// Steam Workshop · by VileSon

Medieval Rimworld Modpack by Might Of Power

Collection of mods for the Middle Ages from the developers Might Of Power

leave your suggestions and feedback I will be very glad, your opinion about the assembly is very important to me, and it is especially important to find any flaws and fix them in order to make yourself a perfect build.

If there is a programmer among you who makes mods, I have a mod that is needed in this game, and which needs to be finalized.

IMPORTANT!
In order to set up the correct order of mods and settings of all mods, you need to subscribe to my mod (it is already included in the assembly) and follow the link there will be an instruction
https://steamcommunity.com/sharedfiles/filedetails/?id=2965192334

I recommend you put a mod manager:
https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158&searchtext=rimpy

You can also support me on if you liked the build or want to thank me or motivate me.

my discord: gypsy228

Donate via donate.stream: https://donate.stream/donate_67fb9de88de53

Donate to Boosty: https://boosty.to/mofp

I can also suggest you take a look at our game: https://www.youtube.com/@mightofpower
______________________________________________________________________________________________________________________________

Сборник модов для Средневековья, на английском и русском языках от разработчиков Might Of Power

оставляйте свои предложения и отзывы буду очень рад, ваше мнение о сборке очень важно для меня, и особенно важно найти любые недочеты и исправить их, чтобы сделать себе идеальную сборку.

Если среди вас есть программист который делает моды, у меня есть мод который необходим в этой игре, и который надо доработать.

ВАЖНО!
Для того, чтобы настроить правильный порядок модов и настройки всех модов, вам необходимо подписаться на мой мод (он уже включен в сборку) и перейти по ссылке там будет инструкция:
https://steamcommunity.com/sharedfiles/filedetails/?id=2965192334

Вы также можете поддержать меня, если вам понравилась сборка или вы хотите поблагодарить меня или мотивировать меня.

my discord: gypsy228

пожертвование через donate.stream: https://donate.stream/donate_67fb9de88de53

пожертвование на бусти: https://boosty.to/mofp

Так же могу предложить взглянуть на нашу игру: https://www.youtube.com/@mightofpower

Load order

350 mods
  1. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  2. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  3. Allies Spot
    Stale
    management

    Allies Spot

    Add spot for staying allied forces or falling allies drop pods.

  4. Перевод Rim War
    Stale
    management

    Перевод Rim War

    Перевод мода Rim War rimwar rim war ру рим вар римвар локализация перевод русский россия ru russian translation переводчик война мод

  5. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  6. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  7. Ancient Armory
    Stale
    management

    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  8. Ancient Armory for Ancients
    Stale
    management

    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  9. Ancient Armory ru
    Stale
    management

    Ancient Armory ru

    Перевод на русский язык Добавляет в игру коллекцию древнего средневекового оружия и доспехов.

  10. Angled Hull Expansion
    Stale
    management

    Angled Hull Expansion

    Angled Hull Expansion Angled Hull Expansion provides the ability for any ThingDef (walls, hulls, etc.

  11. Animal Apparel: Basic Armor
    Stale
    combat

    Animal Apparel: Basic Armor

    Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!

  12. Animal Commander
    Stale
    management

    Animal Commander

    Inspired by Animal Simple Command and Draftable Animals, this mod aims to add immersive mechanism to control and order animals, improving the experience of being a beastmaster.

  13. Animal Apparel: Framework
    Stale
    management

    Animal Apparel: Framework

    Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.

  14. Apothecary Expansion
    management

    Apothecary Expansion

    👋 Hello! This mod is a complete overhaul of Apothecary (Continued). It introduces a new, logical progression system, adds in-depth gameplay mechanics, and provides seamless integration with the vanilla game and Medieval Overhaul. If you enjoy my work, you can support me on Boost

  15. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  16. Aquatic Repopulation на русском языке
    Stale
    management

    Aquatic Repopulation на русском языке

    Способы увеличить популяцию рыбы Этот мод добавляет новые технологии и приёмы для восстановления и поддержания водных экосистем.

  17. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  18. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  19. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  20. Better Architect Menu RUS
    furniture

    Better Architect Menu RUS

    Better Architect Menu - русский перевод Автор оригинала - ferny Ссылка на оригинал - Перевод делал для себя, чтобы не мозолить глаза английскими словами в самом важном меню игры.

  21. Better Mountains
    Stale
    management

    Better Mountains

    A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.

  22. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  23. Big Little Mod Patch
    management

    Big Little Mod Patch

    This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.

  24. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  25. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  26. Butter++ (Smooth FPS)
    Stale
    management

    Butter++ (Smooth FPS)

    No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work

  27. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  28. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  29. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  30. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  31. Colony Manager Fork
    Stale
    management

    Colony Manager Fork

    Disclaimer This mod was created by Fluffy, if any new version is available by the original owner (Fluffy) prefer subscribing that version.

  32. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  33. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  34. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  35. Customize Room Role
    Stale
    management

    Customize Room Role

    Language: Simplified Chinese, English A new type of building has been added: doorplate(costlist :5 Steel;Category:Misc), which allows you to control the room role of the current room.

  36. DBH for Medieval
    management

    DBH for Medieval

    --------------------------------- About --------------------------------- Sorry for my bad English.

  37. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  38. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  39. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  40. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  41. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  42. Dubs Bad Hygiene for Medieval ru
    Stale
    medical

    Dubs Bad Hygiene for Medieval ru

    Перевод на русский язык Этот мод призван добавить красок в средневековую ролевую игру, добавив некоторые корректировки и новое оборудование в DBH.

  43. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  44. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  45. Epic Siege (Continued)
    management

    Epic Siege (Continued)

    Original mod by Thumb If the original author requests it, I will remove this update.

  46. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  47. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  48. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  49. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  50. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  51. Geological Landforms
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  52. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  53. Graphic Chair Overhaul 2
    management

    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  54. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  55. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  56. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  57. Hats Display Selection
    Stale
    management

    Hats Display Selection

    室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。 ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。 Added indoor display options.

  58. Hidden Enemy Bio (Continued)
    management

    Hidden Enemy Bio (Continued)

    Update of cjgunnars mod - Included some more information in the tooltips for hidden attributes - Added the Chinese translation by BUyue and the Russian translation by Osetrokarasek Hides the Bio of enemies and prisoners until their resistance is low enough.

  59. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  60. Hoods and Helmets
    Stale
    management

    Hoods and Helmets

    Standalone mod of Layers: Capes and Armor for just the ability to wear hoods with armor Features Hoods and collars can be worn over armor and other fitting headwear Slave collars can be worn with headwear Crowns can be worn above apparel Hatty hats can be worn above apparel You a

  61. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  62. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  63. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  64. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  65. I'm Proud of it!
    Stale
    management

    I'm Proud of it!

    Ever wished your pawns had a deeper emotional response after pouring their sweat into crafting a masterpiece?

  66. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  67. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  68. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  69. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  70. Long Distance
    Stale
    management

    Long Distance

    This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.

  71. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  72. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  73. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  74. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  75. Medieval Backstories No HAR
    Stale
    management

    Medieval Backstories No HAR

    Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.

  76. Medieval Adventures: Hunts
    Stale
    management

    Medieval Adventures: Hunts

    Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes

  77. Medieval Backstories Patch
    Stale
    management

    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  78. Medieval Fantasy Psycaster Raids
    management

    Medieval Fantasy Psycaster Raids

    As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.

  79. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  80. Medieval Fantasy Themed Relic Quests
    Stale
    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  81. Medieval Melee Sounds
    Stale
    management

    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  82. Medieval House Altenfurt by Might Of Power
    management

    Medieval House Altenfurt by Might Of Power

    This mod was made specifically for my "Medieval Modpack" build: This mod combines many patches from various mods that don't work correctly (as intended for my build) and my personal mechanoids (servants).

  83. Medieval Repair
    Stale
    management

    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  84. Medieval Transport
    Stale
    management

    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  85. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  86. Modern Bio Tab
    management

    Modern Bio Tab

    ◆ Modern Bio Tab ◆ RimWorld packs a colonist's whole identity into one fixed, cramped Character tab.

  87. Modern Faction Menu
    management

    Modern Faction Menu

    ⚑ Modern Faction Menu A complete, modern replacement for the Factions tab — a dark dashboard in the Modern X style with faction cards, pinning, relation filters, live trend graphs, a framed territory map for every settlement, and a flavor ticker that tells you what each faction i

  88. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  89. Modern Ideology Menu
    management

    Modern Ideology Menu

    ⚑ Modern Ideology Menu A complete, modern replacement for the ideology screens — a dark master-detail browser in the Modern X suite style.

  90. Modern Learning Menu
    management

    Modern Learning Menu

    ◆ Modern Learning Menu ◆ RimWorld scatters "learning" across a dozen places — the skills tab, growth-moment letters, the children's learning need, and whatever education mods you've stacked on top.

  91. Modern Needs Tab
    ↑ Updated
    management

    Modern Needs Tab

    ◆ Modern Needs Tab ◆ The vanilla needs tab tells you where a need is — never where it's been, how fast it's moving, or what just shifted it.

  92. Modern Pawn Tabs
    management

    Modern Pawn Tabs

    Tired of hunting for the Health tab because every pawn's inspect pane is laid out the way someone else decided?

  93. Modern Quest Menu
    ↑ Updated
    management

    Modern Quest Menu

    ◆ Modern Quest Menu ◆ The vanilla Quests window is a cramped wall of grey text.

  94. Modern Social Tab
    ↑ Updated
    management

    Modern Social Tab

    ◆ Modern Social Tab ◆ The vanilla Social tab is a wall of grey text.

  95. Modern Xenotype Tab
    management

    Modern Xenotype Tab

    ◆ Modern Xenotype Tab ◆ The vanilla Genes tab shows you a list and nothing more.

  96. Moonlight Continued
    Stale
    management

    Moonlight Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  97. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  98. More Persona Traits
    Stale
    management

    More Persona Traits

    A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.

  99. More Persona Traits rus
    Stale
    management

    More Persona Traits rus

    Перевод More Persona Traits Если вы заметили что-то не переведенное, то напишите об этом в комментариях под переводом ^_^ Также мой перевод кучи мелких QOL модов QOL rus (зайдите посмотрите, там много вкусного)

  100. Mount Ownership
    ↑ Updated
    management

    Mount Ownership

    Have you ever taken a ride to the colony's far-off rice farm, only to have some animal-handler come and take it away before you are done?

  101. Mount Ownership: Heraldry
    management

    Mount Ownership: Heraldry

    Adds VFE Medieval 2 heraldry rendering for Mount Ownership Heraldry tie in from VFE Medieval 2!

  102. MultiFloors
    Stale
    management

    MultiFloors

    Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure

  103. Music Expanded Core (Continued)
    Stale
    management

    Music Expanded Core (Continued)

    Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle I sought and received permission from Caaz, but as always: If the original author(s) request it, I will remove this update.

  104. Music Manager (Continued)
    management

    Music Manager (Continued)

    Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.

  105. MutatorWorldIcons
    Stale
    management

    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  106. Never Generate Relations
    Stale
    management

    Never Generate Relations

    Forces the basechance for randomly generated relationships to be 0.

  107. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  108. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  109. No Random Relations
    Stale
    management

    No Random Relations

    Description This mod disables the creation of random relations during the game.

  110. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  111. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  112. Paramedic Can Repair
    Stale
    management

    Paramedic Can Repair

    About My first mod that allows paramedics to repair other mechs as well, since paramedics become quite useless in late game.

  113. Pathfinding Avoidance
    Stale
    management

    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  114. Pawn quick info
    Stale
    management

    Pawn quick info

    About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!

  115. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  116. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  117. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  118. Prioritize Meals over Preserved Foods
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    Prioritize Meals over Preserved Foods

    Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.

  119. Prison Commons (Continued)
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    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  120. Prison Labor
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    Prison Labor

    Description This mod force prisoners to work.

  121. Quality Surgeon Reborn
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    Quality Surgeon Reborn

    Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: Only the doctor with the best surgey success chance will perform surgeries. Known Issue: If he is the one on the table, or is unable to perform tasks requiring manipulation, you will need to manually or

  122. Raised Platforms
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    Raised Platforms

    Introduction This mod introduces platforms, raised structures that allow colonists and turrets to fire (and be fired at) over walls.

  123. Realistic Rooms Rewritten
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  124. Recycle This (Continued)
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    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  125. Research Tab Colors
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    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  126. Research Whatever
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    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  127. Resource Delivery Helper
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    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

  128. Reunion
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    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  129. Rim War
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    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  130. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  131. RimQuest (Continued)
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    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  132. Rimsential - Total Control: Continued
    ↑ Updated
    management

    Rimsential - Total Control: Continued

    Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.

  133. Rimsenal Hair Retextured
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    Rimsenal Hair Retextured

    Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.

  134. RimTraits - General Traits
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    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  135. Roads of the Rim (Continued)
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    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  136. Romance On The Rim
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    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  137. Run and Hide (Continued)
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    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  138. SeedsPlease: Lite Redux RUS
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    SeedsPlease: Lite Redux RUS

    Это перевод мода Seeds please Lite Reduxe, в моде есть русский язык, но у меня он почему-то на английском, в общем, если кому помог, то помог.

  139. Self Dyeing
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    Self Dyeing

    Allow pawns to paint their clothes on their own.

  140. Romance On The Rim (Russian language)
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    Romance On The Rim (Russian language)

    Этот мод добавляет русский перевод модификации «Romance On The Rim» Я хочу поделиться своим переводом этого замечательного мода.

  141. Shavius's Medieval Flavour Pack
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    Shavius's Medieval Flavour Pack

    The 1.4 version doesn't rely on HumanoidAlien Framework anymore, but you still need it for 1.3 It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Medieval: Otherwise this mod will have almost no effect in th

  142. Show Mod Updates
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    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  143. Simple sidearms
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    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  144. Simply More Colors
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    Simply More Colors

    Simply More Colors - More colors for Styling Station, Ideoligion and Mechanoids This mod simply adds more color choices to the Ideo colors pool and patch associated dialogues to display them correctly.

  145. SimpleCameraSetting
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    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  146. Sleek Work Schedule Tab
    management

    Sleek Work Schedule Tab

    Sleek Work Schedule Tab Sleek Work Schedule Tab turns RimWorld’s Schedule tab from a cramped block grid into a clean, readable timeline.

  147. Smaller Landing Pads
    Stale
    management

    Smaller Landing Pads

    This mod changes the minimum distance between landing beacons to be 5 tiles instead of 9, allowing for more compact landing zones.

  148. Smart Farming Continued
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    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  149. Snap Out!
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    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  150. Smarter Visitors
    Stale
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    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  151. The Profaned
    Stale
    management

    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  152. Stored Research
    Stale
    management

    Stored Research

    Description This mod allows colonists to use the research bench with no project selected.

  153. Talking Isn't Everything
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    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  154. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  155. Toggleable Overlays Continued
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    management

    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  156. Toggleable Readouts Continued
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    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  157. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  158. This Is Mine (Continued)
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    This Is Mine (Continued)

    Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.

  159. Ugh You Got Me
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    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  160. Use Bedrolls - Continued
    management

    Use Bedrolls - Continued

    Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  161. Vanilla Apparel Expanded
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    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  162. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  163. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  164. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  165. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  166. Vanilla Furniture Expanded
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    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  167. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  168. Vanilla Furniture Expanded - Farming
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    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  169. Vanilla Furniture Expanded - Medical Module
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    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  170. Vanilla Furniture Expanded - Production
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    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  171. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  172. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  173. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  174. Vanilla Hair Retextured
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    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  175. Vanilla Ideology Expanded - Icons and Symbols
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    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  176. Vanilla Ideology Expanded - Anima Theme
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    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  177. Vanilla Ideology Expanded - Relics and Artifacts
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  178. Vanilla Ideology Expanded - Sophian Style
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    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  179. Vanilla Ideology Expanded - Splits and Schisms
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    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  180. Vanilla Outposts Expanded
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    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  181. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  182. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  183. Vanilla Psycasts Expanded - Hemosage
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    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  184. Vanilla Psycasts Expanded - Puppeteer
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    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  185. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  186. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  187. Walls are solid
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    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  188. What's for sale?
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    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  189. World Tech Level
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    World Tech Level

    Control the level of technology available in the world.

  190. Worldbuilder
    ↑ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  191. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  192. [1.6] Tables+
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    [1.6] Tables+

    Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa

  193. [AV] Framework
    ↑ Updated
    management

    [AV] Framework

    This is just a framework which is needed by some of my other mods.

  194. [AV] Mechanoid Spots
    management

    [AV] Mechanoid Spots

    This mod is about controlling where your mechs guard or chill at, by giving them their own special spots.

  195. [FSF] Pose For Me
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    [FSF] Pose For Me

    Description This is a bit of a hacky xml mod I made to aid in the creation of screenshots, comics, videos, machinima or other such things.

  196. [LTO] Colony Groups
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    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  197. [Odyssey] Aethric Ship
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    [Odyssey] Aethric Ship

    ⚠️Here is the link to a version that only includes the retexturing New Feature – Aethric Components Industrial components are now replaced with Aethric components.

  198. [sbz] Endless Recreation
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    [sbz] Endless Recreation

    Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.

  199. [sbz] Simple Eye
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    [sbz] Simple Eye

    Simple Eye · This mod only changes textures · Safe to add or remove from a save game Retextures various eyes Why do Archotech eyes look like pickles?

  200. Nice Health Tab
    Stale
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    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  201. RimJoust
    ↑ Updated
    management

    RimJoust

    Info. Jousting tournaments. Two knights on horseback line up in the lists, charge, and try to throw each other off with a lance. Armor and a shield help you stay in the saddle. Last one still mounted wins the pass. I made it for my own medieval ASOIAF run and figured I might as w

  202. Modern Notifications
    management

    Modern Notifications

    ◆ Modern Notifications ◆ RimWorld scatters everything that wants your attention across three different corners in three different styles.

  203. No Vanilla Music
    management

    No Vanilla Music

    Removes all vanilla music from the game, including tracks from the Anomaly and Odyssey DLCs.

  204. RimSiege
    management

    RimSiege

    Info. Medieval sieges. The enemy demands a tribute first. Pay and nothing ever spawns. Refuse and they raise a war camp on your map, under their own banner, and build their siege engines on site. The construction time is your first window. Trailer The host is a real house army in

  205. Sleek Research Tab
    ↑ Updated
    management

    Sleek Research Tab

    Sleek Research Tab Sleek Research Tab is a clean, lightweight overhaul of RimWorld's research screen, made for heavily modded games where the vanilla tab turns into a huge wall of nodes and endless sub-tabs.