// Steam Workshop · by Mr Samuel Streamer

UnRimworld: Generations (Updated 29/08/23)

READ ME

Please note that this mod pack will be a PERMANENT work in progress. It's insane. It's very silly. And it'll break, be prepared! All of my workshop collections require ALL DLC to function correctly. If you don't have the DLC please use RimPy to uncover and remove DLC-specific, or requiring, mods! Please bring any technical issues to my Discord: https://discord.gg/fkreDYG This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

0: Contents

1. Introduction 2. Necessary Files 3. Installation Guide 4. FAQ 5. Updates

1: Introduction

Created for my Youtube series found here: https://youtu.be/gC6AgwHd1IQ In a fit of madness, I slowly removed, merged, and changed all of the base game Rimworld plants, weapons, apparel, xenotypes, storytellers, biomes, furniture, you name it, leaving a fresh slate. Totally blank Rimworld to rebuild a whole new experience onto. But there's more. I specifically avoided any mods that I'd used frequently, or simply blended into Vanilla as if they weren't even there at all (looking at you Vanilla Expanded). This is UnRimworld: Generations, a way for me to test and experience a mountain of mods with very little in the way of a totally fresh experience.

2: Necessary Files

Pick ONE of EITHER the RimPy load order, or the Rimworld integrated mod manager load order! RimPy Load Order: https://drive.google.com/file/d/19ndUYkD36N1C3tm__QaNR8hFnkSDbJnP/view?usp=sharing Rimworld Integrated mod manager Load Order: https://drive.google.com/file/d/1zKzVaSPp6E-_yvhcaIM96swWhhSxT4-M/view?usp=drive_link Configs: https://drive.google.com/file/d/1qd0vJvpJGXgwQhgCrKBwr8mmKGEXx0cD/view?usp=sharing (Open the zip and drag the contents of it to your AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config) Starting Save: https://drive.google.com/file/d/1Wa7uWQXlZa5NXsyE36dVcZAI2xVIdj4L/view?usp=drive_link You will also need to grab a few unlisted/temporary mods: https://steamcommunity.com/sharedfiles/filedetails?id=2936140288

3: Installation Guide

For any new complex mod pack you should FULLY reset Rimworld, and all related files, to ensure no old, outdated, or incompatible mods are left behind. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your installation and old files can still persist! The folders that should be fully reset before beginning a new modpack: Delete all files in the following folders: Local Mods: Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Manually installed mods folder) Steam Mods: Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder) User data: AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc) Then open Rimworld, reapply your user settings (screen resolution, volume etc), ensure that no mods are still present in your save. AGEING SETTINGS: These are BASE GAME. Please change your storyteller to custom, then adjust ageing settings from there. Using a mod for this runs the risk of impacting growth tiers, and child learning rates.

RimPy:

1. Follow the above steps to clean your installation 2. Subscribe to all with the button above 3. Open RimPy 4. Click on "Import List" and choose the load order file 4. Press "Sort" 4.1. Ignore any errors that might pop-up, press skip if an error box occurs here 5. Press "Save" 6. Press "Run" 7. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!

Base Game/Non-RimPy Users:

PLEASE consider swapping to RimPy, it is a much more useful tool capable of auto-sorting your mods, cleaning up unneeded files, and optimising textures to save on memory usage! Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete, might take a while to copy over! 2. Download the load order file from the above "Load Order (Base Game)" google drive link. 3. Go to the modlists folder, this will be something like "C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists" folder. You can do this by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Modlists Or copy this into your windows folder bar: %appdata%/../LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/ModLists 4. Paste the .RML file from Google Drive into this folder (LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/ModLists) 5. Restart Rimworld ONCE the file has been copied 6. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!

Configs:

The configs are mod settings which have been adjusted so that your experience matches mine and is working as intended. If you skip this step many things will not work, and a lot of the features will be broken. 1. Once you have run the game once, open the configs zip you download from above and copy all of the files within to the following folder: "AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Config 2. Replace all files if prompted 3. Run the game

4: FAQ

Q: I have this inconsequential error, but I am obsessed with having a clean log despite it having no impact on my life, can you help? A: Yes, my real life human body IS CE compatible. Q: RimPy Mod Database is disable, how can I fix it? A: Don't touch it. Don't enable it. It's a good friend of yours. You go back years. Just let it hang out off to the side and cheer you on. Q: I have a "Mod mismatch" window trying to load the save game! A: You can safely ignore it, occasionally I'll remove mods from the pack if they cause issues later down the line, update, or have some other unexpected conflict. I won't ever remove or alter anything save-game breaking. Q: Is this a virus? (I get this a lot) A: I 100% get the caution, but Youtube is my job, I have 180k+ subscribers, and if I tried to do anything even remotely malicious I would lose my ability to pay rent overnight. Obviously I wouldn't maliciously spread a virus amongst a Rimworld mod pack. You are more than welcome to ask amongst comment sections, my discord, or even here on steam if you're unsure. If you want to be extremely certain, I would highly recommend using the files with something such as https://www.virustotal.com/gui/home/upload which will check the files amongst many masterlists provided by security companies. Q: Why didn't you include X mod? A: I only had a 48 hour window to create and test the modpack, and produce the accompanying video. But I'm always up for new suggestions.

5: Updates

After two days the change log is already so long I'm keeping it just to Discord as I've already reached the Steam Workshop description limits! https://discord.gg/mrsamuelstreamer

Load order

494 mods
  1. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  2. ADE Advanced Turrets +
    No 1.6
    combat

    ADE Advanced Turrets +

    Three advanced turrets are added, which is an upgraded version of the advanced turret.

  3. ADE Pulse Turrets
    No 1.6
    combat

    ADE Pulse Turrets

    More pulse turrets Add several high-tech turrets for colonial defense It's hard to resist bandits.

  4. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  5. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  6. DermalRegenerator
    Stale
    management

    DermalRegenerator

    Description Adds a machine with the ability to repair skin damage.

  7. Ctrl F
    No 1.6
    management

    Ctrl F

    Press Ctrl-F to pop up a search for things on the map.

  8. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  9. Incident Tweaker
    No 1.6
    management

    Incident Tweaker

    Allows the player to enable/disable incidents and tweak their chances.

  10. Det's Battle Meds
    Stale
    management

    Det's Battle Meds

    This mod introduces 4 new medical items, Herbal Powder, made with herbal medicine, Industrial Stimpacks, which can be crafted at drug labs and Glitter Stimpacks which can be found from quests or can be bought.

  11. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  12. Improve This
    No 1.6
    management

    Improve This

    Mark buildings to have their quality improved: - Marked buildings will be improved as a construction task, priority just below all other construction tasks (has its own tab) - The existing building is NOT deconstructed, the task is an in-place quality improvement attempt -- Note:

  13. Medieval Overhaul Extra Signs
    Stale
    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  14. SlaveBar
    No 1.6
    management

    SlaveBar

    Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.

  15. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  16. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  17. Searchable Menus
    Stale
    management

    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  18. The Corporation - Mort's Factions
    Stale
    management

    The Corporation - Mort's Factions

    Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal.

  19. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  20. [RH2] Faction: Bounty Hunters
    Stale
    management

    [RH2] Faction: Bounty Hunters

    Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.

  21. [RF] Backstories
    Stale
    management

    [RF] Backstories

    Spun out from " Editable Backstories and Names" -- This mod reconstitutes the backstories from " Editable Backstories and Names" for use with Rimworld 1.

  22. TD Find Lib
    No 1.6
    management

    TD Find Lib

    A framework for user-customizable, highly-detailed filters for things.

  23. TDS Bug Fixes
    No 1.6
    management

    TDS Bug Fixes

    These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.

  24. TasteOfVanilla-ish Doom Retexture
    No 1.6
    management

    TasteOfVanilla-ish Doom Retexture

    A total retexture of the "DOOM - Factions" Mod by Chicken Pluckers and now being continued by Mlie, Bringing the graphic more closer in look with the vanilla art style.

  25. [NL] Custom Portraits
    Stale
    management

    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  26. [LC] Consolidated Traits
    Stale
    management

    [LC] Consolidated Traits

    Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the

  27. [K4G] Empires of Old - The Rising Sun
    Stale
    management

    [K4G] Empires of Old - The Rising Sun

    “For the Child!” The warriors scream as their blades clash against metal and carve into flesh. Blood stains the ground beneath soldiers’ feet as they mercilessly slaughter their adversaries, until they themselves are butchered. The sickening smell of death fills the air. Nothing

  28. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  29. Tabletop Trove - Additional Joy Objects and Decor
    No 1.6
    furniture

    Tabletop Trove - Additional Joy Objects and Decor

    Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available through trading. Every obj

  30. T's Storyteller Mifune Misfortune
    Stale
    management

    T's Storyteller Mifune Misfortune

    Mifune Misfortune likes to do -More Raids and events -More Ally assistance -Higher Population -Less Disease My main mod is T's Samurai Faction please check it out This is the standalone storyteller for people that only want that.

  31. [JF] Royal Carpets
    Stale
    furniture

    [JF] Royal Carpets

    Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili

  32. T's Wild Child Rags
    Stale
    management

    T's Wild Child Rags

    Adds Kid Rags, a simple neolithic clothing that is easy to make.

  33. Survivalist Meme
    Stale
    management

    Survivalist Meme

    Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?

  34. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  35. [BT] SpawnThoseGenes!
    Stale
    management

    [BT] SpawnThoseGenes!

    This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.

  36. Steves Animals
    No 1.6
    management

    Steves Animals

    Discord: Steve o.O#1151 PLEASE let me know of any bugs, incompatibilities, or issues with save games and so on! Bastyon aims to add an unknown number of new sci-fi style animals and creatures to the game. Each completed and proposed beast will be Giddy-Up! Battle Mounts compatibl

  37. [AP] Hunting Meme
    No 1.6
    management

    [AP] Hunting Meme

    The hunting meme encourages players to take hunting more seriously and to be careful to what you hunt.

  38. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  39. Space Worms (Continued)
    Stale
    management

    Space Worms (Continued)

    Update of Demeggys mod - Added mod-setting for changing the incident basechance - For a higher quality texture, try Mashed Space Worms Re-texture by SirMashedPotato Now included in the mod, thanks SirMashedPotato for allowing it!

  40. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  41. World Map Polluted Tiles - Improved Visibility
    No 1.6
    management

    World Map Polluted Tiles - Improved Visibility

    Araylie's Rimworld Custom Mod - World Map Polluted Tiles - Improved Visibility #arcm ㅤ #biotech ㅤ #wmptiv ㅤ #colorblind ㅤ #qol ㅤ #climatechangeㅤ #globalwarming ㅤ Can't see where the polluted tiles are?

  42. Smart Farming
    No 1.6
    management

    Smart Farming

    This is a quality of life mod which provides a number of extra tools and information for your grow zones.

  43. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  44. Small Simple Research Bench
    Stale
    management

    Small Simple Research Bench

    Patch that makes simple research bench smaller (3x1), and changes HP from 250 to 180 to match other (3x1) benches.

  45. What's Missing? [1.1 - 1.4]
    No 1.6
    management

    What's Missing? [1.1 - 1.4]

    Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.

  46. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  47. Simple Storage Retexture
    No 1.6
    storage

    Simple Storage Retexture

    I probably won't update this mod anytime soon, too much stuff broke because of the changes in the original mod and I have too little time.

  48. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  49. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  50. Wall Mounted Turrets (Continued)
    Stale
    combat

    Wall Mounted Turrets (Continued)

    Update of Honey Badgers mod - The mod is now CE-compatible CE-patches now included in the main CE-mod instead - Added a non-lethal riot control turret, graphics by the original author - Check out the retexture mod by 3HST有限公司 here This mod has been replaced by Wall Mounted Turret

  51. Visandars Rocks and Stones
    Stale
    management

    Visandars Rocks and Stones

    Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.

  52. Simple FX: Vapor
    No 1.6
    management

    Simple FX: Vapor

    This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.

  53. VSIE - Rational Trait Development
    Stale
    management

    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  54. Simple FX: Smoke
    No 1.6
    management

    Simple FX: Smoke

    Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.

  55. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  56. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  57. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  58. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  59. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  60. Retextured! - RT Fuse
    Stale
    management

    Retextured! - RT Fuse

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r

  61. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  62. Semi Random Research (Unofficial)
    management

    Semi Random Research (Unofficial)

    Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.

  63. Roots of Rimworld
    Stale
    management

    Roots of Rimworld

    July 2nd 2025: - Added new woven mats, pelt rug, clay pot, simple brazier and a shorter torch.

  64. Roo's Satyr Xenotype
    No 1.6
    management

    Roo's Satyr Xenotype

    Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.

  65. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  66. Roo's Satyr and Faun Xenotypes Expanded
    No 1.6
    management

    Roo's Satyr and Faun Xenotypes Expanded

    Out of the mysterious woodland of the Rim rises The Fae Tribe: a mysterious community of native xenotypes that strive to protect their land from the tyranny of invading mechanoids.

  67. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  68. Roo's HD Hairstyles
    No 1.6
    management

    Roo's HD Hairstyles

    This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!

  69. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  70. Roo's Faun Xenotype
    No 1.6
    management

    Roo's Faun Xenotype

    Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.

  71. Roo's Birthmarks and Blemishes
    No 1.6
    management

    Roo's Birthmarks and Blemishes

    This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos.

  72. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  73. Romance Tweaks
    Stale
    management

    Romance Tweaks

    Allows tweaking romance interaction chances.

  74. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  75. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  76. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  77. Rock and Stone
    Stale
    management

    Rock and Stone

    ROCK AND STONE! Use chunks to place down rock walls and floors of every type! Update: Now compatible with 1.6! Update: Stone floors now added! These stone floors are slightly different to regular stone floors, as you can remove them from the ground much like any other tile. Warni

  78. Van's Retexture : More Vanilla Turrets
    No 1.6
    combat

    Van's Retexture : More Vanilla Turrets

    That one was sitting on the shelf for a while and decided to finish and publish it, now you can have fresh new textures for MVT with some small offset fixes for the Vulcan cannon and with a new rocket projectile for the Rocket Complex.

  79. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  80. Underground Vault
    Stale
    management

    Underground Vault

    If you have giant colony and have a lot of items, that not needed at that moment or any time soon, but might be needed later, while normal and deep storage is not enough for you, then this mod will help you by storing things safely deep underground.

  81. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  82. Ultrasteel
    Stale
    management

    Ultrasteel

    A lightweight mod that adds a new metal, ultrasteel, that is better than plasteel.

  83. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  84. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  85. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  86. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  87. RimFantasy - Medieval Overhaul Edition
    Stale
    management

    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  88. Rim-Gnoblins
    Stale
    management

    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  89. TribalInstruments Retexture
    Stale
    management

    TribalInstruments Retexture

    Figured I'd contribute to the slew of retexture mods the community has been releasing with this retexture of Tribal Instruments, an old mod but one of my favorites.

  90. Resource Drop Pod Redirection
    No 1.6
    management

    Resource Drop Pod Redirection

    Content This mod adds a mineral scanner-like building that allows a skilled researcher to “summon” drop pods with random loot.

  91. ResearchPowl (discontinued)
    No 1.6
    management

    ResearchPowl (discontinued)

    Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing).

  92. Resource Dictionary
    Stale
    management

    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  93. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  94. TraderGen
    No 1.6
    management

    TraderGen

    TraderGen is a mod focused on improving trader variety and mod compatibility.

  95. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  96. Rename Weapon (Continued)
    Stale
    weapons

    Rename Weapon (Continued)

    Update of Taranchuk, Halituis Amaricanouss mod - Added option to override relic-names Allows you to rename your gun anytime, from anywhere.

  97. Total Control
    No 1.6
    management

    Total Control

    If you're enjoying the mod, please remember to rate it!

  98. Remove Real Religions
    No 1.6
    management

    Remove Real Religions

    Removes real religions, replacing them with memes New structures are: Polytheist Origin, Pastafarian Origin, Cult of Dale, Enlightened Gamerism Intended for use by streamers and youtubers.

  99. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  100. Toggleable Shields
    No 1.6
    management

    Toggleable Shields

    A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work.

  101. Reika Rabid Storyteller (Continued)
    No 1.6
    management

    Reika Rabid Storyteller (Continued)

    Updated to 1.4 27/12/2022 This mod adds Reika Rabid, a Difficult Storyteller to your Rimworld. "Reika hits hard and fast. Call on her when Randy has turned into a comfy stroll through the park." Reika can be best described as a very active, but difficult random storyteller. More

  102. Toggleable Overlays
    No 1.6
    management

    Toggleable Overlays

    Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.

  103. Time Kills
    Stale
    management

    Time Kills

    Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).

  104. Retextured! - Recycle This
    Stale
    management

    Retextured! - Recycle This

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi

  105. Recycle This
    No 1.6
    management

    Recycle This

    Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid?

  106. Scattered Flames
    No 1.6
    management

    Scattered Flames

    Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.

  107. Medieval Overhaul (Deprecated)
    No 1.6
    management

    Medieval Overhaul (Deprecated)

    Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b

  108. Reasonable Components
    Stale
    management

    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  109. Random's Gene Assistant
    Stale
    management

    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  110. Random Chance
    Stale
    management

    Random Chance

    Discord: steveo.o steam: Scurvyez This mod gives random chances to all sorts of things including but not limited to the possibility of getting jade or gold from stone cutting instead of stone blocks and horribly ineffective cooks burning themselves at the stove. If you have any f

  111. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  112. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  113. Randomised Stone Refinery V2
    Stale
    management

    Randomised Stone Refinery V2

    A sequel of some sort to what is yet another mod that lets you refine resources from stones The only real difference between this mod and others like it is that this one’s recipe has a recipe with a randomized outcome, you might get a decent amount of gold, plasteel and jade.

  114. Medieval drug lab
    No 1.6
    management

    Medieval drug lab

    A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.

  115. Medical IVs
    No 1.6
    medical

    Medical IVs

    Description Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy).

  116. Mechanite Forge
    Stale
    management

    Mechanite Forge

    Exploring mechanites beyond just Luciferum.

  117. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  118. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  119. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  120. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  121. Make Anything Craftable
    Stale
    management

    Make Anything Craftable

    Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea?

  122. Map Reroll (1.4/1.5)
    No 1.6
    management

    Map Reroll (1.4/1.5)

    UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.

  123. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  124. Linkables Patch
    No 1.6
    management

    Linkables Patch

    Adds linkability between Rim-Effect different stations and their respective linkables - so you can have more research in your research and more cooking in your cooking!

  125. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  126. PrisonerRansom
    Stale
    management

    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  127. Life Support [1.1+]
    No 1.6
    management

    Life Support [1.1+]

    Life Support Life Support is a mod that adds the Life Support System building.

  128. Primitive Workbenches
    No 1.6
    management

    Primitive Workbenches

    An overhauled Primitive Rimworld Adds neolithic age production benches and resources.

  129. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  130. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  131. Just Copy
    No 1.6
    management

    Just Copy

    Quick and simple qol mod adding new buttons to the outfit / food restriction / drug schedule menus, allowing you to create a new option from an existing entry and a second one to move the selected restriction to the top, so it'll be used as the new default for new pawns.

  132. pphhyy's Tox Weapons
    No 1.6
    weapons

    pphhyy's Tox Weapons

    Have you been thinking "I need more ways to commit war crimes!

  133. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  134. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  135. Perspective: Doors
    No 1.6
    management

    Perspective: Doors

    This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.

  136. Perspective: Buildings
    No 1.6
    management

    Perspective: Buildings

    This mod adds a gizmo to most buildings which allows the player to adjust its position.

  137. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  138. ItemListSelector
    No 1.6
    management

    ItemListSelector

    Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui

  139. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  140. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  141. Permeable Terrain
    No 1.6
    management

    Permeable Terrain

    One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.

  142. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  143. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  144. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  145. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  146. Cut plants before building[1.0-1.4]
    No 1.6
    management

    Cut plants before building[1.0-1.4]

    If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.

  147. Owl's Colonist Bar (dev)
    No 1.6
    management

    Owl's Colonist Bar (dev)

    Current state of this mod This mod is currently a WIP, incomplete, but is in a usable state.

  148. Pawn Badge Fan Fork [Adopted]
    Stale
    management

    Pawn Badge Fan Fork [Adopted]

    An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

  149. Outland - Toxic Forest
    Stale
    management

    Outland - Toxic Forest

    Standalone module for Outland, adding the Toxic Forest biome, a deadly place with a very low chance of surviving if you don't go prepared.

  150. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  151. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  152. Crop Rotation
    management

    Crop Rotation

    Planting the same crop over and over is fine in Rimworld but in real life this causes issues.

  153. Craftable
    No 1.6
    management

    Craftable

    First of all, this is my first mod made for a personal need.

  154. Consciously Malnourished
    Stale
    management

    Consciously Malnourished

    Oh no! You're malnourished while just barely on the brink of life with inju- wait, you died? To consciousness reduction caused by- hold on. The jist is in the name: Instead of a reduction to your consciousness, what if you just were hit with a max consciousness malus? That way, M

  155. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  156. Outland - Core
    Stale
    management

    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  157. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  158. Common Sense - opportunistic cleaning patch
    Stale
    management

    Common Sense - opportunistic cleaning patch

    Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla

  159. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  160. Comigo's Nutrition
    No 1.6
    management

    Comigo's Nutrition

    Smaller, more efficient cooking sites and paste dispensers: ideal for spaceships and small bases.

  161. Combat Modules (Continued)
    No 1.6
    combat

    Combat Modules (Continued)

    Combat Modules (Continued) Author of the original mod - MrKociak who kindly allowed us to work on the update his mod.

  162. Obsidia Expansion [HQ]
    management

    Obsidia Expansion [HQ]

    This texture pack includes most textures for Obsidia Expansion, exported into 2x-4x the size of original textures.

  163. Combat drones 2
    No 1.6
    combat

    Combat drones 2

    This is a somewhat early version of the mod It should function without any major issues, but content-wise it might be a bit barren (by itself it only adds 1 drone while only adding 3 more with VWE active).

  164. Obsidia Expansion
    management

    Obsidia Expansion

    For more information and detailed content overview, visit the Obsidia Expansion Wiki.

  165. Clutter Furniture
    No 1.6
    furniture

    Clutter Furniture

    I no longer maintain this mod, I haven't used it myself in multiple versions.

  166. Clean Textures Background
    Stale
    management

    Clean Textures Background

    Replaces the standard background (Core) of the main menu with the art that I drew for the Clean Textures mod Here you can view the current update progress, vote, ask a question, and support the project.

  167. No Techprints Needed
    Stale
    management

    No Techprints Needed

    I hate techprints. So this mod simply removes the requirement for techprints from research that previously required them. However, base research cost is DOUBLED. Could you help me out by subscribing to me on YouTube and giving me a follow on Twitch? YouTube: PunkyRoo Twitch: Punk

  168. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  169. No Random Relations
    Stale
    management

    No Random Relations

    Description This mod disables the creation of random relations during the game.

  170. Clean Pathfinding 2
    No 1.6
    management

    Clean Pathfinding 2

    What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?

  171. Choose Your Recipe
    No 1.6
    management

    Choose Your Recipe

    Ever felt like your bills tab is full of useless junk you will never use?

  172. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  173. Choose Wild Animal Spawns
    Stale
    management

    Choose Wild Animal Spawns

    This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.

  174. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  175. No Debris
    Stale
    management

    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  176. No Automatic Styling Station
    Stale
    management

    No Automatic Styling Station

    Have you ever had an alien race, or even one of the new Xeno types get stuck at a styling station as they're unhappy with their hair, but they have no options so they get stuck forever?

  177. Neolithic Desk and Blackboard
    Stale
    management

    Neolithic Desk and Blackboard

    Adds a new neolithic version of the school desk and blackboard, made with stone only, with no research requirements.

  178. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  179. Music Expanded Framework
    No 1.6
    management

    Music Expanded Framework

    Music Expanded Framework This mod adds some extensions to how RimWorld's music works, with the goal of bringing theme support and making the game more immersive, as well as allowing music-modders to add their themes without needing to remove the vanilla theme to hear just their m

  180. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  181. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  182. Morphs Assorted: Tattoos
    Stale
    management

    Morphs Assorted: Tattoos

    What is this? This is a mod which adds a few tattoos into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. There are 6 different tattos with 2 inverted versions (the two heads looking to the sides.) which sums up to

  183. Categorized Bill Menus
    Stale
    management

    Categorized Bill Menus

    Splits the "Add bill" menu into sub-menus by the categories of the products.

  184. Buyable Quest Rewards
    Stale
    management

    Buyable Quest Rewards

    V1.1 Update to be compatible with Rimworld 1.1 should still be compatible with 1.0 as well. Due to changes to some of the defs the Vanometric Power Cell, Infinite Chemreactor, and Psychic Emanator now occupy their own slot on the trader inventories with a chance at 0-2 of them sh

  185. MoreAgingMultiplier
    Stale
    management

    MoreAgingMultiplier

    10/30/2022 - Added an option to disable these settings from affecting animals 4/12/2024 Updated for 1.

  186. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  187. More Vanilla Turrets 1.1+
    No 1.6
    combat

    More Vanilla Turrets 1.1+

    Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit

  188. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  189. Biotechnology
    Stale
    management

    Biotechnology

    YOU DONT NEED COMMUNITY FRAMEWORK IN 1.

  190. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  191. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  192. Biotech xenotype expanded - Rotfish
    Stale
    management

    Biotech xenotype expanded - Rotfish

    Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem

  193. Micro Comms Console
    Stale
    management

    Micro Comms Console

    Simply adds a single new building, a 1x1 comms console, unlocked at the same time as the normal one with the costs being less steel but 2 advanced components instead of 4 components.

  194. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  195. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  196. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  197. Biomes! Caverns
    management

    Biomes! Caverns

    Changelog: Please check the change notes tab Say hello to the new and improved Biomes!

  198. Medieval Overhaul: WMBP
    Stale
    management

    Medieval Overhaul: WMBP

    This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.

  199. Big Little Mod Patch
    management

    Big Little Mod Patch

    This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.

  200. Impact Weaponry
    No 1.6
    weapons

    Impact Weaponry

    Bring a new world of pain to your heretical foes with this new destructive set of weapons, Impact Weapons!

  201. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  202. Better Linkable Colors
    No 1.6
    management

    Better Linkable Colors

    A RimWorld mod to make the lines drawn between linkable buildings easier to see.

  203. Ideo Roles - No Disabled Work
    No 1.6
    management

    Ideo Roles - No Disabled Work

    Description: This mod removes disabled work for modded Ideo roles; should work with vanilla and mods, as long as the definition of the role is similar to vanilla.

  204. Better Laborers
    Stale
    management

    Better Laborers

    Tired of the Empire sending you useless pawns to work for you?

  205. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  206. Human Pregnancy Duration Settings
    Stale
    management

    Human Pregnancy Duration Settings

    Overview This mod adds settings for Human pregnancy duration (min: 0, max: 1000) and the Lactating hediff (min:0, max: 100) While pawns are Lactating they have a 5% multiplier to their fertility.

  207. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  208. Heavy Melee Weapons (Continued)
    weapons

    Heavy Melee Weapons (Continued)

    Update of Blazen_Rock, xrushha, legodude17, amnabi, Kitsunes mod with permission - Added EnableOversizedWeapons as a requirement instead of including it in the mod This mod is officially dead.

  209. Begone, Message!
    No 1.6
    management

    Begone, Message!

    You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?

  210. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  211. Basic RimThemes Recolours
    Stale
    management

    Basic RimThemes Recolours

    READ ME Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

  212. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  213. Bandage Wraps (Continued)
    No 1.6
    management

    Bandage Wraps (Continued)

    Original mod by Crudbone With all the samurai stuff getting popular on the workshop recently, I decided to revive this mod I absolutely love.

  214. Gulden Mod
    No 1.6
    management

    Gulden Mod

    Adds Foliage fit for gods.

  215. Growth Accelerator
    Stale
    management

    Growth Accelerator

    Adds a growth vat accelerator, that increases growth speed at the cost of electricity and nutrition.

  216. Cybranian - Backstories+
    Stale
    management

    Cybranian - Backstories+

    About The mod will add over 400 backstories of your characters and special names to the game.

  217. Auto Mod Config
    ↑ UpdatedNo 1.6
    management

    Auto Mod Config

    Please note, this mod does not work standalone.

  218. Ground Targeter
    No 1.6
    management

    Ground Targeter

    Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.

  219. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  220. Grignr Happens By
    Stale
    management

    Grignr Happens By

    Replaces the Stranger in Black event with Grignr from the Mr Samuel Streamer extended universe.

  221. Athena Framework
    No 1.6
    management

    Athena Framework

    Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.

  222. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  223. Graying Hair
    Stale
    management

    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  224. Architect Tab Tweaks
    No 1.6
    furniture

    Architect Tab Tweaks

    Now in 1.5: I do not expect to update this mod further and everyone should use instead, it is much better Removes some modded tabs from the architect menu and moves the buildings into an appropriate vanilla tab Supported Mods -SRTS Expanded -Alpha Biomes -Rimefeller (only floors,

  225. Glitter Weaponry
    No 1.6
    weapons

    Glitter Weaponry

    This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hediff and that can only be bought or discovered through quests and rewards.

  226. Giddy-Up 2
    No 1.6
    management

    Giddy-Up 2

    This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.

  227. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  228. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  229. Full Armor - Hands and Feet
    No 1.6
    combat

    Full Armor - Hands and Feet

    Tired of pawns easily losing hands, feet, fingers, and toes without you being able to do anything about it?

  230. Discontinued  - Animal Medical Bed
    No 1.6
    medical

    Discontinued - Animal Medical Bed

    1.6 version This mod will no longer be updated by myself. I no longer have the time to take care of rimworld modding. iirc this mod is a xml mod, but i think you can use this instead: Thank you all for your messages and feedback, and for using this updated version all this time.

  231. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  232. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  233. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  234. Det's Energy Weapons
    No 1.6
    weapons

    Det's Energy Weapons

    Dec. 10: Added a new weapon, the energy precision rifle. Refreshed graphics. This custom weapon pack adds (at the moment) 4 new industrial-level weapons which can all be crafted at a Machining table, these weapons use batteries and sci-fi logic to fire bolts of energy at enemies,

  235. Fallout Traits
    No 1.6
    management

    Fallout Traits

    Adds 71 new perks to Rimworld based on the theme from fallout games Also available on GitHub Traits Strong Back: +50 carry capacity Very Strong Back: +75 carry capacity Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices Very Charismatic: +4 social, +

  236. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  237. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  238. DOOM - Factions (Continued)
    Stale
    management

    DOOM - Factions (Continued)

    Update of Chicken Pluckers mod - Added CE-support Patches now included in the main CE-mod instead - For a more vanilla artstyle, try TasteOfVanilla-ish Doom Faction Retexture by IcyCheeseCake - Updated doom-slayer faction with more of a Doom-feel.

  239. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  240. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  241. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  242. Door Clearance
    No 1.6
    management

    Door Clearance

    A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid.

  243. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  244. Extrematorium Etc.
    Stale
    management

    Extrematorium Etc.

    Adds three buildings, all of which are around 4× faster than the vanilla version: Extrematorium An extreme crematorium.

  245. Expanded Materials - Stones and Mortars
    No 1.6
    management

    Expanded Materials - Stones and Mortars

    IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v1.0.1 -See change notes. So this is the third m

  246. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  247. Expanded Materials - Metals (old version)
    No 1.6
    management

    Expanded Materials - Metals (old version)

    IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v2.0 (See update notes for full changelog) If yo

  248. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  249. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  250. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  251. Erin's Mountain Animals
    No 1.6
    management

    Erin's Mountain Animals

    A collection of fluffy mountain-dwelling animals to populate the colder biomes of the rim and provide colonists with warm cuddles!

  252. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  253. Erin's Japanese Furniture
    Stale
    furniture

    Erin's Japanese Furniture

    A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.

  254. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  255. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  256. Erin's Cottage Collection
    Stale
    management

    Erin's Cottage Collection

    Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!

  257. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  258. Eccentric Tech - Fusion Power
    Stale
    management

    Eccentric Tech - Fusion Power

    Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.

  259. Erin's Auronya
    Stale
    management

    Erin's Auronya

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

  260. Edo Themed Expansion
    ↑ Updated
    management

    Edo Themed Expansion

    Forewords This is the last time I upload this as a separate mod, I promise.

  261. Enhanced Combat Sounds
    No 1.6
    combat

    Enhanced Combat Sounds

    Enhanced Combat Sounds Replaces a few sounds to make combat more (considerably over) dramatic, akin to a Michael Bay movie.

  262. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  263. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  264. Research Appropriation
    Stale
    furniture

    Research Appropriation

    I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to think real hard.

  265. Researchable Stat Upgrades Rewritten
    No 1.6
    management

    Researchable Stat Upgrades Rewritten

    Announcement: 1.6 and the future of my projects As y'all know, I haven't had a ton of time or motivation to work on my mods. Math is a mess of my fixes on top of Duck's old code, RSU:R has always been pretty janky, and No Caves... well NC is fine, actually. No real complaints the

  266. TechSales
    No 1.6
    management

    TechSales

    Adds books which contain specific technologies.

  267. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  268. Compact Work Tab
    No 1.6
    management

    Compact Work Tab

    If you have a smaller screen or mods that add a lot of work types (like my own Many Jobs for instance) you may have encountered the heartbreak of the unreadable Work tab.

  269. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  270. Impressionable Children
    Stale
    management

    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  271. No Quests Without Comms
    Stale
    management

    No Quests Without Comms

    This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.

  272. Primary Generators
    Stale
    management

    Primary Generators

    Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.

  273. Prisoners Need Recruiting
    Stale
    management

    Prisoners Need Recruiting

    "Hey Dave" "Yes Bob?" "How long are we going to keep poor Cindy? She's going crazy there all alone." "Who?" "Cindy, you know, that miner chick we captured 3 seasons ago?" Is this you? Do you wonder why you aren't getting new recruits only to suddenly remember that you do have a p

  274. Recruit Slaves
    Stale
    management

    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  275. Signs and Comments
    No 1.6
    management

    Signs and Comments

    Have you ever spent an hour planning out every detail of your dream mountain base, only to forget what that big rectangle was supposed to be?

  276. Tribal Signal Fire (Continued)
    ↑ Updated
    management

    Tribal Signal Fire (Continued)

    Update of Cryusakis mod - Removed despawn on fuel empty - Fixed call-menu to just include visible factions - Can now be used during solar flare, since its not electric - Now requires pawn to see and manipulate instead of talking - Added option to limit contacts to Tribal-factions

  277. Turrets Hate Prisoners
    No 1.6
    combat

    Turrets Hate Prisoners

    Until 1.3, turrets would happily attack escaping prisoners. Something in 1.3 changed that. This mod makes it so that turrets will consider escaping prisoners, rebelling slaves, or "panic-fleeing" pawns as valid targets. I spent much more time writing this than testing it, but it

  278. Stone Conversion Recipes
    Stale
    management

    Stone Conversion Recipes

    Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).

  279. Schratt No More
    No 1.6
    management

    Schratt No More

    Accidentally started your playthrough in an Ancient Forest only to realise far too late that so much as looking in the direction of a tree spawns enormous, horrifying monsters?

  280. Adjustable Age
    management

    Adjustable Age

    Lets you specify an age range for newly spawned pawns.

  281. Family Tree
    Stale
    management

    Family Tree

    This mod is a fork of Fluffy's Relationship Tab mod.

  282. Hunterphage Xenotype
    No 1.6
    management

    Hunterphage Xenotype

    Adds a new xenotype "The Hunterphage" in your rimworld playthrough, along with new weapons and apparels to use, new buildings to research and build, new items and drugs to abuse, and a faction that you can interact or conquer.

  283. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  284. The Witcher Trials (Continued)
    Stale
    management

    The Witcher Trials (Continued)

    Update of Imojas mod: - Added support for CE - Added a certain medallion Patch by Darkstar for Medival playthrough using the Apotechary mod: Original artwork by: ib2grh8 New artwork by: Delta New sword-textures by: Schwarzneg Arnolder Image created by 'alexnegrea' of DeviantArt.

  285. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  286. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  287. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  288. FertilityPatch
    Stale
    management

    FertilityPatch

    A mod that adjust fertility age of female pawns, this mod is mostly inteded if you plan to play a generations play throught of rimworld.