introduction This mod is intended to add a variety of floor icons that flavour your aesthetic experience in RimWorld. They can be used as decorations or as indicators of room roles. Features Choose from 7 bottom layers and 43 top layers, combine them together to cr

  220. Astra Militarum Regimentum - Krieg
    No 1.6
    management

    Astra Militarum Regimentum - Krieg

    In life, war. In death, peace. In life, shame. In death, atonement. Comissioned by WarV Warden adds 512x512 Krieger equipment. Must equip mask first than helmet after Guardsman Grenadier If you are feeling kind, here is my kofi link if you want to throw me a few bucks; I also hav

  221. Vindicar
    No 1.6
    management

    Vindicar

    Now it's a 1.4 compatible, if you notice any error or bug, please let know. Description Warhammer 40K This mod adds the Vindicare costume and also the weapon of these assassins - the Exitus rifle. Compatibility Now this mod is compatible with Combat Extended I want to add a set o

  222. RimHammer40k - GreyKnights
    Stale
    management

    RimHammer40k - GreyKnights

    Added War hammer 40k Grey Knights related weapon and apparel Powerful for sure as an Ultra tech, but expensive if you have any issue using the mod please report in

  223. Dynamic Diplomacy
    No 1.6
    management

    Dynamic Diplomacy

    This mod allows NPC faction to interact with each other without any player input.

  224. RimFridge Updated [1.6]
    storage

    RimFridge Updated [1.6]

    For a 1.6 version that supports shelves: ------------------------------------------------------------------------------------------------------ PLEASE UNINSTALL THE OLD VERSION OR THE SHELVES VERSION OF RIMFRIDGE. Even if you have it disabled, it confuses the Mod Manager and will

  225. Simple FX: Splashes
    No 1.6
    management

    Simple FX: Splashes

    A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces.

  226. Roo's HD Dreadlock Hairstyles
    No 1.6
    management

    Roo's HD Dreadlock Hairstyles

    This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).

  227. HD Pawn Rendering
    No 1.6
    management

    HD Pawn Rendering

    The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. Comes with settings for resolution,

  228. Simple FX: Vapor
    No 1.6
    management

    Simple FX: Vapor

    This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.

  229. Simple FX: Smoke
    No 1.6
    management

    Simple FX: Smoke

    Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.

  230. Roo's HD Hairstyles
    No 1.6
    management

    Roo's HD Hairstyles

    This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!

  231. Roo's Birthmarks and Blemishes
    No 1.6
    management

    Roo's Birthmarks and Blemishes

    This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos.

  232. Chicken Nests
    No 1.6
    management

    Chicken Nests

    A quick personal mod I made as an improvement of Sulusdacor's chicken nest mod.

  233. Perspective: Trees
    No 1.6
    management

    Perspective: Trees

    A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.

  234. Perspective: Doors
    No 1.6
    management

    Perspective: Doors

    This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.

  235. Perspective: Buildings
    No 1.6
    management

    Perspective: Buildings

    This mod adds a gizmo to most buildings which allows the player to adjust its position.

  236. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  237. Cybranian - Diseases+
    Stale
    management

    Cybranian - Diseases+

    About This mod will significantly expand the list of diseases and add unique mechanics.

  238. Graying Hair
    Stale
    management

    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  239. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  240. Toddlers
    Stale
    management

    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  241. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  242. Incident Person Stat (Continued)
    Stale
    management

    Incident Person Stat (Continued)

    Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  243. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  244. [RH2] BCD: CASEVAC
    Stale
    management

    [RH2] BCD: CASEVAC

    Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod!

  245. Spooky Scary Skeletons
    No 1.6
    management

    Spooky Scary Skeletons

    This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.

  246. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  247. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  248. Music Expanded Framework
    No 1.6
    management

    Music Expanded Framework

    Music Expanded Framework This mod adds some extensions to how RimWorld's music works, with the goal of bringing theme support and making the game more immersive, as well as allowing music-modders to add their themes without needing to remove the vanilla theme to hear just their m

  249. [Deprecated][LTS]Systems
    No 1.6
    management

    [Deprecated][LTS]Systems

    My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne

  250. Better Projectile Origin
    management

    Better Projectile Origin

    Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.

  251. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  252. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  253. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  254. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  255. Spooky Scary Skeletons (Continued)
    Stale
    management

    Spooky Scary Skeletons (Continued)

    Update of KasmexForevers mod This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.

  256. SRTS Submod - Valkyrie Gunship (Continued)
    Stale
    management

    SRTS Submod - Valkyrie Gunship (Continued)

    Update of Col.Rices mod The Astra Militarum's greatest air support asset are now in your hand. Guardsman, serve the Emperor wells. This submod of SRTS Expanded adds in the Valkyrie Gunship from the Universe of Warhammer 40K. The Valkyrie Gunship are equivalent to the SRTS Tier II

  257. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  258. Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
    No 1.6
    management

    Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.

  259. Warhammer 40.000 - Psycasts [Discontinued]
    No 1.6
    management

    Warhammer 40.000 - Psycasts [Discontinued]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces 5 psycaster paths, centered around sanctioned psycasts and psycasts for the chaos gods that employ psykers.

  260. Warhammer 40.000 - Ideology [Discontinued]
    No 1.6
    management

    Warhammer 40.000 - Ideology [Discontinued]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k Structures A total of 6 new structures are added: Imperium of Mankind, Undivided, Khorne, Slaanesh, Nurgle and Tzeentch.

  261. Warhammer 40.000 - Imperium Weaponry
    No 1.6
    weapons

    Warhammer 40.000 - Imperium Weaponry

    Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and

  262. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  263. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  264. Breachable Embrasures - An AI-Behaviour Change
    Stale
    management

    Breachable Embrasures - An AI-Behaviour Change

    Breachable Embrasures - an AI-behaviour change This does not add embrasures, this changes AI-behaviour related to fortifications build from embrasures of compatible mods Tired of enemy melee pawns running around like headless chickens in front of your embrasures?

  265. N98 Lucius Pattern Lasgun: Vanilla Weapons Expanded - Laser
    No 1.6
    weapons

    N98 Lucius Pattern Lasgun: Vanilla Weapons Expanded - Laser

    A single weapon expansion based on Vanilla Weapons Expanded - Laser for Astra Militarum N98 Lucius Pattern Lasgun Made this myself for fun and wanted to share :3 plz don't kill me Heavily based on VWEL(Vanilla Weapons Expanded - Laser) Weapon Artwork referenced, traced, and modif

  266. M36 Kantrael Pattern Lasgun: Vanilla Weapons Expanded - Laser
    No 1.6
    weapons

    M36 Kantrael Pattern Lasgun: Vanilla Weapons Expanded - Laser

    A single weapon expansion based on Vanilla Weapons Expanded - Laser for Astra Militarum M36 Kantrael Pattern Lasgun Made this myself for fun and wanted to share :3 plz don't kill me Heavily based on VWEL(Vanilla Weapons Expanded - Laser) Weapon Artwork referenced, traced, and mod

  267. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  268. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  269. [LYN] VVE Renamed
    Stale
    management

    [LYN] VVE Renamed

    About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.

  270. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  271. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  272. Warhammer 40.000 - Cybernetics [Discontinued]
    No 1.6
    management

    Warhammer 40.000 - Cybernetics [Discontinued]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod contains various cybernetics themed around 40k, some found in my dusty rulesbooks, others made up to complement them.

  273. Craftable 40K Cybernetics (Patch)
    No 1.6
    management

    Craftable 40K Cybernetics (Patch)

    The omnissiad needs you to bring the truth of his words to the RIM , so no more will you be obliged to wait for a trader to bring you the great gifts given by the adeptus mechanicus ( and other less savory characters) YOU can now research and craft all the new cybernetics and liv

  274. MIM - WH40k Core
    management

    MIM - WH40k Core

    What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l

  275. MIM - WH40k Chaos Core
    No 1.6
    management

    MIM - WH40k Chaos Core

    Compatibility patch for HAR MIM WH40k HAR Compatibility Patch Summary Core Libraries for Chaos Faction mods from MIM.

  276. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  277. Urban Factions - Framework
    No 1.6
    management

    Urban Factions - Framework

    This mod is the prerequisite for the modern combat series, What it does: - Adds 2 breaching tools the slap charge and Breaching charge - Alters AI to move to the centre of their settlement and defend from fortified positions instead of immediately running towards combat at the fi

  278. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  279. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  280. Silent Voice Chatter Addon
    No 1.6
    management

    Silent Voice Chatter Addon

    Hold up! I can explain why you may need this. Ever played with Voice Acted Radio Chatter? I know I do sometimes. And it really put me off when a random child my colony recruited suddenly spoke with JC Denton's voice. And since the base mod doesn't have an option to turn off voice

  281. Starcraft 1 Voice Chatter
    No 1.6
    management

    Starcraft 1 Voice Chatter

    This mod is a patch that adds Voice Actors for Ouroboros' Voice Acted Radio Chatter mod.

  282. Astartes Vehicles
    Stale
    management

    Astartes Vehicles

    We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.

  283. Dinosauria
    Stale
    management

    Dinosauria

    ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released!

  284. Crypto Coffins
    Stale
    management

    Crypto Coffins

    Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it.

  285. Nightmare Core
    Stale
    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  286. Museums
    Stale
    management

    Museums

    Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?

  287. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  288. SZ_StonesAndTerrains
    Stale
    management

    SZ_StonesAndTerrains

    last update: 2025-07-19 This mod is supposed to be used together with 'TerraformRimworld'.

  289. Tabletop Trove - Additional Joy Objects and Decor
    No 1.6
    furniture

    Tabletop Trove - Additional Joy Objects and Decor

    Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available through trading. Every obj

  290. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  291. Herd Migration Revival(revived)
    Stale
    management

    Herd Migration Revival(revived)

    1.1 update: Returns the Herd Migration event back to all biomes. Original Author: CrunchyDuck Original Description:If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech mod that I've spent most

  292. Save Our Ship 2 - Space Gear
    management

    Save Our Ship 2 - Space Gear

    Rework of Antharann Fireblades mod with permission - Reworked the mod as an addon for SOS2 - Also works well with the Odyssey DLC Mod contents Civilian space undersuit Military space undersuit Light EVA gear Light EVA helmet Anti grain charge rifle Original description Small mod

  293. SOS2 EVA auto patcher
    No 1.6
    management

    SOS2 EVA auto patcher

    This is scorpions clever EVA autopatcher with some tweaks and built against 1.

  294. Air Generator
    Stale
    management

    Air Generator

    Ever wanted to generate power from the air itself without worrying about chopping down half the forest for a wind turbine?

  295. Prisoner Recreation
    Stale
    management

    Prisoner Recreation

    Updated to be more compatible, thanks to Triel's awesome work!

  296. [LTS]Defense
    Stale
    management

    [LTS]Defense

    We all need defenses, here are some more to keep you protected on the Rim.

  297. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  298. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  299. Van's Retexture : DeepRim
    Stale
    management

    Van's Retexture : DeepRim

    This is a commissioned retexture for the DeepRim mod, gives it a more medieval feel.

  300. DeepRim (Continued)
    Stale
    management

    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  301. Little Critters
    Stale
    management

    Little Critters

    Now CE compatible! Adds several little critters to the game meant to serve as prey animals. This mod supports many biome mods including Alpha Biomes, Advanced Biomes, Biomes! Islands, and more! All critters have stats lower than the Vanilla rats. Species: - Mouse - found in tempe

  302. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  303. Mod Manager (Continued)
    management

    Mod Manager (Continued)

    Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo

  304. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  305. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  306. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  307. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  308. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  309. Playlist
    management

    Playlist

    Playlist This mod lets you manage all the music from various sources in your game.

  310. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  311. EchoColony
    management

    EchoColony

    Have you ever wondered what your colonists think about their daily lives?

  312. CORPSEPIT
    Stale
    management

    CORPSEPIT

    Corpse Pit It puts the corpses in the pit or else it gets the deadlife dust again.

  313. Melee Animations - No bloat
    No 1.6
    management

    Melee Animations - No bloat

    Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod.

  314. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  315. RimDark 40k - Mankinds Finest
    management

    RimDark 40k - Mankinds Finest

    TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.

  316. RimDark 40k - Framework
    management

    RimDark 40k - Framework

    This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.

  317. Warhammer 40,000: Backstories
    management

    Warhammer 40,000: Backstories

    Adds 132 backstories for childhood and adulthood, currently focusing on the regular humans of the Imperium.

  318. Rimdark 40K - Ranks of the imperium
    Stale
    management

    Rimdark 40K - Ranks of the imperium

    This is an unofficial addon for the RimDark 40K framework that add 30+ new ranks based on the hierarchy of the Astra Militarum (the tree was modified on the last version, i can't update the graph for the moment) My goal was to ship a basic version as fast as possible—for the peop

  319. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  320. Gifts and Birthdays
    management

    Gifts and Birthdays

    What the mod adds On a pawn’s birthday (the honoree), a party may be held for them.

  321. Custom Badges Bloat Edition
    Stale
    management

    Custom Badges Bloat Edition

    This version is a all-in-one version with 900+ Badges for all jobs from Rimworld and almost all of popular mods on workshop.

  322. Pawn Badge Fan Fork [Adopted]
    Stale
    management

    Pawn Badge Fan Fork [Adopted]

    An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

  323. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  324. GrimWorld 40,000 - Dead Men
    Stale
    management

    GrimWorld 40,000 - Dead Men

    “IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an

  325. Warhammer 40k Darktide Music
    Stale
    management

    Warhammer 40k Darktide Music

    Adds some Warhammer 40k Dark Tide music to RimWorld, music composed by Jesper Kyd, mainly music to make the battles and daily work more intense.

  326. RimDark 40k - Black Templars
    management

    RimDark 40k - Black Templars

    This mod is an Addon to RimDark 40k - Mankind's Finest and serves as a template of sorts for other modders, demonstrating how you could add other/your own custom chapters to the RimDark 40k - Mankind's Finest chapter repertoire.

  327. Segmentum - Children of the Omnissiah
    ↑ Updated
    management

    Segmentum - Children of the Omnissiah

    “FROM THE MOMENT I UNDERSTOOD THE WEAKNESS OF MY FLESH, IT DISGUSTED ME ” — Magos-Dominus Reditus, Adeptus Mechanicus Children of the Omnissiah is a mod focused on depicting the Adeptus Mechanicus within the "Segmentum series" for RimWorld.

  328. Segmentum - Core
    ↑ Updated
    management

    Segmentum - Core

    Core is dedicated to hosting dependency files used by the "Segmentum" mods series for RimWorld.

  329. Coventech flight and expansion Core
    management

    Coventech flight and expansion Core

    This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.

  330. Rocket's Medals
    management

    Rocket's Medals

    Allows you to award medals to colonists via award ceremonies.

  331. RimDark 40k - Howl's Insignias and Decorations
    furniture

    RimDark 40k - Howl's Insignias and Decorations

    Hello! Going to come out and say this mod is still very much a work in progress! Every texture was made by me, with coding done by Ferpo11, Arlene and the Rimdark team. Please check out Shadow's Chapters mod that co-exists with my mod and Ferpo11's badges! Chapter Insignias added

  332. RimDark 40k - MorePowerArmor
    combat

    RimDark 40k - MorePowerArmor

    Add three new armors set: MkX Phobos, MkX Gravis and Terminator Indomitus MkX Phobos: 20% less resistance than a MkX Tacticus, add 0.

  333. [S16] Warhammer 40K Autoguns
    Stale
    weapons

    [S16] Warhammer 40K Autoguns

    Adds 13 autoguns from Warhammer 40 000 universe, styled and balanced to be vanilla-friendy Can spawn on raiders and can be bought from traders Makeshift, standard types and modifications are craftable on machining table Camo and broken are not craftable Ancient only can be found

  334. W40K: Tyranids
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    management

    W40K: Tyranids

    Very much a WIP mod but given some of the great 40K content i'm seeing on the workshop i'm going to make this publicly listed now Version 0.

  335. [Z]40k Props and Decor
    furniture

    [Z]40k Props and Decor

    +++ Z40K: Decorative Props & Decals +++ Bring the grimdark of the 41st millennium to your colony.

  336. Tools O' Plenty ( Continued )
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    management

    Tools O' Plenty ( Continued )

    Description: This is a forked version (with some minor changes) of my favorite tool mod: Original Mod: Tools O' Plenty By: TheSimpleDude42 Overview: While there are a number of tool mods out there, I always felt that most didn’t provide enough variety or weren’t immersive enough,

  337. Redcoats!
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    management

    Redcoats!

    Adaptation of uniforms worn by The 10th British Regiment Of Foot and Von Hyun Hessian Regiment during the War for American Independence.

  338. MIM - WH40k Augmetics
    management

    MIM - WH40k Augmetics

    Summary A Warhammer 40,000: Wrath and Glory themed bonics and implant mod, including some items from its earlier / later version of Warhammer 40,000 Role Playing Game (Dark Heresy 1st / 2nd and supplements, Black Crusade, Only War, Rogue Trader, Death Watch, Imperium Maledictum)

  339. MIM - WH40k Psycast
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    management

    MIM - WH40k Psycast

    Some abilities need to be completely rebuilt for CE, but since I don't play CE very actively, I can't assure by when could I deliver it to you.

  340. Warhammer 40,000: Imperium Names
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    management

    Warhammer 40,000: Imperium Names

    Adds a basic Imperium culture plus namelists for pawns, factions, and settlements taken from Warhammer 40k sourcebooks and fiction.

  341. Warhammer themed Mechanoids
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    management

    Warhammer themed Mechanoids

    Summary Standalone mechanoids contents pack - better not to be used with MIM Warhammer 40k mod set, since it messes you up with redundant contents.

  342. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  343. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  344. SRTS Expanded (continued)
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    SRTS Expanded (continued)

    New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc

  345. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  346. Vanilla Races Expanded - Pigskin
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    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  347. Warhammer: Gor 1.6
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    Warhammer: Gor 1.6

    1.4→1.6,种族/派系/武器/装备 内含边缘汉化组简体中文。 =========================== Adds the Gors, Ungors and the Bullgors of the Beastmen. The beastmen herd arrives at Rimworld. The big violent gors comes to raid your base. Favouring close combat they charge you while their lesser kind; the ungors joi

  348. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  349. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  350. Vanilla Plants Expanded - Flowers
    management

    Vanilla Plants Expanded - Flowers

    See change notes Vanilla Plants Expanded - Flowers adds a variety of new, decorative flora to your colony, enriching your gardens with a dynamic, season-based blooming system.

  351. MIM Warhammer 40k Chaos Core
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    MIM Warhammer 40k Chaos Core

    Don't need sub faction mod if you don't plan to play as specific faction Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods.

  352. Roo's HD Royalty Hairstyles
    No 1.6
    management

    Roo's HD Royalty Hairstyles

    I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.

  353. Van's Retexture : Mechanitor
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    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  354. Angels of Death - Grenade Arsenal
    Stale
    weapons

    Angels of Death - Grenade Arsenal

    Astartes Grenade Belts This mod currently adds two grenade belts from the Warhammer 40k universe: the Astartes Frag Grenade Belt and the Astartes Krak Grenade Belt, both specially crafted for the Adeptus Astartes.

  355. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.